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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: In any duel, the higher-ranked piece wins. With equal ranks, either each destroys the other or the aggressor wins, [[DependingOnTheWriter depending on which rule you play by]]. However, see TheOnlyOneAllowedToDefeatYou.



* FrontlineGeneral: The Field Marshal and the General are [[AuthorityEqualsAsskicking the two most powerful pieces on the board]], and are often placed on the front lines for this reason. (Of course, it's dangerous for them to get too aggressive because of the risk of hitting a bomb.)

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* FrontlineGeneral: The Field Marshal and the General are [[AuthorityEqualsAsskicking [[RankScalesWithAsskicking the two most powerful pieces on the board]], and are often placed on the front lines for this reason. (Of course, it's dangerous for them to get too aggressive because of the risk of hitting a bomb.)



* TheOnlyOneAllowedToDefeatYou: The Spy can capture the Marshal if he strikes first. If the Marshal strikes the Spy, though, the Spy goes down.



* TheOnlyOneAllowedToDefeatYou: The Spy can capture the Marshal if he strikes first. If the Marshal strikes the Spy, though, the Spy goes down.

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* TheOnlyOneAllowedToDefeatYou: The Spy can capture RankScalesWithAsskicking: In any duel, the Marshal if he strikes first. If higher-ranked piece wins. With equal ranks, either each destroys the Marshal strikes other or the Spy, though, the Spy goes down.aggressor wins, [[DependingOnTheWriter depending on which rule you play by]].
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* NonActionGuy: The Sergeants, Lieutenants and, to a lesser degree, Captains are likely to fall victim to this; they are too low in rank to pose a credible threat to your opponent, but contrary to the Miners, Scouts and Spy, they likewise lack any special abilities to make up for it. So they don't have much use on the opponents side of the field and are usually resigned to staying on your side and defend your own bombs against enemy Miners.
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* HighlySpecificCounterplay: The Spy's ability to capture the Marshall.
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Each player gets 40 squares to place their pieces on, but they may arrange them in any way they sees fit. Smart piece placement is ''crucial'' to victory. At the start of the game, a "privacy screen" is put on the board between the two players, so neither can see what the other is doing. When both players have finished their formations, the screen is removed and the game begins.

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Each player gets Both players get 40 squares to place their pieces on, but they may arrange them in any way they sees fit. Smart piece placement is ''crucial'' to victory. At the start of the game, a "privacy screen" is put on the board between the two players, so neither can see what the other is doing. When both players have finished their formations, the screen is removed and the game begins.
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* TheSmurfettePrinciple: One version of the game has the Spy as a female.
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italics for work names


Stratego is a board game featuring a 10 × 10 square board and two players with 40 pieces each. Pieces represent individual officers and soldiers in an army. The objective of the game is to either find and [[CaptureTheFlag capture the opponent's Flag]] or to capture so many of the opponent's pieces that he/she cannot make any further moves. Players cannot see the ranks of each other's pieces, so disinformation and discovery (and last but not least, memory) are important elements of the game.

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Stratego ''Stratego'' is a board game featuring a 10 × 10 square board and two players with 40 pieces each. Pieces represent individual officers and soldiers in an army. The objective of the game is to either find and [[CaptureTheFlag capture the opponent's Flag]] or to capture so many of the opponent's pieces that he/she cannot make any further moves. Players cannot see the ranks of each other's pieces, so disinformation and discovery (and last but not least, memory) are important elements of the game.
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* OvertOperative: Picture the scene, the Marshal has surfaced and is destroying everyone around him. Over the next few moves, the opposing player begins to make a "path" on the opposite side to the Marshal, then a single piece makes its way through. No prizes for guessing who that is!
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Each player gets 40 squares to place his pieces on, but he may arrange them in any way he sees fit. Smart piece placement is ''crucial'' to victory. At the start of the game, a "privacy screen" is put on the board between the two players, so neither can see what the other is doing. When both players have finished their formations, the screen is removed and the game begins.

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Each player gets 40 squares to place his their pieces on, but he they may arrange them in any way he they sees fit. Smart piece placement is ''crucial'' to victory. At the start of the game, a "privacy screen" is put on the board between the two players, so neither can see what the other is doing. When both players have finished their formations, the screen is removed and the game begins.
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* CartoonBomb: The Bombs are often depicted as such.
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* CopyProtection: The video game adaptation provides the page image; it falls under the "feelies" type.
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When it's your turn, you may move one of your pieces one square in any of the cardinal directions. If an enemy piece is next to one of your pieces, you may "strike" it with your piece, and both pieces have to declare their rank. What happens then depends on your piece's rank and that of the enemy piece. You capture the enemy piece if it ranks lower than your own; the enemy captures your piece if it ranks lower than his. If both pieces have the same rank, [[TakingYouWithMe both are captured]].

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When it's your turn, you may move one of your pieces one square in any of the cardinal directions. If an enemy piece is next to one of your pieces, you may "strike" it with your piece, and both pieces have to declare their rank. What happens then depends on your piece's rank and that of the enemy piece. You capture the enemy piece if it ranks lower than your own; the enemy captures your piece if it ranks lower than his. If both pieces have the same rank, [[TakingYouWithMe [[MutualKill both are captured]].
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* FrontlineGeneral: The Field Marshal and the General are [[AuthorityEqualsAsskicking the two most powerful pieces on the board]], and are often placed on the front lines for this reason. (Of course, it's dangerous for them to get too aggressive because of the risk of hitting a bomb.)
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When it's your turn, you may move one of your pieces one square in any of the cardinal directions. If an enemy piece is next to one of your pieces, you may "strike" it with your piece, and both pieces have to declare their rank. What happens then depends on your piece's rank and that of the enemy piece.

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When it's your turn, you may move one of your pieces one square in any of the cardinal directions. If an enemy piece is next to one of your pieces, you may "strike" it with your piece, and both pieces have to declare their rank. What happens then depends on your piece's rank and that of the enemy piece.
piece. You capture the enemy piece if it ranks lower than your own; the enemy captures your piece if it ranks lower than his. If both pieces have the same rank, [[TakingYouWithMe both are captured]].
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* VariantChess: In a drawn-out endgame, the focus of gameplay can shift so heavily to clever manoeuvering that it almost resembles a game of [[TabletopGame/{{Chess}} chess]].
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* YouHaveOutlivedYourUsefulness: The Spy once the enemy Marshal is gone.

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Captured pieces are taken out of play. Capturing pieces move into the square of the piece they just captured; thus the Flag and the Bombs, which can't move, can't strike anything, either.






* FalseFlagOperation: No, not really. That would be impossible in this game. But for the LiteralMinded: The Flag is usually placed on the back row, surrounded by two or three Bombs. When placing the pieces, it's standard procedure to put up a "decoy" Flag, usually a Sergeant or another low-ranking piece, also surrounded by Bombs. When your opponent strikes one of the Bombs, he may believe your Flag is there and devote considerable effort to getting at it - thus buying you time to search for ''his'' Flag.

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* FalseFlagOperation: No, not really. That would be impossible in this game. But for the LiteralMinded: The Flag is usually placed on the back row, surrounded by two or three Bombs. When placing the pieces, it's standard procedure to put up a "decoy" decoy Flag, usually a Sergeant or another low-ranking piece, also surrounded by Bombs. When your opponent strikes one of the Bombs, he may believe your Flag is there and devote considerable effort to getting at it - thus buying you time to search for ''his'' Flag.

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* BavarianFireDrill: You can trick your opponent into believing one of your pieces is much stronger than it actually is - for example, by making it look like it's "going after" one of his stronger pieces. If your opponent is gullible enough, you can block off a significant section of the battlefield with a Scout. (Has nothing to do with ImpersonatingAnOfficer)

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* BavarianFireDrill: You can trick your opponent into believing one of your pieces is much stronger than it actually is - for example, by making it look like it's "going after" one of his stronger pieces. If your opponent is gullible enough, you can block off a significant section of the battlefield with a Scout. (Has nothing to do with ImpersonatingAnOfficer)A quite literal version of ImpersonatingAnOfficer.


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* FalseFlagOperation: No, not really. That would be impossible in this game. But for the LiteralMinded: The Flag is usually placed on the back row, surrounded by two or three Bombs. When placing the pieces, it's standard procedure to put up a "decoy" Flag, usually a Sergeant or another low-ranking piece, also surrounded by Bombs. When your opponent strikes one of the Bombs, he may believe your Flag is there and devote considerable effort to getting at it - thus buying you time to search for ''his'' Flag.

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Stratego is a board game featuring a 10 × 10 square board and two players with 40 pieces each. Pieces represent individual officers and soldiers in an army. The objective of the game is to either find and capture the opponent's Flag or to capture so many of the opponent's pieces that he/she cannot make any further moves. Players cannot see the ranks of each other's pieces, so disinformation and discovery are important elements of the game.

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Stratego is a board game featuring a 10 × 10 square board and two players with 40 pieces each. Pieces represent individual officers and soldiers in an army. The objective of the game is to either find and [[CaptureTheFlag capture the opponent's Flag Flag]] or to capture so many of the opponent's pieces that he/she cannot make any further moves. Players cannot see the ranks of each other's pieces, so disinformation and discovery (and last but not least, memory) are important elements of the game.
game.

When it's your turn, you may move one of your pieces one square in any of the cardinal directions. If an enemy piece is next to one of your pieces, you may "strike" it with your piece, and both pieces have to declare their rank. What happens then depends on your piece's rank and that of the enemy piece.

Each player's army consists of the following pieces, ranked from high to low:
* 1 Flag (can't move, captured by anything that strikes it)
* 1 Marshal
* 1 General
* 2 Colonels
* 3 Majors
* 4 Captains
* 4 Lieutenants
* 4 Sergeants
* 5 Miners (can defuse Bombs)
* 8 Scouts (can move any number of squares in a straight line as long as there's nothing in the way)
* 1 Spy (can strike and capture the Marshal, but is captured if the Marshal strikes first)
* 6 Bombs (can't move, but capture anything that strikes them except the Miner)

Each player gets 40 squares to place his pieces on, but he may arrange them in any way he sees fit. Smart piece placement is ''crucial'' to victory. At the start of the game, a "privacy screen" is put on the board between the two players, so neither can see what the other is doing. When both players have finished their formations, the screen is removed and the game begins.



* AuthorityEqualsAsskicking - In any duel, the higher-ranked piece wins. With equal ranks, either each destroys the other or the aggressor wins, [[DependingOnTheWriter depending on which rule you play by]]. However, see TheOnlyOneAllowedToDefeatYou.
* DastardlyWhiplash - the usual "Spy" piece looks like one of these.
* FacelessGoons - You cannot see what is what on your opponent's side. There is also an option where the defender does not have to declare their piece, only who wins.
* FemmeFatale: One version of the spy piece.
* OhCrap
* OnlyMostlyDead - The optional rescue rule.
* TacticalRockPaperScissors - Everything in the game can beat the Spy. The Marshal is the most powerful piece in the game and can beat anything other piece ... ''except the spy'' (He'll also be slain by a Bomb, but that's different).
* TheOnlyOneAllowedToDefeatYou - The Spy can kill the Marshal if he attacks first.
* StuffBlowingUp - There are six bombs per side. Only one specific class of weaker piece can defuse them.
* TakingYouWithMe - Without the optional aggressor advantage rule, this is how equal pieces fight.
* WeakButSkilled - The three weakest pieces all have a special skill: The Miner defuses Bombs, The Scout can move any distance in a straight line, and The Spy kills The Marshal.
* WheresTheKaboom - Miners can defuse enemy Bombs

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* AuthorityEqualsAsskicking - AuthorityEqualsAsskicking: In any duel, the higher-ranked piece wins. With equal ranks, either each destroys the other or the aggressor wins, [[DependingOnTheWriter depending on which rule you play by]]. However, see TheOnlyOneAllowedToDefeatYou.
* DastardlyWhiplash BavarianFireDrill: You can trick your opponent into believing one of your pieces is much stronger than it actually is - for example, by making it look like it's "going after" one of his stronger pieces. If your opponent is gullible enough, you can block off a significant section of the battlefield with a Scout. (Has nothing to do with ImpersonatingAnOfficer)
* BlockPuzzle: Gameplay can sometimes resemble this; especially in the early stages, a piece you want to move may be surrounded by a lot of other (friendly) pieces. You'll have to shuffle them around carefully to get that piece where you want it.
* CannonFodder: The Scouts rank so low that almost everyone else can defeat them. Still, especially in the early stages of a game, they're often used to strike enemy pieces just to find out their rank (which is why they're called, y'know, ''scouts'').
* CaptureTheFlag: The entire point of the game.
* DastardlyWhiplash: The
usual "Spy" Spy piece looks like one of these.
* FacelessGoons - FacelessGoons: You cannot can't see what is what who's who on your opponent's side. There is also an option where the defender does not have to declare their piece, only who wins.
* FemmeFatale: One version of the spy Spy piece.
* OhCrap
IKnowYouKnowIKnow: After the initial stages, each player will know the ranks of some of the other's pieces. This, of course, influences strategy.
* OnlyMostlyDead - InstantWinCondition: The Flag. Even if you've only got a handful of weak pieces left while your opponent still has most of his army, if you capture the Flag, you win.
* OnlyMostlyDead:
The optional rescue rule.
* TacticalRockPaperScissors - Everything in the game can beat the Spy. The Marshal is the most powerful piece in the game and can beat anything other piece ... ''except the spy'' (He'll also be slain by a Bomb, but that's different).
* TheOnlyOneAllowedToDefeatYou -
TheOnlyOneAllowedToDefeatYou: The Spy can kill capture the Marshal if he attacks first.
strikes first. If the Marshal strikes the Spy, though, the Spy goes down.
* StuffBlowingUp SchmuckBait: Putting a high-ranking officer next to the enemy Marshal... with your Spy behind it. (Only a real schmuck would take this bait - once your Marshal has been revealed, your opponent will ''never'' deliberately put another piece next to it unless the Spy has its back).
* StuffBlowingUp:
There are six bombs per side. Only one specific class of weaker piece the Miner can defuse them.
* TakingYouWithMe - TakingYouWithMe: Without the optional aggressor advantage rule, this is how equal pieces fight.
* WeakButSkilled - WeakButSkilled: The three weakest pieces all have a special skill: The the Miner defuses Bombs, The the Scout can move any distance in a straight line, and The the Spy kills The the Marshal.
* WheresTheKaboom - WheresTheKaboom: Miners can defuse enemy BombsBombs.

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* TacticalRockPaperScissors - Everything in the game can beat the Spy. The Marshal is the most powerful piece in the game and can beat anything other piece ... ''except the spy''.

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* TacticalRockPaperScissors - Everything in the game can beat the Spy. The Marshal is the most powerful piece in the game and can beat anything other piece ... ''except the spy''.spy'' (He'll also be slain by a Bomb, but that's different).


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* WheresTheKaboom - Miners can defuse enemy Bombs
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* WeakButSkilled - The three weakest pieces all have a special skill: The Miner defuses Bombs, The Scout can move any distance in a straight line, and The Spy kills The Marshal.
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* TacticalRockPaperScissors - Everything in the game can beat the Spy. The Marshal is the most powerful piece in the game and can beat anything other piece ... ''except the spy''.
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For special versions based on other works, see ThemedStockBoardGame.
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Stratego is a board game featuring a 10 × 10 square board and two players with 40 pieces each. Pieces represent individual officers and soldiers in an army. The objective of the game is to either find and capture the opponent's Flag or to capture so many of the opponent's pieces that he/she cannot make any further moves. Players cannot see the ranks of each other's pieces, so disinformation and discovery are important elements of the game.
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!!This game contains examples of:

* ActionBomb: In some variations of the game, the bombs can be moved like regular pieces.
* AuthorityEqualsAsskicking - In any duel, the higher-ranked piece wins. With equal ranks, either each destroys the other or the aggressor wins, [[DependingOnTheWriter depending on which rule you play by]]. However, see TheOnlyOneAllowedToDefeatYou.
* DastardlyWhiplash - the usual "Spy" piece looks like one of these.
* FacelessGoons - You cannot see what is what on your opponent's side. There is also an option where the defender does not have to declare their piece, only who wins.
* FemmeFatale: One version of the spy piece.
* OhCrap
* OnlyMostlyDead - The optional rescue rule.
* TheOnlyOneAllowedToDefeatYou - The Spy can kill the Marshal if he attacks first.
* StuffBlowingUp - There are six bombs per side. Only one specific class of weaker piece can defuse them.
* TakingYouWithMe - Without the optional aggressor advantage rule, this is how equal pieces fight.
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