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Trope was cut/disambiguated due to cleanup


* Every area has a [[GangOfHats gang of multiple men]] that can occasionally kidnap a party member, [[SadisticChoice with the option to either pay their ransom or attack them, killing your party member in the process]]. Even if you attack the [[WolfpackBoss Blue Rockets]] or [[FlunkyBoss the Pretty Boys]], they aren’t that terrible. [[TheLastOfTheseIsNotLikeTheOthers Then we get to the Gale Motorcycle Club, where the choice to fight or pay up is made for you]]. You get to deal with Rex Thunderstorm, who is one of the most aggressive mutants in the game, and about as tanky as [[MightyGlacier Peter]]. Not only does he pack [[{{Permadeath}} Neck Break]] and uses it with reckless abandon, but he ''loves'' using [[CarFu his bike to beat you and your party members into a pulp]], which not only deals a fuck-ton of damage, but stuns. Thankfully, he’s an OptionalBoss, and nets you one of the best helmets in the game.

to:

* Every area has a [[GangOfHats gang of multiple men]] that can occasionally kidnap a party member, [[SadisticChoice with the option to either pay their ransom or attack them, killing your party member in the process]]. Even if you attack the [[WolfpackBoss Blue Rockets]] or [[FlunkyBoss the Pretty Boys]], they aren’t that terrible. [[TheLastOfTheseIsNotLikeTheOthers Then we get to there is the Gale Motorcycle Club, where the choice to fight or pay up is made for you]].you. You get to deal with Rex Thunderstorm, who is one of the most aggressive mutants in the game, and about as tanky as [[MightyGlacier Peter]]. Not only does he pack [[{{Permadeath}} Neck Break]] and uses it with reckless abandon, but he ''loves'' using [[CarFu his bike to beat you and your party members into a pulp]], which not only deals a fuck-ton of damage, but stuns. Thankfully, he’s an OptionalBoss, and nets you one of the best helmets in the game.

Changed: -7

Removed: 5234

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Superbosses by definition cannot be considered That One Boss. Read the page description.


* Every area has a [[GangOfHats gang of multiple men]] that can occasionally kidnap a party member, [[SadisticChoice with the option to either pay their ransom or attack them, killing your party member in the process]]. Even if you attack the [[WolfpackBoss Blue Rockets]] or [[FlunkyBoss the Pretty Boys]], they aren’t that terrible. [[TheLastOfTheseIsNotLikeTheOthers Then we get to the Gale Motorcycle Club, where the choice to fight or pay up is made for you]]. You get to deal with Rex Thunderstorm, who is one of the most aggressive mutants in the game, and about as tanky as [[MightyGlacier Peter]]. Not only does he pack [[{{Permadeath}} Neck Break]] and uses it with reckless abandon, but he ''loves'' using [[CarFu his bike to beat you and your party members into a pulp]], which not only deals a fuck-ton of damage, but stuns. Thankfully, he’s an OptionalBoss, and nets you one of the best helmets in the game.
* [[spoiler:Marty]], the new super boss in the Definitive Edition might just be one of the biggest examples of this trope entirely. There's an entire a laundry list of reasons for why he's so... well, ''[[IncrediblyLamePun painful]]'':
** To start off: '''It is nearly impossible to defeat him in just one run.''' The boss has multiple phases, and is intentionally designed in that you will HAVE to make multiple attempts to fight him, with several different party formations. On average, this boss can take up to ''two hours to beat.''
** The first phase with the blood shadows aren't so bad at first glance, but on later revisits they start using skills that can counter-attack your moves, or just outright prevent a random party member from attacking at all.
** The second phase with the spiders aren't so bad at first, just like the first phase, but after about the 3rd or 4th cycle, you encounter a new obstacle and familiar face from The First: [[spoiler:''Tricky Rick.'']] He exists solely to make continued re-climbs of the boss take even longer. He can heal all living spiders for 1,000+ HP, and if not that, then he can inflict a random set of status ailments to the party that will prevent them from moving for several turns.
*** Even if you manage to defeat him first (it's not too hard, thankfully, since he's weak to fire), if you don't end the battle fast enough, he will revive himself to full HP.
** Then finally you have the third phase with [[spoiler:Marty]] himself. To start off: His health is INSANE, 100,000 HP to be exact. As mentioned earlier, you will not be able to take all of that health out in one run, so all you can really do is kill some of the spider growths, collect the item it drops when defeated, escape, regroup, and do the entire thing over again. The only saving grace here is that his health never replenishes, you can pretty much continue where you left off with a fresh team.
*** Speaking of team: If you stick around during this phase for too long, ''the boss will begin consuming your beloved party members'', resulting in '''perma-death.'''
*** Even worse so, once you get the boss to below half health, he'll transform and start using a skill called Psyche Sap, which ''permanently lowers a random stat from your entire team, and effectively draws out the battle even more than it already has!''
** Thankfully there is some justice in this world, as keeping [[spoiler: Marty]] inflicted with the Pissed status will prevent him from doing anything but attack normally. If you manage to defeat the boss, you'll get a whopping '''100,000 EXP''' for your efforts, which pretty much secures your beating the mainline final boss without much trouble in spite of the permanent stat losses you sustained.
* In ''Joyful'', Vega Van Dam is the lowest ranked living warlord on the list. Despite this, he's probably the hardest out of the first three to defeat. He's flanked by Fatty Peach Dog and Timmy Apple Cat, both of whom hit quite hard and have enough HP to weather several rounds of both Buddy and Rando's attacks. Vega himself can give himself the Super Cool status buff to heal 600 HP each round, as well as blinding Buddy and Rando with his smile. Fortunately, Vega is very weak to Flustered, meaning that once you get him alone, it's not hard to chain together Flash attacks and immobilize him.
* Big "L" Lincoln in ''Joyful''. With a ''massive'' HP pool, immunity to Flustered, and devastatingly powerful attacks, it's easy to see how Lincoln became the strongest of the Olathe warlords. Lincoln can give even a Joyed Buddy a run for her money, and that's all before he starts praying and healing himself. Lincoln is easily the hardest boss in the game, especially considering how easy the final bosses are.
* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. The intended way to beat this boss fight is to SheatheYourSword and wait for an opportunity to flee, however those who want to go out sword swinging will have to endure what is essentially a LuckBasedMission and kill them as fast as possible before they take you out.]]
** A neat little surprise is that [[spoiler: [[TheReveal we get to see Sindy Gallows’s and Dice Mahone’s normal appearances]].]] Unfortunately for you, [[spoiler: Dice]] ''loves'' afflicting you with [[StatusEffects Silence]], crippling Buddy’s moveset, to fatal consequences if you lack healing items or firebombs or locking you in a CycleOfHurting until you’re out of TP to keep [[LastChanceHitPoint Second Wind]] up.
** If the fight progresses on too long, [[spoiler: Hawk and Buffalo will use their perma-kill moves they had in life]], hitting Buddy hard with nigh-unavoidable attacks [[ExtraTurn in addition to their usual attacks]]. Oh, and the warlords still alive will start ignoring Sleep.

to:

* Every area has a [[GangOfHats gang of multiple men]] that can occasionally kidnap a party member, [[SadisticChoice with the option to either pay their ransom or attack them, killing your party member in the process]]. Even if you attack the [[WolfpackBoss Blue Rockets]] or [[FlunkyBoss the Pretty Boys]], they aren’t that terrible. [[TheLastOfTheseIsNotLikeTheOthers Then we get to the Gale Motorcycle Club, where the choice to fight or pay up is made for you]]. You get to deal with Rex Thunderstorm, who is one of the most aggressive mutants in the game, and about as tanky as [[MightyGlacier Peter]]. Not only does he pack [[{{Permadeath}} Neck Break]] and uses it with reckless abandon, but he ''loves'' using [[CarFu his bike to beat you and your party members into a pulp]], which not only deals a fuck-ton of damage, but stuns. Thankfully, he’s an OptionalBoss, and nets you one of the best helmets in the game. \n* [[spoiler:Marty]], the new super boss in the Definitive Edition might just be one of the biggest examples of this trope entirely. There's an entire a laundry list of reasons for why he's so... well, ''[[IncrediblyLamePun painful]]'':\n** To start off: '''It is nearly impossible to defeat him in just one run.''' The boss has multiple phases, and is intentionally designed in that you will HAVE to make multiple attempts to fight him, with several different party formations. On average, this boss can take up to ''two hours to beat.''\n** The first phase with the blood shadows aren't so bad at first glance, but on later revisits they start using skills that can counter-attack your moves, or just outright prevent a random party member from attacking at all.\n** The second phase with the spiders aren't so bad at first, just like the first phase, but after about the 3rd or 4th cycle, you encounter a new obstacle and familiar face from The First: [[spoiler:''Tricky Rick.'']] He exists solely to make continued re-climbs of the boss take even longer. He can heal all living spiders for 1,000+ HP, and if not that, then he can inflict a random set of status ailments to the party that will prevent them from moving for several turns.\n*** Even if you manage to defeat him first (it's not too hard, thankfully, since he's weak to fire), if you don't end the battle fast enough, he will revive himself to full HP.\n** Then finally you have the third phase with [[spoiler:Marty]] himself. To start off: His health is INSANE, 100,000 HP to be exact. As mentioned earlier, you will not be able to take all of that health out in one run, so all you can really do is kill some of the spider growths, collect the item it drops when defeated, escape, regroup, and do the entire thing over again. The only saving grace here is that his health never replenishes, you can pretty much continue where you left off with a fresh team.\n*** Speaking of team: If you stick around during this phase for too long, ''the boss will begin consuming your beloved party members'', resulting in '''perma-death.'''\n*** Even worse so, once you get the boss to below half health, he'll transform and start using a skill called Psyche Sap, which ''permanently lowers a random stat from your entire team, and effectively draws out the battle even more than it already has!''\n** Thankfully there is some justice in this world, as keeping [[spoiler: Marty]] inflicted with the Pissed status will prevent him from doing anything but attack normally. If you manage to defeat the boss, you'll get a whopping '''100,000 EXP''' for your efforts, which pretty much secures your beating the mainline final boss without much trouble in spite of the permanent stat losses you sustained.\n* In ''Joyful'', Vega Van Dam is the lowest ranked living warlord on the list. Despite this, he's probably the hardest out of the first three to defeat. He's flanked by Fatty Peach Dog and Timmy Apple Cat, both of whom hit quite hard and have enough HP to weather several rounds of both Buddy and Rando's attacks. Vega himself can give himself the Super Cool status buff to heal 600 HP each round, as well as blinding Buddy and Rando with his smile. Fortunately, Vega is very weak to Flustered, meaning that once you get him alone, it's not hard to chain together Flash attacks and immobilize him.\n* Big "L" Lincoln in ''Joyful''. With a ''massive'' HP pool, immunity to Flustered, and devastatingly powerful attacks, it's easy to see how Lincoln became the strongest of the Olathe warlords. Lincoln can give even a Joyed Buddy a run for her money, and that's all before he starts praying and healing himself. Lincoln is easily the hardest boss in the game, especially considering how easy the final bosses are.\n* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. The intended way to beat this boss fight is to SheatheYourSword and wait for an opportunity to flee, however those who want to go out sword swinging will have to endure what is essentially a LuckBasedMission and kill them as fast as possible before they take you out.]]\n** A neat little surprise is that [[spoiler: [[TheReveal we get to see Sindy Gallows’s and Dice Mahone’s normal appearances]].]] Unfortunately for you, [[spoiler: Dice]] ''loves'' afflicting you with [[StatusEffects Silence]], crippling Buddy’s moveset, to fatal consequences if you lack healing items or firebombs or locking you in a CycleOfHurting until you’re out of TP to keep [[LastChanceHitPoint Second Wind]] up.\n** If the fight progresses on too long, [[spoiler: Hawk and Buffalo will use their perma-kill moves they had in life]], hitting Buddy hard with nigh-unavoidable attacks [[ExtraTurn in addition to their usual attacks]]. Oh, and the warlords still alive will start ignoring Sleep.
Is there an issue? Send a MessageReason:
Typo


* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. The intended way to beat this boss fight is to SheatheYourSword and wait for an opportunity to flee, however those who want to go out sword swinging will have to endure what is essentially a LuckBasedMission and kill them as fast as possible before they take you out.

to:

* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. The intended way to beat this boss fight is to SheatheYourSword and wait for an opportunity to flee, however those who want to go out sword swinging will have to endure what is essentially a LuckBasedMission and kill them as fast as possible before they take you out.]]
Is there an issue? Send a MessageReason:
None


* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. Even then, it’s still a massive LuckBasedMission whether you can actually endure the nine-on-one melee without resorting to the hidden SheatheYourSword approach]].

to:

* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. Even then, it’s still The intended way to beat this boss fight is to SheatheYourSword and wait for an opportunity to flee, however those who want to go out sword swinging will have to endure what is essentially a massive LuckBasedMission whether and kill them as fast as possible before they take you can actually endure the nine-on-one melee without resorting to the hidden SheatheYourSword approach]].out.
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Small Typo fix


* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. Even then, it’s still a massive LuckBasedMission whether you can actually endure the [[spoiler: nine-on-one melee without resorting to the hidden SheatheYourSword approach]].

to:

* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. Even then, it’s still a massive LuckBasedMission whether you can actually endure the [[spoiler: nine-on-one melee without resorting to the hidden SheatheYourSword approach]].

Changed: 127

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Adjusted to account for the bonus boss's weakness to the Pissed status effect and how it makes things a little bit easier


** To start off: '''It is impossible to defeat him in just one run.''' The boss has multiple phases, and is intentionally designed in that you will HAVE to make multiple attempts to fight him, with several different party formations. On average, this boss can take up to ''two hours to beat.''

to:

** To start off: '''It is nearly impossible to defeat him in just one run.''' The boss has multiple phases, and is intentionally designed in that you will HAVE to make multiple attempts to fight him, with several different party formations. On average, this boss can take up to ''two hours to beat.''



** Thankfully there is some justice in this world, for if you manage to defeat the boss, you'll get a whopping '''100,000 EXP''' for your efforts, which pretty much secures your beating the mainline final boss without much trouble in spite of the permanent stat losses you sustained.

to:

** Thankfully there is some justice in this world, for if as keeping [[spoiler: Marty]] inflicted with the Pissed status will prevent him from doing anything but attack normally. If you manage to defeat the boss, you'll get a whopping '''100,000 EXP''' for your efforts, which pretty much secures your beating the mainline final boss without much trouble in spite of the permanent stat losses you sustained.
Is there an issue? Send a MessageReason:
None


** A neat little surprise is that [[spoiler: [[TheReveal we get to see Sindy Gallows’s and Dice Mahone’s normal appearances]]. Unfortunately for you, [[spoiler: Dice]] ''loves'' afflicting you with [[StatusEffects Silence]], crippling Buddy’s moveset, to fatal consequences if you lack healing items or firebombs or locking you in a CycleOfHurting until you’re out of TP to keep [[LastChanceHitPoint Second Wind]] up.

to:

** A neat little surprise is that [[spoiler: [[TheReveal we get to see Sindy Gallows’s and Dice Mahone’s normal appearances]]. ]] Unfortunately for you, [[spoiler: Dice]] ''loves'' afflicting you with [[StatusEffects Silence]], crippling Buddy’s moveset, to fatal consequences if you lack healing items or firebombs or locking you in a CycleOfHurting until you’re out of TP to keep [[LastChanceHitPoint Second Wind]] up.
Is there an issue? Send a MessageReason:
None


* Big "L" Lincoln in ''Joyful''. With a ''massive'' HP pool, immunity to Flustered, and devastatingly powerful attacks, it's easy to see how Lincoln became the strongest of the Olathe warlords. Lincoln can give even a Joyed Buddy a run for her money, and that's all before he starts praying and healing himself. Lincoln is easily the hardest boss in the game, especially considering how easy the final bosses are.

to:

* Big "L" Lincoln in ''Joyful''. With a ''massive'' HP pool, immunity to Flustered, and devastatingly powerful attacks, it's easy to see how Lincoln became the strongest of the Olathe warlords. Lincoln can give even a Joyed Buddy a run for her money, and that's all before he starts praying and healing himself. Lincoln is easily the hardest boss in the game, especially considering how easy the final bosses are.are.
* Just like in ''Painful'', where the new {{Superboss}} veers headlong into ThatOneBoss territory, so too does the new {{Superboss}} of ''Joyful''. It’s [[spoiler: a [[WolfpackBoss fight against the spirits of all nine warlords that were on the List at once (yes, this includes Hawk, Han, and Buffalo from ''Painful'' and the aforementioned Big Lincoln and Vega Van Dam)]], and victory will only come to those capable of using Buddy’s abilities and the [[PowerCopying Warlord Skills]] she learnt to their greatest extent. Even then, it’s still a massive LuckBasedMission whether you can actually endure the [[spoiler: nine-on-one melee without resorting to the hidden SheatheYourSword approach]].
** A neat little surprise is that [[spoiler: [[TheReveal we get to see Sindy Gallows’s and Dice Mahone’s normal appearances]]. Unfortunately for you, [[spoiler: Dice]] ''loves'' afflicting you with [[StatusEffects Silence]], crippling Buddy’s moveset, to fatal consequences if you lack healing items or firebombs or locking you in a CycleOfHurting until you’re out of TP to keep [[LastChanceHitPoint Second Wind]] up.
** If the fight progresses on too long, [[spoiler: Hawk and Buffalo will use their perma-kill moves they had in life]], hitting Buddy hard with nigh-unavoidable attacks [[ExtraTurn in addition to their usual attacks]]. Oh, and the warlords still alive will start ignoring Sleep.
Is there an issue? Send a MessageReason:
None


* Every area has a [[GangOfHats gang of multiple men]] that can occasionally kidnap a party member, [[SadisticChoice with the option to either pay their ransom or attack them, killing your party member in the process]]. Even if you attack the [[WolfpackBoss Blue Rockets]] or [[FlunkyBoss the Pretty Boys]], they aren’t that terrible. [[TheLastOfTheseIsNotLikeTheOthers Then we get to the Gale Motorcycle Club, where the choice to fight or pay up is made for you]]. You get to deal with Rex Thunderstorm, who is one of the most aggressive mutants in the game, and about as tanky as [[StoneWall Wally]]. Not only does he pack [[{{Permadeath}} Neck Break]] and uses it with reckless abandon, but he ''loves'' using [[MotorcycleClubbing his bike to beat you and your party members into a pulp]], which not only deals a fuck-ton of damage, but stuns. Thankfully, he’s an OptionalBoss, and nets you one of the best helmets in the game.

to:

* Every area has a [[GangOfHats gang of multiple men]] that can occasionally kidnap a party member, [[SadisticChoice with the option to either pay their ransom or attack them, killing your party member in the process]]. Even if you attack the [[WolfpackBoss Blue Rockets]] or [[FlunkyBoss the Pretty Boys]], they aren’t that terrible. [[TheLastOfTheseIsNotLikeTheOthers Then we get to the Gale Motorcycle Club, where the choice to fight or pay up is made for you]]. You get to deal with Rex Thunderstorm, who is one of the most aggressive mutants in the game, and about as tanky as [[StoneWall Wally]]. [[MightyGlacier Peter]]. Not only does he pack [[{{Permadeath}} Neck Break]] and uses it with reckless abandon, but he ''loves'' using [[MotorcycleClubbing [[CarFu his bike to beat you and your party members into a pulp]], which not only deals a fuck-ton of damage, but stuns. Thankfully, he’s an OptionalBoss, and nets you one of the best helmets in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Every area has a [[GangOfHats gang of multiple men]] that can occasionally kidnap a party member, [[SadisticChoice with the option to either pay their ransom or attack them, killing your party member in the process]]. Even if you attack the [[WolfpackBoss Blue Rockets]] or [[FlunkyBoss the Pretty Boys]], they aren’t that terrible. [[TheLastOfTheseIsNotLikeTheOthers Then we get to the Gale Motorcycle Club, where the choice to fight or pay up is made for you]]. You get to deal with Rex Thunderstorm, who is one of the most aggressive mutants in the game, and about as tanky as [[StoneWall Wally]]. Not only does he pack [[{{Permadeath}} Neck Break]] and uses it with reckless abandon, but he ''loves'' using [[MotorcycleClubbing his bike to beat you and your party members into a pulp]], which not only deals a fuck-ton of damage, but stuns. Thankfully, he’s an OptionalBoss, and nets you one of the best helmets in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Thankfully there is some justice in this world, for if you manage to defeat the boss, you'll get a whopping '''100,000 EXP''' for your efforts, which pretty much secures your beating the mainline final boss without much trouble in spite of the permanent stat losses you sustained.
Is there an issue? Send a MessageReason:
typo


*** Speaking of team: If you stick around during this phase for two long, ''the boss will begin consuming your beloved party members'', resulting in '''perma-death.'''

to:

*** Speaking of team: If you stick around during this phase for two too long, ''the boss will begin consuming your beloved party members'', resulting in '''perma-death.'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[spoiler:Marty]], the new super boss in the Definitive Edition might just be one of the biggest examples of this trope entirely. There's an entire a laundry list of reasons for why he's so... well, ''[[IncrediblyLamePun painful]]'':
** To start off: '''It is impossible to defeat him in just one run.''' The boss has multiple phases, and is intentionally designed in that you will HAVE to make multiple attempts to fight him, with several different party formations. On average, this boss can take up to ''two hours to beat.''
** The first phase with the blood shadows aren't so bad at first glance, but on later revisits they start using skills that can counter-attack your moves, or just outright prevent a random party member from attacking at all.
** The second phase with the spiders aren't so bad at first, just like the first phase, but after about the 3rd or 4th cycle, you encounter a new obstacle and familiar face from The First: [[spoiler:''Tricky Rick.'']] He exists solely to make continued re-climbs of the boss take even longer. He can heal all living spiders for 1,000+ HP, and if not that, then he can inflict a random set of status ailments to the party that will prevent them from moving for several turns.
*** Even if you manage to defeat him first (it's not too hard, thankfully, since he's weak to fire), if you don't end the battle fast enough, he will revive himself to full HP.
** Then finally you have the third phase with [[spoiler:Marty]] himself. To start off: His health is INSANE, 100,000 HP to be exact. As mentioned earlier, you will not be able to take all of that health out in one run, so all you can really do is kill some of the spider growths, collect the item it drops when defeated, escape, regroup, and do the entire thing over again. The only saving grace here is that his health never replenishes, you can pretty much continue where you left off with a fresh team.
*** Speaking of team: If you stick around during this phase for two long, ''the boss will begin consuming your beloved party members'', resulting in '''perma-death.'''
*** Even worse so, once you get the boss to below half health, he'll transform and start using a skill called Psyche Sap, which ''permanently lowers a random stat from your entire team, and effectively draws out the battle even more than it already has!''
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None


* Peter. He has pretty solid HP and is tied with Wally for having the second highest Attack stat (and the highest of any required boss), meaning that he can easily KO a party member with ease. But that's not all; he comes with not one, but '''two''' perma-kill moves, and he loves using both of them, so have fun trying to keep all of your party members' heads on. Oh yeah, he's required on ''all'' routes. Peter's only saving grace is that his Agility is practically nonexistent, but he's still a very powerful killer.

to:

* Peter. He has pretty solid HP and is tied with Wally for having the second highest Attack stat (and the highest of any required boss), meaning that he can easily KO a party member with ease. But that's not all; he comes with not one, but '''two''' perma-kill moves, and he loves using both of them, so have fun trying to keep all of your party members' heads on. Oh yeah, he's required on ''all'' routes. Peter's only saving grace is that his Agility is practically nonexistent, but he's still a very powerful killer.
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None


* In Normal Mode, Sweet Tea Rakeem is a forgettable early game boss. In Pain Mode, however, he gets a friend - Vic Cherry. While they don't hit as hard as mutants do, they hit much more consistently, and their damage output can quickly become overwhelming.

to:

* In Normal Mode, Sweet Tea Rakeem is a forgettable early game boss. In Pain Mode, however, he gets a friend - Vic Cherry. While they don't hit as hard as mutants do, they hit much more consistently, and their damage output can quickly become overwhelming.they have sky-high agility, meaning they will ''always'' go first in battle. They also resist most status ailments, being immune to Fallen and resistant to Stun, Scared, Sleep, and Paralysis. It's the first real challenge Pain Mode offers, and a pretty major stumbling block if you aren't ready.
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* Joy mutants are devastatingly powerful and half of them come with at least one perma-kill attack (though only a select fe. Thankfully, a majority of them are optional on Normal mode... except for Charmy, who is fought in ''[[WakeUpCallBoss Area 1]]''. Despite being unable to use its one-hit kill move, Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.

to:

* Joy mutants are devastatingly powerful and half of them come with at least one perma-kill attack (though only a select fe.attack. Thankfully, a majority of them are optional on Normal mode... except for Charmy, who is fought in ''[[WakeUpCallBoss Area 1]]''. Despite being unable to use its one-hit kill move, Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.

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Due to programming quirks, several enemies are unable to use permakill attacks they should be able to use. Edited entry accordingly; Kim Sex Machine was removed entirely due to this.


* Joy mutants are devastatingly powerful and almost always come with at least one perma-kill attack. Thankfully, a majority of them are optional on Normal mode... except for Charmy, who is fought in ''[[WakeUpCallBoss Area 1]]''. Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.
* If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs, grind Brad up enough to use Head Slide, or just fork the mags over. Losing this battle will result in the town getting blown up, along with the powerful party member Mad Dog. Oh, and [[NoFairCheating don't try to be smart and spend all of your mags beforehand]]; the Road Scholars will just blow up the town without a fight.
* Kim Sex Machine. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, and, oh yeah, ''he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you [[VideoGameCrueltyPunishment if you're a jerk to him]].
* In Normal Mode, Sweet Tea Rakeem is a forgettable early game boss. In Pain Mode, however, he gets a friend - Vic Cherry. While they don't hit as hard as mutants do, they hit much more consistently, and their damage output can quickly become overwhelming. Oh, and they both have a small chance to use perma-kill moves.

to:

* Joy mutants are devastatingly powerful and almost always half of them come with at least one perma-kill attack.attack (though only a select fe. Thankfully, a majority of them are optional on Normal mode... except for Charmy, who is fought in ''[[WakeUpCallBoss Area 1]]''. Despite being unable to use its one-hit kill move, Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.
* If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs, grind Brad up enough to use Head Slide, or just fork the mags over. Losing this battle will result in the town getting blown up, along with the powerful party member Mad Dog. Oh, and [[NoFairCheating don't try to be smart and spend all of your mags beforehand]]; the Road Scholars will just blow up the town without a fight.
* Kim Sex Machine. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, and, oh yeah, ''he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you [[VideoGameCrueltyPunishment if you're a jerk to him]].
* In Normal Mode, Sweet Tea Rakeem is a forgettable early game boss. In Pain Mode, however, he gets a friend - Vic Cherry. While they don't hit as hard as mutants do, they hit much more consistently, and their damage output can quickly become overwhelming. Oh, and they both have a small chance to use perma-kill moves.



* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense with [[ImmuneToFlinching Fallen immunity]] on the side. Wally can also Laugh, which, while possible to miss, is more often than not capable of inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed) at once. Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.

to:

* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense with [[ImmuneToFlinching Fallen immunity]] on the side. Wally can also Laugh, which, while possible to miss, is more often than not capable of inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed) at once. Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.
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Misuse of LJC.


* [[LethalJokeCharacter Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, and, oh yeah, ''he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you [[VideoGameCrueltyPunishment if you're a jerk to him]].

to:

* [[LethalJokeCharacter Kim Sex Machine]].Machine. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, and, oh yeah, ''he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you [[VideoGameCrueltyPunishment if you're a jerk to him]].
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None


* Joy mutants are devastatingly powerful and almost always come with at least one perma-kill attack. Thankfully, a majority of them are optional on Normal mode...except for Charmy. Fought in Area 1, Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.

to:

* Joy mutants are devastatingly powerful and almost always come with at least one perma-kill attack. Thankfully, a majority of them are optional on Normal mode... except for Charmy. Fought Charmy, who is fought in ''[[WakeUpCallBoss Area 1, 1]]''. Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.



* The two ''required'' Joy Mutants that are only fought on Pain Mode, Herb and the now-mutated Hawk, are ''especially'' frustrating due to the fact that, barring the basic Joy Mutant bite attack that they use more, ''overprioritize'' their perma-kill moves, meaning that it is '''very''' likely to see your party members be quickly picked off until they begin to wail on Brad. ''Plus'', they are not only [[ImmuneToFlinching immune to Fallen, but]] ''[[ImmuneToFlinching Paralysis and Scared as well]]'', meaning you will NOT be able to catch a break with either of them.

to:

* The two ''required'' Joy Mutants that are only fought on Pain Mode, Herb and the now-mutated Hawk, are ''especially'' frustrating due to the fact that, barring the basic Joy Mutant bite attack that they use more, ''overprioritize'' their perma-kill moves, meaning that it is '''very''' likely to see your party members be quickly picked off until they begin to wail on Brad. ''Plus'', That, and they are not only [[ImmuneToFlinching immune to Fallen, but]] ''[[ImmuneToFlinching Paralysis and Scared as well]]'', meaning you will NOT be able to catch a break with either of them.



* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense and [[ImmuneToFlinching Fallen immunity]]. Wally can also Laugh, which, while possible to miss, is more often than not capable of inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed) at once. Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.

to:

* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense and with [[ImmuneToFlinching Fallen immunity]].immunity]] on the side. Wally can also Laugh, which, while possible to miss, is more often than not capable of inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed) at once. Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.
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None


* [[LethalJokeCharacter Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, ''and he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you [[VideoGameCrueltyPunishment if you're a jerk to him]].

to:

* [[LethalJokeCharacter Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, ''and he's and, oh yeah, ''he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you [[VideoGameCrueltyPunishment if you're a jerk to him]].



* The two ''required'' Joy Mutants that are only fought on Pain Mode, Herb and the now-Mutant Hawk, are ''especially'' frustrating due to the fact that, barring the basic Joy Mutant bite attack that they use more, ''overprioritize'' their perma-kill move, meaning that it is '''very''' likely to see your party members be quickly picked off until they begin to wail on Brad. ''Plus'', they are not only [[ImmuneToStun immune to Fallen, but]] ''[[ImmuneToStun Paralysis and Scared as well]], meaning you will NOT be able to catch a break with either of them.

to:

* The two ''required'' Joy Mutants that are only fought on Pain Mode, Herb and the now-Mutant now-mutated Hawk, are ''especially'' frustrating due to the fact that, barring the basic Joy Mutant bite attack that they use more, ''overprioritize'' their perma-kill move, moves, meaning that it is '''very''' likely to see your party members be quickly picked off until they begin to wail on Brad. ''Plus'', they are not only [[ImmuneToStun [[ImmuneToFlinching immune to Fallen, but]] ''[[ImmuneToStun ''[[ImmuneToFlinching Paralysis and Scared as well]], well]]'', meaning you will NOT be able to catch a break with either of them.



* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense and [[ImmuneToStun Fallen immunity]]. Wally can also Laugh, which, while possible to miss, is more often than not capable of inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed) at once. Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.

to:

* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense and [[ImmuneToStun [[ImmuneToFlinching Fallen immunity]]. Wally can also Laugh, which, while possible to miss, is more often than not capable of inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed) at once. Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.
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* Herb and Hawk, two Joy mutants exclusive to Pain Mode (the latter replacing Hawk Hollywood), are both tied with the second highest chance to perma-kill your characters, and are NOT optional fights.

to:

* The two ''required'' Joy Mutants that are only fought on Pain Mode, Herb and the now-Mutant Hawk, two are ''especially'' frustrating due to the fact that, barring the basic Joy mutants exclusive to Pain Mode (the latter replacing Hawk Hollywood), are both tied with the second highest chance to Mutant bite attack that they use more, ''overprioritize'' their perma-kill move, meaning that it is '''very''' likely to see your characters, party members be quickly picked off until they begin to wail on Brad. ''Plus'', they are not only [[ImmuneToStun immune to Fallen, but]] ''[[ImmuneToStun Paralysis and are Scared as well]], meaning you will NOT optional fights.be able to catch a break with either of them.



* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense. Wally can also Laugh, which, while capable of missing, more often than not inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed). Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.

to:

* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense. defense and [[ImmuneToStun Fallen immunity]]. Wally can also Laugh, which, while capable of missing, possible to miss, is more often than not capable of inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed).Speed) at once. Plus, during his third phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.
Is there an issue? Send a MessageReason:
None


* If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs, grind Brad up enough to use Head Slide, or just fork the mags over. Losing this battle will result in the town getting blown up, along with the powerful party member Mad Dog. And [[DevelopersForesight don't try to be smart and spend all of your mags beforehand]]; the Road Scholars will just blow up the town without a fight.

to:

* If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs, grind Brad up enough to use Head Slide, or just fork the mags over. Losing this battle will result in the town getting blown up, along with the powerful party member Mad Dog. And [[DevelopersForesight Oh, and [[NoFairCheating don't try to be smart and spend all of your mags beforehand]]; the Road Scholars will just blow up the town without a fight.



* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense. While his first two forms don't have especially powerful offense, his third form is the strongest and gains a perma-death attack. If you've run out of items and SP during the first two forms, then you're in for a beating.

to:

* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP''; the highest of any required boss and the third highest overall) and fairly respectable defense. While his first two forms don't have especially powerful offense, Wally can also Laugh, which, while capable of missing, more often than not inflicting ''the entire party'' with Scared (causing the victim(s) to waste their next turn) and the seldom-seen Depressed (a ''ridiculously''-crippling debuff that harms your Attack, Defense AND Speed). Plus, during his third form phase, Wally will not hesitate in using a perma-kill move on you, something that is ''especially'' bad if the strongest and gains a perma-death attack.target happens to be inflicted with either/'''both''' of the above debuffs. If you've run out of items and SP during the first two forms, then you're in for a beating.
Is there an issue? Send a MessageReason:
None


* Joy mutants are devastatingly powerful and almost always come with at least one perma-kill attack. Thankfully, they are all optional on Normal mode...except for Charmy. Fought in Area 1, Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.
* If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs or grind Brad up enough to use Head Slide.
* [[UnderestimatingBadassery Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, ''and he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you if you're a jerk to him.

to:

* Joy mutants are devastatingly powerful and almost always come with at least one perma-kill attack. Thankfully, they a majority of them are all optional on Normal mode...except for Charmy. Fought in Area 1, Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.
* If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs or Firebombs, grind Brad up enough to use Head Slide.
Slide, or just fork the mags over. Losing this battle will result in the town getting blown up, along with the powerful party member Mad Dog. And [[DevelopersForesight don't try to be smart and spend all of your mags beforehand]]; the Road Scholars will just blow up the town without a fight.
* [[UnderestimatingBadassery [[LethalJokeCharacter Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, ''and he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you [[VideoGameCrueltyPunishment if you're a jerk to him.him]].



* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP'' the highest of any required boss and the third highest overall) and fairly respectable defense. While his first two forms don't have especially powerful offense, his third form is the strongest and gains a perma-death attack. If you've run out of items and SP during the first two forms, then you're in for a beating.

to:

* Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP'' HP''; the highest of any required boss and the third highest overall) and fairly respectable defense. While his first two forms don't have especially powerful offense, his third form is the strongest and gains a perma-death attack. If you've run out of items and SP during the first two forms, then you're in for a beating.
Is there an issue? Send a MessageReason:
None


* Peter. He has pretty solid agility and is tied with Wally for having the second highest Attack stat (and the highest of any required boss), meaning that he can easily KO a party member with ease. But that's not all; he comes with not one, but '''two''' perma-kill moves, and he loves using both of them, so have fun trying to keep all of your party members' heads on. Oh yeah, he's required on ''all'' routes. Peter's only saving grace is that his HP isn't all that high, but he's still a very powerful killer.

to:

* Peter. He has pretty solid agility HP and is tied with Wally for having the second highest Attack stat (and the highest of any required boss), meaning that he can easily KO a party member with ease. But that's not all; he comes with not one, but '''two''' perma-kill moves, and he loves using both of them, so have fun trying to keep all of your party members' heads on. Oh yeah, he's required on ''all'' routes. Peter's only saving grace is that his HP isn't all that high, Agility is practically nonexistent, but he's still a very powerful killer.

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Changed: 2415

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None


** If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs or grind Brad up enough to use Head Slide.
** [[UnderestimatingBadassery Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, ''and he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you if you're a jerk to him.
** In Normal Mode, Sweet Tea Rakeem is a forgettable early game boss. In Pain Mode, however, he gets a friend - Vic Cherry. While they don't hit as hard as mutants do, they hit much more consistently, and their damage output can quickly become overwhelming. Oh, and they both have a small chance to use perma-kill moves.
** Herb and Hawk, two Joy mutants exclusive to Pain Mode (the latter replacing Hawk Hollywood), are both tied with the second highest chance to perma-kill your characters, and are NOT optional fights.
** Wally. Wally has three forms, each of which packs 4-digit HP and fairly respectable defense. While his first two forms don't have especially powerful offense, his third form is the strongest and gains a perma-death attack. If you've run out of items and SP during the first two forms, then you're in for a beating.
** In ''Joyful'', Vega Van Dam is the lowest ranked living warlord on the list. Despite this, he's probably the hardest out of the first three to defeat. He's flanked by Fatty Peach Dog and Timmy Apple Cat, both of whom hit quite hard and have enough HP to weather several rounds of both Buddy and Rando's attacks. Vega himself can give himself the Super Cool status buff to heal 600 HP each round, as well as blinding Buddy and Rando with his smile. Fortunately, Vega is very weak to Flustered, meaning that once you get him alone, it's not hard to chain together Flash attacks and immobilize him.
** Big "L" Lincoln in ''Joyful''. With a ''massive'' HP pool, immunity to Flustered, and devastatingly powerful attacks, it's easy to see how Lincoln became the strongest of the Olathe warlords. Lincoln can give even a Joyed Buddy a run for her money, and that's all before he starts praying and healing himself. Lincoln is easily the hardest boss in the game, especially considering how easy the final bosses are.

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** * If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs or grind Brad up enough to use Head Slide.
** * [[UnderestimatingBadassery Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, ''and he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you if you're a jerk to him.
** * In Normal Mode, Sweet Tea Rakeem is a forgettable early game boss. In Pain Mode, however, he gets a friend - Vic Cherry. While they don't hit as hard as mutants do, they hit much more consistently, and their damage output can quickly become overwhelming. Oh, and they both have a small chance to use perma-kill moves.
** * Herb and Hawk, two Joy mutants exclusive to Pain Mode (the latter replacing Hawk Hollywood), are both tied with the second highest chance to perma-kill your characters, and are NOT optional fights.
** * Peter. He has pretty solid agility and is tied with Wally for having the second highest Attack stat (and the highest of any required boss), meaning that he can easily KO a party member with ease. But that's not all; he comes with not one, but '''two''' perma-kill moves, and he loves using both of them, so have fun trying to keep all of your party members' heads on. Oh yeah, he's required on ''all'' routes. Peter's only saving grace is that his HP isn't all that high, but he's still a very powerful killer.
*
Wally. Wally has three forms, each of which packs 4-digit HP (which, when added together, gives him ''19,000 HP'' the highest of any required boss and the third highest overall) and fairly respectable defense. While his first two forms don't have especially powerful offense, his third form is the strongest and gains a perma-death attack. If you've run out of items and SP during the first two forms, then you're in for a beating.
** * In ''Joyful'', Vega Van Dam is the lowest ranked living warlord on the list. Despite this, he's probably the hardest out of the first three to defeat. He's flanked by Fatty Peach Dog and Timmy Apple Cat, both of whom hit quite hard and have enough HP to weather several rounds of both Buddy and Rando's attacks. Vega himself can give himself the Super Cool status buff to heal 600 HP each round, as well as blinding Buddy and Rando with his smile. Fortunately, Vega is very weak to Flustered, meaning that once you get him alone, it's not hard to chain together Flash attacks and immobilize him.
** * Big "L" Lincoln in ''Joyful''. With a ''massive'' HP pool, immunity to Flustered, and devastatingly powerful attacks, it's easy to see how Lincoln became the strongest of the Olathe warlords. Lincoln can give even a Joyed Buddy a run for her money, and that's all before he starts praying and healing himself. Lincoln is easily the hardest boss in the game, especially considering how easy the final bosses are.
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** [[spoiler: Columbo!Terry.]]
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* Joy mutants are devastatingly powerful and almost always come with at least one perma-kill attack. Thankfully, they are all optional on Normal mode...except for Charmy. Fought in Area 1, Charmy can easily one-shot pretty much anyone in your party that isn't Brad, and has a mountain of HP, especially this early in the game. The extremely limited roster of party members doesn't make this fight any easier, and while it is possible to grind on the snakes and shadowy figures in this area, doing so quickly becomes inefficient. While it might seem smart to just unload on Charmy with firebombs, doing so makes the Men's Hair Club much tougher to handle.
** If you enter Factory Town, when you come out, you'll be ambushed by the Road Scholars, who will demand all your mags. If you choose not to give them up, then you get sucked into a fight with a five-man gang. They all have very respectable HP and can hit ridiculously hard for this stage of the game, and worse yet, several of them can Stun or Paralyze your party members. Often, this ends with the five of them whaling on your helpless, immobilized party. Even worse, Crack Ripper, the leader, knows a perma-kill move, and will start using it if you drag out the fight too long. About the only way to win this fight is to know it's coming and either bring Firebombs or grind Brad up enough to use Head Slide.
** [[UnderestimatingBadassery Kim Sex Machine]]. You'd think a male exotic dancer would be wimpy, right? His HP is pitiful, his defense is nonexistent, his attacks aren't likely to scratch you, ''and he's packing two perma-kill moves''. Even worse, since he has a tiny movepool, he's likely to get at least one off if you can't kill him almost immediately. Thankfully, he only fights you if you're a jerk to him.
** In Normal Mode, Sweet Tea Rakeem is a forgettable early game boss. In Pain Mode, however, he gets a friend - Vic Cherry. While they don't hit as hard as mutants do, they hit much more consistently, and their damage output can quickly become overwhelming. Oh, and they both have a small chance to use perma-kill moves.
** Herb and Hawk, two Joy mutants exclusive to Pain Mode (the latter replacing Hawk Hollywood), are both tied with the second highest chance to perma-kill your characters, and are NOT optional fights.
** [[spoiler: Columbo!Terry.]]
** Wally. Wally has three forms, each of which packs 4-digit HP and fairly respectable defense. While his first two forms don't have especially powerful offense, his third form is the strongest and gains a perma-death attack. If you've run out of items and SP during the first two forms, then you're in for a beating.
** In ''Joyful'', Vega Van Dam is the lowest ranked living warlord on the list. Despite this, he's probably the hardest out of the first three to defeat. He's flanked by Fatty Peach Dog and Timmy Apple Cat, both of whom hit quite hard and have enough HP to weather several rounds of both Buddy and Rando's attacks. Vega himself can give himself the Super Cool status buff to heal 600 HP each round, as well as blinding Buddy and Rando with his smile. Fortunately, Vega is very weak to Flustered, meaning that once you get him alone, it's not hard to chain together Flash attacks and immobilize him.
** Big "L" Lincoln in ''Joyful''. With a ''massive'' HP pool, immunity to Flustered, and devastatingly powerful attacks, it's easy to see how Lincoln became the strongest of the Olathe warlords. Lincoln can give even a Joyed Buddy a run for her money, and that's all before he starts praying and healing himself. Lincoln is easily the hardest boss in the game, especially considering how easy the final bosses are.

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