Follow TV Tropes

Following

History TabletopGame / Splittermond

Go To



* FiveRaces: While Lorakis contains more than 5 species, the five playable ones (Dwarves, Elves, Gnomes, Humans and Vargs) make up the vast majority of the population.


Added DiffLines:

%%* StandardFantasyRaces: Dwarves, elves, gnomes and humans.


* PortalDoor: Lorakis, a continent that is as big as Asia and Europe combined, has 11 portal doors, so called moon portals, that can be used as shortcuts do get from one end of Lorakis to another in a matter of days instead of well over a year. Two of these portals are connected by a path through the fairy world with 5 pathways overall, each opens for roughly a week per month. While these pathways are much shorter then what you would have to travel in the mortal world, they can also be quite dangerous as hostile fairies will try to lure you away from those paths to make you lose your way in the fairy world or the pathways themselves are dangerous. One of them is filled with dangerous monsters, while another is the ultimate survival experience. Only the Path connecting the empires of Selenia and Kintai is rather safe. The portal guild provides, against a reasonable fee, travellers with trustworthy guides that help people to travel between the portals in a safe way.

to:

* PortalDoor: PortalNetwork: Lorakis, a continent that is as big as Asia and Europe combined, has 11 portal doors, so called eleven so-called moon portals, that can be used as shortcuts do get from one end of Lorakis to another in a matter of days instead of well over a year. Two of these portals are connected by a path through the fairy world with 5 five pathways overall, each opens for roughly a week per month. While these pathways are much shorter then what you would have to travel in the mortal world, they can also be quite dangerous as hostile fairies will try to lure you away from those paths to make you lose your way in the fairy world or the pathways themselves are dangerous. One of them is filled with dangerous monsters, while another is the ultimate survival experience. Only the Path connecting the empires of Selenia and Kintai is rather safe. The portal guild provides, against a reasonable fee, travellers with trustworthy guides that help people to travel between the portals in a safe way.


Splittermond is a german Pen and Paper TabletopRPG System, published by the Uhrwerk Verlag in the tradition of Franchise/{{Dungeons and Dragons}}, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.

to:

Splittermond ''Splittermond'' is a german Pen and Paper German pen-and-paper TabletopRPG System, system in the tradition of ''Franchise/DungeonsAndDragons'', published by the Uhrwerk Verlag in the tradition of Franchise/{{Dungeons and Dragons}}, where the player directs the Actions of a Character Verlag. It is set in a medieval-style world full of Swords, Magic, Mystery swords, magic, mystery, and Danger.
danger.



!! ''Splittermond'' can contain examples of:

to:

!! ''Splittermond'' can contain contains examples of:of:



* WindsOfDestinyChange: Every shard bearer is able to manipulate fate around him to a certain degree, this ability grows as the character becomes more experienced.

to:

* WindsOfDestinyChange: Every shard bearer is able to manipulate fate around him to a certain degree, this ability grows as the character becomes more experienced.experienced.
----

Added DiffLines:

* BattleAura: There are many spells who fall under this category.


* DraconicHumanoid: The now extinct Draconids are an example of this trope.

to:

* DraconicHumanoid: The now extinct Draconids (except for a few individuals) are an example of this trope.


* ImmuneToFate: This is what the school of Fortune Magic revolves around. It provides the characters with several spells that can help them to turn things to their advantage, but the really powerfull spells are very difficult to learn.

to:

* ImmuneToFate: This is what the school School of Fortune Magic Fate revolves around. It provides the characters with several spells that can help them to turn things to their advantage, but the really powerfull spells are very difficult to learn.


* ImmuneToFate: This is what the school of Fortune Magic revolves around. It provides the characters with several spells that can help them to turn things to their advantage, but the really powerfull spells are very difficult to learn.



* {{Precursors}}: The Draconids ruled almost all of Lorakis until 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happened, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valuable. Many towns and cities in those areas are build around those ruins.

to:

* {{Precursors}}: The Draconids ruled almost all of Lorakis until 1000 years ago and kept the other species as their slave races. But when one of the moons broke apart, a magical disaster happened, which led to the extinction of the Draconids. Today you can find, especially in Selenia and the surrounding countries, many old ruins and artifacts which are still in working condition and very valuable. Many towns and cities in those areas are build around those ruins.ruins.
* WindsOfDestinyChange: Every shard bearer is able to manipulate fate around him to a certain degree, this ability grows as the character becomes more experienced.

Added DiffLines:

* EveryoneIsASuper: While most normal people are not capeable of outstanding feats, everyone in Lorakis is able to use magic, not only in special situations but very often for MundaneUtility as well.


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like. In fact they come from the fairy lands, but where kicked out by the other fairies long time ago.


* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaotivEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.

to:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaotivEvil AlwaysChaoticEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.

Added DiffLines:

* OurOrcsAreDifferent: While the Orcs of Loracis, have some similarities to tolkinesque Orcs, like beeing AlwaysChaotivEvil for example and in their appearence,they are far closer to insects in that they they are born by a queen who creates diffrent orcs specifically for diffrent jobs, those are quite diffrent in intelligence, strength and appearence. On top of that they hate everything that is not orcish and if they are in a place for a certain time, flora and fauna themselves become more orc like.


Splittermond is a german PenAndPaper RolePlayingGame System, published by the Uhrwerk Verlag in the tradition of DungeonsAndDragons or TheDarkEye, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.

to:

Splittermond is a german PenAndPaper RolePlayingGame Pen and Paper TabletopRPG System, published by the Uhrwerk Verlag in the tradition of DungeonsAndDragons or TheDarkEye, Franchise/{{Dungeons and Dragons}}, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.

Added DiffLines:

Splittermond is a german PenAndPaper RolePlayingGame System, published by the Uhrwerk Verlag in the tradition of DungeonsAndDragons or TheDarkEye, where the player directs the Actions of a Character in a medieval-style world full of Swords, Magic, Mystery and Danger.

----
!! ''Splittermond'' can contain examples of:

Showing 15 edit(s) of 23

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report