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* MonsterShapedMountain: One of the shrines is buried beneath a snowfield which, if viewed from the right mountaintop, resembles a bird in flight.

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* HealingMagicIsTheHardest: Of all the spells Link can get from the deceased Champions, the healing spell Mipha's Grace takes the longest time to recharge, 20 minutes. Healing ''[[HyperactiveMetabolism food]]'', on the other hand, is extremely common.

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* HealingMagicIsTheHardest: Of all the spells Link can get from the deceased Champions, the healing spell Mipha's Grace takes the longest time to recharge, 20 minutes.minutes; on top of that, it's the only one with one charge instead of three. Healing ''[[HyperactiveMetabolism food]]'', on the other hand, is extremely common.


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* LimitedWindowOfVulnerability: During the fight against [[spoiler: Dark Beast Ganon]], you can't attack him normally; you need to wait for [[spoiler: Zelda to open up weak points for you to fire at, and they only stay open for a short while]].
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* TheMaze: The game features the Lost Woods as a tricky maze. Keeping in line with the more open-world design of this game, you can technically walk between any trees in any direction, but taking the wrong path will put you back at the entrance. There are also three "Lomei Labyrinth" areas that are homogeneous stone mazes; activating the local Sheikah Tower to get a map of that region will make navigating them a bit easier because the paths are open to the sky, but there are still hidden passages not shown on the map.

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Massive example crosswicking. Also removed YMMV and Trivia links and potholes. Took me 9 hours to complete this edit. -_-


* HarderThanHard: Master Trials DLC includes Master Mode, which causes all enemies to become tougher and also lets them recover health if you go too long without dealing damage. Also, certain enemies like Lynels appear in more areas, there is one autosave file instead of five, and the mechanism preventing you from being one-shotted (instead leaving you with a quarter heart of health) is absent.



* HarmlessElectrocution: Compared to all previous games where electricity only stunned Link for a while at worst, here it can disarm him completely (and this also happens to enemies who get hit by the same element), while getting hit by lightning causes a OneHitKill unless he's wearing the Thunder Helm.



* HardWorkHardlyWorks:
** Played with in regards to Zelda. She was initially fiercely jealous of Link for so easily being chosen by the Master Sword when she's worked for years to awaken her own powers to no avail. It's heavily implied in-game that her father forcing her to try and awaken said powers by constantly praying to Hylia and putting immense pressure on her is what stopped her from awakening them sooner. Not only does hard work hardly work, but it was also quite likely actually impeding her!
** Out of the Champions, Revali is implied to be resentful of Link because of this trope. Revali is acknowledged in-universe as a skilled warrior and has trained very hard to perfect his abilities, but (in his view) he was told that some random knight has been handed the important role of defeating Calamity Ganon while Revali is given the role of support, just because Link was chosen by the Master Sword.
* HauntedTechnology: Doing this is part of the main plot for the game. Link has to enter the four Divine Beasts and purge them of Ganon's influence so the souls of their pilots can regain control and aid him in the final battle.
* HaveANiceDeath: If Link is killed by a member of the [[ApocalypseCult Yiga Clan]], a dialogue box from his murderer will appear right before the game over screen:
--->''Beware, fool, the eye of the Yiga.''
* HealingMagicIsTheHardest: Of all the spells Link can get from the deceased Champions, the healing spell Mipha's Grace takes the longest time to recharge, 20 minutes. Healing ''[[HyperactiveMetabolism food]]'', on the other hand, is extremely common.
* HealingPotion: The game lets you recover health by eating a wide variety of realistic foods, but you can also brew various elixirs that function more like traditional potions. The basic hearty elixir is essentially a reskin of the older red potion, but also gives you temporary extra life; the fairy elixir simply refills part of your health bar.
* HealingSpring: Southeast of Goron City is a network of hot springs that provide a gradual recovery of Link's health for as long as he's bathing in them.



* HeHadAName: A visitor to Zora's Domain comments on a statue depicting a departed Zora princess [[spoiler: and Link's childhood friend]]. Speaking to her about it has Link reply, "Her name is Mipha." The visitor will even get angry if you go through this dialogue again, averting NPCAmnesia.
* HeKnowsAboutTimedHits: While the game typically has a more realistic approach to tutorials (in-universe characters will simply bring up topics like swords and horses while the game brings up a brief textbox saying how to use those things), Ta'loh Naeg's Shrine near Kakariko Village involves the monk himself telepathically telling Link how to use the advanced combat techniques in terms of what buttons to press when.



* HelpfulMook: The primary offensive measure of Rock Octoroks is to inhale before spitting up a fiery rock at you. However, if you toss a rusty weapon at it while it's inhaling, it will actually clean it and spit it back up as a brand new weapon of the same type (whether sword, greatsword or spear; while you can't throw rusty shields, the Rock Octorok will still clean it if you drop it nearby). The power of these renewed weapons can vary; they could be as weak as the Traveller weapons, or as strong as the Royal weapons.



* HeroicSelfDeprecation: [[GuestStarPartyMember Prince Sidon]] considers himself "pushy and unreliable" despite being viewed so favorably by his people, and seemed to think how he asks Link for help at the Inogo bridge to be rudely forceful. [[spoiler:He later apologizes for taking a moment to himself in front of Mipha's statue as he considers missing her so openly and looking to her for guidance to be a display of weakness on his part.]] He also seems surprised when his father praises him for his part in helping calm Vah Ruta.
* HeWasRightThereAllAlong:
** Taluses and the Moldugas stay buried in the ground until you walk by their resting points, although the Taluses at least stick out of the ground a bit.
** This also applies to Waterblight Ganon. Unlike the other major bosses, he has a designated chamber for his boss battle that can be entered from the get-go as soon as you enter the dungeon. However, he will only appear after you activate the five terminals and return to the podium in the boss room, wherein he reveals that he was possessing the podium all along. It's quite a surprise if you fight him as your first boss.
* HiddenElfVillage: The Koroks have a cozy village in the Lost Woods. Since most Hylians can't see Koroks, and the woods are difficult to navigate, the village naturally doesn't have many visitors. They're more than happy to welcome Link, though.
* HidingBehindTheLanguageBarrier: The game features a "Voe and You" class where [[OneGenderRace Gerudo]] women are taught how to interact with men. When the teacher asks for the students' thoughts on how to respond to a guy who they are interested in, one student suggests initially pretending not to know the guy's language to inspire curiosity in him.
* HighAltitudeBattle: The fight against Divine Beast Vah Medoh, where Link gets a ride up above the machine with [[BirdPeople Teba]] and must destroy its cannons with Bomb Arrows while Teba draws away their fire.
* HigherTechSpecies: The Sheikah were the original creators of the advanced {{Magitek}} found across Hyrule, though they were forced to abandon it because the other races became afraid of it. Yet when said technology was rediscovered a century before the events of the game, it is the Sheikah who are instrumental in redecifering how it functions; Zelda is the only non-Sheikah who is able to keep up with them.
* HighPressureBlood: While the [[MadeOfEvil Malice]] is [[BloodlessCarnage not really blood]], the geysers of the stuff that spew out of the Blight Ganons when they are killed has the same visual effect as this.
* HistoryRepeats: Both Mipha and her father were both well aware of the story of the Zora princess who fell in love with a Hylian swordsman (Ruto from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''), citing it as a reason they believed Mipha's love for Link made sense. It ended up being more appropriate to the current situation than they would have liked, as Ruto DidNotGetTheGuy either.



* HoldTheLine: Link can come across the Akkala Citadel, where [[spoiler:the last of Hyrule's knights and soldiers gathered for a last stand against the Guardians after the deaths of the King and the Champions. Sadly, they were quickly overrun and slaughtered. 100 years later, the area is overrun with Blight and has flying Guardians patrolling the base of the tower.]]



* HollywoodMagnetism: The Magnesis rune only ever affects the single object you aim it at and never nearby objects.
* HolyIsNotSafe: The Master Sword has always been a holy sword that OnlyTheChosenMayWield (or at least remove from its pedestal). This game, however, reveals that to remove it from its pedestal requires a test of strength - it drains the life from whoever grasps its hilt, and if they aren't worthy or aren't stopped from pulling it, then they die. Link has to undergo this test in order to claim the Master Sword, and if he doesn't have enough hearts then the sword will kill him.



* HPTo1: The One-Hit Obliterator is a weapon that lowers your HP to one quarter of a heart and keeps it there for the duration of the Great Plateau portion of "The Champions' Ballad" DLC. As a trade-off, it's ExactlyWhatItSaysOnTheTin, with an attack power of '''∞'''; if you can get into melee range, nothing survives a blow.



* IfIDoNotReturn: While placing the Master Sword back in its pedestal, Zelda is about to convey something she wants to tell the slumbering Link to the Great Deku Tree. However, the Deku Tree notes that something she wants to tell Link would sound better coming from her own lips, in a variant of the "tell him yourself" response. After Link sees this memory upon retrieving the Master Sword, the Deku Tree says Link must now go rescue Zelda to find out what exactly she wanted to say. It's implied to have been an AbortedDeclarationOfLove, given later revelations from the conclusion of Kass's quests that [[spoiler: Princess Zelda "only had eyes for her appointed knight".]]



* IllPretendIDidntHearThat: A minor sidequest in Hateno Village introduces you to the Horned Statue, a [[DealWithTheDevil dealer in money and power]] who apparently earned Hylia's wrath sometime before the events of the game. He mostly serves as a means to exchange {{Heart Container}}s for [[SprintMeter Stamina Vessels]] or vice versa[[labelnote:*]]A player with 100% completion will be three short of maxed-out for one or the other, or two short if they've completed the Champions' Ballad DLC[[/labelnote]], in a roundabout way that makes use of this trope.
-->'''Horned Statue:''' I'll give you 100 rupees to take one of your Heart Containers or a Stamina Vessel off your hands. You can have one back for 120 rupees. And if it's not the same one you gave me, why, I won't tell a soul.



* ImpassableDesert: The Gerudo Desert gets very hot during the day and very cold during the night outside of Kara Kara Bazaar and Gerudo Town, requiring you to wear temperature-appropriate clothes or eat special foods to traverse it safely. There are also areas with sandstorms that disable the Sheikah Slate's map.



* InconsistentDub: Ritos were originally localized as "Traveller Hawks" in the Italian translation of ''VideoGame/TheLegendOfZeldaTheWindWaker'', but keep the original name here.
* InelegantBlubbering: Zelda's crying in the Japanese version of the game is extremely loud and inelegant-sounding, especially compared to the other versions.
* InexplicableTreasureChest: The game eschews the traditional ''Zelda'' formula of linear dungeons; thus, treasure chests can be found nearly everywhere in the open world with little to no explanation, such as being underwater, buried in the ground, etc. Some enemy camps also have chests that won't open unless you defeat all the monsters in that camp.



* InMediasRes: The game begins with an [[AmnesiacHero amnesiac]] Link awakening in the Shrine of Resurrection one hundred years after the Kingdom of Hyrule was destroyed by Calamity Ganon. Link must gradually figure out how that happened, why he was in the Shrine of Resurrection, and who he is both by recovering his memories from the past and by getting extra exposition from other characters who know what happened back then.



* InsurmountableWaistHeightFence: The game deliberately averts this as much as possible with its open world, as shown by how Link is able to climb virtually any surface whereas in previous games he can only climb with vines. However, there are still obstacles Link simply cannot pass.
** You absolutely cannot leave the Great Plateau without completing the tutorial quest to obtain the paraglider. Justified by the Plateau being extremely high, so you need the glider to get down safely; however, you can use glitches to reach the main overworld without it, and even then, if the glider isn't in your inventory, the [[NonLethalBottomlessPits pitfall effect]] activates and sends you back. Other than a small inconsequential area that was accidentally left out of the exclusion-field, you cannot go anywhere outside the Plateau without this happening.
** Unlike other surfaces, it's physically impossible for Link to climb Sheikah surfaces. This rule is probably present as not to make the shrines too easy to cheat with.
** Approaching the edge of the map will cause a message to appear saying that it is not possible to go any farther, along with stopping Link with an InvisibleWall. In the ocean and desert, winds also push Link back, but not enough so that it is impossible to pass them and hit said invisible wall. The mountains to the west and southeast have no such wind border at all, and simply stops Link in his tracks instead. The northern border of Hyrule is more justified in that there is a colossal canyon that looks like it would be impossible to cross even with endgame gear and abilities.
** If Link tries to climb a surface in the rain, he'll be unable to climb more than a few feet before slipping down again. This functions most importantly when entering Zora's Domain, which is cursed with endless rainfall and surrounded by steep mountains. The only opening through the mountains is a long, monster-filled road that ends in Zora's Domain, at which point Link can create a fast-travel point there. That said, it's still possible (though very difficult) to skip the quest and scale the wet cliffs (as shown [[https://www.youtube.com/watch?v=lFdGCv4Yf4I here]]), which [[DevelopersForesight activates a unique cutscene]] since you skipped the original meeting with Prince Sidon.



* IntergenerationalFriendship: Daruk is close friends with 17-year-old Link in the backstory. In the present, Link also becomes friends with Riju, the Gerudo Chief who is [[AChildShallLeadThem a young teenager at the oldest]].



* InterruptedSuicide: Subverted. If you try to jump off a bridge while an NPC is nearby, they'll think Link is trying to kill himself and stop him.
-->''Hey! Don't be rash! You won't change the world by jumping carelessly to your doom, don't ya know!''
* InterspeciesFriendship: While all the GuestStarPartyMember characters of the various races come to respect Link for helping them save their people from the Divine Beasts, Prince Sidon of the [[FishPeople Zora]] is the only one who openly declares Link to be a close friend. [[spoiler:The fact that his sister Mipha was in love with Link, which could have resulted in the two guys [[BestFriendsInLaw becoming brothers-in-law]] if she hadn't been killed, is also a major factor.]]
* InterspeciesRomance: Mipha is a Zora who has strong feelings for Link, a Hylian. She even made him a special set of armor, which is apparently a custom among the Zora for a princess to give to the man she intends to be her husband. There's also another female Zora, Finley, who wants a boyfriend and you can assist her in finding one. She ends up with a Hylian man and despite Finley's body not reaching adulthood yet (she's mentally an adult), the two seem to get along well. [[GenerationXerox Finley's mother]] was also in love with Link when she was younger.
* InTheEndYouAreOnYourOwn: The previous Champions are all dead already, and the extent of their involvement is to hit Calamity Ganon with the full power of their Divine Beast. Past that, Link alone must face Calamity Ganon.



* InUniverseGameClock: Like most console games in the series, the world cycles through day and night. Different critters and baddies are present depending on the time of day. [=NPCs=] also follow a daily schedule, like in ''Majora's Mask.''

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* InUniverseGameClock: Like most console games in the series, the world cycles through day and night. Different critters and baddies are present depending on the time of day. [=NPCs=] also follow a daily schedule, like in ''Majora's Mask.''Mask''. Times flows everywhere, and [=NPCs=] have real schedules (as opposed to just spawning in one of two particular places depending on whether it's day or night).
* InventoryManagementPuzzle: The game places a limit on the number of melee weapons, shields, and bows you can carry that can be increased by collecting hidden Korok Seeds from around the world and trading them in with Hestu. Like with ''Skyward Sword'', though, any armor and {{Plot Coupon}}s you come across are firmly exempt from this trope. ItemCrafting ingredients and food are also limited, but the cap on them is so large that it's rarely an issue. Clothing has an arbitrary limit too (5 inventory pages). With the DLC and enough Amiibo, you can run out of slots.
* {{Invisibility}}: Wizzrobes make themselves invisible while moving, only dropping their cloak to attack. However, they can still be attacked while invisible, and leave behind faint tracks while walking in the air.



* InvisibleWall: There are invisible walls surrounding the edges of the Gerudo Desert and the ocean. Trying to go beyond the borders has the wall stop you with the game telling you that you can't go any farther. The north and northwestern parts of the world map are separated by a massive chasm that's too large to cross and where constant winds blow back towards Hyrule -- attempting to glide across inevitably ends with Link plummeting into the abyss. There's also an invisible barrier in the sky if you somehow manage to get Link high enough in the air.



* {{Irony}}: Typically, Legend of Zelda games end up with Zelda becoming a DamselInDistress in Ganon's captivity. This time around? [[spoiler:Zelda captured Ganon's iteration in this game, Calamity Gannon, in her own castle.]]
* ItemCrafting: Food and enemy drops can be combined with each other in a cooking pot to form better food and elixirs with varying effects. However, combining the wrong items will result in Dubious Food, which heals minimal hearts with no special effects.

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* {{Irony}}: Typically, Legend ''Legend of Zelda Zelda'' games end up with Zelda becoming a DamselInDistress in Ganon's captivity. This time around? [[spoiler:Zelda captured Ganon's iteration in this game, Calamity Gannon, in her own castle.]]
* IrrationalHatred: The elderly Zora (aside from King Dorephan and Kapson) harbor resentment towards Link regarding Mipha's death which is very misplaced for many reasons:
** They accuse Link of "forcing" Mipha to become a Champion but it had been Princess Zelda who had recruited Mipha and it was Mipha [[JumpedAtTheCall who accepted the position]] all on her own.
** They also blamed Link for "failing to protect her" when Link is Zelda's bodyguard, not Mipha's. And when Calamity Ganon struck, each Champion went to their respective Divine Beast while Link stayed with Zelda.
** And finally, the elders are the only ones who seemed unwilling to accept their Champion died in the line of duty, whereas the Rito, Gorons and Gerudo all made peace with losses of their own. Even the younger Zora who also knew Link in the past don't hold anything against him.
* ItemCrafting: Food and enemy drops can be combined with each other in a cooking pot to form better food and elixirs with varying effects. However, combining the wrong items will result in Dubious Food, which heals minimal hearts with no special effects.



* ItsAllMyFault: One of Link's memories shows that after he and Zelda fled from Hyrule Castle in the wake of Calamity Ganon's return, she broke down sobbing in Link's arms because, despite all their preparations, everything had gone wrong, leading to the deaths of her father and the Champions, and the destruction of most of the kingdom. The kicker? She was supposed to be the one to seal Calamity Ganon away, but she utterly failed in unlocking her power to do so. As far as Zelda was aware, the destruction of her home and the death of nearly everyone she ever knew was due to her own incompetence.
-->'''Zelda''': It's all my fault! Our only hope for defeating Ganon is lost all because I couldn't harness this cursed power! Everything -- Everything I've done up until now... It was all for nothing...! So I really ''am'' just a failure! All my friends... the entire kingdom... my father most of all... I tried, and I failed them all... ''I've left them... all to die''.
* ItsAllUpstairsFromHere: Hyrule Castle once again in the game, though in a twist the FinalBoss is '''NOT''' in the absolute highest room; there are a few areas above it with optional collectibles.
* ItsUpToYou: There are varying reasons why the new Champions are not able to accompany Link inside the Divine Beasts. Riju is still a young child with little to no combat training. Teba was injured from being shot at by Vah Medoh and forced to retreat. It's implied either Yunobo wasn't able to safely board Vah Rudania like Link or was too cowardly to try. For Sidon, he appears to either believe only the original Champions are allowed to board the Divine Beasts or that whatever was inside Vah Ruta that killed his sister was designed to counter the Zora specifically, leaving him more of a liability to Link if he went in.



* JackOfAllStats: The amiibo-exclusive horse Epona has 4 stars in strength, speed, and stamina, as well as a gentle temperament. There are horses that outperform her, but the stats of those horses depend on luck of the draw.



* JigsawPuzzlePlot: After getting off the Great Plateau (which only takes about a half hour at a good pace), there's nothing technically stopping you from proceeding straight to the final boss. It doesn't matter if you haven't recovered any memories, completed any shrines, retrieved the [[OnlyTheChosenMayWield Master Sword]], or freed any of the Divine Beasts; once you get the paraglider defeating Ganon is the only mandatory quest to beat the game.



* JustifiedExtraLives: The game uses this trope not for Link, but for the RespawningEnemies. Because of Calamity Ganon's curse over Hyrule, every now and then a "blood moon" will occur - at the stroke of midnight, the moon will shine red and all of the monsters killed across Hyrule return to flesh. If Link is unlucky and unaware of his surroundings, the blood moon can happen while he's in the middle of an area he just cleared - and the enemies he just killed will return to life.
* JustSoStory: A Stable worker says that the Dueling Peaks used to be a single mountain before [[DragonsAreDivine the spirit dragon Farosh]] carved a path through it.



* KarlMarxHatesYourGuts: While the selection of goods varies from merchant to merchant, they mostly always charge the same amount for any given item. However, you can sometimes buy items in bundles (typically arrows), for a discounted price. There are exceptions to this, however, due to some of the traveling merchants:
** Kairo, a Goron who walks around between the Maw of Death Mountain and Foothill Stable, sells Topazes, Rubies and Sapphires for significantly less than the ore shop in Tarrey Town.
** Agus, who walks around between Duelling Peaks Stable and Hateno Village, gives a lowers his prices by ''two'' rupees if it happens to be raining.
** Yammo, who travels throughout the Ridgeland region, actually charges two rupees more than usual for his wares when it's not raining. When it is raining, he'll sell Goron Spice at a slightly lower price than the shop in Goron City does.
** There are a few Yiga Clan members who disguise themselves as normal-looking merchants. When you speak to them, they will offer to sell you Mighty Bananas for the extravagant price of 99 Rupees each (they can be bought in Gerudo town for 20 Rupees). While you ''can'' buy them, the Yiga member will still attack you afterwards. Humorously, the Yiga member has an inventory of ''99'' Mighty Bananas, and will sell you as many as you're willing to buy before attacking.
** There are a few fetch-quests where characters will ask you to bring them a specific item. In return, they will pay you an amount higher than the market price. They'll usually offer to keep buying more of that same item, but they usually will not pay you quite as much as they did the first time around. They still tend to pay more than the shops typically would.
** On that note is Ledo, a Zora who will at first offer to trade you two Diamonds in exchange for ten Luminous Stones. While this ''is'' a good deal, any subsequent exchange will only yield one Diamond for ten Luminous Stones. Although Diamonds can be sold to vendors for 500 Rupees a piece, the ten Luminous Stones that you might otherwise exchange for a Diamond can instead be sold for 700 Rupees. Mind you, it's not a terrible deal if you desperately need Diamonds for crafting or armor.



* KillEnemiesToOpen: Certain monster camps contain a treasure chest that can only be opened when all of the monsters have been defeated.
* KillItThroughItsStomach: In the backstory, [[WarriorPrince Prince Sidon]] is stated to have defeated a giant Octorok that had swallowed him and many other [[FishPeople Zora]] warriors this way.



* {{Knighting}}: The first recoverable memory shows Zelda "knighting" [[note]]He was already a member of the Royal Guard and a knight beforehand[[/note]] Link as a member of the Champions and as her personal bodyguard in a ceremony on the suggestion of the Goron Champion [[BigBrotherMentor Daruk]]. Though she is so somber because of her own [[InadequateInheritor insecurities]] and [[InferioritySuperiorityComplex jealousy of Link's apparent ease in meeting his destiny]] during the ceremony that Daruk admits that she's "making it sound like we've already lost" against Ganon.
* {{Knockback}}: This is a major part of combat. All weapon strikes will cause a flinching animation in basic enemies that will cancel their current action, while Link and large enemies are ImmuneToFlinching. Landing a full [[ThreeStrikeCombo strike combo]] (four strikes for one-handed weapons, eight for spears and two for heavy weapons) will also cause full knockback on all enemies and send them toppling back and often ragdolling for a while before picking themselves back up. Likewise, powerful strikes by large enemies such as Moblins and Lynels will always send Link flying back several meters if they land. Link can also obtain a gimmick weapon, the Spring-Loaded Hammer, which causes low damage but deals increased knockback and will send enemies flying several times farther than normal weapons will.
* KnowWhenToFoldEm: Mina and Mils, a brother/sister duo wandering Hyrule searching for treasure among the ruins of destroyed towns, are frequently found running into various monsters that they attempt to fight against until Link comes to the rescue. But even Mina admits that conducting a similar raid on [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] would be suicidal because of all the [[MechaMooks Guardians]] roaming around it.



* LaserSight: The [[MechaMooks Guardians]] [[CrosshairAware aim a laser sight at Link before shooting at him]]. The four Divine Beasts also aim a huge targeting laser at Hyrule Castle from the moment they're liberated, before unleashing a devastating attack at the start of the final battle.



* LastLousyPoint: The Korok Seeds. There are 900 of them. You only have to find a little less than half of them to get all the upgrades, but all 900 count towards your file's completion rating, so if you want that to say 100% you have to collect them all. Bizarrely, the game [[TakeThatAudience seems to taunt you]] for actually doing this, as your reward for finding every single one is [[spoiler: a literal pile of golden shit that does absolutely nothing. [[note]]On the bright side, if you know a bit of Japanese puns and gift choices, it's at least a pretty straightforward good luck (or ''unko'') charm.[[/note]] You also gain the ability to make Hestu dance whenever you want just by asking. Still does nothing in the way of game benefits, but if you found that entertaining, it’s a fun gimmick.]]



* LastSecondPhotoFailure: During Link's various flashbacks, we see the ceremony where he was knighted and recognized alongside the other champions of Hyrule. At the end of the ceremony the group went to take a formal picture, but just before the picture could be snapped the Goron champion and BoisterousBruiser Daruk started to [[https://youtu.be/ST2h6uJFgwA?t=131 sweep the entire group into an enormous bear hug]]. The picture gets snapped while they're right in the middle of being knocked around by Daruk. While their reactions and feelings about it vary, Revali, Link's [[ArrogantKungFuGuy arrogant]] Rito [[TheRival rival]], was furious about it.



* LateToTheTragedy: Zigzagged. [[spoiler:Link was present when Calamity Ganon began to destroy Hyrule. He would be mortally wounded protecting Princess Zelda and placed into a rejuvenation chamber to recover. By the time Link awakens, he no longer has any memory of what happened, it has been 100 years since he was placed in the chamber, and the near entirety of Hyrule has been laid to ruin. The player learns about the whole thing as he does, as he slowly regains and pieces together his lost memories.]]



* LavaPit: Several of the [[MiniDungeon Shrines]] found in the Eldin region have lava pits as navigational hazards.



** The Sheikah Slate is shaped like a [[UsefulNotes/WiiU Wii U GamePad]] / [[UsefulNotes/NintendoSwitch Switch in portable mode]]. The flavour text even says there's "something familiar about it" even though Link has never seen it before, or at least doesn't ''remember'' yet (although this could reference traces of his lost memories still being present). The way the Slate interacts with various terminals around the world is also reminiscent of the NFC technology used by the [=GamePad=] and Switch to communicate with amiibos. Ironically, the Wii U version of the game doesn't use many of the second screen features, since according to [[WordOfGod Eiji Aonuma]], using the second screen during gameplay was distracting, and they wanted parity between the two versions since the Switch can only be used with one screen at a time, either a TV's or its own.

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** The Sheikah Slate is shaped like a [[UsefulNotes/WiiU Wii U GamePad]] / [[UsefulNotes/NintendoSwitch Switch in portable mode]]. The flavour text even says there's "something familiar about it" even though Link has never seen it before, or at least doesn't ''remember'' yet (although this could reference traces of his lost memories still being present). The way the Slate interacts with various terminals around the world is also reminiscent of the NFC technology used by the [=GamePad=] and Switch to communicate with amiibos. Ironically, the Wii U version of the game doesn't use many of the second screen features, since according to [[WordOfGod Eiji Aonuma]], Creator/EijiAonuma, using the second screen during gameplay was distracting, and they wanted parity between the two versions since the Switch can only be used with one screen at a time, either a TV's or its own.



** Oman Au introduces himself as the creator of this trial. As Oman Au is [[MeaningfulName an anagram of Aonuma]], and if you take the trial as meaning not just the shrine, but also the entire game, you can see where this is going.

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** Oman Au introduces himself as the creator of this trial. As Oman Au is [[MeaningfulName [[SignificantAnagram an anagram of of]] [[Creator/EijiAonuma Aonuma]], and if you take the trial as meaning not just the shrine, but also the entire game, you can see where this is going.



* LeaveNoWitnesses: The [[TheDreaded White-Maned Lynel's]] Compendium entry says the reason there are so few eyewitness accounts of them is because White-Maned Lynels won't let even a single passerby escape with their lives. This isn’t actually borne out in-game, where Lynels are the only type of monster that don’t immediately attack when they notice you.



* LeftHanging: A player-dependent example -- [[WordOfGod Aonuma warns]] that players who refuse to [[TakeYourTime take their time]] and decide to [[SequenceBreaking rush straight to the]] FinalBoss will be able to finish the game, but won't learn anything about the world or the nature of this Link's true identity.

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* LeftHanging: A player-dependent example -- [[WordOfGod Aonuma warns]] Creator/EiiAonuma warns that players who refuse to [[TakeYourTime take their time]] and decide to [[SequenceBreaking rush straight to the]] FinalBoss will be able to finish the game, but won't learn anything about the world or the nature of this Link's true identity.identity.
* LeftStuckAfterAttack:
** Moblins holding two-handed weapons such as clubs, axes or claymores will often attack with a powerful overhead blow. If this attack misses, the weapon will embed itself in the ground and remain stuck there for a few seconds while the Moblin tries to pull it free, giving Link a brief window to attack them while they're immobilized and vulnerable.
** Lizalfos armed with spears will occasionally leap high into the air and try to impale Link as they fall back down. If they miss, however, their spear will jam itself in the ground and leave them briefly vulnerable as they pull it back out.



* LethalLavaLand: DeathMountain. The extreme temperature will set Link alight if he doesn't have the right gear to handle it. Lava is a common hazard and behaves like muddy bogs found elsewhere, fire enemies are everywhere, and Vah Rudania's rampage causes parts of it to be periodically boarded with lava bombs.

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* LethalLavaLand: DeathMountain. The extreme temperature will set Link alight if he doesn't have the right gear to handle it. Lava is a common hazard and behaves like muddy bogs found elsewhere, fire enemies are everywhere, and Vah Rudania's rampage causes parts of it to be periodically boarded with lava bombs. Since the Gorons' Divine Beast (Van Rudania) resides in the core of the volcano, fire protection is a must in its interior as well.
* LevelInBossClothing: The "battle" against Divine Beast Vah Rudania is actually more of a [[StealthBasedMission Stealth-Based]] EscortMission. Link must guide Yunobo to the various cannons dotted around Death Mountain, using them to launch Yunobo at Rudania. All while avoiding (or destroying) the search drones that it deployed.



* LevelMapDisplay:
** At the start of the game, the world map on Sheikah slate is blank. Each region on the map contains a Sheikah tower where Link can gain the regional map by climbing to the top and activating the terminal there.
** The Divine Beast maps gained from their map terminals not only reveal the entire layouts of those dungeons, they also let you physically manipulate certain mechanical sections of the Divine Beasts to solve puzzles.



* LevelsTakeFlight: The Divine Beast Vah Medoh is a giant mechanical bird flying in a circle around [[BirdPeople Rito]] Village. You must team up with the Rito warrior Teba to take out its cannons and shields in an aerial battle in order to climb aboard and free it from Ganon's corruption. As a dungeon, Vah Medoh requires you to tilt it left and right while also using the fan-generated streams of wind to reach higher sections of the mechanism.
* LevitatingLotusPosition: In "The Champions' Ballad" DLC expansion, [[spoiler:Monk Maz Koshia does this to move around for the third phase of his boss fight.]]



* LightEmUp: Only the Light Arrows can hurt Dark Beast Ganon during the FinalBoss battle.
* LighthousePoint: The game features a former lighthouse in the Akkala region that serves as the base for the Akkala Tech Lab.



* LivingGasbag: Water octoroks are normally aquatic, but they can float through the air when changes in barometric pressure cause gases in their bodies to inflate, swelling them up like balloons and lifting them out of the water. Sky octoroks float all the time, thanks to lighter-than-air gases filling their mantles. All octorok types will drop their internal flotation bladders when slain, which if attached to objects will automatically inflate and lift their burdens into the air.
* LivingLava: Igneo Taluses are giant {{Cephalothorax}}es made up of glowing, semi-molten rock that live near the lava lakes around the Death Mountain. Their weaker offspring, the Igneo Pebblits, are the same thing on a smaller scale.



* LoadingScreen: Unlike all previous 3D ''Zelda'' games, which simply faded to black or white whenever Link went to a new location or a cutscene would begin or end, this game features a traditional loading screen with tips provided to alleviate the wait. The enormous size of the world map makes such screens a necessity.
* LoadsAndLoadsOfLoading: The game has some pretty lengthy load times when loading into the overworld since it's basically loading the entire massive map. On the UsefulNotes/NintendoSwitch version, loading into the overworld from the main menu can take roughly 30 seconds and it's a few seconds quicker if one loads into the overworld from a shrine or other enclosed location. However, playing the downloaded version of the game loads everything a few seconds quicker than it does on the cartridge version due to the console having immediate access to the data whereas the data on the cartridge version needs to be pulled from it.
* LoadsAndLoadsOfSidequests: One of the distinguishing features of the game is that ''all'' the content is optional to complete the plot except for TheVeryDefinitelyFinalDungeon. Even the four main dungeons besides Hyrule Castle can be skipped if you want to head straight for Ganon. This is [[NintendoHard not recommended]] though, as completing the four dungeons along with as many [[MiniDungeon Shrines]] as you can make StormingTheCastle much easier. And skipping the dungeons and the [[StoryBreadcrumbs retrievable memories]] would result in you missing the bulk of the story.



* LongSongShortScene: The Guardian battle theme [[https://www.youtube.com/watch?v=Brf5w1hFNlw has a B section.]] However, you'd probably never know this, because when you meet a Guardian, engaging in a protracted battle with it isn't really feasible - either it's going to die quickly, or you will, or you'll hide or run away. All of these make the theme stop in one way or another.



* LoveAtFirstSight: From the moment Link appeared on Paya's doorstep, she never understands why his appearance and heroics won't stop running through her mind. She even ''dreams'' about Link during the limited amount of sleep she finds.
* LoveBeforeFirstSight: Downplayed. Paya was raised on tales of Link's heroism and [[KingInTheMountain his coming reawakening]], and upon meeting him for the first time deems him "the very picture of the hero I always imagined," but it wasn't until actually seeing him in-person that she becomes truly enamored with him.



* LoveDodecahedron: Mipha is a childhood friend of Link's who harbors feelings for him, [[spoiler:even wanting to marry him]], yet it is unknown if Link felt the same. Zelda also appears to have developed a BodyguardCrush on Link and again, it's left up to the air if Link reciprocated those feelings. Kass's teacher was the court poet for the Hyrule royal family and fell for Zelda but she only had eyes on Link. There was also Kodah, another childhood friend of Link's, who also chased after him.
* LoveTriangle: Link is involved in four of these. Among the Champions, there is Zora Champion and childhood friend Mipha and the princess of Hyrule Zelda who both harbor a crush on him. He also had another one going on between Mipha and another Zora childhood friend called Kodah. The third is between him and an unnamed Sheikah poet regarding Princess Zelda's affections. The final would exist post-game between Impa's granddaughter Paya and Princess Zelda, who again, both harbour feelings for him. Though, as Paya makes it clear in one of her diary entries that she [[IWantMyBelovedToBeHappy would support Link and Zelda if they were to become a couple]].
* LuckBasedMission: The "Under a Red Moon" shrine quest requires you to perform an action on the shrine pedestal during a Blood Moon. Simple enough, right? Only one problem: Blood Moons occur ''completely at random'' and the player has no direct way to trigger one.[[note]]Some players have luck by killing a large number of enemies, since one purpose of the Blood Moon is to respawn slain monsters. However others see no difference whatsoever.[[/note]] The player's only recourse is to either go on to other things and warp to the nearest fast travel point the moment they finally see one, or to camp out at the pedestal and wait doing nothing until it ''finally'' triggers. Although, there's one moon-obsessed NPC at the Dueling Peaks Stable who will tell you if a Blood Moon will occur that night.



* {{Lunacy}}: The Blood Moon, said to be the time when Calamity Ganon's powers reach its peak, will turn bigger and red, a reddish-purple miasma will envelop the land, any monsters Link's fighting will be healed, and defeated monsters will come back to life.



* MachoMasochism: One Shrine quest requires Link to stand on top of a roasting hot platform to prove to the "Goron Blood Brothers" that he is tough enough to do so. Unbeknownst to them, completing this unlocks one of the many shrines Link can access to acquire a Spirit Orb, meaning that this was also the intention of the monk that set the trial. Link isn't permitted to equip fireproof armour to protect himself from the flames, though there's nothing stopping from eating to heal, or drinking an elixir with the Fireproof buff. Of course, it's also possible to survive it unprotected if he has at least 24 hearts' worth of health.
* MadMarbleMaze: There's a number of [[MiniDungeon Shrines]] that require you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part]].



* MagicWand: The game brings back the Fire and Ice Rods and introduces the [[ShockAndAwe Lightning]] Rod. In addition, Rods are one handed weapons (so they can be wielded with shields) and can be charged up, firing multiple elemental balls around Link. They aren't very good for melee combat through. There are also upgraded versions of the three rods, the Meteo, Blizzard, and Thunderstorm Rods, each with more firepower and durability and the ability to fire off three balls of energy naturally, which you had to use the throw button to do so with the regular ones.



* MakeAnExampleOfThem: This is standard procedure for the Yiga Clan against members who defect from them. [[spoiler:They've already killed Dorian's wife for his defection, they're threatening to kill his daughters if he doesn't do their bidding again, and they're about to [[YouHaveOutlivedYourUsefulness kill him anyway]] before Link intervenes.]]



* MaybeEverAfter: Zelda is explicitly stated to have been in love with Link this time, and there's even one flashback where she is implied to have an AbortedDeclarationOfLove of the IfIDoNotReturn variety. When they are reunited in the ending, however, they seem to be too preoccupied with their upcoming plans to rebuild Hyrule to be thinking about romance in the immediate future. That said, this could change when the sequel comes out.



* MayDecemberRomance: Robbie and Jerrin. The former is a LongLived Sheikah (a tribe of humans capable of reaching 150 under normal circumstances) who is at least 120 when Link meets him in the present day, while his wife is a Hylian who is about 50 years younger than him. They're HappilyMarried and have a mixed-race son named Granté.
* MayflyDecemberFriendship: Link was ChildhoodFriends with several [[FishPeople Zoras]] (exact lifespan not stated, but it's at least 200). They're quite surprised to see him alive a century after his presumed death.
* MayflyDecemberRomance: Mipha was the Zora princess and she fell in love with Link, whom she notes at one point looked grown-up faster than she did. She even wished to marry him. There's also a side quest where you can enforce the trope by getting a young Zora girl and a Hylian man together; said Zora girl is the daughter of one of Link's ChildhoodFriends named Kodah who was in a LoveTriangle for his affections with Mipha, but Link's century-long slumber in the Shrine of Resurrection and Kodah finding a SecondLove put an end to this dynamic.
* MeaningfulRename: Ganon, the BigBad of the whole ''[[Franchise/TheLegendOfZelda Zelda]]'' series, is almost consistently referred to as "Calamity Ganon." Not "the calamity, Ganon," but "Calamity Ganon" as a whole proper noun. Previous incarnations of Ganon(dorf) were given fancy extra titles such as "Prince of Darkness," "Great King of Evil," and "Dark Lord," but this incarnation of Ganon is considered to be such a destructive entity that "Calamity" has come to be considered part of its proper name.



* MechaMooks: The Guardians are {{Magitek}} robots built by the Sheikah to combat Calamity Ganon. Unfortunately, Ganon's [[TheCorruption Malice]] causes them to turn on Hyrule and wreck it, as well as mortally injure Link to the point where he has to rest at the Shrine of Resurrection for a 100 years while Zelda keeps Ganon contained at Hyrule Castle until Link has recovered. Guardians come in different makes and models, from the dimmunitive close-combatant Guardian Scouts to the standard [[StarfishRobots hexapdeal]] [[EnergyWeapons laser-blasting]] Guardian Stalkers, up to the [[AirborneMook flying]] Guardian Skywatchers.
* MechanicalAbomination: The Blight Ganons are gruesome mixtures of Sheikah {{Magitek}} originally manufactured in the distant past and the gelatinous, vaguely flesh-like [[MadeOfEvil Malice]] that [[BigBad Calamity Ganon]] generates to spread its vile influence across Hyrule. [[spoiler:Calamity Ganon itself is an especially large {{Cyborg}} made of this same mixture. Zelda had to let herself be SwallowedWhole by it to make it a SealedEvilInADuel for a century lest it bring about TheEndOfTheWorldAsWeKnowIt. When Link eventually defeats Calamity Ganon, the next form it takes, Dark Beast Ganon, is a machine-free amalgamation of Malice that is actually much weaker than its previous cybernetic form.]]



* MechanicalMonster: The Guardians and the Divine Beasts]]. The Guardians are massive SpiderTank machines capable of firing extremely strong lasers, while the Divine Beasts are four HumongousMecha shaped like animals. While the Guardians and the Divine Beasts had been built to protect Hyrule, all of them were literally HijackedByGanon 100 years before the game takes place, and have since been a very high threat for the lives of everybody living in Hyrule.



* MechaMooks: Zig-zagged. The small Guardian Scouts in shrines are no harder than the monsters you fight across Hyrule. Guardian Stalkers encountered in the overworld, on the other hand, ''will'' kill you quickly if you're not careful around them.



* MessageInABottle: It is a tradition among the [[FishPeople Zora]] to drop a message in a ''barrel'' from the Bank of Wishes in hopes that their wishes will come true. Link can help one Zora girl by following the barrel downstream and talking to the Hylian guy she has been sending love letters to in it.
* MetalDetectorPuzzle: You can use Magnesis to spot buried treasure chests, as all Magnesis-susceptible items [[AuraVision glow]] when looking for a target for Magnesis or Stasis. When you get there, simply aim at the ground and yank away. This also has the added effect of blowing the cover of [[ChestMonster Treasure Octoroks,]] as since the chest is part of their body, it won't glow when you scan it with Magnesis or Stasis.
* MetalSlime:
** Blupees, creatures that resemble glowing blue rabbits. If you manage to shoot them with an arrow before they run away and disappear they'll give you a random amount of rupees -- in a game where rupees almost never drop from enemies. However, they're also rare -- individual blupees spawn only in out-of-the-way, unmarked forest areas -- and elusive; they startle much more easily than other animals and will quickly flee if startled, vanishing in a puff of magic a few seconds afterwards, and only respawning with the next Blood Moon.
** Bears are very rarely encountered in the game; they are fixed spawns in a few very remote areas and extremely rare random spawns in most other forested areas. They also take a lot of punishment unless they're shot in the head with an arrow and can deal heavy damage if they maul Link. Successfully killing a bear nets Link a generous amount of Prime and Gourmet Meat with an occasional Courser Bee Honey or Hearty Salmon thrown in.



* MilitariesAreUseless: While the Hyrulean Army gets utterly annihilated in the backstory to an even greater extent than usual, the set-up takes pains to justify it this time around. The main culprits behind the total bloodbath were the [[DemonicPossession Ganon-possessed]] Guardians, an army of powerful {{Magitek}} robots that the Kingdom of Hyrule had originally dug up for the express purpose of fighting against Ganon. Not only were the soldiers woefully outgunned, they hadn't anticipated their own weapons being used against them. We never get to see whether or not the army was truly useless as usual under normal circumstances, but it's clear the odds were heavily stacked against them this time, and compared with previous games [=NPC=]s are far more likely to praise the strength and bravery of those doomed soldiers.



* MiniBoss: The Guardian Scouts fought in the Shrines based on the Test of Strength. The test comes in three difficulty levels (Minor, Modest and Major), each of which will determine the strength and resistance of the Guardian Scout designated to fight Link. They respawn after a Blood Moon, allowing Link to farm Ancient Weapons easily.
* MiniDungeon: The 120 Shrines scattered across all of Hyrule. They feature no more than a handful of puzzles or just a combat encounter against a small Guardian. Some don't even feature those, as they require completion of puzzles or other challenges on the overworld. The DLC The Champions' Ballad add 16 more, raising the total to 136. There is also the Yiga Clan Hideout, required for the Vah Naboris storyline, a stealth-centric area that ends with a miniboss.
* MiserableMassage: Happens off-screen, but there's a special treatment called a bed and massage at Rollin' Inn in Goron City. When you choose it, a Goron named Tray leads Link to the bed to have another Goron named Volcon massage him. As the screen goes black, we can hear Volcon give Link a painful massage and Link [[ScreamDiscretionShot screaming in pain]]. It gives Link three extra hearts and a bit of Stamina wheel, however.



* MissingSecret: There are a few of these thanks to its open nature.
** After [[HundredPercentCompletion completing every Shrine and slaying every Blight Ganon]], you'll be three upgrades short of maxing both Hearts and Stamina. How do you fill up those last three slots? You can't, because then the food items that give you temporary extra hearts/stamina would be rendered worthless. The DownloadableContent has enough new Shrines for one more upgrade, still leaving you two short.
** You can customize your horse's saddle and bridle at any stable, and one of the monstrous item sets you can get from creepy Kilton are the Monster Saddle and the Monster Bridle. All of Kilton's items involve and are based around the various enemies and monsters in the game, and these two items mention that he made them with a "monstrous" horse in mind. Two of the rarest horses in the game, which you can only tame temporarily and can't register at stables, are the Lord of the Mountain and the skeletal Stalhorse, which are both pretty monstrous. So hey, maybe the Monster gear will let you keep them forever? Nope! [[AndYourRewardIsClothes Only your regular horses can wear the armour and it's just for show with no actual effects]].
* MissionControl: Princess Zelda is a downplayed example. She contacts Link telepathically when he wakes up in the Shrine of Resurrection and points him in the basic direction of his quest while he's still on the Great Plateau. After that, though, she only contacts him to let him know when he's accomplished a major task (freeing all the Divine Beasts, recovering all his memories) or to warn him when a Blood Moon is rising. [[spoiler:The spirits of the Champions are more straightforward examples in the dungeons, telling him what to do to free the Divine Beasts and giving him advice during the Blight Ganon fights. And Zelda ultimately tells Link what to do in the final battle against Dark Beast Ganon, though she's also actively helping in the fight herself.]]
* MistreatmentInducedBetrayal: 10,000 years before the events of the game, the Sheikah tribe built a huge army of {{Magitek}} machines in order to defend Hyrule from [[BigBad Calamity Ganon]]. This worked out, but the power of said machines made the other inhabitants of Hyrule fearful, and the Sheikah were banished from the kingdom lest they become a threat. While some abandoned their technology in order to be readmitted back into mainstream society, others, who came to be known as the Yiga Clan, decided to take revenge against Hyrule by swearing their allegiance to Ganon and eliminating any who opposed the Demon King.



* MobileShrubbery: Octoroks can dig through the dirt while staying under the plants as they stalk Link.
* MobySchtick: One of the DLC trials involves hunting down a unique Molduga -- a species of giant, desert-dwelling sand whales -- known as the Molduking, which attacks by aggressively swimming towards anything in its territory and breaching (like all moldugas do), and which is distinguished by its extreme resilience, a number of lances and weapons stuck in its hide from previous attempts to kill it, and a white coloration as opposed to the usual dark brown.
* MoneyForNothing: ''Breath of the Wild'' is [[WideOpenSandbox relatively non-linear]] for a ''Zelda'' game, and doesn't require you to spend any money to beat it. All items of any practical use (mainly arrows and food/potion ingredients) can also be collected for free out in the overworld; the convenience of buying them, and the amount of money you can spend doing this, is limited by the extremely small quantity of items each store carries. [[BreakableWeapons The weapons and shields you must constantly replace]] cannot be bought anywhere. Very few enemies [[MoneySpider drop money]], but gems can be collected from ore deposits found all over the place and from a few types of monsters; selling these will earn you tons of money. The main money-sinks are optional, although some of these are very useful--most infamously the Great Fairies, who you must bribe with rapidly-increasing amounts of cash (100 Rupees for the first, ''ten thousand'' for the last) to max out their armor-upgrading abilities. Ancient weapons and armor cost thousands of Rupees in addition to Guardian parts; the armor is ridiculously effective when fully upgraded, although the best offensive outfit--Barbarian armor--cannot be purchased.



* MonsterCompendium: The Hyrule Compendium feature, a LoreCodex that also covers weapons, flora, fauna and treasures in addition to monsters. Each entry is filled in by photographing the subject with the Sheikah Slate's Camera rune, with the photos you took becoming the icons in the Compendium. They can be replaced by later pictures as long as the subject registers on camera. If you want guaranteed clear photos or have [[PermanentlyMissableContent missed a chance to take a picture of something]] -- the game's LevelScaling means that weak monsters are gradually replaced by stronger variants, removing the ability to photograph them -- photos can also be purchased from Symin in the tech lab where you get the Camera feature. However, each regular photo costs 100 Rupees while photos of bosses cost ''500 Rupees each''.



* MookDebutCutscene: There's a cutscene to introduce one of the decrepit, stationary Guardians blocking one of the routes to a [[MiniDungeon Shrine]]. It's only after you complete the Great Plateau section that you find out about their significance to the plot. Also, the Zora's Domain section tasks you with retrieving Shock Arrows used by a Lynel, who gets an introductory cutscene (though you can encounter other Lynels before this point).



* MooksAteMyEquipment: Subverted. Rock Octoroks inhale a bunch of debris, then compress it into a giant flaming boulder to spit at you. They also consume any weapons left on the ground when they inhale, and, after chewing them up a bit, hurl them back at you at high speed. However, when a Rusty weapon is inhaled, pink gas will be emitted from the Rock Octorok and it spits out your weapon, but cleaned and upgraded to either Soldier, Knight or Royal rank (though what you actually get is [[LuckBasedMission a crapshoot]]).
* MookThemedLevel: The Yiga Clan Hideout, a MiniDungeon that is part of a StealthBasedMission where Link must sneak past several rooms patrolled by powerful Yiga soldiers -- the only enemies in this area -- by dropping bananas on the floor to lure them out of their patrol routes so that he can move past them or try and brute-force the Yiga Clan, which includes many [[InstakillMook Blademasters]] which can OneHitKill Link (with certain attacks) in order to eventually comes face-to-face with Master Kohga, the leader of the Yiga Clan and the Hideout's boss. The Champions' Ballad DLC requires Link to revisit the Hideout to look for a luminous orb that is key to unlock a Shrine, and has to be entered [[LevelInReverse from what was originally the exit due to the main entrance being now locked]].
* MoonLogicPuzzle: "The Eighth Heroine" sidequest requires Link to find a statue of the titular heroine, with the only hint given that someone in Gerudo Town might know about her. One would assume it would be the librarian who tells Link about the seven other heroines, but she doesn’t even interact with the quest — her dialogue stays the same as ever. Instead Link finds the Eighth Heroine's location by... feeding the chief's pet seal, who turns out to be an oracle and can at random tell Link the rough location of the statue or just give him pun-heavy advice, either of which it only gives if fed a certain type of fruit (all other fruits randomly pull from a different pool of advice). Also it's the only talking animal in the game (in seal-speak; it requires a human translator), so most players wouldn't even be aware that asking an animal was a possibility.



* MoreDiverseSequel: The game features Hylians of multiple skin tones and ethnicities where all of them had previously been white. It's justified for two reasons: Your adventure now takes place all across the greater part of the continent rather than being mostly confined to the ([[FantasyCounterpartCulture vaguely European-analogous]]) kingdom of Hyrule and its immediate surroundings, and most of civilization being wrecked a hundred years before scattered the population and left them living a nomadic, foraging existence for many years (with many still doing so). Even then, the different Hylian cultures are still largely clustered by region, with the classic "white" Hylians found mostly to the north while the darker-skinned peoples mainly live in the warmer tropical climate in the south.



* MultiArmedAndDangerous: Calamity Ganon has nearly a dozen appendages, each armed with unique weaponry.
* MultiMookMelee: As part of the Master Trials DLC, Link can accept the Trial of the Sword as soon as he pulls the Master Sword out of its pedestal. This challenge takes place within the Sword Monk's Shrine, and revolves around defeating all enemies in each floor. Some of the floors have either an overworld boss or a very powerful lone enemy instead.
* MultinationalTeam: The Champions meant to lead the charge against Ganon included representatives from each major race in Hyrule: Zelda and Link are Hylians, Mipha was Zora, Daruk was Goron, Revali was Rito, and Urbosa was Gerudo. The only races not represented are the Sheikah and the Koroks (although the Sheikah provided all the technology used in the battle, while it's hard to imagine the Koroks being capable of physical combat).
* MultiPlatform: The game was taking too much time in development than expected, and since the UsefulNotes/WiiU was not selling well anyway, the decision was made to delay the game even further and simultaneously release it on their next platform, the UsefulNotes/NintendoSwitch. This left the Wii U in the position of being the only Nintendo home console without a unique Zelda game of its own, since its only other Zelda games were remastered ports of the two [=GameCube=] games (''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''Twilight Princess'').



** The bomb runes' short cooldown (plus the fact that you get two - a round one that can roll and a square one that can't) makes them excellent to use in many cases where you might otherwise be tempted to use up a weapon with limited durability, and you get them well before you have access to the Master Sword (at best, you have to clear 40 shrines to get the sword, while the game forces the player to get the bombs no later than the third shrine). Want to harvest some fruit, but you don't want to climb the tree or waste arrows trying to knock the fruit down? Blow up the tree and drop all the fruit at once. Want to turn the resulting fallen tree into usable wood? Bomb it, and it'll instantly become several bundled piles of wood. Want to get some gems out of ore but don't have a hammer? Well, there's a reason miners use dynamite, after all. [[WeNeedADistraction Need a distraction?]] Throw or set a bomb in one area, then detonate it when you have sufficient distance. While there are practical limits to how much use you can get out of bombs (explosions can throw resulting materials far away, particularly near cliffs, and [[ExplosiveStupidity Link can injure himself if he's too close to the explosion]], although that [[RocketJump also has a practical use]]), they've got a remarkable range of uses beyond their more obvious applications in clearing away obstacles. Besides, more [[GoodBadBugs insane mobility glitches]] have been found with Bombs than with any other item.

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** The bomb runes' short cooldown (plus the fact that you get two - a round one that can roll and a square one that can't) makes them excellent to use in many cases where you might otherwise be tempted to use up a weapon with limited durability, and you get them well before you have access to the Master Sword (at best, you have to clear 40 shrines to get the sword, while the game forces the player to get the bombs no later than the third shrine). Want to harvest some fruit, but you don't want to climb the tree or waste arrows trying to knock the fruit down? Blow up the tree and drop all the fruit at once. Want to turn the resulting fallen tree into usable wood? Bomb it, and it'll instantly become several bundled piles of wood. Want to get some gems out of ore but don't have a hammer? Well, there's a reason miners use dynamite, after all. [[WeNeedADistraction Need a distraction?]] Throw or set a bomb in one area, then detonate it when you have sufficient distance. While there are practical limits to how much use you can get out of bombs (explosions can throw resulting materials far away, particularly near cliffs, and [[ExplosiveStupidity Link can injure himself if he's too close to the explosion]], although that [[RocketJump also has a practical use]]), they've got a remarkable range of uses beyond their more obvious applications in clearing away obstacles. Besides, more [[GoodBadBugs insane mobility glitches]] glitches have been found with Bombs than with any other item.


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* MusicalThemeNaming: The names for the royal family of the Zora are derived from the Japanese version of solfège: Do-Re (Dorephan), Mi-Fa (Mipha), So-Ra ([[{{Pun}} Zora]]), Shi-Do (Shido/[[DubNameChange Sidon]]).
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** The Test of Wood, one of the three Korok trials, requires Link to follow a clearly-marked road to a shrine. However, a number of enemies with few hitpoints and only lightly-damaging attacks will harass him every step of the way, with their goal being to distract and disorient Link and get him lost.

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** The Test of Wood, one of the three Korok trials, requires Link to follow a clearly-marked road to a shrine.shrine without dropping, unequipping, or breaking a set of Korok weapons. However, a number of enemies with few hitpoints and only lightly-damaging attacks will harass him every step of the way, with their goal being to distract and disorient Link and get him lost.
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* IGotARock: The reward for the Playtime with Cottla sidequest in Kakariko Village is a single piece of rock salt.
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* HoldingOutForAHero: zigzagged. Zelda had Link put in the shrine of resurrection in the hope that he could save Hyrule when he wakes up, but by the time he does, the 4 peoples are already making a good showing of dealing with the divine beasts themselves. Taking them involves using plans that were developed independent of Link, and the only reason he has to be the one to enter the machines is cause as bearer of the shikah slate, he holds the proverbial keys. Basically, the people of Hyrule can and will defend themselves, but can’t quite finish the problem for good by themselves.

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* HoldingOutForAHero: zigzagged. Zigzagged. Zelda had Link put in the shrine Shrine of resurrection Resurrection in the hope that he could save Hyrule when he wakes up, but by the time he does, the 4 four peoples are already making a good showing of dealing with the divine beasts Divine Beasts themselves. Taking them involves using plans that were developed independent independently of Link, and the only reason he has to be the one to enter the machines is cause because as the bearer of the shikah slate, Sheikah Slate, he holds the proverbial keys. Basically, the people of Hyrule can and will defend themselves, but can’t quite finish the problem for good by themselves.
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* HoldingOutForAHero: zigzagged. Zelda had Link put in the shrine of resurrection in the hope that he could save Hyrule when he wakes up, but by the time he does, the 4 peoples are already making a good showing of dealing with the divine beasts themselves. Taking them involves using plans that were developed independent of Link, and the only reason he has to be the one to enter the machines is cause as bearer of the shikah slate, he holds the proverbial keys. Basically, the people of Hyrule can and will defend themselves, but can’t quite finish the problem for good by themselves.
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** After Hestu upgrades one of your inventory sections, he sings the succeeding jingle. The text even appears in time to the music. This is sort of appropriate, since he directly talks about expanding your [[HyperspaceArsenal "stash"]] when no other characters seem aware of Link's supernatural item-carrying abilities.

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** After Hestu upgrades one of your inventory sections, he sings the succeeding jingle.jingle that follows. The text even appears in time to the music. This is sort of appropriate, since he directly talks about expanding your [[HyperspaceArsenal "stash"]] when no other characters seem aware of Link's supernatural item-carrying abilities.
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* InstakillMook: Enemies in the Yiga Clan Hideout will kill Link in a single hit no matter how much health and armor he has. They also [[NoSavingThrow bypass faeries, Mipha's Grace]], and the game's usual AntiFrustrationFeature that prevents Link from being killed in one hit if he's at full health even if the attack deals more damage than his maximum HP. This is because the segment is intended to be a StealthBasedMission -- the enemies kill you instantly to encourage sneaking around them rather than trying to fight. However, it is possible to complete the hideout without stealth if the player is skilled and careful enough. Or has some [[OneHitKill Ancient Arrows]] saved up.

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* InstakillMook: Enemies in the Yiga Clan Hideout will kill Link in a single hit no matter how much health and armor he has. They also [[NoSavingThrow bypass faeries, faries, Mipha's Grace]], and the game's usual AntiFrustrationFeature that prevents Link from being killed in one hit if he's at full health even if the attack deals more damage than his maximum HP. This is because the segment is intended to be a StealthBasedMission -- the enemies kill you instantly to encourage sneaking around them rather than trying to fight. However, it is possible to complete the hideout without stealth if the player is skilled and careful enough. Or has some [[OneHitKill Ancient Arrows]] saved up.
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** The ancient King of Hyrule decided to alienate the Sheikah after the defeat of Calamity Ganon, since he feared that they would use their technology to wage war against Hyrule. This alienation caused the splintering of the Sheikah that created the Yiga Clan, and the complete disuse of said technology. Albeit the modern Sheikah were able to grasp some of the uses of the technology, a significant part of it was still effectively foreign to them, which led to Ganon's opportunistic takeover of it by blighting it with Malice.

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** The ancient King of Hyrule decided to alienate the Sheikah after the defeat of Calamity Ganon, since he feared that they would use their technology to wage war against Hyrule. This alienation caused the splintering of the Sheikah that created the Yiga Clan, and the complete disuse of said technology. Albeit Although the modern Sheikah were able to grasp some of the uses of the technology, a significant part of it was still effectively foreign to them, which led to Ganon's opportunistic takeover of it by blighting it with Malice.
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* {{Magitek}}: While ''The Legend of Zelda'' is no stranger to the marriage of magic and technology, ''Breath of the Wild'' seems to take it to a level never before seen in the series:
** The Ancient weapons (sword, spear, axe, arrow, and shield) all use HardLight to form their cutting edges. They unfold and project their blades when held.
** The Sheikah Slate is reminiscent of a smartphone or tablet; it has GPS and camera functions, can be used to activate portals to shrines in a manner reminiscent of NFC technology[[note]]The very same technology used to power amiibos, in fact.[[/note]] and obtains magical runes by seemingly downloading them like apps inside said shrines.
** The enemies in the game include StarfishRobots of various sizes capable of using a deadly laser.

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* {{Magitek}}: While ''The Legend of Zelda'' is no stranger to the marriage of magic and technology, ''Breath of the Wild'' seems to take takes it to a level never before seen in the series:
** The Ancient weapons (sword, spear, axe, arrow, and shield) all use Guardian set of equipment utilizes HardLight to form their cutting edges. They unfold and project their the blades when held.
of swords, spears, axes, and shields in different types of configurations, and the Ancient set based on the more-advanced Guardian set uses physical blades but ones that are emphasized to be quite sharper and stronger than weapons made of other materials. Both sets, and Guardians and ancient Sheikah technology as a whole, are also built of unknown materials that are non-metallic and non-combustible, and don't seem to require any sort of power source to function.
** Guardians are robots who come in a variety of forms, and while robots are not new to the ''Zelda'' franchise, they're usually confined to a specific region and built by an unknown lost peoples, but Guardians can be found all-across Hyrule and are explicitly the creation of the Sheikah, who mass-produced them. They also created the Divine Beasts, HumongousMecha designed to combat Calamity Ganon.
** The Sheikah Slate is reminiscent of a smartphone or tablet; it has GPS and camera functions, can be used to activate portals to shrines in a manner reminiscent of NFC technology[[note]]The very same technology used to power amiibos, in fact.[[/note]] and obtains magical runes by seemingly downloading them like apps inside said shrines. \n** The enemies in the game include StarfishRobots of various sizes capable of using a deadly laser.



* MedievalStasis: The introductory cinematic explicitly states that this game takes place over 10,100 years after the last time Ganon attacked. Despite the remnants of an ancient Magitek-using civilization, the current world is still using swords and bows. However, the Sheikah were the only people who knew the secrets of ancient technology, and given that their creations accidentally became Hyrule's bane, it's understandable that they became the past instead of the future.

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* MedievalStasis: The introductory cinematic explicitly states that this game takes place over 10,100 years after the last time Ganon attacked. Despite the remnants this time period encompassing most of an ancient Magitek-using civilization, the current world modern human technological development, Hyrule is still using swords a land of horseback knights, towns and bows. However, castles built of wood and stone, etc. While the Sheikah were the had {{Magitek}} 10,000 years ago, they kept it a closely guarded secret that only people who knew they and the secrets of ancient technology, Royal Family understood, and given that their creations accidentally became Hyrule's bane, it's understandable that they became ambiguous how advanced Hyrule as a whole was relative to the past instead norm for the franchise. Regardless, by the events of the future. game Sheikah technology has become LostTechnology and only a handful of researchers employed by the Royal Family understand how to utilize it.

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** The bomb runes' short cooldown (plus the fact that you get two - a round one that can roll and a square one that can't) makes them excellent to use in many cases where you might otherwise be tempted to use up a weapon with limited durability, and you get them well before you have access to the Master Sword (at best, you have to clear 40 shrines to get the sword, while the game forces the player to get the bombs no later than the third shrine). Want to harvest some fruit, but you don't want to climb the tree or waste arrows trying to knock the fruit down? Blow up the tree and drop all the fruit at once. Want to turn the resulting fallen tree into usable wood? Bomb it, and it'll instantly become several bundled piles of wood. Want to get some gems out of ore but don't have a hammer? Well, there's a reason miners use dynamite, after all. [[WeNeedADistraction Need a distraction?]] Throw or set a bomb in one area, then detonate it when you have sufficient distance. While there are practical limits to how much use you can get out of bombs (explosions can throw resulting materials far away, particularly near cliffs, and [[ExplosiveStupidity Link can injure himself if he's too close to the explosion]], although that [[RocketJump also has a practical use]]), they've got a remarkable range of uses beyond their more obvious applications in clearing away obstacles.

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** The bomb runes' short cooldown (plus the fact that you get two - a round one that can roll and a square one that can't) makes them excellent to use in many cases where you might otherwise be tempted to use up a weapon with limited durability, and you get them well before you have access to the Master Sword (at best, you have to clear 40 shrines to get the sword, while the game forces the player to get the bombs no later than the third shrine). Want to harvest some fruit, but you don't want to climb the tree or waste arrows trying to knock the fruit down? Blow up the tree and drop all the fruit at once. Want to turn the resulting fallen tree into usable wood? Bomb it, and it'll instantly become several bundled piles of wood. Want to get some gems out of ore but don't have a hammer? Well, there's a reason miners use dynamite, after all. [[WeNeedADistraction Need a distraction?]] Throw or set a bomb in one area, then detonate it when you have sufficient distance. While there are practical limits to how much use you can get out of bombs (explosions can throw resulting materials far away, particularly near cliffs, and [[ExplosiveStupidity Link can injure himself if he's too close to the explosion]], although that [[RocketJump also has a practical use]]), they've got a remarkable range of uses beyond their more obvious applications in clearing away obstacles. Besides, more [[GoodBadBugs insane mobility glitches]] have been found with Bombs than with any other item.

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** The bomb runes' short cooldown (plus the fact that you get two - a round one that can roll and a square one that can't) makes them excellent to use in many cases where you might otherwise be tempted to use up a weapon with limited durability, and you get them well before you have access to the Master Sword (at best, you have to clear 40 shrines to get the sword, while the game forces the player to get the bombs no later than the third shrine). Want to harvest some fruit, but you don't want to climb the tree or waste arrows trying to knock the fruit down? Blow up the tree and drop all the fruit at once. Want to turn the resulting fallen tree into usable wood? Bomb it, and it'll instantly become several bundled piles of wood. Want to get some gems out of ore but don't have a hammer? Well, there's a reason miners use dynamite, after all. [[WeNeedADistraction Need a distraction?]] Throw or set a bomb in one area, then detonate it when you have sufficient distance. While there are practical limits to how much use you can get out of bombs (explosions can throw resulting materials far away, particularly near cliffs, and [[ExplosiveStupidity Link can injure himself if he's too close to the explosion]]), they've got a remarkable range of uses beyond their more obvious applications in clearing away obstacles.

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** The bomb runes' short cooldown (plus the fact that you get two - a round one that can roll and a square one that can't) makes them excellent to use in many cases where you might otherwise be tempted to use up a weapon with limited durability, and you get them well before you have access to the Master Sword (at best, you have to clear 40 shrines to get the sword, while the game forces the player to get the bombs no later than the third shrine). Want to harvest some fruit, but you don't want to climb the tree or waste arrows trying to knock the fruit down? Blow up the tree and drop all the fruit at once. Want to turn the resulting fallen tree into usable wood? Bomb it, and it'll instantly become several bundled piles of wood. Want to get some gems out of ore but don't have a hammer? Well, there's a reason miners use dynamite, after all. [[WeNeedADistraction Need a distraction?]] Throw or set a bomb in one area, then detonate it when you have sufficient distance. While there are practical limits to how much use you can get out of bombs (explosions can throw resulting materials far away, particularly near cliffs, and [[ExplosiveStupidity Link can injure himself if he's too close to the explosion]]), explosion]], although that [[RocketJump also has a practical use]]), they've got a remarkable range of uses beyond their more obvious applications in clearing away obstacles.

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* MetaphoricallyTrue: Although the Climbing Set makes you more efficient at climbing walls and vertical surfaces with its no-slip gloves and shoes, ''they will still slip in rainy weather''.

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* MetaphoricallyTrue: Although the Climbing Set makes you more efficient at climbing walls and vertical surfaces with its no-slip gloves and shoes, ''they will still slip in rainy weather''. It does, however, appear that the average amount of climbing steps between slips increases (from 3-5 to about 5-8 with the full set).

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* MedicinalCuisine: Enforced. Cooking and eating is the only way for Link to recover hearts as opposed to drinking health potions in previous games. Depending on the ingredients, and to some extent how Link combines them with each other when cooking, Link can cook up a wide variety of platters with an equal variety of effects that benefit his health. Some of the effects include increased resistance to cold or hot temperatures, while others may only recover a few hearts or completely restore Link to full health and add on several more hearts.

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* MedicinalCuisine: Enforced. Cooking and eating is the only way for Link to recover hearts as opposed to drinking health potions in previous games.games (although such potions are one of the food items you can cook). Depending on the ingredients, and to some extent how Link combines them with each other when cooking, Link can cook up a wide variety of platters with an equal variety of effects that benefit his health. Some of the effects include increased resistance to cold or hot temperatures, while others may only recover a few hearts or completely restore Link to full health and add on several more hearts.

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** The Sheikah Slate is shaped like a [[UsefulNotes/WiiU Wii U GamePad]] / [[UsefulNotes/NintendoSwitch Switch in portable mode]]. The flavour text even says there's "something familiar about it" even though Link has never seen it before, or at least doesn't ''remember'' yet. The way the Slate interacts with various terminals around the world is also reminiscent of the NFC technology used by the [=GamePad=] and Switch to communicate with amiibos. Ironically, the Wii U version of the game doesn't use many of the second screen features, since according to [[WordOfGod Eiji Aonuma]], using the second screen during gameplay was distracting, and they wanted parity between the two versions since the Switch can only be used with one screen at a time, either a TV's or its own.

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** The Sheikah Slate is shaped like a [[UsefulNotes/WiiU Wii U GamePad]] / [[UsefulNotes/NintendoSwitch Switch in portable mode]]. The flavour text even says there's "something familiar about it" even though Link has never seen it before, or at least doesn't ''remember'' yet.yet (although this could reference traces of his lost memories still being present). The way the Slate interacts with various terminals around the world is also reminiscent of the NFC technology used by the [=GamePad=] and Switch to communicate with amiibos. Ironically, the Wii U version of the game doesn't use many of the second screen features, since according to [[WordOfGod Eiji Aonuma]], using the second screen during gameplay was distracting, and they wanted parity between the two versions since the Switch can only be used with one screen at a time, either a TV's or its own.

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* ImprovisedLightningRod: During thunderstorms, if Link has any metallic weapons or shields equipped, he will attract lightning. This can prove very dangerous, as being struck by lightning can kill Link very quickly. However, since there is a visual cue for when you're about to turn into a Hylian lightning rod, it's also possible to weaponize the way your metallic weapons attract electricity by throwing them at enemies before the lightning strikes. (For future reference, you CAN completely tank lightning strikes, assuming you have Daruk's Protection active--meaning the orange red barrier is up and active.)

to:

* ImprovisedLightningRod: During thunderstorms, if Link has any metallic weapons or shields equipped, he will attract lightning. This can prove very dangerous, as being struck by lightning can kill Link very quickly. However, since there is a visual cue for when you're about to turn into a Hylian lightning rod, it's also possible to weaponize the way your metallic weapons attract electricity by throwing them at enemies before the lightning strikes. (For future reference, you CAN completely tank lightning strikes, assuming you have Daruk's Protection active--meaning the orange red barrier is up and active.active, or you have a full set of 2-star or higher Rubber Armor equipped.)

Changed: 26

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* HeartContainer: The TropeNamer can be acquired by collecting 4 Spirit Orbs from Shrines and praying at a statue of Hylia. Notably, you can also pray for Stamina Vessels, which increase the size of your SprintMeter.

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* HeartContainer: The TropeNamer can be acquired by collecting 4 Spirit Orbs from Shrines and praying at a statue of Hylia.Hylia, or by defeating a Blight. Notably, you can also pray for Stamina Vessels, which increase the size of your SprintMeter.
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Hopefully I did a pretty good job at merging those two duplicate entries XD
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Hopefully I did a pretty good job at merging those two duplicate entries XD


* LevelScaling: As open as the overworld is, most areas will be populated by easy enemies early on, which avoids [[BeefGate Beef Gates]] and gives you a lot of flexibilty in where to explore first (thought some areas, like the Hebra Mountains, still have reasonably tough enemies even early on). As you adventure, both the enemies you face and the weapons they carry will gradually get replaced with stronger variants (weapons obtained from Amiibos will also scale in power). By the time you've finished the main quest and found a good percentage of the Shrines, it's not uncommon to see at least one [[MetalSlime Silver enemy]] at every encampment. This even extends to [[BossInMookClothing Lynels]] as well; if you thought the only Silver Lynel you'd ever see is at the Coliseum Ruins, you'd be dead wrong. The scaling is based on a complicated points system where most enemies (including bosses, but excluding weak enemies like red Bokoblins) will increment a hidden counter when they die. When that counter hits certain breakpoints then enemies will get stronger weapons and some (but not all) enemies will upgrade to the [[LawOfChromaticSuperiority next stronger color]].

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* LevelScaling: The game uses a system where, each time an enemy is defeated, a number of points are added to a hidden ledger; the weakest enemies give none, stronger enemies give more, and bosses give the most. As open as the overworld is, most areas will be populated by easy enemies early on, which avoids [[BeefGate Beef Gates]] and gives you a lot of flexibilty in where to explore first (thought some areas, like the Hebra Mountains, still have reasonably tough enemies even early on).on). Certain monsters in the game, usually one or two in each camp, are marked with a specific tag; every time a specific points threshold is reached, all tagged monsters of a specific type are upgraded to the next strongest tier. As you adventure, both the enemies you face and the weapons they carry will gradually get replaced with stronger variants (weapons obtained from Amiibos will also scale in power). By the time you've finished the main quest and found a good percentage of the Shrines, it's not uncommon to see at least one [[MetalSlime Silver enemy]] at every encampment. This even extends to [[BossInMookClothing Lynels]] as well; if you thought the only Silver Lynel you'd ever see is at the Coliseum Ruins, you'd be dead wrong. The scaling is based power of the weapons that amiibo gives scales as well depending on a complicated points system where most progression. This can lead into PermanentlyMissableContent, as one feature of the game involves getting pictures of enemies (including bosses, but excluding weak for the game's MonsterCompendium, and after a certain the weakest enemies like red Bokoblins) will increment a hidden counter when they die. When that counter hits certain breakpoints then enemies will get stronger weapons and some (but not all) enemies will upgrade to the [[LawOfChromaticSuperiority next stronger color]].may simply stop spawning (thankfully pictures can also be bought).

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Crosswicking


* {{Mordor}}: As a combination of being at the epicenter of the cataclysm that ended Hyrule and a century of being exposed directly to Ganon's influence, the area around Hyrule Castle -- most notably the ruins of the ancient capital -- is a field of barren black soil, burnt tree stumps and the shattered ruins of buildings, all covered in puddles of Malice and stalked by a large number of [[KillerRobot Guardians]].



* MundaneUtility: Some of the weapons have secondary uses depending on their element or characteristics. For example, a FlamingSword can be used to warm yourself, melt ice, and so on. Likewise, the effective indestructability of the Master Sword means it can be used for mundane tasks such as cutting down trees or splitting open mineral deposits without spending an inventory slot on a dedicated tool or wasting the durability of your other weapons.

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* MundaneUtility: MundaneUtility:
**
Some of the weapons have secondary uses depending on their element or characteristics. For example, a FlamingSword can be used to warm yourself, melt ice, and so on. Likewise, the effective indestructability of the Master Sword means it can be used for mundane tasks such as cutting down trees or splitting open mineral deposits without spending an inventory slot on a dedicated tool or wasting the durability of your other weapons.
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* ImprovisedLightningRod: During thunderstorms, if Link has any metallic weapons or shields equipped, he will attract lightning. This can prove very dangerous, as being struck by lightning can kill Link very quickly. However, since there is a visual cue for when you're about to turn into a Hylian lightning rod, it's also possible to weaponize the way your metallic weapons attract electricity by throwing them at enemies before the lightning strikes. (For future reference, you CAN completely tank lightning strikes, assuming you have Daruk's Protection active--meaning the orange red barrier is up and active.

to:

* ImprovisedLightningRod: During thunderstorms, if Link has any metallic weapons or shields equipped, he will attract lightning. This can prove very dangerous, as being struck by lightning can kill Link very quickly. However, since there is a visual cue for when you're about to turn into a Hylian lightning rod, it's also possible to weaponize the way your metallic weapons attract electricity by throwing them at enemies before the lightning strikes. (For future reference, you CAN completely tank lightning strikes, assuming you have Daruk's Protection active--meaning the orange red barrier is up and active.)
Is there an issue? Send a MessageReason:
None


* ImprovisedLightningRod: During thunderstorms, if Link has any metallic weapons or shields equipped, he will attract lightning. This can prove very dangerous, as being struck by lightning can kill Link very quickly. However, since there is a visual cue for when you're about to turn into a Hylian lightning rod, it's also possible to weaponize the way your metallic weapons attract electricity by throwing them at enemies before the lightning strikes.

to:

* ImprovisedLightningRod: During thunderstorms, if Link has any metallic weapons or shields equipped, he will attract lightning. This can prove very dangerous, as being struck by lightning can kill Link very quickly. However, since there is a visual cue for when you're about to turn into a Hylian lightning rod, it's also possible to weaponize the way your metallic weapons attract electricity by throwing them at enemies before the lightning strikes. (For future reference, you CAN completely tank lightning strikes, assuming you have Daruk's Protection active--meaning the orange red barrier is up and active.
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* HeroicMime: As always, Link rarely says a word. However, this time it's [[JustifiedTrope justified]], as the only way he can cope with the amount of pressure and responsibility that he has to deal with is to never speak about it to anyone. You do get to choose dialogue options off a list on occasion. This is downplayed in the original Japanese text, where Link is the one writing the journal entries in the Adventure Log, often while giving his own thoughts on the situation at hand. Thus, this is the first game in which Link expresses himself completely outside of the player's influence. In the Western localizations, the entries were rewritten so they address the player directly instead.

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* HeroicMime: As always, Link rarely says a word. However, this time it's [[JustifiedTrope justified]], as the only way he can cope with Zelda's diary expaining that it was his coping mechanism to deal with the amount of massive pressure and responsibility that of being the Hero. It's also deconstructed to an extent, as before she larned the real reason for Link's silence, Zelda assumed he has wasn't speaking to deal with is to never speak about it to anyone. You do get to choose dialogue options off a list on occasion. her because he thought the worst of her and treated him coldly in response. This is downplayed in the game proper, as players are occasionally given dialogue options when dealing with [=NPCs=] and their reactions imply Link is saying exactly what was picked. This is especially true in the original Japanese text, where Link is the one writing the journal entries in the Adventure Log, often while giving his own thoughts on the situation at hand. Thus, this is the first game in which Link expresses himself completely outside of the player's influence.hand. In the Western localizations, the entries were rewritten so they address the player directly instead.
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* JumpPhysics: This is the first time since ''VideoGame/ZeldaIITheAdventureOfLink'' that Link can jump freely without an item. Also some of the most realistic jumping in video games -- Link can only jump about a foot off the ground and maintains momentum, meaning running lets him jump farther and he can't change direction in mid-air without the Paraglider. However, [[SpeedRun speed runners]] found a way to DoubleJump by initiating the shield surfing animation and immediately cancelling, effectively making him jump twice.

to:

* JumpPhysics: This is the first time since ''VideoGame/ZeldaIITheAdventureOfLink'' that Link can jump freely without an item. Also some of the most realistic jumping in video games -- Link can only jump about a foot off the ground and maintains momentum, meaning running lets him jump farther and he can't change direction in mid-air without the Paraglider. However, [[SpeedRun speed runners]] found a way to DoubleJump by initiating the shield surfing animation and immediately cancelling, effectively making him jump twice.

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* LavaPotVolcano: The slopes of Death Mountain are crossed by rivers and lakes of glowing lava, ultimately pouring from the perpetually seething lake of molten rock in its crater.



* LethalLavaLand: Present with DeathMountain. The extreme temperature will set Link alight if he doesn't have the right gear to handle it. Lava is a common hazard and behaves like muddy bogs found elsewhere.

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* LethalLavaLand: Present with DeathMountain. The extreme temperature will set Link alight if he doesn't have the right gear to handle it. Lava is a common hazard and behaves like muddy bogs found elsewhere.elsewhere, fire enemies are everywhere, and Vah Rudania's rampage causes parts of it to be periodically boarded with lava bombs.
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* HardModeMook: Master Mode introduces Golden-tier enemies that serve as the toughest non-boss or Guardian enemies in the game.
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Chained Sinkhole.


* HellIsThatNoise: The unnatural empty gurgling sound that can be heard in the presence of [[MeatMoss Mal]][[MadeOfEvil ice]]. With headphones on, it becomes clear that it's not a 3D positional sound: it's ''in Link's head''.

to:

* HellIsThatNoise: The unnatural empty gurgling sound that can be heard in the presence of [[MeatMoss Mal]][[MadeOfEvil ice]].Malice]]. With headphones on, it becomes clear that it's not a 3D positional sound: it's ''in Link's head''.
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* HellIsThatNoise: The unnatural empty gurgling sound that can be heard in the presence of [[MeatMoss Malice]]. With headphones on, it becomes clear that it's not a 3D positional sound: it's ''in Link's head''.

to:

* HellIsThatNoise: The unnatural empty gurgling sound that can be heard in the presence of [[MeatMoss Malice]].Mal]][[MadeOfEvil ice]]. With headphones on, it becomes clear that it's not a 3D positional sound: it's ''in Link's head''.

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