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''Albedo: The Role-Playing Game'' is a TabletopGame originally released in 1988 (first edition) and 1993 (second edition) as a RPG adaptation of Creator/SteveGallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.

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''Albedo: The Role-Playing Game'' is a TabletopGame originally released in 1988 (first edition) and 1993 (second edition) as a RPG adaptation of Creator/SteveGallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' ''VideoGame/Nightshade1992'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.
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* ArtisticLicenseBiology: In the original games, the Lepines were included inside the Rodent family, when in both the original canon and RealLife, rabbits are considered as a separated racial group (lagomorphs). The TabletopGame/{{GURPS}} conversion of the game and, oddly enough, the ''Platinum Catalyst'' version, fixes this oversight.
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Up To Eleven is a defunct trope


* DarkerAndEdgier: The ''Platinum Catalyst'' re-release: Not only the writers changed the characterization of all the sides of the conflict from GrayAndGreyMorality to ALighterShadeOfGray for the EDF's advantage, they turned the ILR to almost AlwaysChaoticEvil levels, by turning their Nazi tendences UpToEleven to PeoplesRepublicOfTyranny levels and turning also Enchawah Corp. into a somewhat shadier MegaCorp. On the other hand, the EDF is portrayed into somewhat more positive light, despite its flaws are also mentioned. This is one of the reasons why Gallacci considers especially this version as LooseCanon at worst.

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* DarkerAndEdgier: The ''Platinum Catalyst'' re-release: Not only the writers changed the characterization of all the sides of the conflict from GrayAndGreyMorality to ALighterShadeOfGray for the EDF's advantage, they turned the ILR to almost AlwaysChaoticEvil levels, by turning their Nazi tendences UpToEleven tendencies up to eleven to PeoplesRepublicOfTyranny levels and turning also Enchawah Corp. into a somewhat shadier MegaCorp. On the other hand, the EDF is portrayed into somewhat more positive light, despite its flaws are also mentioned. This is one of the reasons why Gallacci considers especially this version as LooseCanon at worst.
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* AllDeathsAreFinal: Since the RPG games are more established on reality than other fantasy-based games, if you got killed in the games, you're dead for good and there's no way for bring any dead character to life, other than [[spoiler:cloning]].

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* AllDeathsAreFinal: AllDeathsFinal: Since the RPG games are more established on reality than other fantasy-based games, if you got killed in the games, you're dead for good and there's no way for bring any dead character to life, other than [[spoiler:cloning]].

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page quotes aren't supposed to have potholes in them


->''"As they looked to the heavens, [[DrivingQuestion they wondered, just what kind of people where they]]?"''

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->''"As they looked to the heavens, [[DrivingQuestion they wondered, just what kind of people where they]]?"''they?"''
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''Albedo: The Role Playing Game'' is a TabletopGame originally released in 1988 (first edition) and 1993 (second edition) as a RPG adaptation of Steven A.Gallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.

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''Albedo: The Role Playing Role-Playing Game'' is a TabletopGame originally released in 1988 (first edition) and 1993 (second edition) as a RPG adaptation of Steven A.Gallacci's Creator/SteveGallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.






!!Tropes:

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!!Tropes:!!''Albedo: The Role-Playing Game'' provides examples of:
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''Albedo: The Role Playing Game'' is a TabletopGame originally released in 1988 as a RPG adaptation of Steven A.Gallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.

to:

''Albedo: The Role Playing Game'' is a TabletopGame originally released in 1988 (first edition) and 1993 (second edition) as a RPG adaptation of Steven A.Gallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.



'''NOTE''': This page is only for tropes from either the original RPG and its UpdatedRerelease, and not from the miniature-based RPG ''Albedo Combat Patrol 164''.

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'''NOTE''': This page is only for tropes from either the original RPG and its UpdatedRerelease, and not from the miniature-based RPG ''Albedo Combat Patrol 164''.''TabletopGame/AlbedoCombatPatrol164''.



* SeparatedByACommonLanguage: Despite the [=RPGs=] being made for American audiences in mind, the core book uses UsefulNotes/AustralianEnglish[[note]]Technically, it uses British spellings of some words, like "civilisation".[[/note]] because the co-writter of the book was Paul Kidd, a native Australian.

to:

* SeparatedByACommonLanguage: Despite the [=RPGs=] being made for American audiences in mind, the core book uses UsefulNotes/AustralianEnglish[[note]]Technically, it uses British spellings of some words, like "civilisation".[[/note]] because the co-writter of the book was Paul Kidd, a native Australian. This is later averted in the second edition and in the ''Platinum Catalyst'' version, as both are now written in American English instead.
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*** The first Special Weapon is basically an UZI with a more futuristic look.
*** The third Special Weapon (the one who looks like a sniper rifle) looks like a mix between a Dragunov rifle with a Mosin-Nagant rifle.

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*** The first Special Weapon MP-197 is basically an UZI with a more futuristic look.
*** The third Special Weapon MG-202 (the one who looks like a sniper rifle) looks like a mix between a Dragunov rifle with a Mosin-Nagant rifle.
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"RPG game" is redundant.


[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/albedorpg.jpg]]

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[[quoteright:150:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/albedorpg.jpg]] org/pmwiki/pub/images/albedo_rpg.jpg]]



''Albedo: The Role Playing Game'' is a TableTopGame originally released in 1988 as a RPG adaptation of Steven A.Gallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.

The premise of the game is more or less simple: You're basically playing as a member of either the Extraplanetary Defense Force (EDF), the Independent Lepine Republic (ILR), or Enchawah Corporation and you have to deal with the different types of military, political and social problems that exist in the ''Albedo'' universe, often with the help of canon characters and sometimes on your own. Unlike other RPG games, you don't need to play a warrior character, as you can be a soldier, a scientist, a policeman or even a prostitute if you want to. The most important part of this game is how sociable you can be and how your ability to communicate with others, rather than your fighting skills, can help you get out of any mess you find yourself in.

to:

''Albedo: The Role Playing Game'' is a TableTopGame TabletopGame originally released in 1988 as a RPG adaptation of Steven A.Gallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.

The premise of the game is more or less simple: You're basically playing as a member of either the Extraplanetary Defense Force (EDF), the Independent Lepine Republic (ILR), or Enchawah Corporation and you have to deal with the different types of military, political and social problems that exist in the ''Albedo'' universe, often with the help of canon characters and sometimes on your own. Unlike other RPG games, [=RPGs=], you don't need to play a warrior character, as you can be a soldier, a scientist, a policeman or even a prostitute if you want to. The most important part of this game is how sociable you can be and how your ability to communicate with others, rather than your fighting skills, can help you get out of any mess you find yourself in.



'''NOTE''': This page is only for tropes from either the original RPG game and its UpdatedRerelease, and not from the miniature-based RPG game ''Albedo Combat Patrol 164''.

to:

'''NOTE''': This page is only for tropes from either the original RPG game and its UpdatedRerelease, and not from the miniature-based RPG game ''Albedo Combat Patrol 164''.



* AKA47: Most of the weapons used in the RPG games are mashup versions of many RealLife weapons, albeit unlike the realistic counterparts, they're only named by descriptive names rather than specific brands. Also, both sides has different weapon designs:

to:

* AKA47: Most of the weapons used in the RPG games [=RPGs=] are mashup versions of many RealLife weapons, albeit unlike the realistic counterparts, they're only named by descriptive names rather than specific brands. Also, both sides has different weapon designs:



* SeparatedByACommonLanguage: Despite the RPG games were made for American audiences in mind, the core book uses UsefulNotes/AustralianEnglish[[note]]Technically, it uses British spellings of some words, like "civilisation".[[/note]] because the co-writter of the book was Paul Kidd, a native Australian.

to:

* SeparatedByACommonLanguage: Despite the RPG games were [=RPGs=] being made for American audiences in mind, the core book uses UsefulNotes/AustralianEnglish[[note]]Technically, it uses British spellings of some words, like "civilisation".[[/note]] because the co-writter of the book was Paul Kidd, a native Australian.
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* ''Albedo: Platinum Catalyst'': An UpdatedRerelease published in 2004, with updated rules and it's own modules. It was published by Sanguine Publications and written by Pieter van Hiel and designed by Jason Holmgren and Michael Arbogast. It expands the backstory of all the sides of the conflict (EDF, ILR and Enchawah) and also includes a complete timeline of the previously unexplained events up to the year SD 195, before the Battle of Derzon, the very first battle of the comic. The name ''Platinum Catalyst'' was given due to the MilestoneCelebration of the comic, who turned then twenty years in that time.

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* ''Albedo: Platinum Catalyst'': An UpdatedRerelease published in 2004, with updated rules and it's own modules. It was published by Sanguine Publications Creator/SanguineGames and written by Pieter van Hiel and designed by Jason Holmgren and Michael Arbogast. It expands the backstory of all the sides of the conflict (EDF, ILR and Enchawah) and also includes a complete timeline of the previously unexplained events up to the year SD 195, before the Battle of Derzon, the very first battle of the comic. The name ''Platinum Catalyst'' was given due to the MilestoneCelebration of the comic, who turned then twenty years in that time.
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'''NOTE''': This page is only for tropes from either the original RPG game and its UpdatedRerelease, and not from the upcoming miniature-based RPG game ''Albedo Combat Patrol 164'', which will have its own page, assuming the game gets funded in Website/{{Kickstarter}}.

to:

'''NOTE''': This page is only for tropes from either the original RPG game and its UpdatedRerelease, and not from the upcoming miniature-based RPG game ''Albedo Combat Patrol 164'', which will have its own page, assuming the game gets funded in Website/{{Kickstarter}}. 164''.
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->''"As they looked to the heavens, [[DrivingQuestion they wondered, just what kind of people where they]]?"''
-->-- TagLine from the ''Albedo'' [[UpdatedRerelease Platinum Catalyst]] [[TheRolePlayingGame tabletop RPG]].
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'''NOTE''': This page is only for tropes from either the original RPG game and its UpdatedRerelease, and not from the upcoming miniature-based RPG game ''Albedo Combat Patrol 164'', which will had its own page, assuming the game gets funded in Website/{{Kickstarter}}.

to:

'''NOTE''': This page is only for tropes from either the original RPG game and its UpdatedRerelease, and not from the upcoming miniature-based RPG game ''Albedo Combat Patrol 164'', which will had have its own page, assuming the game gets funded in Website/{{Kickstarter}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


'''NOTE''': This page is only for tropes from either the original RPG game and its UpdatedRerelease, and not from the upcoming miniature-based RPG game ''Albedo Combat Patrol 164'', which will had its own page, assuming the game gets funded in Website/{{Kickstarter}}.
Is there an issue? Send a MessageReason:
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** ''The Drift'': Deals with a EDF ship drifting in space after being seriously damaged in a battle, while the crew tries to survive waiting to be rescued, but not before lots of internal strife happens inside the ship.
** ''Zho Chaka'': Deals with a revolution in a EDF's [[BananaRepublic banana planet of the same name]], while some members are trying to stop the revolution or participating on it.

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** * ''The Drift'': Deals with a EDF ship drifting in space after being seriously damaged in a battle, while the crew tries to survive waiting to be rescued, but not before lots of internal strife happens inside the ship.
** * ''Zho Chaka'': Deals with a revolution in a EDF's [[BananaRepublic banana planet of the same name]], while some members are trying to stop the revolution or participating on it.



** ''Structural Integrity'': More than a module it's also an addendum who updates the story up to [[spoiler:end of the first StoryArc after the ILR attack on Dornthant, being also the only module whose plot takes place during the second arc]]. It also explains in a very ''heavy-handed way'' what you ''cannot'' do in the ''Albedo'' universe, in the case you didn't already know.

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** * ''Structural Integrity'': More than a module it's also an addendum who updates the story up to [[spoiler:end of the first StoryArc after the ILR attack on Dornthant, being also the only module whose plot takes place during the second arc]]. It also explains in a very ''heavy-handed way'' what you ''cannot'' do in the ''Albedo'' universe, in the case you didn't already know.
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Added DiffLines:

[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/albedorpg.jpg]]
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Added DiffLines:

''Albedo: The Role Playing Game'' is a TableTopGame originally released in 1988 as a RPG adaptation of Steven A.Gallacci's ''ComicBook/AlbedoErmaFelnaEDF'' [[UsefulNotes/FurryFandom furry]] comic and originally published in the own author's Thoughts & Images' self-publishing brand, with Paul Kidd (Scriptwriter of ''VideoGame/{{Nightshade}}'' and ''VideoGame/{{Shadowrun}}'' lead designer for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]) writing the script and Gallacci himself doing the art used in the game.

The premise of the game is more or less simple: You're basically playing as a member of either the Extraplanetary Defense Force (EDF), the Independent Lepine Republic (ILR), or Enchawah Corporation and you have to deal with the different types of military, political and social problems that exist in the ''Albedo'' universe, often with the help of canon characters and sometimes on your own. Unlike other RPG games, you don't need to play a warrior character, as you can be a soldier, a scientist, a policeman or even a prostitute if you want to. The most important part of this game is how sociable you can be and how your ability to communicate with others, rather than your fighting skills, can help you get out of any mess you find yourself in.

As an additional note, the [=RPGs=] are notable for being a UniverseBible of sorts for the whole ''Albedo'' universe, even if some information can contradict some info used in the comic, especially regarding food and some elements of the backstory.

The game has two different story modules:
** ''The Drift'': Deals with a EDF ship drifting in space after being seriously damaged in a battle, while the crew tries to survive waiting to be rescued, but not before lots of internal strife happens inside the ship.
** ''Zho Chaka'': Deals with a revolution in a EDF's [[BananaRepublic banana planet of the same name]], while some members are trying to stop the revolution or participating on it.
* ''Albedo: Platinum Catalyst'': An UpdatedRerelease published in 2004, with updated rules and it's own modules. It was published by Sanguine Publications and written by Pieter van Hiel and designed by Jason Holmgren and Michael Arbogast. It expands the backstory of all the sides of the conflict (EDF, ILR and Enchawah) and also includes a complete timeline of the previously unexplained events up to the year SD 195, before the Battle of Derzon, the very first battle of the comic. The name ''Platinum Catalyst'' was given due to the MilestoneCelebration of the comic, who turned then twenty years in that time.
** ''Structural Integrity'': More than a module it's also an addendum who updates the story up to [[spoiler:end of the first StoryArc after the ILR attack on Dornthant, being also the only module whose plot takes place during the second arc]]. It also explains in a very ''heavy-handed way'' what you ''cannot'' do in the ''Albedo'' universe, in the case you didn't already know.
----
!!Tropes:
* AKA47: Most of the weapons used in the RPG games are mashup versions of many RealLife weapons, albeit unlike the realistic counterparts, they're only named by descriptive names rather than specific brands. Also, both sides has different weapon designs:
** [[http://www.furaffinity.net/view/5514521/ EDF]]:
*** The Commander's Arm looks like a [[https://en.wikipedia.org/wiki/TEC-9 Tec-9]] with a shorter magazine.
*** The Short Arm looks like a AK-47 with a grenade launcher and a sight included.
*** The Common Use Long Arm looks like a UsefulNotes/WorldWarII-era [[https://en.wikipedia.org/wiki/M1_carbine M1 carbine]] with a much more modern sight.
*** The Bullet Projected Grenade is basically a slimmer UsefulNotes/WorldWarII-era German Panzerfaust.
** [[http://www.furaffinity.net/view/5514510/ ILR]]:
*** The first Special Weapon is basically an UZI with a more futuristic look.
*** The third Special Weapon (the one who looks like a sniper rifle) looks like a mix between a Dragunov rifle with a Mosin-Nagant rifle.
* AllDeathsAreFinal: Since the RPG games are more established on reality than other fantasy-based games, if you got killed in the games, you're dead for good and there's no way for bring any dead character to life, other than [[spoiler:cloning]].
* AllThereInTheManual: Contains a lot of information on the setting that isn't featured in the comics. The ''Platinum Catalyst'' re-release also includes a module who explains the aftermath of [[spoiler:the ILR attack on Dornthant, when about one million people died after that attack]].
* BananaRepublic: Zho Chaka in the module of the same name and Denotah.
* DarkerAndEdgier: The ''Platinum Catalyst'' re-release: Not only the writers changed the characterization of all the sides of the conflict from GrayAndGreyMorality to ALighterShadeOfGray for the EDF's advantage, they turned the ILR to almost AlwaysChaoticEvil levels, by turning their Nazi tendences UpToEleven to PeoplesRepublicOfTyranny levels and turning also Enchawah Corp. into a somewhat shadier MegaCorp. On the other hand, the EDF is portrayed into somewhat more positive light, despite its flaws are also mentioned. This is one of the reasons why Gallacci considers especially this version as LooseCanon at worst.
* TabletopGame/{{GURPS}}: The ''Refractions'' anthology gives you a guide to convert the rules of the game for using in the GURPS system, rather than using the default system.
* NintendoHard: The games are notorious for having a steep learning curve due to having more realistic rules regarding action, meaning you cannot simply going out like Franchise/{{Rambo}} in this game, forcing you to behave in a more realistic fashion.
* SeparatedByACommonLanguage: Despite the RPG games were made for American audiences in mind, the core book uses UsefulNotes/AustralianEnglish[[note]]Technically, it uses British spellings of some words, like "civilisation".[[/note]] because the co-writter of the book was Paul Kidd, a native Australian.
* SpoiledByTheManual: Played a bit in the books, as the [=RPGs=] rule books spoils many plot points from the comics, albeit not giving names of the people involved in those spoilers, especifically named people that died at the end, like [[spoiler:Alfon Voga]] at the end of the first StoryArc
* TheSquad: Under most circumstances player characters have a small group of "supporting characters" operating under them. Given how fatal the system is they tend to be {{Red Shirt}}s.
* TooMuchInformation: The ''Platinum Catalyst'' re-release includes a paragraph about the hygiene box used by the soldier of all sides and what that box had inside, including ''condoms'', and a additional line about how the soldiers use the condoms for water-proofing rifles. Taking into account the fact a common rifle is normally very large and many species, especially Equines, had their male equipment [[GagPenis being the same one as their non-sentient ancestors]] by WordOfGod...

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