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** Tempered Deviljho is even worse. Remember how difficult Hyper Jho was in ''Generations''? Exact same scenario; Obscene damage, [[DamageSpongeBoss more durability than even Xeno'jiiva]], and a powerful ThatOneAttack that even Nergigate would cry foul at. Only, there's no hunter arts or hunter styles to save you this time, and ''World's'' iteration of Jho has been significantly buffed compared to his Tri-Generations counterpart, [[TheJuggernaut such as getting up much quicker, being able to still attack while pitfalled,]] [[GrievousHarmWithABody and using small monsters such as the Great Jagras as very nasty weapons.]] The only things that slightly mitigate this are that 1. Tempered Monsters don't have immunity to fatigue, so drugged meat works this time, 2. Unlike a tempered elder dragon, he CAN be captured to make the hunt easier, if only a little, and 3. At least it isn't Tempered Kirin. There's a reason why this boss ended up being an event only. Then there's the "[[VideoGame/HorizonZeroDawn Heart of the Nora]]" event quest, which features ''two'' Tempered Deviljho, one of which is gigantic. They at least have less health than usual, and one is smaller than normal, but good luck.

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** Tempered Deviljho is even worse. Remember how difficult Hyper Jho was in ''Generations''? Exact same scenario; Obscene damage, [[DamageSpongeBoss more durability than even Xeno'jiiva]], and a powerful ThatOneAttack that even Nergigate Nergigante would cry foul at. Only, there's no hunter arts or hunter styles to save you this time, and ''World's'' iteration of Jho has been significantly buffed compared to his Tri-Generations counterpart, [[TheJuggernaut such as getting up much quicker, being able to still attack while pitfalled,]] [[GrievousHarmWithABody and using small monsters such as the Great Jagras as very nasty weapons.]] The only things that slightly mitigate this are that 1. Tempered Monsters don't have immunity to fatigue, so drugged meat works this time, 2. Unlike a tempered elder dragon, he CAN be captured to make the hunt easier, if only a little, and 3. At least it isn't Tempered Kirin. There's a reason why this boss ended up being an event only. Then there's the "[[VideoGame/HorizonZeroDawn Heart of the Nora]]" event quest, which features ''two'' Tempered Deviljho, one of which is gigantic. They at least have less health than usual, and one is smaller than normal, but good luck.



* Velkhana. Behind its beautiful appearance lies an incredible irritating dragon with a sharp tail that's difficult to consistently predict, lots of area-of-effect attacks, and worst of all, a commonly spammable beam attack that not only covers a lot of area, but cannot be blocked without a certain skill. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in the Iceborne beta: Instead of 20 min like the other 3 quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most players failed the quest due to running out of time instead of carting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation acurately describes the whole thing.]]

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* Velkhana. Behind its beautiful appearance lies an incredible incredibly irritating dragon with a sharp tail that's difficult to consistently predict, lots of area-of-effect attacks, and worst of all, a commonly spammable beam attack that not only covers a lot of area, but cannot be blocked without a certain skill. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]]. An even worse variation is the one fought in the Iceborne beta: Instead of 20 min like the other 3 quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most players failed the quest due to running out of time instead of carting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation acurately describes the whole thing.]]


* Velkhana. Behind its beautiful appearance lies an incredible irritating dragon with a sharp tail that's difficult to consistently predict, lots of area-of-effect attacks, and worst of all, a commonly spammable beam attack that not only covers a lot of area, but cannot be blocked without a certain skill. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]].
** An even worse variation is the one fought in the Iceborne beta, in addition to all the above, instead of 20 min like the other 3 quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most players failed the quest due to running out of time instead of carting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation acurately describes the whole thing.]]

to:

* Velkhana. Behind its beautiful appearance lies an incredible irritating dragon with a sharp tail that's difficult to consistently predict, lots of area-of-effect attacks, and worst of all, a commonly spammable beam attack that not only covers a lot of area, but cannot be blocked without a certain skill. All of this wouldn't be all that bad if not for the fact that [[LightningBruiser it's quite agile as well]].
**
well]]. An even worse variation is the one fought in the Iceborne beta, in addition to all the above, instead beta: Instead of 20 min like the other 3 quests or extended time, you only had ''15 minutes'' to actually slay it. The greatest enemy was not Velkhana but the timer itself, as most players failed the quest due to running out of time instead of carting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation acurately describes the whole thing.]]


* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, [[LightningBruiser it's frighteningly fast and hits extremely hard to boot]], and all its attacks either hit multiple times or have huge hitboxes that catch hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading.

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* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, [[LightningBruiser it's frighteningly fast and hits extremely hard to boot]], and all its attacks either hit multiple times or have huge hitboxes that catch hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading. Worse, because most of its attacks are effectively charges that it can change direction in, it can easily chase you from one zone to the next, making escaping from it very hard and even more dangerous when taking into account how narrow the paths between zones are. In short, Tigrex continues to be a threat even when you're ''not'' fighting it.


* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, it's frighteningly fast and hits extremely hard to boot, and all its attacks either hit multiple times or have huge hitboxes that catch Hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading.

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* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, [[LightningBruiser it's frighteningly fast and hits extremely hard to boot, boot]], and all its attacks either hit multiple times or have huge hitboxes that catch Hunters hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading.

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* Continuing its own trend as ThatOneBoss as well as the trend of ''TyrannosaurusRex'' monsters in ''World'' being very difficult, we have our [[SarcasmMode lovely pal]] Tigrex. Even compared to other monsters of its threat level, it's frighteningly fast and hits extremely hard to boot, and all its attacks either hit multiple times or have huge hitboxes that catch Hunters even if they manage to time a dodge properly. Fighting Tigrex in this game makes the player feel like they have absolutely no breathing room, which can also make it difficult to find time for HP recovery or sharpening/reloading.


** An even worse variation is the one fought in the Iceborne beta, in addition to all the above, instead of 20 min like the other 3 quests or extended time,+ you only had ''15 minutes'' to actually slay it. The greatest en emy was not Velkhana but the timer itself, as most players failed the quest due to running out of time instead of 3 faints. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation acurately describes the whole thing.]]

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** An even worse variation is the one fought in the Iceborne beta, in addition to all the above, instead of 20 min like the other 3 quests or extended time,+ time, you only had ''15 minutes'' to actually slay it. The greatest en emy enemy was not Velkhana but the timer itself, as most players failed the quest due to running out of time instead of 3 faints.carting. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation acurately describes the whole thing.]]

Added DiffLines:

** An even worse variation is the one fought in the Iceborne beta, in addition to all the above, instead of 20 min like the other 3 quests or extended time,+ you only had ''15 minutes'' to actually slay it. The greatest en emy was not Velkhana but the timer itself, as most players failed the quest due to running out of time instead of 3 faints. [[https://www.youtube.com/watch?v=b0CE2deo_vE This short animation acurately describes the whole thing.]]


* Velkhana. Behind its beautiful appearance lies an incredible irritating dragon with a sharp tail that's difficult to consistently predict, lots of Area of Effect attacks, and worst of all, a commonly spammable beam attack that not only covers a lot of area, but cannot be blocked without a certain skill. All of this wouldn't be all that bad, if not for the fact that its quite agile as well.

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* Velkhana. Behind its beautiful appearance lies an incredible irritating dragon with a sharp tail that's difficult to consistently predict, lots of Area of Effect area-of-effect attacks, and worst of all, a commonly spammable beam attack that not only covers a lot of area, but cannot be blocked without a certain skill. All of this wouldn't be all that bad, bad if not for the fact that its [[LightningBruiser it's quite agile as well.well]].


[[folder: Fifth Generation (''Monster Hunter World'')]]

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[[folder: Fifth Generation (''Monster Hunter World'')]]World'' - ''Monster Hunter World: Iceborne'') ]]


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!!''Monster Hunter World: Iceborne''
--
* Velkhana. Behind its beautiful appearance lies an incredible irritating dragon with a sharp tail that's difficult to consistently predict, lots of Area of Effect attacks, and worst of all, a commonly spammable beam attack that not only covers a lot of area, but cannot be blocked without a certain skill. All of this wouldn't be all that bad, if not for the fact that its quite agile as well.


* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] insane speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

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* Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged, it'll be difficult not to be hit by its attacks or risk One-hit KO. ''Unite'' introduces a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials. If you're playing MH Frontier then you¡ll you'll likely meet [[https://www.youtube.com/watch?v=PN24STb8hEw a Rajang with red aura.]] [[https://www.youtube.com/watch?v=icwb279vbQc Suddenly the normal Rajang (or any other monster) looks tame in comparison.]] It boasts insane speed, hitbox a massive hitbox, and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR/SR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is ''5.8%''. ''Out of 270,000+ tries''. What makes Rajang worse in ''4 Ultimate'' is that it now uses a more random movement pattern, to a point that it's very hard to predict its next move, unlike the previous version of it. Rajang in ''4 Ultimate'' is also one of the monsters elgible for [[SuperMode Apex]] status, ''and'' can be fought as a Guild Quest monster; a [[DualBoss duo]] of [[BreadEggsBreadedEggs Level 140 Apex Rajangs]] causing quest failures [[CurbStompbattle within two minutes]] are the stuff of G-Rank horror stories. Still too easy? An Event Quest has you hunt an Apex Rajang...with ''no armor or talismans allowed!''

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* While all the Arch-Tempered monsters can count as this trope to a degree, none fit this status more than the series flagship Elder Dragon Nergigante. This thing has got several new attacks that come out so quickly they can even hit bow-users in the middle of a string pull. Think that speed trades off damage? Nah, unless you invest in defensive skills, these attacks still hit so hard they will come close or outright OneHitKill you, even with endgame gear. Take into account that its spikes are now much harder to break and AT Nergigante has ''four times'' as much health as a regular variant, and you have a nightmare of a monster that can take hours of time to kill even one.


* Tri's incarnation of [[DeathFromAbove Rathalos]] (which has been turned from a nonissue in ''Unite'' into a genuine ThatOneBoss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and [[LightningBruiser Barioth]], who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to ''[[BlowYouAway spit twisters at you]]''. Twisters that ''[[KillItWithIce freeze you solid]]''. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.

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* Tri's incarnation of [[DeathFromAbove Rathalos]] (which has been turned from a nonissue in ''Unite'' into a genuine ThatOneBoss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and [[LightningBruiser Barioth]], who is basically Nargacuga but stronger, and who exchanges the ability to shoot tail spikes for being able to ''[[BlowYouAway spit twisters at you]]''. Twisters that ''[[KillItWithIce freeze you solid]]''. Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. [[Catch22Dilemma The catch is that most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth.]]


No, This isn't a new game, but a single monster. Yes, one monster, even as a GuestFighter, was bad enough that it got its own folder:

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No, This isn't New to the series is a new game, but a single monster. Yes, one monster, even as a GuestFighter, was bad enough that crossover monster straight from another game series, ''Franchise/FinalFantasy'', the Behemoth, who is so bad, it got its own folder:folder. For those familiar with how he works in ''VideoGame/FinalFantasyXIV'', you'll already know how devastating a monster it is:



* New to the series is a crossover monster straight from another game series, ''Franchise/FinalFantasy'', the Behemoth. For those familiar with how he works in ''VideoGame/FinalFantasyXIV'', you'll already know how devastating a monster he is:
** For starters, he is [[LightningBruiser absolutely massive and very fast on his feet to boot]], meaning his physical attacks are hard-reaching and hard-hitting. Players without a shield or ranged-centric playstyle will have to be extra careful to not get hit.
** The majority of his body is armored, meaning that most weapons will bounce back a lot. This is doubly worse as he has a huge body, meaning you'll be inadvertently hitting it, especially as he moves around with his attacks. The vulnerable areas that you want to hit (his head and tail) are high off of the ground, meaning that only long melee weapons with vertical attacks can reliably hit them.
** Specific to this monster and hailing from his home game is his ability to ''cast spells''. Each one of them are incredibly deadly or at the least, annoyingly cheap. A few of these will target one random player in a group. Be warned if you try to go solo since you're the only target the Behemoth can select. These spells are the following:
*** ''Meteor'' causes the Behemoth to drop a meteor from the sky onto a random spot (which can be seen as a burned mark on the ground). While it is easy enough to anticipate, it has a [[HitboxDissonance deceivingly large area of effect]], taking a good chunk off your health and burning you. Later along the fight, ''Meteor'' will randomly shoot out ''three'' meteors in quick succession, making it even tougher to dodge depending on where they land.
*** ''Thunderbolt'' is uncommon but potentially worse. Behemoth will send out random streaks of lightning along the area which will immediately strap you with the Paralysis status effect should you get hit by it, followed by lightning strikes across random spots in front of the Behemoth, akin to Kirin.
*** ''Charybdis'' while not nearly as damaging as other spells, is potentially one of the most annoying attacks in the game, bar none. Behemoth will stop in his tracks to charge up his spell and one random player is marked (indicated by a small tornado appearing around you). Should you not prevent Behemoth from ending the cast via Flashpod or staggering him with enough hits to the face, he will spawn a tornado in the area of the marked player, taking up a significant amount of space and doing medium damage. What makes this spell truly vile is that it stays on the field for a long time, potentially denying you of any space to work around the Behemoth. Thankfully, it lacks the wind knockback that Kushala's tornadoes possess, but that doesn't stop them from being a gigantic hindrance. Thankfully, he stops using Charybdis in the second phase of the fight, but goes right back to using it once he moves to the final area, which is a ''very bad thing'' for reasons stated later.
*** Perhaps the worst and most fearful spell that he possesses is the ''Ecliptic Meteor''. The Behemoth summons a gigantic meteor which, while it has a significant delay before landing, has a nearly map-wide area-of-effect and is a OneHitKill ''no matter what''. Not even the Lance with Guard up or any mantles will save you. Your only chance is to hide behind the smaller Comets that Behemoth dropped beforehand, but should Behemoth destroy those or if you're in a bad position, all you can do is say hello to the cart. Finally, the Behemoth ''will'' cast this ability [[LastDitchMove before he dies]], which means that he can potentially end your mission [[ShaggyDogStory even if you were seconds away from tasting sweet victory]].
** Beyond the spells he possesses, he has a multitude of attacks, most of which are similar to Nergigante, while possessing a few tricks up his sleeve. Of note is an attack that causes the ground in front of him to explode, knocking you up in the air and dealing tons of damage should you not move away or have Guard Up. He usually uses this when you're trying to hit his head, and the attack barely leaves any time to dodge it if you're that close.
** If all this weren't enough, his final phase has him move towards the area where Nergigante would normally sleep, except Behemoth immediately begins attacking. What makes matters worse is that for a significant part of the fight, he won't break the walls that would normally give the area some more breathing space. This results in you fighting in a terribly claustrophobic area against a monster with tons of area-of-effect attacks that will inevitably cover the majority of the area. If he casts Charybdis more than once, you can say goodbye to slaying him.
** Alternatively, if you fail to break his horn Behemoth will instead go towards Teostra’s Nest meaning that unless you have a cool drink you not only have to deal with Behemoth but you’ll also take constant damage.
** Behemoth also has a grand total HP count of 34,000 which is only comparable to Kulve Taroth and Xeno’jiva[[note]]On Multiplayer[[/note]]. This means that Behemoth can only be reasonably fought on multiplayer by its design[[note]]This wouldn’t be a big deal were it not for the fact that Multiplayer requires a PS+ or Xbox Live account(which aren’t cheap). Meaning that some players will never be able to defeat Behemoth and obtain any of the rewards for defeating it.[[/note]].

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* New to the series is a crossover monster straight from another game series, ''Franchise/FinalFantasy'', the Behemoth. For those familiar with how he works in ''VideoGame/FinalFantasyXIV'', you'll already know how devastating a monster he is:
**
For starters, he is [[LightningBruiser absolutely massive and very fast on his feet to boot]], meaning his physical attacks are hard-reaching and hard-hitting. Players without a shield or ranged-centric playstyle will have to be extra careful to not get hit.
** * The majority of his body is armored, meaning that most weapons will bounce back a lot. This is doubly worse as he has a huge body, meaning you'll be inadvertently hitting it, especially as he moves around with his attacks. The vulnerable areas that you want to hit (his head and tail) are high off of the ground, meaning that only long melee weapons with vertical attacks can reliably hit them.
** * Specific to this monster and hailing from his home game is his ability to ''cast spells''. Each one of them are incredibly deadly or at the least, annoyingly cheap. A few of these will target one random player in a group. Be warned if you try to go solo since you're the only target the Behemoth can select. These spells are the following:
*** ** ''Meteor'' causes the Behemoth to drop a meteor from the sky onto a random spot (which can be seen as a burned mark on the ground). While it is easy enough to anticipate, it has a [[HitboxDissonance deceivingly large area of effect]], taking a good chunk off your health and burning you. Later along the fight, ''Meteor'' will randomly shoot out ''three'' meteors in quick succession, making it even tougher to dodge depending on where they land.
*** ** ''Thunderbolt'' is uncommon but potentially worse. Behemoth will send out random streaks of lightning along the area which will immediately strap you with the Paralysis status effect should you get hit by it, followed by lightning strikes across random spots in front of the Behemoth, akin to Kirin.
*** ** ''Charybdis'' while not nearly as damaging as other spells, is potentially one of the most annoying attacks in the game, bar none. Behemoth will stop in his tracks to charge up his spell and one random player is marked (indicated by a small tornado appearing around you). Should you not prevent Behemoth from ending the cast via Flashpod or staggering him with enough hits to the face, he will spawn a tornado in the area of the marked player, taking up a significant amount of space and doing medium damage. What makes this spell truly vile is that it stays on the field for a long time, potentially denying you of any space to work around the Behemoth. Thankfully, it lacks the wind knockback that Kushala's tornadoes possess, but that doesn't stop them from being a gigantic hindrance. Thankfully, he stops using Charybdis in the second phase of the fight, but goes right back to using it once he moves to the final area, which is a ''very bad thing'' for reasons stated later.
*** ** Perhaps the worst and most fearful spell that he possesses is the ''Ecliptic Meteor''. The Behemoth summons a gigantic meteor which, while it has a significant delay before landing, has a nearly map-wide area-of-effect and is a OneHitKill ''no matter what''. Not even the Lance with Guard up or any mantles will save you. Your only chance is to hide behind the smaller Comets that Behemoth dropped beforehand, but should Behemoth destroy those or if you're in a bad position, all you can do is say hello to the cart. Finally, the Behemoth ''will'' cast this ability [[LastDitchMove before he dies]], which means that he can potentially end your mission [[ShaggyDogStory even if you were seconds away from tasting sweet victory]].
** * Beyond the spells he possesses, he has a multitude of attacks, most of which are similar to Nergigante, while possessing a few tricks up his sleeve. Of note is an attack that causes the ground in front of him to explode, knocking you up in the air and dealing tons of damage should you not move away or have Guard Up. He usually uses this when you're trying to hit his head, and the attack barely leaves any time to dodge it if you're that close.
** * If all this weren't enough, his final phase has him move towards the area where Nergigante would normally sleep, except Behemoth immediately begins attacking. What makes matters worse is that for a significant part of the fight, he won't break the walls that would normally give the area some more breathing space. This results in you fighting in a terribly claustrophobic area against a monster with tons of area-of-effect attacks that will inevitably cover the majority of the area. If he casts Charybdis more than once, you can say goodbye to slaying him.
** * Alternatively, if you fail to break his horn Behemoth will instead go towards Teostra’s Nest meaning that unless you have a cool drink you not only have to deal with Behemoth but you’ll also take constant damage.
** * Behemoth also has a grand total HP count of 34,000 which is only comparable to Kulve Taroth and Xeno’jiva[[note]]On Multiplayer[[/note]]. This means that Behemoth can only be reasonably fought on multiplayer by its design[[note]]This wouldn’t be a big deal were it not for the fact that Multiplayer requires a PS+ or Xbox Live account(which aren’t cheap). Meaning that some players will never be able to defeat Behemoth and obtain any of the rewards for defeating it.[[/note]].


[[folder:Behemoth]]

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[[folder:Behemoth]][[folder: Behemoth (''Monster Hunter World'')]]

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