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* SoloTabletopGame: The rulebook has a section on "journeying solo," permitting a player to play with one's imagination and giving some advice for what works for playing by oneself.


* GameMaster: As the name "No Dice, No Masters" suggests, this system is GM-optional, and the group is encouraged to collaborate and trade responsibilities for running the settings and non-player characters.

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* GameMaster: As ''Wanderhome'' calls its equivalent of the Game Master "the Guide." But as the name "No Dice, No Masters" suggests, this system is GM-optional, and the group is encouraged to collaborate and trade responsibilities for running the settings and non-player characters.


Set in [[GhibliHills the idyllic world]] of the Hæth, the players of ''Wanderhome'' follow a party of traveling [[FunnyAnimal animal-folk]] as they go from village to village, meet other inhabitants of Hæth, and watch the seasons change. This game is not a HeroicFantasy, as it instead focuses on [[SliceOfLife the lives of ordinary folk]].

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Set in [[GhibliHills the idyllic world]] of the Hæth, the players of ''Wanderhome'' follow a party of traveling [[FunnyAnimal animal-folk]] as they go from village to village, meet other inhabitants of the Hæth, and watch the seasons change. This game is not a HeroicFantasy, as it instead focuses on [[SliceOfLife the lives of ordinary folk]].



* BigCreepyCrawlies: Bugs serve as the pets, livestock, and wild creatures of Hæth, so they are accordingly large. Unlike most depiction of giant bugs, they are supposed to be less creepy and more cuddly.

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* BigCreepyCrawlies: Bugs serve as the pets, livestock, and wild creatures of the Hæth, so they are accordingly large. Unlike most depiction of giant bugs, they are supposed to be less creepy and more cuddly.



* ExtraordinaryWorldOrdinaryProblems: Hæth is a world full of spirits and gods, with the aftermath of a war looming over the land. At the same time, the text predisposes players to problems that are interpersonal and local such as "conflict between expectations and demand" in a village workshop. Even if the characters do end up encountering any major gods or conquerers, any epic-level adventures exist outside the game's scope.
* FantasticFaunaCounterpart: The fauna of Hæth are insects and other assorted bugs. The playbooks paint this dynamic, as a Moth-Tender can be a pigeon carrying for carrier moths, or a Shepherd could be a ram herding chubby bumblebees.

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* ExtraordinaryWorldOrdinaryProblems: The Hæth is a world full of spirits and gods, with the aftermath of a war looming over the land. At the same time, the text predisposes players to problems that are interpersonal and local such as "conflict between expectations and demand" in a village workshop. Even if the characters do end up encountering any major gods or conquerers, any epic-level adventures exist outside the game's scope.
* FantasticFaunaCounterpart: The fauna of the Hæth are insects and other assorted bugs. The playbooks paint this dynamic, as a Moth-Tender can be a pigeon carrying for carrier moths, or a Shepherd could be a ram herding chubby bumblebees.



* GhibliHills: Jay Dragon cites Creator/HayaoMiyazaki as an influence of the world of Hæth, and both the setting descriptions and illustrations depict Hæth's rolling, colorful valleys and bright blue skies.

to:

* GhibliHills: Jay Dragon cites Creator/HayaoMiyazaki as an influence of the world of the Hæth, and both the setting descriptions and illustrations depict the Hæth's rolling, colorful valleys and bright blue skies.



* WorldOfFunnyAnimals: Hæth is a fantasy world of animal-folk, with the animal-folk serving as the setting's people.

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* WorldOfFunnyAnimals: The Hæth is a fantasy world of animal-folk, with the animal-folk serving as the setting's people.

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* FictionalHoliday: In the AlternativeCalendar, each season closes out with a holiday, providing local color to places and marking a time for characters to advance. The table figures out how a particular place celebrates a holiday, and some places may even celebrate an "alternative holiday" entirely.


Set in [[GhibliHills the idyllic world]] of Hæth, the players of ''Wanderhome'' follow a party of traveling [[FunnyAnimal animal-folk]] as they go from village to village, meet other inhabitants of Hæth, and watch the seasons change. This game is not a HeroicFantasy, as it instead focuses on [[SliceOfLife the lives of ordinary folk]].

to:

Set in [[GhibliHills the idyllic world]] of the Hæth, the players of ''Wanderhome'' follow a party of traveling [[FunnyAnimal animal-folk]] as they go from village to village, meet other inhabitants of Hæth, and watch the seasons change. This game is not a HeroicFantasy, as it instead focuses on [[SliceOfLife the lives of ordinary folk]].

Added DiffLines:

* BigCreepyCrawlies: Bugs serve as the pets, livestock, and wild creatures of Hæth, so they are accordingly large. Unlike most depiction of giant bugs, they are supposed to be less creepy and more cuddly.


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* CensorBox: The digital download comes with a "insectophobe-friendly version," a PDF where all illustrations of insects are either removed or covered up with boxed shapes.


On July 2020, the free preview playkit was released, [[https://possumcreekgames.itch.io/wanderhome which can still be downloaded from Itch.io.]] The following month, [[https://www.kickstarter.com/projects/jdragsky/wanderhome the ''Wanderhome'' funding campaign]] launched on Website/{{Kickstarter}}, and it raised more than $300,000 across 6,600+ backers.

to:

On July 2020, the free preview playkit was released, [[https://possumcreekgames.itch.io/wanderhome io/wanderhome-playkit which can still be downloaded from Itch.itch.io.]] The following month, [[https://www.kickstarter.com/projects/jdragsky/wanderhome the ''Wanderhome'' funding campaign]] launched on Website/{{Kickstarter}}, and it raised more than $300,000 across 6,600+ backers.


The full rulebook for ''Wanderhome'' is slated for release in April 2021. It can be pre-ordered through [[https://www.possumcreekgames.com/wanderhome its page on Possum Creek Games]].

to:

The full rulebook for PDF version of the ''Wanderhome'' is slated for release in was released on April 2021. It 5th, 2021; it can be pre-ordered through bought on [[https://possumcreekgames.itch.io/wanderhome itch.io]] or [[https://www.possumcreekgames.com/shop/p/wanderhome-pdf Possum Creek Games]]. The physical edition can be pre-ordered [[https://www.possumcreekgames.com/wanderhome its page on through Possum Creek Games]].


* FiveRaces: Averted. There are suggestions for the type of animal each playbook can be, but animal races are not defined in a centralized way, defying any mapping onto the five fantasy races. For NPC generation, there are no animal forms assigned to any of the traits.


The full rulebook for ''Wanderhome'' is slated for release in early 2021. It can be pre-ordered through [[https://www.possumcreekgames.com/wanderhome its page on Possum Creek Games]].

to:

The full rulebook for ''Wanderhome'' is slated for release in early April 2021. It can be pre-ordered through [[https://www.possumcreekgames.com/wanderhome its page on Possum Creek Games]].

Added DiffLines:

* ExtraordinaryWorldOrdinaryProblems: Hæth is a world full of spirits and gods, with the aftermath of a war looming over the land. At the same time, the text predisposes players to problems that are interpersonal and local such as "conflict between expectations and demand" in a village workshop. Even if the characters do end up encountering any major gods or conquerers, any epic-level adventures exist outside the game's scope.

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[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/wanderhome_tabletop_game.jpg]]
[[caption-width-right:349:The road has a song all its own.]]


* WorldOfFunnyAnimals: Hæth is a fantasy world of animal-folk, with animal-folk serving as setting's people.

to:

* WorldOfFunnyAnimals: Hæth is a fantasy world of animal-folk, with the animal-folk serving as the setting's people.


''Wanderhome'' is a TabletopRPG by Jay Dragon, published through Possum Creek Games. It is a pastoral fantasy RPG game built through the No Dice, No Masters engine (more often called Belonging Outside Belonging), a design philosophy related to the UsefulNotes/PoweredByTheApocalypse engine. This is Jay Dragon's major-project follow-up to the 2019 [=BoB=] game ''TabletopGame/{{Sleepaway}}''.

Set in [[GhibliHills the idyllic world]] of Hæth, the players of ''Wanderhome'' follow a party of traveling [[FunnyAnimal animal-folk]] as they go from village to village, meet other inhabitants of Hæth, and watch the seasons change. This game is not a HeroicFantasy, as it insteads focuses on [[SliceOfLife the lives of ordinary folk]].

to:

''Wanderhome'' is a TabletopRPG by Jay Dragon, published through Possum Creek Games. It is a pastoral fantasy RPG game built through the No Dice, No Masters engine (more often called Belonging Outside Belonging), a design philosophy related to the UsefulNotes/PoweredByTheApocalypse engine. This is Jay Dragon's major-project follow-up to the 2019 [=BoB=] game ''TabletopGame/{{Sleepaway}}''.

Set in [[GhibliHills the idyllic world]] of Hæth, the players of ''Wanderhome'' follow a party of traveling [[FunnyAnimal animal-folk]] as they go from village to village, meet other inhabitants of Hæth, and watch the seasons change. This game is not a HeroicFantasy, as it insteads instead focuses on [[SliceOfLife the lives of ordinary folk]].



The full rulebook for ''Wanderhome'' is slated for released in early 2021. It can be pre-ordered through [[https://www.possumcreekgames.com/wanderhome its page on Possum Creek Games]].

to:

The full rulebook for ''Wanderhome'' is slated for released release in early 2021. It can be pre-ordered through [[https://www.possumcreekgames.com/wanderhome its page on Possum Creek Games]].



* AlternativeCalendar: Campaign play is dictated by "the great arc of the year," which is divded into five seasons of two months each, which a holiday concluding each season. Meanwhile, each year is given its own name, with the starting year being "The Year of the Waterlily," and subsequent year names being up to the players.

to:

* AlternativeCalendar: Campaign play is dictated by "the great arc of the year," which is divded divided into five seasons of two months each, which a holiday concluding each season. Meanwhile, each year is given its own name, with the starting year being "The Year of the Waterlily," and subsequent year names being up to the players.



* CarnivoreConfusion: ''Wanderhome'' resolves the tension between predatory and prey animals by having insects be the FantasticFaunaCounterpart. Whether herbivore animal-fok partake in eating insects, that is up to the table to decide.

to:

* CarnivoreConfusion: ''Wanderhome'' resolves the tension between predatory and prey animals by having insects be the FantasticFaunaCounterpart. Whether herbivore animal-fok animal-folk partake in eating insects, that is up to the table to decide.



* FunnyAnimals: The player characters and the NPC kith are animal-folk, who are depicted in the artwork as bipedial, capable of manual manipulation, and of human intelligence.
* GameMaster: As the name "No Dice, No Masters" suggests, this system is GM-optional, and the group is encouraged to collaborate and trade off responsibilities for running the settings and non-player characters.
* GhibliHills: Jay Dragon cites Creator/HayaoMiyazaki as an influence of the world of Hæth, and both the setting descriptions and illustrations depict Hæth's rolling, colorful valleys and brightly blue skies.
* ExperiencePoints: Averted. Playbooks do have an advancement system, but players choose advancements during each hol iday between the seasons, instead of accumulating XP. ''Wanderhome'' does have a token economy, where players get and spend tokens for specific actions.

to:

* FunnyAnimals: The player characters and the NPC kith are animal-folk, who are depicted in the artwork as bipedial, bipedal, capable of manual manipulation, and of human intelligence.
* GameMaster: As the name "No Dice, No Masters" suggests, this system is GM-optional, and the group is encouraged to collaborate and trade off responsibilities for running the settings and non-player characters.
* GhibliHills: Jay Dragon cites Creator/HayaoMiyazaki as an influence of the world of Hæth, and both the setting descriptions and illustrations depict Hæth's rolling, colorful valleys and brightly bright blue skies.
* ExperiencePoints: Averted. Playbooks do have an advancement system, but players choose advancements during each hol iday holiday between the seasons, instead of accumulating XP. ''Wanderhome'' does have a token economy, where players get and spend tokens for specific actions.

Added DiffLines:

''Wanderhome'' is a TabletopRPG by Jay Dragon, published through Possum Creek Games. It is a pastoral fantasy RPG game built through the No Dice, No Masters engine (more often called Belonging Outside Belonging), a design philosophy related to the UsefulNotes/PoweredByTheApocalypse engine. This is Jay Dragon's major-project follow-up to the 2019 [=BoB=] game ''TabletopGame/{{Sleepaway}}''.

Set in [[GhibliHills the idyllic world]] of Hæth, the players of ''Wanderhome'' follow a party of traveling [[FunnyAnimal animal-folk]] as they go from village to village, meet other inhabitants of Hæth, and watch the seasons change. This game is not a HeroicFantasy, as it insteads focuses on [[SliceOfLife the lives of ordinary folk]].

On July 2020, the free preview playkit was released, [[https://possumcreekgames.itch.io/wanderhome which can still be downloaded from Itch.io.]] The following month, [[https://www.kickstarter.com/projects/jdragsky/wanderhome the ''Wanderhome'' funding campaign]] launched on Website/{{Kickstarter}}, and it raised more than $300,000 across 6,600+ backers.

The full rulebook for ''Wanderhome'' is slated for released in early 2021. It can be pre-ordered through [[https://www.possumcreekgames.com/wanderhome its page on Possum Creek Games]].

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!! This game provides examples of:
* AlternativeCalendar: Campaign play is dictated by "the great arc of the year," which is divded into five seasons of two months each, which a holiday concluding each season. Meanwhile, each year is given its own name, with the starting year being "The Year of the Waterlily," and subsequent year names being up to the players.
** The seasons in order are:
*** Leap: Tillsoil, Monsoon, and the holiday of the Sun Parade. Corresponds to late winter and early spring.
*** Bright: Bloommeadow, Devildays, and the holiday of the Day of Song. Corresponds to late spring and early summer.
*** Breathe: Swarming, Gateling, and the holiday of the Moon Dance. Corresponds to a mix of spring and summer.
*** Silt: Firetop, Grasping, and the holiday of the Candle Feast. Corresponds to fall.
*** Chill: Snowblanket, Frostbite, and the holiday of New Years. Corresponds to early winter.
* CarnivoreConfusion: ''Wanderhome'' resolves the tension between predatory and prey animals by having insects be the FantasticFaunaCounterpart. Whether herbivore animal-fok partake in eating insects, that is up to the table to decide.
* TheDrifter: Every player character is a {{downplayed}} example of the Stranger archetype. The party is going from place to place and encountering each location's problems. However, the game warns the players that it is not their characters' place to solve these problems, because they are only travelers in someone else's home, and the home's inhabitants are the ones who must solve those problems.
* FantasticFaunaCounterpart: The fauna of Hæth are insects and other assorted bugs. The playbooks paint this dynamic, as a Moth-Tender can be a pigeon carrying for carrier moths, or a Shepherd could be a ram herding chubby bumblebees.
* FunnyAnimals: The player characters and the NPC kith are animal-folk, who are depicted in the artwork as bipedial, capable of manual manipulation, and of human intelligence.
* GameMaster: As the name "No Dice, No Masters" suggests, this system is GM-optional, and the group is encouraged to collaborate and trade off responsibilities for running the settings and non-player characters.
* GhibliHills: Jay Dragon cites Creator/HayaoMiyazaki as an influence of the world of Hæth, and both the setting descriptions and illustrations depict Hæth's rolling, colorful valleys and brightly blue skies.
* ExperiencePoints: Averted. Playbooks do have an advancement system, but players choose advancements during each hol iday between the seasons, instead of accumulating XP. ''Wanderhome'' does have a token economy, where players get and spend tokens for specific actions.
* FiveRaces: Averted. There are suggestions for the type of animal each playbook can be, but animal races are not defined in a centralized way, defying any mapping onto the five fantasy races. For NPC generation, there are no animal forms assigned to any of the traits.
* NonPlayerCharacter: [=NPCs=] in ''Wanderhome'' are termed "kith," ordinary people living ordinary lives. Players trade responsibility for playing as the kith.
* SliceOfLife: ''Wanderhome'' keeps its focus away from the high-concept heroes of other fantasy stories, focusing instead on the day-to-day life of villagers. All of the playbooks revolve around more-grounded vocations; the only significant difference between the player characters and the [=NPCs=] is that the [=PCs=] are wanderers.
* WalkingTheEarth: The premise of ''Wanderhome'' revolves around the player characters going from place to place, without an end destination in mind.
* WorldOfFunnyAnimals: Hæth is a fantasy world of animal-folk, with animal-folk serving as setting's people.
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