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* Hyujikiki is considered to be a roadblock by many ''Frontier'' players due to its difficulty. It is very fast, very strong, and its attacks have massive range, and these all increase when it becomes enraged. Even worse is when it initiates its second [[TurnsRed Rage Mode]]; [[DieOrFly when near death]], it utilizes [[StandardStatusEffects Poison, Paralysis, and Sleep]] [[AllYourPowersCombined all at once]] and gains an immense boost in attack power, allowing it to take out hunters much easier then before.
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* Lagiacrus. In the water, it's a LightningBruiser that uses fast, powerful attacks with ginormous hitboxes while the iffy water controls make fighting it even more of a chore. Dodging its attacks is hit-and-miss, and its spinning tackle is more likely than not to hit you anyways, if you even dodge ''away'' from it. Its long and thin body is hard to hit consistently. It can inflict Thunderblight, which reduces the number of successive hits it takes to stun you, and Waterblight, which reduces stamina regen. Then it charges up and TurnsRed, where it can use its fast-hitting electrified tackle twice in a row on top of even more powerful attacks. Thankfully, it's far easier to fight once it goes on land, but that rarely lasts long. It's saying something that even its subspecies is considered ''easier'' than standard Lagiacrus due to fighting entirely on land, even with its more powerful traits. It doesn't help that Lagiacrus's weakness is Fire, but few fire weapons are available at that point; most fire weapons for the majority of weapon types require parts from Rathalos, which is unlocked ''after'' defeating Lagiacrus and is also on this page. Don't think it's any easier in ''Generations'' due to the lack of water combat; this version shoots gigantic, explosive thunder balls and follows up a roar with a nigh-undodgable thunder pillar. Mercifully, you have more fire weapons by then.

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* Lagiacrus. In the water, it's a LightningBruiser that uses fast, powerful attacks with ginormous hitboxes while the iffy water controls make fighting it even more of a chore. Dodging its attacks is hit-and-miss, and its spinning tackle is more likely than not to hit you anyways, if you even dodge ''away'' from it. Its long and thin body is hard to hit consistently. It can inflict Thunderblight, which reduces the number of successive hits it takes to stun you, and Waterblight, which reduces stamina regen. Then it charges up and TurnsRed, where it can use its fast-hitting electrified tackle twice in a row on top of even more powerful attacks. Thankfully, While it's far easier to fight once it goes on land, but that rarely lasts long. It's saying something that even its subspecies (Ivory Lagiacrus) is considered ''easier'' than standard Lagiacrus due to fighting entirely on land, even with despite its more powerful traits. It doesn't help that Lagiacrus's weakness is Fire, but few fire weapons are available at that point; by the time of the first major battle against it; most fire weapons for the majority of weapon types require parts from Rathalos, which is unlocked ''after'' defeating Lagiacrus and is also on this page. Don't think it's any easier in ''Generations'' due to the lack of water combat; this version shoots gigantic, explosive thunder balls and follows up a roar with a nigh-undodgable thunder pillar. Mercifully, you have more fire weapons by then.



* A new contender of ThatOneBoss arrives in 3 Ultimate: Brachydios, also known as "the most powerful package monster" ''throughout the series'' among fans and developers alike, which is saying something. It is very fast and agile and its arms are developed enough to throw punches that will leave what amounts to green napalm on you. Unless you rub this slime off by rolling, it will explode after a while or upon being hit by another slime-inducing attack for extra damage. Brachydios also uses a moveset very different from that of other Brute Wyverns, and [[InASingleBound its leap attacks are notoriously deadly]]. Once it goes berserk the slime on its body turns yellow and detonates ''on impact'', making it one of the most lethal rage modes in the series. Inexperienced hunters are actually advised to just ''[[ScrewThisImOuttaHere run away]]'' from an enraged Brachydios. And then ''4 Ultimate'' introduces a ''more powerful'' version of it. Of course, beating it will allow you to create new weapons endowed with the Slime status (see GameBreaker).

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* A new contender of ThatOneBoss arrives in 3 Ultimate: Brachydios, also known as "the most powerful package monster" ''throughout the series'' among fans and developers alike, which is saying something. It is very fast and agile and its arms are developed enough to throw punches that will leave what amounts to green napalm on you. Unless you rub this slime off by rolling, it will explode after a while or upon being hit by another slime-inducing attack for extra damage. Brachydios also uses a moveset very different from that of other Brute Wyverns, and [[InASingleBound its leap attacks are notoriously deadly]]. Once it goes berserk the slime on its body turns yellow and detonates ''on impact'', making it one of the most lethal rage modes in the series. Inexperienced hunters are actually advised to just ''[[ScrewThisImOuttaHere run away]]'' from an enraged Brachydios. And then ''4 Ultimate'' introduces a ''more powerful'' version of it. it in G Rank, though it's optional. Of course, beating it will allow you to create new weapons endowed with the Slime status (see GameBreaker).Slime/Blast status.



* The Silver Rathalos and Gold Rathian in Tri Ultimate. Both of these share most of the tricks already mentioned in their species' individual entries above. The catch? [[NighInvulnerable Both are nearly completely covered in nearly impenetrable armour.]] This means that, unless you're using the incredibly rare Fencing skill or have some means of bypassing attack deflections, almost every swing you take will leave you immobile and very, very vulnerable. To make matters worse, both utilize highly effective poison (applied by the Rathian on her backflips and the Rathalos on his claw strikes), which will quickly force you to burn through valuable resources in a hurry, if you survive that long. The base camp has no bed or storage chests, negating the Farcaster healing abuse available in the Alatreon and Dire Miralis fights, meaning that the only means of healing you can have is whatever healing items you can bring with you, unless you or someone in your group has a Hunting Horn with a healing song. Both also have incredibly high health, and will spam fireballs with high damage and a wide explosion radius. And if you want to try to capture them, only a Shock Trap will work since their arena's floor will render the Pitfall Trap unusable due to its hard texture; also, because the arena only has one zone, the monsters can't limp, meaning that without the Perception skill it's nearly impossible to tell when they're on they can be captured without LOTS of trial and error. Thankfully, [[BonusBoss unless you want to unlock the Hallowed Jhen Mohran fight]] or want any equipment that requires their drops, they're entirely optional.

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* The Silver Rathalos and Gold Rathian in Tri Ultimate. several games, but most notably in ''3 Ultimate''. Both of these share most of the tricks already mentioned first seen in their species' individual entries above.preceding species and subspecies. The catch? [[NighInvulnerable Both are nearly completely covered in nearly impenetrable armour.]] This means that, unless you're using the incredibly rare Fencing skill or have some means of bypassing attack deflections, almost every swing you take will leave you immobile and very, very vulnerable. To make matters worse, both utilize highly effective poison (applied by the Rathian on her backflips and the Rathalos on his claw strikes), which will quickly force you to burn through valuable resources in a hurry, if you survive that long. The base camp has no bed or storage chests, negating the Farcaster healing abuse available in the Alatreon and Dire Miralis fights, meaning that the only means of healing you can have is whatever healing items you can bring with you, unless you or someone in your group has a Hunting Horn with a healing song. Both also have incredibly high health, and will spam fireballs with high damage and a wide explosion radius. And if you want to try to capture them, only a Shock Trap will work since their arena's floor will render the Pitfall Trap unusable due to its hard texture; texture (this isn't the case with the Tower Summit in the fourth generation games); also, because the arena only has one zone, the monsters can't limp, meaning that without the Perception Capture Guru skill it's nearly impossible to tell when they're on they can be captured without LOTS of trial and error. Thankfully, [[BonusBoss unless you want to unlock the Hallowed Jhen Mohran fight]] or want any equipment that requires their drops, they're entirely optional.



* The Dalamadur, the FinalBoss of High-Rank in ''4'', is sadistically hard to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]). It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require [=HR8=], which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optional.

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* The Dalamadur, the FinalBoss of High-Rank in ''4'', is sadistically hard to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]). It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's also the final boss of High-Rank, High-Rank in ''4 Ultimate'', it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require [=HR8=], which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optional.
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Dalamadur is quite hard to solo, but far from impossible.


* The Dalamadur, the FinalBoss of High-Rank in ''4'', is nearly impossible to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]). It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require [=HR8=], which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optional.

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* The Dalamadur, the FinalBoss of High-Rank in ''4'', is nearly impossible sadistically hard to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]). It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require [=HR8=], which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optional.
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* Lagiacrus. In the water, it's a LightningBruiser that uses fast, powerful attacks with ginormous hitboxes while the iffy water controls make fighting it even more of a chore. Dodging its attacks is hit-and-miss, and its spinning tackle is more likely than not to hit you anyways, if you even dodge ''away'' from it. Its long and thin body is hard to hit consistently. It can inflict Thunderblight, which reduces the number of successive hits it takes to stun you, and Waterblight, which reduces stamina regen. Then it charges up and TurnsRed, where it can use its fast-hitting electrified tackle twice in a row on top of even more powerful attacks. Thankfully, it's far easier to fight once it goes on land, but that rarely lasts long. It's saying something that even its subspecies is considered ''easier'' than standard Lagiacrus due to fighting entirely on land, even with its more powerful traits. It doesn't help that Lagiacrus's weakness is Fire, but few fire weapons are available at that point; most fire weapons for the majority of weapon types require parts from Rathalos, which is unlocked ''after'' defeating Lagiacrus and is also on this page. Don't think it's any easier in ''Generations'' due to the lack of water combat; this version shoots gigantic, explosive thunder balls and follows up a roar with a nigh-undodgable thunder pillar. Mercifully, you have more fire weapons by then.

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Bad idea


* In ''4'', ''any'' monster infected by the [[TheVirus Frenzy Virus]] becomes one, even for those monsters which you've been familiar with, due to their hyper-aggressiveness and ability to inflict Frenzy Virus. And that's before going to the new monsters in ''4''.
** ''4 Ultimate'' [[UpToEleven cranks it up a notch]] with '''Apex''' Monsters. Monsters in this state will [[NoSell negate]] all traps, elemental damage, and status effects. In addition, different parts of the monster will be hardened to a point that ''all melee attacks will be deflected'', including attacks that are normally immune to being deflected, and even the Fencing skill! This can be a major pain in the ass for players who only play online, as the items needed to temporarily change them back to normal, the Wystones, aren't acquired until late into the postgame single player storyline. What's more, the Wystone that prevents attack deflections against Apex monsters, the Drive Wystone, can only be obtained after completing a series of single player High rank ''and'' multiplayer G-rank quests from the Professor.

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* In ''4'', ''any'' monster infected by the [[TheVirus Frenzy Virus]] becomes one, even for those monsters which you've been familiar with, due to their hyper-aggressiveness and ability to inflict Frenzy Virus. And that's before going to the new monsters in ''4''.
**
''4''. ''4 Ultimate'' [[UpToEleven cranks it up a notch]] with '''Apex''' Monsters. Monsters in this state will [[NoSell negate]] all traps, elemental damage, and status effects. In addition, different parts of the monster will be hardened to a point that ''all melee attacks will be deflected'', including attacks that are normally immune to being deflected, and even the Fencing skill! This can be a major pain in the ass for players who only play online, as the items needed to temporarily change them back to normal, the Wystones, aren't acquired until late into the postgame single player storyline. What's more, the Wystone that prevents attack deflections against Apex monsters, the Drive Wystone, can only be obtained after completing a series of single player High rank ''and'' multiplayer G-rank quests from the Professor.



* For those who [[TakeThatScrappy caught Plesioth with the Fishing Machine]] in ''4U'' and had a good laugh, facing Cephadrome in the same game might deliver [[{{Understatement}} quite a bit of a shock]]. Not only was he given a few of Nibelsnarf's moves to buff up his offensive capabilities, he also retains his scaled down version of the [[ThatOneAttack legendary]] [[HitboxDissonance Plessy hipcheck]]. And yes, that means [[ViolationOfCommonSense he can hit you from the right side even if you're on his left]]. No wonder he's also known as the [[FanNickname Desert Plesioth]]. It also tends to "swim" on the sand for a long time. Touching its fins while it's "swimming" will cause Paralysis status, and if the paralysis connects, it will usually do a flying tackle right after which does massive damage. And to top it all off? One of the required quests for getting a G-2 license involves ''hunting two of them at the same time''. Good luck.

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* For those who [[TakeThatScrappy caught Plesioth with the Fishing Machine]] in ''4U'' and had a good laugh, facing Cephadrome in the same game might deliver [[{{Understatement}} quite a bit of a shock]].major shock. Not only was he given a few of Nibelsnarf's moves to buff up his offensive capabilities, he also retains his scaled down version of the [[ThatOneAttack legendary]] [[HitboxDissonance Plessy hipcheck]]. And yes, that means [[ViolationOfCommonSense he can hit you from the right side even if you're on his left]]. No wonder he's also known as the [[FanNickname Desert Plesioth]]. It also tends to "swim" on the sand for a long time. Touching its fins while it's "swimming" will cause Paralysis status, and if the paralysis connects, it will usually do a flying tackle right after which does massive damage. And to top it all off? One of the required quests for getting a G-2 license involves ''hunting two of them at the same time''. Good luck.



* Hyper Monsters crank the difficulty UpToEleven. While hitting a hyper part charges your Hunter Arts more quickly, those same parts can launch faster or much more powerful attacks than before. Not only do Hyper Monsters get enraged ''[[HairTriggerTemper very easily]]'', they never get exhausted, meaning you might as well be fighting a monster that's permanently enraged. As if that wasn't enough, even attacks from a non-Hyper part do more damage than before, and the monster has much more health than it usually does.
** Hyper Zinogre is even more brutal than the regular Zinogre, thanks to an insane boost in power, greatly improved jumping ability, and enhancements that turns several of its less dangerous moves into Those One Attacks. Hyper Zinogre has an annoying habit of jumping behind you or out of sight so it can attack you from your blind spots. The bolts of lightning it summons when it's enraged are larger and cover more ground than before, and if its head is glowing, its normally easy to avoid thunder balls become massive spheres that are as big as Zinogre itself.

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* Hyper Monsters crank the difficulty UpToEleven. While hitting a hyper part charges your Hunter Arts more quickly, those same parts can launch faster or much more powerful attacks than before. Not only do Hyper Monsters get enraged ''[[HairTriggerTemper very easily]]'', they never get exhausted, meaning you might as well be fighting a monster that's permanently enraged. As if that wasn't enough, even attacks from a non-Hyper part do more damage than before, and the monster has much more health than it usually does.
**
does. Hyper Zinogre is a notable example for being even more brutal than the regular Zinogre, thanks to an insane boost in power, greatly improved jumping ability, and enhancements that turns several of its less dangerous moves into Those One Attacks. Hyper Zinogre has an annoying habit of jumping behind you or out of sight so it can attack you from your blind spots. The bolts of lightning it summons when it's enraged are larger and cover more ground than before, and if its head is glowing, its normally easy to avoid thunder balls become massive spheres that are as big as Zinogre itself.
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** Hyper Zinogre is even more brutal than the regular Zinogre, thanks to an insane boost in power, greatly improved jumping ability, and enhancements that turns several of its less dangerous moves into Those One Attacks. Hyper Zinogre has an annoying habit of jumping behind you or out of sight so it can attack you from your blind spots. The bolts of lightning it summons when it's enraged are larger and cover more ground than before, and if its head is glowing, its normally easy to avoid thunder balls become gigantic balls that are as big as Zinogre itself.

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** Hyper Zinogre is even more brutal than the regular Zinogre, thanks to an insane boost in power, greatly improved jumping ability, and enhancements that turns several of its less dangerous moves into Those One Attacks. Hyper Zinogre has an annoying habit of jumping behind you or out of sight so it can attack you from your blind spots. The bolts of lightning it summons when it's enraged are larger and cover more ground than before, and if its head is glowing, its normally easy to avoid thunder balls become gigantic balls massive spheres that are as big as Zinogre itself.

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* Hyper Zinogre is even more brutal than the regular Zinogre, thanks to an insane boost in power, greatly improved jumping ability, and enhancements that turns several of its less dangerous moves into Those One Attacks. Hyper Zinogre has an annoying habit of jumping behind you or out of sight so it can attack you from your blind spots. The bolts of lightning it summons when it's enraged are larger and cover more ground than before, and if its head is glowing, its normally easy to avoid thunder balls become gigantic balls that are as big as Zinogre itself.

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* Hyper Monsters crank the difficulty UpToEleven. While hitting a hyper part charges your Hunter Arts more quickly, those same parts can launch faster or much more powerful attacks than before. Not only do Hyper Monsters get enraged ''[[HairTriggerTemper very easily]]'', they never get exhausted, meaning you might as well be fighting a monster that's permanently enraged. As if that wasn't enough, even attacks from a non-Hyper part do more damage than before, and the monster has much more health than it usually does.
**
Hyper Zinogre is even more brutal than the regular Zinogre, thanks to an insane boost in power, greatly improved jumping ability, and enhancements that turns several of its less dangerous moves into Those One Attacks. Hyper Zinogre has an annoying habit of jumping behind you or out of sight so it can attack you from your blind spots. The bolts of lightning it summons when it's enraged are larger and cover more ground than before, and if its head is glowing, its normally easy to avoid thunder balls become gigantic balls that are as big as Zinogre itself.
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* Hyper Zinogre is even more brutal than the regular Zinogre, thanks to an insane boost in power, greatly improved jumping ability, and enhancements that turns several of its less dangerous moves into Those One Attacks. Hyper Zinogre has an annoying habit of jumping behind you or out of sight so it can attack you from your blind spots. The bolts of lightning it summons when it's enraged are larger and cover more ground than before, and if its head is glowing, its normally easy to avoid thunder balls become gigantic balls that are as big as Zinogre itself.
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Narga is far from being a "souped-up Tigrex". It certainly is a lot more agile, but has less hitbox dissonance than Rex does.


* The Nargacuga, a souped-up Tigrex ''who can shoot tail spikes''. Or worse, a Tail Slam that can send you back to the camp in one hit. Green Narga from ''Portable 3rd'' is able to do the Tail Slam TWICE in a row. Its spikes will also paralyze you. And ''3 Ultimate'' has a rare species of Nargacuga, which can turn ''invisible'' during the fight, and its spikes are poisonous ''and'' can shoot them ''anytime'' after it uses its tail for an attack. And as if that wasn't bad enough, it's able to unfurl its tail spikes at will instead of needing to be in rage mode to do so.

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* The Nargacuga, a souped-up Tigrex Tigrex's much more nimble relative ''who can shoot tail spikes''. Or worse, a Tail Slam that can send you back to the camp in one hit. Green Narga from ''Portable 3rd'' is able to do the Tail Slam TWICE in a row. Its spikes will also paralyze you. And ''3 Ultimate'' has a rare species of Nargacuga, which can turn ''invisible'' during the fight, and its spikes are poisonous ''and'' can shoot them ''anytime'' after it uses its tail for an attack. And as if that wasn't bad enough, it's able to unfurl its tail spikes at will instead of needing to be in rage mode to do so.
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-> ''[[https://www.youtube.com/watch?v=9DQ3_3sS6PI You've fainted.]] \\

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-> ''[[https://www.youtube.com/watch?v=9DQ3_3sS6PI com/watch?v=UNtBVszm8Ds You've fainted.]] \\
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* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[http://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[http://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreaded Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

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* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[http://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[http://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreaded [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''
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* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[http://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[http://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; Level 140 Apex Rajangs causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

to:

* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[http://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[http://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreaded Level 140 Apex Rajangs Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''
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Oops.


* [[DoesThisRemindYouOfAnything Khezu]]. It lulls you into a false sense of security with it's slow movements and easily telegraphed attack patterns, but it's got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally ''do'' get its health low, it busts out the most devastating [[TurnsRed enraged mode]] you've seen up to this point, utilizing a new lightning charge attack that can easily OneHitKO you and its attacks become ''much'' more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.

to:

* [[DoesThisRemindYouOfAnything Khezu]]. It lulls you into a false sense of security with it's its slow movements and easily telegraphed attack patterns, but it's got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally ''do'' get its health low, it busts out the most devastating [[TurnsRed enraged mode]] you've seen up to this point, utilizing a new lightning charge attack that can easily OneHitKO you and its attacks become ''much'' more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.
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* [[DoesThisRemindYouOfAnything Khezu]]. It lulls you into a false sense of security with its slow movements and easily telegraphed attack patterns, but its got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally ''do'' get its health low, it busts out the most devastating [[TurnsRed enraged mode]] you've seen up to this point, utilizing a new lightning charge attack that can easily OneHitKO you and its attacks become ''much'' more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.

to:

* [[DoesThisRemindYouOfAnything Khezu]]. It lulls you into a false sense of security with its it's slow movements and easily telegraphed attack patterns, but its it's got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally ''do'' get its health low, it busts out the most devastating [[TurnsRed enraged mode]] you've seen up to this point, utilizing a new lightning charge attack that can easily OneHitKO you and its attacks become ''much'' more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.
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From the main page: "Please don't add anything that amounts to telling the player what they should do to win, as it could result in natter."


** However if one or more people bring along insect glaives to spam jump attacks, Gravios becomes laughably easy. The giant rock wyvern is ridiculously weak to rides, and once a few are complete, its armor breaks and several of its attacks become a non-issue.
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** However if one or more people bring along insect glaives to spam jump attacks, Gravios becomes laughably easy. The giant rock wyvern is ridiculously weak to rides, and once a few are complete, its armor breaks and several of its attacks become a non-issue.
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[[folder: Fourth Generation (''Monster Hunter 4'' - ''Monster Hunter X'')]]

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[[folder: Fourth Generation (''Monster Hunter 4'' - ''Monster Hunter X'')]]Generations'')]]



* Dinovaldo stands out among the relatively weak monsters of MHX due to his extremely long range and many different attacks. People hoping to run circles around him like with Gamuto, Raizex and Tamamitsune are in for a rude awakening as his massive tail can hit from any direction, and the tells for each one are very hard to distinguish from one another. To catch you off guard he also has a slow spin attack and a lightning-fast double bite, and his attacks tend to move him around a lot which makes it unreasonably difficult to target specific parts. However, the real danger appears when he sharpens his tail which makes all of his attacks inflict Fireblight and he gains an explosive projectile which sticks to the ground and can trap you into inescapable situations. One unique move in particular has him strafing to the side while firing a projectile at you, making proper positioning all but impossible to maintain.

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* Dinovaldo Glavenus stands out among the relatively weak monsters of MHX due to his its extremely long range and many different attacks. People hoping to run circles around him it like with Gamuto, Raizex Gammoth, Astalos, and Tamamitsune Mizutsune are in for a rude awakening as his its massive tail can hit from any direction, and the tells for each one are very hard to distinguish from one another. To catch you off guard he it also has a slow spin attack and a lightning-fast double bite, and his its attacks tend to move him it around a lot which makes it unreasonably difficult to target specific parts. However, the real danger appears when he it sharpens his its tail which makes all of his its attacks inflict Fireblight and he it gains an explosive projectile which sticks to the ground and can trap you into inescapable situations. One unique move in particular has him it strafing to the side while firing a projectile at you, making proper positioning all but impossible to maintain.
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A decent Gunner can pretty much solo a Gravios without any trouble


* Gravios is a GoddamnedBoss on Low Rank, but High Rank and up it becomes this, due to having a heat gas attack that it often uses after firing its heat beam, which prevents players from just easily punishing the attack without worrying about Fireblight. And like before, its skin is tougher than nails, necessitating a high-Sharpness weapon with a good overhead attack to damage its comparatively soft belly consistently without bouncing off, or a squad of Gunners ([[ScrappyWeapon a solo Gunner isn't going to cut it]]).

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* Gravios is a GoddamnedBoss on Low Rank, but High Rank and up it becomes this, due to having a heat gas attack that it often uses after firing its heat beam, which prevents players from just easily punishing the attack without worrying about Fireblight. And like before, its skin is tougher than nails, necessitating a high-Sharpness weapon with a good overhead attack to damage its comparatively soft belly consistently without bouncing off, or a squad of Gunners ([[ScrappyWeapon a solo Gunner isn't going to cut it]]).off.
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-> ''You've fainted. \\

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-> ''You've fainted. ''[[https://www.youtube.com/watch?v=9DQ3_3sS6PI You've fainted.]] \\



[[GameOver Quest]] [[https://www.youtube.com/watch?v=9DQ3_3sS6PI failed...]]''

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[[GameOver Quest]] [[https://www.youtube.com/watch?v=9DQ3_3sS6PI Quest failed...]]''
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[[GameOver Quest failed...]]''

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[[GameOver Quest Quest]] [[https://www.youtube.com/watch?v=9DQ3_3sS6PI failed...]]''
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As a series of NintendoHard {{Boss Game}}s, this is quite expected.

to:

As a series of NintendoHard {{Boss Game}}s, this is quite expected. Prepare to [[GameOver triple-cart]] against many of these monsters.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/questfailed.png]]
[[caption-width-right:250:The ''de facto'' icon for these monsters.]]
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* The Dalamadur, the FinalBoss of High-Rank in ''4'', is nearly impossible to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]. It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require HR8, which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optionally.

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* The Dalamadur, the FinalBoss of High-Rank in ''4'', is nearly impossible to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]].comparison]]). It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require HR8, [=HR8=], which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optionally.optional.

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----
-> ''You've fainted. \\
Reward decreased by 1500z. \\
Reward decreased to 0z. \\
No continues remaining. \\
[[GameOver Quest failed...]]''
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** Tri's incarnation of [[DeathFromAbove Rathalos]] (which has been turned from a nonissue in ''Unite'' into a genuine ThatOneBoss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and [[LightningBruiser Barioth]], who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to ''[[BlowYouAway spit twisters at you]]''. Twisters that ''[[KillItWithIce freeze you solid]]''. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.

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** * Tri's incarnation of [[DeathFromAbove Rathalos]] (which has been turned from a nonissue in ''Unite'' into a genuine ThatOneBoss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and [[LightningBruiser Barioth]], who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to ''[[BlowYouAway spit twisters at you]]''. Twisters that ''[[KillItWithIce freeze you solid]]''. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.
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[[folder: Fourth Generation (''Monster Hunter 4'' - ''Monster Hunter X'')

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[[folder: Fourth Generation (''Monster Hunter 4'' - ''Monster Hunter X'')X'')]]

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As a series of NintendoHard {{Boss Game}}s, this is quite expected. Some examples:

to:

As a series of NintendoHard {{Boss Game}}s, this is quite expected. Some examples:
Examples are sorted by debut appearance.



[[foldercontrol]]
[[folder: First to Second Generation (''Monster Hunter'' - ''Monster Hunter: Freedom Unite'']]



** Tri has [[DeathFromAbove Rathalos]] (which has been turned from a nonissue in ''Unite'' into a genuine ThatOneBoss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and [[LightningBruiser Barioth]], who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to ''[[BlowYouAway spit twisters at you]]''. Twisters that ''[[KillItWithIce freeze you solid]]''. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.



[[/folder]]

[[folder: Third Generation (''Monster Hunter Tri'' - ''Monster Hunter 3 Ultimate/G'')]]
** Tri's incarnation of [[DeathFromAbove Rathalos]] (which has been turned from a nonissue in ''Unite'' into a genuine ThatOneBoss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and [[LightningBruiser Barioth]], who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to ''[[BlowYouAway spit twisters at you]]''. Twisters that ''[[KillItWithIce freeze you solid]]''. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.



[[/folder]]

[[folder: Fourth Generation (''Monster Hunter 4'' - ''Monster Hunter X'')



* Coming forth from the [[NoExportForYou currently Japan-exclusive]] Monster Hunter Frontier is the final boss of Monster Hunter G Genuine's first update, Disufiroa. Armed with several AOE attacks, multiple OHKO moves, and not one, but TWO [[TurnRed states of rage]], in addition to a strict 25 minute time limit, this monster is nigh unkillable if the players aren't prepared for him. [[FromBadToWorse And he gets stronger the more you fight him!]]

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[[/folder]]

[[folder:Frontier Series]]
* Coming forth from the [[NoExportForYou currently Japan-exclusive]] Monster Hunter Frontier is the final boss of Monster Hunter G Genuine's first update, Disufiroa. Armed with several AOE attacks, multiple OHKO moves, and not one, but TWO [[TurnRed states of rage]], in addition to a strict 25 minute time limit, this monster is nigh unkillable if the players aren't prepared for him. [[FromBadToWorse And he gets stronger the more you fight him!]]him!]]
[[/folder]]

----
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** The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is basically an even faster and stronger version of the original. The Molten Tigrex in ''4'' is basically a Tigrex on steroids: not only is it about 50% larger, it's crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is basically a death sentence.
** The Nargacuga, a souped-up Tigrex ''who can shoot tail spikes''. Or worse, a Tail Slam that can send you back to the camp in one hit. Green Narga from ''Portable 3rd'' is able to do the Tail Slam TWICE in a row. Its spikes will also paralyze you. And ''3 Ultimate'' has a rare species of Nargacuga, which can turn ''invisible'' during the fight, and its spikes are poisonous ''and'' can shoot them ''anytime'' after it uses its tail for an attack. And as if that wasn't bad enough, it's able to unfurl its tail spikes at will instead of needing to be in rage mode to do so.
** [[DoesThisRemindYouOfAnything Khezu]]. It lulls you into a false sense of security with its slow movements and easily telegraphed attack patterns, but its got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally ''do'' get its health low, it busts out the most devastating [[TurnsRed enraged mode]] you've seen up to this point, utilizing a new lightning charge attack that can easily OneHitKO you and its attacks become ''much'' more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.
** [[TheComputerIsACheatingBastard Plesioth]]. [[HitboxDissonance How exactly can smashing with its RIGHT hip hit the player when he or she is on its left? Or how can it hit the player with its tail when it's ten feet in the air?]] Plesioth has managed to do both of these things and more. Luckily in ''3 Ultimate'' its hitbox issue was somewhat relieved, but it gains underwater combat prowess rivaling Lagiacrus.
** [[CowardlyBoss White Monoblos]]. Not the normal one. The White one. Why? It has more health than its cousin, and it runs away every 5 freaking minutes. Also, it hides in the ground every 10 seconds, rendering it invincible unless you carry the maximum number of Sonic Bombs, which is 10. And it's not enough. Best thing? With the best Sharpness you could afford at first, the only part you could attack properly was its tail and its horn... ''[[MadeOfPlasticine both of which snap off after only a few hits.]]'' White Monoblos was revamped in ''4 Ultimate'' to be a less annoying but still difficult boss. It's now encountered in G-rank, meaning you'll have a weapon that can attack it more easily by the time you fight it, and it digs far less than it used to. However, it can now use an aimed charge that's harder to avoid than the others, and it sometimes makes a U-turn during its charges. What's more, when it gets angry, it becomes just as fast as an enraged Diablos. Combined with its new attacks, this makes the White Monoblos a much more dangerous monster than it was before. Finally, like basic Monoblos, it's available only in single-player quests; no bringing along fellow Hunters for support for you!
** Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[http://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[http://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; Level 140 Apex Rajangs causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''
** The lesser mentioned One-Horned Diablos, aka [[DepartmentOfRedundancyDepartment Devil Diablos]]. It looks like any other Diablos, just slightly bigger and with a broken horn but it's actually a rank above what you're capable of fighting when you can first battle it, which means it hits ''a lot'' harder and has ''[[DamageSpongeBoss a lot]]'' more hp and, of course, the game doesn't give you any kind of warning as to what you're in for. You also get the usual items and only a slightly higher reward for defeating it.

to:

** * The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is basically an even faster and stronger version of the original. The Molten Tigrex in ''4'' is basically a Tigrex on steroids: not only is it about 50% larger, it's crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is basically a death sentence.
** * The Nargacuga, a souped-up Tigrex ''who can shoot tail spikes''. Or worse, a Tail Slam that can send you back to the camp in one hit. Green Narga from ''Portable 3rd'' is able to do the Tail Slam TWICE in a row. Its spikes will also paralyze you. And ''3 Ultimate'' has a rare species of Nargacuga, which can turn ''invisible'' during the fight, and its spikes are poisonous ''and'' can shoot them ''anytime'' after it uses its tail for an attack. And as if that wasn't bad enough, it's able to unfurl its tail spikes at will instead of needing to be in rage mode to do so.
** * [[DoesThisRemindYouOfAnything Khezu]]. It lulls you into a false sense of security with its slow movements and easily telegraphed attack patterns, but its got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally ''do'' get its health low, it busts out the most devastating [[TurnsRed enraged mode]] you've seen up to this point, utilizing a new lightning charge attack that can easily OneHitKO you and its attacks become ''much'' more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.
** * [[TheComputerIsACheatingBastard Plesioth]]. [[HitboxDissonance How exactly can smashing with its RIGHT hip hit the player when he or she is on its left? Or how can it hit the player with its tail when it's ten feet in the air?]] Plesioth has managed to do both of these things and more. Luckily in ''3 Ultimate'' its hitbox issue was somewhat relieved, but it gains underwater combat prowess rivaling Lagiacrus.
** * [[CowardlyBoss White Monoblos]]. Not the normal one. The White one. Why? It has more health than its cousin, and it runs away every 5 freaking minutes. Also, it hides in the ground every 10 seconds, rendering it invincible unless you carry the maximum number of Sonic Bombs, which is 10. And it's not enough. Best thing? With the best Sharpness you could afford at first, the only part you could attack properly was its tail and its horn... ''[[MadeOfPlasticine both of which snap off after only a few hits.]]'' White Monoblos was revamped in ''4 Ultimate'' to be a less annoying but still difficult boss. It's now encountered in G-rank, meaning you'll have a weapon that can attack it more easily by the time you fight it, and it digs far less than it used to. However, it can now use an aimed charge that's harder to avoid than the others, and it sometimes makes a U-turn during its charges. What's more, when it gets angry, it becomes just as fast as an enraged Diablos. Combined with its new attacks, this makes the White Monoblos a much more dangerous monster than it was before. Finally, like basic Monoblos, it's available only in single-player quests; no bringing along fellow Hunters for support for you!
** * Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[http://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[http://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; Level 140 Apex Rajangs causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''
** * The lesser mentioned One-Horned Diablos, aka [[DepartmentOfRedundancyDepartment Devil Diablos]]. It looks like any other Diablos, just slightly bigger and with a broken horn but it's actually a rank above what you're capable of fighting when you can first battle it, which means it hits ''a lot'' harder and has ''[[DamageSpongeBoss a lot]]'' more hp and, of course, the game doesn't give you any kind of warning as to what you're in for. You also get the usual items and only a slightly higher reward for defeating it.



** Chameleos. Probably the most ''irritating'' enemy in the series simply because it is ''invisible'' for maybe 90% of the time you fight it. Also, just like the Gypceros, it can steal items from you and you can't get them back, and it can do so ''at range'' with its tongue, and you likely won't see it coming since it'll probably be invisible when it does it. It also tends to go back into stealth within 10 seconds of bringing it out of stealth and, all in all, a huge pain in a the ass. He also received an overhaul in ''4U'': on the bright side, the amount of time it stays invisible has been heavily nerfed and it no longer attacks while cloaked, thus removing the need for Smoke Bombs. The bad part is that it was given a new move that is basically a ''teleport''[[note]]which can only be rendered ineffective by breaking its horn--which won't happen unless it gets to 30% health[[/note]], is much more aggressive than its previous incarnation with its blindingly quick rushing tongue lash, gains the ability to blanket its surroundings with persistent poison clouds and even rearrange them using gusts of wind from its wings (thus reducing the amount of safe spots from which to engage it) and receives a poison mist BreathWeapon that becomes a OneHitKill at higher ranks--which it uses both as a CounterAttack if you damage it enough, and as an area-effect super move in Rage Mode.
** Try to engage a high-rank Qurupeco. It can summon the Great Jaggi, or the Rathian. It can also summon ''[[NamesToRunAwayFromReallyFast Deviljho]]'', who is just as bad as he sounds. Many a Qurupeco quest has ended because it summoned G.I. Jho. And then in ''3 Ultimate'', there's a unique Deviljho roaming around in G-rank quests. And it's ''always in rage mode''. Want to run away from that? You HAVE to farm them because they contain a unique type of carve to make good stuff with.
** ''Portable 3rd'' introduces Zinogre, which looks easy in its normal state, until it starts to charge up 3 times. And it goes into Hyper Electrified mode. It is its rage mode which will not stop until you make it fall down, which means it can stay in this form much longer than others' rage mode. In this state its speed and power rockets to crazy levels, has attacks to make you more vulnerable to thunder-element attacks and fainting, and has a ridiculous hitbox for its attacks. And the paralyzing trap you were using all along is useless, as it's immune to that in that state, and at other times the trap WILL help it to charge up. Also, it can go into rage mode, while already in this mode. Which makes it a [[UpToEleven Double Rage Mode]]. ''3 Ultimate'' introduces a subspecies of Zinogre, which can rain down dragon-element thunderbolts while charging up, and is able to launch ''homing'' thunder balls at you. And they're fast.
** A new contender of ThatOneBoss arrives in 3 Ultimate: Brachydios, also known as "the most powerful package monster" ''throughout the series'' among fans and developers alike, which is saying something. It is very fast and agile and its arms are developed enough to throw punches that will leave what amounts to green napalm on you. Unless you rub this slime off by rolling, it will explode after a while or upon being hit by another slime-inducing attack for extra damage. Brachydios also uses a moveset very different from that of other Brute Wyverns, and [[InASingleBound its leap attacks are notoriously deadly]]. Once it goes berserk the slime on its body turns yellow and detonates ''on impact'', making it one of the most lethal rage modes in the series. Inexperienced hunters are actually advised to just ''[[ScrewThisImOuttaHere run away]]'' from an enraged Brachydios. And then ''4 Ultimate'' introduces a ''more powerful'' version of it. Of course, beating it will allow you to create new weapons endowed with the Slime status (see GameBreaker).
** Goldbeard Ceadeus, the Elder Dragon you have to slay to unlock G-rank quests in ''3 Ultimate''. The good news: You have 50 minutes instead of 30 or 35, unlike the original Ceadeus. The bad news: Note that the objective is to "slay", not "slay ''or repel''"; you ''must'' kill it within the time limit or you will get nothing. It also will not retain any damage for successive quests; it starts at full health every time, so you must kill it in one go, and [[DamageSpongeBoss it has the durability of a planet]]. While managable in a multiplayer hunt, doing this quest solo is nearly impossible if you don't have a weapon that can do damage fast enough or manage use of the ballista and Dragonator weapons effectively. If you're playing the 3DS version and don't have a Wii U or local hunting friends, prepare for a massive DifficultySpike.
** In G-rank missions, Gigginox gains the ability to lay egg sacs on its back. This happens very quickly and is impossible to stop. Unlike the other egg sacs, Giggi spawned from this one will immediately jump at hunters from the egg sac itself. These Giggi love to jump out while you're in the middle of an attack, and they'll still latch onto you even if you block them. A player with multiple Giggi leeching off of them will lose health very quickly, making slow weapons incapable of rolling a very poor choice in these fights. While the egg sac can be destroyed, that won't stop the Gigginox from laying another one, sometimes while it's on the ceiling. Even the developers seem to be aware of how difficult it is, as missions against a G-rank Gigginox are one of the few G-rank missions that take place in stable environments, so players at least don't have to worry about another boss monster making it even harder.
** The Silver Rathalos and Gold Rathian in Tri Ultimate. Both of these share most of the tricks already mentioned in their species' individual entries above. The catch? [[NighInvulnerable Both are nearly completely covered in nearly impenetrable armour.]] This means that, unless you're using the incredibly rare Fencing skill or have some means of bypassing attack deflections, almost every swing you take will leave you immobile and very, very vulnerable. To make matters worse, both utilize highly effective poison (applied by the Rathian on her backflips and the Rathalos on his claw strikes), which will quickly force you to burn through valuable resources in a hurry, if you survive that long. The base camp has no bed or storage chests, negating the Farcaster healing abuse available in the Alatreon and Dire Miralis fights, meaning that the only means of healing you can have is whatever healing items you can bring with you, unless you or someone in your group has a Hunting Horn with a healing song. Both also have incredibly high health, and will spam fireballs with high damage and a wide explosion radius. And if you want to try to capture them, only a Shock Trap will work since their arena's floor will render the Pitfall Trap unusable due to its hard texture; also, because the arena only has one zone, the monsters can't limp, meaning that without the Perception skill it's nearly impossible to tell when they're on they can be captured without LOTS of trial and error. Thankfully, [[BonusBoss unless you want to unlock the Hallowed Jhen Mohran fight]] or want any equipment that requires their drops, they're entirely optional.
** The powered-up Ivory Lagiacrus from the G-rank event quest "Cruel King of the Sea" in ''3 Ultimate''. It has ''[[DamageSpongeBoss a lot]]'' more health than the regular Ivory Lagiacrus, and its attacks are devastating; not only do they cover a wide range, they do massive amounts of damage. And guarding against the [[ThatOneAttack super discharge attack]] is a LuckBasedMission due to the bolts having random hitboxes; the bolts hit from all angles, which means that they can potentially hit you from behind, making your attempt at blocking them [[ShaggyDogStory pointless]]. Fortunately, beating it gives you the materials you need to make the [[InfinityPlusOneSword Lightning Blaze Gunlance]].
** In ''4'', ''any'' monster infected by the [[TheVirus Frenzy Virus]] becomes one, even for those monsters which you've been familiar with, due to their hyper-aggressiveness and ability to inflict Frenzy Virus. And that's before going to the new monsters in ''4''.

to:

** * Chameleos. Probably the most ''irritating'' enemy in the series simply because it is ''invisible'' for maybe 90% of the time you fight it. Also, just like the Gypceros, it can steal items from you and you can't get them back, and it can do so ''at range'' with its tongue, and you likely won't see it coming since it'll probably be invisible when it does it. It also tends to go back into stealth within 10 seconds of bringing it out of stealth and, all in all, a huge pain in a the ass. He also received an overhaul in ''4U'': on the bright side, the amount of time it stays invisible has been heavily nerfed and it no longer attacks while cloaked, thus removing the need for Smoke Bombs. The bad part is that it was given a new move that is basically a ''teleport''[[note]]which can only be rendered ineffective by breaking its horn--which won't happen unless it gets to 30% health[[/note]], is much more aggressive than its previous incarnation with its blindingly quick rushing tongue lash, gains the ability to blanket its surroundings with persistent poison clouds and even rearrange them using gusts of wind from its wings (thus reducing the amount of safe spots from which to engage it) and receives a poison mist BreathWeapon that becomes a OneHitKill at higher ranks--which it uses both as a CounterAttack if you damage it enough, and as an area-effect super move in Rage Mode.
** * Try to engage a high-rank Qurupeco. It can summon the Great Jaggi, or the Rathian. It can also summon ''[[NamesToRunAwayFromReallyFast Deviljho]]'', who is just as bad as he sounds. Many a Qurupeco quest has ended because it summoned G.I. Jho. And then in ''3 Ultimate'', there's a unique Deviljho roaming around in G-rank quests. And it's ''always in rage mode''. Want to run away from that? You HAVE to farm them because they contain a unique type of carve to make good stuff with.
** * ''Portable 3rd'' introduces Zinogre, which looks easy in its normal state, until it starts to charge up 3 times. And it goes into Hyper Electrified mode. It is its rage mode which will not stop until you make it fall down, which means it can stay in this form much longer than others' rage mode. In this state its speed and power rockets to crazy levels, has attacks to make you more vulnerable to thunder-element attacks and fainting, and has a ridiculous hitbox for its attacks. And the paralyzing trap you were using all along is useless, as it's immune to that in that state, and at other times the trap WILL help it to charge up. Also, it can go into rage mode, while already in this mode. Which makes it a [[UpToEleven Double Rage Mode]]. ''3 Ultimate'' introduces a subspecies of Zinogre, which can rain down dragon-element thunderbolts while charging up, and is able to launch ''homing'' thunder balls at you. And they're fast.
** * A new contender of ThatOneBoss arrives in 3 Ultimate: Brachydios, also known as "the most powerful package monster" ''throughout the series'' among fans and developers alike, which is saying something. It is very fast and agile and its arms are developed enough to throw punches that will leave what amounts to green napalm on you. Unless you rub this slime off by rolling, it will explode after a while or upon being hit by another slime-inducing attack for extra damage. Brachydios also uses a moveset very different from that of other Brute Wyverns, and [[InASingleBound its leap attacks are notoriously deadly]]. Once it goes berserk the slime on its body turns yellow and detonates ''on impact'', making it one of the most lethal rage modes in the series. Inexperienced hunters are actually advised to just ''[[ScrewThisImOuttaHere run away]]'' from an enraged Brachydios. And then ''4 Ultimate'' introduces a ''more powerful'' version of it. Of course, beating it will allow you to create new weapons endowed with the Slime status (see GameBreaker).
** * Goldbeard Ceadeus, the Elder Dragon you have to slay to unlock G-rank quests in ''3 Ultimate''. The good news: You have 50 minutes instead of 30 or 35, unlike the original Ceadeus. The bad news: Note that the objective is to "slay", not "slay ''or repel''"; you ''must'' kill it within the time limit or you will get nothing. It also will not retain any damage for successive quests; it starts at full health every time, so you must kill it in one go, and [[DamageSpongeBoss it has the durability of a planet]]. While managable in a multiplayer hunt, doing this quest solo is nearly impossible if you don't have a weapon that can do damage fast enough or manage use of the ballista and Dragonator weapons effectively. If you're playing the 3DS version and don't have a Wii U or local hunting friends, prepare for a massive DifficultySpike.
** * In G-rank missions, Gigginox gains the ability to lay egg sacs on its back. This happens very quickly and is impossible to stop. Unlike the other egg sacs, Giggi spawned from this one will immediately jump at hunters from the egg sac itself. These Giggi love to jump out while you're in the middle of an attack, and they'll still latch onto you even if you block them. A player with multiple Giggi leeching off of them will lose health very quickly, making slow weapons incapable of rolling a very poor choice in these fights. While the egg sac can be destroyed, that won't stop the Gigginox from laying another one, sometimes while it's on the ceiling. Even the developers seem to be aware of how difficult it is, as missions against a G-rank Gigginox are one of the few G-rank missions that take place in stable environments, so players at least don't have to worry about another boss monster making it even harder.
** * The Silver Rathalos and Gold Rathian in Tri Ultimate. Both of these share most of the tricks already mentioned in their species' individual entries above. The catch? [[NighInvulnerable Both are nearly completely covered in nearly impenetrable armour.]] This means that, unless you're using the incredibly rare Fencing skill or have some means of bypassing attack deflections, almost every swing you take will leave you immobile and very, very vulnerable. To make matters worse, both utilize highly effective poison (applied by the Rathian on her backflips and the Rathalos on his claw strikes), which will quickly force you to burn through valuable resources in a hurry, if you survive that long. The base camp has no bed or storage chests, negating the Farcaster healing abuse available in the Alatreon and Dire Miralis fights, meaning that the only means of healing you can have is whatever healing items you can bring with you, unless you or someone in your group has a Hunting Horn with a healing song. Both also have incredibly high health, and will spam fireballs with high damage and a wide explosion radius. And if you want to try to capture them, only a Shock Trap will work since their arena's floor will render the Pitfall Trap unusable due to its hard texture; also, because the arena only has one zone, the monsters can't limp, meaning that without the Perception skill it's nearly impossible to tell when they're on they can be captured without LOTS of trial and error. Thankfully, [[BonusBoss unless you want to unlock the Hallowed Jhen Mohran fight]] or want any equipment that requires their drops, they're entirely optional.
** * The powered-up Ivory Lagiacrus from the G-rank event quest "Cruel King of the Sea" in ''3 Ultimate''. It has ''[[DamageSpongeBoss a lot]]'' more health than the regular Ivory Lagiacrus, and its attacks are devastating; not only do they cover a wide range, they do massive amounts of damage. And guarding against the [[ThatOneAttack super discharge attack]] is a LuckBasedMission due to the bolts having random hitboxes; the bolts hit from all angles, which means that they can potentially hit you from behind, making your attempt at blocking them [[ShaggyDogStory pointless]]. Fortunately, beating it gives you the materials you need to make the [[InfinityPlusOneSword Lightning Blaze Gunlance]].
** * In ''4'', ''any'' monster infected by the [[TheVirus Frenzy Virus]] becomes one, even for those monsters which you've been familiar with, due to their hyper-aggressiveness and ability to inflict Frenzy Virus. And that's before going to the new monsters in ''4''.



** [[GiantSpider Nerscylla]], a [[LightningBruiser horrifying spider]] which spends 90% of the time swinging around, up and down the webs, making players very hard to catch up with its speed, let alone hitting it (especially when it hangs itself upside down). It can also get you poisoned or put you to sleep.
** Even for introductory monsters to the G-rank, [[ThreateningShark Tigerstripe Zamtrios]] in ''4 Ultimate'' is just too strong. It can now inflate its size ''at will'' (while reducing chances for hunters to attack it), then hop and roll around in an unbelieveably fast speed, massive damage included. Its normal state is also very fast. The worst? Most of the time you'll face it in a certain tight area in the desert.
** The first fight against [[spoiler:Gore Magala]] in ''4''. [[spoiler:You get to fight it, a wyvern-size monster, on the Arluq, a ship not unlike the Dragonship in shape and in size.]] It's also a story boss, which means you have to beat it in order to move on. However, the difficulty can be mitigated somewhat if you know that [[spoiler:[[ViolationOfCommonSense jumping off the ship]] takes you to a room with a bed and supplies.]]
** Did you like fighting Seregios? A certain Yukumo Event Quest pits you against one in the exact same situation as in the aforementioned quest, minus the "story boss" part. And as if the devs learned from players using the trick in the above quest, they put an (almost insurmountable) invisible wall around the boat.
** For those who [[TakeThatScrappy caught Plesioth with the Fishing Machine]] in ''4U'' and had a good laugh, facing Cephadrome in the same game might deliver [[{{Understatement}} quite a bit of a shock]]. Not only was he given a few of Nibelsnarf's moves to buff up his offensive capabilities, he also retains his scaled down version of the [[ThatOneAttack legendary]] [[HitboxDissonance Plessy hipcheck]]. And yes, that means [[ViolationOfCommonSense he can hit you from the right side even if you're on his left]]. No wonder he's also known as the [[FanNickname Desert Plesioth]]. It also tends to "swim" on the sand for a long time. Touching its fins while it's "swimming" will cause Paralysis status, and if the paralysis connects, it will usually do a flying tackle right after which does massive damage. And to top it all off? One of the required quests for getting a G-2 license involves ''hunting two of them at the same time''. Good luck.
** Gravios is a GoddamnedBoss on Low Rank, but High Rank and up it becomes this, due to having a heat gas attack that it often uses after firing its heat beam, which prevents players from just easily punishing the attack without worrying about Fireblight. And like before, its skin is tougher than nails, necessitating a high-Sharpness weapon with a good overhead attack to damage its comparatively soft belly consistently without bouncing off, or a squad of Gunners ([[ScrappyWeapon a solo Gunner isn't going to cut it]]).
** Purple Gypceros has several improvements that make it a royal pain in the ass, as if the standard "inflict more damage" fare wasn't enough. When enraged, it will ''constantly'' run around spamming poison all over the place. And not just any poison, this is "Severe" poison, indicated by three purple dots instead of two, a slightly more reddish hue, and most importantly, a higher rate of health drain than standard poison. It can also charge its flash attack ''while it's moving'', and if you don't expect this, you'll find yourself in dizzy status constantly and unexpectedly. In G-rank, it can charge up its flash attack, then store it so it can use it whenever it wants. It will [[PlayingPossum play dead]] ''twice'', and it does the first fake-out ''before'' it's down to capture-ready health, meaning that a player familiar with the original Gypceros but not this one may find themselves wasting traps and Tranq Bombs if they try to capture the Purple Gypceros on its first fake-out.[[note]]Thankfully, Purple Gypceros is not part of any capture quests, so you won't wedge yourself into an UnwinnableByDesign situation if you try to capture it at this time.[[/note]]
** The Dalamadur, the FinalBoss of High-Rank in ''4'', is nearly impossible to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]. It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require HR8, which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optionally.
** Dinovaldo stands out among the relatively weak monsters of MHX due to his extremely long range and many different attacks. People hoping to run circles around him like with Gamuto, Raizex and Tamamitsune are in for a rude awakening as his massive tail can hit from any direction, and the tells for each one are very hard to distinguish from one another. To catch you off guard he also has a slow spin attack and a lightning-fast double bite, and his attacks tend to move him around a lot which makes it unreasonably difficult to target specific parts. However, the real danger appears when he sharpens his tail which makes all of his attacks inflict Fireblight and he gains an explosive projectile which sticks to the ground and can trap you into inescapable situations. One unique move in particular has him strafing to the side while firing a projectile at you, making proper positioning all but impossible to maintain.
** Coming forth from the [[NoExportForYou currently Japan-exclusive]] Monster Hunter Frontier is the final boss of Monster Hunter G Genuine's first update, Disufiroa. Armed with several AOE attacks, multiple OHKO moves, and not one, but TWO [[TurnRed states of rage]], in addition to a strict 25 minute time limit, this monster is nigh unkillable if the players aren't prepared for him. [[FromBadToWorse And he gets stronger the more you fight him!]]

to:

** * [[GiantSpider Nerscylla]], a [[LightningBruiser horrifying spider]] which spends 90% of the time swinging around, up and down the webs, making players very hard to catch up with its speed, let alone hitting it (especially when it hangs itself upside down). It can also get you poisoned or put you to sleep.
** * Even for introductory monsters to the G-rank, [[ThreateningShark Tigerstripe Zamtrios]] in ''4 Ultimate'' is just too strong. It can now inflate its size ''at will'' (while reducing chances for hunters to attack it), then hop and roll around in an unbelieveably fast speed, massive damage included. Its normal state is also very fast. The worst? Most of the time you'll face it in a certain tight area in the desert.
** * The first fight against [[spoiler:Gore Magala]] in ''4''. [[spoiler:You get to fight it, a wyvern-size monster, on the Arluq, a ship not unlike the Dragonship in shape and in size.]] It's also a story boss, which means you have to beat it in order to move on. However, the difficulty can be mitigated somewhat if you know that [[spoiler:[[ViolationOfCommonSense jumping off the ship]] takes you to a room with a bed and supplies.]]
** * Did you like fighting Seregios? A certain Yukumo Event Quest pits you against one in the exact same situation as in the aforementioned quest, minus the "story boss" part. And as if the devs learned from players using the trick in the above quest, they put an (almost insurmountable) invisible wall around the boat.
** * For those who [[TakeThatScrappy caught Plesioth with the Fishing Machine]] in ''4U'' and had a good laugh, facing Cephadrome in the same game might deliver [[{{Understatement}} quite a bit of a shock]]. Not only was he given a few of Nibelsnarf's moves to buff up his offensive capabilities, he also retains his scaled down version of the [[ThatOneAttack legendary]] [[HitboxDissonance Plessy hipcheck]]. And yes, that means [[ViolationOfCommonSense he can hit you from the right side even if you're on his left]]. No wonder he's also known as the [[FanNickname Desert Plesioth]]. It also tends to "swim" on the sand for a long time. Touching its fins while it's "swimming" will cause Paralysis status, and if the paralysis connects, it will usually do a flying tackle right after which does massive damage. And to top it all off? One of the required quests for getting a G-2 license involves ''hunting two of them at the same time''. Good luck.
** * Gravios is a GoddamnedBoss on Low Rank, but High Rank and up it becomes this, due to having a heat gas attack that it often uses after firing its heat beam, which prevents players from just easily punishing the attack without worrying about Fireblight. And like before, its skin is tougher than nails, necessitating a high-Sharpness weapon with a good overhead attack to damage its comparatively soft belly consistently without bouncing off, or a squad of Gunners ([[ScrappyWeapon a solo Gunner isn't going to cut it]]).
** * Purple Gypceros has several improvements that make it a royal pain in the ass, as if the standard "inflict more damage" fare wasn't enough. When enraged, it will ''constantly'' run around spamming poison all over the place. And not just any poison, this is "Severe" poison, indicated by three purple dots instead of two, a slightly more reddish hue, and most importantly, a higher rate of health drain than standard poison. It can also charge its flash attack ''while it's moving'', and if you don't expect this, you'll find yourself in dizzy status constantly and unexpectedly. In G-rank, it can charge up its flash attack, then store it so it can use it whenever it wants. It will [[PlayingPossum play dead]] ''twice'', and it does the first fake-out ''before'' it's down to capture-ready health, meaning that a player familiar with the original Gypceros but not this one may find themselves wasting traps and Tranq Bombs if they try to capture the Purple Gypceros on its first fake-out.[[note]]Thankfully, Purple Gypceros is not part of any capture quests, so you won't wedge yourself into an UnwinnableByDesign situation if you try to capture it at this time.[[/note]]
** * The Dalamadur, the FinalBoss of High-Rank in ''4'', is nearly impossible to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]. It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require HR8, which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optionally.
** * Dinovaldo stands out among the relatively weak monsters of MHX due to his extremely long range and many different attacks. People hoping to run circles around him like with Gamuto, Raizex and Tamamitsune are in for a rude awakening as his massive tail can hit from any direction, and the tells for each one are very hard to distinguish from one another. To catch you off guard he also has a slow spin attack and a lightning-fast double bite, and his attacks tend to move him around a lot which makes it unreasonably difficult to target specific parts. However, the real danger appears when he sharpens his tail which makes all of his attacks inflict Fireblight and he gains an explosive projectile which sticks to the ground and can trap you into inescapable situations. One unique move in particular has him strafing to the side while firing a projectile at you, making proper positioning all but impossible to maintain.
** * Coming forth from the [[NoExportForYou currently Japan-exclusive]] Monster Hunter Frontier is the final boss of Monster Hunter G Genuine's first update, Disufiroa. Armed with several AOE attacks, multiple OHKO moves, and not one, but TWO [[TurnRed states of rage]], in addition to a strict 25 minute time limit, this monster is nigh unkillable if the players aren't prepared for him. [[FromBadToWorse And he gets stronger the more you fight him!]]
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Added DiffLines:

As a series of NintendoHard {{Boss Game}}s, this is quite expected. Some examples:
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** The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is basically an even faster and stronger version of the original. The Molten Tigrex in ''4'' is basically a Tigrex on steroids: not only is it about 50% larger, it's crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is basically a death sentence.
** The Nargacuga, a souped-up Tigrex ''who can shoot tail spikes''. Or worse, a Tail Slam that can send you back to the camp in one hit. Green Narga from ''Portable 3rd'' is able to do the Tail Slam TWICE in a row. Its spikes will also paralyze you. And ''3 Ultimate'' has a rare species of Nargacuga, which can turn ''invisible'' during the fight, and its spikes are poisonous ''and'' can shoot them ''anytime'' after it uses its tail for an attack. And as if that wasn't bad enough, it's able to unfurl its tail spikes at will instead of needing to be in rage mode to do so.
** [[DoesThisRemindYouOfAnything Khezu]]. It lulls you into a false sense of security with its slow movements and easily telegraphed attack patterns, but its got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unless your weapon's sharpness is in the green), and once you finally ''do'' get its health low, it busts out the most devastating [[TurnsRed enraged mode]] you've seen up to this point, utilizing a new lightning charge attack that can easily OneHitKO you and its attacks become ''much'' more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.
** [[TheComputerIsACheatingBastard Plesioth]]. [[HitboxDissonance How exactly can smashing with its RIGHT hip hit the player when he or she is on its left? Or how can it hit the player with its tail when it's ten feet in the air?]] Plesioth has managed to do both of these things and more. Luckily in ''3 Ultimate'' its hitbox issue was somewhat relieved, but it gains underwater combat prowess rivaling Lagiacrus.
** [[CowardlyBoss White Monoblos]]. Not the normal one. The White one. Why? It has more health than its cousin, and it runs away every 5 freaking minutes. Also, it hides in the ground every 10 seconds, rendering it invincible unless you carry the maximum number of Sonic Bombs, which is 10. And it's not enough. Best thing? With the best Sharpness you could afford at first, the only part you could attack properly was its tail and its horn... ''[[MadeOfPlasticine both of which snap off after only a few hits.]]'' White Monoblos was revamped in ''4 Ultimate'' to be a less annoying but still difficult boss. It's now encountered in G-rank, meaning you'll have a weapon that can attack it more easily by the time you fight it, and it digs far less than it used to. However, it can now use an aimed charge that's harder to avoid than the others, and it sometimes makes a U-turn during its charges. What's more, when it gets angry, it becomes just as fast as an enraged Diablos. Combined with its new attacks, this makes the White Monoblos a much more dangerous monster than it was before. Finally, like basic Monoblos, it's available only in single-player quests; no bringing along fellow Hunters for support for you!
** Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[http://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[http://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; Level 140 Apex Rajangs causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''
** The lesser mentioned One-Horned Diablos, aka [[DepartmentOfRedundancyDepartment Devil Diablos]]. It looks like any other Diablos, just slightly bigger and with a broken horn but it's actually a rank above what you're capable of fighting when you can first battle it, which means it hits ''a lot'' harder and has ''[[DamageSpongeBoss a lot]]'' more hp and, of course, the game doesn't give you any kind of warning as to what you're in for. You also get the usual items and only a slightly higher reward for defeating it.
** Tri has [[DeathFromAbove Rathalos]] (which has been turned from a nonissue in ''Unite'' into a genuine ThatOneBoss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and [[LightningBruiser Barioth]], who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to ''[[BlowYouAway spit twisters at you]]''. Twisters that ''[[KillItWithIce freeze you solid]]''. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.
** Chameleos. Probably the most ''irritating'' enemy in the series simply because it is ''invisible'' for maybe 90% of the time you fight it. Also, just like the Gypceros, it can steal items from you and you can't get them back, and it can do so ''at range'' with its tongue, and you likely won't see it coming since it'll probably be invisible when it does it. It also tends to go back into stealth within 10 seconds of bringing it out of stealth and, all in all, a huge pain in a the ass. He also received an overhaul in ''4U'': on the bright side, the amount of time it stays invisible has been heavily nerfed and it no longer attacks while cloaked, thus removing the need for Smoke Bombs. The bad part is that it was given a new move that is basically a ''teleport''[[note]]which can only be rendered ineffective by breaking its horn--which won't happen unless it gets to 30% health[[/note]], is much more aggressive than its previous incarnation with its blindingly quick rushing tongue lash, gains the ability to blanket its surroundings with persistent poison clouds and even rearrange them using gusts of wind from its wings (thus reducing the amount of safe spots from which to engage it) and receives a poison mist BreathWeapon that becomes a OneHitKill at higher ranks--which it uses both as a CounterAttack if you damage it enough, and as an area-effect super move in Rage Mode.
** Try to engage a high-rank Qurupeco. It can summon the Great Jaggi, or the Rathian. It can also summon ''[[NamesToRunAwayFromReallyFast Deviljho]]'', who is just as bad as he sounds. Many a Qurupeco quest has ended because it summoned G.I. Jho. And then in ''3 Ultimate'', there's a unique Deviljho roaming around in G-rank quests. And it's ''always in rage mode''. Want to run away from that? You HAVE to farm them because they contain a unique type of carve to make good stuff with.
** ''Portable 3rd'' introduces Zinogre, which looks easy in its normal state, until it starts to charge up 3 times. And it goes into Hyper Electrified mode. It is its rage mode which will not stop until you make it fall down, which means it can stay in this form much longer than others' rage mode. In this state its speed and power rockets to crazy levels, has attacks to make you more vulnerable to thunder-element attacks and fainting, and has a ridiculous hitbox for its attacks. And the paralyzing trap you were using all along is useless, as it's immune to that in that state, and at other times the trap WILL help it to charge up. Also, it can go into rage mode, while already in this mode. Which makes it a [[UpToEleven Double Rage Mode]]. ''3 Ultimate'' introduces a subspecies of Zinogre, which can rain down dragon-element thunderbolts while charging up, and is able to launch ''homing'' thunder balls at you. And they're fast.
** A new contender of ThatOneBoss arrives in 3 Ultimate: Brachydios, also known as "the most powerful package monster" ''throughout the series'' among fans and developers alike, which is saying something. It is very fast and agile and its arms are developed enough to throw punches that will leave what amounts to green napalm on you. Unless you rub this slime off by rolling, it will explode after a while or upon being hit by another slime-inducing attack for extra damage. Brachydios also uses a moveset very different from that of other Brute Wyverns, and [[InASingleBound its leap attacks are notoriously deadly]]. Once it goes berserk the slime on its body turns yellow and detonates ''on impact'', making it one of the most lethal rage modes in the series. Inexperienced hunters are actually advised to just ''[[ScrewThisImOuttaHere run away]]'' from an enraged Brachydios. And then ''4 Ultimate'' introduces a ''more powerful'' version of it. Of course, beating it will allow you to create new weapons endowed with the Slime status (see GameBreaker).
** Goldbeard Ceadeus, the Elder Dragon you have to slay to unlock G-rank quests in ''3 Ultimate''. The good news: You have 50 minutes instead of 30 or 35, unlike the original Ceadeus. The bad news: Note that the objective is to "slay", not "slay ''or repel''"; you ''must'' kill it within the time limit or you will get nothing. It also will not retain any damage for successive quests; it starts at full health every time, so you must kill it in one go, and [[DamageSpongeBoss it has the durability of a planet]]. While managable in a multiplayer hunt, doing this quest solo is nearly impossible if you don't have a weapon that can do damage fast enough or manage use of the ballista and Dragonator weapons effectively. If you're playing the 3DS version and don't have a Wii U or local hunting friends, prepare for a massive DifficultySpike.
** In G-rank missions, Gigginox gains the ability to lay egg sacs on its back. This happens very quickly and is impossible to stop. Unlike the other egg sacs, Giggi spawned from this one will immediately jump at hunters from the egg sac itself. These Giggi love to jump out while you're in the middle of an attack, and they'll still latch onto you even if you block them. A player with multiple Giggi leeching off of them will lose health very quickly, making slow weapons incapable of rolling a very poor choice in these fights. While the egg sac can be destroyed, that won't stop the Gigginox from laying another one, sometimes while it's on the ceiling. Even the developers seem to be aware of how difficult it is, as missions against a G-rank Gigginox are one of the few G-rank missions that take place in stable environments, so players at least don't have to worry about another boss monster making it even harder.
** The Silver Rathalos and Gold Rathian in Tri Ultimate. Both of these share most of the tricks already mentioned in their species' individual entries above. The catch? [[NighInvulnerable Both are nearly completely covered in nearly impenetrable armour.]] This means that, unless you're using the incredibly rare Fencing skill or have some means of bypassing attack deflections, almost every swing you take will leave you immobile and very, very vulnerable. To make matters worse, both utilize highly effective poison (applied by the Rathian on her backflips and the Rathalos on his claw strikes), which will quickly force you to burn through valuable resources in a hurry, if you survive that long. The base camp has no bed or storage chests, negating the Farcaster healing abuse available in the Alatreon and Dire Miralis fights, meaning that the only means of healing you can have is whatever healing items you can bring with you, unless you or someone in your group has a Hunting Horn with a healing song. Both also have incredibly high health, and will spam fireballs with high damage and a wide explosion radius. And if you want to try to capture them, only a Shock Trap will work since their arena's floor will render the Pitfall Trap unusable due to its hard texture; also, because the arena only has one zone, the monsters can't limp, meaning that without the Perception skill it's nearly impossible to tell when they're on they can be captured without LOTS of trial and error. Thankfully, [[BonusBoss unless you want to unlock the Hallowed Jhen Mohran fight]] or want any equipment that requires their drops, they're entirely optional.
** The powered-up Ivory Lagiacrus from the G-rank event quest "Cruel King of the Sea" in ''3 Ultimate''. It has ''[[DamageSpongeBoss a lot]]'' more health than the regular Ivory Lagiacrus, and its attacks are devastating; not only do they cover a wide range, they do massive amounts of damage. And guarding against the [[ThatOneAttack super discharge attack]] is a LuckBasedMission due to the bolts having random hitboxes; the bolts hit from all angles, which means that they can potentially hit you from behind, making your attempt at blocking them [[ShaggyDogStory pointless]]. Fortunately, beating it gives you the materials you need to make the [[InfinityPlusOneSword Lightning Blaze Gunlance]].
** In ''4'', ''any'' monster infected by the [[TheVirus Frenzy Virus]] becomes one, even for those monsters which you've been familiar with, due to their hyper-aggressiveness and ability to inflict Frenzy Virus. And that's before going to the new monsters in ''4''.
** ''4 Ultimate'' [[UpToEleven cranks it up a notch]] with '''Apex''' Monsters. Monsters in this state will [[NoSell negate]] all traps, elemental damage, and status effects. In addition, different parts of the monster will be hardened to a point that ''all melee attacks will be deflected'', including attacks that are normally immune to being deflected, and even the Fencing skill! This can be a major pain in the ass for players who only play online, as the items needed to temporarily change them back to normal, the Wystones, aren't acquired until late into the postgame single player storyline. What's more, the Wystone that prevents attack deflections against Apex monsters, the Drive Wystone, can only be obtained after completing a series of single player High rank ''and'' multiplayer G-rank quests from the Professor.
** [[GiantSpider Nerscylla]], a [[LightningBruiser horrifying spider]] which spends 90% of the time swinging around, up and down the webs, making players very hard to catch up with its speed, let alone hitting it (especially when it hangs itself upside down). It can also get you poisoned or put you to sleep.
** Even for introductory monsters to the G-rank, [[ThreateningShark Tigerstripe Zamtrios]] in ''4 Ultimate'' is just too strong. It can now inflate its size ''at will'' (while reducing chances for hunters to attack it), then hop and roll around in an unbelieveably fast speed, massive damage included. Its normal state is also very fast. The worst? Most of the time you'll face it in a certain tight area in the desert.
** The first fight against [[spoiler:Gore Magala]] in ''4''. [[spoiler:You get to fight it, a wyvern-size monster, on the Arluq, a ship not unlike the Dragonship in shape and in size.]] It's also a story boss, which means you have to beat it in order to move on. However, the difficulty can be mitigated somewhat if you know that [[spoiler:[[ViolationOfCommonSense jumping off the ship]] takes you to a room with a bed and supplies.]]
** Did you like fighting Seregios? A certain Yukumo Event Quest pits you against one in the exact same situation as in the aforementioned quest, minus the "story boss" part. And as if the devs learned from players using the trick in the above quest, they put an (almost insurmountable) invisible wall around the boat.
** For those who [[TakeThatScrappy caught Plesioth with the Fishing Machine]] in ''4U'' and had a good laugh, facing Cephadrome in the same game might deliver [[{{Understatement}} quite a bit of a shock]]. Not only was he given a few of Nibelsnarf's moves to buff up his offensive capabilities, he also retains his scaled down version of the [[ThatOneAttack legendary]] [[HitboxDissonance Plessy hipcheck]]. And yes, that means [[ViolationOfCommonSense he can hit you from the right side even if you're on his left]]. No wonder he's also known as the [[FanNickname Desert Plesioth]]. It also tends to "swim" on the sand for a long time. Touching its fins while it's "swimming" will cause Paralysis status, and if the paralysis connects, it will usually do a flying tackle right after which does massive damage. And to top it all off? One of the required quests for getting a G-2 license involves ''hunting two of them at the same time''. Good luck.
** Gravios is a GoddamnedBoss on Low Rank, but High Rank and up it becomes this, due to having a heat gas attack that it often uses after firing its heat beam, which prevents players from just easily punishing the attack without worrying about Fireblight. And like before, its skin is tougher than nails, necessitating a high-Sharpness weapon with a good overhead attack to damage its comparatively soft belly consistently without bouncing off, or a squad of Gunners ([[ScrappyWeapon a solo Gunner isn't going to cut it]]).
** Purple Gypceros has several improvements that make it a royal pain in the ass, as if the standard "inflict more damage" fare wasn't enough. When enraged, it will ''constantly'' run around spamming poison all over the place. And not just any poison, this is "Severe" poison, indicated by three purple dots instead of two, a slightly more reddish hue, and most importantly, a higher rate of health drain than standard poison. It can also charge its flash attack ''while it's moving'', and if you don't expect this, you'll find yourself in dizzy status constantly and unexpectedly. In G-rank, it can charge up its flash attack, then store it so it can use it whenever it wants. It will [[PlayingPossum play dead]] ''twice'', and it does the first fake-out ''before'' it's down to capture-ready health, meaning that a player familiar with the original Gypceros but not this one may find themselves wasting traps and Tranq Bombs if they try to capture the Purple Gypceros on its first fake-out.[[note]]Thankfully, Purple Gypceros is not part of any capture quests, so you won't wedge yourself into an UnwinnableByDesign situation if you try to capture it at this time.[[/note]]
** The Dalamadur, the FinalBoss of High-Rank in ''4'', is nearly impossible to solo. Not because of its attack power, not because of being on the receiving end of HitboxDissonance, heck, not even because [[ThatOneLevel the arena you fight it in is huge and full of hills and cliffs that are a real chore to navigate]], but because it's one of the beefiest [[DamageSpongeBoss damage sponges]] in a series that prides itself on [[MarathonBoss long boss fights]] (to the point where it [[UpToEleven makes the Goldbeard Ceadeus look frail in comparison]]. It only has a few attacks, most of which are highly telegraphed, but the real threat is the time limit. It moves around a lot, with most of its weak points often resting near the top of higher cliffs from which it can easily knock you off, costing valuable time, and in the later stages of the fight it spends a great deal of time on the fringe of the map. Even when it stays still and you can wail on it, many weapon types struggle to maintain the DPS required to put it down within 50 minutes. Worse, because it's the final boss of High-Rank, it's impossible to farm up G-Rank equipment by hunting with friends because G-Rank quests require HR8, which is obtained '''immediately''' after killing it. It's much more manageable with a party, but because it's an Urgent Quest, only the host gets credit for the quest, so if you have a party of four trying to reach G-Rank, you'll have to go through this quest '''four''' times in order for everyone to rank-up. [[FromBadToWorse And if you weren't sick of it by then, then there's a G-Rank exclusive subspecies in the final batch of G-Rank quests.]] Thankfully, that one is optionally.
** Dinovaldo stands out among the relatively weak monsters of MHX due to his extremely long range and many different attacks. People hoping to run circles around him like with Gamuto, Raizex and Tamamitsune are in for a rude awakening as his massive tail can hit from any direction, and the tells for each one are very hard to distinguish from one another. To catch you off guard he also has a slow spin attack and a lightning-fast double bite, and his attacks tend to move him around a lot which makes it unreasonably difficult to target specific parts. However, the real danger appears when he sharpens his tail which makes all of his attacks inflict Fireblight and he gains an explosive projectile which sticks to the ground and can trap you into inescapable situations. One unique move in particular has him strafing to the side while firing a projectile at you, making proper positioning all but impossible to maintain.
** Coming forth from the [[NoExportForYou currently Japan-exclusive]] Monster Hunter Frontier is the final boss of Monster Hunter G Genuine's first update, Disufiroa. Armed with several AOE attacks, multiple OHKO moves, and not one, but TWO [[TurnRed states of rage]], in addition to a strict 25 minute time limit, this monster is nigh unkillable if the players aren't prepared for him. [[FromBadToWorse And he gets stronger the more you fight him!]]

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