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* SoloTabletopGame: Designed to be played solo - Disaster cards either activate right away or before the players can do anything.


Released in 1996 during the CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[note]]The other being the obscure ''Anime Madness''[[/note]] and was the first multi-license CCG. Since the game was produced by [[Creator/{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''Anime/PhantomQuestCorp''.

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Released in 1996 during the first CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[note]]The other being the obscure ''Anime Madness''[[/note]] and was the first multi-license CCG. Since the game was produced by [[Creator/{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''Anime/PhantomQuestCorp''.


* TacticalWithdrawl: One can opt to run away from Combat, but doing so gives the Disaster a free attack.


The game had problems from the start, not the least of which was needlessly complex and occasionally opaque rules[[note]]Rather infamously, the first edition rulebook's only note on exploring a location was "Flip over the first Disaster. Deal with it"[[/note]]. Fans almost unanimously blame Set 2 for killing off the game, as the inclusion of ''Dragonball'' characters destroyed any semblance of balance; why bother with characters like Tenchi and Leona, who need two or three Power cards to be effective, when you could just use Goku instead?

to:

The game had problems from the start, not the least of which was needlessly complex and occasionally opaque rules[[note]]Rather infamously, the first edition rulebook's only note on exploring a location was "Flip over the first Disaster. Deal with it"[[/note]]. Fans almost unanimously blame Set 2 for killing off the game, as the inclusion of ''Dragonball'' ''Manga/DragonBall'' characters destroyed any semblance of balance; why bother with characters like Tenchi and Leona, who need two or three Power cards to be effective, when you could just use Goku instead?



* CompetitiveBalance: As mentioned above, any balance went out the window with the introduction of ''DragonballZ''. Before that things were more even; though tech-based characters need Equipment to fight on equal footing with dedicated warriors, they make up for it by having better skill sets and nice unique effects.

to:

* CompetitiveBalance: As mentioned above, any balance went out the window with the introduction of ''DragonballZ''.''Anime/DragonBallZ''. Before that things were more even; though tech-based characters need Equipment to fight on equal footing with dedicated warriors, they make up for it by having better skill sets and nice unique effects.


* Set 0: ''Anime/BubblegumCrisis'', ''Anime/ElHazardTheMagnificentWorld'' (original OVA), ''RanmaOneHalf'', ''Anime/TenchiMuyo'' (original OVA and ''Universe'')

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* Set 0: ''Anime/BubblegumCrisis'', ''Anime/ElHazardTheMagnificentWorld'' (original OVA), ''RanmaOneHalf'', ''Manga/RanmaOneHalf'', ''Anime/TenchiMuyo'' (original OVA and ''Universe'')


Released in 1996 during the CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[note]]The other being the obscure ''Anime Madness''[[/note]] and was the first multi-license CCG. Since the game was produced by [[Creator/{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''PhantomQuestCorp''.

to:

Released in 1996 during the CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[note]]The other being the obscure ''Anime Madness''[[/note]] and was the first multi-license CCG. Since the game was produced by [[Creator/{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''PhantomQuestCorp''.
''Anime/PhantomQuestCorp''.



* Set 1: ''Manga/AhMyGoddess'' (promotional cards only), ''Anime/ArmitageIII'', ''Anime/DominionTankPolice'', ''PhantomQuestCorp'', ''Anime/ProjectAKo'' (first two movies)

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* Set 1: ''Manga/AhMyGoddess'' (promotional cards only), ''Anime/ArmitageIII'', ''Anime/DominionTankPolice'', ''PhantomQuestCorp'', ''Anime/PhantomQuestCorp'', ''Anime/ProjectAKo'' (first two movies)


* Set 1: ''Manga/AhMyGoddess'' (promotional cards only), ''Anime/ArmitageIII'', ''Anime/DominionTankPolice'', ''PhantomQuestCorp'', ''ProjectAKo'' (first two movies)
* Set 2: ''DragonballZ'' (covers through the Creator/{{Funimation}} dub, with some later characters including Super Saiyans as extras)

to:

* Set 1: ''Manga/AhMyGoddess'' (promotional cards only), ''Anime/ArmitageIII'', ''Anime/DominionTankPolice'', ''PhantomQuestCorp'', ''ProjectAKo'' ''Anime/ProjectAKo'' (first two movies)
* Set 2: ''DragonballZ'' ''Anime/DragonBallZ'' (covers through the Creator/{{Funimation}} dub, with some later characters including Super Saiyans as extras)



* LethalChef: Since the game includes both [[RanmaOneHalf Akane Tendo]] and [[ProjectAKo C-Ko Kotobuki]], it was inevitable. There's a Disaster representing each of their..."meals", and C-Ko's will automatically join with Akane's to effectively turn the Location radioactive, destroying everything except the Location itself unless you have three Cooking skills present (or, alternately, you can remove Kasumi from the game to deal with it).

to:

* LethalChef: Since the game includes both [[RanmaOneHalf [[Manga/RanmaOneHalf Akane Tendo]] and [[ProjectAKo [[Anime/ProjectAKo C-Ko Kotobuki]], it was inevitable. There's a Disaster representing each of their..."meals", and C-Ko's will automatically join with Akane's to effectively turn the Location radioactive, destroying everything except the Location itself unless you have three Cooking skills present (or, alternately, you can remove Kasumi from the game to deal with it).


* Set 1: ''Manga/AhMyGoddess'' (promotional cards only), ''Anime/ArmitageIII'', ''DominionTankPolice'', ''PhantomQuestCorp'', ''ProjectAKo'' (first two movies)

to:

* Set 1: ''Manga/AhMyGoddess'' (promotional cards only), ''Anime/ArmitageIII'', ''DominionTankPolice'', ''Anime/DominionTankPolice'', ''PhantomQuestCorp'', ''ProjectAKo'' (first two movies)


* Set 0: ''BubblegumCrisis'', ''Anime/ElHazardTheMagnificentWorld'' (original OVA), ''RanmaOneHalf'', ''Anime/TenchiMuyo'' (original OVA and ''Universe'')

to:

* Set 0: ''BubblegumCrisis'', ''Anime/BubblegumCrisis'', ''Anime/ElHazardTheMagnificentWorld'' (original OVA), ''RanmaOneHalf'', ''Anime/TenchiMuyo'' (original OVA and ''Universe'')


* GuideDangIt: The corrected rule books, and a few other instances. Some cards (such as the [[http://www.ani-mayhem.com/binder/card122.jpg Jurian Battlesuit]]) were misprinted so that the Energy Cost had a plus in front of it, making it look like an Energy ''Bonus'' instead.

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* GuideDangIt: The corrected rule books, and a few other instances. Some cards (such as the [[http://www.ani-mayhem.com/binder/card122.jpg com/binder/binder.aspx?xmlid=card122 Jurian Battlesuit]]) were misprinted so that the Energy Cost had a plus in front of it, making it look like an Energy ''Bonus'' instead.



* JokeCharacter: [[http://www.ani-mayhem.com/binder/card027.jpg Farmer with Shotgun]], whose only redeeming trait is that he gives everyone in his party a Movement of 4.

to:

* JokeCharacter: [[http://www.ani-mayhem.com/binder/card027.jpg com/binder/binder.aspx?xmlid=card027 Farmer with Shotgun]], whose only redeeming trait is that he gives everyone in his party a Movement of 4.


Released in 1996 during the CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[hottip:*:The other being the obscure ''Anime Madness'']] and was the first multi-license CCG. Since the game was produced by [[Creator/{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''PhantomQuestCorp''.

to:

Released in 1996 during the CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[hottip:*:The [=CCGs=][[note]]The other being the obscure ''Anime Madness'']] Madness''[[/note]] and was the first multi-license CCG. Since the game was produced by [[Creator/{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''PhantomQuestCorp''.



* '''Characters (Purple)''': The most basic and important cards in the game, Characters are the "playable" heroes whom the player sends out to collect Items. Characters have a resemblance to those from RolePlayingGames, with five stats [[hottip:*:Attack, Defense, Movement, Charm and Energy, plus the hidden "Health" stat]], a number of skills, and unique character traits.

to:

* '''Characters (Purple)''': The most basic and important cards in the game, Characters are the "playable" heroes whom the player sends out to collect Items. Characters have a resemblance to those from RolePlayingGames, with five stats [[hottip:*:Attack, [[note]]Attack, Defense, Movement, Charm and Energy, plus the hidden "Health" stat]], stat[[/note]], a number of skills, and unique character traits.



The game had problems from the start, not the least of which was needlessly complex and occasionally opaque rules[[hottip:*:Rather infamously, the first edition rulebook's only note on exploring a location was "Flip over the first Disaster. Deal with it".]]. Fans almost unanimously blame Set 2 for killing off the game, as the inclusion of ''Dragonball'' characters destroyed any semblance of balance; why bother with characters like Tenchi and Leona, who need two or three Power cards to be effective, when you could just use Goku instead?

to:

The game had problems from the start, not the least of which was needlessly complex and occasionally opaque rules[[hottip:*:Rather rules[[note]]Rather infamously, the first edition rulebook's only note on exploring a location was "Flip over the first Disaster. Deal with it".]].it"[[/note]]. Fans almost unanimously blame Set 2 for killing off the game, as the inclusion of ''Dragonball'' characters destroyed any semblance of balance; why bother with characters like Tenchi and Leona, who need two or three Power cards to be effective, when you could just use Goku instead?


* GameBreaker: The ''DragonballZ'' characters in general.


* Set 2: ''DragonballZ'' (covers through the {{Funimation}} dub, with some later characters including Super Saiyans as extras)

to:

* Set 2: ''DragonballZ'' (covers through the {{Funimation}} Creator/{{Funimation}} dub, with some later characters including Super Saiyans as extras)


* TakingTheBullet: Protecting, which adds half the protector's Defense to the protectee's for one attack. If any damage gets through the combined Defense, the protector takes half damage while the protectee takes full damage.

to:

* TakingTheBullet: Protecting, which adds half the protector's Defense to the protectee's for one attack. If any damage gets through the combined Defense, the protector takes half damage while the protectee takes full damage.damage.
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Released in 1996 during the CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[hottip:*:The other being the obscure ''Anime Madness'']] and was the first multi-license CCG. Since the game was produced by [[{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''PhantomQuestCorp''.

to:

Released in 1996 during the CollectibleCardGame boom, ''Ani-Mayhem'' was noteworthy for being one of the two first {{Anime}}-themed [=CCGs=][[hottip:*:The other being the obscure ''Anime Madness'']] and was the first multi-license CCG. Since the game was produced by [[{{Geneon}} [[Creator/{{Geneon}} Pioneer]], in many ways it existed to [[MerchandiseDriven advertise their own properties]], which serves to explain the inclusion of some lesser-known series like ''Anime/ArmitageIII'' and ''PhantomQuestCorp''.

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