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Misuse. It\'s Genre Savvy, not just \"savvy\".


* EvilOverlordList: Going against Rule 34 ([[RuleThirtyFour no, not that one]]) [[GenreSavvy is explicitly a bad idea]]. See ScaledUp, below.

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* EvilOverlordList: Going against Rule 34 ([[RuleThirtyFour no, not that one]]) [[GenreSavvy is explicitly a bad idea]].idea. See ScaledUp, below.
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* AnatomyOfTheSoul: Characters on the [[http://jennamoran.tumblr.com/post/119713516038/alchemist-complete-draft Alchemist]] miraculous arc have the power to extract a specific part of someone, like their wishing heart, memories, or other things. In the spirit of the trope, holding that extracted part of the self allows the character to control and possess people, including those that naturally lose track of it.
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* SkillsAndTrainingTropes: The overall idea of Aspect Arcs - character arcs generally based around improving your body, mind or spirit in some way or form.
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* EskimosArentReal: In the ''Fable of the Swan'' TieInNovel, everyone is convinced Russia isn't a real place, leading to an incredibly awkward scene where Jasmine tries to explain this to Natalia, who ''is Russian''.

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* {{Deconstruction}}: Not the setting itself, but "Fable of the Swan" has some elements of deconstructing ''Literature/{{Twilight}}'': Jasmine has a romance with a darkly supernatural being...and he turns out to be creepy as hell and manipulative, and it ends badly for all concerned.



** Another flavour of HumanoidAbomination are the Actual-based ones, like Billy Sovereign, which exist as hegemonising entities that attempt to convert people and things into extensions of themselves. [[spoiler:The Best Friend is anomalous even by those standards, since they have a soul.]]



* ElementalPowers: Characters on the Spiritual miraculous Arc slowly obtain knowledge, creation, destruction and control over a particular element, although it's usually something local or specific as compared to the TabletopGame/{{Nobilis}} counterpart of this ability, which was cosmic in scope.

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* ElementalPowers: Characters on the Spiritual miraculous Arc slowly obtain knowledge, creation, destruction and control over a particular element, although it's usually something local or specific as compared to the TabletopGame/{{Nobilis}} counterpart of this ability, which was cosmic in scope. Primordial and Child of the Ash also have a degree of power over an element, but much less than Spiritual; they make up for it by letting you sprout extra limbs that give you skills and minor powers and giving you the ability to turn into a monster, respectively.


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** ClippedWingAngel: At the early stages, Child of the Ash explicitly states that it's likely to be more goofy and unhelpful than spectacular and destructive. This wears off as you gain more control.


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** Seizhi's Arcs in the ''Glass-Maker's Dragon'' campaign require a Shadow Archetype in each of the four main arcs, under the title of "the Walker in Darkness". Billy Sovereign is one candidate, although he's generally reserved for the Cruel Prince role instead.
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* {{Shipping}}: With the nature of the Glass-Maker's Dragon characters and the potential for things developing in play, groups can support virtually any pairing that they feel makes sense. One of the major playtest contributors even commissioned a shipping wall depicting Seizhi with most of the other characters.
-->'''[[http://forum.rpg.net/showthread.php?690590-Chuubo-s-Marvelous-Wish-Granting-Engine-Kickstarter-thread&p=16832314#post16832314 Rand Brittain]]''': ''The two things I said most often during the writing phase of this project, as Jenna sent me stuff, were "We should make this a downloadable," and "Jenna, I don't think you've maximized the shipping potential of this element."''
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* {{Shipping}}: With the nature of the Glass-Maker's Dragon characters and the potential for things developing in play, groups can support virtually any pairing that they feel makes sense. One of the major playtest contributors even commissioned a shipping wall depicting Seizhi with most of the other characters.
-->'''[[http://forum.rpg.net/showthread.php?690590-Chuubo-s-Marvelous-Wish-Granting-Engine-Kickstarter-thread&p=16832314#post16832314 Rand Brittain]]''': ''The two things I said most often during the writing phase of this project, as Jenna sent me stuff, were "We should make this a downloadable," and "Jenna, I don't think you've maximized the shipping potential of this element."''

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* ConsummateLiar: A possible form of Reality Syndrome is telling lies that are ''so convincing'' reality bends to take them into account.



* EldritchLocation: Every Region of Town has Properties, a set of metaphysical truths about that Region, which can enhance actions taken in accordance with them. The main Regions are Fortitude, Horizon, Arcadia, Big Lake, Little Island, Bluebell Park, Old Molder, the Walking Fields, and the Outside, though there are sub-Regions, minor Regions, and lost Regions as well.

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* EldritchLocation: Every Region of Town has Properties, a set of metaphysical truths about that Region, which can enhance actions taken in accordance with them. The main Regions are Fortitude, Horizon, Arcadia, Big Lake, Little Island, Bluebell Park, Old Molder, the Walking Fields, and the Outside, though there are sub-Regions, minor Regions, and lost Regions as well. The [[http://jennamoran.tumblr.com/post/107017590708/called-away-draft-as-a-single-post Called Away]] and Child of the Ash Arcs also involve connecting to another one - a world that's ''mostly'' only tied to you - but Child of the Ash involves embodying it yourself, while Called Away lets you actually summon it.



* GothicHorror[=/=]{{Halloweentown}}: Much of the atmosphere of Horizon is based on this, what with vampires, ghosts and undead horrors being very common, as well as gothic ruins, cemeteries and the like. Due to this the region is the preferred location of Gothic-genre games.

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* GothicHorror[=/=]{{Halloweentown}}: Much of the atmosphere of Horizon is based on this, what with vampires, ghosts and undead horrors being very common, as well as gothic ruins, cemeteries and the like. Due to this the region is the preferred location of Gothic-genre games. And ''then'' there's the Halloween World in the Halloween Special.
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''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter, with the corebook available from [[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine Drivethrurpg]].

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''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter, with the corebook available from [[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine Drivethrurpg]].
Drivethrurpg]]. A [[http://rpg.drivethrustuff.com/product/139509/The-Chuubos-Marvelous-WishGranting-Engine-RPG-Halloween-Special Halloween Special]] is also available.
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''Chuubo's Marvelous Wish-Granting Engine'' is a tabletop game by Jenna Moran geared mainly towards playing pastoral slice-of-life fantasy, ala Creator/StudioGhibli movies, ''WesternAnimation/AdventureTime'', or ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic Friendship is Magic]]'', although gameplay is flexible enough to cover a wide variety of genres and story styles, even to works as complicated as ''{{Webcomic/Homestuck}}'' or as symbolism-ridden as ''Anime/RevolutionaryGirlUtena''. While it has its origins in another of Jenna's games, ''TabletopGame/{{Nobilis}}'', and some of its tone comes from her [[Literature/HitherbyDragons Hitherby Dragons]] project, for the most part, ''Chuubo's'' is its own thing.

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''Chuubo's Marvelous Wish-Granting Engine'' is a tabletop game by Jenna Moran geared mainly towards playing pastoral slice-of-life fantasy, ala Creator/StudioGhibli movies, ''WesternAnimation/AdventureTime'', or ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic Friendship is Magic]]'', although gameplay is flexible enough to cover a wide variety of genres and story styles, even to works as complicated complex as ''{{Webcomic/Homestuck}}'' or as symbolism-ridden as ''Anime/RevolutionaryGirlUtena''. While it has its origins in another of Jenna's games, ''TabletopGame/{{Nobilis}}'', and some of its tone comes from her [[Literature/HitherbyDragons Hitherby Dragons]] project, for the most part, ''Chuubo's'' is its own thing.
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** Jasmine/Jasper Apocynum very obviously mixed [[TengenToppaGurrenLagann Kamina]] and [[{{FLCL}} Haruko]] into an [[TabletopGame/{{Nobilis}} Excrucian]]. You can run, now.

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** Jasmine/Jasper Apocynum very obviously mixed [[TengenToppaGurrenLagann [[Anime/TengenToppaGurrenLagann Kamina]] and [[{{FLCL}} [[Anime/{{FLCL}} Haruko]] into an [[TabletopGame/{{Nobilis}} Excrucian]]. You can run, now.
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''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter, with the corebook available in ePub from [[http://rpg.drivethrustuff.com/product/128212/Chuubos-Marvelous-WishGranting-Engine--EOS7000-ePub-only Drivethrurpg]].

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''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter, with the corebook available in ePub from [[http://rpg.drivethrustuff.com/product/128212/Chuubos-Marvelous-WishGranting-Engine--EOS7000-ePub-only com/product/134196/Chuubos-Marvelous-WishGranting-Engine Drivethrurpg]].
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* GoneHorriblyRight / GoneHorriblyWrong: Very common consequences of a Wish.
* GothicHorror: Much of the atmosphere of Horizon is based on this genre, what with vampires, ghosts and undead horrors being very common, as well as gothic ruins, cemeteries and the like. Due to this the region is the preferred location of Gothic-genre games.

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* GoneHorriblyRight / GoneHorriblyWrong: GoneHorriblyRight[=/=]GoneHorriblyWrong: Very common consequences of a Wish.
* GothicHorror: GothicHorror[=/=]{{Halloweentown}}: Much of the atmosphere of Horizon is based on this genre, this, what with vampires, ghosts and undead horrors being very common, as well as gothic ruins, cemeteries and the like. Due to this the region is the preferred location of Gothic-genre games.
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* TheOutsideWorld: [[ExactlyWhatItSaysOnTheTin The Outside]], naturally, serving as a contrast to Town's SmallSecludedWorld. The Outside in itself is an amalgam of many interpretations of the trope, serving as either a physical outside or a psychological state of mind of confusion and disorientation. Like just about anything else in the game, its exact nature is deliberately ambiguous and subject to interpretation.


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* SmallSecludedWorld: Town as a whole fits the trope, both before and after Jade Irinka died. It's relatively small, quiet, and isolated from everything else.
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* DidWeJustHaveTeaWithCthulhu / PalsWithJesus: Much less blatant than in Nobilis, despite the same potential for regularly meeting and being friends with gods and miraculous beings of all sorts. Though some canonical characters know or ''are'' gods of some sort, it usually doesn't get acknowledged. For instance, the Child of the Sun is the new resident sun god of Town, but she's not even aware of it.

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* DidWeJustHaveTeaWithCthulhu / PalsWithJesus: Much less blatant than in Nobilis, despite the same potential for regularly meeting and being friends with gods and miraculous beings of all sorts. Though some canonical characters know or ''are'' gods of some sort, it usually doesn't get acknowledged. For instance, the Child of the Sun is the new resident sun god of Town, but she's not even aware of it.it at the outset.



** [[DefiedTrope Defied]] with Become Somebody's Commanding Aura and Reject abilities. Both allow characters to turn other people or things into something more or less like them by communicating with them, but it's explicitly a [[[[CharmPerson psychic attack]] instead of something that could be hand-waved away like 'charisma'.

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** [[DefiedTrope Defied]] with Become Somebody's Commanding Aura and Reject abilities. Both allow characters to turn other people or things into something more or less like them by communicating with them, but it's explicitly a [[[[CharmPerson [[CharmPerson psychic attack]] instead of something that could be hand-waved away like 'charisma'.
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* MaybeMagicMaybeMundane: Many game abilities can be interpreted as such. For instance, the low-level Arc abilities of The Ace, Become Somebody and Creature of Fable can be interpreted as those of ordinary people being really good at what they do, instead of being outright 'magical' abilities used by demigods.
** [[DefiedTrope Defied]] with Become Somebody's Commanding Aura and Reject abilities. Both allow characters to turn other people or things into something more or less like them by communicating with them, but it's explicitly a [[[[CharmPerson psychic attack]] instead of something that could be hand-waved away like 'charisma'.


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* UniversalAdaptorCast: The main cast of the ''Glass-Maker's Dragon'' is one as a result of covering many basic archetypes, and due to the game's structure.
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* [[SealedInsideAPersonShapedCan Sealed Evil Inside A Person-Shaped Can]]: Characters on a Wounded Angel Arc become the cage of a blasphemy in exchange for the great powers they receive from the Arc. The blasphemy will be released if the Can loses all their Divine Health Levels.
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*** And yet there's ''still'' a canonical story about a normal human's chance encounters with him at the laundromat.
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* DysfunctionJunction: Of the eight pregenerated characters for the Glass-Maker's Dragon campaign, six have some kind of major psychological hangup.
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''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter.

to:

''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter.
Kickstarter, with the corebook available in ePub from [[http://rpg.drivethrustuff.com/product/128212/Chuubos-Marvelous-WishGranting-Engine--EOS7000-ePub-only Drivethrurpg]].
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* TheAce / RennaisanceMan: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like a PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.

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* TheAce / RennaisanceMan: RenaissanceMan: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like a PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.



* {{Retcon}}[=/=]TheReveal: The "[[ExactlyWhatItSaysOnTheTin Revelation]]" power from Creature of Fable works like this. The character declares that some aspect of reality was hidden all along up until that point, and even though it's a lie and an illusion, it then becomes true. However, if the reveal is [[FridgeLogic too]] [[AssPull implausible]], [[GambitRoulette complicated]] or just not good, it ceases to occur, as an Unreal effect.

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* {{Retcon}}[=/=]TheReveal: {{Retcon}} / TheReveal: The "[[ExactlyWhatItSaysOnTheTin Revelation]]" power from Creature of Fable works like this. The character declares that some aspect of reality was hidden all along up until that point, and even though it's a lie and an illusion, it then becomes true. However, if the reveal is [[FridgeLogic too]] [[AssPull implausible]], [[GambitRoulette complicated]] or just not good, it ceases to occur, as an Unreal effect.
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** The Road of Trials is referenced as one of the game's Genres, involving some of the most difficult times of a character's life, and usually involving many dangers, enemies and Breaks From Reality.

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* TheAce: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like a PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.

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* TheAce: TheAce / RennaisanceMan: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like a PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.


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* TheHerosJourney: Considering the Quest system and the way Arcs work, the general cycle of the Hero's Journey is a generic Quest Set that can work for several kinds of Arcs.


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* StoryArc: The Arcs of the game play with this in an attempt to erase the distinction between character development [[CharacterDevelopment on a narrative level]] and [[CharacterLevel on a game level]]. The result is that any game's story centers entirely around characters without any inherent need for an external plot.
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* AlternativeCharacterInterpretation: Explicitly invoked via WordOfGod, in a manner of speaking. All pregenerated characters can be customized extensively regarding who and what they are, allowing many different interpretations of them.
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* DecadeDissonance: Town has this in spades, partly due to the FantasyKitchenSink, and partly because the death of the sun messed up the game's timeline. Fortitude is rustic and a bit behind the times; Horizon is based on Victorian London; Old Molder is a ruin of an attempt at an industrial revolution retaken by nature, and is populated by deviant scientists and similar people who live independently; Arcadia is very similar to contemporary Japanese shopping districts, with ''many'' modern attractions, goods and such. Other examples litter the setting.

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* PowerAtAPrice: Wounds can grant temporary abilities so long as there's some kind of drawback to them. Taken one step further with the miraculous Arc Wounded Angel, which allows you to ritually bind your wounds and obtain several miraculous abilities from them, as exemplified by Leonardo de Montreal.

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* PowerAtAPrice: Wounds can grant temporary Skills, Bonds, Afflictions and even minor miraculous abilities so long as there's some kind of drawback to them. Taken one step further with the miraculous Arc Wounded Angel, which allows you to ritually bind your wounds and obtain several miraculous abilities from them, as exemplified by Leonardo de Montreal.Montreal.
** WoundThatWillNotHeal: Deadly Wounds cannot heal on their own, and require Quests to recover from them. Additionally, Empowered Wounds bound with Wounded Angel cannot heal at all unless the Recover ability is used to do so, such is their damage.
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This trope is already on the Leonardo\'s entry on the character page.


* AntiHero: Leonardo de Montreal, whose heroism is at least fifty percent based on proving how much better he is than everyone else.
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* TheAce: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.

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* TheAce: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like a PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.
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* {{Retcon}}[=/=]TheReveal: The "[[ExactlyWhatItSaysOnTheTin Revelation]]" power from Creature of Fable works like this. The character declares that some aspect of reality was hidden all along up until that point, and even though it's a lie and an illusion, it then becomes true. However, if the reveal is [[FridgeLogic too]] [[AssPull implausible]], [[GambitRoulette complicated]] or just not good, it ceases to occur, as an Unreal effect.

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* MundaneUtility: Given the focus of the game on character interaction, it's very common for characters to figure out ways to use their skills and miraculous abilities for mundane uses. This is best exemplified by Chuubo himself, who has on at least one occasion used the amazing, potentially world-breaking powers of the Marvelous Wish-Granting Engine to... wish for an ice cream.

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* MundaneUtility: Given the focus of the game on character interaction, it's very common for characters to figure out ways to use their skills and miraculous abilities for mundane uses.
** MundaneWish:
This is best exemplified by Chuubo himself, who has on at least one occasion used the amazing, potentially world-breaking powers of the Marvelous Wish-Granting Engine to... wish for an ice cream.

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