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* ''WebVideo/NightmareTime'' is an {{anthology}} series made up of hour-long episodes in Creator/TeamStarkid's ''{{Franchise/Hatchetfield}}'' universe. (Think ''Series/TheTwilightZone'', but with recurring characters and all set in the same town.) One of the chief criticisms of ''Theatre/BlackFriday'' was that it tried to fit too much into a two-hour stage production, resulting in several stories going at once and introducing several interesting characters, but none getting the full attention they deserved. ''Nightmare Time's'' format allows it to focus on one storyline and a handful of characters at a time--and, judging from fan receptions, an hour is all they need.

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* ''WebVideo/NightmareTime'' is an {{anthology}} series made up of hour-long episodes in Creator/TeamStarkid's ''{{Franchise/Hatchetfield}}'' universe. (Think ''Series/TheTwilightZone'', ''Series/TheTwilightZone1959'', but with recurring characters and all set in the same town.) One of the chief criticisms of ''Theatre/BlackFriday'' was that it tried to fit too much into a two-hour stage production, resulting in several stories going at once and introducing several interesting characters, but none getting the full attention they deserved. ''Nightmare Time's'' format allows it to focus on one storyline and a handful of characters at a time--and, judging from fan receptions, an hour is all they need.
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** Jazzpunk is very short and weird with only 3 chapters, but its gameplay, humor, and art style are so unique that it definitely is this trope.

to:

** Jazzpunk Videogame/{{Jazzpunk}} is very short and weird with only 3 chapters, but its gameplay, humor, and art style are so unique that it definitely is this trope.
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* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with its SugarWiki/VisualEffectsOfAwesome and DarkerAndEdgier storytelling compared to its sister series ''WesternAnimation/ThomasTheTankEngine'' which rarely went a darker route, not to mention the show's long term SeasonalRot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been given more. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.

to:

* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with its SugarWiki/VisualEffectsOfAwesome and DarkerAndEdgier storytelling compared to its sister series ''WesternAnimation/ThomasTheTankEngine'' ''WesternAnimation/ThomasAndFriends'' which rarely went a darker route, not to mention the show's long term SeasonalRot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been given more. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.

Changed: 10

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** ''VideoGame/{{Portal}}'' spends most of its length teaching the player how to think with portals, with the end section a final exam of all that has been learnt, rather than using the same techniques over and over. This together with the hilarious dialogue leaves you wanting more rather than frustrated by padding. [[VideoGame/Portal2 The sequel]] was longer by adding more mecaniques to add variety, as well as the co-op campaign, but each could still be beaten in a single sitting.

to:

** ''VideoGame/{{Portal}}'' ''VideoGame/Portal1'' spends most of its length teaching the player how to think with portals, with the end section a final exam of all that has been learnt, rather than using the same techniques over and over. This together with the hilarious dialogue leaves you wanting more rather than frustrated by padding. [[VideoGame/Portal2 The sequel]] was longer by adding more mecaniques mechanics to add variety, as well as the co-op campaign, but each could still be beaten in a single sitting.
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* ''WebVideo/NightmareTime'' is an {{anthology}} series made up of hour-long episodes in Creator/TeamStarkid's "Hatchetfield" universe. (Think ''Series/TheTwilightZone'', but with recurring characters and all set in the same town.) One of the chief criticisms of ''Theatre/BlackFriday'' was that it tried to fit too much into a two-hour stage production, resulting in several stories going at once and introducing several interesting characters, but none getting the full attention they deserved. ''Nightmare Time's'' format allows it to focus on one storyline and a handful of characters at a time--and, judging from fan receptions, an hour is all they need.

to:

* ''WebVideo/NightmareTime'' is an {{anthology}} series made up of hour-long episodes in Creator/TeamStarkid's "Hatchetfield" ''{{Franchise/Hatchetfield}}'' universe. (Think ''Series/TheTwilightZone'', but with recurring characters and all set in the same town.) One of the chief criticisms of ''Theatre/BlackFriday'' was that it tried to fit too much into a two-hour stage production, resulting in several stories going at once and introducing several interesting characters, but none getting the full attention they deserved. ''Nightmare Time's'' format allows it to focus on one storyline and a handful of characters at a time--and, judging from fan receptions, an hour is all they need.
Is there an issue? Send a MessageReason:
None


* ''WebVideo/NightmareTime'' is an AnthologySeries made up of hour-long episodes in Creator/TeamStarkid's "Hatchetfield" universe. One of the chief criticisms of ''Theatre/BlackFriday'' was that it tried to fit too much into a two-hour stage production, resulting in several stories going at once and introducing several interesting characters, but none getting the full attention they deserved. ''Nightmare Time's'' format allows it to focus on one storyline and a handful of characters at a time--and, judging from fan receptions, an hour is all they need.

to:

* ''WebVideo/NightmareTime'' is an AnthologySeries {{anthology}} series made up of hour-long episodes in Creator/TeamStarkid's "Hatchetfield" universe. (Think ''Series/TheTwilightZone'', but with recurring characters and all set in the same town.) One of the chief criticisms of ''Theatre/BlackFriday'' was that it tried to fit too much into a two-hour stage production, resulting in several stories going at once and introducing several interesting characters, but none getting the full attention they deserved. ''Nightmare Time's'' format allows it to focus on one storyline and a handful of characters at a time--and, judging from fan receptions, an hour is all they need.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WebVideo/NightmareTime'' is an AnthologySeries made up of hour-long episodes in Creator/TeamStarkid's "Hatchetfield" universe. One of the chief criticisms of ''Theatre/BlackFriday'' was that it tried to fit too much into a two-hour stage production, resulting in several stories going at once and introducing several interesting characters, but none getting the full attention they deserved. ''Nightmare Time's'' format allows it to focus on one storyline and a handful of characters at a time--and, judging from fan receptions, an hour is all they need.

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Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like [[IndieGame Indie Games]], follow this as it's easier to create a short experience with a small team.

to:

Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like [[IndieGame Indie Games]], {{Indie Game}}s, follow this as it's easier to create a short experience with a small team.



** VideoGame/StarFox64 can be beaten in a couple of hours, but as a result is constantly action-packed and can be replayed to discover alternate paths.

to:

** VideoGame/StarFox64 ''VideoGame/StarFox64'' can be beaten in a couple of hours, but as a result is constantly action-packed and can be replayed to discover alternate paths.



** VideoGame/{{Limbo}} and its spiritual successor VideoGame/{{INSIDE}} both pitch their puzzles such that they're satisfying to solve, but unlikely to result in you getting hung up on a section. Together with the constant changes of scenery and oppressive atmosphere results in a tight rollercoaster of an experience.
** VideoGame/BrothersATaleOfTwoSons hit on just about every possible variation of the "single-player co-op" mechanic the game was built around, and the short length heightened the emotional impact of the journey of the characters.
** VideoGame/{{Portal}} spends most of its length teaching the player how to think with portals, with the end section a final exam of all that has been learnt, rather than using the same techniques over and over. This together with the hilarious dialogue leaves you wanting more rather than frustrated by padding. [[VideoGame/Portal2 The sequel]] was longer by adding more mecaniques to add variety, as well as the co-op campaign, but each could still be beaten in a single sitting.

to:

** VideoGame/{{Limbo}} ''VideoGame/{{Limbo}}'' and its spiritual successor VideoGame/{{INSIDE}} ''VideoGame/{{INSIDE}}'' both pitch their puzzles such that they're satisfying to solve, but unlikely to result in you getting hung up on a section. Together with the constant changes of scenery and oppressive atmosphere results in a tight rollercoaster of an experience.
** VideoGame/BrothersATaleOfTwoSons ''VideoGame/BrothersATaleOfTwoSons'' hit on just about every possible variation of the "single-player co-op" mechanic the game was built around, and the short length heightened the emotional impact of the journey of the characters.
** VideoGame/{{Portal}} ''VideoGame/{{Portal}}'' spends most of its length teaching the player how to think with portals, with the end section a final exam of all that has been learnt, rather than using the same techniques over and over. This together with the hilarious dialogue leaves you wanting more rather than frustrated by padding. [[VideoGame/Portal2 The sequel]] was longer by adding more mecaniques to add variety, as well as the co-op campaign, but each could still be beaten in a single sitting.



* ''WebOriginal/{{Vine}}s'' enforces this as videos are limited to six seconds, long enough to post video clips of awesome flukes and goofballs getting pwned.

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* ''WebOriginal/{{Vine}}s'' WebOriginal/{{Vine}}s enforces this as videos are limited to six seconds, long enough to post video clips of awesome flukes and goofballs getting pwned.pwned.
* Both [=TikTok=] and the defunct Musical.ly had 3 to 15 second videos synched to music or another audio, which in capable hands could lead to amusing results.
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Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through, and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like [[IndieGame Indie Games]], follow this as it's easier to create a short experience with a small team.

to:

Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through, through and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like [[IndieGame Indie Games]], follow this as it's easier to create a short experience with a small team.
























** VideoGame/StarFox64 can be beaten in a couple of hours, but as a result is constantly action packed and can be replayed to discover alternate paths.

to:

** VideoGame/StarFox64 can be beaten in a couple of hours, but as a result is constantly action packed action-packed and can be replayed to discover alternate paths.



** VideoGame/BrothersATaleOfTwoSons hit on just about every possible variation of the "single player co-op" mechanic the game was built around, and the short length heightened the emotional impact of the journey of the characters.

to:

** VideoGame/BrothersATaleOfTwoSons hit on just about every possible variation of the "single player "single-player co-op" mechanic the game was built around, and the short length heightened the emotional impact of the journey of the characters.



** Jazzpunk is very short and weird with only 3 chapters, but its gameplay, humor and artstyle are so unique that it definitely is this trope.

to:

** Jazzpunk is very short and weird with only 3 chapters, but its gameplay, humor humor, and artstyle art style are so unique that it definitely is this trope.
trope.












* ''WesternAnimation/TinyToonAdventures'' contains an in-universe example in the episode "Animaniacs!" Bugs Bunny, Daffy Duck, and Porky Pig were forced to judge the student films, and they end up giving ''The Plucky Duck Story'' high praise solely because it was short (all it consists was just Baby Plucky crying over his deflated first intertube as the words "TheEnd" fade in over the scene -- no title card or credits). Ironically, Pluckly's film was supposed to be at least a more normal length, but he was forced to edit it down due to Shirley's film, which was shown before his, being absurdly long.
* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with its SugarWiki/VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimation/ThomasTheTankEngine'' which rarely went a darker route, not to mention the show's long term SeasonalRot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been given more. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.

to:

* ''WesternAnimation/TinyToonAdventures'' contains an in-universe example in the episode "Animaniacs!" Bugs Bunny, Daffy Duck, and Porky Pig were forced to judge the student films, and they end up giving ''The Plucky Duck Story'' high praise solely because it was short (all it consists was just Baby Plucky crying over his deflated first intertube as the words "TheEnd" fade in over the scene -- no title card or credits). Ironically, Pluckly's Plucky's film was supposed to be at least a more normal length, but he was forced to edit it down due to Shirley's film, which was shown before his, being absurdly long.
* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with its SugarWiki/VisualEffectsOfAwesome and DarkerAndEdgier story telling storytelling compared to its sister series ''WesternAnimation/ThomasTheTankEngine'' which rarely went a darker route, not to mention the show's long term SeasonalRot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been given more. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.
Is there an issue? Send a MessageReason:
None


* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with its VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimation/ThomasTheTankEngine'' which rarely went a darker route, not to mention the show's long term SeasonalRot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been given more. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.

to:

* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with its VisualEffectsOfAwesome SugarWiki/VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimation/ThomasTheTankEngine'' which rarely went a darker route, not to mention the show's long term SeasonalRot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been given more. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.
Is there an issue? Send a MessageReason:
None


** VideoGame/{{Portal}} spends most of it's length teaching the player how to think with portals, with the end section a final exam of all that has been learnt, rather than using the same techniques over and over. This together with the hilarious dialogue leaves you wanting more rather than frustrated by padding. [[VideoGame/Portal2 The sequel]] was longer by adding more mecaniques to add variety, as well as the co-op campaign, but each could still be beaten in a single sitting.

to:

** VideoGame/{{Portal}} spends most of it's its length teaching the player how to think with portals, with the end section a final exam of all that has been learnt, rather than using the same techniques over and over. This together with the hilarious dialogue leaves you wanting more rather than frustrated by padding. [[VideoGame/Portal2 The sequel]] was longer by adding more mecaniques to add variety, as well as the co-op campaign, but each could still be beaten in a single sitting.



* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.

to:

* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with it's its VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' ''WesternAnimation/ThomasTheTankEngine'' which rarely went a darker route route, not to mention the shows show's long term SeasonalRot made many fans of TUGS like the fact that it only lasted 13 episodes and wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes.more. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.

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Folderized.


[[AC:AnimeAndManga]]

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[[AC:{{Podcast}}]]

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Minor edits.


Inversion of ItsShortSoItSucks and {{aversion}} of {{Padding}}

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Inversion of ItsShortSoItSucks and {{aversion}} of {{Padding}}
{{Padding}}.



* ''WesternAnimation/StarWarsCloneWars'' (not to be confused with [[WesternAnimation/StarWarsTheCloneWars another work]]) episode run times average less then 6 minutes, leaving little room for anything that's not badass action.

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* ''WesternAnimation/StarWarsCloneWars'' (not to be confused with [[WesternAnimation/StarWarsTheCloneWars another work]]) episode run times average less then 6 than six minutes, leaving little room for anything that's not badass action.
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A little quote correction.


'''WesternAnimation/DaffyDuck:''' It's short!

to:

'''WesternAnimation/DaffyDuck:''' It's short!short!\\



-->-- ''WesternAnimation/TinyToonAdventuers'', "[[Recap/TinyToonAdventuresS1E36Animaniacs Animaniacs!]]"

to:

-->-- ''WesternAnimation/TinyToonAdventuers'', ''WesternAnimation/TinyToonAdventures'', "[[Recap/TinyToonAdventuresS1E36Animaniacs Animaniacs!]]"
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None


* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], [[WesternAnimation/{{TUGS}}]] lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.

to:

* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], [[WesternAnimation/{{TUGS}}]] WesternAnimation/{{TUGS}} lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/ThunderBirds'' means lots of Explosions and destruction as well.
Is there an issue? Send a MessageReason:
None


* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], [[WesternAnimation/TUGS]] lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/Thunderbirds'' means lots of Explosions and destruction as well.

to:

* Though this wasn't the creator David Mitton's [[ScrewedByTheNetwork intent]], [[WesternAnimation/TUGS]] [[WesternAnimation/{{TUGS}}]] lasted only [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/Thunderbirds'' ''Series/ThunderBirds'' means lots of Explosions and destruction as well.
Is there an issue? Send a MessageReason:
None


* Though this wasn't the creator David Mitton's intent, ''WesternAnimation/TUGS'' lasted only BritishBrevity13 episodes, but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''WesternAnimation/Thunderbirds'' means lots of Explosions and destruction as well.

to:

* Though this wasn't the creator David Mitton's intent, ''WesternAnimation/TUGS'' [[ScrewedByTheNetwork intent]], [[WesternAnimation/TUGS]] lasted only BritishBrevity13 episodes, [[BritishBrevity 13 episodes]], but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''WesternAnimation/Thunderbirds'' ''Series/Thunderbirds'' means lots of Explosions and destruction as well.
Is there an issue? Send a MessageReason:
None


* Though this wasn't the creator David Mitton's intent, ''WesternAnimation/TUGS'' lasted only BritishBrevity13 episodes, but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/Thunderbirds'' means lots of Explosions and destruction as well.

to:

* Though *Though this wasn't the creator David Mitton's intent, ''WesternAnimation/TUGS'' lasted only BritishBrevity13 episodes, but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/Thunderbirds'' ''WesternAnimation/Thunderbirds'' means lots of Explosions and destruction as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Though this wasn't the creator David Mitton's intent, ''WesternAnimation/TUGS'' lasted only BritishBrevity13 episodes, but many of its fans say that was all that it needed with it's VisualEffectsOfAwesome and DarkerAndEdgier story telling compared to its sister series ''WesternAnimaton/ThomasTheTankEngine'' which rarely went a darker route not to mention the shows long term SeasonalRot made many fans of TUGS wonder if the series might have gone downhill had it been allowed to be given more episodes and like the fact that it only lasted 13 episodes. Not to mention the fact that the director worked on ''Series/Thunderbirds'' means lots of Explosions and destruction as well.
Is there an issue? Send a MessageReason:
None



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* ''WebOriginal/SeventeenThousandSevenHundredSeventySix'' was released over 10 days and 25 pages, in which it thoughtfully explores a far-future world where everyone is 15 000 years old, [[CompleteImmortality completely immortal]], and doing what they can to find meaning in their unending lives.
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->'''WesternAnimation/BugsBunny:''' It's magnificent!\\
'''WesternAnimation/PorkyPig:''' It's stupendous!\\
'''WesternAnimation/DaffyDuck:''' It's short!
'''All three:''' IT WINS!
-->-- ''WesternAnimation/TinyToonAdventuers'', "[[Recap/TinyToonAdventuresS1E36Animaniacs Animaniacs!]]"

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* Discussed trope in episode 193 of Podcast/OnTheRocks, which was also the TropeNamer and inspiration for creating the trope.

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* Discussed trope {{Discussed|Trope}} in episode 193 of Podcast/OnTheRocks, which was also the TropeNamer and inspiration for creating the trope.


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* ''WesternAnimation/TinyToonAdventures'' contains an in-universe example in the episode "Animaniacs!" Bugs Bunny, Daffy Duck, and Porky Pig were forced to judge the student films, and they end up giving ''The Plucky Duck Story'' high praise solely because it was short (all it consists was just Baby Plucky crying over his deflated first intertube as the words "TheEnd" fade in over the scene -- no title card or credits). Ironically, Pluckly's film was supposed to be at least a more normal length, but he was forced to edit it down due to Shirley's film, which was shown before his, being absurdly long.
Is there an issue? Send a MessageReason:
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* ''WesternAnimation/OverTheGardenWall's'' 10 episodes left it the perfect length to showcase its development without dragging out.

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* ''WesternAnimation/OverTheGardenWall's'' ''WesternAnimation/OverTheGardenWall'''s 10 episodes left it the perfect length to showcase its development without dragging out.

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* ''Anime/{{FLCL}}'' lasted only 6 episodes, yet was acclaimed in no small part to fitting in everything it needed to (which is to say, a lot) with no padding.



* PuzzleGame: By their nature, puzzle games or games with heavy usage of puzzle elements for their gameplay lean towards this trope, as once you've solved a particular puzzle type, having the player repeat the same solution multiple times would be complete padding

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* PuzzleGame: By their nature, puzzle games or games with heavy usage of puzzle elements for their gameplay lean towards this trope, as once you've solved a particular puzzle type, having the player repeat the same solution multiple times would be complete paddingpadding.






* ''[[WesternAnimation/OverTheGardenWall Over The Garden Wall's]]'' 10 episodes left it the perfect length to showcase its development without dragging out.

to:

* ''[[WesternAnimation/OverTheGardenWall Over The Garden Wall's]]'' ''WesternAnimation/OverTheGardenWall's'' 10 episodes left it the perfect length to showcase its development without dragging out.
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* The story of ''WesternAnimation/GravityFalls'' covers a summer vacation and ran for two seasons, but won [[http://www.imdb.com/title/tt1865718/awards?ref_=tt_awd quite a lot]] of critical acclaim in that short time.

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Examples:

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Examples:
!!Examples:



* ''WesternAnimation/StarWarsCloneWars'' (not to be confused with [[WesternAnimation/StarWarsTheCloneWars another work]]) episode run times average less then 6 minutes, leaving little room for anything that's not badass action.

to:

* ''WesternAnimation/StarWarsCloneWars'' (not to be confused with [[WesternAnimation/StarWarsTheCloneWars another work]]) episode run times average less then 6 minutes, leaving little room for anything that's not badass action.action.
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* ''[[WesternAnimation/OverTheGardenWall Over The Garden Wall's]]'' 10 episodes left it the perfect length to showcase its development without dragging out.

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* ''[[WesternAnimation/OverTheGardenWall Over The Garden Wall's]]'' 10 episodes left it the perfect length to showcase its development without dragging out.out.
* ''WesternAnimation/StarWarsCloneWars'' (not to be confused with [[WesternAnimation/StarWarsTheCloneWars another work]]) episode run times average less then 6 minutes, leaving little room for anything that's not badass action.
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Inversion of ItsShortSoItSucks and {{aversion}} of Main/{{Padding}}

( [[Main/IThoughtItMeant Categorically]] ''not'' a SpearCounterpart to PetitePride. It's not that kind of trope...)

Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through, and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like [[Main/IndieGame Indie Games]], follow this as it's easier to create a short experience with a small team.

Obviously a YMMV, an [[Main/AudienceReactions Audience Reaction Trope]] and GushingAboutShowsYouLike. Not only is good or bad subjective, so is long and short, and what is considered long is dependent on the medium, and if the work is great because of its short length or in spite of it. A good rule of thumb for length is a work like a game, book or TV show that can be completed in a single sitting or a movie under an hour long. For content, a work with no padding and a central concept or mechanic such that it would have needed padding to make it longer.

to:

Inversion of ItsShortSoItSucks and {{aversion}} of Main/{{Padding}}

( [[Main/IThoughtItMeant
{{Padding}}

([[JustForFun/IThoughtItMeant
Categorically]] ''not'' a SpearCounterpart to PetitePride. It's not that kind of trope...)

Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through, and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like [[Main/IndieGame [[IndieGame Indie Games]], follow this as it's easier to create a short experience with a small team.

Obviously a YMMV, an [[Main/AudienceReactions [[AudienceReactions Audience Reaction Trope]] and GushingAboutShowsYouLike.SugarWiki/GushingAboutShowsYouLike. Not only is good or bad subjective, so is long and short, and what is considered long is dependent on the medium, and if the work is great because of its short length or in spite of it. A good rule of thumb for length is a work like a game, book or TV show that can be completed in a single sitting or a movie under an hour long. For content, a work with no padding and a central concept or mechanic such that it would have needed padding to make it longer.

Changed: 151

Removed: 116

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Initial clean up from YKTTW code


Particularly video games, but applicable to other media as well, where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through, and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of [[Main/IndieGame Indie Games]] pull this as its easier to create a short experience with a small team.

to:

Particularly video games, but applicable to other media as well, where Where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through, and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of works created by smaller teams, like [[Main/IndieGame Indie Games]] pull Games]], follow this as its it's easier to create a short experience with a small team.



(Is it possible to change the namespace this is listed under to SugarWiki, that would be appropriate for the trope.)



* Discussed trope in episode 193 of Podcast/OnTheRocks, which was also the TropeNamer.

to:

* Discussed trope in episode 193 of Podcast/OnTheRocks, which was also the TropeNamer.
TropeNamer and inspiration for creating the trope.
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Copy starting text from Main, adding redirect to main

Added DiffLines:

Inversion of ItsShortSoItSucks and {{aversion}} of Main/{{Padding}}

( [[Main/IThoughtItMeant Categorically]] ''not'' a SpearCounterpart to PetitePride. It's not that kind of trope...)

Particularly video games, but applicable to other media as well, where a work is exactly as long as it needs to be and no longer. Rather than Padding out to a watered down length, the creators deliberately deliver a condensed experience that is awesome all the way through, and is good because of its short length, not just in spite of it. Similar to BritishBrevity, but without the link to British TV season lengths. Lots of [[Main/IndieGame Indie Games]] pull this as its easier to create a short experience with a small team.

Obviously a YMMV, an [[Main/AudienceReactions Audience Reaction Trope]] and GushingAboutShowsYouLike. Not only is good or bad subjective, so is long and short, and what is considered long is dependent on the medium, and if the work is great because of its short length or in spite of it. A good rule of thumb for length is a work like a game, book or TV show that can be completed in a single sitting or a movie under an hour long. For content, a work with no padding and a central concept or mechanic such that it would have needed padding to make it longer.

Compare MinisculeRocking, which covers all unusually short songs in any genre, not just rock.

(Is it possible to change the namespace this is listed under to SugarWiki, that would be appropriate for the trope.)
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Examples:

[[AC:AnimeAndManga]]
* ''Anime/{{Cencoroll}}'' is criticized for being a 30-min long movie, but is very well praised for its visuals and unique plotline for fans of {{Mons}} series.
* ''Anime/PuellaMagiMadokaMagica'' was only 12 episodes, but that allowed the show to be tightly-plotted with essentially every scene contributing something specific to the overall plot, the overarching themes, or development of the characters. Part of the controversy over its sequel movie and spin-offs is that none of it was planned beforehand and contradicts what allowed the original to be strong.

[[AC:{{Podcast}}]]
* Discussed trope in episode 193 of Podcast/OnTheRocks, which was also the TropeNamer.

[[AC:Puzzles]]
* Although most puzzles can be completed in a single sitting, that might be fifteen minutes for a sudoku up to hours for a cryptic crossword. Puzzle types intended to be solved extremely rapidly fall under this trope.
** ''Jumble'' puzzles first appeared in newspapers in 1954, created by Martin Naydel. Two five-letter and two six-letter words have their spellings scrambled; it's up to the reader to unscramble the four words. Likewise, key letters can be arranged to spell out a pithy caption to the included comic panel.
** ''Challenger'' is a four-by-four spreadsheet that includes totals of the rows, columns, and diagonals. Given four starting digits, the challenge is to supply the missing digits that will add up correctly. These puzzles include a difficulty timer that rarely exceeds nine minutes, and is often less than five minutes.

[[AC:VideoGame]]
* ActionGame: Many action games can be beaten in a single sitting, with the replayability coming from multiple paths or [[Main/ScoringPoints Score Attack]] or SpeedRun modes.
** VideoGame/StarFox64 can be beaten in a couple of hours, but as a result is constantly action packed and can be replayed to discover alternate paths.
* PuzzleGame: By their nature, puzzle games or games with heavy usage of puzzle elements for their gameplay lean towards this trope, as once you've solved a particular puzzle type, having the player repeat the same solution multiple times would be complete padding
** VideoGame/{{Limbo}} and its spiritual successor VideoGame/{{INSIDE}} both pitch their puzzles such that they're satisfying to solve, but unlikely to result in you getting hung up on a section. Together with the constant changes of scenery and oppressive atmosphere results in a tight rollercoaster of an experience.
** VideoGame/BrothersATaleOfTwoSons hit on just about every possible variation of the "single player co-op" mechanic the game was built around, and the short length heightened the emotional impact of the journey of the characters.
** VideoGame/{{Portal}} spends most of it's length teaching the player how to think with portals, with the end section a final exam of all that has been learnt, rather than using the same techniques over and over. This together with the hilarious dialogue leaves you wanting more rather than frustrated by padding. [[VideoGame/Portal2 The sequel]] was longer by adding more mecaniques to add variety, as well as the co-op campaign, but each could still be beaten in a single sitting.
* EnvironmentalNarrativeGame (aka WalkingSimulator):
** VideoGame/TheStanleyParable can be beaten in just a few minutes, the real experience is seeing the effect that different choices have. Even finding all the endings could be done in a single sitting. If the main path were longer, then the repeated playthroughs that are essential for the full experience would be tiresomely repetitive.
** Jazzpunk is very short and weird with only 3 chapters, but its gameplay, humor and artstyle are so unique that it definitely is this trope.


[[AC:WebOriginal]]
* ''WebOriginal/{{Vine}}s'' enforces this as videos are limited to six seconds, long enough to post video clips of awesome flukes and goofballs getting pwned.

[[AC:WesternAnimation]]
* ''[[WesternAnimation/OverTheGardenWall Over The Garden Wall's]]'' 10 episodes left it the perfect length to showcase its development without dragging out.

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