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* Luck-BasedMission- Due to the nature of the game, it's entirely possible to start a haunt and the heroes already have all the items or rooms available that you would need to win, just like it's also possible to not have discovered any of the items you need (aside from the omen card that triggered said haunt) and rooms and to also be very close to death from the get go and make it very easy for the traitor to finish them off. Some haunts are more forgiving in this aspect than others.
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* ImHavingSoulPains - You can be attacked by spiritual damage (Knowledge and Sanity, as opposed to Might and Speed). Also, the background stories of some haunts (such as Dance of Death) refer to your characters having these.
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* GameMod - Lots of fan-created content can be found floating around; one notable example are {{Splat}}s and cards for the ScoobyDoo gang.
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* GameMod - Lots of fan-created content can be found floating around; one notable example are {{Splat}}s and cards for the ScoobyDoo Franchise/ScoobyDoo gang.
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* BlobMonster: One of the several possible scenarios.
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* BigBad: The player who ends up as the traitor becomes the de facto BigBad.
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* ChekhovsHobby - Because of their hobbies, every character is scripted to be the traitor in at least one scenario, unless they're not in play during that game.
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* ChekhovsHobby - Because of Every character has hobbies listed on their hobbies, every character card. Each character is also scripted to be the traitor in at least one scenario, unless they're not in play during that game.certain scenarios, ''because'' of their relevant hobbies.
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* ChekhovsHobby - All of the player characters have specific hobbies, which cause them to be preferred as traitors in certain scenarios. You could say it's relevant to their interests.
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* ChekhovsHobby - All Because of the player characters have specific their hobbies, which cause them every character is scripted to be preferred as traitors the traitor in certain scenarios. You could say it's relevant to their interests.at least one scenario, unless they're not in play during that game.
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* [[MarsNeedsWomen Monster Wants To Marry]]
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* [[MarsNeedsWomen Monster Wants To Marry]]Marry]] - Both a male example ([[spoiler: the Mummy]]) and a female ([[spoiler: the Ghost Bride]])
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* ChekhovsHobby - All of the player characters have specific hobbies, which cause them to be preferred as traitors in certain scenarios. You could say it's relevant to their interests.
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* AllJustADream - The traitor in the [[spoiler: "Here There Be Dragons"]] scenario thinks they're dreaming, and so isn't worried about killing their friends. They'll just wake up afterward, right? ... right?
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** The "Missy [=DuBois=]" version of the little girl character already vivisects frogs for fun, [[AllInTheManual according to the manual]].
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** The "Missy [=DuBois=]" Dubourde" version of the little girl character already vivisects frogs for fun, [[AllInTheManual according to the manual]].
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* EldritchAbomination - The GodOfEvil scenario mentioned below, and another scenario featuring some massive tentacled ''thing'' whose limbs extend throughout the house.
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* GeniusLoci - In at least two scenarios, the House itself is the monster, and the traitor intends to feed the other players to it.
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* ViralTransformation - The Vampire and Werewolf haunts have the potential to infect and transform the heroes into more of their own kind.
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** OurWerebeastsAreDifferent - Another scenario has were-rats.
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* AlienInvasion - Shows up in at least one haunt.
** The "Missy [=DuBois=]" version of the little girl character already vivisects frogs for fun, [[AllInTheManual according to the manual]].
* CanineCompanion - One of the omens that can be encountered is a stray dog that will follow and obey the hero who finds it. [[spoiler: Subverted if it triggers the Werewolf scenario, as it will instantly ally itself with the Werewolf.]]
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* FaceHeelTurn - Everyone starts as a goodguy, until the Haunt (which nearly always turns one person into a traitor)
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* EvilTwin - One scenario creates doppelgangers of the Heroes, who will kill and replace their counterparts unless killed first. [[spoiler: The "good" ending leaves it ambiguous whether the good counterpart or the evil one killed the other and survived.]]
* FaceHeelTurn - Everyone starts as agoodguy, good guy, until the Haunt (which nearly always turns one person into a traitor)traitor).
* FaceHeelTurn - Everyone starts as a
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* OurDragonsAreDifferent
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* KillItWithFire: Certain monsters can only be defeated this way.
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* LootDrama - One particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is pitted against each other within a now booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also one of the only Haunt where there is no Traitor.few Traitor-less Haunts. Rather, everyone is pitted against each other within a now booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is pitted against each other within a booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is pitted against each other within a now booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama within a booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama pitted against each other within a booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[is ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama within a booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[is ExactlyWhatItSaysOnTheTin "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama within a booby-trapped mansion as they try to be the first to find said treasure.
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* MacGuffin - Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with. One particular Haunt, "Treasure Hunt" is ExactlyWhatItSaysOnTheTin; it's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama within a booby-trapped mansion as they try to be the first to find said treasure.
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* LootDrama - One particular Haunt, "[[is ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama within a booby-trapped mansion as they try to be the first to find said treasure.
* MacGuffin - Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with. One particular Haunt, "Treasure Hunt" is ExactlyWhatItSaysOnTheTin; it's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama within a booby-trapped mansion as they try to be the first to find said treasure.
* MacGuffin - Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with.
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* MacGuffin - Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with. One particular Haunt, "Treasure Hunt" is ExactlyWhatItSaysOnTheTin; it's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama as they try to be the first to find said treasure.
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* MacGuffin - Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with. One particular Haunt, "Treasure Hunt" is ExactlyWhatItSaysOnTheTin; it's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama within a booby-trapped mansion as they try to be the first to find said treasure.
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* MacGuffin - Quite a few Haunts involve these, often as the primary means of defeating the Traitor and whatever thing(s) he or she is allied with. One particular Haunt, "Treasure Hunt" is ExactlyWhatItSaysOnTheTin; it's also the only Haunt where there is no Traitor. Rather, everyone is involved in a deliberately invoked LootDrama as they try to be the first to find said treasure.
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* FrankensteinsMonster - One of the several possible scenarios.
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* GiantSpider - And plenty of other nasty oversized beasties.
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* GiantSpider - And plenty One of other nasty oversized beasties.the several possible scenarios.
* GodOfEvil - In one of the several possible scenarios, the Traitor will try to summon one of these.
* GodOfEvil - In one of the several possible scenarios, the Traitor will try to summon one of these.
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* MalevolentArchitecture
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* MalevolentArchitectureMalevolentArchitecture - Tiles such as the Tower and the Collapsed Room can damage the player if they lack the right dice rolls.
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Removing shoehorned example, added content to zero content examples
** In the first edition, the sunken lake could only be found on the upper levels, never the basement. Sadly, this was fixed in the second edition.
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* FiveManBand, arguably. There's TheBigGuy, TheSmartGuy (well, if you use the preacher he becomes The Sane Guy instead), and TheChick anyway.
* ForTheEvulz
* ForTheEvulz
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* FiveManBand, arguably. There's TheBigGuy, TheSmartGuy (well, if you use ForTheEvulz - Occasionally, this is the preacher he becomes The Sane Guy instead), and TheChick anyway.
* ForTheEvulzmotive given to the Traitor.
* ForTheEvulz
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* IncredibleShrinkingMan
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* IncredibleShrinkingManIncredibleShrinkingMan - One of the several possible scenarios.
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* ManEatingPlant
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* ManEatingPlantManEatingPlant - One of the several possible scenarios.
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* {{Mummy}}
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* {{Mummy}}{{Mummy}} - One of the several possible scenarios.
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* {{Vampire}}s
* [[{{Wolfman}} Werewolves]]
* WickedWitch
* ZombieApocalypse
* [[{{Wolfman}} Werewolves]]
* WickedWitch
* ZombieApocalypse
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* {{Vampire}}s
{{Vampire}}s - One of the several possible scenarios.
* [[{{Wolfman}}Werewolves]]
Werewolves]] - One of the several possible scenarios.
*WickedWitch
WickedWitch - One of the several possible scenarios.
*ZombieApocalypseZombieApocalypse - One of the several possible scenarios.
* [[{{Wolfman}}
*
*
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* FaceHeelTurn
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* FaceHeelTurnFaceHeelTurn - Everyone starts as a goodguy, until the Haunt (which nearly always turns one person into a traitor)
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* MaskOfPower - [[GoMadFromTheRevelation Increases Knowledge at the cost of Sanity]]. Since it requires a Sanity roll to put on or take off, [[ClingyMacGuffin it can be hard to remove]].
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* FromBadToWorse - The house is full of creepy omens, hauntings, and ominous rooms. It's even possible to become crippled and teeter on the edge of sanity just by initial exploration, depending on your luck. Then the Betrayal starts...
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* ItGotWorse - The house is full of creepy omens, hauntings, and ominous rooms. It's even possible to become crippled and teeter on the edge of sanity just by initial exploration, depending on your luck. Then the Betrayal starts...
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** Actually, this troper ended up [[spoiler: losing pretty badly to his shrunken enemies. The cat couldn't make the Speed roll to swat down the plane.]]
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Sadly, the design is a bit clunky in areas. While plastic minis were included to represent the heroes, monsters are represented by paper punch-out counters (probably because of the sheer amount of creatures that can be involved). Upon the Haunt occurring, Heroes and Traitors must split up to quickly read over their booklets on the scenario, which can cause the game to stall out a bit. Worse yet, the game was originally published with a few ''errors'', leading to even more game-stopping confusion and frustration. Betrayal can prove quite fun with the Errata and the various fan-created content floating around. The second edition fixed most of the problems as well as adding a number of new haunts.
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Sadly, the design is a bit clunky in areas. While plastic minis were included to represent the heroes, monsters are represented by paper punch-out counters (probably because of the sheer amount of creatures that can be involved). Upon the Haunt occurring, Heroes and Traitors must split up to quickly read over their booklets on the scenario, which can cause the game to stall out a bit. Worse yet, the game was originally published with a few ''errors'', leading to even more game-stopping confusion and frustration. Betrayal can prove quite fun with the Errata and the various fan-created content floating around. The second edition edition- published in 2010 by WizardsOfTheCoast- fixed most of the problems as well as adding a number of new haunts.
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* DuelingGames - With [[FantasyFlightGames Fantasy Flight Games']] ''MansionsOfMadness''.
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Creepy Basement is worth mentioning as a trope.
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* CreepyBasement - The basement is the only floor where certain rooms such as the Catacombs, Crypt and Pentagram Room can be placed. You're also likely to be stuck there, unless you find the stairs or find some other way out by sheer chance.
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YMMV sinkhole
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Sadly, the design is a bit clunky in areas. While plastic minis were included to represent the heroes, monsters are represented by paper punch-out counters (probably because of the sheer amount of creatures that can be involved). Upon the Haunt occurring, Heroes and Traitors must split up to quickly read over their booklets on the scenario, which can cause the game to stall out a bit. Worse yet, the game was originally published with a few ''errors'', leading to even more game-stopping confusion and frustration. YourMileageMayVary, but Betrayal can prove quite fun with the Errata and the various fan-created content floating around. The second edition fixed most of the problems as well as adding a number of new haunts.
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Sadly, the design is a bit clunky in areas. While plastic minis were included to represent the heroes, monsters are represented by paper punch-out counters (probably because of the sheer amount of creatures that can be involved). Upon the Haunt occurring, Heroes and Traitors must split up to quickly read over their booklets on the scenario, which can cause the game to stall out a bit. Worse yet, the game was originally published with a few ''errors'', leading to even more game-stopping confusion and frustration. YourMileageMayVary, but Betrayal can prove quite fun with the Errata and the various fan-created content floating around. The second edition fixed most of the problems as well as adding a number of new haunts.
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! ''BetrayalAtHouseOnTheHill'' can contain examples of:
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* {{Ghost}}s
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* OurGhostsAreDifferent