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* RPGElements: Supplement ''Dead Man's Curve'', collated from various articles published in ''White Dwarf'' magazine, introduced mechanics for long-running campaigns with rules for character advancement, having a Games Master and even how a Sanctioned Op can manipulate the media and make use of his growing fame and success.
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* PostApunkalypticArmor: There's not been an actual Apocalypse to bring about the destruction of society, but looking at most Renegades fashion sense, you could be forgiven for thinking there had been.
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* CoolCar:


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* SpikedWheels:
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Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even [[UrbanSegregation city-dwellers were further demarcated]] into the fortunates who could afford to live in corporately-controlled Policed Zones or [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.

Law Enforcement in the setting has been extensively privatized. The Deregulation of Law Enforcement Act in 1985 and the subsequent Enderby Amendment allowed individuals with an appropriate government license to conduct law enforcement (including the use of deadly force) and towns, cities and neighbourhoods to tender contracts for individuals and companies to carry out law enforcement duties on their behalf. The aforementioned Sanctioned Operatives are a product of this deregulation, and range from independent freelancers to fully-fledged companies, referred to as Agencies, with their own private armies, legal and PR departments. There's even sub-contracting to be done, as Policed Zone companies hire independent Ops to conduct off-the-books assignments, detective work, espionage and more dangerous tasks they don't want to deal with.
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* UrbanSegregation: Cities divided up into Policed Zones and the [=NoGo=] ghettos? Urban Segregation at work.
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* LawEnforcementInc
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* FutureSlang:
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* ActionGirl: Redd Harvest, second partner of the Turner-Harvest-Ramirez Agency, female Sanctioned Op and a big hit with the Media. Apparently she's getting quite good at shooting out the cameras on newschoppers that follow her when she's working.
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* CrapsackWorld: And how. Distilled elements from JudgeDredd, Robocop, MadMax combined with a ruined environment, corrupt government and privatized police forces. Throw in resource shortages, evil corporations and a whole subculture devoted to being AxCrazy and leave to simmer gently.
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* TwentyMinutesIntoTheFuture: Dark Future pretty much exemplifies this trope; from it's not even a decade away setting, accentuated urban decay, inner city crime gone wild, dubious [[MegaCorp Mega Corps]] and Japan taking over the world in the shape of the [=GenTech=] Corporation.
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Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.

Law Enforcement in the game setting has been extensively privatized. The Deregulation of Law Enforcement Act in 1985 and the subsequent Enderby Amendment allowed individuals with an appropriate government license to conduct law enforcement (including the use of deadly force) and towns, cities and neighbourhoods to tender contracts for individuals and companies to carry out law enforcement duties on their behalf. The aforementioned Sanctioned Operatives are a product of this deregulation, and range from independent freelancers to fully-fledged companies, referred to as Agencies, with their own private armies, legal and PR departments. There's even sub-contracting to be done, as Policed Zone companies hire independent Ops to conduct off-the-books assignments, detective work, espionage and more dangerous tasks they don't want to deal with.

The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil.






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!!Examples specific to the novels:
* MadScientist: Dr. Zarathustra, head researcher of [=GenTech=] is widely implied to be at the very least skirting the edges of sanity.
** Dr. Simon Threadneedle, genius cyber-surgeon and definitely a bit on barmy side.
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The game was successful enough for GamesWorkshop to commission a series of novels based on the setting. These started out with the short story anthology ''Route 666,'' and was relatively short-lived; the best-known and remembered being the trilogy of novels written by horror novelist and film critic KimNewman under the pen name Jack Yeovil.
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* Cyborg

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* Cyborg*{{Cyborg}}: The original rulebook makes only passing mention of cybernetics in its flavour text, but expansion ruleset ''Dead Man's Curve'', added in a substantial set of cybernetic upgrades and augmentations.

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* MadScientist: Dr. Zarathustra in the novels.


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!!Examples specific to the novels:
* MadScientist: Dr. Zarathustra, head researcher of [=GenTech=] is widely implied to be at the very least skirting the edges of sanity.
** Dr. Simon Threadneedle, genius cyber-surgeon and definitely a bit on barmy side.
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* Cyborg


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* MadScientist: Dr. Zarathustra in the novels.
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* LoadsAndLoadsOfRules: Dark Future's rulebook described its own rules as "comprehensive, not complex." Nevertheless, there were still quite a lot of them, governing turning, accelerating, damage, fire arcs, things that affected accuracy when shooting and how what lane of the road you're in affects whether or not you can sideswipe.
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[[quoteright:273:http://static.tvtropes.org/pmwiki/pub/images/DarkFuture_5742.jpg]]
[[caption-width-right:273: "Computer says you're clear, but be out by 22:00 or you're going back to your San Berdino sleaze-pit in an ashtray!"]]
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* AlternateTimeline

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* AlternateTimelineAlternateHistory: Various points of divergence with established history; most significantly the Deregulation of Law Enforcement Act in 1985.
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* IndustrialGhetto:
* PollutedWasteland:
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* TwentyMinutesIntoTheFuture: Dark Future pretty much exemplifies this trope; from it's not even a decade away setting, accentuated urban decay, inner city crime gone wild, dubious [[MegaCorp s]] and Japan taking over the world in the shape of the GenTech Corporation.



to:

* TwentyMinutesIntoTheFuture: Dark Future pretty much exemplifies this trope; from it's not even a decade away setting, accentuated urban decay, inner city crime gone wild, dubious [[MegaCorp s]] Mega Corps]] and Japan taking over the world in the shape of the GenTech [=GenTech=] Corporation.


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* TwentyMinutesIntoTheFuture: Dark Future pretty much exemplifies this trope; from it's not even a decade away setting, accentuated urban decay, inner city crime gone wild, dubious MegaCorps and Japan taking over the world in the shape of the GenTech Corporation.



to:

* TwentyMinutesIntoTheFuture: Dark Future pretty much exemplifies this trope; from it's not even a decade away setting, accentuated urban decay, inner city crime gone wild, dubious MegaCorps [[MegaCorp s]] and Japan taking over the world in the shape of the GenTech Corporation.


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* AlternateTimeline
* BadFuture: Check. Pretty much lampshaded in the title, after all.







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\n\n\n* TwentyMinutesIntoTheFuture: Dark Future pretty much exemplifies this trope; from it's not even a decade away setting, accentuated urban decay, inner city crime gone wild, dubious MegaCorps and Japan taking over the world in the shape of the GenTech Corporation.


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\n\n\n\n* CrapsackWorld: And how. Distilled elements from JudgeDredd, Robocop, MadMax combined with a ruined environment, corrupt government and privatized police forces. Throw in resource shortages, evil corporations and a whole subculture devoted to being AxCrazy and leave to simmer gently.



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Gameplay took place on the cardboard track sections; simulating the high-speed chase along the roadway. Road layout was generated randomly from a starting point of three straight sections, until a total of ten sections had been placed. Various non-mobile hazards such as mines, sand drifts, rubble and so on could also be placed on the road, and the game had detailed rules about speed, manoeuvring around obstacles and corners; with a higher speed adding significantly to the risk factor of a given manoeuvre.

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Gameplay took place on the cardboard track sections; simulating the high-speed chase along the roadway. Road layout was generated randomly from a starting point of three straight sections, until a total of ten sections had been placed. Various non-mobile hazards such as mines, sand drifts, rubble and so on could also be placed on the road, and the game had detailed rules about speed, manoeuvring around obstacles and corners; with a higher speed adding significantly to the risk factor of a given manoeuvre. \n Vehicles in the initial release were limited to cars and motorbikes; divided up into the generic classes of Renegade and Interceptor, reflecting the vehicles of the road-gangs and the Ops respectively. Each vehicle had a number of weapon hardpoints, top speeds and maximum payload.



Law Enforcement in the game setting has been extensively privatized. The Deregulation of Law Enforcement Act in 1985 and the subsequent Enderby Amendment allowed individuals with an appropriate government license to conduct law enforcement (including the use of deadly force) and towns, cities and neighbourhoods to tender contracts for individuals and companies to carry out law enforcement duties on their behalf. The aforementioned Sanctioned Operatives are a product of this deregulation, and range from independent freelancers to fully-fledge companies referred to as Agencies with their own private armies, legal and PR departments.

to:

Law Enforcement in the game setting has been extensively privatized. The Deregulation of Law Enforcement Act in 1985 and the subsequent Enderby Amendment allowed individuals with an appropriate government license to conduct law enforcement (including the use of deadly force) and towns, cities and neighbourhoods to tender contracts for individuals and companies to carry out law enforcement duties on their behalf. The aforementioned Sanctioned Operatives are a product of this deregulation, and range from independent freelancers to fully-fledge companies fully-fledged companies, referred to as Agencies Agencies, with their own private armies, legal and PR departments.
departments. There's even sub-contracting to be done, as Policed Zone companies hire independent Ops to conduct off-the-books assignments, detective work, espionage and more dangerous tasks they don't want to deal with.

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Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.

to:

Gameplay took place on the cardboard track sections; simulating the high-speed chase along the roadway. Road layout was generated randomly from a starting point of three straight sections, until a total of ten sections had been placed. Various non-mobile hazards such as mines, sand drifts, rubble and so on could also be placed on the road, and the game had detailed rules about speed, manoeuvring around obstacles and corners; with a higher speed adding significantly to the risk factor of a given manoeuvre.

Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.
mainland.

Law Enforcement in the game setting has been extensively privatized. The Deregulation of Law Enforcement Act in 1985 and the subsequent Enderby Amendment allowed individuals with an appropriate government license to conduct law enforcement (including the use of deadly force) and towns, cities and neighbourhoods to tender contracts for individuals and companies to carry out law enforcement duties on their behalf. The aforementioned Sanctioned Operatives are a product of this deregulation, and range from independent freelancers to fully-fledge companies referred to as Agencies with their own private armies, legal and PR departments.
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''Dark Future'' was a tabletop miniature wargame produced by GamesWorkshop and originally published in 1988. Initially developed by writer Marc Gascoigne as a CyberPunk RolePlayingGame, he combined his concept of the titular dark future with fellow GW employee Richard Halliwell's idea for a car-racing game, using mechanics which Gascoigne had originally developed for the JudgeDredd RPG in the supplement ''Slaughter Margin.''

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''Dark Future'' was a tabletop miniature wargame produced by GamesWorkshop and originally published in 1988. Initially developed by writer Marc Gascoigne as a CyberPunk RolePlayingGame, he combined his concept of the titular dark future with fellow GW employee Richard Halliwell's idea for a car-racing game, using mechanics which Gascoigne had originally developed for the JudgeDredd RPG in the supplement ''Slaughter Margin.''
'' The game came in a box set containing several cardboard sections of road, plastic vehicles and a rulebook. The car miniatures were roughly 25mm scale. Players took on the role of a Sanctioned Operative, a licensed bounty hunter whose job was to clear out highway sections of the vehicle gangs causing trouble or that of a Renegade; one of the gang members.
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!!Contains examples of:
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Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.

to:

Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.mainland.
----
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Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or PeeZees and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=.]" The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.

to:

Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or PeeZees [=PeeZees=] and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=.]" "[=NoGos=]." The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.
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''Dark Future'' was a tabletop miniature wargame produced by GamesWorkshop and originally published in 1988. Initially developed by writer Marc Gascoigne as a CyberPunk RolePlayingGame, he combined his concept of the titular dark future with fellow GW employee Richard Halliwell's idea for a car-racing game, using mechanics which Gascoigne had originally developed for the JudgeDredd RPG in the supplement ''Slaughter Margin.''

Dark Future was set in the [[TwentyMinutesIntoTheFuture near-future year of 1995,]] with a world controlled by global megacorporations where the populace was divided into those who lived in the increasingly barren deserts and wastelands and those who lived in the cities. Even city-dwellers were further demarcated into the fortunates who could afford to live in corporately-controlled Policed Zones or PeeZees and the have-nots who lived in the un-policed, dangerous slums referred to as "[=NoGos=.]" The game primarily focused on the United States; environmental damage having caused a significant increase in desertification, caused by over-farming; over-industrialization and increasing water shortages and drought. The original rulebook describes the waters of the Pacific Coast as being "too polluted to evaporate," and Wyoming, Nebraska and Colorado forming what's officially designated "The Great Central Desert." Utah, Nevada and Arizona have developed into a sort of North American Atacama Desert, and Manhattan has had to build huge concrete flood defences that see Long island connected to the mainland.

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