Follow TV Tropes

Following

History TabletopGame / Pathfinder

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DreamLand: The Ethereal Plane, a vast sea of swirling mist that extends over the inner planes, is very reactive to psychic and emotional forces. When mortals dream, their minds go out into the Ethereal, shaping its mists into dreamscapes that degreade back into nothingess when they wake. Figures spawned in dreams sometimes survive this to escape into the Ethereal as free-roaming animate dreams, which must then share their home with a variety of psychic predators such as nightmare dragons and night hags. Dreamscapes cluster together in the plane's depths, and surround the Dimension of Dreams, also known as the Dreamlands, a permanent dimension formed from countless accreted dreamscapes, the dreams of powerful beings, and subconscious desires and archetypes resonating into the Ethereal Plane. It is home to entire nations and species of bizarre creatures, which sometimes pass physically into the material world. Further still beyond the Dreamlands is the Plateau of Leng, a dimension of living nightmares shaped by the dreams of ancient and alien gods.
Is there an issue? Send a MessageReason:
None


* DoubleEdgedBuff: A core feature of the {{Alchem|yIsMagic}}ist class is a mutagen that temporarily boosts and penalizes one of their physical and mental [[TheSixStats attributes]], respectively. They can learn stronger versions (with even more penalties) and cognatogens, which hone their mind and harm their body.

to:

* DoubleEdgedBuff: A core feature of the ''1E'' {{Alchem|yIsMagic}}ist class is a mutagen that temporarily boosts and penalizes one of their physical and mental [[TheSixStats attributes]], respectively. They can learn stronger versions (with even more penalties) and cognatogens, which hone their mind and harm their body.
Is there an issue? Send a MessageReason:
None


* DoubleEdgedBuff: A core feature of the {{Alchem|yIsMagic}}ist class is a Mutagen that temporarily boosts one of their physical [[TheSixStats attributes]] and penalizes a mental attribute. They can learn stronger versions (with even more penalties) and Cognatogens that hone their mind and harm their body.

to:

* DoubleEdgedBuff: A core feature of the {{Alchem|yIsMagic}}ist class is a Mutagen mutagen that temporarily boosts and penalizes one of their physical and mental [[TheSixStats attributes]] and penalizes a mental attribute. attributes]], respectively. They can learn stronger versions (with even more penalties) and Cognatogens that cognatogens, which hone their mind and harm their body.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleEdgedBuff: A core feature of the {{Alchem|yIsMagic}}ist class is a Mutagen that temporarily boosts one of their physical [[TheSixStats attributes]] and penalizes a mental attribute. They can learn stronger versions (with even more penalties) and Cognatogens that hone their mind and harm their body.

Added: 411

Changed: 87

Is there an issue? Send a MessageReason:
None


* VikingsInAmerica: Ulfen explorers from the Land of the Linnorm Kings are believed to have been the first explorers from Avistan -- the setting's equivalent of medieval Europe -- to have reached Arcadia -- the equivalent of pre-Columbian America -- and maintain the hardscrabble settlement of Port Valen on its shores.



* WorldOfTechnicolorHair: Gnomes are close kin to fey and often have brightly-colored hair -— scarlet, blue, purple, green, yellow, white, and so on —- as a result; mundane shades are almost entirely unknown. Elves also have more diverse coloring than humans but tend to match their surroundings, so their primary unusual color is green for forest-dwelling elves.

to:

* WorldOfTechnicolorHair: Gnomes are close kin to fey and often have brightly-colored hair -— scarlet, blue, purple, green, yellow, white, and so on —- -- as a result; mundane shades are almost entirely unknown. Elves also have more diverse coloring than humans but tend to match their surroundings, so their primary unusual color is green for forest-dwelling elves.



* YourHeadASplode: There's a spell in ''Occult Adventures'' called Explode Head. It does what you'd expect.

to:

* YourHeadASplode: YourHeadASplode:
**
There's a spell in ''Occult Adventures'' called Explode Head. It does what you'd expect.

Changed: 1181

Removed: 330

Is there an issue? Send a MessageReason:
there's no indication that KM's timeline was pushed forward to happen in 2E's timeframe (check out LOWG for information on a new kingdom in the Stolen Lands)


''Pathfinder'' products are mostly set in the Age of Lost Omens campaign setting, primarily around the Inner Sea region of the ConstructedWorld of Golarion. (First Edition publications refer to the same setting as "The Inner Sea." "The Age of Lost Omens" descriptor was implemented during the transition from First Edition to Second Edition.) Golarion is actually one of several populated planets in the setting's solar system, but overwhelming focus is given to Golarion, the "Earth" of the setting. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.

to:

''Pathfinder'' products are mostly set in the Age of Lost Omens [[ConstructedWorld campaign setting, setting]][[note]]The term Age of Lost Omens started being used as the name of the campaign setting in the transition to Second Edition; before that, it had no formal name and was usually referred to as the Pathfinder campaign setting.[[/note]], primarily around the Inner Sea region of the ConstructedWorld of Golarion. (First Edition publications refer to the same setting as "The Inner Sea." "The Age of Lost Omens" descriptor was implemented during the transition from First Edition to Second Edition.) Golarion planet Golarion, which is actually in turn one of several populated planets in the setting's solar system, but in which it serves as Earth's equivalent and receives overwhelming focus is given to Golarion, the "Earth" of the setting.attention. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.



As of Second Edition, the Worldwound in Sarkoris has been closed. Most of the Runelords that rose back in ''First Edition'' have been defeated, with one remorseful Runelord choosing a more benevolent rule instead. Cheliax was dealt two major blows in the form of a successful separatist revolution at home and against their colonization efforts abroad in the Mwangi Expanse, forming the nations of Ravounel and Vidrian. Now, however, the [[OurLichesAreDifferent Whispering Tyrant Tar-Baphon]] has returned, turning the nation of Lastwall into the Gravelands in his wake...

to:

As of Second Edition, the Worldwound in Sarkoris has been closed. Most of the Runelords that rose back in ''First Edition'' First Edition have been defeated, with one remorseful Runelord choosing a more benevolent rule instead. Cheliax was dealt two major blows in the form of a successful separatist revolution at home and against their colonization efforts abroad in the Mwangi Expanse, forming the nations of Ravounel and Vidrian. Now, however, the [[OurLichesAreDifferent Whispering Tyrant Tar-Baphon]] has returned, turning the nation of Lastwall into the Gravelands in his wake...



* AlternativeCalendar: The Absalom Reckoning calendar is exactly like our RealLife calendar but with the names of the months and days of the week changed (the months are named after twelve of the major gods of the pantheon). The Age of Lost Omens began in 4606 AR; the current "present day" in any given book is 4700 + the last two digits of the book's publication year (e.g. ''Rise of the Runelords'' volume 1 came out in 2007, therefore the InUniverse year is 4707 AR).

to:

* AlternativeCalendar: The Absalom Reckoning calendar is exactly like our RealLife calendar but with the names of the months and days of the week changed (the months are named after twelve of the major gods of the pantheon). The Age of Lost Omens began in 4606 AR; the current "present day" in any given book is 4700 + the last two digits of the book's publication year (e.g. ''Rise Rise of the Runelords'' Runelords volume 1 came out in 2007, therefore the InUniverse year is 4707 AR).



** While there are always exceptions at the [=GM's=] discretion, ''First Edition'' supplementary materials would kindly remind you that aside from those singular individuals, the savage humanoids of Golarion are ''gleefully'' evil, if not [[AxCrazy insanely so]].

to:

** While there are always exceptions at the [=GM's=] discretion, ''First Edition'' First Edition supplementary materials would kindly remind you that aside from those singular individuals, the savage humanoids of Golarion are ''gleefully'' evil, if not [[AxCrazy insanely so]].



*** Rovagug's "children" include the Tarrasque, the infamous and nigh-indestructible creature that likes to end civilizations when it awakens. But even ''that'' pales in comparison to [[TheEndOfTheWorldAsWeKnowIt Rovagug himself...]]

to:

*** Rovagug's "children" include the Tarrasque, the infamous and nigh-indestructible creature that likes to end civilizations when it awakens. But even ''that'' pales in comparison to [[TheEndOfTheWorldAsWeKnowIt Rovagug himself...]]



* DudeWheresMyRespect: Frequently as much averted as played straight, but there are some [[ExaggeratedTrope fairly notable]] times where you might be wondering what the devs were thinking. Such as being able to build up an entire nation in the ''Kingmaker'' adventure path and still having random [=NPCs=] give you, their liege, ''fetch quests.''

to:

* DudeWheresMyRespect: Frequently as much averted as played straight, but there are some [[ExaggeratedTrope fairly notable]] times where you might be wondering what the devs were thinking. Such as being able to build up an entire nation in the ''Kingmaker'' adventure path Kingmaker Adventure Path and still having random [=NPCs=] give you, their liege, ''fetch quests.''



* FunWithAcronyms: The Open RPG Creative License, or the [=ORC=] for short, which will replace the [=OGL=] in ''Remastered'' and on.

to:

* FunWithAcronyms: The licence used by remastered version of 2nd Edition, which replaces the older OGL, is called Open RPG Creative License, or the [=ORC=] License (ORC for short, which will replace the [=OGL=] in ''Remastered'' and on.short).



* GemTissue: [[PowerCrystal Ioun Stones]]in ''First Edition'' usually [[AntiGravityClothing orbit their user's head]], but characters can permanently incorporate them into their bodies through a combination of psychic attunement and surgery. Afterwards, the stone counts as a part of the user and can't be targeted separately by attacks or effects.
** In ''Second Edition'', [[WritingAroundTrademarks Aeon Stones]] can still be embedded by Wizards with the Runelord specialization.

to:

* GemTissue: [[PowerCrystal Ioun Stones]]in ''First Edition'' Aeon stones]] usually [[AntiGravityClothing orbit their user's head]], but characters can permanently incorporate them into their bodies through a combination of psychic attunement and surgery. Afterwards, the stone counts as a part of the user and can't be targeted separately by attacks or effects.
** In ''Second Edition'', [[WritingAroundTrademarks Aeon Stones]] can still be embedded by Wizards with the Runelord specialization.
effects.



* GenreShift: Occurs at the start of the second ''Kingmaker'' module. You go from being typical adventurers to becoming the rulers of a new kingdom. Adventuring still takes up most of the gameplay, but you will spend a lot of time running your kingdom.

to:

* GenreShift: Occurs at the start of the second ''Kingmaker'' module.volume in the Kingmaker Adventure Path. You go from being typical adventurers to becoming the rulers of a new kingdom. Adventuring still takes up most of the gameplay, but you will spend a lot of time running your kingdom.



* HuntingTheMostDangerousGame: Taldor has a tradition called a "peasant hunt" where a convict is released into a hunting preserve dressed in an animal costume for partying aristocrats to pursue. If the peasant stays uncaptured for a full day, they get a pardon. Less malevolent than most examples because, at least in theory, the hunters are only allowed to use nonlethal means to bring down their quarry. The [=PCs=] have an opportunity to take part in one in part 2 of the ''War for the Crown'' campaign, [[spoiler:but one of their rivals rigs the draw of hunting grounds to assign them to a territory he knows is inhabited by a powerful manticore, [[HuntingAccident hoping it will kill them]]]].

to:

* HuntingTheMostDangerousGame: Taldor has a tradition called a "peasant hunt" where a convict is released into a hunting preserve dressed in an animal costume for partying aristocrats to pursue. If the peasant stays uncaptured for a full day, they get a pardon. Less malevolent than most examples because, at least in theory, the hunters are only allowed to use nonlethal means to bring down their quarry. The [=PCs=] have an opportunity to take part in one in part 2 of the ''War War for the Crown'' Crown campaign, [[spoiler:but one of their rivals rigs the draw of hunting grounds to assign them to a territory he knows is inhabited by a powerful manticore, [[HuntingAccident hoping it will kill them]]]].



** ''Second Edition'', being an entirely new system that deliberately distances Pathfinder from its ''[=3.5e=]'' roots while trying to fix issues like LinearWarriorsQuadraticWizards, does plenty of both nerfs and buffs compared to its predecessor. Spellcaster player characters in particular lost a significant number of their "I win the encounter" buttons and generally had the power level of their spells massively reduced, while martials got a net power increase by comparison. Several especially useful spells are now rituals that any party can theoretically access.

to:

** ''Second Edition'', Second Edition, being an entirely new system that deliberately distances Pathfinder from its ''[=3.5e=]'' 3.5e roots while trying to fix issues like LinearWarriorsQuadraticWizards, does plenty of both nerfs and buffs compared to its predecessor. Spellcaster player characters in particular lost a significant number of their "I win the encounter" buttons and generally had the power level of their spells massively reduced, while martials got a net power increase by comparison. Several especially useful spells are now rituals that any party can theoretically access.



* PostScriptSeason: 2nd Edition moves the timeline forward a few years, and explicitly has all of First Editions Adventure Paths (except Kingmaker, which was pushed back for a remake) concluding satisfactorily. Of course, that just means the time has come for new threats to crop up!

to:

* PostScriptSeason: 2nd Edition moves the timeline forward a few 10 years, and explicitly has all of First Editions Edition Adventure Paths (except Kingmaker, which was pushed back for a remake) concluding satisfactorily. Of course, that just means the time has come for new threats to crop up!



* PrestigeClass: ''Pathfinder'' does offer a wide selection. Unlike the game from which it sprang, however, there are also generous rewards for players who abstain from a PrestigeClass and set out to attain high levels in a base class, and the archetype class modifications make it easier to specialize without having to take a prestige class. In fact it's arguable that the efforts by Paizo to address EmptyLevels and increase the flexibility of base classes through the archetype system actually makes taking a prestige class counterproductive if the level 20 cap is kept.
** ''Second Edition'' offers some mid- to high-level archetypes that might functionally act as these, although you take them in place of your class's feats instead of taking separate levels of them.

to:

* PrestigeClass: ''Pathfinder'' 1st Edition does offer a wide selection. Unlike the game from which it sprang, however, there are also generous rewards for players who abstain from a PrestigeClass and set out to attain high levels in a base class, and the archetype class modifications make it easier to specialize without having to take a prestige class. In fact it's arguable that the efforts by Paizo to address EmptyLevels and increase the flexibility of base classes through the archetype system actually makes taking a prestige class counterproductive if the level 20 cap is kept.
** ''Second Edition''
kept. Second Edition offers some mid- to high-level archetypes that might functionally act as these, although you take them in place of your class's feats instead of taking separate levels of them.



* RetCanon: The PlayerParty in the 2018 ''VideoGame/PathfinderKingmaker'' video game, adapted from the ''Kingmaker Adventure Path'' tabletop campaign by Creator/OwlcatGames, included two characters from the tabletop game ([[Characters/PathfinderIconics Amiri]] and [[Characters/PathfinderAdventurePathKingmaker Jubilost Narthropple]]) and eleven original characters. In 2022, Paizo released an add-on for the Second Edition remake of the ''Kingmaker Adventure Path'', the ''Kingmaker Companion Guide'', which adapted Owlcat's implementation of all thirteen characters back into tabletop format, along with personal sidequests for seven of them. The contemporary ''Kingmaker Bestiary'' re-stats Amiri, Ekundayo and his dog, Jubilost, Linzi, Nok-Nok, Tristian, Valerie, and many [=NPCs=] for use in First Edition runs.

to:

* RetCanon: The PlayerParty in the 2018 ''VideoGame/PathfinderKingmaker'' video game, adapted from the ''Kingmaker tabletop Kingmaker Adventure Path'' tabletop campaign Path by Creator/OwlcatGames, included two characters from the tabletop game ([[Characters/PathfinderIconics Amiri]] and [[Characters/PathfinderAdventurePathKingmaker Jubilost Narthropple]]) and eleven original characters. In 2022, Paizo released an add-on for the Second Edition remake of the ''Kingmaker Kingmaker Adventure Path'', Path, the ''Kingmaker Companion Guide'', which adapted Owlcat's implementation of all thirteen characters back into tabletop format, along with personal sidequests for seven of them. The contemporary ''Kingmaker Bestiary'' re-stats Amiri, Ekundayo and his dog, Jubilost, Linzi, Nok-Nok, Tristian, Valerie, and many [=NPCs=] for use in First Edition runs.



* SeadogPegLeg: "Peg Leg" is a selectable character [[SkillScoresAndPerks Trait]] in the pirate-themed ''Skulls & Shackles'' campaign. A PC who takes it has had his leg chewed off by a shark as a child, but they suffer no normal penalties for using a prosthetic and instead gain a bonus on damage rolls against sharks and other aquatic predators.

to:

* SeadogPegLeg: "Peg Leg" is a selectable character [[SkillScoresAndPerks Trait]] in the pirate-themed ''Skulls Skulls & Shackles'' campaign.Shackles Adventure Path. A PC who takes it has had his leg chewed off by a shark as a child, but they suffer no normal penalties for using a prosthetic and instead gain a bonus on damage rolls against sharks and other aquatic predators.

Added: 783

Changed: 4

Is there an issue? Send a MessageReason:
Crosswicking.


!!Pathfinder contains examples of:

to:

!!Pathfinder !!''Pathfinder'' contains examples of:


Added DiffLines:

* AttackFailureChance:
** Attacks are represented by rolling a twenty-sided dice and adding the character's attack bonus to the result, hitting if the total exceeds the target's Armor Class. However, if the dice lands on "1" before attack bonus is added the attack is a CriticalFailure, conversely a "natural 20" is an automatic hit and a CriticalHit if it would have hit anyways in some editions.
** 1st edition arcane spellcasters who [[ArmorAndMagicDontMix wear armor]] and attempt to cast spells requiring gestures to cast have a percentage chance of failing, represented by rolling a hundred-sided dice or two [=d10s=]. In ''D&D'' 3.5 and ''Pathfinder'' bards could ignore the spell failure chance for light armor and the rule was dropped entirely in later editions of both games.

Added: 233

Changed: 161

Is there an issue? Send a MessageReason:
None


* ArtifactOfDeath: Several cursed magic items, such as the ''necklace of strangulation'', the ''periapt of foul rotting'', and the ever-popular ''scarab of death''.

to:

* ArtifactOfDeath: Several cursed magic items, such as the {{Cursed Item}}s try to kill their owners. The ''necklace of strangulation'', strangulation'' [[SupernaturalSuffocation constricts around their neck]], the ''periapt of foul rotting'', rotting'' inflicts a MysticalPlague, and the ever-popular ''scarab of death''.death'' tries to ''eat their heart''.
* ArtificialInsolence: Mediums gain PowersViaPossession by spirits. Some actions give their channeled spirit additional influence over them; if they reach 5 influence points, the spirit takes over their body for the rest of the day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Ectoplasm}}: Ectoplasm is a slimy pseudo-matter associated with the Ethereal Plane where ghosts dwell, allowing it to [[TouchTheIntangible interact with incorporeal creatures]] as if they were physical. Some spells create, manipulate, or even weaponize it, and one sorcerer bloodline develops innate powers like ectoplasmic CombatTentacles and VoluntaryShapeshifting into a cloud of the stuff.
Is there an issue? Send a MessageReason:
None


* ThreadOfProphecySevered: Aroden, the patron god of humanity, was prophesied to descend from the heavens to rule mankind as a GodEmperor in a new GoldenAge in 4606 AR. On the prophesied date, worldwide natural disasters wracked Golarion: Aroden had instead died of unknown causes. In the century-plus since, no prophecy has come to pass anywhere, which has caused problems for Pharasma's priesthood since she's the goddess of prophecy in addition to life and death.

to:

* ThreadOfProphecySevered: Aroden, the patron god of humanity, was prophesied to descend from the heavens to rule mankind as a GodEmperor in a new GoldenAge golden age in 4606 AR. On the prophesied date, worldwide natural disasters wracked Golarion: Aroden had instead died of unknown causes. In the century-plus since, no prophecy has come to pass anywhere, which has caused problems for Pharasma's priesthood since she's the goddess of prophecy in addition to life and death.
Is there an issue? Send a MessageReason:
None


* GrammarNazi: A 2E bestiary justifies dropping the term "lycanthrope" in favor of just "were creature" with a rather snarky note about how the root "lykos" only applies to wolves and that if you call another type of transforming creature that they'll get offended and attack you. Apparently they didn't notice that "were-" only applies to human males, though.

to:

* GrammarNazi: A 2E bestiary justifies dropping the term "lycanthrope" in favor of just "were creature" "werecreature" with a rather snarky note about how the root "lykos" only applies to wolves and that if you call another type of transforming creature that they'll get offended and attack you. Apparently they didn't notice that "were-" only applies to human males, certainly not the only ones who can change, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrammarNazi: A 2E bestiary justifies dropping the term "lycanthrope" in favor of just "were creature" with a rather snarky note about how the root "lykos" only applies to wolves and that if you call another type of transforming creature that they'll get offended and attack you. Apparently they didn't notice that "were-" only applies to human males, though.
Is there an issue? Send a MessageReason:
None


The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to as an outsourced publisher for ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Now without their only client, Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting -- the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

to:

The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to as an outsourced publisher for ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Now without their only client, Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting -- the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).



* PostScriptSeason: 2nd Edition moves the timeline forward a few years, and explicitly has all of First Editions Adventure Paths(except Kingmaker, which was pushed back for a remake) concluding satisfactorily. Of course, that just means the time has come for new threats to crop up!

to:

* PostScriptSeason: 2nd Edition moves the timeline forward a few years, and explicitly has all of First Editions Adventure Paths(except Paths (except Kingmaker, which was pushed back for a remake) concluding satisfactorily. Of course, that just means the time has come for new threats to crop up!

Changed: 374

Is there an issue? Send a MessageReason:
None


The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting -- the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

to:

The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish as an outsourced publisher for ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Now without their only client, Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting -- the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).



''Pathfinder'' Second Edition Remastered was announced in 2023, in the wake of Wizards of the Coast's attempts to revise the OGL that have since been abandoned. Second Edition Remastered's goal is to provide a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining, revising, or downplaying a number of legacy elements dependent on [=OGL=] content.

''Pathfinder'' products are mostly set in the Age of Lost Omens campaign setting, centred around the Inner Sea region of the ConstructedWorld of Golarion. ("The Age of Lost Omens" descriptor was coined during the transition from First Edition to Second Edition.) Golarion is actually one of several populated planets in the setting's solar system, but overwhelming focus is given to Golarion, the "Earth" of the setting. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.

to:

''Pathfinder'' Second Edition Remastered was announced in 2023, in the wake of Wizards of the Coast's attempts to revise the OGL. (While [=WotC=] seems to have abandoned attempts to revise the OGL - something roundly condemned by the RPG community - Paizo decided that have since been abandoned. the time was right to formally break any form of legal connection to [=WotC=] and D&D.) Second Edition Remastered's goal is to provide a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining, revising, or downplaying a number of legacy elements dependent on [=OGL=] content.

''Pathfinder'' products are mostly set in the Age of Lost Omens campaign setting, centred primarily around the Inner Sea region of the ConstructedWorld of Golarion. ("The (First Edition publications refer to the same setting as "The Inner Sea." "The Age of Lost Omens" descriptor was coined implemented during the transition from First Edition to Second Edition.) Golarion is actually one of several populated planets in the setting's solar system, but overwhelming focus is given to Golarion, the "Earth" of the setting. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PostScriptSeason: 2nd Edition moves the timeline forward a few years, and explicitly has all of First Editions Adventure Paths(except Kingmaker, which was pushed back for a remake) concluding satisfactorily. Of course, that just means the time has come for new threats to crop up!
Is there an issue? Send a MessageReason:
None


* ''Pathfinder Legends'' audio adaptions of Adventure paths released by [[/index]]Creator/BigFinish[[index]].

to:

* ''Pathfinder Legends'' audio adaptions of Adventure paths Paths released by [[/index]]Creator/BigFinish[[index]].
Is there an issue? Send a MessageReason:
None


* ''Abomination Vaults'', an ARPG published by BKOM.
* ''Gallowspire Survivors'', a roguelite bullet hell

to:

* ''Abomination Vaults'', ''Pathfinder: Gallowspire Survivors'' (2023), a roguelite BulletHeaven.
* ''Pathfinder: Abomination Vaults'' (2025),
an ARPG published by BKOM.
* ''Gallowspire Survivors'', a roguelite bullet hell
BKOM.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LlamaLoogie: Llamas can spit as a special ranged attack that [[StatusInflictionAttack does no damage but sickens the target]].

Added: 707

Changed: 1

Is there an issue? Send a MessageReason:
None


The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting - the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

to:

The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting - -- the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).


Added DiffLines:

* FantasticFallout:
** The Mana Wastes are a narrow strip of barren land between the two sorcerer kingdoms Nex and Geb that resulted from a devastating war between the two. Apart from it being turned into a desert, it is also impossible to reliably cast any kind of magic there: in some places, it simply doesn't work, in others, it automatically becomes WildMagic. The city of Alkenstar was erected in the middle of the Wastes by those who chose to eschew magic completely.
** The area around the Worldwound, a giant planar breach to the Abyss that opened in the year of Aroden's death, is a cold, blasted desert that sickens all living things that enter it unless protected by a powerful consecrate effect.
Is there an issue? Send a MessageReason:
Edit reason issue. It was supposed to say "crosswicking since trope launched recently". Trope is Threads Of Fate
Is there an issue? Send a MessageReason:
Cr

Added DiffLines:

* ThreadsOfFate:
** The Norns from Myth/NorseMythology are envisioned as potent fey with abilities related to prophecy, fortune, and curses. They can [[TouchTheIntangible manifest]] the golden thread of a nearby creature's life, rendering the target DeaderThanDead if they successfully sever it with their [[ShearMenace magical shears]].
** Grandmother Spider's job was to weave the web of fate, but she rebelled against this role and became a TricksterGod. She still has the Fate domain.
Is there an issue? Send a MessageReason:
None


''Pathfinder'' Second Edition Remastered was announced in 2023, in the wake of Wizards of the Coast's abandoned attempts to revise the OGL. Second Edition Remastered's goal is to provide a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining, revising, or downplaying a number of legacy elements dependent on [=OGL=] content.

to:

''Pathfinder'' Second Edition Remastered was announced in 2023, in the wake of Wizards of the Coast's abandoned attempts to revise the OGL.OGL that have since been abandoned. Second Edition Remastered's goal is to provide a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining, revising, or downplaying a number of legacy elements dependent on [=OGL=] content.
Is there an issue? Send a MessageReason:
None


''Pathfinder'' products are mostly set in the Age of Lost Omens campaign setting, centred around the Inner Sea region of the ConstructedWorld of Golarion.(The setting was formerly known as "The Inner Sea, but was renamed to "The Age of Lost Omens" during the transition from First Edition to Second Edition.) Golarion is actually one of several populated planets in the setting's solar system, but overwhelming focus is given to Golarion, the "Earth" of the setting. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.

to:

''Pathfinder'' products are mostly set in the Age of Lost Omens campaign setting, centred around the Inner Sea region of the ConstructedWorld of Golarion.(The setting was formerly known as "The Inner Sea, but was renamed to "The ("The Age of Lost Omens" descriptor was coined during the transition from First Edition to Second Edition.) Golarion is actually one of several populated planets in the setting's solar system, but overwhelming focus is given to Golarion, the "Earth" of the setting. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.

Changed: 2165

Removed: 1493

Is there an issue? Send a MessageReason:
This whole part is totally redundant to the better written, more thorough (but not overwhelming) wrote up a paragraph later.


The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. The first edition of Pathfinder has been called a SpiritualSuccessor to [[TabletopGame/DungeonsAndDragonsThirdEdition the 3.5 Edition]] of ''TabletopGame/DungeonsAndDragons''. It is a tabletop game based upon the rules of ''Dungeons and Dragons''' 3.5 Edition, but expands on them, making additional rules, rebalancing classes, and simplifying some aspects. In short, Pathfinder [=1E=] was ''D&D'' for those who disliked the changes found in ''D&D''[='=]s Fourth Edition (or at least liked 3.5 and preferred to remain compatible with its rules). After 10 years of publication, the first edition of ''Pathfinder'' was phased out in favor of the ''Second Edition'' -- this edition continues to evolve the ruleset towards incorporating more simplicity while still finding a way to give more options for creating characters and adventures to challenge them, and more directly incorporating feedback about the framework of [=3E=] that had now accumulated over nearly twenty years - addressing both friction points in the system, and, in the aftermath of Wizards of the Coast's OGL debacle of 2023, excising any remaining links between Pathfinder and D&D, at least ones that are not in the public domain.

Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting - the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

to:

The ''Pathfinder'' RPG is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. The first edition of Pathfinder has been called a SpiritualSuccessor to [[TabletopGame/DungeonsAndDragonsThirdEdition the 3.5 Edition]] of ''TabletopGame/DungeonsAndDragons''. It is a tabletop game based upon the rules of ''Dungeons and Dragons''' 3.5 Edition, but expands on them, making additional rules, rebalancing classes, and simplifying some aspects. In short, Pathfinder [=1E=] was ''D&D'' for those who disliked the changes found in ''D&D''[='=]s Fourth Edition (or at least liked 3.5 and preferred to remain compatible with its rules). After 10 years of publication, the first edition of ''Pathfinder'' was phased out in favor of the ''Second Edition'' -- this edition continues to evolve the ruleset towards incorporating more simplicity while still finding a way to give more options for creating characters and adventures to challenge them, and more directly incorporating feedback about the framework of [=3E=] that had now accumulated over nearly twenty years - addressing both friction points in the system, and, in the aftermath of Wizards of the Coast's OGL debacle of 2023, excising any remaining links between Pathfinder and D&D, at least ones that are not in the public domain.

Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting - the "Inner Sea", based on a new world called Golarion. This saw the publication of the ''Rise of the Runelords'', ''Curse of the Crimson Throne'', ''Second Darkness'' and ''Legacy of Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).



''Pathfinder'' Second Edition Remastered was announced in 2023, in the wake of Wizards of the Coast's OGL Revision Debable. Second Edition Remastered's goal is to provide a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining, revising, or downplaying a number of legacy elements dependent on [=OGL=] content.

to:

''Pathfinder'' Second Edition Remastered was announced in 2023, in the wake of Wizards of the Coast's OGL Revision Debable.abandoned attempts to revise the OGL. Second Edition Remastered's goal is to provide a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining, revising, or downplaying a number of legacy elements dependent on [=OGL=] content.
Is there an issue? Send a MessageReason:
None


Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting - the "Inner Sea", based on a new world called Golarion. This saw the publication of the Rise of the Runelords, Curse of the Crimson Throne, Second Darkness" and "Legacy of Fire" Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

to:

Paizo Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting - the "Inner Sea", based on a new world called Golarion. This saw the publication of the Rise ''Rise of the Runelords, Curse Runelords'', ''Curse of the Crimson Throne, Second Darkness" Throne'', ''Second Darkness'' and "Legacy ''Legacy of Fire" Fire'' Adventure Paths published specifically for ''D&D'' 3.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).
Is there an issue? Send a MessageReason:
None


* ReadTheFinePrint: Under pressure due to numerous slave rebellions in other nations, Cheliax abruptly freed all of its slaves in 4722 AR. House Thrune then offered the newly-freed slaves a contract allowing them to receive a stipend, supposedly to help get them on their feet. [[DealWithTheDevil This is House Thrune]] [[ObviouslyEvil we're talking about]]. In reality, the contract has [[ComicallyWordyContract an absurd amount deliberately hard-to-understand fine print]] with clauses that demand payments back on the stipend with high amounts of interest, essentially turning signatories into [[IndenturedServitude indentured servants for life]].

to:

* ReadTheFinePrint: Under pressure due to numerous slave rebellions in other nations, Cheliax abruptly freed all of its slaves in 4722 AR. House Thrune then offered the newly-freed slaves a contract allowing them to receive a stipend, supposedly to help get them on their feet. [[DealWithTheDevil This is House Thrune]] [[ObviouslyEvil we're talking about]]. In reality, the contract has [[ComicallyWordyContract an absurd amount of deliberately hard-to-understand fine print]] with clauses that demand payments back on the stipend with high amounts of interest, essentially turning signatories into [[IndenturedServitude indentured servants for life]].life]], who can be drafted into military service at any time, for any reason.

Added: 654

Changed: 360

Is there an issue? Send a MessageReason:
None


* TheNecrocracy: The nation of Geb.

to:

* TheNecrocracy: The nation of Geb.Geb is run by intelligent undead. Interestingly, it actually manages to have fairly good relations with its neighbors, as it's non-expansionist and uses its fertile land to grow abundant crops, which it sells for cheap. Sure, mortals ''living'' in Geb have it pretty rough, but mortals ''outside'' of Geb are generally willing to put up with it for those prices.


Added DiffLines:

* ReadTheFinePrint: Under pressure due to numerous slave rebellions in other nations, Cheliax abruptly freed all of its slaves in 4722 AR. House Thrune then offered the newly-freed slaves a contract allowing them to receive a stipend, supposedly to help get them on their feet. [[DealWithTheDevil This is House Thrune]] [[ObviouslyEvil we're talking about]]. In reality, the contract has [[ComicallyWordyContract an absurd amount deliberately hard-to-understand fine print]] with clauses that demand payments back on the stipend with high amounts of interest, essentially turning signatories into [[IndenturedServitude indentured servants for life]].

Added: 164

Changed: 470

Is there an issue? Send a MessageReason:
None


* OmnicidalManiac: [[GodOfEvil Rovagug]], who wants the end of the entire universe. Then there's the daemons who certainly look this way to anyone on the outside.

to:

* OmnicidalManiac: OminousFloatingCastle: In the ''Giantslayer'' adventure path, the villain is a tyrannical storm giant who has taken over the flying castle of a clan of cloud giants by slaughtering its old rulers with the aid of a few traitors, and afterwards filled it with his minions and servants and converted it into a flying base of operations for his plans to conquer as much of the world as he is able.
* OmnicidalManiac:
**
[[GodOfEvil Rovagug]], who wants the end of the entire universe. Then there's the daemons who certainly look this way to anyone on the outside.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonTongue: In the Inner Sea region "Common" is a nickname for Taldane, the official language of the Taldor Empire which acts as a trade language outside their [[VestigialEmpire current]] borders. Other regions of Golarion have their own language that fulfill the same purpose, such as Tien in Tian Xia.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Reincarnation}}: Inherited random reincarnation spells from [=D&D=] 3.5. In ''Pathfinder 2nd edition'' Reincarnate is a {{ritual|magic}} that brings one back as a common ancestry for the region where the ritual is performed on a d20 roll of 1-14, but an uncommon or [[ReincarnatedAsANonHumanoid rare ancestry]] on 15-20, which can include living dolls, shapeshifting spiders, or fragments of cosmic energy that have accumulated shells of mineral or plant matter.

Top