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''Inquisitor'' is a "narrative wargame," designed more around telling stories than providing fair and balanced competition between two players, and in many ways could be considered the spiritual forefather to the first true 40k roleplaying game, ''TabletopGame/DarkHeresy''. It also served as the inspiration for the ''Literature/{{Eisenhorn}}'' series of novels by Creator/DanAbnett. The game is also notable for its miniatures, which (at 54mm scale) are approximately twice as large as a normal 40k miniature, with a correspondingly increased level of detail. Although Games Workshop no longer actively supports ''Inquisitor'', the miniatures remain available through the company's Specialist Games division, and the rulebooks and other supplementary material are [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat410008&categoryId=1100014&section=&aId=4900004 available for download]] on the GW website.

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''Inquisitor'' is a "narrative wargame," designed more around telling stories than providing fair and balanced competition between two players, and in many ways could be considered the spiritual forefather to the first true 40k roleplaying game, ''TabletopGame/DarkHeresy''. It also served as the inspiration for the ''Literature/{{Eisenhorn}}'' series of novels by Creator/DanAbnett. The game is also notable for its miniatures, which (at 54mm scale) are approximately twice as large as a normal 40k miniature, with a correspondingly increased level of detail. Although Games Workshop no longer actively supports ''Inquisitor'', the miniatures remain available spirit of the game lives on through a dedicated fan community, examples of whose work can be seen in the company's Specialist semi-regular "Blanchitsu" feature of Games division, and the rulebooks and other supplementary material are [[http://www.games-workshop.com/gws/content/article.jsp?catId=cat410008&categoryId=1100014&section=&aId=4900004 available for download]] on the GW website.
Workshop's ''White Dwarf'' magazine.


* GroinAttack: The groin is a targetable hit location, complete with its own set of health levels. Getting hit in the groin tends to leave characters temporarily stunned from the pain, in addition to any other ill effects they may suffer.

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* GroinAttack: The groin is a one of the targetable hit location, location on a character, complete with its own set of health levels. Getting hit in levels, but it is one of the more difficult areas to hit. An attack that injures the groin tends to leave characters has a high chance of leaving the character temporarily stunned from the pain, in addition to any other ill effects they may suffer.suffer such as blood loss or penalties to movement.


* {{Hypocrite}}: Nearly everyone. It's something of a theme.

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* %%* {{Hypocrite}}: Nearly everyone. It's something of a theme.



* RuleZero: The GM is the final arbiter of everything, as is usual in an RPG.
* SurveillanceDrone: The game includes a specific class of Servo-Skull, the Hunter-skull, that is packed full of sensors, auspexes and other such devices to seek out and detect their owner’s enemies. A Hunter-skull is linked directly to the owning character in in-game, the character is always aware of everything the skull is aware of.

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* %%* RuleZero: The GM is the final arbiter of everything, as is usual in an RPG.
* SurveillanceDrone: The game includes a specific class of Servo-Skull, the Hunter-skull, that is packed full of sensors, auspexes and other such devices to seek out and detect their owner’s owner's enemies. A Hunter-skull is linked directly to the owning character in in-game, the character is always aware of everything the skull is aware of.



* WideEyedIdealist: Inquisitor Covenant (by Inquisition standards, anyway).

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* %%* WideEyedIdealist: Inquisitor Covenant (by Inquisition standards, anyway).


* {{Intangibility}}: The Instability Daemonology {{psychic power}} allows a psyker to partially enter warpspace so that they can pass through solid object, ignoring all terrain and other characters, but being unable to make any attacks. While in effect, the power also makes the psyker utterly immune to all normal attacks as they pass right through him. Only psychic abilities and weapons can harm a character using the instability power as such attacks effect both warpsapce and the material realm.

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* {{Intangibility}}: The Instability Daemonology {{psychic power}} allows a psyker to partially enter warpspace so that they can pass through solid object, ignoring all terrain and other characters, but being unable to make any attacks. While in effect, the power also makes the psyker utterly immune to all normal attacks as they pass right through him. Only psychic abilities and weapons can harm a character using the instability power as such attacks effect both warpsapce warpspace and the material realm.

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* {{Intangibility}}: The Instability Daemonology {{psychic power}} allows a psyker to partially enter warpspace so that they can pass through solid object, ignoring all terrain and other characters, but being unable to make any attacks. While in effect, the power also makes the psyker utterly immune to all normal attacks as they pass right through him. Only psychic abilities and weapons can harm a character using the instability power as such attacks effect both warpsapce and the material realm.

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* EvilIsDeathlyCold: Some daemonic beings are surrounded by an aura of freezing cold, sometimes described as the chill of the void. In-game, one of the daemonic abilities available to creatures of the warp is 'Void-chill'. Warp entities with this ability are able to cause anyone attacking them to suffer from frostbite but suffer extra damage from heat-based weaponry.

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* EyeBeams: The miscellaneous psychic power 'Gaze of Death' allows the psyker to emit bolts of psychic energy from their eyes that does more damage than a frag grenade.


* CharacterAlignment: "Puritan" Inquisitors are essentially Lawful and "Radicals" are Chaotic, but [[GreyAndGrayMorality whether they're Good or Evil rather depends on where you're standing]]. This is only a characterisation device, though, with no game mechanic to represent it -- two Puritans with conflicting agendas could perfectly easily find themselves fighting, although each [[TautologicalTemplar would probably claim the other is Radical]].
* ChunkySalsaRule: To quote the rulebook regarding [[BoomHeadshot "crippling"]] head damage -
--> Character is dead, dead, dead!

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* CharacterAlignment: "Puritan" Inquisitors are essentially Lawful and "Radicals" are Chaotic, but [[GreyAndGrayMorality whether they're Good or Evil rather depends on where you're standing]]. This is only a characterisation device, though, with no game mechanic to represent it -- two Puritans with conflicting agendas could perfectly easily find themselves fighting, although each [[TautologicalTemplar would probably claim the other is Radical]].
* ChunkySalsaRule: To quote the rulebook regarding [[BoomHeadshot "crippling"]] The game's injury rules mean that [[SubsystemDamage if a body part]] suffers a crippling level of damage then that body part is seriously damaged and ceases to work, with crippling head damage -
--> Character is dead, dead, dead!
resulting in instant death. In addition to this, every character keeps track of the total amount of Damage they suffer over the course of a game, known as an Injury Total, and if this total ever exceeds their Toughness characteristic then they die with no possibility of recovery.


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* UnconventionalAlignment: The game's alignments (for the 'Inquisition' leader characters) are Puritan and Radical. Although it is a very grey area, Puritan generally refers to characters who refuse to use tactics or equipment tainted by Chaos or Xenos, while Radical factions will use techniques further on the edge. The backstory involves Inquisitorial factions that fight over the idea of resurrecting the Emperor. This ''is not'' good or evil, but merely the methods that they might use ''while'' being good or evil.
* WhipItGood: The Electro' Nine Tails, introduced at the same time as the Bosun Aberic Brawden model, is an electrified, multi-tailed whip intended to represent the [[ATasteOfTheLash harsh discipline common in Imperial Navy]]. In-game, the weapon does similar damage to a short sword but has a longer reach, is more difficult to parry and has a chance to stun its target.


* DropTheHammer: Sample character Preacher Josef is armed with a great big honkin' warhammer as his primary weapon.

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* DropTheHammer: Sample There are a number of hammer type weapons available for characters to use in the game, including basic hammers, great hammers[[note]]such as the one wielded by sample character Preacher Josef is armed Josef[[/note]] to the more technological power hammers. All such weapons deal a large amount of damage and have an increased chance of causing a {{Knockback}} with a great big honkin' warhammer as his primary weapon.each hit.


* ArtificialLimbs: In keeping with the wider setting, bionic body parts are available for characters to purchase. The game gives the player the choice of quality for the replacement part (from Crude to Highly Advanced) with appropriate penalties and enhancements to characteristics dependent on how advanced the agametic is (a Crude bionic leg reduces movement by a yard for example while an Advanced bionic arm increases Strength and Armour).



* GunsAkimbo: The special ability Gunfighter enables a character to fire two pistol weapons simultaneously. Unless they're ambidextrous, though, it does confer an aiming penalty to the gun being used in the character's off-hand. This skill is especially poplar for Desperado characters such as the freelance gunslinger Lucius ‘Slick’ Devlan.

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* GunsAkimbo: The special ability Gunfighter enables a character to fire two pistol weapons simultaneously. Unless they're ambidextrous, though, it does confer an aiming penalty to the gun being used in the character's off-hand. This skill is especially poplar for Desperado characters such as the freelance gunslinger Lucius ‘Slick’ 'Slick' Devlan.


* GaidenGame: Of ''TabletopGame/{{Warhammer 40000}}''.

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* GaidenGame: Of ''TabletopGame/{{Warhammer 40000}}''.One of the ''Warhammer 40,000'' Specialist Games, Inquisitor is a more RPG-style tabletop miniature game than many of the other Games Workshop spin-off games and explores the machinations and rivalries within the [[StateSec Imperial Inquisition]]. The larger scale of the models used in the game also makes it unique amongst Games Workshop's spin-off games.


* Ascended Extra: A number of the example characters created for the game, such as the Inquisitors [[Literature/{{Eisenhorn}} Eisenhorn]] and Covenant have gone on to have popular novel series written about them in the years since their release.

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* Ascended Extra: AscendedExtra: A number of the example characters created for the game, such as the Inquisitors [[Literature/{{Eisenhorn}} Eisenhorn]] and Covenant have gone on to have popular novel series written about them in the years since their release.

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* Ascended Extra: A number of the example characters created for the game, such as the Inquisitors [[Literature/{{Eisenhorn}} Eisenhorn]] and Covenant have gone on to have popular novel series written about them in the years since their release.

Added DiffLines:

* SurveillanceDrone: The game includes a specific class of Servo-Skull, the Hunter-skull, that is packed full of sensors, auspexes and other such devices to seek out and detect their owner’s enemies. A Hunter-skull is linked directly to the owning character in in-game, the character is always aware of everything the skull is aware of.


* BlownAcrossTheRoom and PunchedAcrossTheRoom: Characters have a "Knockback" value equal to 1/10th their Strength. If you get hit with something that does at least that much damage, you go flying or (just as often) get knocked ''down''.

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* BlownAcrossTheRoom and PunchedAcrossTheRoom: Characters have BlownAcrossTheRoom: One of the additional rules for the game is Knockback. When in use, every character has a "Knockback" Knockback value equal related to 1/10th their Strength. If you Strength characteristic and if they get hit with something by an attack that does at least that much damage, you go flying or (just as often) get they are knocked ''down''.back a random distance. This rule is especially useful when attacking characters on [[RailingKill high terrain]].

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