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* Acquiring [[InfinityPlusOneSword Eltonbrand]]. First, it requires you to acquire [[InfinityMinusOneSword Goldbrand]] as part of an obscure quest that you are extremely unlikely to find on your own. (The one person in the game who tells you about it isn't exactly trustworthy and even then, his directions are bad, leading you to swimming around in the ocean further south than you need to.) Then, you get directions from [[PhysicalGod Boethiah]] to find a sculptor to rebuild the shrine. If you manage to do that, then wait the two in-game weeks required for the statue to be built, you can finally claim Goldbrand. To upgrade it into Eltonbrand, you need to become a vampire (something most players of the game may not even realize is in the game for many, many hours) and perform a specific quest with a specific amount of gold in your inventory. THEN you get Eltonbrand. Complicated and [[GuideDangIt near impossible to find on your own]], but very [[InfinityPlusOneSword worth it]].

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* Acquiring [[InfinityPlusOneSword Eltonbrand]]. First, it requires you to acquire [[InfinityMinusOneSword Goldbrand]] as part of an obscure quest that you are extremely unlikely to find on your own. (The one person in the game who tells you about it isn't exactly trustworthy and even then, his directions are bad, leading you to swimming around in the ocean further south than you need to.) Then, you get directions from [[PhysicalGod Boethiah]] to find a sculptor {{sculptor|s}} to rebuild the shrine. If you manage to do that, then wait the two in-game weeks required for the statue to be built, you can finally claim Goldbrand. To upgrade it into Eltonbrand, you need to become a vampire (something most players of the game may not even realize is in the game for many, many hours) and perform a specific quest with a specific amount of gold in your inventory. THEN you get Eltonbrand. Complicated and [[GuideDangIt near impossible to find on your own]], but very [[InfinityPlusOneSword worth it]].

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* Any player who doesn't still have "Seeking Your Roots" somewhere in the back of their list of active quests to this day either specifically avoided starting it (by never picking up a single Nirnroot, ever), console hacked, or otherwise cheated like a maniac to clear it. The only saving graces are that there's no time limit on the quest and Nirnroots can be picked up while doing everything else. To fully complete the quest 100 Roots are required, but there are over three times that many scattered throughout the game.

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* Any player who doesn't still have Possibly the worst offender is "Seeking Your Roots" somewhere in Roots". Once you make the back mistake of their list of active quests to this day either specifically avoided starting it (by never picking up a single Nirnroot, ever), console hacked, or otherwise cheated like a maniac one of those intriguing, chiming, fernlike plants called Nirnroots, there are only two ways to clear it. The only saving graces are that this quest: either 1) cheat like a maniac, or 2) methodically search ''the entire game map'' in search of the 100 individual Nirnroot plants you will need to finish the quest. Good news: there's no time limit on the quest and limit, you can pick up Nirnroots can be picked up while doing everything else. To fully complete the quest 100 Roots are required, but other things, and there are over three times that many scattered throughout 300 Nirnroot plants in the game.game. Bad news: unlike every other alchemical ingredient, Nirnroots don't respawn.
* "A Venerable Vintage" isn't much better. Your mission, [[Series/MissionImpossible should you choose to accept it,]] is to find six bottles of a rare wine called Shadowbanish Wine and bring them to the innkeeper in Weye, just outside Imperial City. There are only eight treasure chests where you can find Shadowbanish Wine; each has exactly two bottles; and all of them are in monster-infested Ruined Forts. On the up side, at least the wine-bottles respawn when the monsters do.



** While we're on the subject of ''Oblivion'', most [[EscortMission sidequests that involve escorting or defending]] an NPC are usually difficult to get through, due mainly to everyone in the game having seemingly attended [[LeeroyJenkins the Leeroy Jenkins self-defense class]].


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* Most [[EscortMission sidequests that involve escorting or defending]] an NPC are usually difficult to get through, due mainly to everyone in the game having seemingly attended the LeeroyJenkins academy of combat.
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* The side quest of escorting Viatrix Petilia, a Dunmer pilgrim, to Ghostgate. The quest is even titled "The Annoying Pilgrim". In addition to the usual frustrations that come with the game's {{Escort Mission}}s, including [[ArtificialStupidity poor follower AI]], slow movement speed, and SuicidalOverconfidence in attacking every enemy you come across (and there are many), the mission is timed and must be completed in two days. She is very impatient and will interrupt you several times during the trip about how long it's taking. Finally, if you get her there successfully, she only rewards you with a paltry [[DudeWheresMyReward 100 gold]].

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* The side quest of escorting Viatrix Petilia, a Dunmer an Imperial pilgrim, to Ghostgate. The quest is even titled "The Annoying Pilgrim". In addition to the usual frustrations that come with the game's {{Escort Mission}}s, including [[ArtificialStupidity poor follower AI]], slow movement speed, and SuicidalOverconfidence in attacking every enemy you come across (and there are many), the mission is timed and must be completed in two days. She is very impatient and will interrupt you several times during the trip about how long it's taking. Finally, if you get her there successfully, she only rewards you with a paltry [[DudeWheresMyReward 100 gold]].

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* The "Seeking Your Roots" quest from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' returns as the appropriately-named "A Return To Your Roots." Instead of searching all of Skyrim for the Roots, you're now searching through a dark cavern full of high-level enemies for [[TwentyBearAsses thirty glowing plants]] that tend to be tucked in out-of-the-way places. So far, not much worse than any other CollectionSidequest, until you've cleared the entire ''enormous'' area of enemies and wandered over the same area twenty times without finding that [[LastLousyPoint Last Lousy Root]]. The plants do grow back eventually, but that means that the enemies in the cave get to respawn as well.
* "No Stone Unturned." Finding 24 small gemstones that have no quest markers, all tucked away in the most unlikely places in all of Skyrim with its hundreds of caves, dungeons, and buildings, all of which you can't remove from your inventory once found and ''do not stack'' after they've been identified. After you find them all (''if'' you find them all, and one used to be PermanentlyMissableContent in a main story-related building you can only enter once) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]]. The reward causes you to find way more gems in containers and chests, which [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5 and were dirt poor, less so when you finally finish it at around level 50 and have more money than you can ever spend. The gemstones themselves, despite having a shown weight value of 0.5, thankfully do not actually affect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.
* The "Impatience of a Saint" quest from the ''Dawnguard'' DLC. You need to collect ten lost pages of Saint Jiub's opus, which are scattered across the Soul Cairn. Not only are there no quest markers, but the Cairn is large, dark, and hard to navigate; it's difficult to remember where you've already been; and the pages are small and very easy to miss. In addition, some of them are hidden behind portals and in hard to access buildings. And when you find them all, you then have to remember where to find Jiub again, which is no small feat in the vastness of the Cairn.

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* The "Seeking Your Roots" quest from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' returns as the appropriately-named "A Return To Your Roots." Instead of searching all of Skyrim for the Roots, you're now searching through a dark cavern full of high-level enemies for [[TwentyBearAsses thirty glowing plants]] that plants]], which tend to be tucked in out-of-the-way places. So far, not much worse than any other CollectionSidequest, CollectionSidequest... until you've cleared the entire ''enormous'' area of enemies and wandered over the same area twenty times without finding that [[LastLousyPoint Last Lousy Root]]. The plants do grow back eventually, but that means that the enemies in the cave get to respawn as well.
* "No Stone Unturned." Finding 24 small gemstones that have no quest markers, all tucked away in the most unlikely places in all of Skyrim with its hundreds of caves, dungeons, and buildings, all none of which you can't can remove from your inventory once found found, and which ''do not stack'' after they've been identified. You also can't complete the quest without joining the ThievesGuild, which may not be of any interest to some players. After you find them all (''if'' you find them all, and one used to be PermanentlyMissableContent in a main story-related building you can only enter once) once), you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]]. The reward causes you to find way more gems in containers and chests, which [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5 and were dirt poor, less so when you finally finish it at around level 50 and have more money than you can ever spend. The gemstones themselves, despite having a shown weight value of 0.5, thankfully do not actually affect the overall weight of the player's inventory, so at least they're weightless, despite weightless (despite the game telling you that they aren't.
aren't); and as long as you don't actually have them identified they will stack in the inventory.
* The "Impatience of a Saint" quest from the ''Dawnguard'' DLC. You need to collect ten lost pages of Saint Jiub's opus, which are scattered across the Soul Cairn. Not only are there no quest markers, but the Cairn is large, dark, and hard to navigate; it's difficult to remember where you've already been; and the pages are small and very easy to miss. In addition, some of them are hidden behind portals and in hard to access hard-to-access buildings. And when you find them all, you then have to remember where to find Jiub again, which is no small feat in the vastness of the Cairn.Cairn.
----
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** While we're on the subject of Oblivion, most [[EscortMission sidequests that involve escorting or defending]] an NPC are usually difficult to get through, due mainly to everyone in the game having seemingly attended [[LeeroyJenkins the Leeroy Jenkins self-defense class]].

to:

** While we're on the subject of Oblivion, ''Oblivion'', most [[EscortMission sidequests that involve escorting or defending]] an NPC are usually difficult to get through, due mainly to everyone in the game having seemingly attended [[LeeroyJenkins the Leeroy Jenkins self-defense class]].
Is there an issue? Send a MessageReason:
None


* The Seeking Your Roots quest from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' returns as the appropriately-named A Return To Your Roots. Instead of searching all of Skyrim for the Roots, you're now searching through a dark cavern full of high-level enemies for [[TwentyBearAsses thirty glowing plants]] that tend to be tucked in out-of-the-way places. So far, not much worse than any other CollectionSidequest, until you've cleared the entire ''enormous'' area of enemies and wandered over the same area twenty times without finding that [[LastLousyPoint Last Lousy Root]]. The plants do grow back eventually, but that means that the enemies in the cave get to respawn as well.
* No. Stone. Unturned. Finding 24 small gemstones that have no quest markers, all tucked away in the most unlikely places in all of Skyrim with its hundreds of caves, dungeons, and buildings, all of which you can't remove from your inventory once found and ''do not stack''. After you find them all (''if'' you find them all, and one used to be PermanentlyMissableContent in a main story-related building you can only enter once) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]]. The reward causes you to find way more gems in containers and chests, which [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5 and were dirt poor, less so when you finally finish it at around level 50 and have more money than you can ever spend. The gemstones themselves, despite having a shown weight value of 0.5, thankfully do not actually affect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.
* The Impatience of a Saint quest from the Dawnguard DLC. You need to collect ten lost pages of Saint Jiub's opus, which are scattered across the Soul Cairn. Not only are there no quest markers, but the Cairn is large, dark and hard to navigate, it's difficult to remember where you've already been, and the pages are small and very easy to miss. In addition, some of them are hidden behind portals and in hard to access buildings.

to:

* The Seeking "Seeking Your Roots Roots" quest from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' returns as the appropriately-named A "A Return To Your Roots. Roots." Instead of searching all of Skyrim for the Roots, you're now searching through a dark cavern full of high-level enemies for [[TwentyBearAsses thirty glowing plants]] that tend to be tucked in out-of-the-way places. So far, not much worse than any other CollectionSidequest, until you've cleared the entire ''enormous'' area of enemies and wandered over the same area twenty times without finding that [[LastLousyPoint Last Lousy Root]]. The plants do grow back eventually, but that means that the enemies in the cave get to respawn as well.
* No. Stone. Unturned. "No Stone Unturned." Finding 24 small gemstones that have no quest markers, all tucked away in the most unlikely places in all of Skyrim with its hundreds of caves, dungeons, and buildings, all of which you can't remove from your inventory once found and ''do not stack''.stack'' after they've been identified. After you find them all (''if'' you find them all, and one used to be PermanentlyMissableContent in a main story-related building you can only enter once) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]]. The reward causes you to find way more gems in containers and chests, which [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5 and were dirt poor, less so when you finally finish it at around level 50 and have more money than you can ever spend. The gemstones themselves, despite having a shown weight value of 0.5, thankfully do not actually affect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.
* The Impatience "Impatience of a Saint Saint" quest from the Dawnguard ''Dawnguard'' DLC. You need to collect ten lost pages of Saint Jiub's opus, which are scattered across the Soul Cairn. Not only are there no quest markers, but the Cairn is large, dark dark, and hard to navigate, navigate; it's difficult to remember where you've already been, been; and the pages are small and very easy to miss. In addition, some of them are hidden behind portals and in hard to access buildings. And when you find them all, you then have to remember where to find Jiub again, which is no small feat in the vastness of the Cairn.
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''Franchise/TheElderScrolls'' has lots and lots of sidequests in every game. Some take a single trip to a dungeon to complete, and then there's ''these'', [[ThatOneSidequest which will probably be sitting in your quest log until you've completed several main questlines and then some]] unless you consult a strategy guide.

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''Franchise/TheElderScrolls'' has lots and lots of sidequests LoadsAndLoadsOfSidequests in every each game. Some take are as simple as taking a single trip to a dungeon to complete, and then there's there are ''these'', [[ThatOneSidequest which will probably be sitting in your quest log until you've completed several main questlines and then some]] unless you consult a strategy guide.
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Examples of ThatOneSidequest in ''Franchise/TheElderScrolls'' series.

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Examples of ThatOneSidequest in ''Franchise/TheElderScrolls'' series.
has lots and lots of sidequests in every game. Some take a single trip to a dungeon to complete, and then there's ''these'', [[ThatOneSidequest which will probably be sitting in your quest log until you've completed several main questlines and then some]] unless you consult a strategy guide.
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Adding more details about this quest.


* Another ''Oblivion'' quest would be the collector, finishing that one is a pain, unless you opt-out midway through and finish the others in that questline instead. Ir doesn't help that the original printing of the strategy guide actually gave an additional location for statues that don't exist.

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* Another ''Oblivion'' quest would be "The Collector", where the collector, finishing objective is to collect ten rare Ayleid statues from ten different Ayleid Ruins. Finishing that one is a pain, pain since you're randomly given the locations for half of the Ruins in the game world, unless you opt-out midway through and finish the others other tasks in that questline instead. Ir It doesn't help that the original printing of the official strategy guide actually gave an additional location for statues that ''that don't exist.exist''.



* No. Stone. Unturned. Finding 24 small gemstones that have no quest markers, all tucked away in the most unlikely places in all of Skyrim with its hundreds of caves, dungeons, and buildings, all of which you can't remove from your inventory once found and ''do not stack''. After you find them all (''if'' you find them all, and one used to be PermanentlyMissableContent in a main story-related building you could only enter once) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]]. The reward causes you to find way more gems in containers and chests, which [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5 and were dirt poor, less so when you finally finish it at around level 50 and have more money than you can ever spend. The gemstones themselves, despite having a shown weight value of 0.5, thankfully do not actually affect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.

to:

* No. Stone. Unturned. Finding 24 small gemstones that have no quest markers, all tucked away in the most unlikely places in all of Skyrim with its hundreds of caves, dungeons, and buildings, all of which you can't remove from your inventory once found and ''do not stack''. After you find them all (''if'' you find them all, and one used to be PermanentlyMissableContent in a main story-related building you could can only enter once) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]]. The reward causes you to find way more gems in containers and chests, which [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5 and were dirt poor, less so when you finally finish it at around level 50 and have more money than you can ever spend. The gemstones themselves, despite having a shown weight value of 0.5, thankfully do not actually affect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.
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Wording cleanup, additional details


* Acquiring [[InfinityPlusOneSword Eltonbrand]]. First, it requires you to acquire [[InfinityMinusOneSword Goldbrand]] as part of an obscure quest that you are extremely unlikely to find on your own. (The one person in the game who tells you about it isn't exactly trustworthy and even then, his directions are bad, leading you to swimming around in the ocean further south than you need to.) Then, you get directions from [[PhysicalGod Boethiah]] to find a sculptor to rebuild the shrine. If you manage to do that, then wait the two in-game weeks required for the statue to be built, you can finally claim Goldbrand. To upgrade it into Eltonbrand, you need to become a vampire (something most players of the game may not even realize is in the game for many, many hours) and perform a specific quest with a specific amount of gold in your inventory. THEN you get Eltonbrand. Complicated and [[GuideDangIt near impossible to find on your own]], but very [[GameBreaker worth it]].
* The Mournhold Museum of Artifacts. While filling it up is quite enjoyable and well worth it, finding ''all'' of the artifacts can not only take most of your playthrough, but some of them can [[PermanentlyMissableContent be missed]], including a shield you can only get as a vampire. Plus once you donate something, you'll have to steal it back if you ever want it back again.
* The quest where you have to escort an unpleasant lady to a shrine inside the Ghostgate within two days. What makes this quest frustrating is that she moves at a snail's pace and her [[ArtificialStupidity AI is pretty bad.]] There are also cliff racers and other wildlife that can potentially kill her.

to:

* Acquiring [[InfinityPlusOneSword Eltonbrand]]. First, it requires you to acquire [[InfinityMinusOneSword Goldbrand]] as part of an obscure quest that you are extremely unlikely to find on your own. (The one person in the game who tells you about it isn't exactly trustworthy and even then, his directions are bad, leading you to swimming around in the ocean further south than you need to.) Then, you get directions from [[PhysicalGod Boethiah]] to find a sculptor to rebuild the shrine. If you manage to do that, then wait the two in-game weeks required for the statue to be built, you can finally claim Goldbrand. To upgrade it into Eltonbrand, you need to become a vampire (something most players of the game may not even realize is in the game for many, many hours) and perform a specific quest with a specific amount of gold in your inventory. THEN you get Eltonbrand. Complicated and [[GuideDangIt near impossible to find on your own]], but very [[GameBreaker [[InfinityPlusOneSword worth it]].
* The Mournhold Museum of Artifacts. While filling it up is quite enjoyable and well worth it, profitable, finding ''all'' of the artifacts can not only take most of your playthrough, playthrough (some can only be acquired near the end of hours-long faction questlines), but some of them can [[PermanentlyMissableContent be missed]], including a shield you can only get as a vampire. Plus once you donate something, you'll have to steal it back if you ever want it back again.
* The side quest of escorting Viatrix Petilia, a Dunmer pilgrim, to Ghostgate. The quest where you have is even titled "The Annoying Pilgrim". In addition to escort an unpleasant lady to a shrine inside the Ghostgate within two days. What makes this quest frustrating is usual frustrations that she moves at a snail's pace and her come with the game's {{Escort Mission}}s, including [[ArtificialStupidity AI is pretty bad.]] There poor follower AI]], slow movement speed, and SuicidalOverconfidence in attacking every enemy you come across (and there are also cliff racers many), the mission is timed and other wildlife that can potentially kill her.
must be completed in two days. She is very impatient and will interrupt you several times during the trip about how long it's taking. Finally, if you get her there successfully, she only rewards you with a paltry [[DudeWheresMyReward 100 gold]].
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* Any player who doesn't still have "Seeking Your Roots" somewhere in the back of their list of active quests to this day either specifically avoided starting it (by never picking up a single Nirnroot, ever) or console hacked or otherwise cheated like a maniac to clear it. There's no time limit on the quest and Nirnroots can be picked up while doing everything else. To fully complete the quest 100 are required but there are over three times that many scattered throughout the game.

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* Any player who doesn't still have "Seeking Your Roots" somewhere in the back of their list of active quests to this day either specifically avoided starting it (by never picking up a single Nirnroot, ever) or ever), console hacked hacked, or otherwise cheated like a maniac to clear it. There's The only saving graces are that there's no time limit on the quest and Nirnroots can be picked up while doing everything else. To fully complete the quest 100 Roots are required required, but there are over three times that many scattered throughout the game.



* Finding a cure for vampirism. When you see the words "you have contracted Porphyric Hemophilia" show up on the screen, you better hope you have a Cure Disease in your inventory. Otherwise (unless you ''want'' to play as a vampire), you're gonna be in it for the long haul. After the Count of Skingrad directs you to a witch who can help you find the cure, she'll send you to every corner of Cyrodiil to find various ingredients for the cure. This alone is commonplace, given the quests listed above, but there are two restrictions that make this quest especially egregious: sunlight deals damage if you go past stage 1 of your vampirism, forcing you to avoid daylight as much as possible. If you go too long without feeding, your appearance will become more monstrous and most townsfolk will be too scared to hold a conversation with you, making it nearly impossible to acquire any ingredients they might be selling through legal means. Suffice to say, if you don't cure it right away, you're probably better off accepting your fate as a vampire.


to:

* Finding a cure for vampirism. When you see the words "you have contracted Porphyric Hemophilia" show up on the screen, screen while fighting vampires, you better hope you have a Cure Disease in your inventory. Otherwise (unless you ''want'' to play as a vampire), you're gonna be in it for the long haul. After the Count of Skingrad directs you to a witch who can help you find the cure, she'll send you to every corner of Cyrodiil to find various ingredients for the cure. This alone is commonplace, given the quests listed above, but there are two restrictions that make this quest especially egregious: sunlight deals damage if you go past stage 1 of your vampirism, forcing you to avoid daylight as much as possible. If you go too long without feeding, your appearance will become more monstrous and most townsfolk will be too scared to hold a conversation with you, making it nearly impossible to acquire any ingredients they might be selling through legal means. Suffice to say, if you don't cure it right away, you're probably better off accepting your fate as a vampire.




* The Seeking Your Roots quest from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' returns as the appropriately-named A Return To Your Roots. You're searching through a giant cavern full of high-level enemies for [[TwentyBearAsses glowing plants]] that tend to be tucked in out-of-the-way places. So far, not much worse than any other CollectionSidequest, until you've cleared the entire ''enormous'' area of enemies and wandered over the same area twenty times without finding that [[LastLousyPoint Last Lousy Root]].
* No. Stone. Unturned. Finding 24 gemstones without quest markers tucked away in the most unlikely places in all of Skyrim, which you can't remove from your inventory once found and ''do not stack''. After you find them all (''if'' you find them all) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]], and then you get a reward that [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5, less so when you finally finish it at around level 50. The gemstones themselves, despite having a shown weight value of 0.5, do not actually effect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.

to:

* The Seeking Your Roots quest from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' returns as the appropriately-named A Return To Your Roots. You're Instead of searching all of Skyrim for the Roots, you're now searching through a giant dark cavern full of high-level enemies for [[TwentyBearAsses thirty glowing plants]] that tend to be tucked in out-of-the-way places. So far, not much worse than any other CollectionSidequest, until you've cleared the entire ''enormous'' area of enemies and wandered over the same area twenty times without finding that [[LastLousyPoint Last Lousy Root]].
Root]]. The plants do grow back eventually, but that means that the enemies in the cave get to respawn as well.
* No. Stone. Unturned. Finding 24 small gemstones without that have no quest markers markers, all tucked away in the most unlikely places in all of Skyrim, Skyrim with its hundreds of caves, dungeons, and buildings, all of which you can't remove from your inventory once found and ''do not stack''. After you find them all (''if'' you find them all) all, and one used to be PermanentlyMissableContent in a main story-related building you could only enter once) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]], and then you get a cave]]. The reward that causes you to find way more gems in containers and chests, which [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5, 5 and were dirt poor, less so when you finally finish it at around level 50.50 and have more money than you can ever spend. The gemstones themselves, despite having a shown weight value of 0.5, thankfully do not actually effect affect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.
Is there an issue? Send a MessageReason:
None


** While we're on the subject of Oblivion, most [[EscortMission sidequests that involve escorting or defending]] an NPC are usually difficult to get through, due mainly to everyone in the game having seemingly attended [[LeeroyJenkins the Leeroy Jenkins self defense class]].
* Another ''Oblivion'' quest would be the collector, finishing that one is a pain, unless you opt out midway through and finish the others in that questline instead. Ir doesn't help that the original printing of tbe strategy guide actually gave an additional location for a statues that doesn't exist.


to:

** While we're on the subject of Oblivion, most [[EscortMission sidequests that involve escorting or defending]] an NPC are usually difficult to get through, due mainly to everyone in the game having seemingly attended [[LeeroyJenkins the Leeroy Jenkins self defense self-defense class]].
* Another ''Oblivion'' quest would be the collector, finishing that one is a pain, unless you opt out opt-out midway through and finish the others in that questline instead. Ir doesn't help that the original printing of tbe the strategy guide actually gave an additional location for a statues that doesn't exist.

don't exist.
* Finding a cure for vampirism. When you see the words "you have contracted Porphyric Hemophilia" show up on the screen, you better hope you have a Cure Disease in your inventory. Otherwise (unless you ''want'' to play as a vampire), you're gonna be in it for the long haul. After the Count of Skingrad directs you to a witch who can help you find the cure, she'll send you to every corner of Cyrodiil to find various ingredients for the cure. This alone is commonplace, given the quests listed above, but there are two restrictions that make this quest especially egregious: sunlight deals damage if you go past stage 1 of your vampirism, forcing you to avoid daylight as much as possible. If you go too long without feeding, your appearance will become more monstrous and most townsfolk will be too scared to hold a conversation with you, making it nearly impossible to acquire any ingredients they might be selling through legal means. Suffice to say, if you don't cure it right away, you're probably better off accepting your fate as a vampire.

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Added DiffLines:

Examples of ThatOneSidequest in ''Franchise/TheElderScrolls'' series.

!! ''VideoGame/TheElderScrollsIIIMorrowind''
* Finding all of the "Threads of the Webspinner," 26 items in all. Of them, 17 are either on [=NPCs=] you are assigned to kill / their guards (or in one case, given to you) by the same quest giver, but a few require you to kill random peaceful [=NPCs=] [[GuideDangIt that have no indication that they even have one of the items or NPCs in out-of-the-way dungeons that have no quest at all related to them]]. Your reward? A mixed Chameleon/Fortify Attack spell that never fails and uses less magicka than a custom spell with the same effects would cost. Not terrible, but not really worth the time and effort this quest entails. The kicker? Before ''Tribunal'', the spell had a different effect and was the only source of the Fortify Skill effect, which gave the quest some significance.
* Acquiring [[InfinityPlusOneSword Eltonbrand]]. First, it requires you to acquire [[InfinityMinusOneSword Goldbrand]] as part of an obscure quest that you are extremely unlikely to find on your own. (The one person in the game who tells you about it isn't exactly trustworthy and even then, his directions are bad, leading you to swimming around in the ocean further south than you need to.) Then, you get directions from [[PhysicalGod Boethiah]] to find a sculptor to rebuild the shrine. If you manage to do that, then wait the two in-game weeks required for the statue to be built, you can finally claim Goldbrand. To upgrade it into Eltonbrand, you need to become a vampire (something most players of the game may not even realize is in the game for many, many hours) and perform a specific quest with a specific amount of gold in your inventory. THEN you get Eltonbrand. Complicated and [[GuideDangIt near impossible to find on your own]], but very [[GameBreaker worth it]].
* The Mournhold Museum of Artifacts. While filling it up is quite enjoyable and well worth it, finding ''all'' of the artifacts can not only take most of your playthrough, but some of them can [[PermanentlyMissableContent be missed]], including a shield you can only get as a vampire. Plus once you donate something, you'll have to steal it back if you ever want it back again.
* The quest where you have to escort an unpleasant lady to a shrine inside the Ghostgate within two days. What makes this quest frustrating is that she moves at a snail's pace and her [[ArtificialStupidity AI is pretty bad.]] There are also cliff racers and other wildlife that can potentially kill her.

!! ''VideoGame/TheElderScrollsIVOblivion''

* Any player who doesn't still have "Seeking Your Roots" somewhere in the back of their list of active quests to this day either specifically avoided starting it (by never picking up a single Nirnroot, ever) or console hacked or otherwise cheated like a maniac to clear it. There's no time limit on the quest and Nirnroots can be picked up while doing everything else. To fully complete the quest 100 are required but there are over three times that many scattered throughout the game.
* Similarly "The Museum of Oddities" in ''Shivering Isles'' is one for players not all that interested in completionist-y dungeon diving. Unlike Nirnroots, some of the objects you must collect for this quest spawn randomly. Some of the items are also only available in non-respawning containers. If you don't find items in any of the containers that could carry the item, you can't complete the quest short of using console commands.
** While we're on the subject of Oblivion, most [[EscortMission sidequests that involve escorting or defending]] an NPC are usually difficult to get through, due mainly to everyone in the game having seemingly attended [[LeeroyJenkins the Leeroy Jenkins self defense class]].
* Another ''Oblivion'' quest would be the collector, finishing that one is a pain, unless you opt out midway through and finish the others in that questline instead. Ir doesn't help that the original printing of tbe strategy guide actually gave an additional location for a statues that doesn't exist.


!! ''VideoGame/TheElderScrollsVSkyrim''

* The Seeking Your Roots quest from ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' returns as the appropriately-named A Return To Your Roots. You're searching through a giant cavern full of high-level enemies for [[TwentyBearAsses glowing plants]] that tend to be tucked in out-of-the-way places. So far, not much worse than any other CollectionSidequest, until you've cleared the entire ''enormous'' area of enemies and wandered over the same area twenty times without finding that [[LastLousyPoint Last Lousy Root]].
* No. Stone. Unturned. Finding 24 gemstones without quest markers tucked away in the most unlikely places in all of Skyrim, which you can't remove from your inventory once found and ''do not stack''. After you find them all (''if'' you find them all) you get to clear a [[DemonicSpiders Falmer]] [[ThatOneLevel cave]], and then you get a reward that [[BraggingRightsReward would have been REALLY useful]] when you started the quest at level 5, less so when you finally finish it at around level 50. The gemstones themselves, despite having a shown weight value of 0.5, do not actually effect the overall weight of the player's inventory, so at least they're weightless, despite the game telling you that they aren't.
* The Impatience of a Saint quest from the Dawnguard DLC. You need to collect ten lost pages of Saint Jiub's opus, which are scattered across the Soul Cairn. Not only are there no quest markers, but the Cairn is large, dark and hard to navigate, it's difficult to remember where you've already been, and the pages are small and very easy to miss. In addition, some of them are hidden behind portals and in hard to access buildings.

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