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* WeAreStrugglingTogether: Two players may play the same Illuminati. Except for Shangri-La, these factions are always blood enemies despite (or because of) having identical goals.
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* MyDeathIsJustTheBeginning: "Seppuku decks" are decks where the player's strategy is to win (most commonly through the Servants of Cthulhu's Illuminati goal) by killing off their own groups.
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* SaintlyChurch: Vatican City is a Peaceful nation that is good at bringing other Peaceful groups under its control. It's one of the few cards that ''isn't'' snarky in some way (though it can still be used as a destructive power if need be).

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* BribingYourWayToVictory: Largely averted In Real Life. Rare cards were often simply unique or funny, not necessarily the most powerful cards. (Although, in-game, the ''Bribery'' card changes any die roll retroactively to a 2, meaning automatic success...so the ''Bribery'' card literally lets you bribe your way to victory.)

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* BribingYourWayToVictory: BribingYourWayToVictory:
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Largely averted In Real Life. Rare cards were often simply unique or funny, not necessarily the most powerful cards. (Although, in-game, the ''Bribery'' card changes any die roll retroactively to a 2, meaning automatic success...so the ''Bribery'' card literally lets you bribe your way to victory.))
** One card actually required you to send money to the Church of the [=SubGenius=] in real life to use its special effect.
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** The ''[[ParodyReligion Church of the SubGenius]]'' expansion has several cards concerning Yetis.
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Useful Notes/ pages are not tropes


* {{NATO}}: At the time this game was published, ''NATO'' was still trying to determine its purpose; the Soviet Union had just collapsed. The artwork on the card--two commanders holding up a straw man--was highly appropriate at the time.
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* LethalJokeCharacter: Some cards are clearly in the game to be jokes, although they all have *some* sort of utility. For example, Al Amarja, the island from OverTheEdge, is in the game; this was in "retaliation" for the CCG version of that game including a card called the Bavarian Illuminati. (Both designers, of course, were in on it.)

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* LethalJokeCharacter: Some cards are clearly in the game to be jokes, although they all have *some* sort of utility. For example, Al Amarja, the island from OverTheEdge, TabletopGame/OverTheEdge, is in the game; this was in "retaliation" for the CCG version of that game including a card called the Bavarian Illuminati. (Both designers, of course, were in on it.)
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* ColdWar: Sadly, averted. The game was released right after the fall of Soviet Russia (unlike its spiritual parent, the original Illuminati, which played up Cold War paranoia to the max). Thankfully, Steve Jackson Games had some fun with it. You can play ''Russia'' which is ''not'' Communist...but they get a bonus to control ''other'' communist groups, and other communist group have a bonus to control ''them.''

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* ColdWar: UsefulNotes/ColdWar: Sadly, averted. The game was released right after the fall of Soviet Russia (unlike its spiritual parent, the original Illuminati, which played up Cold War paranoia to the max). Thankfully, Steve Jackson Games had some fun with it. You can play ''Russia'' which is ''not'' Communist...but they get a bonus to control ''other'' communist groups, and other communist group have a bonus to control ''them.''



* TheEighties: Generally averted; the game was released in the early 90's, and most cards were geared towards more "generic" conspiracies (and an acknowledgement that the ColdWar was over). However, a lot of the Personalities became dated very quickly; both ''Ronald Reagan'' and ''Nancy Reagan'' are cards, as are ''Ollie North,'' ''Margaret Thatcher'' and ''Imelda Marcos.''

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* TheEighties: Generally averted; the game was released in the early 90's, and most cards were geared towards more "generic" conspiracies (and an acknowledgement that the ColdWar UsefulNotes/ColdWar was over). However, a lot of the Personalities became dated very quickly; both ''Ronald Reagan'' and ''Nancy Reagan'' are cards, as are ''Ollie North,'' ''Margaret Thatcher'' and ''Imelda Marcos.''
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* PublicDomainArtifact: Most of the Artifact Resources fall into this category: ''Holy Grail,'' ''Ark of the Covenant,'' ''Spear of Longinus,'' ''Hammer of Thor,'' ''Shroud of Turin,'' and so on...

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* PublicDomainArtifact: Most of the Artifact Resources fall into this category: ''Holy Grail,'' ''HolyGrail,'' ''Ark of the Covenant,'' ''Spear ''[[TheLanceOfLonginus Spear of Longinus,'' Longinus]],'' ''Hammer of Thor,'' ''Shroud of Turin,'' and so on...
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* GeorgeHWBush: This game is almost a satirical (or not) love letter to the first George Bush (which makes sense, given the time frame it was released in). Pretty much any phrase that Bush is known for (''Kinder and Gentler,'' ''Read My Lips,'' ''A Thousand Points Of Light,'' ''Voodoo Economics,'' etc.) are in the game. The actual ''George Bush'' card is pretty weak, with the at-the-time amusing ability of only being Conservative when their owner ''wants'' him to be.

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* GeorgeHWBush: UsefulNotes/GeorgeHWBush: This game is almost a satirical (or not) love letter to the first George Bush (which makes sense, given the time frame it was released in). Pretty much any phrase that Bush is known for (''Kinder and Gentler,'' ''Read My Lips,'' ''A Thousand Points Of Light,'' ''Voodoo Economics,'' etc.) are in the game. The actual ''George Bush'' card is pretty weak, with the at-the-time amusing ability of only being Conservative when their owner ''wants'' him to be.
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* [[FlyingSaucer [=UFOs=]]]: The classical "grey alien" depiction of extra-terrestrials. They have the weakest Power but get two Illuminati tokens.

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* [[FlyingSaucer [=UFOs=]]]: The classical "grey alien" "[[TheGreys grey alien]]" depiction of extra-terrestrials. They have the weakest Power but get two Illuminati tokens.
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* DespotismJustifiesTheMeans: The Goal card, ''Power For Its Own Sake'' (which is also the inherent goal of the Bavarian Illuminati). Just gather enough high-powered groups under your control and you win.

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* MainstreamMedia: ''Big Media'' pretty much encompasses it all. ''Cable TV'' and ''Madison Avenue,'' along with a lot of other Media cards also count.

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* MainstreamMedia: UsefulNotes/MainstreamMedia: ''Big Media'' pretty much encompasses it all. ''Cable TV'' and ''Madison Avenue,'' along with a lot of other Media cards also count.


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* {{Cracker}}: The ''Hackers'' group and the ''Phone Phreaks'' apply. The Illuminati group ''The Network'' kind of encompasses the entire trope.

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* {{Cracker}}: TheCracker: The ''Hackers'' group and the ''Phone Phreaks'' apply. The Illuminati group ''The Network'' kind of encompasses the entire trope.
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* HauledBeforeASenateSubcommittee: ''Senate Investigating Committee'' depicts this; you lose your entire turn except for a few restricted actions.


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* PointlessCivicProject: ''New Federal Budget'' depicts a dump truck full of cash getting dispensed into a huge, gaping black hole. Sounds about right.
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* CriticalFailure: A roll of 11 or 12 is always a failure, no matter what. While there aren't any CriticalHit, there are quite a few cards that manipulate die rolls to be the functional equivalent.

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* CriticalFailure: A roll of 11 or 12 is always a failure, no matter what. While there aren't isn't any way to score a CriticalHit, there are quite a few cards that manipulate die rolls to be the functional equivalent.



* {{Curse}}: A few cards involve Curses: ''Voudinistas'', ''Couterspell'', ''Withering Curse'', and ''W.I.T.C.H.''

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* {{Curse}}: A few cards involve Curses: ''Voudinistas'', ''Couterspell'', ''Counterspell'', ''Withering Curse'', and ''W.I.T.C.H.''
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* HotLine: The ''Ronald Reagan'' card shows a monkey (presumably Bonzo, from Reagan's ''Bedtime For Bonzo'') playing with the Hot Line while Ron naps.
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* WhyWeAreBummedCommunismFell: The original {{Illuminati}} game was published in the early 80's, when the USSR and the Cold War loomed large in our cultural landscape. So much so that the alignment "Government" was opposed by "Communist." Fast forward to INWO, and the Cold War is over. The opposite of "Government" is now "Corporate," and Communism, while still in the game, is relegated to a lesser Attribute.



* WhyWontYouDie: Averted. Destroyed groups have the ability to come back to life. Cards like ''And STAY Dead'' and ''The Men In Black'' have abilities that make sure dead groups STAY dead. However, bringing dead cards back into the game is chancy, costly, and rare, and the number of abilities that make things ''permanently'' dead far outnumber the methods of bringing them back in the first place, making most of these cards useless.

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* WhyWontYouDie: Averted. Destroyed groups have the ability to come back to life. Cards like ''And STAY Dead'' and ''The Men In Black'' have abilities that make sure dead groups STAY dead. However, bringing dead cards back into the game is chancy, costly, and rare, and the number of abilities that make things ''permanently'' dead far outnumber the methods of bringing them back in the first place, making most of these cards useless. Also, the ''General Disorder'' Personality pokes fun at this; if destroyed, he just comes back again the next turn.
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* BeachEpisode: An Assassins card, ''Beach Party,'' embodies this trope. It lets you give free relief to a Devastated coastal Place (and is significantly more useful than most other "relief"-related Plots, making it feel a little overpowered.)


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* ChainLetter: Amusingly, it lets you paralyze a Straight group. (And, to date the game to the early 90's, is an actual, dead-tree letter.) Better forward it on...


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* {{Cyborg}}: Implied in several cards. There is also a Resource, '"Cyborg Soldiers'', that will mess you up.


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* EvilOverlord: Presumably, YOU. Also, a lot of cards (like ''Secret Master'' and ''Criminal Overlords'') are more direct.


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* KillSat: There is a ''Killer Satellite'' Resource in the Assassins expansion. Useful for taking out space-based cards.


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* SecretGovernmentWarehouse: Of course! It lets you "hide" a Resource until you're ready to use it. A little awkward, since you basically have to pay for ''two'' Resources (which are expensive) but can be used to great effect if done properly.


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* SinisterSurveillance: Lots and lots of cards. The ''N.S.A.'', ''Phone Company,'' and ''Spy Satellite'' all fit. Presumably, ''The Network'' is the mastermind.


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* SpySatellites: There is a ''Spy Satellite'' Resource. Lets you look at cards in your opponent's hand, of course.


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* SuicideMission: The ''Suicide Squad'' is one of the few ways to destroy ''any'' Resource--most only let you destroy specific types (like Magic or Gadgets). Since it's a Resource itself, though, it's basically a war of attrition (since it's a suicide mission, the most likely outcome is both Resources are destroyed).


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* WitchHunt: One of the "reload" type cards from Assassins, only for Church groups.

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* BigApplesauce: The New York card is the most powerful (printed) card in the game. And while the artwork and special ability reference New York City, WordOfGod (i.e., the FAQ) notes that it's the state.

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* BigApplesauce: The New York ''New York'' card is the most powerful (printed) card in the game. And while the artwork and special ability reference New York City, WordOfGod (i.e., the FAQ) notes that it's the state.



* CaptainErsatz: While the game has no problem directly parodying various groups and personalities, either for trademark, humor, or stylistic reasons used a suspiciously similar name instead of the real thing. Notable examples included ''Fnord Motor Company'' (for Ford Motor Company); ''Boy Sprouts'' for the Boy Scouts; ''Bjorne'' for Barney the Dinosaur; ''Gordo Remora'' for Geraldo Rivera; ''Triliberal Commission'' for Trilateral Commission; ''Empty Vee'' for MTV; and ''Rifkinites'' as a substitute for Luddites and anti-technology crusader Jeremy Rifkin. Some of the artwork also uses replacement titles; the Privatization card, for example, introduces "Burger Czar," presumably Russia's new Burger King.

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* CaptainErsatz: While the game has no problem directly parodying various groups and personalities, either for trademark, humor, or stylistic reasons used a suspiciously similar name instead of the real thing. Notable examples included ''Fnord Motor Company'' (for Ford Motor Company); ''Boy Sprouts'' for the Boy Scouts; ''Bjorne'' for Barney the Dinosaur; ''Gordo Remora'' for Geraldo Rivera; ''Triliberal Commission'' for Trilateral Commission; ''Empty Vee'' for MTV; and ''Rifkinites'' as a substitute for Luddites and anti-technology crusader Jeremy Rifkin. Some of the artwork also uses replacement titles; the Privatization ''Privatization'' card, for example, introduces "Burger Czar," presumably Russia's new Burger King.



* MainstreamMedia: ''Big Media'' pretty much encompasses it all. ''Cable TV'' and ''Madison Avenue,'' along with a lot of other Media cards also count.



* MetaFiction: The card ''Regi$tered Trademark'' forces you to deliberately pronounce a specific card. ''Australia'' gives its owner a bonus if it's a weekend, after hours, or a national holiday In Real Life. The [=SubGenius=] card ''Jesus B.'' lets you get an extra action if you actually send the Church a dollar.

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* MetaFiction: The card ''Regi$tered Trademark'' forces you to deliberately pronounce a specific card. ''Australia'' gives its owner a bonus if it's a weekend, after hours, or a national holiday In Real Life. The [=SubGenius=] card ''Jesus B.'' lets you get an extra action if you actually send the Church a dollar. The ''Media Sensation'' card has you ''write in'' the name of a current celebrity on the card itself. ''International Cocaine Smugglers'' allows you to grant a bonus to control any Personality in the game as long as ''all'' players agree...


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* MilkmanConspiracy: A lot of cards are from innocent-sounding groups that you wouldn't think would be part of ''any'' conspiracy.
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* CaptainErsatz: While the game has no problem directly parodying various groups and personalities, either for trademark, humor, or stylistic reasons used a suspiciously similar name instead of the real thing. Notable examples included ''Fnord Motor Company'' (for Ford Motor Company); ''Boy Sprouts'' for the Boy Scouts; ''Bjorne'' for Barney the Dinosaur; ''Gordo Remora'' for Geraldo Rivera; ''Triliberal Commission'' for Trilateral Commission; ''Empty Vee'' for MTV; and ''Rifkinites'' as a substitute for Luddites and anti-technology crusader Jeremy Rifkin. Some of the artwork also uses replacement titles; the Privatization card, for example, introduces "Burger Czar," presumably Russia's new Burger King.
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* EatTheRich: A card, ''Eat The Rich'' literally depicts this in the artwork, complete with an apple in the mouth. Of course, it grants a bonus to destroy powerful groups.

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* EatTheRich: A card, ''Eat The Rich'' Rich'', literally depicts this in the artwork, complete with an apple in the mouth. Of course, it grants a bonus to destroy powerful groups.



* TheEighties: Generally inverted; the game was released in the early 90's, and most cards were geared towards more "generic" conspiracies (and an acknowledgement that the ColdWar was over). However, a lot of the Personalities became dated very quickly; both ''Ronald Reagan'' and ''Nancy Reagan'' are cards, as are ''Ollie North,'' ''Margaret Thatcher'' and ''Imelda Marcos.''

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* TheEighties: Generally inverted; averted; the game was released in the early 90's, and most cards were geared towards more "generic" conspiracies (and an acknowledgement that the ColdWar was over). However, a lot of the Personalities became dated very quickly; both ''Ronald Reagan'' and ''Nancy Reagan'' are cards, as are ''Ollie North,'' ''Margaret Thatcher'' and ''Imelda Marcos.''
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* BribingYourWayToVictory: Largely averted. Rare cards were often simply unique or funny, not necessarily the most powerful cards.

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* BribingYourWayToVictory: Largely averted.averted In Real Life. Rare cards were often simply unique or funny, not necessarily the most powerful cards. (Although, in-game, the ''Bribery'' card changes any die roll retroactively to a 2, meaning automatic success...so the ''Bribery'' card literally lets you bribe your way to victory.)
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* XMustNotWin: If you see the ''Nuclear Power Companies,'' the ''I.R.S.,'' or the ''Servants of Cthulhu'' come out, changes are they've just painted a huge target on their back.

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* XMustNotWin: If you see the ''Nuclear Power Companies,'' the ''I.R.S.,'' or the ''Servants of Cthulhu'' come out, changes chances are they've just painted a huge target on their back.
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* ObviousRulePatch: Quite a few of the Assassins cards had to be fixed after printing. Of note is the "Essen Deck," where someone used Oil Spill (which puts new tokens on Green groups if it succeeds) repeatedly to "load" up on Canada, which is Green. Afterwards, they had to patch it to prevent a 'Production Spiral." Other cards, like ''Antitrust Legislation,'' ''Go Fish,'' and ''Blinded By Science'' had to be fixed as well after being easily exploited. As for rules, although there was some balancing between the Limited and Unlimited editions, it was pretty minor. Most patches were to cover obscure (but otherwise clever) situations.


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* XMustNotWin: If you see the ''Nuclear Power Companies,'' the ''I.R.S.,'' or the ''Servants of Cthulhu'' come out, changes are they've just painted a huge target on their back.

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* BoringButPractical: One of the easier decks to play is a standard Power deck. The Bavarian Illuminati's special goal is simply to amass 50 points of Power. (A Goal card duplicates this, so technically any Illuminati can take this route.) Most high-powered groups have low-key abilities, so often it's just a matter of building up groups until no one can stop you. You don't have any flashy abilities or have to rely on tricks, so it's a slow-but-steady way to win. Of course, good players hide this intent until it's too late...



* ExtraTurn: The card ''Seize the Time'' allows a player to "take" the turn of a rival, effectively getting an out-of-turn turn. Can only be done once per game, though, and is pretty costly.

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* ExtraTurn: The card ''Seize the Time'' allows a player to "take" the turn of a rival, rival before they get to take theirs, effectively getting an out-of-turn turn. Can only be done once per game, though, and is pretty costly.



* LetsYouAndHimFight: There's a card specifically called that. Sadly, it just causes them to discard a card. In gameplay, getting two of your rivals to fight each other while you sit back is a common (and lucrative) tactic.

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* LetsYouAndHimFight: There's a card specifically called that. Sadly, it just causes them to discard a Group card. In gameplay, getting two of your rivals to fight each other while you sit back is a common (and lucrative) tactic.


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* OpinionFlipflop: The Bill Clinton card was Straight and Government...and Liberal, but only 50% of the time. Any time you carried out an action you had to literally ''flip a coin'' to find out whether or not he was a Liberal. If you needed him to be, but he wasn't, your action was lost. In a more general sense, an Organization's alignment could be changed (say, from Liberal to Conservative) with the appropriate card. This has some...odd unintended (but awesome) consequences under certain circumstances, which was kind of the whole point.
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* EmergentGameplay: With the huge number of cards, some...odd tactics were bound to be discovered. And how! Example: One card, Bjorne (a parody of Barney the Dinosaur) allows the player who destroys him to draw one Plot card for every point of Bjorne's power at the time. Of course, there are plenty of ways to boost power temporarily, and a key deck was quickly made that allowed a player to boost Bjorne's power to 20+, assassinate him, use a card to guarantee its success, and then take nearly your entire deck and add it to your hand. The errata quickly clarified that they meant *permanent* power, not temporary boosts.
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* TheseAreThingsManWasNotMeantToKnow: A staple of many Steve Jackson Games, there is a card called ''Things Man Was Not Meant To Know.'' It's a versatile card-canceller.

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* TheseAreThingsManWasNotMeantToKnow: A staple of many Steve Jackson Games, there is a card called ''Things ''Secrets Man Was Not Meant To Know.'' It's a versatile card-canceller.
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* PowerCreep: Averted. The Assassins expansion filled in a lot of gaps (making Green and Communist groups more powerful, for instance) and nearly all other cards were more lateral moves.


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* MattressTagGag: The Assassins Card ''Crackdown on Crime'' shows this as the crime being committed.


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* {{Nerf}}: In the original release, the "reload" cards (allowing you to place new tokens on a specific card type) were ''way'' too powerful, so they got nerfed to the point of uselessness. There are only a few narrow times in which it makes sense to play them now.


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* TheseAreThingsManWasNotMeantToKnow: A staple of many Steve Jackson Games, there is a card called ''Things Man Was Not Meant To Know.'' It's a versatile card-canceller.
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* BigfootSasquatchAndYeti: Bigfoot has his own card, which can be deployed to distract Media groups.


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* EasterEgg: Almost every card illustration features the Eye in the Pyramid somewhere, or at least a circle inside a triangle.

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