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** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. On the other hand, breaking out of the dimension does give a lot to your Devil Trigger bar. And just to make it all the more tedious, you encounter this boss three times across the game, all toward the endgame.

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** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. On the other hand, breaking out of the dimension does give a lot to your Devil Trigger bar.bar and deal a large chunk of damage to the boss. And just to make it all the more tedious, you encounter this boss three times across the game, all toward the endgame.


** [[spoiler:Sparda-powered Arkham]], whose OneWingedAngel form is a blob with ''very'' accurate projectiles. In addition, he could submerge into the demonic waters of the stage, protecting himself from attacks and summon annoying demonic dolphins. The [[SequentialBoss second phase]] of the fight also prevents you from using Devil Trigger and Style moves (greatly limiting your move list), while the boss will fire the aforementioned projectiles even faster, forcing a painfully slow long-range fight. It's tough, [[spoiler:even though Vergil does help you as an ally]].

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** [[spoiler:Sparda-powered Arkham]], whose OneWingedAngel form is a blob with ''very'' accurate tentacle attacks and projectiles. In addition, he could submerge into the demonic waters of the stage, protecting himself from attacks and summon annoying demonic dolphins. The [[SequentialBoss second phase]] of the fight also prevents you from using Devil Trigger and Style moves (greatly limiting your move list), while the boss will fire the aforementioned projectiles even faster, forcing a painfully slow long-range fight. It's tough, [[spoiler:even though Vergil does help you as an ally]].

Added DiffLines:

*** It gets even worse in the Must Die difficulties, though. If you thought this fight was annoying on Hard mode, get ready to do nothing but dodge your way out of fireballs, lightning spheres, ice chunks and so much more as Trismagia will attack you '''relentlessly''' without much breathing room to do anything. The only "good" news you get is that it doesn't go into Devil Trigger mode like most other bosses in this mode.


** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. On the other hand, breaking out of the dimension does give a lot to the Devil Trigger bar. And just to make it all the more harder, you encounter this boss three times across the game, all toward the endgame.

to:

** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. On the other hand, breaking out of the dimension does give a lot to the your Devil Trigger bar. And just to make it all the more harder, tedious, you encounter this boss three times across the game, all toward the endgame.


** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. On the other hand, breaking out of the dimension does significant damage to Nightmare. And just to make it all the more harder, you encounter this boss three times across the game, all toward the endgame.

to:

** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. On the other hand, breaking out of the dimension does significant damage give a lot to Nightmare.the Devil Trigger bar. And just to make it all the more harder, you encounter this boss three times across the game, all toward the endgame.


*** The third and final one is nightmarish; Vergil drops the Beowulf in favor of the Force Edge, a broad sword, which he can either use as a homing boomerang to hit you from a distance or as a way to extend his already extremely damaging sword combos. His Devil Trigger duration becomes ''even longer'' and allows him to perform LimitBreak attacks, (which either spams Judgment Cuts on the entire map or has him chasing you around by dropping from above and smashing your skull with his sword, before teleporting back to the air to repeat the process). In other words, he ''will'' obliterate you if you're not extremely careful and precise, as even one small slip on your part will allow him to combo you and deal massive damage.
*** Oh, in DMD mode, all three fights will be ''even worse'' thanks to his use of Summoned Swords, similar to albeit not as heavily used as Nelo Angelo's.

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*** The third and final one is nightmarish; Vergil drops the Beowulf in favor of the Force Edge, a broad sword, which he can either use as a homing boomerang to hit you from a distance or as a way to extend his already extremely damaging sword combos. His Devil Trigger duration becomes ''even longer'' and allows him to perform LimitBreak attacks, attacks (which either spams Judgment Cuts on the entire map or has him chasing you around by dropping from above and smashing your skull with his sword, before teleporting back to the air to repeat the process).process), and ''regenerating all the while''. In other words, he ''will'' obliterate you if you're not extremely careful and precise, as even one small slip on your part will allow him to combo you and deal massive damage. Similarly, you have to deal as much damage as you can with precision, as he will eventually heal from all your attacks if you are not consistent.
*** Oh, in DMD mode, all three fights will be ''even worse'' thanks to his use of Summoned Swords, similar to albeit not as heavily used as Nelo Angelo's.Angelo's back in the first game.


*** The first fight is tough due to the lack of Devil Trigger, coupled with Vergil's insane speed with his katana Yamato and his signature Judgment Cut, orbs of space that can cut you up regardless of your distance.
*** The second is ''a lot'' harder, because he will start using [[SuperMode Devil Trigger]] whenever he can, which increases his attack, defense, speed ''and'' heals him continuously for the duration, just like yours. To make matters worse, he also uses the Beowulf gauntlets and greaves, which, while slow, is used in conjuction with his teleportation abilities to deal ''massive'' damage, in addition to his Yamato (which he will start using when his health is reduced to half).
*** The third and final fight is nightmarish; Vergil drops the Beowulf in favor of the Force Edge, a broad sword, which he can either use as a homing boomeramg to hit you from a distance or as a way to extend his already extremely damaging sword combos. His Devil Trigger duration becomes ''even longer'' and allows him to perform LimitBreak attacks, (which either spams Judgment Cuts on the entire map or has him chasing you around by dropping from above and smashing your skull with his sword, before teleporting back to the air to repeat the process). In other words, he ''will'' obliterate you if you're not extremely careful and precise, as even one small slip on your part will allow him to combo you and deal massive damage.

to:

*** The first fight one is tough due to the lack of Devil Trigger, coupled with Vergil's insane speed with his katana Yamato and his signature Judgment Cut, orbs of space that can cut you up regardless of your distance.
*** The second one is ''a lot'' harder, because he will start using [[SuperMode Devil Trigger]] whenever he can, which increases his attack, defense, speed ''and'' heals him continuously for the duration, just like yours. To make matters worse, he also uses the Beowulf gauntlets and greaves, which, while slow, is used in conjuction with his teleportation abilities to deal ''massive'' damage, in addition to his Yamato (which he will start using when his health is reduced to half).
*** The third and final fight one is nightmarish; Vergil drops the Beowulf in favor of the Force Edge, a broad sword, which he can either use as a homing boomeramg boomerang to hit you from a distance or as a way to extend his already extremely damaging sword combos. His Devil Trigger duration becomes ''even longer'' and allows him to perform LimitBreak attacks, (which either spams Judgment Cuts on the entire map or has him chasing you around by dropping from above and smashing your skull with his sword, before teleporting back to the air to repeat the process). In other words, he ''will'' obliterate you if you're not extremely careful and precise, as even one small slip on your part will allow him to combo you and deal massive damage.


** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. And just to make it all the more harder, you encounter this boss three times across the game, all toward the endgame.

to:

** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses (Phantom, Griffon, or even Nelo Angelo). This process will take a large chunk off your health ''and'' Devil Trigger bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. On the other hand, breaking out of the dimension does significant damage to Nightmare. And just to make it all the more harder, you encounter this boss three times across the game, all toward the endgame.


** And that isn't even the hardest fight. Mundus is a whole new league of difficulty; you fight him in a gruelling three-phase battle, the first of which will force you to fly across the sky of an alternate dimension he summons, firing projectiles against the demon god while avoiding his plethora of attacks, including laser blasts, lightning and explosions. Even after forcing him back to the ground for the second phase and [[spoiler:the help of the Sparda Devil Trigger]], his slow but powerful attacks will wreck you if you don't avoid it. Fortunately, the third phase is you against his ClippedWingAngel form, which is a lot easier.

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** And that isn't even the hardest fight. Mundus is a whole new league of difficulty; you fight him in a gruelling three-phase battle, the first of which will force you to fly across the sky of an alternate dimension he summons, firing projectiles against the demon god while avoiding his plethora of attacks, including laser blasts, lightning and explosions. Even after forcing him back to the ground for the second phase and [[spoiler:the [[spoiler:and with the help of the Sparda Devil Trigger]], his slow but powerful attacks will wreck you if you don't avoid it. Fortunately, the third phase is you against his ClippedWingAngel form, which is a lot easier.


** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of the previous bosses. Although beating them quickly will result in you dealing a significant damage to its health, this will only happen once and the next time you get swallowed, it will just take a large chunck off your health ''and'' Devil Trigger bar. You encounter this boss three times across the game, all toward the endgame.

to:

** The aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with rapid fire projectiles regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of any of the previous bosses. Although beating them quickly bosses (Phantom, Griffon, or even Nelo Angelo). This process will result in you dealing a significant damage to its health, this will only happen once and the next time you get swallowed, it will just take a large chunck chunk off your health ''and'' Devil Trigger bar. You bar, and if you allow it to happen more than once, Nightmare might even ''enter Devil Trigger'' to increase its strength and regenerate for a short while. And just to make it all the more harder, you encounter this boss three times across the game, all toward the endgame.


* ''VideoGame/DevilMayCry 3'' has [[spoiler:Arkham]], whose OneWingedAngel form was also a blob with hard-to-dodge projectiles. In addition, he could submerge, protecting himself from attacks and summon annoying evil demonic dolphins. The [[SequentialBoss second phase]] of the fight also stripped the player character of his Devil Trigger SuperMode and Style moves while firing aforementioned hard-to-dodge projectiles even faster, forcing a painfully slow long-range fight. This one's difficulty comes mainly from the fact you can't use your style moves during the fight, greatly limiting your move list.
** This assumes Agni and Rudra didn't bring you to the point of hurling your game into the nearest solid object beforehand.
** ''VideoGame/DevilMayCry 3'' also has [[WakeUpCallBoss Cerberus]], who was a major cause of returns, resales, and complaints of the [[DifficultySpike difficulty]] of the game, followed by [[DualBoss Agni and Rudra]]. Cerberus was the boss at the end of the third level (meaning if you died, you probably didn't have enough continue items and had to play the level over) and Agni and Rudra were the end of the fifth, [[EarlyGameHell mostly because of your lack of Devil Trigger as well as your low stats and lack of powerful moveset]].
** [[HornyDevils Nevan]]. She has a regenerating bat shield, electrical attacks that cause huge amounts of damage if not avoided, an attack that drains your health and heals her, and can only be damaged for a small amount of time after you destroy her shields.
** All three of Vergil's fights are absolutely brutal, and they only rank up in difficulty over time. The first fight is tough due to the lack of Devil Trigger, coupled with Vergil's insane speed with his katana Yamato and his signature Judgment Cut, orbs of space that can cut you up regardless of your distance. The second is ''a lot'' harder, because he will start using [[SuperMode Devil Trigger]] whenever he can, which increases his attack, defense, speed ''and'' heals him continuously for the duration, just like yours. To matters worse, he also uses the Beowulf gauntlets and greaves, which while slow, is used in conjuction with his teleportation abilities to deal ''massive'' damage, in addition to his Yamato (which he will start using when his health is reduced to half). The third and final fight is nightmarish; Vergil drops the Beowulf in favor of the Force Edge, a broad sword, which he can either use as a homing boomeramg to hit you from a distance or as a way to extend his already extremely damaging combos. His Devil Trigger duration becomes ''even longer'' and allows him to perform LimitBreak attacks, (which either spams Judgment Cuts on the entire map or has him chasing you around by dropping from above and smashing your skull with his sword, before teleporting back to the air to repeat the process). In other words, he ''will'' obliterate you if you're not extremely careful and precise, as even one small slip on your part will allow him to combo you and deal massive damage. And in DMD, all three fights will be ''even worse'' thanks to his use of Summoned Swords, similar to, albeit not as often as Nelo Angelo's.

to:

* ''VideoGame/DevilMayCry 3'' has [[spoiler:Arkham]], whose OneWingedAngel form was also a blob with hard-to-dodge projectiles. In addition, he could submerge, protecting himself from attacks and summon annoying evil demonic dolphins. The [[SequentialBoss second phase]] of several, befitting the fight also stripped the player character of his Devil Trigger SuperMode and Style moves while firing aforementioned hard-to-dodge projectiles even faster, forcing a painfully slow long-range fight. This one's NintendoHard difficulty comes mainly from of the fact you can't use your style moves during the fight, greatly limiting your move list.
game.
** This assumes Agni and Rudra didn't bring you to the point of hurling your game into the nearest solid object beforehand.
** ''VideoGame/DevilMayCry 3'' also has
[[WakeUpCallBoss Cerberus]], who was a major cause of returns, resales, and complaints of the [[DifficultySpike difficulty]] of the game, followed by [[DualBoss Agni and Rudra]]. Cerberus was the boss at the end of the third level (meaning if you died, you probably didn't have enough continue items and had to play the level over) and Agni and Rudra were the end of the fifth, [[EarlyGameHell mostly because of your lack of Devil Trigger as well as your low stats and lack of powerful moveset]].
** [[HornyDevils Nevan]]. Nevan]], which is annoyingly persistent. She has a regenerating bat shield, electrical attacks that cause huge amounts of damage if not avoided, an attack that drains a massive amount of your health to regenerate hers, and heals her, and has a regenerating bat shield, which absorbs damage separately from her health bar, meaning she can only be damaged for a small certain amount of time after before the shields regenerate.
** [[spoiler:Sparda-powered Arkham]], whose OneWingedAngel form is a blob with ''very'' accurate projectiles. In addition, he could submerge into the demonic waters of the stage, protecting himself from attacks and summon annoying demonic dolphins. The [[SequentialBoss second phase]] of the fight also prevents
you destroy her shields.
from using Devil Trigger and Style moves (greatly limiting your move list), while the boss will fire the aforementioned projectiles even faster, forcing a painfully slow long-range fight. It's tough, [[spoiler:even though Vergil does help you as an ally]].
** All three of Vergil's fights are absolutely brutal, and they only rank up in difficulty over time. time.
***
The first fight is tough due to the lack of Devil Trigger, coupled with Vergil's insane speed with his katana Yamato and his signature Judgment Cut, orbs of space that can cut you up regardless of your distance. distance.
***
The second is ''a lot'' harder, because he will start using [[SuperMode Devil Trigger]] whenever he can, which increases his attack, defense, speed ''and'' heals him continuously for the duration, just like yours. To make matters worse, he also uses the Beowulf gauntlets and greaves, which which, while slow, is used in conjuction with his teleportation abilities to deal ''massive'' damage, in addition to his Yamato (which he will start using when his health is reduced to half). half).
***
The third and final fight is nightmarish; Vergil drops the Beowulf in favor of the Force Edge, a broad sword, which he can either use as a homing boomeramg to hit you from a distance or as a way to extend his already extremely damaging sword combos. His Devil Trigger duration becomes ''even longer'' and allows him to perform LimitBreak attacks, (which either spams Judgment Cuts on the entire map or has him chasing you around by dropping from above and smashing your skull with his sword, before teleporting back to the air to repeat the process). In other words, he ''will'' obliterate you if you're not extremely careful and precise, as even one small slip on your part will allow him to combo you and deal massive damage. And
*** Oh,
in DMD, DMD mode, all three fights will be ''even worse'' thanks to his use of Summoned Swords, similar to, to albeit not as often heavily used as Nelo Angelo's.


* The first ''VideoGame/DevilMayCry'' had the aptly named Nightmare, an amorphous blob with hard-to-counter rapid fire projectiles and fearsome power and resilience. This trope also applies to the final battle with Nelo Angelo ([[spoiler:a.k.a. Vergil]]) in the first game because of his extremely fast and powerful attacks, his highly annoying shield/counter attacks, and his summoned swords, which attack independently in a variety of ways. And that isn't even the hardest fight. Nelo Angelo on DMD? Difficult but manageable. Nightmare? Lives up to its name, but not impossible. Mundus on DMD mode? A whole new league. No other boss in the series destroys some players with as great a frequency as that thing. Good luck trying NOT to kill him without using any healing items, and especially without relying on an Untouchable.

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* The first ''VideoGame/DevilMayCry'' had the offers a few headaches that ''will'' lay demonic beatdowns on your ass, especially in [[HarderThanHard Dante Must Die]] mode.
** The
aptly named Nightmare, an amorphous blob that you can't even damage unless you hit the blue crystals scattered around its stage, which will solidify it and allow it to be damaged. It will also attack you with hard-to-counter rapid fire projectiles and fearsome power and resilience. This trope regardless of what state he is in, which makes him difficult to counter. To make matters worse, in his blob form it is also applies capable of swallowing you whole to send you into another dimension; where you fight [[DegradedBoss degraded versions]] of the final battle with previous bosses. Although beating them quickly will result in you dealing a significant damage to its health, this will only happen once and the next time you get swallowed, it will just take a large chunck off your health ''and'' Devil Trigger bar. You encounter this boss three times across the game, all toward the endgame.
**
Nelo Angelo ([[spoiler:a.k.a. Vergil]]) in is already a WakeUpCallBoss when you meet him and the first game because of second time you face him is no pushover, but his extremely fast final fight is a pain. Not only he grows to about 1.5 times his normal size, his moveset (which mirrors yours, plus some) becomes stronger and powerful attacks, his highly annoying shield/counter attacks, faster. And if that isn't enough, he sometimes teleports outside of your reach and his summoned swords, attacks you with Summoned Swords, which can rain down DeathFromAbove on you or attack independently in you like a variety of ways. ReverseShrapnel from an angle. He can also summon it to spin around him to serve as a makeshift defense against your guns ''and'' damage you continuously until the swords break if you are too close to him. Have fun, Dante certainly doesn't after [[spoiler:finding out Nelo's true identity]].
**
And that isn't even the hardest fight. Nelo Angelo on DMD? Difficult but manageable. Nightmare? Lives up to its name, but not impossible. Mundus on DMD mode? A is a whole new league. No other boss league of difficulty; you fight him in a gruelling three-phase battle, the series destroys some players with as great a frequency as that thing. Good luck trying NOT first of which will force you to kill fly across the sky of an alternate dimension he summons, firing projectiles against the demon god while avoiding his plethora of attacks, including laser blasts, lightning and explosions. Even after forcing him without using any healing items, back to the ground for the second phase and especially without relying on an Untouchable.[[spoiler:the help of the Sparda Devil Trigger]], his slow but powerful attacks will wreck you if you don't avoid it. Fortunately, the third phase is you against his ClippedWingAngel form, which is a lot easier.



** ''VideoGame/DevilMayCry 3'' also has [[WakeUpCallBoss Cerberus]], who was a major cause of returns, resales, and complaints of the [[DifficultySpike difficulty]] of the game, followed by [[DualBoss Agni and Rudra]]. Cerberus was the boss at the end of the third level(meaning if you died, you probably didn't have enough continue items and had to play the level over) and Agni and Rudra were the end of the fifth.
** Beowulf is also a pain in the ass when he turns red and start throwing cages at you.

to:

** ''VideoGame/DevilMayCry 3'' also has [[WakeUpCallBoss Cerberus]], who was a major cause of returns, resales, and complaints of the [[DifficultySpike difficulty]] of the game, followed by [[DualBoss Agni and Rudra]]. Cerberus was the boss at the end of the third level(meaning level (meaning if you died, you probably didn't have enough continue items and had to play the level over) and Agni and Rudra were the end of the fifth.
** Beowulf is also a pain in the ass when he turns red
fifth, [[EarlyGameHell mostly because of your lack of Devil Trigger as well as your low stats and start throwing cages at you.lack of powerful moveset]].



** All three of Vergil's fights are absolutely brutal, and they only rank up in difficulty over time. The first fight is tough due to the lack of a Devil Trigger ability for Dante, coupled with actually getting used to Vergil's insane speed. The second is easier in some respects, but [[spoiler: Beowulf's attacks]] deal crazy damage on difficulties higher than Human. The final fight, which is [[spoiler: the final boss]] can absolutely ''obliterate'' you if you're not extremely careful and percise, as even one small slip up allows him to combo off of you and take a lot off of your health bar.

to:

** All three of Vergil's fights are absolutely brutal, and they only rank up in difficulty over time. The first fight is tough due to the lack of a Devil Trigger ability for Dante, Trigger, coupled with actually getting used to Vergil's insane speed. speed with his katana Yamato and his signature Judgment Cut, orbs of space that can cut you up regardless of your distance. The second is easier ''a lot'' harder, because he will start using [[SuperMode Devil Trigger]] whenever he can, which increases his attack, defense, speed ''and'' heals him continuously for the duration, just like yours. To matters worse, he also uses the Beowulf gauntlets and greaves, which while slow, is used in some respects, but [[spoiler: Beowulf's attacks]] conjuction with his teleportation abilities to deal crazy damage on difficulties higher than Human. ''massive'' damage, in addition to his Yamato (which he will start using when his health is reduced to half). The third and final fight, fight is nightmarish; Vergil drops the Beowulf in favor of the Force Edge, a broad sword, which is [[spoiler: he can either use as a homing boomeramg to hit you from a distance or as a way to extend his already extremely damaging combos. His Devil Trigger duration becomes ''even longer'' and allows him to perform LimitBreak attacks, (which either spams Judgment Cuts on the final boss]] can absolutely ''obliterate'' entire map or has him chasing you around by dropping from above and smashing your skull with his sword, before teleporting back to the air to repeat the process). In other words, he ''will'' obliterate you if you're not extremely careful and percise, precise, as even one small slip up allows on your part will allow him to combo off of you and take a lot off deal massive damage. And in DMD, all three fights will be ''even worse'' thanks to his use of your health bar.Summoned Swords, similar to, albeit not as often as Nelo Angelo's.

Added DiffLines:

* While ''VideoGame/DevilMayCry 2'' is in general not so hard, some of the boss fights on [[HarderThanHard Dante/Lucia Must Die]] can be very difficult.
** Bolverk. Not only is he fast, but he also hits hard, and his wolves Freki and Geri are both very hard to hit. Oh, and he can also block bullets, just in case you though you can just shoot him to death, like you can with most bosses in this game. Thankfully Lucia never fights him outside of Secret Rooms.
** Tateobesu is [[BreatherBoss fairly easy]] on lower difficulties, but he is a nightmare on Lucia Must Die. The reason? The boss spends the ''entire'' fight invisible, which means [[InterfaceScrew no lock-on]]. [[UnderwaterBossBattle During an underwater battle]]. Your best bet is to spam Cranky Bombs, and pray it swims into them. This boss holds the award of being the only boss that is actually harder to beat with Trish than it is with Lucia.
** Trismagia. First of all, melee weapons are completely useless in this fight - you better have high level guns to win. Then he splits into three heads, of which only one is vulnerable, and even then it only takes half damage. Secondly, the boss periodically throws ice pillars, which screw with lock-on, which can cause you to lose sight of which head is vulnerable. The only times the boss combines is when he is about to perform his ultimate attack, which covers pretty much the entirety of the small platform Dante/Lucia are confined to. And if you deplete his health when the heads are split? [[TakingYouWithMe He still does the ultimate attack]], [[KaizoTrap and the battle doesn't end until it's finished]].

Added DiffLines:

** All three of Vergil's fights are absolutely brutal, and they only rank up in difficulty over time. The first fight is tough due to the lack of a Devil Trigger ability for Dante, coupled with actually getting used to Vergil's insane speed. The second is easier in some respects, but [[spoiler: Beowulf's attacks]] deal crazy damage on difficulties higher than Human. The final fight, which is [[spoiler: the final boss]] can absolutely ''obliterate'' you if you're not extremely careful and percise, as even one small slip up allows him to combo off of you and take a lot off of your health bar.


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How well does it match the trope?

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