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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The setting in general has been described as the established''TabletopGame/{{Traveller}}'' setting [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.
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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The setting in general has been described as the established''TabletopGame/{{Traveller}}'' established ''TabletopGame/{{Traveller}}'' setting [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.
''TabletopGame/EclipsePhase''. There's also some Creator/CordwainerSmith influence detectable in there.
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* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone. (The AlexandroJodorowsky comic book universe also has "technopriests".)
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* {{Expy}}: {{Expy}}:
** Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone. (TheAlexandroJodorowsky Alexandro Jodorowsky comic book universe also has "technopriests".))
** The Creator/CordwainerSmith influences sometimes turn into fairly clear expies. For example, the Custodians of the Commonality owe something to the Lords of the Instrumentality.
** Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone. (The
** The Creator/CordwainerSmith influences sometimes turn into fairly clear expies. For example, the Custodians of the Commonality owe something to the Lords of the Instrumentality.
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** The ecosystem of Chembu forms a single planetary intelligence, When hominids colonized it, it welcomed them in.
* HumanSubspecies: A great deal of has gone on in the last ten thousand years.
* HumanSubspecies: A great deal of has gone on in the last ten thousand years.
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** The ecosystem of Chembu forms a single planetary intelligence, intelligence. When hominids colonized it, it welcomed them in.
* HumanSubspecies: Agreat deal lot of genetic engineering has gone on in the last ten thousand years.
* HumanSubspecies: A
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* TechnologyUplift: The Commonality's preferred method of assimilating lost colonies, usually starting by installing a local [[TheAlternet Mindscape]] node. Though some planets are deemed "unacceptable" and quarantined for some time. They also have a habit of letting [[MegaCorp Corporacies]] do most of the work.
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* TechnologyUplift: The Commonality's preferred method of assimilating lost colonies, usually starting by installing a local [[TheAlternet Mindscape]] node. Though some planets are deemed "unacceptable" and quarantined for some time. They also have a habit of letting [[MegaCorp Corporacies]] corporacies]] do most of the work.
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* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however it is only used by traders on the Fringe, the Core Worlds have no need for currency.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs as slaves while AIs had full rights, seeing how Artificial intelligence is produced from the uploaded memories of deceased humans. Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs as equals but laws vary from system to system.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs as slaves while AIs had full rights, seeing how Artificial intelligence is produced from the uploaded memories of deceased humans. Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs as equals but laws vary from system to system.
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* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however "credit". However, it is only used by traders on the Fringe, Fringe; the Core Worlds have no need for currency.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treatedXenomorphs xenomorphs as slaves while AIs had full rights, seeing how Artificial rights. (Note that artificial intelligence is produced from the uploaded memories of deceased humans. humans.) Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs xenomorphs as equals equals, but laws vary from system to system.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated
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** Manhome as a name for Earth, references the work of cult science fiction writer Cordwainer Smith.
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** Manhome as a name for Earth, references the work of cult science fiction writer Cordwainer Smith.Creator/CordwainerSmith.
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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
to:
''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The setting in general has been described as the established''TabletopGame/{{Traveller}}'' setting [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.
The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
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** The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.
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** The setting in general has been described Manhome as ''TabletopGame/{{Traveller}}'' [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.a name for Earth, references the work of cult science fiction writer Cordwainer Smith.
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** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/Warhammer40000 Do we have to spell it out?]]
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* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
to:
* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone. (The AlexandroJodorowsky comic book universe also has "technopriests".)
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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
to:
''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller'' ''{{TabletopGame/Traveller}}'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller]]'' version exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
to:
''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller]]'' version Traveller'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''Traveller'' version also exists. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
to:
''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''Traveller'' ''{{TabletopGame/Traveller}} Traveller]]'' version also exists.exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
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** Using the Mindscape it's possible to create a limited version called a gestalt for brief periods.
** The ecosystem of Chembu forms a single planetary intelligence, and when hominids colonized it, welcomed them in.
* HumanSubspecies: A lot of genetic engineering has gone on in the last ten thousand years.
** The ecosystem of Chembu forms a single planetary intelligence, and when hominids colonized it, welcomed them in.
* HumanSubspecies: A lot of genetic engineering has gone on in the last ten thousand years.
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** Using the Mindscape it's possible to briefly create a limited version called a gestalt for brief periods.
gestalt.
** The ecosystem of Chembu forms a single planetary intelligence,and when When hominids colonized it, it welcomed them in.
* HumanSubspecies: Alot great deal of genetic engineering has gone on in the last ten thousand years.
** The ecosystem of Chembu forms a single planetary intelligence,
* HumanSubspecies: A
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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses [[TabletopGame/{{FUDGE}} Fate Core]] rules. A version using the ''Traveller'' version also exists. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
to:
''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses [[TabletopGame/{{FUDGE}} Fate Core]] ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''Traveller'' version also exists. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
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* AlienNonInterferenceClause: Some lost colonies and alien worlds are deemed unsuitable for contact and quarantined. However the Commonality prefers uplift whenever possible.
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* AlienNonInterferenceClause: Some A few lost colonies and alien worlds are deemed unsuitable for contact and quarantined. However the Commonality prefers uplift whenever possible.
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* BodyHorror is the driving theme of the published scenarion "The City People".
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* BodyHorror is the driving theme of the published scenarion "The City People".People" scenario.
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* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space allows vessels to go 3 lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.
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* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 three lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space allows vessels to go 3 three lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.
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Mindjammer is a sci-fi RPG running on the [[TabletopGame/{{FUDGE}} Fate Core]] rules set in the New Commonality of Humankind.
Ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
Another big part of the setting is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.
Ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
Another big part of the setting is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.
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Ten
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Mindjammer is a new sci-fi RPG running on the [[TabletopGame/{{FUDGE}} Fate Core]] rules set in the New Commonality of Humankind.
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Mindjammer is a new sci-fi RPG running on the [[TabletopGame/{{FUDGE}} Fate Core]] rules set in the New Commonality of Humankind.
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* TheAlternet: The Mindscape
* BottomlessMagazines: Fate usually advises players not to bother keeping track of ammo, instead the GM can declare they've run out when it seems most dramatic. But in Mindjammer most TL 9 projectile weapons have a small Makepoint that automatically regenerates spent ammo and energy weapons run on zip reactors so characters really do have bottomless magazines.
* BrainUploading: A character with a Mindscape implant can create a "thanogram" snapshot of their memories and personality. The process causes severe brain damage however, and it's generally accepted in the Core Worlds that an AI programmed from a thanogram, or eidolon, is not the same person that produced those memories. There is a meme plaguing many Rim worlds known as the "transmigration heresy" that considers eidolons to be reincarnations of their original.
* BottomlessMagazines: Fate usually advises players not to bother keeping track of ammo, instead the GM can declare they've run out when it seems most dramatic. But in Mindjammer most TL 9 projectile weapons have a small Makepoint that automatically regenerates spent ammo and energy weapons run on zip reactors so characters really do have bottomless magazines.
* BrainUploading: A character with a Mindscape implant can create a "thanogram" snapshot of their memories and personality. The process causes severe brain damage however, and it's generally accepted in the Core Worlds that an AI programmed from a thanogram, or eidolon, is not the same person that produced those memories. There is a meme plaguing many Rim worlds known as the "transmigration heresy" that considers eidolons to be reincarnations of their original.
to:
* TheAlternet: The Mindscape
Mindscape.
* BodyHorror is the driving theme of the published scenarion "The City People".
* BottomlessMagazines: Fate usually advises players not to bother keeping track ofammo, instead ammo; the GM can declare that they've run out when it seems most dramatic. But in Mindjammer any case, in Mindjammer, most TL 9 projectile weapons have a small Makepoint "Makepoint" that automatically regenerates spent ammo and energy weapons run on zip reactors reactors, so characters really do have bottomless magazines.
* BrainUploading: A character with a Mindscape implant can create a "thanogram" snapshot of their memories and personality. The process causes severe brain damage however, so it's generally only done by dying individuals, and it's generally accepted in the Core Worlds that an AI programmed from a thanogram,or eidolon, an "eidolon," is not ''not'' the same person that produced those memories. There is is, however, a meme plaguing many Rim worlds known as the "transmigration heresy" that considers eidolons to be reincarnations of their original.
* BodyHorror is the driving theme of the published scenarion "The City People".
* BottomlessMagazines: Fate usually advises players not to bother keeping track of
* BrainUploading: A character with a Mindscape implant can create a "thanogram" snapshot of their memories and personality. The process causes severe brain damage however, so it's generally only done by dying individuals, and it's generally accepted in the Core Worlds that an AI programmed from a thanogram,
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* TheEmpire: The Venu, a highly xenophobic theocratic empire that served as the Commonality's first big clue that their intrusions weren't always welcome. And the reason they reintroduced a military.
* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to TabletopGame/Warhammer40000. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space can go 3 lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.
* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to TabletopGame/Warhammer40000. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space can go 3 lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.
to:
* TheEmpire: The Venu, a highly xenophobic theocratic empire that served as the Commonality's first big clue that their intrusions weren't always welcome. And welcome -- and the reason they reintroduced a military.
* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychiccommissars commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to TabletopGame/Warhammer40000. ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-spacecan allows vessels to go 3 lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.
* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic
* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space
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* HiveMind: Using the Mindscape it's possible to create a limited version called a gestalt for brief periods. The ecosystem of Chembu forms a single planetary intelligence, and when hominids colonized it welcomed them in.
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* HiveMind: HiveMind:
** Using the Mindscape it's possible to create a limited version called a gestalt for briefperiods. periods.
** The ecosystem of Chembu forms a single planetary intelligence, and when hominids colonizedit it, welcomed them in.
** Using the Mindscape it's possible to create a limited version called a gestalt for brief
** The ecosystem of Chembu forms a single planetary intelligence, and when hominids colonized
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* PopulationControl: In the Core Worlds sexual reproduction requires a license. And anyways most kids are produced by [[DesignerBabies genurgy]] and raised communally.
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* PopulationControl: In the Core Worlds sexual reproduction requires a license. And anyways license, and anyway, most kids are produced by [[DesignerBabies genurgy]] and raised communally.
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** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/Warhammer40000 Do I have to spell it out?]]
to:
** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/Warhammer40000 Do I we have to spell it out?]]
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* TenThousandYears: after Old Earth started sending out Sleeper Starships to colonize distant stars. And two centuries after Earth discovered 2-space drive and began recontacting those colonies.
* TransferableMemory: Called "exomemories" any character with a Mindscape implant can share their memories.
* VirtualGhost: Eidolons, generally accepted to not be the person they were programmed from. And the most common form of strong AI in the Commonality.
* TransferableMemory: Called "exomemories" any character with a Mindscape implant can share their memories.
* VirtualGhost: Eidolons, generally accepted to not be the person they were programmed from. And the most common form of strong AI in the Commonality.
to:
* TenThousandYears: after Roughly how long it is since Old Earth started sending out Sleeper Starships to colonize distant stars. And It's two centuries after since Earth discovered the 2-space drive and began recontacting those colonies.
* TransferableMemory: Called"exomemories" "exomemories"; any character with a Mindscape implant can share their memories.
* VirtualGhost: Eidolons, generally accepted to not be the person they were programmedfrom. And from, are the most common form of strong AI in the Commonality.
* TransferableMemory: Called
* VirtualGhost: Eidolons, generally accepted to not be the person they were programmed
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** The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[XMeetsY meets]] ''TabletopGame/EclipsePhase''.
** Corporacies include [[Film/TwoThousandOneASpaceOdyssey HAL AG Industries]] and [[StarWars Kessel Yards]].
** Corporacies include [[Film/TwoThousandOneASpaceOdyssey HAL AG Industries]] and [[StarWars Kessel Yards]].
to:
** The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.
** Corporacies include [[Film/TwoThousandOneASpaceOdyssey HAL AG Industries]] and[[StarWars [[Franchise/StarWars Kessel Yards]].
** Corporacies include [[Film/TwoThousandOneASpaceOdyssey HAL AG Industries]] and
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* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to Warhammer40K. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
to:
* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to Warhammer40K.TabletopGame/Warhammer40000. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
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** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/{{Warhammer40000}} Do I have to spell it out?]]
to:
** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/{{Warhammer40000}} [[TabletopGame/Warhammer40000 Do I have to spell it out?]]
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* {{Expy:}} Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to Warhammer40K. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
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* {{Expy:}} {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to Warhammer40K. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
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* Expy: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to Warhammer40K. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
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* Expy: {{Expy:}} Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to Warhammer40K. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
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* Expy: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to Warhammer40K. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of clumsy TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.
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* ShoutOut: The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[XMeetsY meets]] ''TabletopGame/EclipsePhase''.
** Corporacies include [[TwoThousandOneASpaceOdyssey HAL AG Industries]] and [[StarWars Kessel Yards]].
** Corporacies include [[TwoThousandOneASpaceOdyssey HAL AG Industries]] and [[StarWars Kessel Yards]].
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* ShoutOut: ShoutOut:
** The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[XMeetsY meets]] ''TabletopGame/EclipsePhase''.
** Corporacies include[[TwoThousandOneASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey HAL AG Industries]] and [[StarWars Kessel Yards]].
** The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[XMeetsY meets]] ''TabletopGame/EclipsePhase''.
** Corporacies include
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Mindjammer is a new sci-fi RPG running on the [[{{FUDGE}} Fate Core]] rules set in the New Commonality of Humankind.
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Mindjammer is a new sci-fi RPG running on the [[{{FUDGE}} [[TabletopGame/{{FUDGE}} Fate Core]] rules set in the New Commonality of Humankind.
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!!''Mindjammer'' provides examples of:
!!''Mindjammer'' provides examples of:
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* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs as slaves while AIs had full rights, seeing how Artificial intelligence is produced from the uploaded memories of deceased humans. Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs as equals but laws vary from system to system.
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* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs as slaves while AIs had full rights, seeing how Artificial intelligence is produced from the uploaded memories of deceased humans. Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs as equals but laws vary from system to system.system.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/4c34c91d31b3848ddbbfcf77b9a9062f.jpg]]
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* TechnologyUplift: The Commonality's preferred method of assimilating lost colonies, usually starting by installing a local [[TheAlternet Mindscape]] node. Though some planets are deemed "unacceptable" and quarantined for some time. They also have a habit of letting [[MegaCorp Corporacies]] do most of the work.
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* LivingShip: Chembu Bioships.
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* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however it is only used by traders on the Fringe, the Core Worlds have no need for currency.
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* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however it is only used by traders on the Fringe, the Core Worlds have no need for currency.currency.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs as slaves while AIs had full rights, seeing how Artificial intelligence is produced from the uploaded memories of deceased humans. Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs as equals but laws vary from system to system.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs as slaves while AIs had full rights, seeing how Artificial intelligence is produced from the uploaded memories of deceased humans. Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs as equals but laws vary from system to system.
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* TenThousandYears: after Old Earth started sending out Sleeper Starships to colonize distant stars. And two centuries after Earth discovered 2-space drive and began recontacting those colonies.
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* TheWarOfEarthlyAggression: Something that the Commonality faces more often than they expected.
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* BottomlessMagazines: Fate usually advises players not to bother keeping track of ammo, instead the GM can declare they've run out when it seems most dramatic. But in Mindjammer most TL 9 projectile weapons have a small Makepoint that automatically regenerates spent ammo and energy weapons run on zip reactors so characters really do have bottomless magazines.
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* MatterReplicator: [=MakePoints=] actually do create matter.
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* MatterReplicator: [=MakePoints=] Makepoints actually do create matter.
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* GeniusLoci: Many buildings and vehicles are sentient. The entire ecosystem of Chembu, including the hominid colonists, is one of the more extreme examples.
* HiveMind: Using the Mindscape it's possible to create a limited version called a gestalt for brief periods. The ecosystem of Chembu forms a single planetary intelligence, and when hominids colonized it welcomed them in.
* ShoutOut: The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[XMeetsY meets]] ''TabletopGame/EclipsePhase''.
** Corporacies include [[TwoThousandOneASpaceOdyssey HAL AG Industries]] and [[StarWars Kessel Yards]].
** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/{{Warhammer40000}} Do I have to spell it out?]]
** Corporacies include [[TwoThousandOneASpaceOdyssey HAL AG Industries]] and [[StarWars Kessel Yards]].
** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/{{Warhammer40000}} Do I have to spell it out?]]
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* UpliftedAnimal: Xenomorphs. Some worlds treat them as slaves, while the Sentience Alliance is a Successor State along the Commonality/Venu border that is composed almost entirely of xenomorphs.
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* UpliftedAnimal: Xenomorphs. Some worlds treat them as slaves, while the Sentience Alliance is a Successor State along the Commonality/Venu border that is composed almost entirely of xenomorphs.xenomorphs.
* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however it is only used by traders on the Fringe, the Core Worlds have no need for currency.
* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however it is only used by traders on the Fringe, the Core Worlds have no need for currency.
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* LongevityTreatment: Most Commonality humans are genetically engineered to stop aging at a certain point, elsewhere rejuve treatments might be available intermittedly. Though Earth had mandatory euthanasia at the age of five hundred up until the discovery of Planar drive.
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* PopulationControl: In the Core Worlds sexual reproduction requires a license. And anyways most kids are produced by [[DesignerBabies genurgy]] and raised communally.
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* MatterReplicator: [=MakePoints=] actually do create matter.
* MegaCorp: Corporacies. Some are effectively planetary or even interstellar governments.
* MegaCorp: Corporacies. Some are effectively planetary or even interstellar governments.
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* VirtualGhost: Eidolons, generally accepted to not be the person they were programmed from. And the most common form of strong AI in the Commonality.
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* VirtualGhost: Eidolons, generally accepted to not be the person they were programmed from. And the most common form of strong AI in the Commonality.Commonality.
* UpliftedAnimal: Xenomorphs. Some worlds treat them as slaves, while the Sentience Alliance is a Successor State along the Commonality/Venu border that is composed almost entirely of xenomorphs.
* UpliftedAnimal: Xenomorphs. Some worlds treat them as slaves, while the Sentience Alliance is a Successor State along the Commonality/Venu border that is composed almost entirely of xenomorphs.
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Mindjammer is a new sci-fi RPG running on the [[{{FUDGE}} Fate Core]] rules set in the New Commonality of Humankind.
Ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
Another big part of the setting is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.
* AlienNonInterferenceClause: Some lost colonies and alien worlds are deemed unsuitable for contact and quarantined. However the Commonality prefers uplift whenever possible.
* TheAlternet: The Mindscape
* BrainUploading: A character with a Mindscape implant can create a "thanogram" snapshot of their memories and personality. The process causes severe brain damage however, and it's generally accepted in the Core Worlds that an AI programmed from a thanogram, or eidolon, is not the same person that produced those memories. There is a meme plaguing many Rim worlds known as the "transmigration heresy" that considers eidolons to be reincarnations of their original.
* DemocracyIsBad: It's one of the memes that the Commonality bans in the Core Worlds. They prefer a "benevolent" oligarchy.
* ElectronicTelepathy: The other major use of the Mindscape.
* TheEmpire: The Venu, a highly xenophobic theocratic empire that served as the Commonality's first big clue that their intrusions weren't always welcome. And the reason they reintroduced a military.
* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space can go 3 lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.
* HegemonicEmpire: The New Commonality of Humankind prefers to incorporate cultures rather than conquer or exterminate them.
* HumanSubspecies: A lot of genetic engineering has gone on in the last ten thousand years.
* LostColony: Space is full of them.
* SapientShip: You can play one. They are necessary to navigate 2-space and are almost always eidolons. The Venu use human [[WetwareCPU brainjacks]] but the process drives them insane.
* TransferableMemory: Called "exomemories" any character with a Mindscape implant can share their memories.
* VirtualGhost: Eidolons, generally accepted to not be the person they were programmed from. And the most common form of strong AI in the Commonality.
Ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.
Another big part of the setting is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.
* AlienNonInterferenceClause: Some lost colonies and alien worlds are deemed unsuitable for contact and quarantined. However the Commonality prefers uplift whenever possible.
* TheAlternet: The Mindscape
* BrainUploading: A character with a Mindscape implant can create a "thanogram" snapshot of their memories and personality. The process causes severe brain damage however, and it's generally accepted in the Core Worlds that an AI programmed from a thanogram, or eidolon, is not the same person that produced those memories. There is a meme plaguing many Rim worlds known as the "transmigration heresy" that considers eidolons to be reincarnations of their original.
* DemocracyIsBad: It's one of the memes that the Commonality bans in the Core Worlds. They prefer a "benevolent" oligarchy.
* ElectronicTelepathy: The other major use of the Mindscape.
* TheEmpire: The Venu, a highly xenophobic theocratic empire that served as the Commonality's first big clue that their intrusions weren't always welcome. And the reason they reintroduced a military.
* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space can go 3 lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.
* HegemonicEmpire: The New Commonality of Humankind prefers to incorporate cultures rather than conquer or exterminate them.
* HumanSubspecies: A lot of genetic engineering has gone on in the last ten thousand years.
* LostColony: Space is full of them.
* SapientShip: You can play one. They are necessary to navigate 2-space and are almost always eidolons. The Venu use human [[WetwareCPU brainjacks]] but the process drives them insane.
* TransferableMemory: Called "exomemories" any character with a Mindscape implant can share their memories.
* VirtualGhost: Eidolons, generally accepted to not be the person they were programmed from. And the most common form of strong AI in the Commonality.