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* Slaying Alatreon is no cakewalk unlike in previous games, due to its [[LightningBruiser denial of breathing room]], [[MasterOfAll mastery over]] [[ElementalPowers all the elements (now including Water)]], and BarrierChangeBoss fighting style, but it has been [[BeefGate greatly beefed up]] here to the point of becoming one of the hardest bosses of the expansion. It has three element modes called "Actives" (Fire, Dragon, and Ice) replacing its Ground and Flight Modes, [[DamageSpongeBoss has a LOT of health]], is resistant to status ailments, and is immune to Elderseal. To make things [[FromBadToWorse even worse]], Alatreon usually switches Actives after ''every three minutes'' [[note]]It starts in Fire Active in "The Evening Star", "Blazing Black Twilight", and "Dawn's Triumph", while it starts in Ice Active in "Dawn of the Death Star", then it switches into Dragon, then the opposite element, then Dragon again, then back to its default Active, and so on. and is guaranteed to use [[SignatureMove Escaton]] [[ThatOneAttack Judgement]] after switching from Dragon Active, which cannot be prevented AND mitigated at all ''regardless of what you do'' (and yes, this includes Farcasters, since they're disabled for the entire fight). In order to stand a chance against Alatreon, you must topple it at least once by dealing enough damage with its corresponding weakness Element (depending on which Active Alatreon is in) to weaken its Escaton Judgement attack, and then break its horns while it's in Dragon Active to prevent it from switching to its third Active (since they can't be broken while in Fire and Ice Actives). You also have to slay Alatreon as a requirement to unlock the Fatalis Special Assignment; the good news, however, is that you don't need to complete "Blazing Black Twilight", and can instead take on a [[{{Nerf}} heavily weakened]] version of Alatreon in "Dawn's Triumph" to do so.

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* Slaying Alatreon is no cakewalk unlike in in previous games, due to its [[LightningBruiser denial of breathing room]], [[MasterOfAll mastery over]] [[ElementalPowers all the elements (now including Water)]], and BarrierChangeBoss fighting style, but it has been [[BeefGate greatly beefed up]] here to the point of becoming one of the hardest bosses of the expansion. It has three element modes called "Actives" (Fire, Dragon, and Ice) replacing its Ground and Flight Modes, [[DamageSpongeBoss has a LOT of health]], is resistant to status ailments, and is immune to Elderseal. To make things [[FromBadToWorse even worse]], Alatreon usually switches Actives after ''every three minutes'' [[note]]It starts in Fire Active in "The Evening Star", "Blazing Black Twilight", and "Dawn's Triumph", while it starts in Ice Active in "Dawn of the Death Star", then it switches into Dragon, then the opposite element, then Dragon again, then back to its default Active, and so on. [[/note]] and is guaranteed to use [[SignatureMove Escaton]] [[ThatOneAttack Judgement]] after switching from Dragon Active, which cannot be prevented AND mitigated at all ''regardless of what you do'' (and yes, this includes Farcasters, since they're disabled for the entire fight). In order to stand a chance against Alatreon, you must topple it at least once by dealing enough damage with its corresponding weakness Element (depending on which Active Alatreon is in) to weaken its Escaton Judgement attack, and then break its horns while it's in Dragon Active to prevent it from switching to its third Active (since they can't be broken while in Fire and Ice Actives). You also have to slay Alatreon as a requirement to unlock the Fatalis Special Assignment; the good news, however, is that you don't need to complete "Blazing Black Twilight", and can instead take on a [[{{Nerf}} heavily weakened]] version of Alatreon in "Dawn's Triumph" to do so.



* Alternatively, if you fail to break his horn Behemoth will instead go towards Teostra’s Nest meaning that unless you have a cool drink you not only have to deal with Behemoth but you’ll also take constant damage.

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* Alternatively, if you fail to break his horn Behemoth will instead go towards Teostra’s Nest nest meaning that unless you have a cool drink you not only have to deal with Behemoth but you’ll also take constant damage.


* Rajang continues to be a threat in ''Iceborne'', maybe even more so than its previous incarnations. While Rajang's ferocity was tempered by its entire body being a weakpoint in previous generations, New World Rajang only has its head and tail as default weakpoints, and players will have to use the new Clutch Claw tenderizing mechanic to create new temporary weakpoints. To make things worse, Rajang shows off a new side of itself: it is the only monster [[ItCanThink smart]] (and dextrous) enough to deal with players trying to grapple its face with the Clutch Claw, [[NoSell and will pluck them off to throw them to the ground]] (if it's enraged when this happens, it will also hit you with a pin attack). In addition to this, if players are able to deal enough damage to Rajang in a single hit, it will stumble forward a small distance before tripping; however, if it stumbles into a wall, it can stop itself from tripping by grabbing onto the wall and then [[CounterAttack lunging back at the player]]. And then there's the ''[[GoldenSuperMode Furious]]'' variant...
* While Brachydios is difficult but somewhat manageable, its Raging variant definitely ups the difficulty. For starters, it's significantly larger than its normal counterpart, meaning that it has much larger coverage with its attacks and can cross through areas much more quickly, and every single one of its attack will inflict [[HavingABlast Blastscourge]], causing anyone afflicted with the debuff to explode after a certain amount of time has passed or upon being hit for an even greater amount of damage, sometimes enough to cart in one hit. Furthermore, when its hands, head, and tail are covered in slime, dealing enough damage to them will cause it to fall to the ground and explode, dealing a good amount of damage to the hunter; this is very likely when you're attempting to combo a downed Raging Brachydios, which wastes time that could've been spent wailing on it (though if you keep up the attack consistently enough, you'll "disable" its slime and prevent this for as long as you can do so in a certain timeframe). And this is before the phase where it [[KaizoTrap traps the hunter in its own lair]], rendering them unable to escape (not even Farcasters work). To put the cherry on top, traps are specifically disabled when you're fighting it on its last legs, meaning that you must ''slay'' the monster instead of bypassing the remainder of its HP and capturing it.
* Slaying Alatreon is no cakewalk due in the previous games, due to its [[LightningBruiser incredible speed]], [[MasterOfAll mastery over]] [[ElementalPowers all elements]], and BarrierChangeBoss fighting style, but it has [[BeefGate greatly beefed up]] here to the point of becoming one of the hardest bosses of the expansion. It has three element modes called "Actives" (Fire, Dragon, and Ice) replacing its Ground and Flight Modes, [[DamageSpongeBoss has a LOT of health]], is resistant to status ailments, and is immune to Elderseal. To make things [[FromBadToWorse even worse]], Alatreon usually switchs Actives after ''every three minutes'' (Fire or Ice depending on its quest's name, then Dragon, then the opposite element, then Dragon again, then back to its default Active, rinse and repeat) and is guaranteed to use [[SignatureMove Escaton]] [[ThatOneAttack Judgement]] after switching from Dragon Active, which cannot be prevented AND mitigated at all ''regardless of what you do'' (and yes, this includes Farcasters, since they're disabled for the entire fight). In order to stand a chance against Alatreon, you must topple it at least once by dealing enough damage with its corresponding weakness Element (depending on which Active Alatreon is in) to weaken its Escaton Judgement attack, and then break its horns while it's in Dragon Active to prevent it from switching to its third Active (since they can't be broken while in Fire and Ice Actives). You also have to slay Alatreon as a requirement to unlock the Fatalis Special Assignment; the good news, however, is that you don't need to complete "Blazing Black Twilight", and can instead take on a [[{{Nerf}} nerfed]] version of Alatreon in "Dawn's Triumph" to do so.

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* Rajang continues to be a threat in ''Iceborne'', maybe even more so than its previous incarnations. While Rajang's ferocity was tempered by its entire body being a weakpoint in previous generations, New World Rajang only has its head and tail as default weakpoints, and players will have to use the new Clutch Claw tenderizing mechanic to create new temporary weakpoints. To make things worse, Rajang shows off a new side of itself: it is the only monster [[ItCanThink smart]] (and dextrous) enough to deal with players trying to grapple its face with the Clutch Claw, [[NoSell and will pluck them off to throw them to the ground]] (if it's enraged when this happens, it will also hit you with a pin attack). In addition to this, if players are able to deal enough damage to Rajang in a single hit, it will stumble forward a small distance before tripping; however, if it stumbles into a wall, it can stop itself from tripping by grabbing onto the wall and then [[CounterAttack lunging back at the player]]. And then there's the ''[[GoldenSuperMode Furious]]'' variant...
variant, who can do everything described above, ''plus'' it has a greater amount of health and has more ranged attacks than the standard thunder ball and WaveMotionGun of the nominate species.
* While Brachydios is difficult but somewhat manageable, its Raging variant definitely ups the difficulty. For starters, it's significantly larger than its normal counterpart, meaning that it has much larger coverage with its attacks and can cross through areas much more quickly, and every single one of its attack attacks will inflict [[HavingABlast Blastscourge]], causing anyone afflicted with the debuff to explode after a certain amount of time has passed or upon being hit for an even greater amount of damage, sometimes enough to cart in one hit. Furthermore, when its hands, head, and tail are covered in slime, dealing enough damage to them will cause it to fall to the ground and explode, dealing a good amount of damage to the hunter; this is very likely when you're attempting to combo a downed Raging Brachydios, which wastes time that could've been spent wailing on it (though if you keep up the attack consistently enough, you'll "disable" its slime and prevent this for as long as you can do so in a certain timeframe). And this is before the phase where it [[KaizoTrap traps the hunter in its own lair]], rendering them unable to escape (not even Farcasters work). To put the cherry on top, traps are specifically disabled when you're fighting it on its last legs, meaning that you must ''slay'' the monster instead of bypassing the remainder of its HP and capturing it.
* Slaying Alatreon is no cakewalk due in the unlike in previous games, due to its [[LightningBruiser incredible speed]], denial of breathing room]], [[MasterOfAll mastery over]] [[ElementalPowers all elements]], the elements (now including Water)]], and BarrierChangeBoss fighting style, but it has been [[BeefGate greatly beefed up]] here to the point of becoming one of the hardest bosses of the expansion. It has three element modes called "Actives" (Fire, Dragon, and Ice) replacing its Ground and Flight Modes, [[DamageSpongeBoss has a LOT of health]], is resistant to status ailments, and is immune to Elderseal. To make things [[FromBadToWorse even worse]], Alatreon usually switchs switches Actives after ''every three minutes'' (Fire or [[note]]It starts in Fire Active in "The Evening Star", "Blazing Black Twilight", and "Dawn's Triumph", while it starts in Ice depending on its quest's name, Active in "Dawn of the Death Star", then it switches into Dragon, then the opposite element, then Dragon again, then back to its default Active, rinse and repeat) so on. and is guaranteed to use [[SignatureMove Escaton]] [[ThatOneAttack Judgement]] after switching from Dragon Active, which cannot be prevented AND mitigated at all ''regardless of what you do'' (and yes, this includes Farcasters, since they're disabled for the entire fight). In order to stand a chance against Alatreon, you must topple it at least once by dealing enough damage with its corresponding weakness Element (depending on which Active Alatreon is in) to weaken its Escaton Judgement attack, and then break its horns while it's in Dragon Active to prevent it from switching to its third Active (since they can't be broken while in Fire and Ice Actives). You also have to slay Alatreon as a requirement to unlock the Fatalis Special Assignment; the good news, however, is that you don't need to complete "Blazing Black Twilight", and can instead take on a [[{{Nerf}} nerfed]] heavily weakened]] version of Alatreon in "Dawn's Triumph" to do so.


* ''Portable 3rd'' introduces Zinogre, which looks easy in its normal state, until it starts to charge up 3 times. And it goes into Hyper Electrified mode. It is its rage mode which will not stop until you make it fall down, which means it can stay in this form much longer than others' rage mode. In this state its speed and power rockets to crazy levels, has attacks to make you more vulnerable to thunder-element attacks and fainting, and has a ridiculous hitbox for its attacks. And the paralyzing trap you were using all along is useless, as it's immune to that in that state, and at other times the trap WILL help it to charge up. Also, it can go into rage mode, while already in this mode. Which makes it a [[UpToEleven Double Rage Mode]]. ''3 Ultimate'' introduces a subspecies of Zinogre (Stygian), which can rain down dragon-element thunderbolts while charging up, and is able to launch ''homing'' thunder balls at you; and they're fast. And in ''4 Ultimate'', it's possible for regular Zinogre to enter the Apex state, which not only makes it even stronger, but also makes the electric balls paralize you.

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* ''Portable 3rd'' introduces Zinogre, which looks easy in its normal state, until it starts to charge up 3 times. And it goes into Hyper Electrified mode. It is its rage mode which will not stop until you make it fall down, which means it can stay in this form much longer than others' rage mode. In this state its speed and power rockets to crazy levels, has attacks to make you more vulnerable to thunder-element attacks and fainting, and has a ridiculous hitbox for its attacks. And the paralyzing trap you were using all along is useless, as it's immune to that in that state, and at other times the trap WILL help it to charge up. Also, it can go into rage mode, while already in this mode. Which makes it a [[UpToEleven Double Rage Mode]]. ''3 Ultimate'' introduces a subspecies of Zinogre (Stygian), which can rain down dragon-element thunderbolts while charging up, and is able to launch ''homing'' thunder balls at you; and they're fast. And in ''4 Ultimate'', it's possible for regular Zinogre to enter the Apex state, which not only makes it even stronger, but also makes the electric its lightning balls paralize paralyze you.


* Rajang. Has all the elements of speed and unpredictability of a Blangonga, knocks you away with its roar, and fires LIGHTNING BEAMS and THUNDER BALLS (both of which are actually non-elemental) from the mouth. Once it's enraged and enters its GoldenSuperMode, it'll be difficult not to be hit by its attacks or risk a one-hit KO. ''Unite'' introduces Furious Rajang, who is ''always'' enraged, and has ANOTHER rage mode upon that (albeit one that's actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

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* Rajang. Has all the elements of speed and unpredictability of a Blangonga, knocks you away with its roar, and fires LIGHTNING BEAMS and THUNDER BALLS (both of which are actually non-elemental) from the mouth. Once it's enraged and enters its GoldenSuperMode, it'll be difficult not to be hit by its attacks or risk a one-hit KO. ''Unite'' introduces Furious Rajang, who is ''always'' enraged, and has ANOTHER rage mode upon that (albeit one that's actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier Frontier, then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with a red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly Suddenly, the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang... with ''no armor or talismans allowed!''



* Chameleos. Probably the most ''irritating'' enemy in the series simply because it is ''invisible'' for maybe 90% of the time you fight it. Also, just like the Gypceros, it can steal items from you and you can't get them back, and it can do so ''at range'' with its tongue, and you likely won't see it coming since it'll probably be invisible when it does it. It also tends to go back into stealth within 10 seconds of bringing it out of stealth and, all in all, a huge pain in a the ass. He also received an overhaul in ''4U'': on the bright side, the amount of time it stays invisible has been heavily nerfed and it no longer attacks while cloaked, thus removing the need for Smoke Bombs. The bad part is that it was given a new move that is basically a ''teleport''[[note]]which can only be rendered ineffective by breaking its horn--which won't happen unless it gets to 30% health[[/note]], is much more aggressive than its previous incarnation with its blindingly quick rushing tongue lash, gains the ability to blanket its surroundings with persistent poison clouds and even rearrange them using gusts of wind from its wings (thus reducing the amount of safe spots from which to engage it) and receives a poison mist BreathWeapon that becomes a OneHitKill at higher ranks--which it uses both as a CounterAttack if you damage it enough, and as an area-effect super move in Rage Mode.

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* Chameleos. Probably the most ''irritating'' enemy in the series simply because it is ''invisible'' for maybe 90% of the time you fight it. Also, just like the Gypceros, it can steal items from you and you can't get them back, and it can do so ''at range'' with its tongue, and you likely won't see it coming since it'll probably be invisible when it does it. It also tends to go back into stealth within 10 seconds of bringing it out of stealth and, all in all, a huge pain in a the ass. He also received an overhaul in ''4U'': on the bright side, the amount of time it stays invisible has been heavily nerfed and it no longer attacks while cloaked, thus removing the need for Smoke Bombs. The bad part is that it was given a new move that is basically a ''teleport''[[note]]which can only be rendered ineffective by breaking its horn--which won't happen unless it gets to 30% health[[/note]], is much more aggressive than its previous incarnation with its blindingly quick rushing tongue lash, gains the ability to blanket its surroundings with persistent poison clouds and even rearrange them using gusts of wind from its wings (thus reducing the amount of safe spots from which to engage it) and receives a poison mist BreathWeapon that becomes a OneHitKill at higher ranks--which ranks - which it uses both as a CounterAttack if you damage it enough, and as an area-effect super move in Rage Mode.


* Rajang. Has all the elements of speed and unpredictability of a Blangonga, knocks you away with its roar, and fires LIGHTNING BEAMS and THUNDER BALLS (both of which are actually non-elemental) from the mouth. Once it's enraged and eneters [[GoldenSuperMode]], it'll be difficult not to be hit by its attacks or risk a one-hit KO. ''Unite'' introduces Furious Rajang, who is ''always'' enraged, and has ANOTHER rage mode upon that (albeit one that's actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

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* Rajang. Has all the elements of speed and unpredictability of a Blangonga, knocks you away with its roar, and fires LIGHTNING BEAMS and THUNDER BALLS (both of which are actually non-elemental) from the mouth. Once it's enraged and eneters [[GoldenSuperMode]], enters its GoldenSuperMode, it'll be difficult not to be hit by its attacks or risk a one-hit KO. ''Unite'' introduces Furious Rajang, who is ''always'' enraged, and has ANOTHER rage mode upon that (albeit one that's actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''


* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged and becomes a [[GoldenSuperMode Super Saiyan]], it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces Furious Rajang, who is ALWAYS enraged, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

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* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, away with its roar, and it fires LIGHTNING BEAMS and THUNDER BALLS (both of which are actually non-elemental) from the mouth. Once it's enraged and becomes a [[GoldenSuperMode Super Saiyan]], eneters [[GoldenSuperMode]], it'll be difficult not to be hit by its attacks or risk One-hit a one-hit KO. ''Unite'' introduces Furious Rajang, who is ALWAYS ''always'' enraged, and another has ANOTHER rage mode upon that (though (albeit one that's actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''



* Try to engage a High Rank Qurupeco. It can summon the Great Jaggi, or the Rathian. It can also summon ''[[NamesToRunAwayFromReallyFast Deviljho]]'', who is both this and WakeUpCallBoss at the same time for the following reasons: very big, heavy hitting, and inflicts debuffs on the Hunters either with its saliva bite (which inflicts Defense Down), rock fling attack (which inflicts Blight status depending on the environment), or BreathWeapon (which inflicts Dragonblight). Many Qurupeco Quests would end in a complete and utter failure because it summoned G.I. Jho. If THAT wasn't bad enough, ''3 Ultimate'' introduces Savage Deviljho, who is ''always enraged by default'' and would usually show up in G-Rank Quests. There is a reason why it isn't called [[TheDreaded "The World Eater"]] for nothing. And you want to run away from that? You have ''no other choice'' but to hunt them because their materials are VERY unique to make good stuff for later hunts.

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* Try to engage a High Rank Qurupeco. It can summon the a Great Jaggi, Jaggi or the a Rathian. It can also summon ''[[NamesToRunAwayFromReallyFast Deviljho]]'', who is both this and a WakeUpCallBoss at the same time for the following reasons: very big, heavy hitting, and inflicts capable of inflicting debuffs on the Hunters either with its saliva bite bites (which inflict Defense Down), its boulder throw (which inflicts Defense Down), rock fling attack (which inflicts Blight status an elemental blight depending on the environment), or its BreathWeapon (which inflicts Dragonblight). Many Qurupeco Quests would end in a complete and utter failure because it summoned G.I. Jho. If THAT wasn't bad enough, ''3 Ultimate'' introduces Savage Deviljho, who is ''always enraged by default'' and would usually show up in G-Rank Quests. There is a reason why it isn't called [[TheDreaded "The World Eater"]] for nothing. And you want to run away from that? You have ''no other choice'' but to hunt them because their materials are VERY unique to make good stuff for later hunts.


* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for hunters is to [[AchillesHeel let a Tigrex wear itself down from entering Rage mode]] before taking potshots at it. This does NOT apply Hyper Tigrex, however.

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* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for hunters is to [[AchillesHeel let a Tigrex wear itself down from entering Rage mode]] before taking potshots at it. This does NOT ''not'' apply Hyper Tigrex, however.


* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for the Hunters is to [[AchillesHeel let a Tigrex wear itself down from entering its enraged state]] before taking potshots at it. This does NOT apply to the Hyper versions of Tigrex and its variants, however.

to:

* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for the Hunters hunters is to [[AchillesHeel let a Tigrex wear itself down from entering its enraged state]] Rage mode]] before taking potshots at it. This does NOT apply to the Hyper versions of Tigrex and its variants, Tigrex, however.



* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, [[LightningBruiser it's frighteningly fast and hits extremely hard to boot]], and all its attacks either hit multiple times or have huge hitboxes that catch hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading. Worse, because most of its attacks are effectively charges that it can change direction in, it can easily chase you from one zone to the next, making escaping from it very hard and even more dangerous when taking into account how narrow the paths between zones are. In short, Tigrex continues to be a threat even when you're ''not'' fighting it, and would've been nearly impossible to be hunted down if it weren't for [[AchillesHeel its stamina issues]].

to:

* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, [[LightningBruiser it's frighteningly fast and hits extremely hard to boot]], and all its attacks either hit multiple times or have huge hitboxes that catch hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading. Worse, because most of its attacks are effectively charges that it can change direction in, it can easily chase you from one zone to the next, making escaping from it very hard and even more dangerous when taking into account how narrow the paths between zones are. In short, Tigrex continues to be a threat even when you're ''not'' fighting it, and would've been would be nearly impossible to be hunted down defeat if it weren't not for [[AchillesHeel its stamina issues]].


* Black Diablos is Diablos UpToEleven. She's far more aggressive and ill-tempered than normal Diablos, hits a good deal harder, moves around much more, and on top of the infamous leaping dig attack has an [[ThatOneAttack aimed charge]] that is a ''guaranteed stun''. Against something as aggressive and hard-hitting as Black Diablos, getting stunned is certain death unless your armor is equipped with Steadfast Jewels.

to:

* Black Diablos is Diablos UpToEleven. She's far more aggressive and ill-tempered than normal Diablos, hits a good deal harder, moves around much more, and on top of the infamous leaping dig attack has an [[ThatOneAttack aimed charge]] that is a ''guaranteed stun''. Against something as aggressive and hard-hitting as Black Diablos, getting stunned is certain death unless (unless your armor is equipped with Steadfast Jewels.Jewels).


* Remember how Deviljho and Seregios would be a pain to deal with anytime they invade a certain area in previous games? Take the worst of both monsters (the former's durability and damage and the latter's methodical flight combat), add some literal bombing tactics not unlike those in various war planes, and you get Bazelgeuse. Just don't [[Film/{{Beetlejuice}} say his name three times]]. Much like Anjanath though, Bazelgeuse can be a GoddamnedBoss due to its physical attacks being telegraphed and easy to dodge but what makes hunting it tedious AND challenging is due to its scales, which can explode either on contact (when normal) or on its own (when it TurnsRed). Hunters had to be very careful not getting caught in explosion from its scales, especially if they're equipped with melee weapons.

to:

* Remember how Deviljho and Seregios would be a pain to deal with anytime they invade a certain area in previous games? Take the worst of both monsters (the former's durability and damage damage, and the latter's methodical flight combat), add some literal bombing tactics not unlike those in various war planes, and you get Bazelgeuse. Just don't [[Film/{{Beetlejuice}} say his name three times]]. Much like Anjanath Anjanath, though, Bazelgeuse can be a GoddamnedBoss due to GoddamnedBoss; its physical attacks being are very telegraphed and easy to dodge dodge, but what makes hunting it tedious AND ''and'' challenging is due to its scales, which can explode either on contact upon being struck by an attack (when normal) or on its their own (when it TurnsRed). Hunters had have to be very careful not getting caught in explosion from its exploding scales, especially if they're equipped with melee weapons. Just don't [[Film/{{Beetlejuice}} say its name three times]]...


* Anjanath is already established to be this due to its messy hitboxes, frighteningly fast speed for a Brute Wyvern, and a powerful breath attack that would make Deviljho proud. It's almost a relief if a Rathalos interfered for a Turf War and beats up Anjanath. However, this only applies for its Assigned and [=LR=] Quests due to the lack of armors with high amount of both Defense and Fire Resistance available at Smitty. While hunting Anjanath may be difficult in the early parts of the game, it becomes a GoddamnedBoss instead if you're aiming for its legs to topple it.

to:

* Anjanath is already established to be this due to its messy hitboxes, frighteningly fast speed for a Brute Wyvern, and a powerful breath attack that would make Deviljho proud. It's almost a relief if a Rathalos interfered interferes for a Turf War and beats up Anjanath. However, this only applies for its Assigned and [=LR=] Quests due to the lack of armors with high amount amounts of both Defense defense and Fire Resistance resistance available at Smitty. the Smithy. While hunting Anjanath may be difficult in the early parts of the game, it becomes a GoddamnedBoss instead if you're aiming for its legs to topple it.


* Hunting Bazelgeuse is already a chore but that was nothing compared to Seething Bazelgeuse, who is basically Bazelgeuse turned UpToEleven: Its scales can explode on its own and deals more damage whenever it's enraged (which can be indicated by [[TurnsRed the scales' color changing from reddish orange to blue or purple]]). It also gains a few new moves like [[TheRival Deviljho]], such as attacking continuously with its tail and scattering its scales around the area before performing a vertical divebomb attack. And unlike Savage Deviljho, hunting Seething Bazelgeuse is part of an Assigned Quest after slaying Velkhana, who is already a ThatOneBoss itself. Fortunately, Seething Bazelguese is a Flying Wyvern, so capturing it can end the hunt early, and its Assigned Quest is also an expedition when you encountered it the first time.

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* Hunting Bazelgeuse is already a chore chore, but that was nothing it's a cakewalk compared to Seething Bazelgeuse, who is basically Bazelgeuse turned UpToEleven: UpToEleven. Its scales can explode on its own their own, and deals deal more damage whenever it's enraged superheated (which can be indicated by [[TurnsRed the scales' color changing from reddish orange to blue or purple]]). It also gains a few new moves like [[TheRival Savage Deviljho]], such as attacking continuously performing a double tail swipe that can connect with its a tail slam, as well as flying into the air and scattering its scales around the area before performing a vertical divebomb attack. And Most of all, unlike Savage Deviljho, hunting Seething Bazelgeuse is part of an Assigned Quest after slaying Velkhana, who is already a ThatOneBoss itself. Fortunately, Seething Bazelguese is a Flying Wyvern, so capturing it can end the hunt early, and its Assigned Quest is also an expedition when you encountered it the first time.



* Slaying Alatreon is no cakewalk due in the previous games due to its LightningBruiser, MasterOfAll ElementalPowers, and BarrierChangeBoss fighting style but it has [[BeefGate greatly beefed up]] here to the point of becoming one of the hardest bosses of the expansion. It has three element modes called "Actives" (Fire, Dragon, and Ice) replacing its Ground and Flight Modes, [[DamageSpongeBoss has a LOT of health]], is resistant to status ailments, and Elderseal has no effect on it. To make things [[FromBadToWorse even worse]], Alatreon would usually switch Actives after ''every three minutes'' (Fire or Ice depending on its Quest's name, then Dragon, then the opposite element, then Dragon again, then back to its default Active, rinse and repeat) and loves to spam [[SignatureMove Escaton]] [[ThatOneAttack Judgement]] after switching from Dragon Active, which cannot be prevented AND mitigated at all ''regardless of what you do'' (and yes, this includes Farcasters, since they're disabled for the entire fight). In order to stand a chance against Alatreon, you must topple it at least once by dealing enough damage with its corresponding weakness Element (depending on which Active Alatreon is in) to weaken its Escaton Judgement attack and break its horns while it's in Dragon Active to prevent it from switching to its third Active (since they can't be broken while in Fire and Ice Actives). You also have to slay Alatreon as a requirement to unlock the Fatalis Special Assignment, though you don't need to complete "Blazing Black Twilight" and instead take on a {{Nerf}}ed version of Alatreon in "Dawn's Triumph" to do so.

to:

* Slaying Alatreon is no cakewalk due in the previous games games, due to its LightningBruiser, MasterOfAll ElementalPowers, [[LightningBruiser incredible speed]], [[MasterOfAll mastery over]] [[ElementalPowers all elements]], and BarrierChangeBoss fighting style style, but it has [[BeefGate greatly beefed up]] here to the point of becoming one of the hardest bosses of the expansion. It has three element modes called "Actives" (Fire, Dragon, and Ice) replacing its Ground and Flight Modes, [[DamageSpongeBoss has a LOT of health]], is resistant to status ailments, and Elderseal has no effect on it. is immune to Elderseal. To make things [[FromBadToWorse even worse]], Alatreon would usually switch switchs Actives after ''every three minutes'' (Fire or Ice depending on its Quest's quest's name, then Dragon, then the opposite element, then Dragon again, then back to its default Active, rinse and repeat) and loves is guaranteed to spam use [[SignatureMove Escaton]] [[ThatOneAttack Judgement]] after switching from Dragon Active, which cannot be prevented AND mitigated at all ''regardless of what you do'' (and yes, this includes Farcasters, since they're disabled for the entire fight). In order to stand a chance against Alatreon, you must topple it at least once by dealing enough damage with its corresponding weakness Element (depending on which Active Alatreon is in) to weaken its Escaton Judgement attack attack, and then break its horns while it's in Dragon Active to prevent it from switching to its third Active (since they can't be broken while in Fire and Ice Actives). You also have to slay Alatreon as a requirement to unlock the Fatalis Special Assignment, though Assignment; the good news, however, is that you don't need to complete "Blazing Black Twilight" Twilight", and can instead take on a {{Nerf}}ed [[{{Nerf}} nerfed]] version of Alatreon in "Dawn's Triumph" to do so.


* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for the Hunters is to [[AchillesHeel let a Tigrex wear itself down from entering its enraged state]] before taking potshots at it. This does NOT apply to the Hyper versions of it, however.

to:

* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for the Hunters is to [[AchillesHeel let a Tigrex wear itself down from entering its enraged state]] before taking potshots at it. This does NOT apply to the Hyper versions of it, Tigrex and its variants, however.



* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, [[LightningBruiser it's frighteningly fast and hits extremely hard to boot]], and all its attacks either hit multiple times or have huge hitboxes that catch hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading. Worse, because most of its attacks are effectively charges that it can change direction in, it can easily chase you from one zone to the next, making escaping from it very hard and even more dangerous when taking into account how narrow the paths between zones are. In short, Tigrex continues to be a threat even when you're ''not'' fighting it, and would've been nearly impossible to be hunted down if it weren't for its stamina issues.

to:

* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, [[LightningBruiser it's frighteningly fast and hits extremely hard to boot]], and all its attacks either hit multiple times or have huge hitboxes that catch hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading. Worse, because most of its attacks are effectively charges that it can change direction in, it can easily chase you from one zone to the next, making escaping from it very hard and even more dangerous when taking into account how narrow the paths between zones are. In short, Tigrex continues to be a threat even when you're ''not'' fighting it, and would've been nearly impossible to be hunted down if it weren't for [[AchillesHeel its stamina issues.issues]].


* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for the Hunters is to [[AchillesHeel let a Tigrex wear itself down from entering its enraged state]] before taking potshots at it.

to:

* The Tigrex line most of the time. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. ''Portable 3rd'' introduces the Brute Tigrex which is even faster and stronger with a bigger range for its roars (which ''do'' hurt). The Molten Tigrex in ''4'' is not only 50% larger, but also crazily fast when fully enraged, spreads explosive powder everywhere that inflicts Blastblight on contact, and being hit by it (enraged or not) is at worst a death sentence. Finally, regular Tigrex can go Apex in ''4 Ultimate'', becoming not only more aggresive but also harder to hit. That being said, later games mitigate this by giving large monsters stamina, so the most efficient strategy for the Hunters is to [[AchillesHeel let a Tigrex wear itself down from entering its enraged state]] before taking potshots at it. This does NOT apply to the Hyper versions of it, however.



* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged and becomes a [[GoldenSuperMode Super Saiyan]], it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

to:

* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged and becomes a [[GoldenSuperMode Super Saiyan]], it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that Furious Rajang, who is ALWAYS IN RAGE MODE, enraged, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''


* Remember how Deviljho and Seregios would be a pain to deal with anytime they invade a certain area in previous games? Take the worst of both monsters (the former's durability and damage and the latter's methodical flight combat), add some literal bombing tactics not unlike those in various war planes, and you get Bazelgeuse. Just don't [[Film/{{Beetlejuice}} say his name three times]]. Much like Anjanath though, Bazelgeuse can be a GoddamnedBoss due to its physical attacks being telegraphed and easy to dodge but what makes hunting it tedious AND challenging is due to its scales, which can explode either on contact (when normal) or on its own (when it TurnsRed). Hunters had to be careful not getting caught in explosion from its scales, especially if they're equipped with melee weapons.

to:

* Remember how Deviljho and Seregios would be a pain to deal with anytime they invade a certain area in previous games? Take the worst of both monsters (the former's durability and damage and the latter's methodical flight combat), add some literal bombing tactics not unlike those in various war planes, and you get Bazelgeuse. Just don't [[Film/{{Beetlejuice}} say his name three times]]. Much like Anjanath though, Bazelgeuse can be a GoddamnedBoss due to its physical attacks being telegraphed and easy to dodge but what makes hunting it tedious AND challenging is due to its scales, which can explode either on contact (when normal) or on its own (when it TurnsRed). Hunters had to be very careful not getting caught in explosion from its scales, especially if they're equipped with melee weapons.

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