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* DugTooDeep: The source of the Deep Horrors. The Mountain Dwarves had stumbled on upon a race of monstrous insects and had been waging a secret war against them for generations before the Night Of Fire. Although the apocalypse seems to have contained them for now, those who know of them fear they might resurface and finish off whats left of the world since there isn't a dwarven nation to fight them anymore.
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* DeadlyDecadentCourt: The baronies of Kar'Danan were this pre-apocalypse.

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* DeadlyDecadentCourt: DecadentCourt: The baronies of Kar'Danan were this pre-apocalypse.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: Thoroughly averted, but played straight until 300 years ago, when elves were rejected by nature. They have been a WoobieSpecies ever since.

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* OurElvesAreBetter: Thoroughly averted, but played straight until OurElvesAreDifferent: 300 years ago, when elves were rejected by nature. They have been a WoobieSpecies ever since.
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* AfterTheEnd: [[CaptainObvious Of course]].

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* AfterTheEnd: [[CaptainObvious Of course]].course.

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* DeadlyDecadentCourt: The baronies of Kar'Danan were this pre-apocalypse.
* TheEmpire: Inverted with the Ascondean Empire, which, pre-apocalypse, was unambiguously one of the best places to live, although, like everywhere else, it did have its problems and ValuesDissonance.



* TheEmpire: Inverted with the Ascondean Empire, which, pre-apocalypse, was unambiguously one of the best places to live, although, like everywhere else, it did have its problems and ValuesDissonance.


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* LeftJustifiedFantasyMap: Inverted. The Ascondean Empire, the pre-apocalypse center of civilization and default homeland for most player characters is in the ''east''.
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* GlassWeapon: The weapons made by desert dwarves are made of glass.
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* TheEmpire: Inverted with the Ascondean Empire, which, pre-apocalypse, was unambiguously one of the best places to live, although, like everywhere else, it did have its problems and ValuesDissonance.
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* ReligionOfEvil: The Cult of Baranthum and The Fellowship of the Father's Fury. ''Especially'' The Fellowship of the Father's Fury.

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* OurElvesAreBetter: Averted, but played straight until 300 years ago, when elves were rejected by nature. They have been a WoobieSpecies ever since.

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* OurDwarvesAreAllTheSame: Averted. Although dwarves are often excellent smiths, they are a very diverse race. There are actually two types of dwarves: Mountain Dwarves (which, at first glance, appear to be your typical fantasy dwarves, but have HiddenDepths) and Desert Dwarves (which have very little in common with traditional fantasy dwarves other than being good smiths). In addition, dwarf [=NPCs=] mostly avoid stereotypes, and sample characters include a kleptomaniac mountain dwarf who is convinced that the apocalypse is not over.
* OurElvesAreBetter: Averted, Thoroughly averted, but played straight until 300 years ago, when elves were rejected by nature. They have been a WoobieSpecies ever since.
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* JustBeforeTheEnd: Although the majority of the game takes place AfterTheEnd, The ''Journeys Before and After'' sourcebook for playing games during this time period.
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* HeinzHybrid: The entire mongrel race is this.
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* AfterTheEnd: [[CaptainObvious Of course]].

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* AfterTheEnd: [[CaptainObvious Of course]].course]].
* ConstructedWorld: Scondera
* EnemyToAllLivingThings: The "Unnatural" racial trait gives animals and plants a bonus to attack rolls against elves, and gives elves a penalty to all skill rolls in woodlands. In addition, [[WalkingWasteland if an elf stays in a place too long, crops fail and animals fall sick]].
* DarkIsNotEvil: Necromancy is explicitly stated to not be evil. Also, there is nothing sinister about shadow magic besides its users being ''[[TheSpook extremely]]'' [[TheSpook secretive]] and tending to put their talents to... morally dubious usage.
** DarkIsEvil: On the other hand, most of the necromancer [=NPCs=] tend to be unpleasant people. [[FridgeBrilliance Of course, when your magical tradition is almost universally reviled and often outright illegal, and you are almost universally either feared and obeyed or feared and treated like crap because of that, you probably aren't going to look favorably upon people]].
* OurElvesAreBetter: Averted, but played straight until 300 years ago, when elves were rejected by nature. They have been a WoobieSpecies ever since.
* WalkingWasteland: The "Unnatural" racial trait means if an elf stays in a place too long, crops fail and animals fall sick.
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->''You survived.''

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->''You survived.''''

''Desolation'' is a [[AfterTheEnd Post-Apocalyptic]] {{Fantasy}} [=RPG=] created by Greymalkin Designs in 2009. It is set in the world of Scondera, after an apocalyptic event called "The Night of Fire" killed 90% of the population. It delights in [[SubvertedTrope Subverting]], [[AvertedTrope Averting]], [[InvertedTrope Inverting]], and otherwise [[PlayingWithATrope Playing With]] common {{Fantasy}} tropes. It uses the ''Ubiquity'' dice pool system, the same system as ''TabletopGame/HollowEarthExpedition''.

It has two supplements: ''Desolation: Survivors'' and ''Desolation: Journeys Before and After''. ''Journeys'' was released in 2010 and featured expanded rules for playing before the Apocalypse, including new spell casting rules, equipment values, magic items, and archetypes. It also included a full campaign consisting of eight scenarios that begin before the Night of Fire and lead players through the Apocalypse and into the After. ''Survivors'' was released in 2016 and contained new rules for creating [[OurOrcsAreDifferent orc]], [[OurGoblinsAreDifferent goblin]] and kobold characters, new magical traditions, expanded scavenging rules, dozens of new creatures, nearly 60 non-player characters and more than 20 new sample communities.

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!!Desolation provides examples of the following tropes:
* AfterTheEnd: [[CaptainObvious Of course]].
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->''High Fantasy, Brought Low.''

->''The sky turned red, the ground split, the oceans flooded, fire rained down, mythical beasts awoke and magic lashed out. When the Night of Fire ended, nine out of every 10 people in Scondera were dead. The Long Winter killed countless more.''

->''You survived.''

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