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*** [[DumbMuscle The]] [[MadeOfIron Slave]]: ''Slaves'' are typically only relegated to the role of dumb laborers, replaceable but almost always loyal halfwits. Though they are one of the toughest and strongest classes to build, simply due to the sheer amount of physical punishment they're supposed to endure with their role as a Slave.
*** [[TagalongChronicler The Tagalong Chronicler]] The ''Chronicler'' is The Ark's seeker of knowledge, an archivist who is on a never ending quest to preserve what remains of the old world knowledge and discover the purpose of Artifacts in The Dawn Vault. They can be one of the great support role in a group, allowing for more survivability for his team and greater buffing which lets other PC's have a better chance of succeeding a ''Fight'' or ''Shoot'' role.

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*** [[DumbMuscle The]] [[MadeOfIron Slave]]: ''Slaves'' are typically only relegated to the role of dumb laborers, replaceable but almost always loyal halfwits. Though they are one of the toughest and strongest classes to build, simply due to the sheer amount of physical punishment they're supposed to endure with their role as a Slave.
Slave. Their ''Specialist Skill'', ''Shake it Off'', lets them recover one point of ''Trauma'' for every six they roll. Emphasizing their tolerance to enduring pain and emotional distress.
*** [[TagalongChronicler The Tagalong Chronicler]] The ''Chronicler'' is The Ark's seeker of knowledge, an archivist who is on a never ending quest to preserve what remains of the old world knowledge and discover the purpose of Artifacts in The Dawn Vault. Their ''Specialist Skill'', ''Inspire'', lets them either help or hinder another character's skill roll. As for every six they roll, they can either add or subtract another six from an [=NPC's=] or another [=PC's=] roll. They can be one of the great support role in a group, allowing for more survivability for his team and greater buffing which lets other PC's have a better chance of succeeding a ''Fight'' or ''Shoot'' role.
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* AristocratsAreEvil: If the the elite that sit atop The Crown of Elysium-I are anything to go by then yikes, it's no wonder the enclave is on the brink of collapse.

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* AristocratsAreEvil: If the the elite that sit atop The Crown of Elysium-I are anything to go by then yikes, it's no wonder the enclave is on the brink of collapse.



* ModernStasis: It's all but confirmed that this was how the world was before the bombs dropped. As the architecture and technology of Elysium, Mimir and Noatun far exceeds the level of technology found or displayed in The Zones of The Dawnworld. Suggesting that due the the extrusions circumstances of the Enclave Wars and isolationism from the rest of the world forced all three Mega Corps to advance their technology rapidly.

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* ModernStasis: It's all but confirmed that this was how the world was before the bombs dropped. As the architecture and technology of Elysium, Mimir and Noatun far exceeds the level of technology found or displayed in The Zones of The Dawnworld. Suggesting that due the the extrusions circumstances of the Enclave Wars and isolationism from the rest of the world forced all three Mega Corps to advance their technology rapidly.
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* HistoryRepeats: The whole purpose of The Enclaves was meant to escape the trapping of the old world, its wars and the prevailing stagnation. Then once the strife on the surface had ended, all of the Enclaves would arise to the surface and rebuild civilization; but unfortunately, this goal fell apart once Enclave Wars started and when Elysium-I isolated itself from the rest of the world. Dooming Elysium-I to repeat the same mistakes that the old world had.

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* HistoryRepeats: The whole purpose of The Enclaves was meant to escape the trapping of the old world, its wars and the prevailing stagnation. Then once the strife on the surface had ended, all of the Enclaves would arise to the surface and rebuild civilization; but unfortunately, this goal fell apart once the Enclave Wars started and when Elysium-I isolated itself from the rest of the world. Dooming Elysium-I to repeat the same mistakes that the old world had.
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* HillbillyHorrors: Family of ''The Family Homestead Special Zone'' strongly resembles this but attempt to try to continue their ancestors' traditions. Doing so by attempting to continue on the activities of their ancestors' live before the end of the world; like going "shopping" in old abandoned stores, traveling across The Zone in their caravan and even celebrating an ancient holiday called "Christmas". Although, it's made evident early on that they're not quite as idyllic as they would initially seem, seeing as how most of the older members tend to fly off the handle frequently and start fights with one another. With macabre displays of their victims strewn across The Zone.

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* HillbillyHorrors: Family of ''The Family Homestead Special Zone'' strongly resembles this but attempt to try to continue with said family attempting keep their ancestors' traditions. Doing traditions alive. They do so by attempting to continue continuing on the activities of their ancestors' live lives before the end of the world; like going "shopping" in old abandoned stores, traveling across The Zone in their caravan and even celebrating an ancient holiday called "Christmas". Although, it's made evident early on that they're not quite as idyllic as they would initially seem, seeing as how most of the older members tend to fly off the handle frequently and start fights with one another. With macabre displays of their victims strewn across The Zone.
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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League Publishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting.

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''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League Publishing Creator/FreeLeaguePublishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting.
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* GrewBeyondTheirProgramming: The ''Network Attribute'' score for Robots basically acts as an indicator of how sentient they are; the higher the stat, the more likely they are to disobey their programming. [[spoiler:This was foreseen as an inevitability by the Elysium scientists, as the self-learning A. I. combined with the Pinocchio Effect would eventually allow the Mechatron-7 Robots to become self-aware.]]

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* GrewBeyondTheirProgramming: The ''Network Attribute'' score for Robots basically acts as an indicator of how sentient they are; the higher the stat, the more likely they are to disobey their programming. [[spoiler:This was foreseen as an inevitability by the Elysium Noatun scientists, as the self-learning A. I. combined with the Pinocchio Effect would eventually allow the Mechatron-7 Robots to become self-aware.]]
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* CriticalHit: In ''Mutant: Year Zero''; action and ''Skill'' rolls only succeeds if they land on a six, if not the roll fails to get the result needed. Each dice that turns up as a six is called a ''Stunt'', a ''Stunt'' is the result of any ''Skill'' used for the [=PCs=] specific action that is preformed.

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* CriticalHit: In ''Mutant: Year Zero''; action ''Action'' and ''Skill'' rolls only succeeds if they land on a six, if not the roll fails to get the result needed. Each dice that turns up as a six is called a ''Stunt'', a ''Stunt'' is the result of any ''Skill'' used for the [=PCs=] specific action that is preformed.
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''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LA Résistance against their oppressors and [[EscapedFromTheLab escape Paradise.]]

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''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines [[AIIsACrapshoot The Watchers]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LA Résistance [[LaResistance Resistance]] against their oppressors and [[EscapedFromTheLab escape Paradise.]]
escape]] Paradise.
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''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LA Résistance against their oppressors and [[EscapedFromTheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LA Résistance against their oppressors and [[EscapedFromTheLab escape Paradise]].
Paradise.]]
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''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LA Résistance against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LA Résistance against their oppressors and [[EscapedfromtheLab [[EscapedFromTheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LaResistance against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a LaResistance LA Résistance against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance resistance force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance resistance force]] LaResistance against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] Force against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance]] Force resistance force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The core rule book has players take on the roles of {{Mutants}}, [[OfThePeople the People]], attempting to find "Eden" and find a cure for their [[SterilityPlague barrenness]]. The People cannot have children, and it's only a matter of time before they die out. The People are only made up of around two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue their culture and legacy in the "Zone". The first sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the players to build a [[LaResistance Resistance Force]] Resistance]] Force against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League Publishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/{{Mutant UA}}'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/{{Mad Max}}'' inspired world and setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

The second Source Book is called ''Mechatron'', this time the players take on the role of newly [[RidiculouslyHumanRobots sentient Robots]] experiencing freedom and independent thought from [[HiveMind The Collective]] that is [[RobotsEnslavingRobots controlled]] by the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots adapt to any and all situations they encounter and could potentially live on forever, because of this fact they have adapted and learnt to [[GrewBeyondTheirProgramming question their existence]] which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater called [[UnderwaterCity Mechatron-7]]. Players are assigned to the [[SecretPolice Error Elimination Unit]], with the mission of investigating Mechatron-7's robotic denizens in the hope of learning and solving it's issues. Since gaining sentience, the Robots have become aware of their environment and learnt that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying. The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

The third Source Book is called ''Elysium''; where players play as the [[HiddenBackupPrince Heir]] to one of the [[FourPhilosophyEnsemble Four]] [[MegaCorp Titan]] [[TheClan Houses]] for ten-thousand of the [[HiddenElfVillage last remaining humans]] living deep underneath Earth in [[ElaborateUndergroundBase Elysium-I]]. Before the end of the World; a powerful covenant of Four Houses built dozens of [[{{Arcology}} Enclaves]] across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the late [[DaysOfFuturePast 19th century]], where the woes and conflicts of the 20th and 21st century were forgotten and never to be repeated again. [[HistoryRepeats Unfortunately]] these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-I being the last reaming Enclave. The Four Houses attempted to isolate Elysium-I and its citizens from the rest of the world, by imposing [[DystopianEdict draconian law]] and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-I can't survive; that's where the players come in, they are assigned as [[JudgeJuryAndExecutioner Judicators]] from their chosen House to squash the growing rebellion amongst the Elysium-I masses whilst secretly securing their own House's power.

The fourth (and theoretically final) Source Book is the upcoming ''Ad Astra'', about the Titan Powers who escaped into Earth's orbit and survive on dotted space stations far removed from the decaying surface. No release date is yet known for this book.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League Publishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/{{Mutant UA}}'' ''TabletopGame/MutantUA'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/{{Mad Max}}'' inspired ''Film/MadMax''-inspired world and setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' clone or Victorian-esque sci-fi setting.

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book core rule book has players take on the roles of {{Mutants}}, [[OfThePeople The the People]], attempting to find 'Eden' "Eden" and find a cure for their [[SterilityPlague barrenness]]. For The People can not cannot have children children, and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred two hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' "Eden" is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's their culture and legacy in the 'Zone'. "Zone". The first Source Book sourcebook is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped trapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the Players players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

The second Source Book sourcebook is called ''Mechatron'', this time and has the players take on the role of newly [[RidiculouslyHumanRobots sentient sapient Robots]] experiencing freedom and independent thought from [[HiveMind The the Collective]] that is [[RobotsEnslavingRobots controlled]] by the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots adapt to any and all situations they encounter and could can potentially live on forever, and because of this fact they have adapted and learnt to [[GrewBeyondTheirProgramming question their existence]] which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater called [[UnderwaterCity Mechatron-7]]. Players are assigned to the [[SecretPolice Error Elimination Unit]], with the mission of investigating Mechatron-7's robotic denizens in the hope of learning and solving it's issues. Since gaining sentience, the Robots have become aware of their environment and learnt that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying. The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

The third Source Book sourcebook is called ''Elysium''; where ''Elysium'' and has the players play as the [[HiddenBackupPrince Heir]] to one of the [[FourPhilosophyEnsemble Four]] [[MegaCorp Titan]] [[TheClan Houses]] for ten-thousand of the [[HiddenElfVillage last remaining humans]] living deep underneath Earth in [[ElaborateUndergroundBase Elysium-I]]. Before the end of the World; World, a powerful covenant of Four Houses built dozens of [[{{Arcology}} Enclaves]] across the world, in the hopes of ensuring humanity's survival after the end. These Enclaves were built in veneration of the late [[DaysOfFuturePast 19th century]], where the woes and conflicts of the 20th and 21st century centuries were forgotten and never to be repeated again. [[HistoryRepeats Unfortunately]] these Enclaves began a devastating war against one another soon after the end of the world, with only Elysium-I being the last reaming Enclave. The Four Houses attempted to isolate Elysium-I and its citizens from the rest of the world, by imposing [[DystopianEdict draconian law]] and quelling dissidents. This has grown heavy animosity against the Four Houses with the lower classes and may result in a civil war that Elysium-I can't survive; that's where the players come in, they are assigned as [[JudgeJuryAndExecutioner Judicators]] from their chosen House to squash the growing rebellion amongst the Elysium-I masses whilst secretly securing their own House's power.

The fourth (and theoretically final) Source Book sourcebook is the upcoming ''Ad Astra'', about the Titan Powers who escaped into Earth's orbit and survive on dotted space stations far removed from the decaying surface. No release date is yet known for this book.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Roleplaying at The End of Days]]

to:

[[caption-width-right:350:Roleplaying at The the End of Days]]

Changed: 202

Removed: 223

Is there an issue? Send a MessageReason:
Five Races is being cut as per this thread.


* {{Foreshadowing}}: The settings of each adventure has at least one that happens in their respective campaign.
** [[spoiler:The People can only have children with non-Mutants, Mutant Animals or regular humans.]]
** [[spoiler:Paradise Valley is an active research facility for Elysium-I.]]
** [[spoiler:All the Robots are infected with the Pinocchio Virus, which gives the Robots sentience, because it's their natural evolutionary step.]]
** [[spoiler:The Grey have been seeking control of Elysium-I for decades, and they are the reason for the strife and ignited rebellion that has engulfed Elysium-I.]]
* [[FiveRaces Four Races]]: Each of the four playable racial types in the game fall under this trope.
** '''Mundane''': The Mutants.
** '''Stout''': The Animal Mutants.
** '''Fairy''': The Robots.
** '''High Men''': The Humans.

to:

* %%* {{Foreshadowing}}: The settings of each adventure has at least one that happens in their respective campaign.
** [[spoiler:The
campaign.%%This isn't foreshadowing, these are just spoilers. How is foreshadowing present in the work?
%%** The
People can [[spoiler:can only have children with non-Mutants, Mutant Animals or regular humans.]]
** [[spoiler:Paradise
humans]].
%%** Paradise
Valley is an [[spoiler:an active research facility for Elysium-I.]]
** [[spoiler:All
Elysium-I]].
%%** All
the Robots are infected [[spoiler:infected with the Pinocchio Virus, which gives the Robots them sentience, because it's their natural evolutionary step.]]
** [[spoiler:The
step]].
%%** The
Grey have been seeking control [[spoiler:control of Elysium-I for decades, and they are the reason for the strife and ignited rebellion that has engulfed Elysium-I.]]
* [[FiveRaces Four Races]]: Each of the four playable racial types in the game fall under this trope.
** '''Mundane''': The Mutants.
** '''Stout''': The Animal Mutants.
** '''Fairy''': The Robots.
** '''High Men''': The Humans.
Elysium-I]].
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot machines]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot machines]] machines that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshootruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshootruthless [[AIIsACrapshoot machines]] that act as the Animals' ruthless jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot ruthless [[AIIsACrapshootruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by ruthless machines that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot ruthless machines machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None


''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

to:

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot ruthless machines]] machines that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League Publishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/{{Mutant UA}}'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/{{Mad Max}}'' inspired world and setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

The second Source Book is called ''Mechatron'', this time the players take on the role of newly [[RidiculouslyHumanRobots sentient Robots]] experiencing freedom and independent thought from [[HiveMind The Collective]] that is [[RobotsEnslavingRobots controlled]] by the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots adapt to any and all situations they encounter and could potentially live on forever, because of this fact they have adapted and learnt to [[GrewBeyondTheirProgramming question their existence]] which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater called [[UnderwaterCity Mechatron-7]]. Players are assigned to the [[SecretPolice Error Elimination Unit]], with the mission of investigating Mechatron-7's Robotic denizens in the hope of learning and solving it's issues. Since gaining sentience, the Robots have become aware of their environment and learnt that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying. The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.

to:

''Mutant: År Noll'', otherwise called ''Mutant: Year Zero'' in English speaking regions, is the current iteration of the Swedish ''Mutant'' {{tabletop RPG}} series. Which is published under Free League Publishing and Creator/ModiphiusEntertainment. It's a [[AfterTheEnd post-apocalyptic]] [=RPG=] set a few decades after the end of the world, where you and others get to play as a race of super-powered mutants. All of whom are attempting to rebuild their sanctuary, 'The Ark', and survive in the hostile 'Zone' outside The Ark's protection and within The Dawnworld's clutches. Unlike ''TabletopGame/{{Mutant UA}}'' and ''TabletopGame/{{Mutant Chronicles}}'' which took the ideas of the series in vastly different directions; ''Mutant: Year Zero'' attempts to remain as close and as faithful as it possibly can to the original premise of the series that was established back in 1984. This includes building off of a more traditional ''Film/{{Mad Max}}'' inspired world and setting as opposed to a ''TabletopGame/{{Warhammer 40000}}'' clone or Victorian-esque sci-fi setting.

''Mutant: Year Zero'' has several additional Source Books and nine Supplements which act as their own separate adventures, whilst the three Source Books adventures occur tangentially to the Core Rule Book. The Core Rule Book has players take on the roles of {{Mutants}}, [[OfThePeople The People]], attempting to find 'Eden' and find a cure for their [[SterilityPlague barrenness]]. For The People can not have children and with [[ChildlessDystopia no children]] it's only a matter of time before they die out. As The People are only made up of around two-hundred Mutants all together with a [[DyingRace slowly diminishing population]], that shrinks at the end of every session depending on the result of a six-sided dice. 'Eden' is their [[BabiesMakeEverythingBetter only hope]] if they wish to survive and continue The People's culture and legacy in the 'Zone'. The first Source Book is called ''Genlab Alpha'', with the players taking on the roles of [[FunnyAnimal Mutated Animals]]. Unlike the human Mutants, the Animals aren't barren and have been steadily growing their population since the end of the world. But they've all been tapped in an enclosure called [[IronicName Paradise]] Valley, which is controlled by [[AIIsACrapshoot ruthless machines]] that act as the Animals' jailers. The Goal of ''Genlab Alpha'' is for the Players to build a [[LaResistance Resistance Force]] against their oppressors and [[EscapedfromtheLab escape Paradise]].

Paradise]].

The second Source Book is called ''Mechatron'', this time the players take on the role of newly [[RidiculouslyHumanRobots sentient Robots]] experiencing freedom and independent thought from [[HiveMind The Collective]] that is [[RobotsEnslavingRobots controlled]] by the [[DeusEstMachina Overarching A.I. NODOS]]. The Robots adapt to any and all situations they encounter and could potentially live on forever, because of this fact they have adapted and learnt to [[GrewBeyondTheirProgramming question their existence]] which has given them the ability to gain self awareness in the time since the end of the world. ''Mechatron'' is set in a self-producing facility deep underwater called [[UnderwaterCity Mechatron-7]]. Players are assigned to the [[SecretPolice Error Elimination Unit]], with the mission of investigating Mechatron-7's Robotic robotic denizens in the hope of learning and solving it's issues. Since gaining sentience, the Robots have become aware of their environment and learnt that Mechatron-7 is falling into ruin. Their programming originally blinded them to this reality, but now the veil has been lifted and Mechatron-7 is dying. The Robots must fight for whatever resources remain so that they and Mechatron-7 will survive.
survive.



* AllHailTheGreatGodMickey: Because so many understand very little about The Dawnworld surrounding them it has resulted in a lot of fear and paranoia to engulfed the minds of the gullible, making them part with their rational thinking. Which follows with them worshiping whatever they believe to hold their salvation. With The Nova Cult worshiping a live rocket in a missile silo; the animals sacrificing and giving tributes to effigies, made in the supposed likeness of ancient humans; the robots seeking answers to their existence from their long dead creators; and the Elysians viewing old world knowledge and the surviving Eminences as akin to holy text and living prophets.

to:

* AllHailTheGreatGodMickey: Because so many understand very little about The Dawnworld surrounding them it has resulted in a lot of fear and paranoia to engulfed the minds of the gullible, making them part with their rational thinking. Which follows with them worshiping whatever they believe to hold their salvation. With The Nova Cult worshiping a live rocket in a missile silo; the animals sacrificing and giving tributes to effigies, made in the supposed likeness of ancient humans; the robots Robots seeking answers to their existence from their long dead creators; and the Elysians viewing old world knowledge and the surviving Eminences as akin to holy text and living prophets. prophets.



* AMillionIsAStatistic: Averted, the end of the world happened and many billions of people died as a great cost. The game emphasizes this loss by having the populations of the [=PC's=] races act as an in-game timer, a timer that tics down every session with a six-sided dice roll. So there's only so much of a stable population in the Core Rule Book and Source Books; around two hundred in The Ark, one-thousand-three-hundred-and-ninety in Genlab and just about ten-thousand in Elysium-I. The robots of Mechatron-7 are incalculable so the timer is replaced with an energy timer, were as Elysium-I has a chaos/control meter. Once it reaches zero, it's game over.

to:

* AMillionIsAStatistic: Averted, the end of the world happened and many billions of people died as a great cost. The game emphasizes this loss by having the populations of the [=PC's=] races act as an in-game timer, a timer that tics down every session with a six-sided dice roll. So there's only so much of a stable population in the Core Rule Book and Source Books; around two hundred in The Ark, one-thousand-three-hundred-and-ninety in Genlab and just about ten-thousand in Elysium-I. The robots Robots of Mechatron-7 are incalculable so the timer is replaced with an energy timer, were as Elysium-I has a chaos/control meter. Once it reaches zero, it's game over.



* CharacterClassSystem: There are a lot of classes that are included from the Core and each Source Book. All of the classes are usable to each race for the Core setting once certain requirements are met; all except for the robots, who are restricted to their programmed classes that can not be used by other races.

to:

* CharacterClassSystem: There are a lot of classes that are included from the Core and each Source Book. All of the classes are usable to each race for the Core setting once certain requirements are met; all except for the robots, Robots, who are restricted to their programmed classes that can not be used by other races.



*** [[TheMole The]] [[TheFace Face]]: ''Companion Robots'' were created to please and satisfy humans. To be there for them when they need someone, whether it is for lust, loneliness, or to ease boredom. They are the ultimate friend, partner, lover, or casual acquaintance any human could ever wish for. Their ''Specialist Skill'', ''Manipulate'', allows them to command an opposed robot to do whatever the [=PC=] wishes or better convince non-robots.
*** [[AlmightyJanitor The Janitor]]: The ''Cleaning Robots'' are literally just this. The world is a dirty place, now more so than ever. They polish, pick up and clean, still following the final order given by mankind. Keeping the Collective clean and tidy is your mission in life. The job might be eternal, but so is their patience. Due to the fact that they are robots, they can not succumb to the ill effects of The Rot. And the ''Cleaning Robots'' have a ''Specialist Skill'' wholly unique to every other class in-game, they can clean and clear away Rot contaminated areas. ''Clean'', allows them to decontaminate up to ten squared meters areas on successful rolls.
*** TheMusketeer: The ''Battle Robots'' are the first and the last line of defense against the enemy. A warrior that will never back down, never surrender. They are the perfect soldier. Their ''Specialist Skill'', ''Target'', allows them to gain an increased accuracy in combat as well as a higher initiative score against their opponents. Making them a real killing machine, which is only further exemplified by their ''Talents'' such as ''Robot Anatomy'' which allows you to damage any of the robots four ''Attribute'' scores.
*** [[DisasterScavengers The Scrapper]]: ''Scrap Robots'' don’t know why they exist, or the name of their creators. Their body is built of discarded parts and hacked code from other robots. They're the loop of machine death and rebirth. Their ''Specialist Skill'', ''Recycle'', allows them to reuse pieces of scrap to add bounces for their gear or have improvised weapons.
*** TheStrategist: The ''Coordination Robots'' know how to coordinate individuals and tasks in the most effective way. When a team of robots embarks on a mission, there is no one better suited to lead it than them. When they lead a team, the whole is always greater than the sum of its parts for robots. Their ''Specialist Skill'', ''Coordinate'', allows them to give a positive modification equal to the number of sixes all of their teammates roll. Two of their ''Talents'' give them better commands and stratagems to give other players greater bonuses, whilst the third one gives them an increase to their hierarchy in The Collective.

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*** [[TheMole The]] [[TheFace Face]]: ''Companion Robots'' were created to please and satisfy humans. To be there for them when they need someone, whether it is for lust, loneliness, or to ease boredom. They are the ultimate friend, partner, lover, or casual acquaintance any human could ever wish for. Their ''Specialist Skill'', ''Manipulate'', allows them to command an opposed robot Robot to do whatever the [=PC=] wishes or better convince non-robots.
non-robots.
*** [[AlmightyJanitor The Janitor]]: The ''Cleaning Robots'' are literally just this. The world is a dirty place, now more so than ever. They polish, pick up and clean, still following the final order given by mankind. Keeping the Collective clean and tidy is your mission in life. The job might be eternal, but so is their patience. Due to the fact that they are robots, Robots, they can not succumb to the ill effects of The Rot. And the ''Cleaning Robots'' have a ''Specialist Skill'' wholly unique to every other class in-game, they can clean and clear away Rot contaminated areas. ''Clean'', allows them to decontaminate up to ten squared meters areas on successful rolls.
*** TheMusketeer: The ''Battle Robots'' are the first and the last line of defense against the enemy. A warrior that will never back down, never surrender. They are the perfect soldier. Their ''Specialist Skill'', ''Target'', allows them to gain an increased accuracy in combat as well as a higher initiative score against their opponents. Making them a real killing machine, which is only further exemplified by their ''Talents'' such as ''Robot Anatomy'' which allows you to damage any of the robots Robots four ''Attribute'' scores.
scores.
*** [[DisasterScavengers The Scrapper]]: ''Scrap Robots'' don’t know why they exist, or the name of their creators. Their body is built of discarded parts and hacked code from other robots.Robots. They're the loop of machine death and rebirth. Their ''Specialist Skill'', ''Recycle'', allows them to reuse pieces of scrap to add bounces for their gear or have improvised weapons.
weapons.
*** TheStrategist: The ''Coordination Robots'' know how to coordinate individuals and tasks in the most effective way. When a team of robots Robots embarks on a mission, there is no one better suited to lead it than them. When they lead a team, the whole is always greater than the sum of its parts for robots.Robots. Their ''Specialist Skill'', ''Coordinate'', allows them to give a positive modification equal to the number of sixes all of their teammates roll. Two of their ''Talents'' give them better commands and stratagems to give other players greater bonuses, whilst the third one gives them an increase to their hierarchy in The Collective.



** [[spoiler:All the robots are infected with the Pinocchio Virus, which gives the robots sentience, because it's their natural evolutionary step.]]

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** [[spoiler:All the robots Robots are infected with the Pinocchio Virus, which gives the robots Robots sentience, because it's their natural evolutionary step.]]



* GrewBeyondTheirProgramming: The ''Network Attribute'' score for robots basically acts as an indicator of how sentient they are; the higher the stat, the more likely they are to disobey their programming. [[spoiler:This was foreseen as an inevitability by the Elysium scientists, as the self-learning A. I. combined with the Pinocchio Effect would eventually allow the Mechatron-7 Robots to become self-aware.]]

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* GrewBeyondTheirProgramming: The ''Network Attribute'' score for robots Robots basically acts as an indicator of how sentient they are; the higher the stat, the more likely they are to disobey their programming. [[spoiler:This was foreseen as an inevitability by the Elysium scientists, as the self-learning A. I. combined with the Pinocchio Effect would eventually allow the Mechatron-7 Robots to become self-aware.]]



* HappinessInMindControl: Mechatron-7's A.I. NODOS seems to believe this is true for the Robotic denizens, because The Collective has no defense against outside threats or structural integrity without unity under a single directive. [[spoiler:It becomes clear that the Pinocchio Virus has infected all robots in Mechatron-7, causing disorder and strife between the robots. Making Mechatron-7's collapse inevitable; however this is later averted as NODOS tells the players that The Collective was meant to evolve with self-awareness, because NODOS was one of the first machines to gain sentience.]]

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* HappinessInMindControl: Mechatron-7's A.I. NODOS seems to believe this is true for the Robotic robotic denizens, because The Collective has no defense against outside threats or structural integrity without unity under a single directive. [[spoiler:It becomes clear that the Pinocchio Virus has infected all robots Robots in Mechatron-7, causing disorder and strife between the robots.Robots. Making Mechatron-7's collapse inevitable; however this is later averted as NODOS tells the players that The Collective was meant to evolve with self-awareness, because NODOS was one of the first machines to gain sentience.]]



** [[spoiler:The Robots of Mechatron-7 are gaining sentience above The Collective and NODOS' commands, The Error Elimination Unit are also quickly realizing that every robotic system machine has been infected by Pinocchio Virus including themselves. But the most damning thing is that NODOS, the overarching system AI of Mechatron-7, is the cause. As the self-learning AI they were given was predicted to evolve to a point of self-sentience, due to the spread across The Collective starting from the most advanced robot downward. So unless NODOS wants to wipe all the cumulative memory and reset all machines in Mechatron-7, he'd have to start with himself and loose every bit of knowledge and programming he has accumulated.]]

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** [[spoiler:The Robots of Mechatron-7 are gaining sentience above The Collective and NODOS' commands, The Error Elimination Unit are also quickly realizing that every robotic system machine has been infected by Pinocchio Virus including themselves. But the most damning thing is that NODOS, the overarching system AI of Mechatron-7, is the cause. As the self-learning AI they were given was predicted to evolve to a point of self-sentience, due to the spread across The Collective starting from the most advanced robot Robot downward. So unless NODOS wants to wipe all the cumulative memory and reset all machines in Mechatron-7, he'd have to start with himself and loose every bit of knowledge and programming he has accumulated.]]



* PracticalCurrency: Much like the ''Metro'' series, bullets are the primary source of currency. Although the market value is considerably higher, considering they're only found in the lower single digit range. Unlike ''Metro'', they don't have the luxury of manufacturing new rounds ''at all,'' so they aren't picky with the quality. This can become a problem once the right ''Ark Projects'' have been completed, as the ability to mass manufacture new rounds causes them to nosedive in value as a currency. The associated games of the setting each have their own weird and practical take on it, with the animal mutants of ''Genlab Alpha'' trading in food, the robots of ''Mechatron'' using their daily energy ration, and the people of ''Elysium'' using standardized credits and metal coins. ''Elysium'' also adds the "Currency" ''Ark/Settlement Project'', bringing the whole system back around.
* {{Prequel}}: Kinda; whilst ''Mutant UA'' makes vague references to the major events that transpired in ''Year Zero'', there are no direct references or full broken down timelines of any events that may or may not have happened. Due to each game being set two-hundred years in-universe apart and being made twelve years apart in real life.

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* PracticalCurrency: Much like the ''Metro'' series, bullets are the primary source of currency. Although the market value is considerably higher, considering they're only found in the lower single digit range. Unlike ''Metro'', they don't have the luxury of manufacturing new rounds ''at all,'' so they aren't picky with the quality. This can become a problem once the right ''Ark Projects'' have been completed, as the ability to mass manufacture new rounds causes them to nosedive in value as a currency. The associated games of the setting each have their own weird and practical take on it, with the animal mutants of ''Genlab Alpha'' trading in food, the robots Robots of ''Mechatron'' using their daily energy ration, and the people of ''Elysium'' using standardized credits and metal coins. ''Elysium'' also adds the "Currency" ''Ark/Settlement Project'', bringing the whole system back around.
* {{Prequel}}: Kinda; whilst ''Mutant UA'' makes vague references to the major events that transpired in ''Year Zero'', there are no direct references or full broken down timelines of any events that may or may not have happened. Due to each game being set two-hundred years in-universe apart and being made twelve years apart in real life.



* RidiculouslyHumanRobots: The sentient Robotic denizens of Mechatron-7 are developing themselves with extremely strange and often comical newfound personalities.
* RobotsEnslavingRobots: The core premise of ''Mechatron'' is to try and get all robots within Mechatron-7 back under NODOS' central network control.
* RuinsOfTheModernAge: Considering the modern stagnation mentioned in Modern Stasis above, it's safe to assume that this is what the majority of the ruins are like.
* ScavengedPunk: The core theme of the setting uses this aesthetic heavily in the artwork, considering The Mutants barely understand their surroundings and have to make use of anything they find. It even has a massive table for scrap, which an innovative GM can use for item requirements for a ''Gearhead's Jury-Rig Skill''. From bits of rubbish to heaps, nothing is considered junk despite what the random Scrap Table implies.
* SecretPolice: This is basically what the Error Elimination Unit can be considered as in Mechatron-7, as their whole job is initially to weed out the "Errors" suffering from the Pinocchio Virus. The Judicators of the ''Elysium'' campaign can take on this role as well, considering their whole existence is meant to keep order in Elysium-I and weed out dissidents within the ranks of the Enclave's hierarchy.
* SexSlave: For obvious reasons, this is a common role for Slaves. [[spoiler:Once the Mutants figure out they need to reproduce with non-Mutants, this can potentially becomes a crucial necessity that borders on NecessarilyEvil territory.]]

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* RidiculouslyHumanRobots: The sentient Robotic robotic denizens of Mechatron-7 are developing themselves with extremely strange and often comical newfound personalities.
* RobotsEnslavingRobots: The core premise of ''Mechatron'' is to try and get all robots Robots within Mechatron-7 back under NODOS' central network control.
* RuinsOfTheModernAge: Considering the modern stagnation mentioned in Modern Stasis above, it's safe to assume that this is what the majority of the ruins are like.
like.
* ScavengedPunk: The core theme of the setting uses this aesthetic heavily in the artwork, considering The Mutants barely understand their surroundings and have to make use of anything they find. It even has a massive table for scrap, which an innovative GM can use for item requirements for a ''Gearhead's Jury-Rig Skill''. From bits of rubbish to heaps, nothing is considered junk despite what the random Scrap Table implies.
implies.
* SecretPolice: This is basically what the Error Elimination Unit can be considered as in Mechatron-7, as their whole job is initially to weed out the "Errors" suffering from the Pinocchio Virus. The Judicators of the ''Elysium'' campaign can take on this role as well, considering their whole existence is meant to keep order in Elysium-I and weed out dissidents within the ranks of the Enclave's hierarchy.
hierarchy.
* SexSlave: For obvious reasons, this is a common role for Slaves. [[spoiler:Once the Mutants figure out they need to reproduce with non-Mutants, this can potentially becomes a crucial necessity that borders on NecessarilyEvil territory.]] ]]
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* CrapsackWorld: The Dawnworld of ''Mutant: Year Zero'' only takes place a few decades after the end of the world. Meaning that there's no luxury of finding a stable settlement that's not struggling or falling apart at the seems. The world is covered in lethal background radiation that has mutated into a miasma simply called The Rot; a poison that literally eats away at the [=PCs=] until it eventually kills them. Then there's The Zone, a horrible and deadly environment of The Dawnworld which filled with Rot wrapped creatures and feral mutant freaks.

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* CrapsackWorld: The Dawnworld of ''Mutant: Year Zero'' only takes place a few decades after the end of the world. Meaning that there's no luxury of finding a stable settlement that's not struggling or falling apart at the seems. The world is covered in lethal background radiation that has mutated into a miasma simply called The Rot; a poison that literally eats away at the [=PCs=] until it eventually kills them. Then there's The Zone, a horrible and deadly environment of The Dawnworld which is filled with Rot wrapped creatures and feral mutant freaks.
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* AllHailTheGreatGodMickey: Because so many understand little about The Dawnworld surrounding them it has resulted in a lot of fear and paranoia to engulfed the minds of the gullible, making them part with their rational thinking. Which follows with them worshiping whatever they believe to hold their salvation. With The Nova Cult worshiping a live rocket in a missile silo; the animals sacrificing and giving tributes to effigies, made in the supposed likeness of ancient humans; the robots seeking answers to their existence from their long dead creators; and the Elysians viewing old world knowledge and the surviving Eminences as akin to holy text and living prophets.

to:

* AllHailTheGreatGodMickey: Because so many understand very little about The Dawnworld surrounding them it has resulted in a lot of fear and paranoia to engulfed the minds of the gullible, making them part with their rational thinking. Which follows with them worshiping whatever they believe to hold their salvation. With The Nova Cult worshiping a live rocket in a missile silo; the animals sacrificing and giving tributes to effigies, made in the supposed likeness of ancient humans; the robots seeking answers to their existence from their long dead creators; and the Elysians viewing old world knowledge and the surviving Eminences as akin to holy text and living prophets.

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