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** ElaborateUniversityHigh: The entire place is ''huge'' and is noted to be the tallest structure in Town, taller even than the Methodology Building in Arcadia, which is twelve stories high.
-->It is vast, baroque, and somber. Itís a lot bigger than it needs to be ó the grounds are a square mile, and most of that is one gigantic building whose facade completely dwarfs you as you approach. It has 6500 living students and over 12,000 ghosts and it would still be spacious at a fifth of its size.
** ExtranormalInstitute: [[FantasyKitchenSink As would be expected of the setting]], as all sorts of people and gods attend School.



* TheAce / RenaissanceMan: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like a PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.

to:

* TheAce / RenaissanceMan: TheAce: A character type (exemplified by The Prodigy) and miraculous Arc. At their peak, a character with TheAce is more like a PhysicalGod, capable of physically impossible feats such as surfing on sound waves, running faster than light and punching out characters out of movies.



** ChekhovsGun[=/=]SomedayThisWillComeInHandy: [[InvokedTrope Invoked]] by the capstone power of the arc - while examining over some piece of information, you can assure that it ''will'' become relevant to an upcoming situation, somehow.
* {{Arcadia}}: The Region of Fortitude, by the docks of Big Lake, completely represents this trope, as it is an idyllic pastoral countryside where things pass by quietly and peacefully. This goes to the extent that its Region Properties include "Things canít move quickly," "Work must be fruitful," "People must remember where they come from" and "You have a home in Fortitude". Due to this and more, Fortitude is the preferred location of Pastoral-genre games.
** TheSimpleLifeIsSimple: "Things must have simplicity" is yet another property.
** CloseKnitCommunity: A result of the above.

to:

* {{Arcadia}}:
** ChekhovsGun[=/=]SomedayThisWillComeInHandy: [[InvokedTrope Invoked]] by the capstone power of the arc - while examining over some piece of information, you can assure that it ''will'' become relevant to an upcoming situation, somehow.
* {{Arcadia}}:
The Region of Fortitude, by the docks of Big Lake, completely represents this trope, as it is an idyllic pastoral countryside where things pass by quietly and peacefully. This goes to the extent that its Region Properties include "Things canít move quickly," "Work must be fruitful," "People must remember where they come from" and "You have a home in Fortitude". Due to this and more, Fortitude is the preferred location of Pastoral-genre games.
** TheSimpleLifeIsSimple: "Things must have simplicity" is yet another property.
** CloseKnitCommunity: A result of the above.
games.



* ArcherArchetype: Creatures of Fable also get a free Superior Hunter skill as a Perk as they progress on the arc. Even at low levels this means being a ridiculously good tracker, rider and archer. At high levels, it means that your feats of archery may range from [[ImprobableAimingSkills the cartoonish to the godly]]. Case in point, this is likely how the Headmaster of the Bleak Academy killed Jade Irinka - it is usually described that he shot down ''the sun itself'', not Jade's humanoid form.



* BecauseDestinySaysSo / YouCantFightFate: This is basically what Afflictions and Imperial Miracles are. Afflictions are simply truths reinforced by the world (e.g "Turning into a giant snake never helps") that are protected by an Auctoritas (a sort of miraculous shield) and self-generating miracles. Imperial Miracles, on the other hand, state a destiny to be, and which eventually ''will'' come true, or is coming true, or has retroactively come true. Imperial Miracles are usually restrained in some way, or limited intentionally, because they have enough power to change the entire world. A Wish is what happens if you don't restrict an Imperial Miracle at all.
** ScrewDestiny: Afflictions can be overcome by invoking sufficient Strike with miracles, something most miraculous characters are able to do. Going against an Imperial Miracle or Wish, on the other hand, is explicitly one of the hardest things in the game to do. Doing so directly will deal any offending character two Deadly Wounds, or just one if they're only working around part of the destiny; that in itself is enough to cripple most miraculous creatures, even those with Immortality.
* BigLippedAlligatorMoment / RealityIsOutToLunch: [[invoked]] Played dead straight with Breaks from Reality, which are intrusions of other worlds' laws unto our own. They cover anything from [[DisneyAcidSequence dissociations from reality]], [[SurrealHorror people growing extra limbs or having their faces melt off]], [[ThatRemindsMeOfASong sudden musical numbers]], [[TransformationSequence Transformation Sequences]] and summonings of HumongousMecha. That is to say, they're elements of {{Spectacle}} and the like that ''really happen'', not just for the purposes of the entertainment of the audience. [[InAndOutOfCharacter In-Character]], this is ''weird'' [[MakesJustAsMuchSenseInContext even for the context]] [[FantasyKitchenSink of the game]].
** LetUsNeverSpeakOfThisAgain: A way to write off a Break from Reality - yes, this weird event really did happen. No, let us not dwell on it, and move on.

to:

* BecauseDestinySaysSo / YouCantFightFate: This is basically what Afflictions and Imperial Miracles are. BecauseDestinySaysSo: Afflictions are simply truths reinforced by the world (e.g "Turning into a giant snake never helps") that are protected by an Auctoritas (a sort of miraculous shield) and self-generating miracles. Imperial Miracles, on the other hand, state a destiny to be, and which eventually ''will'' come true, or is coming true, or has retroactively come true. Imperial Miracles are usually restrained in some way, or limited intentionally, because they have enough power to change the entire world. A Wish is what happens if you don't restrict an Imperial Miracle at all.
** ScrewDestiny: Afflictions can be overcome by invoking sufficient Strike with miracles, something most miraculous characters are able to do. Going against an Imperial Miracle or Wish, on the other hand, is explicitly one of the hardest things in the game to do. Doing so directly will deal any offending character two Deadly Wounds, or just one if they're only working around part of the destiny; that in itself is enough to cripple most miraculous creatures, even those with Immortality.
miracles.
* BigLippedAlligatorMoment / RealityIsOutToLunch: BigLippedAlligatorMoment: [[invoked]] Played dead straight with Breaks from Reality, which are intrusions of other worlds' laws unto our own. They cover anything from [[DisneyAcidSequence dissociations from reality]], [[SurrealHorror people growing extra limbs or having their faces melt off]], [[ThatRemindsMeOfASong sudden musical numbers]], [[TransformationSequence Transformation Sequences]] and summonings of HumongousMecha. That is to say, they're elements of {{Spectacle}} and the like that ''really happen'', not just for the purposes of the entertainment of the audience. [[InAndOutOfCharacter In-Character]], this is ''weird'' [[MakesJustAsMuchSenseInContext even for the context]] [[FantasyKitchenSink of the game]].
** LetUsNeverSpeakOfThisAgain: A way to write off a Break from Reality - yes, this weird event really did happen. No, let us not dwell on it, and move on.
game]].



* CameBackStrong: Fortitude [=PCs=] in "The Glass-Maker's Dragon". They die and come back on a miraculous Arc.



* CharacterNameAndTheNounPhrase / TheFantasticTropeOfWonderousTitles

to:

* CharacterNameAndTheNounPhrase / TheFantasticTropeOfWonderousTitlesCharacterNameAndTheNounPhrase: The game is named after Chuubo, the creator of the Wish-Granting Engine.
* ChekhovsGun: [[InvokedTrope Invoked]] by the capstone power of the arc - while examining over some piece of information, you can assure that it ''will'' become relevant to an upcoming situation, somehow.



* ClippedWingAngel: At the early stages, Child of the Ash explicitly states that their alternate form is more likely to be more goofy and unhelpful than spectacular and destructive. This wears off as you gain more control.
%%* CloseKnitCommunity
* CompleteImmortality: Some miraculous Arcs (Child of the Ash, Keeper of Gardens, Creature of Light and Primordial) grant this. A character with this Immortality cannot be hurt at all or even age unless they desire it. Only extremely damaging things like nuclear explosions, high-level miracles and Imperial Miracles can bypass it, and even then they can regenerate from this damage more quickly than anyone else.



* DeathByOriginStory / CameBackStrong: Fortitude [=PCs=] in "The Glass-Maker's Dragon". They die and come back on a miraculous Arc.



* DiabolicalMastermind: The [[http://jennamoran.tumblr.com/tagged/sickly-storyteller Self-Made]] miraculous arc is well-suited for being a criminal mastermind capable of controlling minions, command people to do the things they want effectively, and manipulate social situations.
* DidWeJustHaveTeaWithCthulhu / PalsWithJesus: Much less blatant than in ''{{TabletopGame/Nobilis}}'', despite the same potential for regularly meeting and being friends with gods and miraculous beings of all sorts. Though some canonical characters know or ''are'' gods of some sort, it usually doesn't get acknowledged. For instance, the Child of the Sun is the new resident sun god of Town, but she's not even aware of it at the outset.
** EnemiesWithDeath: The setting frequently speaks of the Headmaster of the Bleak Academy, who is basically Town's boogeyman and some sort of avatar of death, [[IHaveManyNames or Death, or Death Unending, or perhaps 'the lord of death's dominion']]. He is the closest thing the setting as a whole has to a real antagonist, both as a force that could physically end Town and as its philosophical opposite.
*** And yet there's ''still'' a canonical story about a normal human's chance encounters with him at the laundromat.
* DirectLineToTheAuthor: The corebook and the setting book on Fortitude are written with the framing device/conceit that the author is literally living in Town and writing the game to share her experiences.

to:

* DiabolicalMastermind: The [[http://jennamoran.tumblr.com/tagged/sickly-storyteller Self-Made]] miraculous arc is well-suited for being a criminal mastermind capable of controlling minions, command people to do the things they want effectively, and manipulate social situations.
* DidWeJustHaveTeaWithCthulhu / PalsWithJesus: Much less blatant than in ''{{TabletopGame/Nobilis}}'', despite the same potential for regularly meeting and being friends with gods and miraculous beings of all sorts. Though some canonical characters know or ''are'' gods of some sort, it usually doesn't get acknowledged. For instance, the Child of the Sun is the new resident sun god of Town, but she's not even aware of it at the outset.
** EnemiesWithDeath: The setting frequently speaks of the Headmaster of the Bleak Academy, who is basically Town's boogeyman and some sort of avatar of death, [[IHaveManyNames or Death, or Death Unending, or perhaps 'the lord of death's dominion']]. He is the closest thing the setting as a whole has to a real antagonist, both as a force that could physically end Town and as its philosophical opposite.
*** And yet there's ''still'' a canonical story about a normal human's chance encounters with him at the laundromat.
situations.* DirectLineToTheAuthor: The corebook and the setting book on Fortitude are written with the framing device/conceit that the author is literally living in Town and writing the game to share her experiences.



* ElaborateUniversityHigh: Horizon's School is ''huge'' and is noted to be the tallest structure in Town, taller even than the Methodology Building in Arcadia, which is twelve stories high.
-->It is vast, baroque, and somber. Itís a lot bigger than it needs to be ó the grounds are a square mile, and most of that is one gigantic building whose facade completely dwarfs you as you approach. It has 6500 living students and over 12,000 ghosts and it would still be spacious at a fifth of its size.



** HumanoidAbomination: The Riders are this in general, and are generally noticeable because in place of their eyes there is the night and falling stars. However, due to the metaphysical changes in reality that occurred when the sun died, many are rather benevolent and don't want to unmake reality or Town anymore.
** Another flavour of HumanoidAbomination are the Actual-based ones, like Billy Sovereign, which exist as hegemonising entities that attempt to convert people and things into extensions of themselves. [[spoiler:The Best Friend is anomalous even by those standards, since they have a soul.]]



* EnemiesWithDeath: The setting frequently speaks of the Headmaster of the Bleak Academy, who is basically Town's boogeyman and some sort of avatar of death, [[IHaveManyNames or Death, or Death Unending, or perhaps 'the lord of death's dominion']]. He is the closest thing the setting as a whole has to a real antagonist, both as a force that could physically end Town and as its philosophical opposite. And yet there's ''still'' a canonical story about a normal human's chance encounters with him at the laundromat.



* {{Expy}}: The Rats of Fortitude are basically an entire culture of [[Literature/TheChroniclesOfNarnia Reepicheeps]].

to:

* {{Expy}}: {{Expy}}:
**
The Rats of Fortitude are basically an entire culture of [[Literature/TheChroniclesOfNarnia Reepicheeps]].



* ExtranormalInstitute: [[FantasyKitchenSink As would be expected of the setting]], as all sorts of people and gods attend School.



** ArcherArchetype[=/=]ImprobableAimingSkills: Creatures of Fable also get a free Superior Hunter skill as a Perk as they progress on the arc. Even at low levels this means being a ridiculously good tracker, rider and archer. At high levels, it means that your feats of archery may range from the cartoonish to the godly. Case in point, this is likely how the Headmaster of the Bleak Academy killed Jade Irinka - it is usually described that he shot down ''the sun itself'', not Jade's humanoid form.



* GoneHorriblyRight[=/=]GoneHorriblyWrong: Very common consequences of a Wish.
* GothicHorror[=/=]{{Halloweentown}}: Much of the atmosphere of Horizon is based on this, what with vampires, ghosts and undead horrors being very common, as well as gothic ruins, cemeteries and the like. Due to this the region is the preferred location of Gothic-genre games. And ''then'' there's the Halloween World in the Halloween Special.

to:

* GoneHorriblyRight[=/=]GoneHorriblyWrong: %%* GoneHorriblyRight: Very common consequences of a Wish.
%%* GoneHorriblyWrong:
Very common consequences of a Wish.
* GothicHorror[=/=]{{Halloweentown}}: GothicHorror: Much of the atmosphere of Horizon is based on this, what with vampires, ghosts and undead horrors being very common, as well as gothic ruins, cemeteries and the like. Due to this the region is the preferred location of Gothic-genre games. And ''then'' there's the Halloween World in the Halloween Special.



* HighSchoolAU: The game is essentially this for ''{{TabletopGame/Nobilis}}'' as a whole, and is well suited for creating these.

to:

* HighSchoolAU: HighSchoolAU:
**
The game is essentially this for ''{{TabletopGame/Nobilis}}'' as a whole, and is well suited for creating these.



* {{Immortality}}: Several varieties of it show up.
** CompleteImmortality: Some miraculous Arcs (Child of the Ash, Keeper of Gardens, Creature of Light and Primordial) grant this. A character with this Immortality cannot be hurt at all or even age unless they desire it. Only extremely damaging things like nuclear explosions, high-level miracles and Imperial Miracles can bypass it, and even then they can regenerate from this damage more quickly than anyone else.
** There are some example mundane Immortality skills as well, although depending on their strength they're more like [[HealingFactor Healing Factors]]. Theoretically any kind of immortality could be expressed via a combination of Skills and Afflictions, however.
* ImplausibleDeniability: Players can twist or bend wounds, both physical and mental. "She turned me into a duck... I got better" is a totally valid statement.
** Also, the official story is that the first Lord Entropy decided to suddenly leave School's operation, jump into an incinerator, and fly up the chimney, despite the current Lord Entropy II/Lady Attaris II's hands constantly dripping their precursor's blood. Oddly, this is actually how Entropy II/Attaris II remembers it (well, kind of; it's somewhat foggy). Memory alteration may have been involved.

to:

* HumanoidAbomination:
** The Riders are this in general, and are generally noticeable because in place of their eyes there is the night and falling stars. However, due to the metaphysical changes in reality that occurred when the sun died, many are rather benevolent and don't want to unmake reality or Town anymore.
** Another flavour of HumanoidAbomination are the Actual-based ones, like Billy Sovereign, which exist as hegemonising entities that attempt to convert people and things into extensions of themselves. [[spoiler:The Best Friend is anomalous even by those standards, since they have a soul.]]
* {{Immortality}}: Several varieties of it show up.
** CompleteImmortality: Some miraculous Arcs (Child of the Ash, Keeper of Gardens, Creature of Light and Primordial) grant this. A character with this Immortality cannot be hurt at all or even age unless they desire it. Only extremely damaging things like nuclear explosions, high-level miracles and Imperial Miracles can bypass it, and even then they can regenerate from this damage more quickly than anyone else.
** There are some example mundane Immortality skills as well,
up, although depending on their strength they're more like [[HealingFactor Healing Factors]]. Theoretically any kind of immortality could be expressed via a combination of Skills and Afflictions, however.
* ImplausibleDeniability: ImplausibleDeniability:
**
Players can twist or bend wounds, both physical and mental. "She turned me into a duck... I got better" is a totally valid statement.
** Also, the The official story is that the first Lord Entropy decided to suddenly leave School's operation, jump into an incinerator, and fly up the chimney, despite the current Lord Entropy II/Lady Attaris II's hands constantly dripping their precursor's blood. Oddly, this is actually how Entropy II/Attaris II remembers it (well, kind of; it's somewhat foggy). Memory alteration may have been involved.



* LargeHam: Anyone with the Larger-Than-Life character trait, which actually earns you XP when people salute or fist-pump after you give a speech. The standout here would be Jasmine "The Ideologue" Apocynum.

to:

* LargeHam: LargeHam:
**
Anyone with the Larger-Than-Life character trait, which actually earns you XP when people salute or fist-pump after you give a speech. The standout here would be Jasmine "The Ideologue" Apocynum.



* LetUsNeverSpeakOfThisAgain: A way to write off a Break from Reality - yes, this weird event really did happen. No, let us not dwell on it, and move on.



* MaybeMagicMaybeMundane: Many game abilities can be interpreted as such. For instance, the low-level Arc abilities of The Ace, Become Somebody and Creature of Fable can be interpreted as those of ordinary people being really good at what they do, instead of being outright 'magical' abilities used by demigods.

to:

* MaybeMagicMaybeMundane: MaybeMagicMaybeMundane:
**
Many game abilities can be interpreted as such. For instance, the low-level Arc abilities of The Ace, Become Somebody and Creature of Fable can be interpreted as those of ordinary people being really good at what they do, instead of being outright 'magical' abilities used by demigods.



** MundaneWish: This is best exemplified by Chuubo himself, who has on at least one occasion used the amazing, potentially world-breaking powers of the Marvelous Wish-Granting Engine to... wish for an ice cream.

to:

** * MundaneWish: This is best exemplified by Chuubo himself, who has himself has, on at least one occasion occasion, used the amazing, potentially world-breaking powers of the Marvelous Wish-Granting Engine to... wish for an ice cream.



** ClippedWingAngel: At the early stages, Child of the Ash explicitly states that it's likely to be more goofy and unhelpful than spectacular and destructive. This wears off as you gain more control.



* TheOutsideWorld: [[ExactlyWhatItSaysOnTheTin The Outside]], naturally, serving as a contrast to Town's SmallSecludedWorld. The Outside in itself is an amalgam of many interpretations of the trope, serving as either a physical outside or a psychological state of mind of confusion and disorientation. Like just about anything else in the game, its exact nature is deliberately ambiguous and subject to interpretation.

to:

* TheOutsideWorld: [[ExactlyWhatItSaysOnTheTin The Outside]], Outside, naturally, serving as a contrast to Town's SmallSecludedWorld. The Outside in itself is an amalgam of many interpretations of the trope, serving as either a physical outside or a psychological state of mind of confusion and disorientation. Like just about anything else in the game, its exact nature is deliberately ambiguous and subject to interpretation.interpretation.
* PalsWithJesus: Much less blatant than in ''{{TabletopGame/Nobilis}}'', despite the same potential for regularly meeting and being friends with gods and miraculous beings of all sorts. Though some canonical characters know or ''are'' gods of some sort, it usually doesn't get acknowledged. For instance, the Child of the Sun is the new resident sun god of Town, but she's not even aware of it at the outset.



** WoundThatWillNotHeal: Deadly Wounds cannot heal on their own, and require Quests to recover from them. Additionally, Empowered Wounds bound with Wounded Angel cannot heal at all unless the Recover ability is used to do so, such is their damage.
* PowerCopying[=/=]ConsummateLiar: A possible form of Reality Syndrome is the Second Skin, the ability to lie ''so convincingly'' that you are someone else that reality bends to give you their powers.

to:

** WoundThatWillNotHeal: Deadly Wounds cannot heal on their own, and require Quests to recover from them. Additionally, Empowered Wounds bound with Wounded Angel cannot heal at all unless the Recover ability is used to do so, such is their damage.
* PowerCopying[=/=]ConsummateLiar: PowerCopying: A possible form of Reality Syndrome is the Second Skin, the ability to lie ''so convincingly'' ''[[ConsummateLiar so convincingly]]'' that you are someone else that reality bends to give you their powers.



* {{Retcon}} / TheReveal: The "[[ExactlyWhatItSaysOnTheTin Revelation]]" power from Creature of Fable works like this. The character declares that some aspect of reality was hidden all along up until that point, and even though it's a lie and an illusion, it then becomes true. However, if the reveal is [[FridgeLogic too]] [[AssPull implausible]], [[GambitRoulette complicated]] or just not good, it ceases to occur, as an Unreal effect.

to:

* {{Retcon}} / TheReveal: {{Retcon}}: The "[[ExactlyWhatItSaysOnTheTin Revelation]]" "Revelation" power from Creature of Fable works like this. The character declares that some aspect of reality was hidden all along up until that point, and even though it's a lie and an illusion, it then becomes true. However, if the reveal is [[FridgeLogic too]] [[AssPull implausible]], [[GambitRoulette complicated]] or just not good, it ceases to occur, as an Unreal effect.



* ScrewDestiny: Afflictions can be overcome by invoking sufficient Strike with miracles, something most miraculous characters are able to do. Going against an Imperial Miracle or Wish, on the other hand, is explicitly one of the hardest things in the game to do. Doing so directly will deal any offending character two Deadly Wounds, or just one if they're only working around part of the destiny; that in itself is enough to cripple most miraculous creatures, even those with Immortality.



* [[SealedInsideAPersonShapedCan Sealed Evil Inside A Person-Shaped Can]]: Characters on a Wounded Angel Arc become the cage of a blasphemy in exchange for the great powers they receive from the Arc. The blasphemy will be released if the Can loses all their Divine Health Levels.
* SemanticSuperpower: The [[SemanticSuperpower Knave of Hearts]] arc allows you to impose a Mythos unto the world and make it obey certain rules. This includes being able to apply those rules to yourself or to other people or things. This can allow for odd power applications, although to a less blatant extent than the ''{{TabletopGame/Nobilis}}'' equivalent of the arc.

to:

* [[SealedInsideAPersonShapedCan Sealed Evil Inside A Person-Shaped Can]]: SealedInsideAPersonShapedCan: Characters on a Wounded Angel Arc become the cage of a blasphemy in exchange for the great powers they receive from the Arc. The blasphemy will be released if the Can loses all their Divine Health Levels.
* SemanticSuperpower: SemanticSuperpower:
**
The [[SemanticSuperpower Knave of Hearts]] Hearts arc allows you to impose a Mythos unto the world and make it obey certain rules. This includes being able to apply those rules to yourself or to other people or things. This can allow for odd power applications, although to a less blatant extent than the ''{{TabletopGame/Nobilis}}'' equivalent of the arc.



* ShadowArchetype: Chuubo and Leonardo are a mutual case, unsurprisingly given that Leonardo's title can be TheRival. They both constructed machines of wondrous power (although Leonardo would be quick to point out that his is the ''Incomparable'' Nightmare Engine and attempting to compare it to anything else is therefore impossible), but Chuubo's uses the wishing power of the heart while Leonardo's relies on the secrets of the Bleak Academy, which is explicitly antithetical to the heart's power. Chuubo values friendship so much that he wished for a best friend, while Leonardo has renounced it. Chuubo aspires to ordinariness while Leonardo needs to be special and important so badly that he was willing to run off to the Bleak Academy. It's even suggested that Leonardo may be secretly envious of Chuubo.

to:

* ShadowArchetype: ShadowArchetype:
**
Chuubo and Leonardo are a mutual case, unsurprisingly given that Leonardo's title can be TheRival. They both constructed machines of wondrous power (although Leonardo would be quick to point out that his is the ''Incomparable'' Nightmare Engine and attempting to compare it to anything else is therefore impossible), but Chuubo's uses the wishing power of the heart while Leonardo's relies on the secrets of the Bleak Academy, which is explicitly antithetical to the heart's power. Chuubo values friendship so much that he wished for a best friend, while Leonardo has renounced it. Chuubo aspires to ordinariness while Leonardo needs to be special and important so badly that he was willing to run off to the Bleak Academy. It's even suggested that Leonardo may be secretly envious of Chuubo.



* TheSimpleLifeIsSimple: "Things must have simplicity" is a property of the Region of Fortitude.



* StoicWoobie: Invoked for characters with the ''Aww!'' XP condition, who can gain XP from the other players by being both stoic in the face of difficulty, and adorable in how they deal with it.



** StoicWoobie: Invoked for characters with the ''Aww!'' XP condition, who can gain XP from the other players by being both stoic in the face of difficulty, and adorable in how they deal with it.

to:

** StoicWoobie: Invoked for characters * WoundThatWillNotHeal: Deadly Wounds cannot heal on their own, and require Quests to recover from them. Additionally, Empowered Wounds bound with Wounded Angel cannot heal at all unless the ''Aww!'' XP condition, who can gain XP from the other players by being both stoic in the face of difficulty, Recover ability is used to do so, such is their damage.
* YouCantFightFate: Imperial Miracles state a destiny to be,
and adorable which eventually ''will'' come true, or is coming true, or has retroactively come true. Imperial Miracles are usually restrained in how some way, or limited intentionally, because they deal with it.have enough power to change the entire world. A Wish is what happens if you don't restrict an Imperial Miracle at all.


* NothingExcitingEverHappensHere / NoBigDeal: Horizon School has the property "People must accept that what is happening around them is normal", even if that includes a possibly cannibalistic philosopher-ogre teaching class (and a cat -- not a talking cat -- teaching the class before that), the vampires and ghosts walking the halls, the Principal's constantly blood-covered hands, or that no more and no less than three events will occur to every student between each class. Chuubo himself (or, in Shokyou's case, herself) is also supernaturally Ordinary in a setting that explicitly refuses to accept such a thing, and hence absolutely does not turn into a snake. Not that it would help, anyway.

to:

* NothingExcitingEverHappensHere / NoBigDeal: NothingExcitingEverHappensHere: Horizon School has the property "People must accept that what is happening around them is normal", even if that includes a possibly cannibalistic philosopher-ogre teaching class (and a cat -- not a talking cat -- teaching the class before that), the vampires and ghosts walking the halls, the Principal's constantly blood-covered hands, or that no more and no less than three events will occur to every student between each class. Chuubo himself (or, in Shokyou's case, herself) is also supernaturally Ordinary in a setting that explicitly refuses to accept such a thing, and hence absolutely does not turn into a snake. Not that it would help, anyway.


* DeathByNewberyMedal: Lampshaded like crazy with The Prodigy's general character and story. She's TheAce at anything a normal human can do, but her TrainingFromHell and losing [[HeroicSacrifice someone]] [[CharacterCustomization or]] [[MyGreatestFailure some]][[InnocenceLost thing]] in her life left her a bitter IceQueen. Even her general quests lampshade this.
-->'''[[LampshadeHanging Literary Medal Bait]]''': ''The [[CrowningMomentOfHeartwarming Heartwarming]], [[TearJerker Heart-rending]] [[ComingOfAgeStory Coming-of-Age Stories]] of Natalia Koutolika''

to:

* DeathByNewberyMedal: Lampshaded like crazy with The Prodigy's general character and story. She's TheAce at anything a normal human can do, but her TrainingFromHell and losing [[HeroicSacrifice someone]] [[CharacterCustomization or]] [[MyGreatestFailure some]][[InnocenceLost thing]] in her life left her a bitter IceQueen. Even her general quests lampshade this.
this, InUniverse.
-->'''[[LampshadeHanging Literary Medal Bait]]''': ''The [[CrowningMomentOfHeartwarming Heartwarming]], SugarWiki/{{Heartwarming|Moments}}, [[TearJerker Heart-rending]] [[ComingOfAgeStory Coming-of-Age Stories]] of Natalia Koutolika''


* {{Deconstruction}}: Not the setting itself, but "Fable of the Swan" has some elements of deconstructing ''Literature/{{Twilight}}'': Jasmine has a romance with a darkly supernatural being...and he turns out to be creepy as hell and manipulative, and it ends badly for all concerned.

to:

* {{Deconstruction}}: Not the setting itself, but "Fable of the Swan" has some elements of deconstructing ''Literature/{{Twilight}}'': Jasmine has a romance with a darkly supernatural being... and he turns out to be creepy as hell and manipulative, and it ends badly for all concerned.


->''Wishes will come true.''

to:

->''Wishes ->''"Wishes will come true.''
"''


''Chuubo's Marvelous Wish-Granting Engine'' is a tabletop game by Jenna Moran geared mainly towards playing pastoral slice-of-life fantasy, ala Creator/StudioGhibli movies, ''WesternAnimation/AdventureTime'', or ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic Friendship is Magic]]'', although gameplay is flexible enough to cover a wide variety of genres and story styles, even to works as complex as ''{{Webcomic/Homestuck}}'' or as symbolism-ridden as ''Anime/RevolutionaryGirlUtena''. While it has its origins in another of Jenna's games, ''TabletopGame/{{Nobilis}}'', and some of its tone comes from her [[Literature/HitherbyDragons Hitherby Dragons]] project, for the most part, ''Chuubo's'' is its own thing.

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''Chuubo's Marvelous Wish-Granting Engine'' is a tabletop game by Jenna Moran geared mainly towards playing pastoral slice-of-life fantasy, ala Creator/StudioGhibli movies, ''WesternAnimation/AdventureTime'', or ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic Friendship is Magic]]'', ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', although gameplay is flexible enough to cover a wide variety of genres and story styles, even to works as complex as ''{{Webcomic/Homestuck}}'' ''Webcomic/{{Homestuck}}'' or as symbolism-ridden as ''Anime/RevolutionaryGirlUtena''. While it has its origins in another of Jenna's games, ''TabletopGame/{{Nobilis}}'', and some of its tone comes from her [[Literature/HitherbyDragons Hitherby Dragons]] ''Literature/HitherbyDragons'' project, for the most part, ''Chuubo's'' is its own thing.


The setting is a town called [[ExactlyWhatItSaysOnTheTin Town]], which is surrounded by multicolored void, situated somewhere that's no true place. It's a nice place to live by all accounts, quiet, peaceful, and sleepy, a place where you can just get on with life, but even so, there are strange and interesting things to get involved with if you look around.

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The setting is a town called [[ExactlyWhatItSaysOnTheTin Town]], which is surrounded by a multicolored void, situated somewhere that's no true place. It's a nice place to live by all accounts, accounts: quiet, peaceful, and sleepy, a place where you can just get on with life, but even so, life. However, there are still strange and interesting things to get involved with if you look around.



!! Provides examples of:

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!! Provides examples of:
!!Chuubo's Marvelous Wish-Granting Tropes:



** ExtranormalInstitute: [[FantasyKitchenSink As would be expected of the setting]], all sorts of people and gods attend School.

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** ExtranormalInstitute: [[FantasyKitchenSink As would be expected of the setting]], as all sorts of people and gods attend School.


''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook, ''[[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine Chuubo's Marvelous Wish-Granting Engine]]'', first setting book, ''[[http://www.drivethrurpg.com/product/163016/Fortitude-by-the-Docks-of-Big-Lake Fortitude: by the Docks of Big Lake]]'', and first campaign book, ''[[http://www.drivethrurpg.com/product/219171/Fortitude-the-GlassMakers-Dragon Fortitude: the Glass-Maker's Dragon]]'', are all available from Drivethrurpg. A [[http://rpg.drivethrustuff.com/product/139509/The-Chuubos-Marvelous-WishGranting-Engine-RPG-Halloween-Special Halloween Special]] is also available.

to:

''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook, ''[[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine Chuubo's Marvelous Wish-Granting Engine]]'', first setting book, The following are currently available from Drivethrurpg:

[[folder:Book List]]
'''RPG Books'''

*
''[[http://www.drivethrurpg.com/product/163016/Fortitude-by-the-Docks-of-Big-Lake Fortitude: by com/product/134196/Chuubos-Marvelous-WishGranting-Engine Chuubo's Marvelous Wish-Granting Engine]]'', the Docks of Big Lake]]'', and first campaign book, corebook.
*
''[[http://www.drivethrurpg.com/product/163016/Fortitude-by-the-Docks-of-Big-Lake Fortitude: by the Docks of Big Lake]]'', the first setting book, a guide to the quiet fishing community of Fortitude.
* ''[[http://www.drivethrurpg.
com/product/219171/Fortitude-the-GlassMakers-Dragon Fortitude: the Glass-Maker's Dragon]]'', are all available from Drivethrurpg. A [[http://rpg.drivethrustuff.the Fortitude campaign book, in which the [=PCs=] find chaos is getting stirred up, both literally and metaphorically, and try to find out whether it has anything to do with the fate of the long-gone glass dragon.
* ''[[http://www.drivethrurpg.com/product/197402/Fortitude-the-Legendary-139 Fortitude: the Legendary 139]]'', introducing a new Fortitude character option, arrivals in Town changed by the passage of the dead sun, Jade Irinka.
* ''[[http://www.drivethrurpg.
com/product/139509/The-Chuubos-Marvelous-WishGranting-Engine-RPG-Halloween-Special The Halloween Special]] is Special]]'', a mini-campaign in which [[AlternateUniverse familiar-yet-different PCs]] have [[HalloweenEpisode a deeply weird Halloween]] in Soma Village.
* ''[[http://www.drivethrurpg.com/product/143627/The-Techno-Players-Guide-for-the-Chuubos-Marvelous-WishGranting-Engine-RPG Techno Player's Guide]]'', an in-depth guide for playing in the Techno genre.

'''Novels'''

* ''[[http://www.drivethrurpg.com/product/100685/Fable-of-the-Swan Fable of the Swan]]'', the story of Jasmine Apocynum, the Ideologue.
[[/folder]]

There's
also available.
[[http://jennamoran.tumblr.com/ Jenna's Tumblr]], where she provides additional material and stuff from her work-in-progress.



** [[http://jennamoran.tumblr.com/tagged/visionary Visionary]] makes one see the world as fake or not real to some extent. Fortunately, it also grants one a magical skill and the ability to gift people miscellaneous abilities and magical objects, among other things.

to:

** [[http://jennamoran.tumblr.com/tagged/visionary Visionary]] makes one see the world as fake or not real to some extent. Fortunately, it also grants one a magical skill and the ability to gift people miscellaneous abilities and magical objects, among other things. Later on, it was overhauled as [[http://jennamoran.tumblr.com/tagged/awakening Awakening]], which recasts you as being an avatar of something not of this world.



* OurGhostsAreDifferent: The living world and the ghost world are usually separate, but sometimes the two can bleed through into one another.

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* OurGhostsAreDifferent: The Ghosts at School aren't always visible, since they attend their own classes and have a tendency to fade from view. Most often, however, they appear as faceless people in the faceless crowds at School. They have black lines on their featureless heads allowing people to see their moods. If you spend sufficient time on personal interaction with one, you may start seeing their actual face and features, though the living world students usually consider getting that close to a ghost to mark you as a social outcast. That said, not everyone is capable of seeing the ghosts, instead seeing School as a vast and the empty place. The ghost world are is usually separate, separate from the living world, but sometimes the two can bleed through into one another.


''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the [[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine RPG corebook]], first setting book, ''[[http://www.drivethrurpg.com/product/163016/Fortitude-by-the-Docks-of-Big-Lake Fortitude: by the Docks of Big Lake]]'', and first campaign book, ''[[http://www.drivethrurpg.com/product/219171/Fortitude-the-GlassMakers-Dragon Fortitude: the Glass-Maker's Dragon]]'', are all available from Drivethrurpg. A [[http://rpg.drivethrustuff.com/product/139509/The-Chuubos-Marvelous-WishGranting-Engine-RPG-Halloween-Special Halloween Special]] is also available.

to:

''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the [[http://rpg.RPG corebook, ''[[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine RPG corebook]], Chuubo's Marvelous Wish-Granting Engine]]'', first setting book, ''[[http://www.drivethrurpg.com/product/163016/Fortitude-by-the-Docks-of-Big-Lake Fortitude: by the Docks of Big Lake]]'', and first campaign book, ''[[http://www.drivethrurpg.com/product/219171/Fortitude-the-GlassMakers-Dragon Fortitude: the Glass-Maker's Dragon]]'', are all available from Drivethrurpg. A [[http://rpg.drivethrustuff.com/product/139509/The-Chuubos-Marvelous-WishGranting-Engine-RPG-Halloween-Special Halloween Special]] is also available.


''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter, with the corebook available from [[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine Drivethrurpg]]. A [[http://rpg.drivethrustuff.com/product/139509/The-Chuubos-Marvelous-WishGranting-Engine-RPG-Halloween-Special Halloween Special]] is also available.

to:

''Chuubo's'' is intended as a transmedia project, initially focusing on novels and [=RPGs=]. One novel, ''Fable of the Swan'', has been released, and the RPG corebook and initial supplements - namely, a book covering the Fortitude region and a campaign book - have been funded via Kickstarter, with the corebook available from [[http://rpg.drivethrustuff.com/product/134196/Chuubos-Marvelous-WishGranting-Engine Drivethrurpg]].RPG corebook]], first setting book, ''[[http://www.drivethrurpg.com/product/163016/Fortitude-by-the-Docks-of-Big-Lake Fortitude: by the Docks of Big Lake]]'', and first campaign book, ''[[http://www.drivethrurpg.com/product/219171/Fortitude-the-GlassMakers-Dragon Fortitude: the Glass-Maker's Dragon]]'', are all available from Drivethrurpg. A [[http://rpg.drivethrustuff.com/product/139509/The-Chuubos-Marvelous-WishGranting-Engine-RPG-Halloween-Special Halloween Special]] is also available.

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!! Provides examples of:


* AnatomyOfTheSoul: Characters on the [[http://jennamoran.tumblr.com/post/119713516038/alchemist-complete-draft Alchemist]] miraculous arc have the power to extract a specific part of someone, like their wishing heart, memories, or other things. In the spirit of the trope, holding that extracted part of the self allows the character to control and possess people, including those that naturally lose track of it.

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* AnatomyOfTheSoul: Characters on the [[http://jennamoran.tumblr.com/post/119713516038/alchemist-complete-draft Alchemist]] miraculous arc have the power to extract a specific part of someone, like their wishing heart, memories, or other things.things in the form of a HeartDrive. In the spirit of the trope, holding that extracted part of the self allows the character to control and possess people, including those that naturally lose track of it.

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* BusmansHoliday: One of the powers in the "Renegade" Miraculous Arc can do this. It manifests as a sense for something forbidden, which can mean a near-psychic sense for who hasn't washed their hands...or just a tendency to stumble over whatever weird and forbidden crap you work with, even if you're trying to do something else.

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* MugglesDoItBetter: While miracles always happen to the letter of their effect, the game emphasizes how they're not at all guaranteed to be productive or make your life better - things that mundane skills are better for. Additionally, while some miraculous arcs such as Become Somebody and Allegory are capable of standing up to miracles quite well (be it by raising an Auctoritas or allowing mundane actions to interfere with the miraculous), the best way to shut them down is to overcome them with higher Intention levels.


* BeCarefulWhatYouWishFor: This trope is in full effect, as any wish made by Chuubo has a higher chance of [[GoneHorriblyWrong going horribly wrong]] (as opposed to going ''entertainingly'' wrong) when it doesn't fit his nature, as represented by a chart. For instance, Chuubo's wish to have a best friend (because he was lonely) went ''exactly as intended'' and created Seizhi Schwan. His wish to [[ExactWords have an icecream]]... didn't. The same applies to other methods of obtaining wishes.

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* BeCarefulWhatYouWishFor: This trope is in full effect, as any wish made by Chuubo has a higher chance of [[GoneHorriblyWrong going horribly wrong]] (as opposed to going ''entertainingly'' wrong) when it doesn't fit his nature, as represented by a chart. For instance, Chuubo's wish to have a best friend (because he was lonely) went ''exactly as intended'' and created Seizhi Schwan.Schwan with absolutely no disastrous side-effects. His wish to [[ExactWords have an icecream]]... didn't. The same applies to other methods of obtaining wishes.



* TheFairFolk: The miraculous Arc Creature of Fable makes a character more like a creature from a fairy tale or mythology, with the ability to do stuff in-between scenes, have an iconic appearance and become a supernatural hunter. The overall thematic fits that of the Fair Folk.

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* TheFairFolk: The miraculous Arc Creature of Fable makes a character more like a creature from a fairy tale or mythology, with the ability to do stuff in-between scenes, have an iconic appearance and become a mess with supernatural hunter. and miraculous powers. The overall thematic fits that of the Fair Folk.Folk.
** ArcherArchetype[=/=]ImprobableAimingSkills: Creatures of Fable also get a free Superior Hunter skill as a Perk as they progress on the arc. Even at low levels this means being a ridiculously good tracker, rider and archer. At high levels, it means that your feats of archery may range from the cartoonish to the godly. Case in point, this is likely how the Headmaster of the Bleak Academy killed Jade Irinka - it is usually described that he shot down ''the sun itself'', not Jade's humanoid form.

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