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''Arimaa'' is an AbstractStrategyGame -- specifically one that can be [[VariantChess played using a chess set]] -- in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. Way better than it sounds.

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''Arimaa'' is an AbstractStrategyGame -- specifically one that can be [[VariantChess played using a chess set]] -- in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety safely across the field]]. Way better than it sounds.

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''Arimaa'' is a [[VariantChess chess variant]] in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. Way better than it sounds.

to:

''Arimaa'' is a an AbstractStrategyGame -- specifically one that can be [[VariantChess played using a chess variant]] set]] -- in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. Way better than it sounds.



* AbstractStrategyGame: As a chess variant, it inherited the original's simple rules, emphasis on strategy, and lack of factors like randomness and bluffing. The theme of animals trying to shove each other around and throw each other into pits in an effort to get their bunny rabbits safety across the field is an ExcusePlot.



* DeerInTheHeadlights: Animals freeze in place when threatened by stronger animals.



* DeerInTheHeadlights: Animals freeze in place when threatened by stronger animals.

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* DeerInTheHeadlights: Animals freeze in place when threatened by stronger animals.ExcusePlot: The goal of is merely an excuse for the gameplay.
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* FirstPlayerAdvantageMitigation: Gold sets up pieces first - this allows silver to react to any non-standard opening, or to bring an opening method of their own.
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The pieces represent different animals of varying levels of strength. These pieces on each side are (in order of descending power): [[{{WarElephants}} The Elephant]], [[{{TheBigGuy}} The Camel]], [[{{TheCavalry}} Two Horses]], Two Dogs, Two Cats, and [[{{RedshirtArmy}} Eight Rabbits]].

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The pieces represent different animals of varying levels of strength. These pieces on each side are (in order of descending power): [[{{WarElephants}} The [[WarElephants the Elephant]], [[{{TheBigGuy}} The [[TheBigGuy the Camel]], [[{{TheCavalry}} Two [[TheCavalry two Horses]], Two two Dogs, Two two Cats, and [[{{RedshirtArmy}} Eight [[RedshirtArmy eight Rabbits]].



Can be played online at the official website [[http://www.arimaa.com here]].

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Can Arimaa can be played online at the official website [[http://www.arimaa.com here]].
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Arimaa is a [[VariantChess chess variant]] in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. Way better than it sounds.

to:

Arimaa ''Arimaa'' is a [[VariantChess chess variant]] in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. Way better than it sounds.
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* ArtificialStupidity: Computers are far worse at this game than chess, by design. However, the creator still encourages programmers to prove him wrong. He has set up a time limit of the year 2020 to subvert this trope before assuming that [[{{TechnologyMarchesOn}} processors will simply become too fast to stop]].

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* ArtificialStupidity: Computers are far worse at this game than chess, by design. However, the creator still encourages programmers to prove him wrong. He has set up a time limit of the year 2020 to subvert this trope before assuming that [[{{TechnologyMarchesOn}} processors will simply become too fast to stop]]. A brilliant programmer finally figured out how to get the computers to win in [[http://arimaa.com/arimaa/challenge/2015/ 2015]].
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The game was designed by computer programmer Omar Syed, who created it because he was disappointed by the dominance of computers over humans in modern chess play. He designed Arimaa to be similar to TabletopGame/{{chess}}, using the same physical equipment, but making it [[ComputersAreFast harder for computers to solve]] while still being intuitively simple and interesting for humans. Syed created a contest along with the game, with a $10,000 prize, in which he challenges people to make such an AI that actually can beat the top players. So far, none have succeeded.

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The game was designed by computer programmer Omar Syed, who created it because he was disappointed by the dominance of computers over humans in modern chess play. He designed Arimaa to be similar to TabletopGame/{{chess}}, using the same physical equipment, but making it [[ComputersAreFast harder for computers to solve]] while still being intuitively simple and interesting for humans. Syed created a contest along with the game, with a $10,000 prize, in which he challenges people to make such an AI that actually can beat the top players. So far, none have succeeded.
It took 12 attempts, one each year, for the computers to [[http://arimaa.com/arimaa/challenge/2015/ finally win in 2015]].
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Fragile Speedster misuse (they are fragile, not weak).


* FragileSpeedster: Averted with the rabbit. Although they are the weakest, they don't gain any speed as compensation. In fact, as the only piece that cannot move backward, they actually have the least mobility out of all the pieces.


Arimaa is a [[VariantChess chess variant]] in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. [[BetterThanItSounds Way better than it sounds]].

to:

Arimaa is a [[VariantChess chess variant]] in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. [[BetterThanItSounds Way better than it sounds]].
sounds.
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* AmplifiedAnimalAptitude: The armies are comprised entirely of animals, yet they organize and move in strategic ways.

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* AmplifiedAnimalAptitude: The armies are comprised composed entirely of animals, yet they organize and move in strategic ways.
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* ObviousRulePatch: Originally the game did not end if a player lost all their rabbits, since you can also win by making it impossible for the opponent to move. After a game where a player won without any pieces on the board at ''all''[[note]]the player threw all of the opponent's pieces into pits before using the last steps to move their own last piece into a pit[[/note]], the rule against losing all rabbits came into play.
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* FieldPromotion: Averted, unlike {{chess}} and most [[{{VariantChess}} variants]]. The strength and effectiveness of a piece is limited by their species, and can never be improved.

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* FieldPromotion: Averted, unlike {{chess}} TabletopGame/{{chess}} and most [[{{VariantChess}} variants]]. The strength and effectiveness of a piece is limited by their species, and can never be improved.
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Added DiffLines:

* ArtificialStupidity: Computers are far worse at this game than chess, by design. However, the creator still encourages programmers to prove him wrong. He has set up a time limit of the year 2020 to subvert this trope before assuming that [[{{TechnologyMarchesOn}} processors will simply become too fast to stop]].
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Added DiffLines:

* DiagonalSpeedBoost: Averted; no pieces can move diagonally. As such, official game boards remove the checkered pattern, and mark only the Trap Squares with a different color.
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* AuthorityEqualsAsskicking: Played straight, in contrast to chess. When using chess pieces, the relative strength of a piece is dictated by its traditional value in chess, with The King as the strongest and The Pawns as the weakest.

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* AuthorityEqualsAsskicking: Played straight, in contrast to chess. When using chess pieces, the The relative strength of a piece is dictated by its the traditional value of its equivalent piece in chess, with The King as the strongest and The Pawns as the weakest.
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Added DiffLines:

* DeerInTheHeadlights: Animals freeze in place when threatened by stronger animals.


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* YouShallNotPass: Pieces freeze weaker pieces, preventing them from proceeding until they are supported by an ally.
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Added DiffLines:

* AuthorityEqualsAsskicking: Played straight, in contrast to chess. When using chess pieces, the relative strength of a piece is dictated by its traditional value in chess, with The King as the strongest and The Pawns as the weakest.
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* VariantChess: A case that intentionally sticks to using the same board and pieces.

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* VariantChess: A case that intentionally sticks to [[{{Recycled Set}} using the same board and pieces.pieces]], allowing anyone with a normal chess set to play.
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* InstantWinCondition: If a rabbit reaches the side of the board opposite of their team's home territory at any point, their team wins.

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* InstantWinCondition: If a rabbit reaches the side of the board opposite of their team's home territory at any point, their team wins.
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* InstantWinCondition: If a rabbit reaches the side of the board opposite of their team's home territory at any point, their team wins.
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Added DiffLines:

The pieces represent different animals of varying levels of strength. These pieces on each side are (in order of descending power): [[{{WarElephants}} The Elephant]], [[{{TheBigGuy}} The Camel]], [[{{TheCavalry}} Two Horses]], Two Dogs, Two Cats, and [[{{RedshirtArmy}} Eight Rabbits]].
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/arimaa_side_1903.jpg]]
[[caption-width-right:350:"Elephant to E4."]]

Arimaa is a [[VariantChess chess variant]] in which two groups of animals attempt to shove each other around and throw each other into {{pit|Trap}}s in an effort to get their bunny rabbits [[EscortMission safety across the field]]. [[BetterThanItSounds Way better than it sounds]].

The game was designed by computer programmer Omar Syed, who created it because he was disappointed by the dominance of computers over humans in modern chess play. He designed Arimaa to be similar to TabletopGame/{{chess}}, using the same physical equipment, but making it [[ComputersAreFast harder for computers to solve]] while still being intuitively simple and interesting for humans. Syed created a contest along with the game, with a $10,000 prize, in which he challenges people to make such an AI that actually can beat the top players. So far, none have succeeded.

Named after Syed's son, as a slightly-modified SdrawkcabName.

Can be played online at the official website [[http://www.arimaa.com here]].

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!!Arimaa provides examples of:

* AmplifiedAnimalAptitude: The armies are comprised entirely of animals, yet they organize and move in strategic ways.
* EscortMission: The goal of the game is to get a rabbit to the other end of the board. However, rabbits are weak and vulnerable, and need protection. If a player loses all of their rabbits, [[WeCannotGoOnWithoutYou it's game over for them]].
* FieldPromotion: Averted, unlike {{chess}} and most [[{{VariantChess}} variants]]. The strength and effectiveness of a piece is limited by their species, and can never be improved.
* FragileSpeedster: Averted with the rabbit. Although they are the weakest, they don't gain any speed as compensation. In fact, as the only piece that cannot move backward, they actually have the least mobility out of all the pieces.
* LargeAndInCharge: The Elephant, the biggest and most powerful piece, is the equivalent of The King.
* PitTrap: The board has 4 of these, placed at the spaces traditionally marked as C3, C6, F3, and F6. It is the only way to remove pieces from the game.
* SlidingScaleOfAnthropomorphism: It is not explained, and left up to interpretation, as to whether the battles involve [[{{IntellectualAnimal}} actual animals of surprising intelligence]] or [[{{CivilizedAnimal}} civilized humanoid creatures]].
* SupportPartyMember: The entire team. Having two animals adjacent to each other makes them immune to being frozen or captured, regardless of the strength of the two animals doing the supporting.
* TakeMyHand: Animals prevent each other from falling into pits by being adjacent to them. Pieces hanging over pits may still fall in at a later time if the allies holding them up are forced away.
* VariantChess: A case that intentionally sticks to using the same board and pieces.
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