Follow TV Tropes

Following

History TabletopGame / HunterTheVigilDreamCatchers

Go To

OR

Is there an issue? Send a MessageReason:
None


* [[BandOfBrothers The Sons of Cú Chulainn]]: Formed from a Irish American charitable fraternal order and iron age Celts thrown into the future, the Sons of Cú Chulainn protect their communities with a mixture of archaic and modern techniques. The Sons' iron age lore makes them one of the few Compacts who know how to deal with the topsy turvy world of the Fae. Their Endowment lets them swear {{Geas}}a which enhances their [[OathboundPower combat abilities and resistance to magic.]]
* [[MadArtist The Wilde Society]]: An international art circle that descends from Victorian Britain, the society uses secret techniques to open their mind to faerie glamour at the cost of their sanity. The Wilde Society may be the only hunters who actually ''understand'' faeries, but they're more interested in how glamour inspires their art. Their Endowment provides bonuses to understanding the fae, or creating art.
* [[MamaBear Searchlight]]: Originally Searchlight was just a support group for friends and family of missing people, until they discovered that their loved ones had been taken by faeries. The Hunters reasoned that no one else will believe the truth, so they'd just have to rescue their family personally. Searchlight are fanatical even by Hunter standards, but their Endowment protects them from the stresses of the vigil.
* The Conspiracy of Dream Catchers is [[{{Ambadassador}} The Office of the Lord Stewards]]. A collection of diplomats, lawyers and occultists within the British civil service. Their job is to maintain a complex tangle of treaties and informal agreements that keeps the supernatural population from descending into civil war, and an equally complex set of treaties with the country itself. Their Endowment is Arrangements, Stewards can request aid from the land itself.

to:

* [[BandOfBrothers The Sons of Cú Chulainn]]: Formed from a Irish American charitable fraternal order and iron age Celts thrown into the future, the Sons of Cú Chulainn protect their communities with a mixture of archaic and modern techniques. The Sons' iron age lore makes them one of the few Compacts who know how to deal with the topsy turvy world of the Fae. Their Endowment lets them swear {{Geas}}a which enhances their [[OathboundPower combat abilities and resistance to magic.]]
magic]].
* [[MadArtist The Wilde Society]]: An international art circle that descends from Victorian Britain, the society uses secret techniques to open their mind to faerie glamour at the cost of their sanity. The Wilde Society may be the only hunters who actually ''understand'' faeries, but they're more interested in how glamour inspires their art. Their Endowment provides bonuses to understanding the fae, or creating art.
art.
* [[MamaBear Searchlight]]: Originally Searchlight was just a support group for friends and family of missing people, until they discovered that their loved ones had been taken by faeries. The Hunters reasoned that no one else will believe the truth, so they'd just have to rescue their family personally. Searchlight are fanatical even by Hunter standards, but their Endowment protects them from the stresses of the vigil.
vigil.
* The Conspiracy of Dream Catchers ''Dream Catchers'' is [[{{Ambadassador}} The the Office of the Lord Stewards]]. A Stewards]], a collection of diplomats, lawyers and occultists within the British civil service. Their job is to maintain a complex tangle of treaties and informal agreements that keeps the supernatural population from descending into civil war, and an equally complex set of treaties with the country itself. Their Endowment is Arrangements, Stewards can request aid from the land itself.
itself.

Added: 751

Removed: 749

Is there an issue? Send a MessageReason:
None


* {{Foil}}: All the hunter organisations can be seen as foils to Changelings.
** Changelings struggle to balance their human and faerie natures. The Sons of Cú Chulainn also come from two very different worlds, but form a harmonious union.
** Searchlight is the most direct foil. Changelings were stolen, while Searchlight is dedicated to rescuing stolen people.
** Changelings struggle to overcome their madness. The Wilde Society intentionally dive deeper into madness for practical benefits.
** Changelings are also called the Lost, for after the durance they find it hard to fit in anywhere. In contrast, the Lord Stewards do far more than just fit in, they helped build and maintain the political landscape that both humans and monsters fit into.


Added DiffLines:

* MirroringFactions: All the hunter organisations serve as this to Changelings.
** Changelings struggle to balance their human and faerie natures. The Sons of Cú Chulainn also come from two very different worlds, but form a harmonious union.
** Searchlight is the most direct foil. Changelings were stolen, while Searchlight is dedicated to rescuing stolen people.
** Changelings struggle to overcome their madness. The Wilde Society intentionally dive deeper into madness for practical benefits.
** Changelings are also called the Lost, for after the durance they find it hard to fit in anywhere. In contrast, the Lord Stewards do far more than just fit in, they helped build and maintain the political landscape that both humans and monsters fit into.

Added: 433

Changed: 592

Removed: 114

Is there an issue? Send a MessageReason:
None





* ColdIron: Present and as deadly as always.
* TheCuckoolanderWasRight: Practically the Wilde Society's hat.

to:

* %%* ColdIron: Present and as deadly as always.
* %%* TheCuckoolanderWasRight: Practically the Wilde Society's hat.



* EldritchLocation: The Hedge.

to:

* %%* EldritchLocation: The Hedge.



* TheFairFolk: Your primary enemy.

to:

* TheFairFolk: Your primary enemy.The supplement's Hunter groups all specialize in fighting the True Fae and their assorted minions.



* GenieInABottle: The Ascending Ones know how to create them-- namely, by tricking a True Fae into getting inside the bottle and granting wishes via a Pledge. Unfortunately, they're [[JackassGenie more trouble than they're worth]].
* {{Glamour}}: Averted; faeries do have a mask but it makes them look like regular people rather than supermodels.

to:

* GenieInABottle: The Ascending Ones know how to create them-- them -- namely, by tricking a True Fae into getting inside the bottle and granting wishes via a Pledge. Unfortunately, they're [[JackassGenie more trouble than they're worth]].
* {{Glamour}}: Averted; faeries do have a mask but it makes them look like regular people rather than supermodels.
worth]].



* IntrepidReporter: Samantha Cassady, who is 11 years old.

to:

* %%* IntrepidReporter: Samantha Cassady, who is 11 years old. old.%%And an example how?



* MonsterLord: The True Fae, probably the toughest thing a hunter is ever likely to see face to face. Their stats can go up to twice the limit of anything else in Hunter the Vigil's simplified monster creation rules. Anyone who's read the appropriate TabletopGame/ChangelingTheLost supplements will know they're actually holding back. The True Fae are really [[PhysicalGod much more powerful]].
* NoSell: The Lord Stewards are the only Compact without a single offensive Endowment. To compensate their Defensive Endowments are extraordinary.
* OathboundPower: The Sons of Cú Chulainn gain supernatural combat skill and magical resistance when acting to uphold an oath, but suffer penalties if they break their oaths or break their warrior's code of honour. The Office of the Lord Stewards Endowment works by speaking to the world around them and reminding the world that it is contractually obliged to provide certain aid; and of course the Stewards must uphold their end of the deal.

to:

* MonsterLord: The True Fae, probably the toughest thing a hunter is ever likely to see face to face. Their stats can go up to twice the limit of anything else in Hunter the Vigil's ''Hunter: The Vigil''[='s=] simplified monster creation rules. Anyone who's read the appropriate TabletopGame/ChangelingTheLost ''TabletopGame/ChangelingTheLost'' supplements will know they're actually holding back. The True Fae are really [[PhysicalGod much more powerful]].
* NoSell: The Lord Stewards are the only Compact without a single offensive Endowment. To compensate their Defensive Endowments are extraordinary.
extraordinary.
* OathboundPower: OathboundPower:
**
The Sons of Cú Chulainn gain supernatural combat skill and magical resistance when acting to uphold an oath, but suffer penalties if they break their oaths or break their warrior's code of honour. honour.
**
The Office of the Lord Stewards Endowment works by speaking to the world around them and reminding the world that it is contractually obliged to provide certain aid; and of course the Stewards must uphold their end of the deal. deal.



* ShoutOut
** The opening fiction for The Wilde Society has a shout out to The Regency of Thorns, a faerie hunting Conspiracy in the hunter fan supplement Skin and Bones. Another of Lauren's pictures appears in ''Literature/BlackMaria'' in a book of pictures for young girls.

to:

* ShoutOut
ShoutOut:
** The opening fiction for The the Wilde Society has a shout out to The the Regency of Thorns, a faerie hunting Conspiracy in the hunter ''Hunter'' fan supplement Skin ''Skin and Bones.Bones''. Another of Lauren's pictures appears in ''Literature/BlackMaria'' in a book of pictures for young girls.



** One of Searchlight's plot hooks strongly resembles Lakeside from ''Literature/AmericanGods''

to:

** One of Searchlight's plot hooks strongly resembles Lakeside from ''Literature/AmericanGods''''Literature/AmericanGods''.



* SpeaksFluentAnimal: The Lord Stewards do.

to:

* %%* SpeaksFluentAnimal: The Lord Stewards do. do.



* VirginPower: Losing your virginity is listed as one of the ways a person might lose the Sight. However, it is also listed as one of the ways a person might gain it.

to:

* VirginPower: Losing your virginity is listed as one of the ways a person might lose the Sight. However, it is also listed as one of the ways a person might gain it.it.
----
Is there an issue? Send a MessageReason:
None


It may be found [[https://sites.google.com/site/thekingsraven/files/DreamCatchersBorder.pdf?attredirects=1 here]].

to:

It may be found [[https://sites.[[https://drive.google.com/site/thekingsraven/files/DreamCatchersBorder.pdf?attredirects=1 com/file/d/0B1ZqSdbLX7IAQUJHSk9hZHhya0k/view?usp=sharing&resourcekey=0-Vo-bUZOiCYtYROJBl9K0og here]].
Is there an issue? Send a MessageReason:
None


* AuthorityEqualsAsskicking: Mostly adverted. As is normal for Hunter, authority implies a skilled administrator rather than a badass fighter. However, it is not wise to pick on a high status steward, not unless you want to annoy the very ground you're standing on.

to:

* AuthorityEqualsAsskicking: Mostly adverted.averted. As is normal for Hunter, authority implies a skilled administrator rather than a badass fighter. However, it is not wise to pick on a high status steward, not unless you want to annoy the very ground you're standing on.
Is there an issue? Send a MessageReason:
Syntax, spelling fixes


* ArtisticStimulation: For the Wilde Society glamour is used a creative stimulant, boosting their artistic talents.
* AuthorityEqualsAsskicking: Mostly adverted, as is normal for Hunter authority implies a skilled administrator rather than a badass fighter. However it is not wise to pick on a high status steward, not unless you want to annoy the very ground you're standing on.

to:

* ArtisticStimulation: For the Wilde Society Society, glamour is used a creative stimulant, boosting their artistic talents.
* AuthorityEqualsAsskicking: Mostly adverted, as adverted. As is normal for Hunter Hunter, authority implies a skilled administrator rather than a badass fighter. However However, it is not wise to pick on a high status steward, not unless you want to annoy the very ground you're standing on.



** The Wilde Society are the brains with an Endowment that enhances mental skills and a free dot in Library.
** Searchlight is beauty, their endowment removes many of the social penalties common to hunters.
** The Sons of Cú Chulainn are the brawns, they're skilled in both modern and ancient weapons even before their Endowment.
** The Sons of Cú Chulainn and Searchlight's subgroups also fit this troupe. The Wilde Society almost fits, it's sub factions are brains, beauty, and pure artists.

to:

** The Wilde Society are the brains brains, with an Endowment that enhances mental skills and a free dot in Library.
** Searchlight is beauty, as their endowment removes many of the social penalties common to hunters.
** The Sons of Cú Chulainn are the brawns, they're being skilled in both modern and ancient weapons even before their Endowment.
** The Sons of Cú Chulainn and Searchlight's subgroups also fit this troupe. The Wilde Society almost fits, it's fits; its sub factions are brains, beauty, and pure artists.



* DirtyCoward: Other hunters often see the Wilde Society like this; they need the Society's knowledge of faeries but when there's trouble the Society are more likely to skip town. From the Societies point of view they're civilians not monster hunters.

to:

* DirtyCoward: Other hunters often see the Wilde Society like as this; they need the Society's knowledge of faeries but when there's trouble trouble, the Society are more likely to skip town. From the Societies Society's point of view view, they're civilians civilians, not monster hunters.



* EvilIsOneBigHappyFamily: [[TheFairFolk The True Fae]] and [[OurDemonsAreDifferent Hell]] have a peace treaty. This is actually a very good thing for The Lucifuge and any Changeling they offer protection too.

to:

* EvilIsOneBigHappyFamily: [[TheFairFolk The True Fae]] and [[OurDemonsAreDifferent Hell]] have a peace treaty. This is actually a very good thing for The the Lucifuge and any Changeling to whom they offer protection too.protection.



* FightingIrish: The Sons of CúChulainn, though they dropped the attitude for a while when no one was picking on them.

to:

* FightingIrish: The Sons of CúChulainn, Cú Chulainn, though they dropped the attitude for a while when no one was picking on them.



** Changelings struggle to balance their human and faerie natures, The Son's of CúChulainn also come from two very different worlds but form a harmonious union.
** Searchlight is the most direct foil. Changelings were stolen, Searchlight is dedicated to rescuing stolen people.

to:

** Changelings struggle to balance their human and faerie natures, natures. The Son's Sons of CúChulainn Cú Chulainn also come from two very different worlds worlds, but form a harmonious union.
** Searchlight is the most direct foil. Changelings were stolen, while Searchlight is dedicated to rescuing stolen people.



** Changelings are also called The Lost, for after the durance they find it hard to fit in anywhere. In contrast The Lord Stewards do far more than just fit in, they helped build and maintain the political landscape that both humans and monsters fit into.

to:

** Changelings are also called The the Lost, for after the durance they find it hard to fit in anywhere. In contrast The contrast, the Lord Stewards do far more than just fit in, they helped build and maintain the political landscape that both humans and monsters fit into.



* GenieInABottle: The Ascending Ones know how to create them-- namely by tricking a True Fae into getting inside the bottle and granting wishes via a Pledge. Unfortunately, they're [[JackassGenie more trouble than they're worth]].
* {{Glamour}}: Averted, faeries do have a mask but it makes them look like regular people rather than supermodels.
* GoMadFromTheRevelation: The Wilde Society intentionally expose themselves to glamor until it drives them mad, they see the benefits as worth more than sanity.

to:

* GenieInABottle: The Ascending Ones know how to create them-- namely namely, by tricking a True Fae into getting inside the bottle and granting wishes via a Pledge. Unfortunately, they're [[JackassGenie more trouble than they're worth]].
* {{Glamour}}: Averted, Averted; faeries do have a mask but it makes them look like regular people rather than supermodels.
* GoMadFromTheRevelation: The Wilde Society intentionally expose themselves to glamor glamour until it drives them mad, they see the benefits as worth more than sanity.



* IntrepidReporter: Samantha Cassady, she's 11 years old.

to:

* IntrepidReporter: Samantha Cassady, she's who is 11 years old.



* MagicallyBindingContract: The British Government has inherited generations worth of magical contracts, and it's the stewards job to make sure they are upheld. Both Changlings and the Stewards are also quite capable of creating their own.

to:

* MagicallyBindingContract: The British Government has inherited generations generations' worth of magical contracts, and it's it is the stewards Stewards' job to make sure they are upheld. Both Changlings Changelings and the Stewards are also quite capable of creating their own.



* OathboundPower: The Sons of Cú Chulainn gain supernatural combat skill and magical resistance when acting to uphold an oath, but suffer penalties if they break their oaths or break their warrior's code of honour. The Office of the Lord Stewards Endowment works by speaking to the world around them and reminding the world it's contractually obliged to provide certain aid; and of course the Stewards must uphold their end of the deal.

to:

* OathboundPower: The Sons of Cú Chulainn gain supernatural combat skill and magical resistance when acting to uphold an oath, but suffer penalties if they break their oaths or break their warrior's code of honour. The Office of the Lord Stewards Endowment works by speaking to the world around them and reminding the world it's that it is contractually obliged to provide certain aid; and of course the Stewards must uphold their end of the deal.



* ReasoningWithGod: A major part of the Lord Stewards job.
* ScrewDestiny: There are rules for it, manufacturing a ProphecyTwist is the safest method.

to:

* ReasoningWithGod: A major part of the Lord Stewards Stewards' job.
* ScrewDestiny: There are rules for it, it; manufacturing a ProphecyTwist is the safest method.



** The hunters in the example trip to the Hedge are from The Staff of Janus, a faerie hunting Conspiracy that was proposed on the white wolf forums but never written.
** The first five paragraphs of the Lord Stewards are all shout outs to Creator/DianaWynneJones books. They're also mentioned to occasionally request help from "those sick fucks at [=MI18=]" which references both another fan written conspiracy on the white wolf forums and ''Literature/WorldWarZ''.

to:

** The hunters in the example trip to the Hedge are from The Staff of Janus, a faerie hunting Conspiracy that was proposed on the white wolf White Wolf forums but never written.
** The first five paragraphs of the Lord Stewards are all shout outs to Creator/DianaWynneJones books. They're also mentioned to occasionally request help from "those sick fucks at [=MI18=]" which references both another fan written conspiracy on the white wolf White Wolf forums and ''Literature/WorldWarZ''.



** There is a merit called second thoughts, that works a lot like [[Literature/AHatFullOfSky Tiffany Aching's Second Thoughts]].

to:

** There is a merit called second thoughts, that which works a lot like [[Literature/AHatFullOfSky Tiffany Aching's Second Thoughts]].



** The example for the Fated Path Merit mentions a nightclub called Neon Lady, [[Literature/MatthewSwift Lady Neon]] is a Faerie Queen who's court resembles a nightclub. The example itself resembles faerie tales about enchanted relatives, such as Literature/EastOfTheSunAndWestOfTheMoon.
** One of Searchlgiht's plot hooks strongly resembles Lakeside from ''Literature/AmericanGods''

to:

** The example for the Fated Path Merit mentions a nightclub called Neon Lady, Lady. [[Literature/MatthewSwift Lady Neon]] is a Faerie Queen who's whose court resembles a nightclub. The example itself resembles faerie tales about enchanted relatives, such as Literature/EastOfTheSunAndWestOfTheMoon.
** One of Searchlgiht's Searchlight's plot hooks strongly resembles Lakeside from ''Literature/AmericanGods''



* VirginPower: Loosing your virginity is listed as one of the ways a person might loose The Sight. However it's also listed as one of the ways a person might gain The Sight.

to:

* VirginPower: Loosing Losing your virginity is listed as one of the ways a person might loose The lose the Sight. However it's However, it is also listed as one of the ways a person might gain The Sight.it.
Is there an issue? Send a MessageReason:
namespace migration


** There is a merit called second thoughts, that works a lot like [[Discworld/AHatFullOfSky Tiffany Aching's Second Thoughts]].

to:

** There is a merit called second thoughts, that works a lot like [[Discworld/AHatFullOfSky [[Literature/AHatFullOfSky Tiffany Aching's Second Thoughts]].
Is there an issue? Send a MessageReason:
None


''Hunter the Vigil: Dream Catchers'' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible.

to:

''Hunter the Vigil: Dream Catchers'' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible.
possible. It is the second fan-made supplement of this kind to be made.
Is there an issue? Send a MessageReason:


** Some stewards first learn magic in {{Oxbridge}} drinking clubs, as did the ethically challenged magician in ''Literature/MoonOverSoho''.

to:

** Some stewards first learn magic in {{Oxbridge}} UsefulNotes/{{Oxbridge}} drinking clubs, as did the ethically challenged magician in ''Literature/MoonOverSoho''.
Is there an issue? Send a MessageReason:
None


'''Hunter the Vigil: Dream Catchers''' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible.

to:

'''Hunter ''Hunter the Vigil: Dream Catchers''' Catchers'' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible.
Is there an issue? Send a MessageReason:
None


* OathboundPower: The Sons of Cú Chulainn gain supernatural combat skill and magical resistance when acting to uphold an oath, but suffer penalties if they break their oaths or break their warrior's code of honour.

to:

* OathboundPower: The Sons of Cú Chulainn gain supernatural combat skill and magical resistance when acting to uphold an oath, but suffer penalties if they break their oaths or break their warrior's code of honour. The Office of the Lord Stewards Endowment works by speaking to the world around them and reminding the world it's contractually obliged to provide certain aid; and of course the Stewards must uphold their end of the deal.

Added: 215

Changed: 15

Is there an issue? Send a MessageReason:
None


* [[BandOfBrothers The Sons of Cú Chulainn]]: Formed from a Irish American charitable fraternal order and iron age Celts thrown into the future, the Sons of Cú Chulainn protect their communities with a mixture of archaic and modern techniques. The Sons' iron age lore makes them one of the few Compacts who know how to deal with the topsy turvy world of the Fae. Their Endowment lets them swear {{Geas}}a which enhances their combat abilities and resistance to magic.

to:

* [[BandOfBrothers The Sons of Cú Chulainn]]: Formed from a Irish American charitable fraternal order and iron age Celts thrown into the future, the Sons of Cú Chulainn protect their communities with a mixture of archaic and modern techniques. The Sons' iron age lore makes them one of the few Compacts who know how to deal with the topsy turvy world of the Fae. Their Endowment lets them swear {{Geas}}a which enhances their [[OathboundPower combat abilities and resistance to magic. magic.]]


Added DiffLines:

* OathboundPower: The Sons of Cú Chulainn gain supernatural combat skill and magical resistance when acting to uphold an oath, but suffer penalties if they break their oaths or break their warrior's code of honour.

Added: 97

Changed: 185

Removed: 98

Is there an issue? Send a MessageReason:
Rearranged and renamed tropes.


Following the pattern used by previous supplements explaining how Hunters interact with the various other gamelines (''Nightstalker'' for [[TabletopGame/VampireTheRequiem Vampires]], ''Spirit-Slayers'' for [[TabletopGame/WerewolfTheForsaken Werewolves]], ''Witchfinders'' for [[TabletopGame/MageTheAwakening Mages]]...), this one focuses on [[TabletopGame/ChangelingTheLost changelings, fairies, and the problems associated with them]]. It introduces four fan-made organizations, as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.

to:

Following the pattern used by previous supplements explaining how Hunters interact with the various other gamelines (''Nightstalker'' for [[TabletopGame/VampireTheRequiem Vampires]], TabletopGame/{{Vampire|TheRequiem}}s, ''Spirit-Slayers'' for [[TabletopGame/WerewolfTheForsaken Werewolves]], TabletopGame/{{Werewol|fTheForsaken}}ves, ''Witchfinders'' for [[TabletopGame/MageTheAwakening Mages]]...TabletopGame/{{Mage|TheAwakening}}s...), this one focuses on [[TabletopGame/ChangelingTheLost changelings, fairies, and the problems associated with them]]. It introduces four fan-made organizations, as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.



* TheCuckoolanderWasRight: Practically the Wilde Society's hat.



* TheFairFolk: Your primary enemy.



* GenieInABottle: The Ascending Ones know how to create them-- namely by tricking a True Fae into getting inside the bottle and granting wishes via a Pledge. Unfortunately, they're [[JerkassGenie more trouble than they're worth.]]

to:

* GenieInABottle: The Ascending Ones know how to create them-- namely by tricking a True Fae into getting inside the bottle and granting wishes via a Pledge. Unfortunately, they're [[JerkassGenie [[JackassGenie more trouble than they're worth.]]worth]].



* MonsterLord: The True Fae, probably the toughest thing a hunter is ever likely to see face to face. Their stats can go up to twice the limit of anything else in Hunter the Vigil's simplified monster creation rules. Anyone who's read the appropriate TabletopGame/ChangelingTheLost supplements will know they're actually holding back. The True Fae are really [[PhysicalGod much more powerful.]]

to:

* MonsterLord: The True Fae, probably the toughest thing a hunter is ever likely to see face to face. Their stats can go up to twice the limit of anything else in Hunter the Vigil's simplified monster creation rules. Anyone who's read the appropriate TabletopGame/ChangelingTheLost supplements will know they're actually holding back. The True Fae are really [[PhysicalGod much more powerful.]]powerful]].



* {{Shoutout}}
** The opening fiction for The Wilde Society has a shout out to The Regency of Thorns, a faerie hunting Conspiracy in the hunter fan suppliment Skin and Bones. Another of Lauren's pictures appears in [[Literature/BlackMaria Black Maria]] in a book of pictures for young girls.

to:

* {{Shoutout}}
ShoutOut
** The opening fiction for The Wilde Society has a shout out to The Regency of Thorns, a faerie hunting Conspiracy in the hunter fan suppliment supplement Skin and Bones. Another of Lauren's pictures appears in [[Literature/BlackMaria Black Maria]] ''Literature/BlackMaria'' in a book of pictures for young girls.



** There is a merit called second thoughts, that works a lot like [[http://tvtropes.org/pmwiki/pmwiki.php/Discworld/AHatFullOfSky Tiffany Aching's Second Thoughts]].
** The fiction Red Blood and Royal Writ contains all the components of the spell [[Literature/JonathanStrangeAndMrNorrell Johnathan Strange]] uses to protect himself and George III.

to:

** There is a merit called second thoughts, that works a lot like [[http://tvtropes.org/pmwiki/pmwiki.php/Discworld/AHatFullOfSky [[Discworld/AHatFullOfSky Tiffany Aching's Second Thoughts]].
** The fiction Red Blood and Royal Writ contains all the components of the spell [[Literature/JonathanStrangeAndMrNorrell Johnathan Strange]] Literature/{{Jonathan Strange|AndMrNorrell}} uses to protect himself and George III.



** Philidelphia's Changeling Freehold is lead by an {{expy}} of [[Literature/BeautyAndTheBeast Beast]].

to:

** Philidelphia's Changeling Freehold is lead by an {{expy}} of [[Literature/BeautyAndTheBeast Beast]].Literature/{{Bea|utyAndTheBeast}}st.



* TheCuckoolanderWasRight: Practically the Wilde Society's hat.
* TheFairFolk: Your primary enemy.
Is there an issue? Send a MessageReason:
None


* TechnicalPacifist: The Stewards are the only Conspiracy without a single Endowment that can be used offensively and legally they cannot carry guns. They are part of the government, [[BritsWithBattleships they have an army for stuff like that.]]

to:

* TechnicalPacifist: The Stewards are the only Conspiracy without a single Endowment that can be used offensively and legally they cannot carry guns. They are part of the government, [[BritsWithBattleships [[UsefulNotes/BritsWithBattleships they have an army for stuff like that.]]
Is there an issue? Send a MessageReason:
None


** The first five paragraphs of the Lord Stewards are all shout outs to DianaWynneJones books. They're also mentioned to occasionally request help from "those sick fucks at [=MI18=]" which references both another fan written conspiracy on the white wolf forums and ''Literature/WorldWarZ''.

to:

** The first five paragraphs of the Lord Stewards are all shout outs to DianaWynneJones Creator/DianaWynneJones books. They're also mentioned to occasionally request help from "those sick fucks at [=MI18=]" which references both another fan written conspiracy on the white wolf forums and ''Literature/WorldWarZ''.
Is there an issue? Send a MessageReason:
None


* TroubledButCute: The Wilde Society are brilliant artists and some of the least violent hunters you'll ever meet, they're also insane glamor junkies.

to:

* TroubledButCute: The Wilde Society are brilliant artists and some of the least violent hunters you'll ever meet, they're also insane glamor junkies.junkies.
* VirginPower: Loosing your virginity is listed as one of the ways a person might loose The Sight. However it's also listed as one of the ways a person might gain The Sight.

Added: 630

Changed: 312

Is there an issue? Send a MessageReason:
None


'''Hunter the Vigil: Dream Catchers''' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible. Focused on [[TabletopGame/ChangelingTheLost changelings, fairies, and the problems associated with them]], Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.

to:

'''Hunter the Vigil: Dream Catchers''' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible. Focused possible.

Following the pattern used by previous supplements explaining how Hunters interact with the various other gamelines (''Nightstalker'' for [[TabletopGame/VampireTheRequiem Vampires]], ''Spirit-Slayers'' for [[TabletopGame/WerewolfTheForsaken Werewolves]], ''Witchfinders'' for [[TabletopGame/MageTheAwakening Mages]]...), this one focuses
on [[TabletopGame/ChangelingTheLost changelings, fairies, and the problems associated with them]], Dream Catchers them]]. It introduces four fan-made organizations organizations, as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.
Is there an issue? Send a MessageReason:
None


A fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible. Focused on [[TabletopGame/ChangelingTheLost changelings, fairies, and the problems associated with them]], Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.

to:

A '''Hunter the Vigil: Dream Catchers''' is a fan-made ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible. Focused on [[TabletopGame/ChangelingTheLost changelings, fairies, and the problems associated with them]], Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.
Is there an issue? Send a MessageReason:
None


* Foil: All the hunter organisations can be seen as foils to Changelings.

to:

* Foil: {{Foil}}: All the hunter organisations can be seen as foils to Changelings.
Is there an issue? Send a MessageReason:
None


* GenieInABottle: The Ascending Ones have some, they're [[JerkassGenie more trouble than they're worth.]]

to:

* GenieInABottle: The Ascending Ones have some, know how to create them-- namely by tricking a True Fae into getting inside the bottle and granting wishes via a Pledge. Unfortunately, they're [[JerkassGenie more trouble than they're worth.]]



* HappinessInSlavery: Nearly universal for the Lucifuge's faerie slaves, because the alternative is either [[LandOfFaerie Hell]] or {{Hell}}

to:

* HappinessInSlavery: Nearly universal for the Lucifuge's faerie slaves, because the alternative is either [[LandOfFaerie Hell]] or {{Hell}}{{Hell}}.
Is there an issue? Send a MessageReason:
None


A fan-made Hunter book that tries to be as close to OriginalFlavor as possible. Focused on changelings, fairies, and the problems associated with them, Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.

to:

A fan-made Hunter ''TabletopGame/HunterTheVigil'' book that tries to be as close to OriginalFlavor as possible. Focused on [[TabletopGame/ChangelingTheLost changelings, fairies, and the problems associated with them, them]], Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.

Changed: 194

Removed: 126

Is there an issue? Send a MessageReason:
Listed tropes should not be stacked.


A fan-made Hunter book that tries to be as close to OriginalFlavor as possible. Focused on changelings, fairies, and the problems associated therein, Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.

to:

A fan-made Hunter book that tries to be as close to OriginalFlavor as possible. Focused on changelings, fairies, and the problems associated therein, with them, Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.



* [[BandOfBrothers The Sons of Cú Chulainn]]: Formed from a Irish American charitable fraternal order and iron age Celts thrown into the future, the Sons of Cú Chulainn protect their communities with a mixture of archaic and modern techniques. The Son's iron age lore makes them one of the few Compacts who know how to deal with the topsy turvy world of the Fae. Their Enowment lets them swear {{Geas}}a which enhances their combat abilities and resistance to magic.

to:

* [[BandOfBrothers The Sons of Cú Chulainn]]: Formed from a Irish American charitable fraternal order and iron age Celts thrown into the future, the Sons of Cú Chulainn protect their communities with a mixture of archaic and modern techniques. The Son's Sons' iron age lore makes them one of the few Compacts who know how to deal with the topsy turvy world of the Fae. Their Enowment Endowment lets them swear {{Geas}}a which enhances their combat abilities and resistance to magic.



It may be found [[https://sites.google.com/site/thekingsraven/files/DreamCatchersBorder.pdf?attredirects=1 here]]

to:

It may be found [[https://sites.google.com/site/thekingsraven/files/DreamCatchersBorder.pdf?attredirects=1 here]]
here]].



* EldritchLocation / TheHedgeOfThorns: The Hedge.

to:

* EldritchLocation / TheHedgeOfThorns: EldritchLocation: The Hedge.



* Foil: All the hunter organisations can be seen as foils to Changelings

to:

* Foil: All the hunter organisations can be seen as foils to ChangelingsChangelings.



* IrishCop / IrishPriest: Plenty of both in the Sons of Cú Chulainn.
** It's important to note that the cops and priests are descended from Irish immigrants, not actually from Ireland themselves.

to:

* IrishCop / IrishPriest: IrishCop: Plenty of both these and {{Irish Priest}}s in the Sons of Cú Chulainn.
**
Chulainn. It's important to note that the cops and priests are descended from Irish immigrants, not actually from Ireland themselves.
Is there an issue? Send a MessageReason:


* UsefulNotes/TheTroubles: One of the plot hooks mentions that the Sons of Cú Chulainn have ties to Sinn Féin. Their views on the Lord Stewards are also less than flattering.
Is there an issue? Send a MessageReason:
Works are not tropes.


* Myth/CelticMythology: The Sons of Cú Chulainn tend to view the faeries through the perspective of Celtic Mythology.
Is there an issue? Send a MessageReason:
Per TRS, The Hunter has been renamed to Hunter Of Monsters. Misuse and zero context examples will be cut or moved to subtropes.


* TheHunter: Obviously.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A fan-made Hunter book that tries to be as close to OriginalFlavor as possible. Focused on changelings, fairies, and the problems associated therein, Dream Catchers introduces four fan-made organizations as well as another dive into the Philadelphia area to explore the relationship between the region's hunters and the fractured changelings in the city.
Is there an issue? Send a MessageReason:
None


* MonsterLord: The True Fae, probably the toughest thing a hunter is ever likely to see face to face. Their stats can go up to twice the limit of anything else in Hunter the Vigil's simplified monster creation rules. Anyone who's read the appropriate ChangelingTheLost supplements will know they're actually holding back. The True Fae are really [[PhysicalGod much more powerful.]]

to:

* MonsterLord: The True Fae, probably the toughest thing a hunter is ever likely to see face to face. Their stats can go up to twice the limit of anything else in Hunter the Vigil's simplified monster creation rules. Anyone who's read the appropriate ChangelingTheLost TabletopGame/ChangelingTheLost supplements will know they're actually holding back. The True Fae are really [[PhysicalGod much more powerful.]]
Is there an issue? Send a MessageReason:
None


** The Sons character from the Philadelphia appendix is the son of [[TheQuietMan a quiet, peace-loving man from Inishfree]]

to:

** The Sons character from the Philadelphia appendix is the son of [[TheQuietMan [[Film/TheQuietMan a quiet, peace-loving man from Inishfree]]
Is there an issue? Send a MessageReason:
None


** The example for the Fated Path Merit mentions a nightclub called Neon Lady, [[Literature/MatthewSwift Lady Neon]] is a Faerie Queen who's court resembles a nightclub. The example itself resembles faerie tales about enchanted relatives, such as EastOfTheSunAndWestOfTheMoon.

to:

** The example for the Fated Path Merit mentions a nightclub called Neon Lady, [[Literature/MatthewSwift Lady Neon]] is a Faerie Queen who's court resembles a nightclub. The example itself resembles faerie tales about enchanted relatives, such as EastOfTheSunAndWestOfTheMoon.Literature/EastOfTheSunAndWestOfTheMoon.
Is there an issue? Send a MessageReason:
None


** The example for the Fated Path Merit mentions a nightclub called Neon Lady, [[MatthewSwift Lady Neon]] is a Faerie Queen who's court resembles a nightclub. The example itself resembles faerie tales about enchanted relatives, such as EastOfTheSunAndWestOfTheMoon.

to:

** The example for the Fated Path Merit mentions a nightclub called Neon Lady, [[MatthewSwift [[Literature/MatthewSwift Lady Neon]] is a Faerie Queen who's court resembles a nightclub. The example itself resembles faerie tales about enchanted relatives, such as EastOfTheSunAndWestOfTheMoon.

Top