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* WeirdnessCensor: Be careful, or Paradox ''will'' bite you on the ass. Best avoided by making your magic covert (fireball bad, "gas tank explosion" good).
** Clever props can justify all kinds of magic, particularly if you play to urban legends or things 'everyone knows'. Casting a fireball with a lighter and a can of hairspray will generally be accepted by the consensus, even if the resulting fireball is far more powerful than it should be. Some sourcebooks even suggest that the physics-breaking stunts in action movies are the results of mages using Hollywood influence to subvert the dominant paradigm.

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* WeirdnessCensor: Be careful, or Paradox ''will'' bite you on the ass. Best avoided by making your magic covert (fireball bad, "gas tank explosion" good).
**
good). Clever props can justify all kinds of magic, particularly if you play to urban legends or things 'everyone knows'. Casting a fireball with a lighter and a can of hairspray will generally be accepted by the consensus, even if the resulting fireball is far more powerful than it should be. Some sourcebooks even suggest that the physics-breaking stunts in action movies are the results of mages using Hollywood influence to subvert the dominant paradigm.



* WindsOfDestinyChange: The Entropy sphere of magick.

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* %%* WindsOfDestinyChange: The Entropy sphere of magick.magick.
* WizardsWar: The Ascension War is a global conflict fought between the world's Mages for control of human culture and beliefs, which in turn shape the paradigms that nature and magic operate by -- the ultimate prize is the ability to determine what rules the world will follow. The main combatants are the progressive but highly controlling Technocratic Union and the traditionalist Council of Nine Mystic Traditions. Other factions include the Disparate Alliance, the alien force of Threat: Null, and a number of independent actors such as nihilistic Nephandi and insane Marauders.



* WrongContextMagic: No two mages have the same view of reality. Because of this, it can be very hard for mages of different Traditions--or sometimes of the same Tradition--to understand how someone else performs their magickal effects, even when using the same Spheres. Doubly so when you compare the Traditions with the Technocratic Conventions: what the Traditions call the Sphere of Spirit, the Conventions call the Sphere of Dimensional Science, and the things that they can do with it are quite amazingly different.

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* WrongContextMagic: No two mages have the same view of reality. Because of this, it can be very hard for mages of different Traditions--or sometimes of the same Tradition--to Tradition -- to understand how someone else performs their magickal effects, even when using the same Spheres. Doubly so when you compare the Traditions with the Technocratic Conventions: what the Traditions call the Sphere of Spirit, the Conventions call the Sphere of Dimensional Science, and the things that they can do with it are quite amazingly different.
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''TabletopGame/MageTheAscension'' is a game of [[CrazyisCool mad, beautiful ideas]]. This is a game where you can have an enlightened martial artist dispatching hungry ghosts from the Chinese Hells, a Hermetic magician preventing demon-worshippers from spreading corruption throughout San Francisco, and a mad scientist dispatching evil gibbering things in the void of space, then have them all get together to strike a blow against the New World Order. It was succeeded in the TabletopGame/NewWorldOfDarkness by ''TabletopGame/MageTheAwakening'', and you could keep your house warm from all the {{flame war}}s that erupt over that choice.

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''TabletopGame/MageTheAscension'' ''Mage: The Ascension'' is a game of [[CrazyisCool mad, beautiful ideas]]. This is a game where you can have an enlightened martial artist dispatching hungry ghosts from the Chinese Hells, a Hermetic magician preventing demon-worshippers from spreading corruption throughout San Francisco, and a mad scientist dispatching evil gibbering things in the void of space, then have them all get together to strike a blow against the New World Order. It was succeeded in the TabletopGame/NewWorldOfDarkness by ''TabletopGame/MageTheAwakening'', and you could keep your house warm from all the {{flame war}}s that erupt over that choice.
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Wrong name for the sphere of magic.


* DisciplinesOfMagic: Magic is separated into nine spheres, and each of the nine Traditions specializes in one of them: Entropy, Forces, Life, Matter, Mind, Prime, Quintessence, Spirit, and Time.

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* DisciplinesOfMagic: Magic is separated into nine spheres, and each of the nine Traditions specializes in one of them: Entropy, Forces, Life, Matter, Mind, Prime, Quintessence, Correspondence, Spirit, and Time.
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* DisciplinesOfMagic: Magic is separated into nine spheres, and each of the nine Traditions specializes in one of them: Entropy, Forces, Life, Matter, Mind, Prime, Quintessence, Spirit, and Time.
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* AgonyBeam: The Cult of Ecstasy likes forcing rapists to [[KickTheSonOfABitch experience the pain they inflicted on their victims]].

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* AgonyBeam: The Cult of Ecstasy likes forcing rapists to [[KickTheSonOfABitch [[AssholeVictim experience the pain they inflicted on their victims]].
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* Void Engineers: Astronauts and explorers who chart the far reaches of space, and prevent incursions by the odd EldritchAbomination. After the Avatar Storm, they have become more militaristic.

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* Void Engineers: Astronauts and explorers who chart the far reaches of deep space, the Umbra, and many other "alternate dimensions". They also prevent incursions by the odd EldritchAbomination. After the Avatar Storm, they have become more militaristic.
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* PrimalPolymorphs:
** The Madzimbabwe of ''The Sorcerer's Crusade'' are one of two Disparate groups based among the tribes of sub-Saharan Africa. Unlike the strictly urban ritualists of the Ngoma, the Madzimbabwe prefer a rural existence as tribal witch doctors and specialize in shapeshifting, to the point that they've even been able to develop a halfway-friendly relationship with the local [[TabletopGame/WerewolfTheApocalypse Changing Breeds]]. Less pleasantly, they've drawn an unhealthy amount of influence from the Garou Nation's Impergium, to the point that they're in the habit of using their shapeshifting powers to [[TheSocialDarwinist cull society of "expendable" individuals]].
** One of the Infernalist templates in ''The Sorcerer's Crusade: Infernalism,'' the Wildling, is essentially a WildChild that uses the Life Sphere to make herself one with nature in the most horrific ways. Largely incapable of human speech, [[NakedNutter unwilling to wear clothes]], and prone to [[BestialityIsDepraved fucking wild animals]], she enjoys shapeshifting into beastly forms so she can [[HuntingTheMostDangerousGame hunt down human intruders in her territory]].
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* AncientAstronauts: The Etherites believe that they visited Earth, left their tech behind, and influenced the predecessors of the Void Engineers. There's evidence that indicates this might not be far from the truth.

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* AncientAstronauts: The Etherites believe that they visited Earth, left their tech behind, and influenced the predecessors of the Void Engineers. There's evidence that indicates this might not be far from the truth.truth (though this being Mage it may not have been true before the Etherites started believing it).
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* SinisterNudity: In the ''Infernalism'' sourcebook, many images feature Dark Age-era Nephandi characters naked, usually in contexts designed to make them appear otherworldly and threatening. One of the character templates, the Wildling, is depicted as such, though her breasts and crotch are hidden by her PrimalStance. At first, she looks surprisingly normal considering she's a WildChild all grown up, but the hate-crazed snarl on her face immediately subtracts any potential for titillation. For good measure, the character notes make it clear that she's in the habit of HuntingTheMostDangerousGame while [[VoluntaryShapeshifting in other forms]] and using her [[TheBeastmaster magical control over animals]] to [[BestialityIsDepraved force wild beasts to have sex with her]], so the nudity is a very bad sign.
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* ForScience: From the Sons of Ether, who are ''really'' enthusiastic about what they do. (Which is ''[[WebVideo/TheSpoonyExperiment SCIENCE!!!]]'', of course.) More restrained versions are present in the Iterators, and the Virtual Adepts have a similar view re: code, hacking reality, etc. Void Engineers have a version that goes "For ''DISCOVERY!''" and several mystic Traditions have the same approach to magic.

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* ForScience: From the Sons of Ether, who are ''really'' enthusiastic about what they do. (Which is ''[[WebVideo/TheSpoonyExperiment SCIENCE!!!]]'', of course.) More restrained versions are present in the Iterators, and the Virtual Adepts have a similar view re: code, hacking reality, etc. Void Engineers have a version that goes "For ''DISCOVERY!''" and several mystic Traditions have the same approach to magic.
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not a trope


* HumanoidAbomination: The primary difference between [[{{Muggles}} Sleepers]] and [[{{OurMagesAreDifferent}} Mages]] is that Mages essentially have an entire parallel reality trapped inside their brain, that they can modify and forcibly overlay onto reality. Other psychically sensitive supernaturals (especially [[TabletopGame/HunterTheReckoning Hunters]]) find the mere ''presence'' of mages, with their overwhelming auras of raw potential, to be exhausting and unnerving. What's more, most if not all mage factions believe that humanity is fundamentally a WitchSpecies and that every human possesses the capacity to Awaken under the right circumstances. HumansAreCthulhu indeed...

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* HumanoidAbomination: The primary difference between [[{{Muggles}} Sleepers]] and [[{{OurMagesAreDifferent}} Mages]] is that Mages essentially have an entire parallel reality trapped inside their brain, that they can modify and forcibly overlay onto reality. Other psychically sensitive supernaturals (especially [[TabletopGame/HunterTheReckoning Hunters]]) find the mere ''presence'' of mages, with their overwhelming auras of raw potential, to be exhausting and unnerving. What's more, most if not all mage factions believe that humanity is fundamentally a WitchSpecies MageSpecies and that every human possesses the capacity to Awaken under the right circumstances. HumansAreCthulhu indeed...
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The basic premise is that while reality apparently has certain basic fundamentals, for the most part, the laws of reality exist [[ClapYourHandsIfYouBelieve because of mankind]] ''[[ClapYourHandsIfYouBelieve believes]]'' [[ClapYourHandsIfYouBelieve it exists by certain laws]]. Each average human, or "Sleeper," perceives the world in certain terms, and their perception contributes to the Consensus of reality. The Consensus reinforces how reality works, which in turn reinforces the Sleepers' beliefs, and so the cycle continues. Mages are the exception, humans who've Awakened to their innate power: they've realized the truth of the world, and they have the ability to reshape it to their will.

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The basic premise is that while reality apparently has certain basic fundamentals, for the most part, the laws of reality exist [[ClapYourHandsIfYouBelieve because of mankind]] ''[[ClapYourHandsIfYouBelieve believes]]'' [[ClapYourHandsIfYouBelieve it exists by certain laws]]. Each average human, or "Sleeper," perceives the world in certain terms, and their perception contributes to the Consensus of reality. The Consensus reinforces how reality works, which in turn reinforces the Sleepers' beliefs, and so the cycle continues. Mages are the exception, humans who've Awakened to their innate power: they've realized the truth of the world, and they have the ability to reshape it to their will.
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* AscendedMeme: "Mages turning vampires into lawn chairs" gets a page or so worth of space in 20th Anniversary, and even happened in universe once. Of course, it's in mutated form this time; it's no longer a joke about how powerless vampires are, but a cautionary tale: Any mage powerful enough to make this happen ought to be smart enough ''not'' to do it, both because it doesn't stick, because a frenzied vampire can tear an unprepared mage apart, and even if the mage can deal with that, other vampires ''will'' team up to exsanguinate this mage and ensure that it doesn't become common practice. It's also of course ''incredibly vulgar''.

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* AscendedMeme: "Mages turning vampires into lawn chairs" gets a page or so worth of space in 20th Anniversary, and even happened in universe once. Of course, it's in mutated form this time; it's no longer a joke about how powerless vampires are, but a cautionary tale: Any any mage powerful enough to make this happen ought to be smart enough ''not'' to do it, both because it doesn't stick, because a frenzied vampire can tear an unprepared mage apart, and even if the mage can deal with that, other vampires ''will'' team up to exsanguinate this mage and ensure that it doesn't become common practice. It's also of course ''incredibly vulgar''.



** At character creation, Mages are not the most impressive creatures in the World of Darkness, and it's generally best that they not fight other supernatural beings head-on. Late-game, they can turn elder vampires into lawn chairs.

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** At character creation, Mages are not the most impressive creatures in the World of Darkness, and it's generally best that they not fight other supernatural beings head-on. Late-game, they can turn elder vampires into lawn chairs.are power {{Reality Warper}}s.



* {{Realpolitik}}: The Technocracy in the 20th Anniversary Edition, as presented in ''Technocracy Reloaded'', has more-or-less replaced the Pogrom with PragmaticVillainy. They don't like any stripe of Reality Deviant, but their priority is to neutralize threats, which ''can'' mean shooting them until they're dead - but sometimes a polite request (or even [[BigBrotherIsEmployingYou a job offer]]) works better. Some Technocrats even consider vampires generally useful, because their leaders are really good at upholding TheMasquerade and keeping their idiot neonates - and the rest of the World of Darkness - in line.
-->So, when [a Reality Deviant Incident] goes down, one of the first steps we take after outright containment involves touching base with the local RD elders and coming to an agreement about what is to be done about it. It’s rare we don’t come to some sort of consensus, so to speak, about how to handle the offenders in the aftermath of their little shit fit.

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* {{Realpolitik}}: The Technocracy in the 20th Anniversary Edition, as presented in ''Technocracy Reloaded'', has more-or-less replaced the Pogrom with PragmaticVillainy. They don't like any stripe of Reality Deviant, but their priority is to neutralize threats, which ''can'' mean shooting them until they're dead - but sometimes a polite request (or even [[BigBrotherIsEmployingYou a job offer]]) works better. Some Technocrats even consider vampires generally useful, because their leaders are really good at upholding TheMasquerade the {{Masquerade}} and keeping their idiot neonates - and the rest of the World of Darkness - in line.
-->So, when [a Reality Deviant Incident] goes down, one of the first steps we take after outright containment involves touching base with the local RD elders and coming to an agreement about what is to be done about it. It’s It's rare we don’t come to some sort of consensus, so to speak, about how to handle the offenders in the aftermath of their little shit fit.



*** ''The Fool'': [[TabletopGame/ChangelingTheDreaming Changelings]],
*** ''The Magician'' (renamed ''The Mage'', as seen on the page's image): Virtual Adepts,
*** ''The High Priestess'': Dreamspeakers,
*** ''The Empress'': Verbena,
*** ''The Emperor'': Order of Hermes,
*** ''The Hierophant'': Celestial Chorus,
*** ''The Lovers'': Cult of Ecstasy,
*** ''The Chariot'': Sons of Ether,
*** ''Strength'': [[TabletopGame/WerewolfTheApocalypse Werewolves]],
*** ''The Hermit'': Hollow Ones,
*** ''Wheel of Fortune'': Euthanatos,
*** ''Justice'': Akashic Brotherhood,
*** ''The Hanged Man'': Paradox,
*** ''Death'': [[TabletopGame/VampireTheMasquerade Vampires]],
*** ''Temperance'': [[TabletopGame/VampireTheMasquerade Golconda]],
*** ''The Devil'': [[TabletopGame/WerewolfTheApocalypse the Wyrm]],
*** ''The Tower'': a Chantry,
*** ''The Star'': the Umbra,
*** ''The Moon'' (renamed ''Luna''),
*** ''The Sun'',

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*** ''The Fool'': [[TabletopGame/ChangelingTheDreaming Changelings]],
Changelings]]
*** ''The Magician'' (renamed ''The Mage'', as seen on the page's image): Virtual Adepts,
Adepts
*** ''The High Priestess'': Dreamspeakers,
Dreamspeakers
*** ''The Empress'': Verbena,
Verbena
*** ''The Emperor'': Order of Hermes,
Hermes
*** ''The Hierophant'': Celestial Chorus,
Chorus
*** ''The Lovers'': Cult of Ecstasy,
Ecstasy
*** ''The Chariot'': Sons of Ether,
Ether
*** ''Strength'': [[TabletopGame/WerewolfTheApocalypse Werewolves]],
{{TabletopGame/Werewol|fTheApocalypse}}ves
*** ''The Hermit'': Hollow Ones,
Ones
*** ''Wheel of Fortune'': Euthanatos,
Euthanatos
*** ''Justice'': Akashic Brotherhood,
Brotherhood
*** ''The Hanged Man'': Paradox,
Paradox
*** ''Death'': [[TabletopGame/VampireTheMasquerade Vampires]],
{{TabletopGame/Vampire|TheMasquerade}}s
*** ''Temperance'': [[TabletopGame/VampireTheMasquerade Golconda]],
Golconda]]
*** ''The Devil'': [[TabletopGame/WerewolfTheApocalypse the Wyrm]],
Wyrm]]
*** ''The Tower'': a Chantry,
Chantry
*** ''The Star'': the Umbra,
Umbra
*** ''The Moon'' (renamed ''Luna''),
''Luna'')
*** ''The Sun'',Sun''



*** ''The World'' (renamed ''Gaia'').

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*** ''The World'' (renamed ''Gaia'').''Gaia'')
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* TimeIsDangerous: There are few ways accrue Paradox faster than time travel. No Paradigm in the game can do it totally without fear of Paradox, and most NPC's who attempt it end up so ContinuitySnarl-ed as to be nearly impossible to write about.

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* TimeIsDangerous: There are few ways accrue Paradox faster than time travel. No Paradigm in the game can do it totally without fear of Paradox, and most NPC's who attempt it end up so ContinuitySnarl-ed as to be nearly impossible to write about. Wrinkle, the Paradox Spirit who (primarily) puishes time violators is the most powerful Paradox Spirit, rumoured to be capable of rewriting reality so that particularly flagrant and unrepentant violators [[RetGone cease to have ever existed.]]
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* AscendedMeme: "Mages turning vampires into lawn chairs" gets a page or so worth of space in 20th Anniversary, and even happened in universe once. Of course, it's in mutated form this time; it's no longer a joke about how powerless vampires are, but a cautionary tale: Any mage powerful enough to make this happen ought to be smart enough ''not'' to do it, both because it doesn't stick, because a frenzied vampire can tear an unprepared mage apart, and even if the mage can deal with that, other vampires ''will'' team up to exsanguinate this mage and ensure that it doesn't become common practice.

to:

* AscendedMeme: "Mages turning vampires into lawn chairs" gets a page or so worth of space in 20th Anniversary, and even happened in universe once. Of course, it's in mutated form this time; it's no longer a joke about how powerless vampires are, but a cautionary tale: Any mage powerful enough to make this happen ought to be smart enough ''not'' to do it, both because it doesn't stick, because a frenzied vampire can tear an unprepared mage apart, and even if the mage can deal with that, other vampires ''will'' team up to exsanguinate this mage and ensure that it doesn't become common practice. It's also of course ''incredibly vulgar''.
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None

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* MagicalHomelessPerson: There's an entire subgroup of lower-than-lower class {{Blue Collar Warlock}}s; known condescendingly as "[[FantasticUnderclass Orphans]]," they are mages who have Awakened without being attached to either the [[LaResistance Traditions]] or [[WellIntentionedExtremist the Technocracy]], leaving them to develop their own magical systems by trial and error. Given how [[TraumaticSuperpowerAwakening traumatic Awakening can be under the wrong circumstances]], many of these Orphans struggle to make a living, and are often homeless, drug-addicted, or even mentally ill. As such, they are frequently culled by Technocracy HIT-squads, forcibly recruited by either side of the Ascension War, or preyed upon by the [[EvilSorcerer Nephandi]].
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* ArmedWithCanon: ''Technocracy Reloaded'' takes a sidebar to directly call bullshit on the "Five Elemental Dragons" from older material and explain them as Nephandi propaganda.
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Added a claification on Magic Feather for Technocrats. First edit!

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** The exception being Technocrats, who are totally unable to transcend their foci at all because of their indoctriation.
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* LostTechnology: Among the other things the Technocracy has suppressed in the modern version of history are: Babylonians trading with AncientAstronauts, ancient Roman and Chinese [[ClockworkCreature automata]], and FlyingSaucer-like devices from ancient India known as ''Vimanas''.

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* LostTechnology: Among the other things the Technocracy has suppressed in the modern version of history are: Babylonians trading with AncientAstronauts, ancient Roman and Chinese [[ClockworkCreature automata]], and FlyingSaucer-like devices from ancient India known as ''Vimanas''.''Vinayas''.
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* StrawNihilist: [[GothGirlsKnowMagic The Hollow Ones]]. The [[HollywoodSatanism Nephandi]] take this up to eleven.

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* StrawNihilist: [[GothGirlsKnowMagic The Hollow Ones]]. The [[HollywoodSatanism Nephandi]] take this up to eleven.in a much more extreme and horrible direction.
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* SexuallyTransmittedSuperpowers: The character template "Shapeshifter" was [[SuperEmpowering Awakened]] when she lost her virginity to a Verbena mage, mimicking his own shapeshifting talents perfectly over the next few hours of sex until she emerged on the other side as a fellow mage.
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* InvisibleIntrovert: Mages with the Arcane background can make themselves effectively invisible to Sleepers, sometimes even to fellow supernatural beings as well. The logical conclusion of this is the Ritual of Occultation, a rite that allows an Arcane mage to essentially make themselves into living {{Unperson}}s that cannot be detected or remembered by ''anything''... and [[PowerIncontinence it can't be switched off]]. Needless to say, this ritual is only undertaken by devoutly ascetic asocial types who have [[LonersAreFreaks willingly cut themselves off from all human interaction]] - because more socially-active mages empowered by this ritual would either [[GoMadFromTheIsolation go insane]] or die from neglect.
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Up To Eleven is a defunct trope


* StrawNihilist: [[GothGirlsKnowMagic The Hollow Ones]]. The [[HollywoodSatanism Nephandi]] take this UpToEleven.

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* StrawNihilist: [[GothGirlsKnowMagic The Hollow Ones]]. The [[HollywoodSatanism Nephandi]] take this UpToEleven.up to eleven.
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* BlackSpeech: Some Nephandi learn the language demons use to speak with each other, Haah'rath Kharoh, also known as the Dragon's Tongue. According to legend, it corrupts the bodies and minds of the people who speak it. Amusingly, it also otherwise bears similarities to 'normal' languages: there are a variety of dialects that could make a supposedly fluent Nephandus virtually unintelligible to the demon he's talking to, it often uses loan words from human languages for more modern and technical concepts, and more tech-savvy Nephandi have turned the written language into fonts that they use on their web pages because they 'look cool', even if they have no idea what the symbols actually mean.

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putting this in the right place.


* AllMythsAreTrue: In a universe where YourMindMakesItReal, everything ''can'' and ''does'' exist, somewhere.



* AllMythsAreTrue: In a universe where YourMindMakesItReal, everything ''can'' and ''does'' exist, somewhere.

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Removed: 209

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* AlwaysChaoticEvil: Every single Nephandi is an EvilSorcerer who either wants to turn the world into [[DystopiaJustifiesTheMeans some sort of hellish wasteland]] or [[OmnicidalManiac destroy it altogether.]]


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* AlwaysChaoticEvil: Every single Nephandi is an EvilSorcerer who either wants to turn the world into [[DystopiaJustifiesTheMeans some sort of hellish wasteland]] or [[OmnicidalManiac destroy it altogether.]]
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* AlwaysChaoticEvil: Every single Nephandi is an EvilSorcerer who either wants to turn the world into [[DystopiaJustifiesTheMeans some sort of hellish wasteland]] or [[OmnicidalManiac destroy it altogether.]]
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* AncientAliens: The Etherites believe that they visited Earth, left their tech behind, and influenced the predecessors of the Void Engineers. There's evidence that indicates this might not be far from the truth.

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* AncientAliens: AncientAstronauts: The Etherites believe that they visited Earth, left their tech behind, and influenced the predecessors of the Void Engineers. There's evidence that indicates this might not be far from the truth.
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* {{Ghostapo}}/StupidJetpackHitler: The [[OmnicidalManiac Nephandi]] were unsurprisingly heavily involved in the rise of the Nazi Party, managing to seduce mages from all different factions ([[TheMagocracy The Order of Hermes]], [[PlayingWithSyringes Sons of Ether]], [[SocialDarwinist Verbena]], [[BigBrotherIsWatching NWO]] and [[EvilutionaryBiologist Progenitors]] Fell in particularly horrific numbers) except the [[DarkIsNotEvil Euthanatos]] and [[RebelliousRebel Virtual Adepts]]. Eventually, the Traditions and Technocracy [[EnemyMine temporarily put aside their differences]] to put a stop to the existence of an [[ThoseWackyNazis openly Nephandi-aligned government]].


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* HumanoidAbomination: The primary difference between [[{{Muggles}} Sleepers]] and [[{{OurMagesAreDifferent}} Mages]] is that Mages essentially have an entire parallel reality trapped inside their brain, that they can modify and forcibly overlay onto reality. Other psychically sensitive supernaturals (especially [[TabletopGame/HunterTheReckoning Hunters]]) find the mere ''presence'' of mages, with their overwhelming auras of raw potential, to be exhausting and unnerving. What's more, most if not all mage factions believe that humanity is fundamentally a WitchSpecies and that every human possesses the capacity to Awaken under the right circumstances. HumansAreCthulhu indeed...
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None

Added DiffLines:

* LostTechnology: Among the other things the Technocracy has suppressed in the modern version of history are: Babylonians trading with AncientAstronauts, ancient Roman and Chinese [[ClockworkCreature automata]], and FlyingSaucer-like devices from ancient India known as ''Vimanas''.

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