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Crosswicking

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** ''VideoGame/MarioPartyDS'': Donkey Kong is turned to stone by Dry Bones. After Dry Bones is beaten, the curse is undone.

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The main page's description specifically cited Tanooki Mario as a non-example, so I removed it and replaced with a crosswicked example from another game


** Mario could turn into a still statue with the Tanooki suit that was invincible and could kill nearly anything by falling on it.



* This happens to the Pi'illos in ''VideoGame/MarioAndLuigiDreamTeam'', when the Dark Stone was broken by Antasma and the shards rained down across the island. About half the game's goal is to save them from this fate.

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* ** This happens to the Pi'illos in ''VideoGame/MarioAndLuigiDreamTeam'', when the Dark Stone was broken by Antasma and the shards rained down across the island. About half the game's goal is to save them from this fate.fate.
** ''VideoGame/MarioParty8'': The Thwomp Candy, when eaten, turns its consumer into a stone head, making each player they pass by lose half their coins.
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* In ''VideoGame/TombRaider'', Lara can be turned to gold by standing on the hand of a giant statue of King Midas. Accidentally doing this, and it ''will'' happen to first-time players as that hand is a conveniently-positioned platform in an otherwise empty room, is the only clue you get that you need to turn the lead bars into gold ones before they are usable.

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* In ''VideoGame/TombRaider'', ''VideoGame/TombRaiderI'', Lara can be turned to gold by standing on the hand of a giant statue of King Midas. Accidentally doing this, and it ''will'' happen to first-time players as that hand is a conveniently-positioned platform in an otherwise empty room, is the only clue you get that you need to turn the lead bars into gold ones before they are usable.
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* ''TabletopGame/MageKnightApocalypse'' allows Sarus, a biped dragon, to turn himself to crystal, making himself completely immobile for ten seconds. [[https://www.youtube.com/watch?v=KqR35rsmddk See it here]].
* ''VideoGame/TheMagicCandleII'': One level of the BigBad's fortress is decorated with members of a nomadic tribe who had this done to them.
* The ''TabletopGame/MagiNation'' LicensedGame for the UsefulNotes/GameBoyColor had the BigBad Agram turn anyone who opposed him into stone, including most people from The Underneath and Arderial, plus a few dozen magi from about a hundred years ago who fought him. Reversed after his death, but everyone who was petrified remained conscious for all those years. A short story from the website was from the point of view of one such magi who spent what felt like eternity staring at the same spot in the room because he couldn't move his petrified eyes.
* Mario loves this trope:

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* ''TabletopGame/MageKnightApocalypse'' ''VideoGame/MageKnightApocalypse'' allows Sarus, a biped dragon, to turn himself to crystal, making himself completely immobile for ten seconds. [[https://www.youtube.com/watch?v=KqR35rsmddk See it here]].
* ''VideoGame/TheMagicCandleII'': ''VideoGame/TheMagicCandleIITheFourAndForty'': One level of the BigBad's fortress is decorated with members of a nomadic tribe who had this done to them.
* ''TabletopGame/MagiNation'': The ''TabletopGame/MagiNation'' LicensedGame for the UsefulNotes/GameBoyColor had the BigBad Agram turn anyone who opposed him into stone, including most people from The Underneath and Arderial, plus a few dozen magi from about a hundred years ago who fought him. Reversed after his death, but everyone who was petrified remained conscious for all those years. A short story from the website was from the point of view of one such magi who spent what felt like eternity staring at the same spot in the room because he couldn't move his petrified eyes.
* Mario loves this trope:''Franchise/SuperMarioBros'':

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** ''VideoGame/TheLegendOfZeldaI'': According to the game manual, the Armos {{Living Statue}}s are soldiers who were turned into stone statues.



** ''VideoGame/TheLegendOfZeldaOracleGames''

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** ''VideoGame/TheLegendOfZeldaOracleGames''''VideoGame/TheLegendOfZeldaOracleGames'':



* The introductory Dwarf adventure in ''VideoGame/TheLordOfTheRingsOnline'', which has you getting Dwarves out of the Silver Deep mine, ends with Gimli battling a cave troll, but before you can help him, both of you are hit with a stun effect. Before the troll can finish off Gimli though, Gandalf shows up with Gormr and blasts away part of the mine with his magic, letting in the sunlight and turning the troll to stone (see Literature above).
** In addition, quests in Monster Play often involve you looting pieces of stone from trolls petrified this way (called "Sun-Touched Trolls").
* Early in ''VideoGame/LostArk'', this happens to most of an expedition that the PlayerCharacter was on after they disturb an artifact.

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* ''VideoGame/TheLordOfTheRingsOnline'':
**
The introductory Dwarf adventure in ''VideoGame/TheLordOfTheRingsOnline'', which has you getting Dwarves out of the Silver Deep mine, ends with Gimli battling a cave troll, but before you can help him, both of you are hit with a stun effect. Before the troll can finish off Gimli though, Gandalf shows up with Gormr and blasts away part of the mine with his magic, letting in the sunlight and turning the troll to stone (see Literature above).
** In addition, quests Quests in Monster Play often involve you looting pieces of stone from trolls petrified this way (called "Sun-Touched Trolls").
* ''VideoGame/LostArk'': Early in ''VideoGame/LostArk'', the game, this happens to most of an expedition that the PlayerCharacter was on after they disturb an artifact.



* In a pretty solid mimicry of the Dragon Tails example at the top, ''TabletopGame/MageKnight: Apocalypse'' allows Sarus, a biped dragon, to turn himself to crystal, making himself completely immobile for 10 seconds. [[https://www.youtube.com/watch?v=KqR35rsmddk See it here]].
* In ''VideoGame/TheMagicCandle II'', one level of the BigBad's fortress is decorated with members of a nomadic tribe who had this done to them.

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* In a pretty solid mimicry of the Dragon Tails example at the top, ''TabletopGame/MageKnight: Apocalypse'' ''TabletopGame/MageKnightApocalypse'' allows Sarus, a biped dragon, to turn himself to crystal, making himself completely immobile for 10 ten seconds. [[https://www.youtube.com/watch?v=KqR35rsmddk See it here]].
* In ''VideoGame/TheMagicCandle II'', one ''VideoGame/TheMagicCandleII'': One level of the BigBad's fortress is decorated with members of a nomadic tribe who had this done to them.
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* ''VideoGame/AgeOfMythology'' has two units that can do this: The Medusa (obviously), and Perseus, who carries around Medusa's severed head.

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* ''VideoGame/AgeOfMythology'' has two units that can do this: The petrify units: the myth unit Medusa (obviously), can petrify anything that is not airborne, [[HeroUnit a human hero or a Titan]], and the hero Perseus, who carries around Medusa's severed head.head, can petrify any myth unit. In both cases, the ability, once expended, needs to recharge, and in the meantime the unit has to use other means to attack -- Perseus uses his sword, while Medusa uses a bow.



* ''VideoGame/TheBindingOfIsaac'': Ultra Greed, the FinalBoss of Greed mode, turns into a gold statue on death. In Greedier mode, that's not enough to stop him: [[MistakenForGranite he breaks loose, more aggressive and explosive than before]].

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* ''VideoGame/TheBindingOfIsaac'': Ultra Greed, the FinalBoss of Greed mode, turns into a gold statue on upon death. In Greedier mode, that's not enough to stop him: [[MistakenForGranite he breaks loose, more aggressive and explosive than before]].

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* ''VideoGame/TheBindingOfIsaac'': Ultra Greed, the FinalBoss of Greed mode, turns into a gold statue on death. In Greedier mode, that's not enough to stop him: [[MistakenForGranite he breaks loose, more aggressive and explosive than before]].



* Inverted in ''VideoGame/{{Carmageddon}}''. The Solid Granite Car powerup doesn't so much turns your car into a statue much less it turns it into a {{Nigh Invulnerab|ility}}le deathmobile. Your car becomes capable of deflecting most attacks while being able to push even the heaviest vehicles aside and OneHitKill most of them. Even {{Joke Character}}s become very {{lethal|JokeCharacter}} with this powerup active.
** In fact, the fight against the Big Dump in the second game becomes a CurbStompBattle [[spoiler: thanks to the powerup [[GuideDangIt being right in front of you]]. Just collect it and speed down the road...]]
*** The third game actually has your car turn into granite as a nice visual eye candy.

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* Inverted in ''VideoGame/{{Carmageddon}}''. The Solid Granite Car powerup doesn't so much turns turn your car into a statue much less statue, it turns it into a {{Nigh Invulnerab|ility}}le deathmobile. Your car becomes capable of deflecting most attacks while being able to push even the heaviest vehicles aside and OneHitKill most of them. Even {{Joke Character}}s become very {{lethal|JokeCharacter}} with this powerup active. \n** In fact, the The fight against the [[TheJuggernaut Big Dump Dump]] in the second game ''II'' becomes a CurbStompBattle [[spoiler: thanks to the powerup [[GuideDangIt being right in front of you]]. Just collect it and speed down the road...]]
***
joke if you get it. The third game game, ''TDR 2000'', actually has your car car's textures turn into granite as a nice visual eye candy.
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Baleful Polymorph is no longer a trope


** Poked fun at in the sequel: you can hear a tale about an elf whose stare can turn people into a stone. Not into stone, but into '''a''' [[BalefulPolymorph stone]].

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** Poked fun at in the sequel: you can hear a tale about an elf whose stare can turn people into a stone. Not into stone, but into '''a''' [[BalefulPolymorph [[ForcedTransformation stone]].

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* Early in ''VideoGame/ShantaeAndThePiratesCurse'', Shantae comes across a man whose bride-to-be was turned to stone by [[BigBad the Pirate Master]]. A bit later, she finds a tablet that appears to be able to reverse the spell... but it just turns him to stone, as well, and their combined weight causes the floor to give and opens up the way to the first labyrinth. All Shantae can say in response is "Whoopsies."

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* Two cases in ''VideoGame/ShantaeAndThePiratesCurse'':
**
Early in ''VideoGame/ShantaeAndThePiratesCurse'', on, Shantae comes across a man whose bride-to-be was turned to stone by [[BigBad the Pirate Master]]. A bit later, she finds a tablet that appears to be able to reverse the spell... but it just turns him to stone, as well, and their the petrified couple's combined weight causes the floor to give and opens up the way to the first labyrinth. All Shantae can say in response is "Whoopsies."" [[spoiler:However, the credits in the complete ending show that they were unpetrified following the Pirate Master's defeat.]]
** Barracuda Joe gets turned to stone after accidentally cursing himself, requiring Shantae to retrieve his soul and return it to him.
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/{{Earthbound}}'' has the Diamondized status effect, forcing you to lug your party member's perma-paralyzed body until they're healed.

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* ''VideoGame/{{Earthbound}}'' ''VideoGame/EarthBound1994'' has the Diamondized status effect, forcing you to lug your party member's perma-paralyzed body until they're healed.

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* In ''VideoGame/Shadowgate'': for the Nintendo 64, near the end, you have to pick up a staff. However, if you are stupid enough to ignore it and go into the room up ahead where the evil warlock, Belthzar is, he'll turn you to stone. Game Over.

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* In ''VideoGame/Shadowgate'': for the Nintendo 64, ''VideoGame/{{Shadowgate}}'', near the end, you have to pick up a staff. However, if you are stupid enough to ignore it and go into the room up ahead where the evil warlock, Belthzar is, he'll turn you to stone. Game Over.

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* Early in ''VideoGame/ShantaeAndThePiratesCurse'', Shantae comes across a man whose bride-to-be was turned to stone by [[BigBad the Pirate Master]]. A bit later, she finds a tablet that appears to be able to reverse the spell... but it just turns him to stone, as well, and their combined weight causes the floor to give and opens up the way to the first labyrinth. All Shantae can say in response is "Whoopsies."



** Many game feature Stone as an ailment, which is very much like the Franchise/FinalFantasy type - with the added caveat of every physical attack which hits a Petrified character having a chance to instantly kill the target and... [[LiterallyShatteredLives well, there's no need to explain that, is there...]] and '''that chance becomes 100% if a Force or Earth-elemental attack hits a Petrified character!''' [[TheComputerIsACheatingBastard You'd be surprised by how many of the demons can do this]]. On the other hand, at least it reduces or nullifies most other forms of damage, barring the non-elemental Almighty.

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** Many game feature Stone as an ailment, which is very much like the Franchise/FinalFantasy ''Franchise/FinalFantasy'' type - with the added caveat of every physical attack which hits a Petrified character having a chance to instantly kill the target and... [[LiterallyShatteredLives well, there's no need to explain that, is there...]] and '''that chance becomes 100% if a Force or Earth-elemental attack hits a Petrified character!''' [[TheComputerIsACheatingBastard You'd be surprised by how many of the demons can do this]]. On the other hand, at least it reduces or nullifies most other forms of damage, barring the non-elemental Almighty.



* In "VideoGame/ShounenKinindenTsumuji" a Japanese Ninja adventure game, starts with the Big Bad's forces attacking Tsumuji's village and turning everyone into stone.

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* In "VideoGame/ShounenKinindenTsumuji" ''VideoGame/ShounenKinindenTsumuji'', a Japanese Ninja ninja adventure game, starts with the Big Bad's forces attacking Tsumuji's village and turning everyone into stone.



* ''VideoGame/SpartanTotalWarrior'': The Romans have a superweapon that uses a Medusa to fire a paralzying beam. After you beat the boss you can use the Medusa Shield, based on Athena's Aegis shield from Greek mythology after Perseus slew Medusa, to petrify groups of enemies.

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* ''VideoGame/SpartanTotalWarrior'': The Romans have a superweapon that uses a Medusa to fire a paralzying paralyzing beam. After you beat the boss you can use the Medusa Shield, based on Athena's Aegis shield from Greek mythology after Perseus slew Medusa, to petrify groups of enemies.
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Break is a spell that usually inflicts it, not the actual status.


** "Stone" (sometimes called "Break") is a status effect in nearly all the games in the series, most of which treat it similarly to Death; since it never wears off through time, if all party members are petrified, the fight's over. Later games in the series have it so that if a petrified character is struck with a physical attack, they shatter and can't be revived until the battle's over.

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** "Stone" (sometimes called "Break") is a status effect in nearly all the games in the series, most of which treat it similarly to Death; since it never wears off through time, if all party members are petrified, the fight's over. Later games in the series have it so that if a petrified character is struck with a physical attack, they shatter and can't be revived until the battle's over.
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** "Stone" is a status effect in nearly all the games in the series, most of which treat it similarly to Death; since it never wears off through time, if all party members are petrified, the fight's over. Later games in the series have it so that if a petrified character is struck with a physical attack, they shatter and can't be revived until the battle's over.

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** "Stone" (sometimes called "Break") is a status effect in nearly all the games in the series, most of which treat it similarly to Death; since it never wears off through time, if all party members are petrified, the fight's over. Later games in the series have it so that if a petrified character is struck with a physical attack, they shatter and can't be revived until the battle's over.
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* In ''Videogame/Borderlands3'', certain enemies are Anointed by the antagonists, granting them supernatural powers. When they die, their entire body turns to a human-shaped Eridium deposit, which you can [[LiterallyShatteredLives smash]] for valuable currency.

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* In ''Videogame/Borderlands3'', ''VideoGame/Borderlands3'', certain enemies are Anointed by the antagonists, granting them supernatural powers. When they die, their entire body turns to a human-shaped Eridium deposit, which you can [[LiterallyShatteredLives smash]] for valuable currency.



** [[spoiler:Red XIII's father]] from ''Videogame/FinalFantasyVII'' ended up as such defending his home. Much like how [[PlotlineDeath Phoenix Downs couldn't revive Aeris]], Softs couldn't be used to fix this. Parodied [[http://www.vgcats.com/comics/?strip_id=176 here]]. And [[http://obstinatemelon.deviantart.com/art/Final-Fantasy-7-Page301-317459765 here]].

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** [[spoiler:Red XIII's father]] from ''Videogame/FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' ended up as such defending his home. Much like how [[PlotlineDeath Phoenix Downs couldn't revive Aeris]], Softs couldn't be used to fix this. Parodied [[http://www.vgcats.com/comics/?strip_id=176 here]]. And [[http://obstinatemelon.deviantart.com/art/Final-Fantasy-7-Page301-317459765 here]].



** Early on in ''Videogame/FinalFantasyIX'' Blank is turned into stone to protect the heroes from the [[spoiler:Evil Forest]]. He is eventually [[spoiler:cured]] much later in the game.
** The Fayth in ''Videogame/FinalFantasyX'' are people who are turned into statues so that their souls can be used to summon large beasts. It's unclear if they become the summon themselves (all we know is that a summoning "draws energy from them"), but they are shown being able to manifest as spirits within the chambers that hold their statue.

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** Early on in ''Videogame/FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' Blank is turned into stone to protect the heroes from the [[spoiler:Evil Forest]]. He is eventually [[spoiler:cured]] much later in the game.
** The Fayth in ''Videogame/FinalFantasyX'' ''VideoGame/FinalFantasyX'' are people who are turned into statues so that their souls can be used to summon large beasts. It's unclear if they become the summon themselves (all we know is that a summoning "draws energy from them"), but they are shown being able to manifest as spirits within the chambers that hold their statue.



** ''Videogame/FinalFantasyXIII'', a [[BlessedWithSuck l'Cie]] that achieves his/her [[MissionFromGod Focus]] will be turned into a cie'th, giving him/her an eternal life [[spoiler: at least until a new mission is given or the subject is freed from the curse.]]

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** ''Videogame/FinalFantasyXIII'', ''VideoGame/FinalFantasyXIII'', a [[BlessedWithSuck l'Cie]] that achieves his/her [[MissionFromGod Focus]] will be turned into a cie'th, giving him/her an eternal life [[spoiler: at least until a new mission is given or the subject is freed from the curse.]]



* In Part IV of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', the order goddess Ashera lets out bursts of energy which were intended to have this effect on the warring humans and laguz. Everybody who is not indoors, sufficiently strong, Branded, or fighting for Ashera is Taken for Granite, Part IV accordingly concerns itself with stopping her before she can do it again and reversing the effect.
** In ''[[VideoGame/FireEmblemJugdral Fire Emblem: Thracia 776]]'', [[spoiler:this is implied to be the final fate of some of the ''Fire Emblem: Genealogy of the Holy War'' first generation playable characters who survived or escaped the Belhalla massacre.]] Additionally, [[spoiler: Lady Eyvel also gets turned to stone by Veld during the course of the game, and saving her from petrification becomes one of the primary motivations for Prince Leif, the game's protagonist as well as her adoptive son. Only the Kia Staff wielded by the recruitable MysteriousWaif Sara can do this, and if she's not saved... well, enjoy the PlayerPunch of having Eyvel turned into Draco, one of the Dread Lords that you must kill at the end.]]

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* In Part IV of ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'', ''VideoGame/FireEmblemRadiantDawn'', the order goddess Ashera lets out bursts of energy which were intended to have this effect on the warring humans and laguz. Everybody who is not indoors, sufficiently strong, Branded, or fighting for Ashera is Taken for Granite, Part IV accordingly concerns itself with stopping her before she can do it again and reversing the effect.
** In ''[[VideoGame/FireEmblemJugdral Fire Emblem: Thracia 776]]'', ''VideoGame/FireEmblemThracia776'', [[spoiler:this is implied to be the final fate of some of the ''Fire Emblem: Genealogy of the Holy War'' ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' first generation playable characters who survived or escaped the Belhalla massacre.]] Additionally, [[spoiler: Lady Eyvel also gets turned to stone by Veld during the course of the game, and saving her from petrification becomes one of the primary motivations for Prince Leif, the game's protagonist as well as her adoptive son. Only the Kia Staff wielded by the recruitable MysteriousWaif Sara can do this, and if she's not saved... well, enjoy the PlayerPunch of having Eyvel turned into Draco, one of the Dread Lords that you must kill at the end.]]



** Nethack also contains Medusa as a unique monster. Just like the mythological version, she possesses a petrifying gaze attack. Nearby there are a conspicuous number of statues of monsters and humans, one of which is named Perseus, the hero who killed Medusa in the original myth and apparently failed this time around. [[spoiler:She's generally a pushover because she can be [[HoistByHisOwnPetard petrified by her own reflected gaze]], and most players will have the "reflection" ability by this point in the game.]]

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** Nethack ''Nethack'' also contains Medusa as a unique monster. Just like the mythological version, she possesses a petrifying gaze attack. Nearby there are a conspicuous number of statues of monsters and humans, one of which is named Perseus, the hero who killed Medusa in the original myth and apparently failed this time around. [[spoiler:She's generally a pushover because she can be [[HoistByHisOwnPetard petrified by her own reflected gaze]], and most players will have the "reflection" ability by this point in the game.]]



* A variation occurs in ''VideoGame/SuperSmashBros Brawl'': characters are turned into trophies when they are defeated in battle or through machines used by the Nintendo villains. They can usually be revived just by touching the trophy stand that appears beneath them.
* ''Videogame/SunlessSkies:'' The hateful radiations of [[MechanicalAbomination the Clockwork Sun]] will slowly turn anyone directly exposed into jagged glass, with no rhyme or reason as to what goes first. The parts even remain somewhat functional in this glassy, horrible state, even as they pulverize and grind up the flesh that remains. Give it more time, and ''inanimate objects'' can be affected too; the Sun's surroundings are littered with abodes and asteroids whose sunward side is nothing but a ragged chunk of crystal, and closer even there's just glassbergs in the void, not to mention Deranged Dreadnoughts have their inner workings and part of their hull entirely glassed. Stained, worked glass helps protect from these radiations, but it's best not to be exposed for too long anyways because it sets in quickly (even if the process itself is slow) and is completely irreversible, not to mention [[HypnoticCreature bad for the mind if you like thinking for yourself]].

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* A variation occurs in ''VideoGame/SuperSmashBros Brawl'': ''VideoGame/SuperSmashBrosBrawl'': characters are turned into trophies when they are defeated in battle or through machines used by the Nintendo villains. They can usually be revived just by touching the trophy stand that appears beneath them.
* ''Videogame/SunlessSkies:'' ''VideoGame/SunlessSkies:'' The hateful radiations of [[MechanicalAbomination the Clockwork Sun]] will slowly turn anyone directly exposed into jagged glass, with no rhyme or reason as to what goes first. The parts even remain somewhat functional in this glassy, horrible state, even as they pulverize and grind up the flesh that remains. Give it more time, and ''inanimate objects'' can be affected too; the Sun's surroundings are littered with abodes and asteroids whose sunward side is nothing but a ragged chunk of crystal, and closer even there's just glassbergs in the void, not to mention Deranged Dreadnoughts have their inner workings and part of their hull entirely glassed. Stained, worked glass helps protect from these radiations, but it's best not to be exposed for too long anyways because it sets in quickly (even if the process itself is slow) and is completely irreversible, not to mention [[HypnoticCreature bad for the mind if you like thinking for yourself]].



* Edward in ''Videogame/WitchesLegacy'' is turned into a puppet for a while but is revived enough to help Carrie save Lynn. Two soldiers outside Morgana's Palace have actually been turned to stone. They're still conscious and one has been rendered blind and the other mute. Thankfully, one of your tasks is to set them free.

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* Edward in ''Videogame/WitchesLegacy'' ''VideoGame/WitchesLegacy'' is turned into a puppet for a while but is revived enough to help Carrie save Lynn. Two soldiers outside Morgana's Palace have actually been turned to stone. They're still conscious and one has been rendered blind and the other mute. Thankfully, one of your tasks is to set them free.
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* Several areas in ''VideoGame/BlackTiger'' have petrified statues of lawful dwarves enslaved by the forces of darkness, where by approaching them you can revert them back to their original forms. They will give you gameplay hints or power-ups before leaving.
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** The "Frozen" status effect in the main and ''Mystery Dungeon'' series is functionality this trope. The status in both series render the victim completely immobile, and in the Generation 1 games, lasted indefinitely -- effectively fainting the victim. In the mystery dungeon games, a frozen

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** The "Frozen" status effect in the main and ''Mystery Dungeon'' series is functionality this trope. The status in both series render the victim completely immobile, and in the Generation 1 games, lasted indefinitely -- effectively fainting the victim. In the mystery dungeon ''Mystery Dungeon'' games, a frozenfrozen Pokémon is unable to move, attack, or take damage for several turns until it thaws out.

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* ''VideoGame/{{Kirby}}'' can [[PowerCopying obtain a power]] that functions like the Mario-turns-self-into-statue variant.

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* ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' can [[PowerCopying obtain a power]] that functions like the Mario-turns-self-into-statue variant.
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* Early in ''VideoGame/LostArk'', this happens to most of an expedition that the PlayerCharacter was on after they disturb an artifact.

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* In ''VideoGame/LeagueOfLegends'' Cassiopeia's ultimate deals a large amount of damage to enemies in a cone and, if they're looking at her, stuns them (by temporarily turning them to stone). If they're looking away it simply slows them.

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* In ''VideoGame/LeagueOfLegends'' ''VideoGame/LeagueOfLegends'': Cassiopeia's ultimate deals a large amount of damage to enemies in a cone and, if they're looking at her, stuns them (by temporarily turning them to stone). If they're looking away it simply slows them.



* Malcolm, the evil jester in the original ''VideoGame/TheLegendOfKyrandia'' game absolutely loved doing this to whoever crossed him, including Brandon at the end if the player wasn't careful.
** In particular, Kallak, the royal wizard, was turned to stone at the beginning of the game, but his eyes were left alive so that he could watch his homeland being destroyed. [[spoiler:At the end of the game Malcolm himself is petrified, only to be revived and become the protagonist in the third installment.]]
* Happens temporarily in ''VideoGame/LegendOfMana'' during one of the three main plots. Here "temporarily" means about 5 seconds of cutscene.

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* ''VideoGame/TheLegendOfKyrandia'': Malcolm, the evil jester in the original ''VideoGame/TheLegendOfKyrandia'' game game, absolutely loved loves doing this to whoever crossed crosses him, including Brandon at the end if the player wasn't careful.
**
isn't careful. In particular, Kallak, the royal wizard, was is turned to stone at the beginning of the game, but his eyes were are left alive so that he could can watch his homeland being destroyed. [[spoiler:At At the end of the game Malcolm game, [[spoiler:Malcolm himself is petrified, only to be revived and become the protagonist in the third installment.]]
installment]].
* Happens ''VideoGame/LegendOfMana'':
** This happens
temporarily in ''VideoGame/LegendOfMana'' during one of the three main plots. Here "temporarily" means about 5 seconds of cutscene.



* In the first ''VideoGame/SimonTheSorcerer'' game, Sordid has been doing this to his enemies.
* The Romans in ''VideoGame/SpartanTotalWarrior'' have a superweapon that uses a Medusa to fire a paralzying beam. After you beat the boss you can use the Medusa Shield, based on Athena's Aegis shield from Greek mythology after Perseus slew Medusa, to petrify groups of enemies.
* In ''VideoGame/Spyro2RiptosRage'', the level Fracture Hills has the Earthshapers encasing the satyrs and the castle in stone. Spyro has to free the satyrs so they can use the power of their bagpipes to break the castle free.
* This is essentially the entire motivation behind the original ''VideoGame/StarOcean1''.
** Shows up in the other Star Ocean games as one of two status effects that get you an instant game over if everyone is afflicted by it.

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* ''VideoGame/SimonTheSorcerer'': In the first ''VideoGame/SimonTheSorcerer'' game, Sordid has been doing this to his enemies.
* ''VideoGame/SpartanTotalWarrior'': The Romans in ''VideoGame/SpartanTotalWarrior'' have a superweapon that uses a Medusa to fire a paralzying beam. After you beat the boss you can use the Medusa Shield, based on Athena's Aegis shield from Greek mythology after Perseus slew Medusa, to petrify groups of enemies.
* In ''VideoGame/Spyro2RiptosRage'', ''Franchise/SpyroTheDragon'':
** ''VideoGame/TheLegendOfSpyroTheEternalNight'': At
the end of the final boss fight, [[spoiler:Gaul dies when Spyro temporarily loses himself to the corruption caused by the lunar eclipse, petrifies him, and [[LiterallyShatteredLives blasts him to pieces]]]].
** ''VideoGame/Spyro2RiptosRage'': The
level Fracture Hills has the Earthshapers encasing the satyrs and the castle in stone. Spyro has to free the satyrs so they can use the power of their bagpipes to break the castle free.
* %%* ''VideoGame/StarOcean1'': This is essentially the entire motivation behind the original ''VideoGame/StarOcean1''.
**
game. Shows up in the other Star Ocean games as one of two status effects that get you an instant game over if everyone is afflicted by it.%%ZCE. Explain what's going on.
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* In ''WesternAnimation/TheFlintstones'' LicensedGame for the UsefulNotes/SegaGenesis, the sixth and final level, [[UndergroundLevel Hard Rock]] involves the family of a dragon being turned to stone by a Cave Witch, who serves as the game's FinalBoss. Once Fred defeats the Cave Witch, he must collect her hat to break the spell and save the dragon's family.

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* In ''WesternAnimation/TheFlintstones'' ''[[VideoGame/TheFlintstones1993 The Flintstones]]'' LicensedGame for the UsefulNotes/SegaGenesis, the sixth and final level, [[UndergroundLevel Hard Rock]] involves the family of a dragon being turned to stone by a Cave Witch, who serves as the game's FinalBoss. Once Fred defeats the Cave Witch, he must collect her hat to break the spell and save the dragon's family.
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* ''VideoGame/ForTheKing'': Creatures like {{Golem}}s and [[BasilikAndCockatrice cockatrices]] can petrify as a [[StatusInflictionAttack special attack]]. Petrified characters can't act, are immune to damage, and are restored after three [[TurnBasedCombat turns]] or when they're attacked directly.

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* ''VideoGame/ForTheKing'': Creatures like {{Golem}}s and [[BasilikAndCockatrice [[BasiliskAndCockatrice cockatrices]] can petrify as a [[StatusInflictionAttack special attack]]. Petrified characters can't act, are immune to damage, and are restored after three [[TurnBasedCombat turns]] or when they're attacked directly.
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* ''VideoGame/ForTheKing'': Creatures like {{Golem}}s and [[BasilikAndCockatrice cockatrices]] can petrify as a [[StatusInflictionAttack special attack]]. Petrified characters can't act, are immune to damage, and are restored after three [[TurnBasedCombat turns]] or when they're attacked directly.

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* In Chapter 2 of ''VideoGame/{{Deltarune}}'', [[spoiler:Lancer and Rouxls Kaard]] turn into statues due to [[spoiler:being in a different Dark World from the one they originated from]].

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* In Chapter 2 of ''VideoGame/{{Deltarune}}'', [[spoiler:Lancer and Rouxls Kaard]] turn into statues due to [[spoiler:being late into Chapter 2. This is because [[spoiler:the two Darkners are not in a different the Dark World from the one they originated from]].from. Because of this, they don't "belong" or "fit in". That said, the Castle Town Dark World can have all sorts of Darkners within it without them turning into stone, as its Dark Fountain is made of pure darkness]]. [[spoiler:If [[TheEndOfTheWorldAsWeKnowIt the Roaring]] happens, all Darkners will turn into stone]].
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* ''Videogame/SunlessSkies:'' The hateful radiations of [[MechanicalAbomination the Clockwork Sun]] will slowly turn anyone directly exposed into jagged glass, with no rhyme or reason as to what goes first. The parts even remain somewhat functional in this glassy, horrible state, even as they pulverize and grind up the flesh that remains. Give it more time, and ''inanimate objects'' can be affected too; the Sun's surroundings are littered with abodes and asteroids whose sunward side is nothing but a ragged chunk of crystal, and closer even there's just glassbergs in the void, not to mention Deranged Dreadnoughts have their inner workings and part of their hull entirely glassed. Stained, worked glass helps protect from these radiations, but it's best not to be exposed for too long anyways because it sets in quickly (even if the process itself is slow) and is completely irreversible, not to mention [[TheHypnotoad bad for the mind if you like thinking for yourself]].

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* ''Videogame/SunlessSkies:'' The hateful radiations of [[MechanicalAbomination the Clockwork Sun]] will slowly turn anyone directly exposed into jagged glass, with no rhyme or reason as to what goes first. The parts even remain somewhat functional in this glassy, horrible state, even as they pulverize and grind up the flesh that remains. Give it more time, and ''inanimate objects'' can be affected too; the Sun's surroundings are littered with abodes and asteroids whose sunward side is nothing but a ragged chunk of crystal, and closer even there's just glassbergs in the void, not to mention Deranged Dreadnoughts have their inner workings and part of their hull entirely glassed. Stained, worked glass helps protect from these radiations, but it's best not to be exposed for too long anyways because it sets in quickly (even if the process itself is slow) and is completely irreversible, not to mention [[TheHypnotoad [[HypnoticCreature bad for the mind if you like thinking for yourself]].
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* ''VideoGame/MonsterHunterPC'' have Lagoon Creature enemies, who shrivels and petrifies after whiffing [[SaltSolution salt]]. There's also the game's DiscOneFinalBoss, the Warlock, who turns into a statue after he's defeated.
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* ''VideoGame/BattleForWesnoth'' has "petrify" status effect that render an unit unable to move, attack or be attacked. It's rarely seen in mainline content.
** Prior to its removal in 1.1, "Valley of Statues" from ''Heir to the Throne'' has cockatrices whose gaze attack can turn enemies into stone. In the scenario, they're used by a pair of evil wizard to turn any enemies, be it the orcs or the heroes. [[spoiler:The effect is removed and the cockatrices are gone when the wizards's mirror is smashed.]]
** ''Under the Burning Suns'': In "Blood is Thicker Than Water", [[spoiler:Eloh]] turns Zhul into stone in response to Zhul pleading to her to stop the fighting. The spell wears out once [[spoiler:"Eloh"]] is defeated, showing that's not really her.
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* ''VideoGame/DivinityOriginalSinII'' has the Petrifying Touch and Petrifying Visage abilities that, as the name implies, petrifies the target (if they don't have any Magic Armor). Petrified targets cannot move for a turn (two turns for Petrifying Visage), cannot dodge attacks and have an increased vulnerability to Earth damage. On the other hand, they are immune to almost all other status effects (and the target gets healed from them if they already have any of those statuses) and have an increased resistance to Fire and Air damage.
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* In ''VideoGame/TombRaider'', Lara can be turned to gold by standing on the hand of a giant statue of King Midas.

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* In ''VideoGame/TombRaider'', Lara can be turned to gold by standing on the hand of a giant statue of King Midas. Accidentally doing this, and it ''will'' happen to first-time players as that hand is a conveniently-positioned platform in an otherwise empty room, is the only clue you get that you need to turn the lead bars into gold ones before they are usable.
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* ''VideoGame/{{Earthbound}}'' has the Diamondized status effect, forcing you to lug the perma-paralyzed body until he was healed.

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* ''VideoGame/{{Earthbound}}'' has the Diamondized status effect, forcing you to lug the your party member's perma-paralyzed body until he was they're healed.

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