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The "p" in "ply" is aspirated, at least for me (UK English native speaker), and as far as I know this is generally true as well.


* '''...or aspirated?''' [[TakeAThirdOption There is a third option]] for stop consonants. They can be aspirated too. English has both the aspirated /pʰ/ sound and the non-aspirated voiceless /p/. This is the different between the 'p' sounds in '''p'''ie and '''p'''ly. You don't notice, because English doesn't treat the sounds as contrasting. But some do. Chinese, in particular, draws a distinction between aspirated and non-aspirated stops and not between voiced/voiceless stops. This is why Beijing is written with a b, even though English-speakers might think the sound is more like a p. The older spelling of Peking reflects this.

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* '''...or aspirated?''' [[TakeAThirdOption There is a third option]] for stop consonants. They can be aspirated too. English has both the aspirated /pʰ/ sound and the non-aspirated voiceless /p/. This is the different between the 'p' sounds in '''p'''ie and '''p'''ly.s'''p'''y. You don't notice, because English doesn't treat the sounds as contrasting. But some do. Chinese, in particular, draws a distinction between aspirated and non-aspirated stops and not between voiced/voiceless stops. This is why Beijing is written with a b, even though English-speakers might think the sound is more like a p. The older spelling of Peking reflects this.

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The focus of this article is on ''naturalistic'' conlangs—that is, languages with an aim to look realistic, especially as compared to other languages of the world. Some famous conlangs, such as [[UsefulNotes/EsperantoTheUniversalLanguage Esperanto]] and Lojban, were designed to be as logical as possible, rather than to feel like natural languages. Not all conlangs made for artwork have been naturalistic either. One example is [[Franchise/StarTrek Klingon]], one of the most famous fictional languages, which is deliberately designed to sound alien.



* The focus of this article is on ''naturalistic'' conlangs—that is, languages with an aim to look realistic, especially as compared to other languages of the world. You are of course free to create non-naturalistic languages (e.g. [[Franchise/StarTrek Klingon]], Lojban, and Esperanto), although these will for the most part not be focused on here.

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* The focus of this article best way to get prepared to is on ''naturalistic'' conlangs—that is, languages to learn another language. It's the best way to allow you to get to grips with an aim to look realistic, especially as compared to other languages some of the world. You are of course free to create non-naturalistic languages (e.g. [[Franchise/StarTrek Klingon]], Lojban, concepts described here and Esperanto), although these will for to move beyond the most part not be focused on here.confines of the English language.




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The default form of a verb is called the ''infinitive'', which in English and some other languages, looks the same as the simple present form.

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What you're probably going to want to do is start with the ''phonology'', the sound of the language, first. You can have ideas for other aspects of the language in question before you start, but the sounds are going to be necessary for actually making parts of the language[[note]]unless you're specifically going for a writing-only language, of course[[/note]].

Once you have this done, you can start with the ''grammar'' (or ''syntax''). To a first approximation, this is how the language works internally—how you put the pieces together to encode relations between the words. This topic covers things like word order, syntactic alignment, typology, and grammatical number.

Next (or concurrently), you can work on ''morphology''. This is the shape of the functional bits of the words in your language—prefixes, suffixes, infixes, function words, consonant mutation, things of that nature.

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What you're probably going There are four stages to want to do is creating a conlang:

#First, you should
start with the ''phonology'', the sound of deciding which sounds are used in the language, first. You can have ideas for other aspects of the language in question before you start, but the sounds are going to be necessary for actually making parts of the language[[note]]unless you're specifically going for a writing-only language, of course[[/note]].

Once #Once you have this done, you can start with the ''grammar'' (or ''syntax''). To a first approximation, this is how the language works internally—how you put the pieces together to encode relations between the words. This topic covers things like word order, syntactic alignment, typology, and grammatical number.

Next #Next (or concurrently), you can work on ''morphology''. This is the shape of the functional bits of the words in your language—prefixes, suffixes, infixes, function words, consonant mutation, things of that nature.
nature.

#Finally, you have the task of creating a ''lexicon'' – the actual words.



!'''Potential Subversions'''
!'''Conlangers' Lounge'''
!!'''Suggested Themes and Aesops'''
!!'''Potential Motifs'''
!!'''Suggested Plots'''

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!'''Potential Subversions'''
!'''Conlangers' Lounge'''
!!'''Suggested Themes and Aesops'''
!!'''Potential Motifs'''
!!'''Suggested Plots'''



* '''...or aspirated?''' [[TakeAThirdOption There is a third option]] for stop consonants. They can be aspirated too. English has both the aspirated /pʰ/ sound and the non-aspirated voiceless /p/. This is the different between the 'p' sounds in '''p'''ie and s'''p'''y. You don't notice, because English doesn't treat the sounds as contrasting. But some do. Chinese, in particular, draws a distinction between aspirated and non-aspirated stops and not between voiced/voiceless stops. This is why Beijing is written with a b, even though English-speakers might think the sound is more like a p. The older spelling of Peking reflects this.

to:

* '''...or aspirated?''' [[TakeAThirdOption There is a third option]] for stop consonants. They can be aspirated too. English has both the aspirated /pʰ/ sound and the non-aspirated voiceless /p/. This is the different between the 'p' sounds in '''p'''ie and s'''p'''y.'''p'''ly. You don't notice, because English doesn't treat the sounds as contrasting. But some do. Chinese, in particular, draws a distinction between aspirated and non-aspirated stops and not between voiced/voiceless stops. This is why Beijing is written with a b, even though English-speakers might think the sound is more like a p. The older spelling of Peking reflects this.



Sandhi covers the various sound changes which occur at morpheme and word boundaries - for example, the various ways the -s plural can be pronounced in English depending on the sound made before the plural, the way English uses "a" and "an" depending on what comes after the word, the way Japanese will sometimes substitute "g" for "k" in compound words like "hiragana" (hira + kana) and so on.

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Sandhi covers the various sound changes which occur at morpheme and word boundaries - for example, the various ways the -s plural can be pronounced in English depending on the sound made before the plural, the way English uses "a" and "an" depending on what comes after the word, the way French drops most consonants on the ends of words, the way Japanese will sometimes substitute "g" for "k" in compound words like "hiragana" (hira + kana) and so on.



A noun is a person, place, thing, or idea.

In English, like most languages, a noun changes if it is plural. A few nouns have an irregular plural (''children'') or none at all (''sheep'') but most follow a regular set of rules.

A few other languages have separate plural forms, such as a separate plural for 'two' or for a very large number.

Most people who have already learned a foreign language will have already met 'gender marking'. Many languages like French and Spanish divide nouns into 'masculine' and 'feminine' categories, even if they aee inanimate objects. Others like German and Russian add 'neuter' as a third category. And others like Swedish have genders that are not based around masculine and feminine. Some have 'animate' or 'inanimate' genders.

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A noun is a person, place, thing, or idea.

idea. Nouns can be the '''subject''' of the sentence (the ones doing the action) or the '''object''' (the one on the receiving end of the action).

In English, like most languages, a noun changes if it is plural. A few nouns have an irregular plural (''children'') or none at all (''sheep'') but most follow a regular set of rules.

rules. Most European languages have singular and plural nouns. A few other languages have separate plural forms, such as a separate plural for 'two' or for a very large number.

Most people who have already learned a foreign language will have already met 'gender marking'. Many languages like French and Spanish divide nouns into 'masculine' and 'feminine' categories, even if they aee are inanimate objects. Others like German and German, Russian and Latin add 'neuter' as a third category. gender. And others like Swedish and Dutch have genders that are not based around masculine and feminine. Some have 'animate' or 'inanimate' genders.



Some languages have a more complex set of inflections for nouns, called ''cases''. A simple example is Esperanto, which states that if a noun is the object of a sentence, the suffix '-n' is added. The possessive in English could also be considered a case.

Other languages have a far more complex system of cases, usually by changing nouns for different types of object--say, accusative for direct and dative for indirect--and sometimes changing other words like adjectives.

An extreme example is Latin, where nouns inflect for six (or seven) cases as well as singular/plural, and do so with five patterns, plus a few exceptions!

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Some languages have a more complex set of inflections for nouns, called ''cases''. A simple example is Esperanto, which states that if a noun is the object of a sentence, the suffix '-n' is added. The possessive in English could also be considered a case.

case. Other languages have a far more complex system of cases, usually by changing nouns for different types of object--say, object–say, accusative for direct and dative for indirect--and indirect–and sometimes changing other words like adjectives.

articles and adjectives. An extreme example is Latin, where nouns inflect for six (or seven) cases as well as singular/plural, and do so with five patterns, plus a few exceptions!



Adjectives describe a noun. These words are a simple matter in English. Many languages have adjectives that inflect to 'agree' with the noun. If the noun is plural, the adjective takes a plural form. In languages that have gender marking, adjectives inflect more the noun's gender too. Some even inflect for the noun's case.

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Adjectives describe a noun. These words are a simple matter in English. Many languages have adjectives that inflect to 'agree' with the noun. If In most European languages, if the noun is plural, the adjective takes also has to take a plural form. In languages that have gender marking, adjectives usually inflect more for the noun's gender too. Some even inflect for the noun's case.
case.

Adverbs are words that describe a verb. The rules with these are usually quite simple. The most important thing to note is that most languages have a way to convert adjectives to adverbs. English adds -ly, while French adds -ment, though there are other adverbs that are not formed this way. German, on the other hand, often allows adjectives to also be used as an adverb.



!!!'''Articles'''
Articles are words for "the" and "a"/"an". Words meaning "the" are definite articles, and words for "a"/"an" are indefinite articles. They could arguably be seen as a special type of adjective. As with adjectives, some languages, but not English, change the article depending on the noun being singular/plural, its gender and (more rarely) its case.

Although they are very common words in the languages that have them, ("the" is the most common word in the English language) other languages don't use articles. Russian is one example, hence the stereotype of Russians not saying "the" when speaking English. Chinese and Japanese also don't use articles. Conversely, French requires articles be used for all nouns, unless they are the name of something, and has another set of articles for an uncountable nouns (i.e. you can't just say "add sugar" in French, you have to say "add some sugar"). The Scandinavian languages have replaced the separate definite articles with suffixes that are added to the nouns.



Verbs are the soul of grammar. Not only are they the action words of a sentence, but they tend to show the tense as well.

Synthetic languages use many verb inflections to signify not just tenses, but also whether the subject was 1st, 2nd, or 3rd person and whether they were singular or plural. French verbs can have up to about 40 different forms, and Latin verbs can have over 100.

Most verbs are 'regular', meaning they follow a regular pattern, though there may be more than one for different word endings. But the most frequently used verbs often end up being irregular. In some cases, irregular verbs do follow a pattern, but it's a rare one or impossible to tell if you don't know of it.

In analytic languages, by contrast, verbs may not change at all. Chinese uses separate words to mark whether an action is in the past or present, but also often relies only on the context.

English leans towards being analytic. Most verbs have only three inflections (''walk'', ''walks'', ''walking'', ''walked''). Some have four (''do'', ''does'', ''did'', ''done''). The odd one is ''to be'', which has eight. A lot of tenses are formed with auxiliary (helping) verbs, either with the verb inflected (''I was walking'') or not (''I will walk'').

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Verbs are the soul of grammar. Not only are they the action words of a sentence, but they tend to show the tense as well.

well. For the purposes of this article, we are defining "tense" loosely to include things that linguists would rather call an aspect, mood or voice.

Synthetic languages use many verb inflections to signify not just tenses, but also whether the subject was 1st, 2nd, or 3rd person and whether they were singular or plural. French verbs can have up to about 40 different forms, and Latin verbs can have over 100.

100. In Spanish and Latin, subject pronouns are usually dropped, because the verb tends to make it clear what the subject pronoun would be.

Most verbs are 'regular', meaning they follow a regular pattern, though there may be more than one for different word endings. But the most frequently used verbs often end up being irregular. In some cases, irregular verbs do follow a pattern, but it's a rare one or impossible to tell if you don't know of it.

it. Occasionally, some verbs are irregular (like ''to be'' in English) because they were formed by more than one word merging.

In analytic languages, by contrast, verbs may not change at all. Chinese uses separate words to mark whether an action is in the past or present, but also often relies only on the context.

context. In English, the present tense is sometimes used to talk about future events ("We are catching the train at 10 o'clock tomorrow."). Chinese goes further by not actually having a future tense.

English leans towards being analytic. Most verbs have only three inflections four forms (''walk'', ''walks'', ''walking'', ''walked''). Some have four five (''do'', ''does'', ''did'', ''done''). ''done'', ''doing''). The odd one out is ''to be'', which has eight. A lot of tenses are formed with auxiliary (helping) verbs, either with the verb inflected (''I was walking'') or not (''I will walk'').
walk'').

A realistic conlang is likely to have some differences with the tenses compared to English. English has two present tenses (''I stop'' and ''I am stopping'', the latter is the progressive present). Many languages have just one. Few languages use progressive tenses as often as English, and many have none at all. English, French, German and Spanish all allow a past tense to be formed with the word ''to have'', but what that tense means compared to other past tenses can be very different.

Here are some other forms that exist in English alone:
*Pluperfect: ''I had stopped'' – A 'double past' tense.
*Imperative: ''Stop!''
*Passive voice: ''I was stopped by the police'' – Allows the subject and object to switch places.
*Conditional: ''I would stop'' – Used to describe the future from the point of view the past (e.g. ''He said he would visit the next day'') but it also has other uses (e.g. ''I would stop by if I wasn't so busy'').
*Subjunctive: Some languages like French and Spanish have separate tense(s) to signal that the action is hypothetical or uncertain. This has mostly gone from English, but it appears in sayings like ''If I were you''.

Verbs can often become nouns (''the changing of the guard'', ''walkers'') and adjectives (''a stopped clock'', ''a speeding driver'').



One can also have no dominant word order. Latin, especially Latin poetry, exhibits this word order; most of the work is taken up by the inflectional endings of the words[[note]]looking at you, Cicero, beginning your very long sentence with the direct object[[/note]].

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One can also have no dominant word order. Latin, especially Latin poetry, exhibits allows this word order; most of to happen; the work is taken up by the inflectional noun's case endings of the words[[note]]looking make it clear which is which[[note]]looking at you, Cicero, beginning your very long sentence with the direct object[[/note]].



* '''Sound change:''' As Latin developed into Romance, the way people pronounced words began to change in (usually-)systematic ways. For example, Latin had long /l/ and /n/ sounds. On the way to Spanish, these sounds palatalized and ended up as /ʎ/ and /ɲ/, respectively--compare Latin ''annum'' 'year' > Spanish ''año'', but ''anus'' 'ring' > Spanish ''ano'' 'anus'. (Don't look at me like that. It was the first example that came to mind and it illustrates the principle nicely.) Latin ''annum'' also yielded French ''an'', which didn't palatalize, but turned into a nasalized vowel through a different process.
* '''Grammatical change:''' The grammar changed too, as features were developed and lost. Latin had a distinction between ''vel'' 'and/or' and ''aut'' 'either/or' which didn't survive Vulgar Latin (e.g., French ''ou'' 'or' < Latin ''aut''). Romance languages also mostly did away with the infamous case system of Latin (though it lingers on in a reduced form in Romanian). In terms of gains, some Romance languages developed new verbal inflections--the French future tense developed out of a construction of the form [infinitive] + ''habere'', as can be seen in, for example, ''mangerai'' '(I) will eat'. Spanish ''usted'' is a shortening of a respectful form of addressing someone else that didn't exist in Latin. Romance languages also gained stricter word order. In Latin, the case endings carried the information about a word's role in the phrase, so you could shuffle them around a lot, as readers who have the misfortune of being familiar with Cicero know all too well. As sound change destroyed the case system, speakers of Romance had to figure out some other way of helping figure out how the words fit together in the sentence, and they did this by making the order of the words more important. (Something similar actually happened on the way from Old English to Modern English because Middle English said "Word-final case markings? lolno".)
* '''Lexical change:''' Words changed meaning, fell out of use entirely, or were borrowed. One prominent example is the word for "horse"--originally, this was ''equus'' in Latin. This fell out of use in Vulgar Latin, from which Romance developed; it borrowed a Celtic word for horse, which ended up as ''caballus'' (whence, say, French ''cheval''). Famously, Portuguese ''saudade'' (look up the definition, it's nuanced) came from Latin ''solitatem'', which just meant 'solitude'. The word "admiral" doesn't come from Latin, although it looks like it does; it's from Arabic ''amiir al-'' 'emir of'[[note]]the ''d'' is actually an instance of someone trying to make it look Latinate like it was "supposed" to be!

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* '''Sound change:''' As Latin developed into Romance, the way people pronounced words began to change in (usually-)systematic ways. For example, Latin had long /l/ and /n/ sounds. On the way to Spanish, these sounds palatalized and ended up as /ʎ/ and /ɲ/, respectively--compare respectively–compare Latin ''annum'' 'year' > Spanish ''año'', but ''anus'' 'ring' > Spanish ''ano'' 'anus'. (Don't look at me like that. It was the first example that came to mind and it illustrates the principle nicely.) Latin ''annum'' also yielded French ''an'', which didn't palatalize, but turned into a nasalized vowel through a different process.
* '''Grammatical change:''' The grammar changed too, as features were developed and lost. Latin had a distinction between ''vel'' 'and/or' and ''aut'' 'either/or' which didn't survive Vulgar Latin (e.g., French ''ou'' 'or' < Latin ''aut''). Romance languages also mostly did away with the infamous case system of Latin (though it lingers on in a reduced form in Romanian). In terms of gains, some Romance languages developed new verbal inflections--the inflections–the French future tense developed out of a construction of the form [infinitive] + ''habere'', as can be seen in, for example, ''mangerai'' '(I) will eat'. Spanish ''usted'' is a shortening of a respectful form of addressing someone else that didn't exist in Latin. Romance languages also gained stricter word order. In Latin, the case endings carried the information about a word's role in the phrase, so you could shuffle them around a lot, as readers who have the misfortune of being familiar with Cicero know all too well. As sound change destroyed the case system, speakers of Romance had to figure out some other way of helping figure out how the words fit together in the sentence, and they did this by making the order of the words more important. (Something similar actually happened on the way from Old English to Modern English because Middle English said "Word-final case markings? lolno".)
* '''Lexical change:''' Words changed meaning, fell out of use entirely, or were borrowed. One prominent example is the word for "horse"--originally, "horse"–originally, this was ''equus'' in Latin. This fell out of use in Vulgar Latin, from which Romance developed; it borrowed a Celtic word for horse, which ended up as ''caballus'' (whence, say, French ''cheval''). Famously, Portuguese ''saudade'' (look up the definition, it's nuanced) came from Latin ''solitatem'', which just meant 'solitude'. The word "admiral" doesn't come from Latin, although it looks like it does; it's from Arabic ''amiir al-'' 'emir of'[[note]]the ''d'' is actually an instance of someone trying to make it look Latinate like it was "supposed" to be!
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* The focus of this article is on ''naturalistic'' conlangs—that is, languages with an aim to look realistic, especially as compared to other languages of the world. You are of course free to create non-naturalistic languages—[[Franchise/StarTrek Klingon]] is one, as is Lojban, although these will for the most part not be focused on here.

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* The focus of this article is on ''naturalistic'' conlangs—that is, languages with an aim to look realistic, especially as compared to other languages of the world. You are of course free to create non-naturalistic languages—[[Franchise/StarTrek Klingon]] is one, as is languages (e.g. [[Franchise/StarTrek Klingon]], Lojban, and Esperanto), although these will for the most part not be focused on here.
Is there an issue? Send a MessageReason:
The language in this conlanging guide needs some fixing.


First, be sure to check out SoYouWantTo/WriteAStory for basic advice that holds across ''all'' genres. Then, get look over a rundown of the genre-specific tropes that will help you, hurt you, and guide you on your way.

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First, be sure to check out SoYouWantTo/WriteAStory for basic advice that holds across ''all'' genres. Then, get a look over a rundown of the genre-specific tropes that will help you, hurt you, and guide you on your way.



!'''Choices, Choices'''

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!'''Choices, Choices, Choices'''



Next (or concurrently), you can work on ''morphology''. This is the shapes of the functional bits of the words in your language—prefixes, suffixes, infixes, function words, consonant mutation, things of that nature.

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Next (or concurrently), you can work on ''morphology''. This is the shapes shape of the functional bits of the words in your language—prefixes, suffixes, infixes, function words, consonant mutation, things of that nature.



The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each phonetic sound a single letter. For instance /g/ represents a hard g sound, and never a soft g (or English j) sound, which is represented by /dʒ/. Some sounds (like the previously mentioned /dʒ/) may instead be represented by two letters if they are actually made up of more than one 'pure' phonetic sound. For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aw/ because it's actually a combination of an 'ah' and an 'w' sound juxtaposed. A compound vowel sound like this is called a diphthong.[[note]]Consonants are called occlusives if they are stops and affricates if they have two points of articulation, like /tʃ/ [[/note]]

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The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each phonetic sound a single letter. For instance /g/ represents a hard g sound, and never a soft g (or English j) sound, which is represented by /dʒ/. Some sounds (like the previously mentioned /dʒ/) may instead be represented by two letters if they are actually made up of more than one 'pure' phonetic sound. For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aw/ because it's actually a combination of an 'ah' and an a 'w' sound juxtaposed. A compound vowel sound like this is called a diphthong.[[note]]Consonants are called occlusives if they are stops and affricates if they have two points of articulation, like /tʃ/ [[/note]]



There are many, many possible consonants. There are slightly less many vowels. A realistic conlang is unlikely to use exact same set of sounds as English.[[note]]The English "th" sound is actually quite rare, for instance.[[/note]] A conlang that is designed to sound exotic or alien, like Klingon, may include some unusual consonants while missing out common sounds like /k/.

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There are many, many possible consonants. There are slightly less many fewer vowels. A realistic conlang is unlikely to use the exact same set of sounds as English.[[note]]The English "th" sound is actually quite rare, for instance.[[/note]] A conlang that is designed to sound exotic or alien, like Klingon, may include some unusual consonants while missing out common sounds like /k/.



* How many vowel sounds a language have can vary considerably. As mentioned already, English has quite a lot of monophthongs (i.e. vowel sounds that aren't diphthongs). Most other Germanic languages have a fairly big inventory, Dutch having 19 monothongs and 4 diphthongs. Others have less; Spanish only really has 5, while the late Ubykh got by with ''2''[[note]]If that's not enough for you, some analyses of Nuxálk treat it as having only one vowel, and Dahalo has been analyzed as having ''none''—that is to say, its vowels aren't meaningful but can be predicted from context in a word[[/note]].

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* How many vowel sounds a language have has can vary considerably. As mentioned already, English has quite a lot of monophthongs (i.e. vowel sounds that aren't diphthongs). Most other Germanic languages have a fairly big inventory, Dutch having 19 monothongs monophthongs and 4 diphthongs. Others have less; Spanish only really has 5, while the late Ubykh got by with ''2''[[note]]If that's not enough for you, some analyses of Nuxálk treat it as having only one vowel, and Dahalo has been analyzed as having ''none''—that is to say, its vowels aren't meaningful but can be predicted from context in a word[[/note]].



* Some languages such as Chinese make use of the tone that a vowel is said with. Thus "ma" can mean mother, "hemp", "horse" or "scold", depending on the intonation it is said with. An similar example in English would be the difference between [[FlatWhat "What."]] and "What (the hell)?!"

If you still can't decide on an inventory, it might be helpful to know that the most common consonants are /p, t, k, s, m, n, l/ and the most common vowels are /a, i, u/. All languages have most of these sounds, and most languages have all of these sounds.

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* Some languages such as Chinese make use of the tone that a vowel is said with. Thus "ma" can mean mother, "hemp", "horse" or "scold", depending on the intonation it is said with. An A similar example in English would be the difference between [[FlatWhat "What."]] and "What (the hell)?!"

If you still can't decide on an inventory, it might be helpful to know that the most common consonants are /p, t, k, s, m, n, l/ and the most common vowels are /a, i, u/. All languages have most of these sounds, sounds[[note]]Hawaiian lacks /s/ altogether and /t/ and /k/ are allophones[[/note]], and most languages have all of these sounds.



A noun is a person, a place, an object or an idea.

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A noun is a person, a place, an object thing, or an idea.



A few other languages have seperate plural forms, such as a seperate plural for 'two' or for a very large number.

Most people who have already learned a foreign language will have already met 'gender marking'. Many languages like French amd Spanish divide nouns into 'masculine' and 'feminine' categories, even if they aee inanimate objects. Others like German and Russian add 'neuter' as a third category. And others like Swedish have genders that are not based around masculine and feminine. Some have 'animate' or 'inanimate' genders.

Although nouns that are clearly related to one gender tend to take the same gender in grammar, often it has more to do with the noun's ending. The German word for girl (''Mädchen'') is neuter, because all German words that end with ''-chen'' are neuter.

If used, gender tends to affect the articles the noun takes, what adjectices it takes and what pronouns replace it. Occasionally it can affect verbs as well.

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A few other languages have seperate separate plural forms, such as a seperate separate plural for 'two' or for a very large number.

Most people who have already learned a foreign language will have already met 'gender marking'. Many languages like French amd and Spanish divide nouns into 'masculine' and 'feminine' categories, even if they aee inanimate objects. Others like German and Russian add 'neuter' as a third category. And others like Swedish have genders that are not based around masculine and feminine. Some have 'animate' or 'inanimate' genders.

Although nouns that are clearly related to one gender tend to take the same gender in grammar, often it has more to do with the noun's ending. The German word for girl "girl" (''Mädchen'') is neuter, neuter because all German words that end with ''-chen'' are neuter.

If used, gender tends to affect the articles the noun takes, what adjectices adjectives it takes takes, and what pronouns replace it. Occasionally it can affect verbs as well.



Other languages hace a far more complex system of cases, usually by changing nouns for different types of object, amd sometimes changing other words like adjectives.

An extreme example is Latin, where nouns inflect for six (or seven) cases as well as singular/plural, amd do so with five patterns, plus a few exceptions!

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Other languages hace have a far more complex system of cases, usually by changing nouns for different types of object, amd object--say, accusative for direct and dative for indirect--and sometimes changing other words like adjectives.

An extreme example is Latin, where nouns inflect for six (or seven) cases as well as singular/plural, amd and do so with five patterns, plus a few exceptions!



Pronouns replace the noun. Most languages have seperate singular or plural pronouns, and also seperate ones for each grammatical 'person':

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Pronouns replace the noun. Most languages have seperate separate singular or plural pronouns, and also seperate separate ones for each grammatical 'person':



More exotically, some language have differenr pronouns for two people, for relatives and steangers, or for whether 'we' includes the person being spoken to or not.

!!!'''Adjectives'''
Adjectives describe a noun. These words are a simple matter in English. Many languages have adjectives that inflect to 'agree' with the noun. If the noun is plural, the adjectice takes a plural form. In languages that have gender marking, adjectives inflect more the noun's gender too. Some even inflect for the noun's case.

It is worth noting tbat while English puts adjectives in front of the noun, some languages prefer to put them after.

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More exotically, some language languages have differenr different pronouns for two people, for relatives and steangers, strangers, or for whether 'we' includes the person being spoken to or not.

!!!'''Adjectives'''
!!!'''Adjectives, Adverbs, and Adpositions'''
Adjectives describe a noun. These words are a simple matter in English. Many languages have adjectives that inflect to 'agree' with the noun. If the noun is plural, the adjectice adjective takes a plural form. In languages that have gender marking, adjectives inflect more the noun's gender too. Some even inflect for the noun's case.

It is worth noting tbat that while English puts adjectives in front of adjectives, adverbs, and adpositions are prepositive (before the noun, noun), some languages prefer to put them after.
postpositions. Adjectives in the Romance languages are postpositive with adverbs coming before them, and adpositions in Turkish are postpositive.



Synthetic languages use many verb inflections to signify not just tenses, but also whether the sibject was 1st, 2nd or 3rd person and whether they were singular or plural. French verbs can have up to about 40 different forms, and Latin verbs can have over 100.

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Synthetic languages use many verb inflections to signify not just tenses, but also whether the sibject subject was 1st, 2nd 2nd, or 3rd person and whether they were singular or plural. French verbs can have up to about 40 different forms, and Latin verbs can have over 100.



In analytic languages, by contrast, verbs may not change at all. Chinese uses seperate words to mark whether an action is in the past or present, but also often relies only on the context.

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In analytic languages, by contrast, verbs may not change at all. Chinese uses seperate separate words to mark whether an action is in the past or present, but also often relies only on the context.



* SOV (a tendency in Proto-Indo-European)

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* SOV (a tendency in Proto-Indo-European)(Japanese)



The morphological typology of a language determines how much words are inflected. It's best to imagine it as a triangle; in one corner, there are isolating languages (Chinese dialects, Hawaiian, most Southeast Asian languages, etc.), which have vary few inflections, instead opting for word order and and determiners; in another corner, there are agglutinating languages (Japanese, Nahuatl, Turkish, etc.), which have a one to one ratio of morphemes and their meaning (e.g. one affix for case and one for number); and in the third corner, there are fusional languages (Romance languages, Germanic languages, Semitic languages, etc.) which use one morpheme to refer to multiple meanings (e.g. one affix for both case and number). No natural language is 100% isolating, agglutinating or fusional; Mandarin Chinese has an agglutinating plural (''wǒ'' "I" but ''wǒmen'' "we") and Turkish pronouns show some fusion (''ben'' "I" and ''biz'' "we" but ''o'' "he/she/it" and ''onlar'' "they").

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The morphological typology of a language determines how much many words are inflected. It's best to imagine it as a triangle; in one corner, there are isolating languages (Chinese dialects, Hawaiian, most Southeast Asian languages, etc.), which have vary very few inflections, instead opting for word order and and determiners; in another corner, there are agglutinating languages (Japanese, Nahuatl, Turkish, etc.), which have a one to one ratio of morphemes and their meaning (e.g. one affix for case and one for number); and in the third corner, there are fusional languages (Romance languages, Germanic languages, Semitic languages, etc.) which use one morpheme to refer to multiple meanings (e.g. one affix for both case and number). No natural language is 100% isolating, agglutinating or fusional; Mandarin Chinese has an agglutinating plural (''wǒ'' "I" but ''wǒmen'' "we") and Turkish pronouns show some fusion (''ben'' "I" and ''biz'' "we" but ''o'' "he/she/it" and ''onlar'' "they").



* Marc Okrand's Klingon, created for the ''Franchise/StarTrek'' cinematic universe. While not really a naturalistic language, its cultural influence is considerable and looking at how utterly different it is can be useful and/or at least instructive and inspirational.

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* Marc Okrand's Klingon, created for the ''Franchise/StarTrek'' cinematic universe. While not really a naturalistic language, its cultural influence is considerable considerable, and looking at how utterly different it is can be useful and/or at least instructive and inspirational.
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!!!'''Pronouns'''
Pronouns replace the noun. Most languages have seperate singular or plural pronouns, and also seperate ones for each grammatical 'person':
*1st person: I or we
*2nd person: You
*3rd person: He, she, it or they
The single/plural divide is less common for the second person. Not only does English use ''you'' for both, but many European languages use the plural form as the polite singular form.

Sometimes, pronouns change for gender (whether actual or grammatical) or for human/inanimate nouns. As in English, this is often limited to the third person.

Pronouns usually change for case (''I'' for a subject, ''me'' for an object), even in languages like French that do not have noun cases.

More exotically, some language have differenr pronouns for two people, for relatives and steangers, or for whether 'we' includes the person being spoken to or not.

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In English, like most languages, a noun chamges if it is plural. A few nouns have an irregular plural (''children'') or none at all (''sheep'') but most follow a regular set of rules.

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In English, like most languages, a noun chamges changes if it is plural. A few nouns have an irregular plural (''children'') or none at all (''sheep'') but most follow a regular set of rules.



Although nouns that are clearly related to one gender tend to take that gender, often it has more to do with the noun's ending. The German word for girl (''Mädchen'') is neuter,because all German words that end with ''-chen'' are neuter.

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Although nouns that are clearly related to one gender tend to take that gender, the same gender in grammar, often it has more to do with the noun's ending. The German word for girl (''Mädchen'') is neuter,because neuter, because all German words that end with ''-chen'' are neuter.


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!!!'''Verbs'''
Verbs are the soul of grammar. Not only are they the action words of a sentence, but they tend to show the tense as well.

Synthetic languages use many verb inflections to signify not just tenses, but also whether the sibject was 1st, 2nd or 3rd person and whether they were singular or plural. French verbs can have up to about 40 different forms, and Latin verbs can have over 100.

Most verbs are 'regular', meaning they follow a regular pattern, though there may be more than one for different word endings. But the most frequently used verbs often end up being irregular. In some cases, irregular verbs do follow a pattern, but it's a rare one or impossible to tell if you don't know of it.

In analytic languages, by contrast, verbs may not change at all. Chinese uses seperate words to mark whether an action is in the past or present, but also often relies only on the context.

English leans towards being analytic. Most verbs have only three inflections (''walk'', ''walks'', ''walking'', ''walked''). Some have four (''do'', ''does'', ''did'', ''done''). The odd one is ''to be'', which has eight. A lot of tenses are formed with auxiliary (helping) verbs, either with the verb inflected (''I was walking'') or not (''I will walk'').

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Most people who has already learned a foreign language will have already met 'gender marking'.

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Most people who has have already learned a foreign language will have already met 'gender marking'.
marking'. Many languages like French amd Spanish divide nouns into 'masculine' and 'feminine' categories, even if they aee inanimate objects. Others like German and Russian add 'neuter' as a third category. And others like Swedish have genders that are not based around masculine and feminine. Some have 'animate' or 'inanimate' genders.

Although nouns that are clearly related to one gender tend to take that gender, often it has more to do with the noun's ending. The German word for girl (''Mädchen'') is neuter,because all German words that end with ''-chen'' are neuter.

If used, gender tends to affect the articles the noun takes, what adjectices it takes and what pronouns replace it. Occasionally it can affect verbs as well.

English does have another inflection for nouns: to show possession. Other languages get by without one. For example, 'the girl's jumper' is said in French as 'the jumper of the girl'.

Some languages have a more complex set of inflections for nouns, called ''cases''. A simple example is Esperanto, which states that if a noun is the object of a sentence, the suffix '-n' is added. The possessive in English could also be considered a case.

Other languages hace a far more complex system of cases, usually by changing nouns for different types of object, amd sometimes changing other words like adjectives.

An extreme example is Latin, where nouns inflect for six (or seven) cases as well as singular/plural, amd do so with five patterns, plus a few exceptions!

!!!'''Adjectives'''
Adjectives describe a noun. These words are a simple matter in English. Many languages have adjectives that inflect to 'agree' with the noun. If the noun is plural, the adjectice takes a plural form. In languages that have gender marking, adjectives inflect more the noun's gender too. Some even inflect for the noun's case.

It is worth noting tbat while English puts adjectives in front of the noun, some languages prefer to put them after.

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!!!'''Nouns'''
A noun is a person, a place, an object or an idea.

In English, like most languages, a noun chamges if it is plural. A few nouns have an irregular plural (''children'') or none at all (''sheep'') but most follow a regular set of rules.

A few other languages have seperate plural forms, such as a seperate plural for 'two' or for a very large number.

Most people who has already learned a foreign language will have already met 'gender marking'.



* '''Lexical change:''' Words changed meaning, fell out of use entirely, or were borrowed. One prominent example is the word for "horse"--originally, this was ''equus'' in Latin. This fell out of use in Vulgar Latin, from which Romance developed; it borrowed a Celtic word for horse, which ended up as ''caballus'' (whence, say, French ''cheval''). Famously, Portuguese ''saudade'' (look up the definition, it's nuanced) came from Latin ''solitatem'', which just meant 'solitude'. The word "admiral" doesn't come from Latin, although it looks like it does; it's from Arabic ''amiir al-'' 'emir of'[[note]]the ''d'' is actually an instance of someone trying to make it look Latinate like it was "supposed" to be![[/note]].

to:

* '''Lexical change:''' Words changed meaning, fell out of use entirely, or were borrowed. One prominent example is the word for "horse"--originally, this was ''equus'' in Latin. This fell out of use in Vulgar Latin, from which Romance developed; it borrowed a Celtic word for horse, which ended up as ''caballus'' (whence, say, French ''cheval''). Famously, Portuguese ''saudade'' (look up the definition, it's nuanced) came from Latin ''solitatem'', which just meant 'solitude'. The word "admiral" doesn't come from Latin, although it looks like it does; it's from Arabic ''amiir al-'' 'emir of'[[note]]the ''d'' is actually an instance of someone trying to make it look Latinate like it was "supposed" to be![[/note]].
be!
[[/note]].
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So you've decided to create a conlang, whether to add some depth to your own setting or because you were paid to do so for someone else (lucky!). You love to read ''Literature/TheLordOfTheRings'' and watch stuff like ''Franchise/StarTrek'', ''Series/{{Defiance}}'', ''Series/GameOfThrones'', and ''Film/ThorTheDarkWorld'', so you've decided to craft your own language.

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So you've decided to create a conlang, whether to add some depth to your own setting or setting, because you were paid to do so for someone else (lucky!).(lucky!), or maybe just for funsies. You love to read ''Literature/TheLordOfTheRings'' and watch stuff like ''Franchise/StarTrek'', ''Series/{{Defiance}}'', ''Series/GameOfThrones'', and ''Film/ThorTheDarkWorld'', so you've decided to craft your own language.
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* '''J.R.R. Tolkien'''. Tolkien's so-called "secret vice" led to '''Franchise/TheLordOfTheRings''' with its many languages. Why does Middle-Earth feel so alive? In large part because of its languages.

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* '''J.R.R. Tolkien'''. Tolkien's so-called "secret vice" led to '''Franchise/TheLordOfTheRings''' '''Literature/TheLordOfTheRings''' with its many languages. Why does Middle-Earth Middle-earth feel so alive? In large part because of its languages.
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Sandhi covers the various sound changes which occur at morpheme and word boundaries - for example, the various ways the -s plural can be pronounced in English depending on the sound made before the plural, the way English uses "a" and "an" depending on what comes after the word, the way Japanese will sometimes substitute "g" for "k" in the middle of compound words like "hiragana" (hira + kana) and so on.

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Sandhi covers the various sound changes which occur at morpheme and word boundaries - for example, the various ways the -s plural can be pronounced in English depending on the sound made before the plural, the way English uses "a" and "an" depending on what comes after the word, the way Japanese will sometimes substitute "g" for "k" in the middle of compound words like "hiragana" (hira + kana) and so on.
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Sandhi covers the various sound changes which occur at morpheme and word boundaries - for example, the various ways the -s plural can be pronounced in English depending on the sound made before the plural, the way English uses "a" and "an" depending on what comes after the word, the way Japanese will sometimes substitute "g" for "k" in the middle of compound words like "hiragana" (hira + kana) and so on.
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* For those who don't want to put in the work of actually creating all the new words, '''[[https://www.vulgarlang.com/generator/ Vulgar]]''' is a highly customizable and powerful generator that will create a conlang when given a sound inventory. The free version is enough to get a sense of how it works.
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An animacy hierarchy is a set of rules governing what subjects can act on what objects or what actors can have certain roles in a sentence. [[https://en.wikipedia.org/wiki/Animacy Wikipedia]] gives the typical hierarchy as:

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Some languages, such as English, don't really have these, but there are those that do, such as Navajo. An animacy hierarchy is a set of rules governing what subjects can act on what objects or what actors can have certain roles in a sentence. [[https://en.wikipedia.org/wiki/Animacy Wikipedia]] gives the typical hierarchy as:
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The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each phonetic sound a single letter. For instance /g/ represents a hard g sound, and never a soft g (or English j) sound, which is represented by /dʒ/. Some sounds (like the previously mentioned /dʒ/) may instead be represented by two letters if they are actually made up of more than one 'pure' phonetic sound. For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aʊ/ because it's actually a combination of an 'ah' and an 'oo' sound merged together. A compound vowel sound like this is called a diphthong.[[note]]Consonants are called affricates if it is a stop and fricative or occlusives if they have two points of articulation, like /nm/ [[/note]]

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The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each phonetic sound a single letter. For instance /g/ represents a hard g sound, and never a soft g (or English j) sound, which is represented by /dʒ/. Some sounds (like the previously mentioned /dʒ/) may instead be represented by two letters if they are actually made up of more than one 'pure' phonetic sound. For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aʊ/ /aw/ because it's actually a combination of an 'ah' and an 'oo' 'w' sound merged together.juxtaposed. A compound vowel sound like this is called a diphthong.[[note]]Consonants are called occlusives if they are stops and affricates if it is a stop and fricative or occlusives if they have two points of articulation, like /nm/ /tʃ/ [[/note]]
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If you still can't decide on an inventory, it might be helpful to know that the most common consonants are /p, t, k, s, m, n, l/ and the most common vowels are /a, i, u/. All languages have most of these sounds, and most languages have all of these sounds.
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A syllable can be divided into two parts: The ''onset'', or everything before the vowel (or syllabic consonant if you want to get fancy), and the ''rhyme'' (or ''rime''), which is everything from the vowel to the end. Rhymes can be further divided into two parts, the ''nucleus'', which is typically a vowel, and the ''coda'', which can either be consonant(s) or nothing. Linguistically, languages have a tendency to have larger onsets than codas[[note]]although, of course, there's a possible exception: In at least one analysis, [[https://en.wikipedia.org/wiki/Upper_Arrernte_language Arrernte]] only has coda consonants[[/note]].

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A syllable can be divided into two parts: The ''onset'', or everything before the vowel (or syllabic consonant if you want to get fancy), and the ''rhyme'' (or ''rime''), which is everything from the vowel to the end. Rhymes can be further divided into two parts, the ''nucleus'', which is typically a vowel, and the ''coda'', which can either be consonant(s) or nothing. Linguistically, languages have a tendency to have larger onsets than codas[[note]]although, codas. This is because generally speaking, it's easier to hear a consonant when it comes before a vowel rather than after it[[note]]although, of course, there's a possible exception: In at least one analysis, [[https://en.wikipedia.org/wiki/Upper_Arrernte_language Arrernte]] only has coda consonants[[/note]].
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* Some languages such as Chinese make use of the tone that a vowel is said with. Thus "ma" can mean mother, "hemp", "horse" or "scold", depending on the intonation it is said with.

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* Some languages such as Chinese make use of the tone that a vowel is said with. Thus "ma" can mean mother, "hemp", "horse" or "scold", depending on the intonation it is said with.
with. An similar example in English would be the difference between [[FlatWhat "What."]] and "What (the hell)?!"
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The morphological typology of a language determines how much words are inflected. It's best to imagine it as a triangle; in one corner, there are isolating languages (Chinese dialects, Hawaiian, most Southeast Asian languages, etc.), which have vary few inflections, instead opting for word order and and determiners; in another corner, there are agglutinating languages (Japanese, Nahuatl, Turkish, etc.), which have a one to one ratio of morphemes and their meaning (e.g. one affix for case and one for number); and in the third corner, there are fusional languages (Romance languages, Germanic languages, Semitic languages, etc.) which use one morpheme to refer to multiple meanings (e.g. one affix for both case and number). No natural language is 100% isolating, agglutinating or fusional; Mandarin Chinese has an agglutinating plural (''wǒ'' "I" but ''wǒmen'' "we") and Turkish pronouns show some fusion (''ben'' "I" and ''biz'' "we" but ''o'' "he/she/it" and ''onlar'' "they").

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* nonhuman animates
* inanimates

where "1", "2", and "3" stand for those respective grammatical persons.

In essence, objects can appear in the agent role only if the patient role, if any, is either in the same tier or lower of the hierarchy—''e.g.'', a general word for a person can appear as the agent if an inanimate object is the patient, but not the other way around. Getting around this can be done in one of several ways—you can have suppletive words that appear higher on the hierarchy than their referents "should"; you can invent morphological processes to keep the roles or order of the words the same, but change the meaning; or you can forbid it entirely and have such concepts handled with semantics or circumlocutions.
!!!'''Alignment'''
It is useful to list several relevant terms for this section:
* '''A'''gent
* '''E'''xperiencer
* '''O'''bject
* '''P'''atient
* '''S'''ubject

There are some different possible ways for you to align your syntax.
* '''Nominative-accusative'''. A and E are marked the same (nominative), P is marked differently (accusative).
* '''Ergative-absolutive'''. P and E are marked the same (absolutive), A is marked differently (ergative).
* '''Transitive-intransitive'''. A and P are marked the same (transitive), E is marked differently (intransitive).
* '''Tripartite'''. A (agent), E (experiencer), and P (patient) are all marked differently.
* '''Split-ergative'''. Appears as ergative-absolutive sometimes, nominative-accusative in others, typically dependent upon the tense of the verb.
* '''Austronesian''' (''a.k.a.'' '''Philippine''' or '''direct-inverse'''). Nouns take either a "direct" marking if they're the subject or an "indirect" marking if they aren't, and the verb tells you what role the noun plays.
* '''Active-stative'''. Nouns that are the subject of an intransitive verb can either be in the A or E role, depending on certain conditions. There are two subtypes:
** ''Split-S'', where the role is a quirk of the particular verb in question.
** ''Fluid-S'', where you can use either, but there is a difference in connotation depending on whether the noun is marked for the A or E role.
!!!'''Typology'''
!!!'''Head-directionality'''
This is a fancy way of saying "does the main part of the concept come at the beginning or the end of the phrase?". In ''head-initial'' languages, the important word tends to come at the beginning of the phrase (for instance, nouns precede adjectives, verbs precede adverbs). In ''head-final'' languages, the opposite is true (nouns tend to follow adjectives, verbs tend to follow adverbs). According to [[https://en.wikipedia.org/wiki/Head-directionality_parameter Wikipedia]], no language is strictly head-initial or head-final in every category—it is a ''pattern'', not an exceptionless rule.



* '''Lexical change:''' Words changed meaning, fell out of use entirely, or were borrowed. One prominent example is the word for "horse"--originally, this was ''equus'' in Latin. This fell out of use in Vulgar Latin, from which Romance developed; it borrowed a Celtic word for horse, which ended up as ''caballus'' (whence, say, French ''cheval''). Famously, Portuguese ''saudade'' (look up the definition, it's nuanced) came from Latin ''solitatem'', which just meant 'solitude'. The word "admiral" doesn't come from Latin, although it looks like it does; it's from Arabic ''amiir al-'' 'emir of'[[note]]the ''d'' is actually an instance of someone trying to make it look Latinate like it was "supposed" to be![[/note]].

to:

* '''Lexical change:''' Words changed meaning, fell out of use entirely, or were borrowed. One prominent example is the word for "horse"--originally, this was ''equus'' in Latin. This fell out of use in Vulgar Latin, from which Romance developed; it borrowed a Celtic word for horse, which ended up as ''caballus'' (whence, say, French ''cheval''). Famously, Portuguese ''saudade'' (look up the definition, it's nuanced) came from Latin ''solitatem'', which just meant 'solitude'. The word "admiral" doesn't come from Latin, although it looks like it does; it's from Arabic ''amiir al-'' 'emir of'[[note]]the ''d'' is actually an instance of someone trying to make it look Latinate like it was "supposed" to be![[/note]].be![[/note]].

!'''Extra Credit'''
!!'''The Greats'''
* '''J.R.R. Tolkien'''. Tolkien's so-called "secret vice" led to '''Franchise/TheLordOfTheRings''' with its many languages. Why does Middle-Earth feel so alive? In large part because of its languages.
* '''David J. Peterson''', full stop. The former president of the Language Creation Society, he created Dothraki for ''Series/GameOfThrones'' as well as the languages used in ''Film/ThorTheDarkWorld'', ''Series/{{Defiance}}'', ''Series/StarCrossed'', and ''Series/The100''.
* Marc Okrand's Klingon, created for the ''Franchise/StarTrek'' cinematic universe. While not really a naturalistic language, its cultural influence is considerable and looking at how utterly different it is can be useful and/or at least instructive and inspirational.
!!'''The Epic Fails'''
!'''Resources/Further Reading'''
* David J. Peterson's '''''The Art of Language Invention''''' deals with conlanging and features many relevant examples from both natural and constructed languages.
* The '''[[http://concepticon.clld.org/ Concepticon]]''' is a good way to build a starting vocabulary for a conlang.
* The '''[[http://aveneca.com/cbb/index.php New Conlang Bulletin Board]]''', a community for language creators.
* Marc Rosenfelder's '''''A Conlanger's Lexipedia''''' provides ideas on coining words with etymologies attested in natural languages.
* '''[[http://www.etymonline.com/ Etymonline]]''', a database about the origins of words in English.
* "'''[[http://dedalvs.conlang.org/notes/ergativity.php Ergativity]]'''", by David J. Peterson. Notes on how to derive (split-)ergative languages from languages that were originally nominative-accusative.
* '''[[http://www.frathwiki.com/Main_Page FrathWiki]]''', a conlanging wiki.
* The aforementioned '''''[[https://dl.dropboxusercontent.com/u/17784007/Index.pdf Index Diachronica]]''''' is a resource for those interested in naturalistic sound changes.
* Marc Rosenfelder's '''''[[http://www.zompist.com/kit.html Language Construction Kit]]''''' is a good starting place for those who want to build their own languages. Rosenfelder literally wrote the book on conlanging—the Kit is available in two volumes.
* '''[[http://www.omniglot.com/ Omniglot]]''', a source for looking at the various writing systems of the world (and invented ones).
* redditor /u/yaesen's "'''[[https://www.reddit.com/r/neography/comments/2kxofa/on_generating_ideograms/ On Generating Ideograms]]'''" can [[ExactlyWhatItSaysOnTheTin help with creating ideograms]].
* '''[[http://gesc19764.pwp.blueyonder.co.uk/vowels/vowel_systems.html A Survey of some Vowel Systems]]''' is a good resource for making your vowels naturalistic.
* '''[[https://en.wikipedia.org/wiki/Main_Page Wikipedia]]''' has a large amount of information on linguistics topics.
* The '''[[http://wals.info/ World Atlas of Language Structures]] (WALS)''' is a database of the features of natural languages. One can find data sets and examples there and can even compare multiple features across languages, which can be useful in getting ideas on how to proceed if a language already has certain features.
* Marc Rosenfelder's page on '''[[http://www.zompist.com/yingzi/yingzi.htm yingzi]]''' is a good place to start for those of you who want to create logograms.
* The '''[[http://www.incatena.org/index.php Zompist Bulletin Board]]''', run by Marc Rosenfelder, is a community of conlangers (as well as a forum for his own projects, such as the world of Almea).

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* How many vowel sounds a language have can vary considerably. As mentioned already, English has quite a lot of monophthongs (i.e. vowel sounds that aren't diphthongs). Most other Germanic languages have a fairly big inventory, Dutch having 19 monothongs and 4 diphthongs. Others have less; Spanish only really has 5, while Arabic gets by with ''3''.

to:

* How many vowel sounds a language have can vary considerably. As mentioned already, English has quite a lot of monophthongs (i.e. vowel sounds that aren't diphthongs). Most other Germanic languages have a fairly big inventory, Dutch having 19 monothongs and 4 diphthongs. Others have less; Spanish only really has 5, while Arabic gets the late Ubykh got by with ''3''.''2''[[note]]If that's not enough for you, some analyses of Nuxálk treat it as having only one vowel, and Dahalo has been analyzed as having ''none''—that is to say, its vowels aren't meaningful but can be predicted from context in a word[[/note]].



* people

to:

* peoplepeople

!! Language change (or, putting languages through a wood chipper for fun and profit)
As most people are aware, the Romance languages (the big five being French, Spanish, Italian, Portuguese, and Romanian) are those languages that descended from Latin. They are distinct from Latin. They are also distinct from each other. How did they get like that?

* '''Sound change:''' As Latin developed into Romance, the way people pronounced words began to change in (usually-)systematic ways. For example, Latin had long /l/ and /n/ sounds. On the way to Spanish, these sounds palatalized and ended up as /ʎ/ and /ɲ/, respectively--compare Latin ''annum'' 'year' > Spanish ''año'', but ''anus'' 'ring' > Spanish ''ano'' 'anus'. (Don't look at me like that. It was the first example that came to mind and it illustrates the principle nicely.) Latin ''annum'' also yielded French ''an'', which didn't palatalize, but turned into a nasalized vowel through a different process.
* '''Grammatical change:''' The grammar changed too, as features were developed and lost. Latin had a distinction between ''vel'' 'and/or' and ''aut'' 'either/or' which didn't survive Vulgar Latin (e.g., French ''ou'' 'or' < Latin ''aut''). Romance languages also mostly did away with the infamous case system of Latin (though it lingers on in a reduced form in Romanian). In terms of gains, some Romance languages developed new verbal inflections--the French future tense developed out of a construction of the form [infinitive] + ''habere'', as can be seen in, for example, ''mangerai'' '(I) will eat'. Spanish ''usted'' is a shortening of a respectful form of addressing someone else that didn't exist in Latin. Romance languages also gained stricter word order. In Latin, the case endings carried the information about a word's role in the phrase, so you could shuffle them around a lot, as readers who have the misfortune of being familiar with Cicero know all too well. As sound change destroyed the case system, speakers of Romance had to figure out some other way of helping figure out how the words fit together in the sentence, and they did this by making the order of the words more important. (Something similar actually happened on the way from Old English to Modern English because Middle English said "Word-final case markings? lolno".)
* '''Lexical change:''' Words changed meaning, fell out of use entirely, or were borrowed. One prominent example is the word for "horse"--originally, this was ''equus'' in Latin. This fell out of use in Vulgar Latin, from which Romance developed; it borrowed a Celtic word for horse, which ended up as ''caballus'' (whence, say, French ''cheval''). Famously, Portuguese ''saudade'' (look up the definition, it's nuanced) came from Latin ''solitatem'', which just meant 'solitude'. The word "admiral" doesn't come from Latin, although it looks like it does; it's from Arabic ''amiir al-'' 'emir of'[[note]]the ''d'' is actually an instance of someone trying to make it look Latinate like it was "supposed" to be![[/note]].
Is there an issue? Send a MessageReason:
A few additions by a fellow conlanger


The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each phonetic sound a single letter. For instance /g/ represents a hard g sound, and never a soft g sound. Some sounds may instead be represented by two letters if they are actually made up of more than one 'pure' phonetic sound. For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aʊ/ because it's actually a combination of an 'ah' and an 'oo' sound merged together. A compound vowel sound like this is called a diphthong.

IPA is fairly intuitive for consonants. The main oddity is /j/, which represents the 'y' in '''y'''es. A few other symbols are brought in, such as /ʃ/ for the 'sh' sound. The vowels are trickier. English uses 5 vowels (and sometimes 'y' as well) to represent 4 times as many vowel sounds, including about 12 that aren't diphthongs. Not only that, but IPA is based off how the vowels were pronounced in Latin. English has significantly deviated from this, thanks to the Great Vowel Shift. For instance, the vowel sound in s'''ee''' is represented by /i/, because that's how "i" was pronounced in Latin.

to:

The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each phonetic sound a single letter. For instance /g/ represents a hard g sound, and never a soft g sound. (or English j) sound, which is represented by /dʒ/. Some sounds (like the previously mentioned /dʒ/) may instead be represented by two letters if they are actually made up of more than one 'pure' phonetic sound. For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aʊ/ because it's actually a combination of an 'ah' and an 'oo' sound merged together. A compound vowel sound like this is called a diphthong.

diphthong.[[note]]Consonants are called affricates if it is a stop and fricative or occlusives if they have two points of articulation, like /nm/ [[/note]]

IPA is fairly intuitive for consonants. The main oddity (for English speakers) [[note]]In most other languages, namely Germanic and Slavic languages, j makes the 'y' sound[[/note]] is /j/, which represents the 'y' in '''y'''es. A few other symbols are brought in, such as /ʃ/ for the 'sh' sound. The vowels are trickier. English uses 5 vowels (and sometimes 'y' as well) to represent 4 times as many vowel sounds, including about 12 that aren't diphthongs. Not only that, but IPA is based off how the vowels were pronounced in Latin. English has significantly deviated from this, thanks to the Great Vowel Shift. For instance, the vowel sound in s'''ee''' is represented by /i/, because that's how "i" was pronounced in Latin.



There are many, many possible consonants. There are slightly less many vowels. A realistic conlang is unlikely to use exact same set of sounds as English.[[note]]The English "th" sound is actually quite rare, for instance.[[/note]] A conlang that is designed to sound exotic or alien, like Klingon, may include some unusual consonants while missing out common sounds like 'k'.

to:

There are many, many possible consonants. There are slightly less many vowels. A realistic conlang is unlikely to use exact same set of sounds as English.[[note]]The English "th" sound is actually quite rare, for instance.[[/note]] A conlang that is designed to sound exotic or alien, like Klingon, may include some unusual consonants while missing out common sounds like 'k'.
/k/.



* '''Voiced or Voiceless...''' On a consonants chart, consonants come in pairs. For instance, /s/ is the voiceless counterpart to the voiced consonant /z/. Two counterparts like this may sometimes get swapped into each other. Notice how the "s" in "cabs" gets turned into a "z" when it comes after the voiced "b" consonant, and compare that to how it sounds in "maps". Most languages don't bother having this contrast for nasal consonants, but Icelandic is one that does.

to:

* '''Voiced or Voiceless...''' On a consonants chart, consonants come in pairs. For instance, /s/ is the voiceless counterpart to the voiced consonant /z/. Two counterparts like this may sometimes get swapped into each other. Notice how the "s" in "cabs" gets turned into a "z" when it comes after the voiced "b" consonant, and compare that to how it sounds in "maps". Most languages don't bother having this contrast for nasal consonants, but Icelandic and Welsh, among others, do contrast the voicing of nasals. Voicing contrast of laterals (L-like sounds) and rhotics (R-like sounds) is one that does.also rare, but does occur in some languages.



* How many vowel sounds a language have can vary considerably. As mentioned already, English has quite a lot of monophthongs (i.e. vowel sounds that aren't diphthongs). Most other Germanic languages have a fairly big inventory. Others have less; Spanish only really has 5, while Arabic gets by with ''3''.

to:

* How many vowel sounds a language have can vary considerably. As mentioned already, English has quite a lot of monophthongs (i.e. vowel sounds that aren't diphthongs). Most other Germanic languages have a fairly big inventory.inventory, Dutch having 19 monothongs and 4 diphthongs. Others have less; Spanish only really has 5, while Arabic gets by with ''3''.



A syllable can be divided into two parts: The ''onset'', or everything before the vowel[[note]]or syllabic consonant[[/note]], and the ''rhyme'' (or ''rime''), which is everything from the vowel to the end. Rhymes can be further divided into two parts, the ''nucleus'', which is typically a vowel, and the ''coda'', which can either be consonant(s) or nothing. Linguistically, languages have a tendency to have larger onsets than codas[[note]]although, of course, there's a possible exception: In at least one analysis, [[https://en.wikipedia.org/wiki/Upper_Arrernte_language Arrernte]] only has coda consonants[[/note]].

to:

A syllable can be divided into two parts: The ''onset'', or everything before the vowel[[note]]or vowel (or syllabic consonant[[/note]], consonant if you want to get fancy), and the ''rhyme'' (or ''rime''), which is everything from the vowel to the end. Rhymes can be further divided into two parts, the ''nucleus'', which is typically a vowel, and the ''coda'', which can either be consonant(s) or nothing. Linguistically, languages have a tendency to have larger onsets than codas[[note]]although, of course, there's a possible exception: In at least one analysis, [[https://en.wikipedia.org/wiki/Upper_Arrernte_language Arrernte]] only has coda consonants[[/note]].

Added: 471

Changed: 398

Removed: 9197

Is there an issue? Send a MessageReason:
None


The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each pure phoneme sound a single letter. For instance /g/ represents a hard g sound, and never a soft g sound. Some sounds may instead be represented by two letters if they are actually . For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aʊ/ because it's actually a combination of an 'ah' and an 'oo' sound merged together. A compound vowel sound like this is called a diphthong.

to:

The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each pure phoneme phonetic sound a single letter. For instance /g/ represents a hard g sound, and never a soft g sound. Some sounds may instead be represented by two letters if they are actually .actually made up of more than one 'pure' phonetic sound. For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aʊ/ because it's actually a combination of an 'ah' and an 'oo' sound merged together. A compound vowel sound like this is called a diphthong.



* '''Voiced or Voiceless...''' On a consonants chart, consonants come in pairs. For instance, /s/ is the voiceless counterpart to the voiced consonant /z/. Two counterparts like this may sometimes get swapped into each other. . Most languages don't bother having this contrast for nasal consonants, but Icelandic is one that does.

to:

The following things to consider about consonants:
* '''Voiced or Voiceless...''' On a consonants chart, consonants come in pairs. For instance, /s/ is the voiceless counterpart to the voiced consonant /z/. Two counterparts like this may sometimes get swapped into each other. . Notice how the "s" in "cabs" gets turned into a "z" when it comes after the voiced "b" consonant, and compare that to how it sounds in "maps". Most languages don't bother having this contrast for nasal consonants, but Icelandic is one that does.



Vowels are often divided into front vowels ("ee", "eh"), back vowels ("oo", "oh") and central vowels (which tend to sound duller). "ah" sounds can count as either, though most often as back vowels. Central vowels are rarer, and you usually have an equal or greater number of front vowels than back vowels[[note]]though this constraint does not always hold; some of the [[https://en.wikipedia.org/wiki/Uto-Aztecan_languages Uto-Aztecan]] and [[https://en.wikipedia.org/wiki/Gbe_languages Gbe]] languages are exceptions[[/note]].

to:

Vowels are often divided into front vowels ("ee", "eh"), back vowels ("oo", "oh") "aw") and central vowels (which tend to sound duller). "ah" sounds can count as either, though most often as back vowels. Central vowels are rarer, and you usually have an equal or greater number of front vowels than back vowels[[note]]though this constraint does not always hold; some of the [[https://en.wikipedia.org/wiki/Uto-Aztecan_languages Uto-Aztecan]] and [[https://en.wikipedia.org/wiki/Gbe_languages Gbe]] languages are exceptions[[/note]].



* people
* nonhuman animates
* inanimates

where "1", "2", and "3" stand for those respective grammatical persons.

In essence, objects can appear in the agent role only if the patient role, if any, is either in the same tier or lower of the hierarchy—''e.g.'', a general word for a person can appear as the agent if an inanimate object is the patient, but not the other way around. Getting around this can be done in one of several ways—you can have suppletive words that appear higher on the hierarchy than their referents "should"; you can invent morphological processes to keep the roles or order of the words the same, but change the meaning; or you can forbid it entirely and have such concepts handled with semantics or circumlocutions.
!!!'''Alignment'''
It is useful to list several relevant terms for this section:
* '''A'''gent
* '''E'''xperiencer
* '''O'''bject
* '''P'''atient
* '''S'''ubject

There are some different possible ways for you to align your syntax.
* '''Nominative-accusative'''. A and E are marked the same (nominative), P is marked differently (accusative).
* '''Ergative-absolutive'''. P and E are marked the same (absolutive), A is marked differently (ergative).
* '''Transitive-intransitive'''. A and P are marked the same (transitive), E is marked differently (intransitive).
* '''Tripartite'''. A (agent), E (experiencer), and P (patient) are all marked differently.
* '''Split-ergative'''. Appears as ergative-absolutive sometimes, nominative-accusative in others, typically dependent upon the tense of the verb.
* '''Austronesian''' (''a.k.a.'' '''Philippine''' or '''direct-inverse'''). Nouns take either a "direct" marking if they're the subject or an "indirect" marking if they aren't, and the verb tells you what role the noun plays.
* '''Active-stative'''. Nouns that are the subject of an intransitive verb can either be in the A or E role, depending on certain conditions. There are two subtypes:
** ''Split-S'', where the role is a quirk of the particular verb in question.
** ''Fluid-S'', where you can use either, but there is a difference in connotation depending on whether the noun is marked for the A or E role.
!!!'''Typology'''
!!!'''Head-directionality'''
This is a fancy way of saying "does the main part of the concept come at the beginning or the end of the phrase?". In ''head-initial'' languages, the important word tends to come at the beginning of the phrase (for instance, nouns precede adjectives, verbs precede adverbs). In ''head-final'' languages, the opposite is true (nouns tend to follow adjectives, verbs tend to follow adverbs). According to [[https://en.wikipedia.org/wiki/Head-directionality_parameter Wikipedia]], no language is strictly head-initial or head-final in every category—it is a ''pattern'', not an exceptionless rule.
!!'''Linguistic Change'''
For bonus points as far as naturalism is concerned, you can put your language through the hourglass. There are three main types of linguistic change: '''Sound change''', '''lexical change''', and '''grammatical change'''.
!!!'''Sound change'''
These are optional, and could be placed under the phonology section (though the nesting would be a problem), but are recommended to add some organicity to your language. First, however, we're going to make a short aside about a resource for sound changes, the ''[[https://dl.dropboxusercontent.com/u/17784007/Index.pdf Index Diachronica]]''; the sound changes in this section are sourced from it[[note]]the use of greater-than ( > ) or less-than ( < ) signs in this article is influenced more by academic literature; in the ''Index'', you'll see arrows used instead, but for the purposes of that document they mean the same thing (even though in academia they don't)[[/note]]. The ''Index Diachronica'' is a compendium of sound changes suggested to have happened in real languages; if you want to get a sense of naturalistic sound changes, this is a good place to start. The major drawback is that there is no way to search it easily[[note]]an artifact of the fact that it is coded in a typesetting program called [=LaTeX=][[/note]]. To understand how to use the ''Index'' (and to write your own sound changes), it may be helpful to see examples of sound changes written.

Here is a very simple sound change, from Anglo-Frisian to Old English:

ɑ̃ː > õː

What this means is that the original vowel *ɑ̃ː (in Anglo-Frisian) becomes the vowel õː in Old English, without condition—that is, it becomes õː everywhere.

Here's another sound change, this time from West Germanic to Anglo-Frisian:

h > Ø / V_V

This change means that the original *h sound of West Germanic is deleted in Anglo-Frisian. Note the part after the slash—this is the conditioning of the sound changes. A capital V means a vowel, and the null sign indicates nothing or zero. The underscore indicates that this is where the original sound was found.

From West Germanic to Anglo-Frisian again, introducing a few more concepts:

{u,i} > Ø / _# ! VC_

The fact that there are two sounds in brackets means that both have the same outcome—''i.e.'', both *u and *i become zero. The hashtag indicates a word boundary; since the underscore comes before the hashtag, it means that this happens at the end of a word (note that there's nothing stopping you from having sound changes apply across word boundaries—Celtic languages such as Irish got their eclipsis processes this way). The exclamation point means "except", and a capital C stands for any consonant, so this rule does not apply if the sound comes after a vowel-consonant sequence. Therefore, one can say that "the vowels *u and *i become zero at the end of a word unless following a vowel-consonant sequence".
!!!'''Lexical change'''
This is just how the meanings of words change over time.
!!!'''Grammatical change'''
!'''Extra Credit'''
!!'''The Greats'''
* '''J.R.R. Tolkien'''. Tolkien's so-called "secret vice" led to '''Franchise/TheLordOfTheRings''' with its many languages. Why does Middle-Earth feel so alive? In large part because of its languages.
* '''David J. Peterson''', full stop. The former president of the Language Creation Society, he created Dothraki for ''Series/GameOfThrones'' as well as the languages used in ''Film/ThorTheDarkWorld'', ''Series/{{Defiance}}'', ''Series/StarCrossed'', and ''Series/The100''.
* Marc Okrand's Klingon, created for the ''Franchise/StarTrek'' universe. While not really a naturalistic language, its cultural influence is considerable and looking at how utterly different it is can be useful and/or at least instructive and inspirational.
!!'''The Epic Fails'''
!'''Resources/Further Reading'''
* David J. Peterson's '''''The Art of Language Invention''''' deals with conlanging and features many relevant examples from both natural and constructed languages.
* The '''[[http://concepticon.clld.org/ Concepticon]]''' is a good way to build a starting vocabulary for a conlang.
* The '''[[http://aveneca.com/cbb/index.php New Conlang Bulletin Board]]''', a community for language creators.
* Marc Rosenfelder's '''''A Conlanger's Lexipedia''''' provides ideas on coining words with etymologies attested in natural languages.
* '''[[http://www.etymonline.com/ Etymonline]]''', a database about the origins of words in English.
* "'''[[http://dedalvs.conlang.org/notes/ergativity.php Ergativity]]'''", by David J. Peterson. Notes on how to derive (split-)ergative languages from languages that were originally nominative-accusative.
* '''[[http://www.frathwiki.com/Main_Page FrathWiki]]''', a conlanging wiki.
* The aforementioned '''''[[https://dl.dropboxusercontent.com/u/17784007/Index.pdf Index Diachronica]]''''' is a resource for those interested in naturalistic sound changes.
* Marc Rosenfelder's '''''[[http://www.zompist.com/kit.html Language Construction Kit]]''''' is a good starting place for those who want to build their own languages. Rosenfelder literally wrote the book on conlanging—the Kit is available in two volumes.
* '''[[http://www.omniglot.com/ Omniglot]]''', a source for looking at the various writing systems of the world (and invented ones).
* redditor /u/yaesen's "'''[[https://www.reddit.com/r/neography/comments/2kxofa/on_generating_ideograms/ On Generating Ideograms]]'''" can [[ExactlyWhatItSaysOnTheTin help with creating ideograms]].
* '''[[http://gesc19764.pwp.blueyonder.co.uk/vowels/vowel_systems.html A Survey of some Vowel Systems]]''' is a good resource for making your vowels naturalistic.
* '''[[https://en.wikipedia.org/wiki/Main_Page Wikipedia]]''' has a large amount of information on linguistics topics.
* The '''[[http://wals.info/ World Atlas of Language Structures]] (WALS)''' is a database of the features of natural languages. One can find data sets and examples there and can even compare multiple features across languages, which can be useful in getting ideas on how to proceed if a language already has certain features.
* Marc Rosenfelder's page on '''[[http://www.zompist.com/yingzi/yingzi.htm yingzi]]''' is a good place to start for those of you who want to create logograms.
* The '''[[http://www.incatena.org/index.php Zompist Bulletin Board]]''', run by Marc Rosenfelder, is a community of conlangers (as well as a forum for his own projects, such as the world of Almea).

to:

* people
* nonhuman animates
* inanimates

where "1", "2", and "3" stand for those respective grammatical persons.

In essence, objects can appear in the agent role only if the patient role, if any, is either in the same tier or lower of the hierarchy—''e.g.'', a general word for a person can appear as the agent if an inanimate object is the patient, but not the other way around. Getting around this can be done in one of several ways—you can have suppletive words that appear higher on the hierarchy than their referents "should"; you can invent morphological processes to keep the roles or order of the words the same, but change the meaning; or you can forbid it entirely and have such concepts handled with semantics or circumlocutions.
!!!'''Alignment'''
It is useful to list several relevant terms for this section:
* '''A'''gent
* '''E'''xperiencer
* '''O'''bject
* '''P'''atient
* '''S'''ubject

There are some different possible ways for you to align your syntax.
* '''Nominative-accusative'''. A and E are marked the same (nominative), P is marked differently (accusative).
* '''Ergative-absolutive'''. P and E are marked the same (absolutive), A is marked differently (ergative).
* '''Transitive-intransitive'''. A and P are marked the same (transitive), E is marked differently (intransitive).
* '''Tripartite'''. A (agent), E (experiencer), and P (patient) are all marked differently.
* '''Split-ergative'''. Appears as ergative-absolutive sometimes, nominative-accusative in others, typically dependent upon the tense of the verb.
* '''Austronesian''' (''a.k.a.'' '''Philippine''' or '''direct-inverse'''). Nouns take either a "direct" marking if they're the subject or an "indirect" marking if they aren't, and the verb tells you what role the noun plays.
* '''Active-stative'''. Nouns that are the subject of an intransitive verb can either be in the A or E role, depending on certain conditions. There are two subtypes:
** ''Split-S'', where the role is a quirk of the particular verb in question.
** ''Fluid-S'', where you can use either, but there is a difference in connotation depending on whether the noun is marked for the A or E role.
!!!'''Typology'''
!!!'''Head-directionality'''
This is a fancy way of saying "does the main part of the concept come at the beginning or the end of the phrase?". In ''head-initial'' languages, the important word tends to come at the beginning of the phrase (for instance, nouns precede adjectives, verbs precede adverbs). In ''head-final'' languages, the opposite is true (nouns tend to follow adjectives, verbs tend to follow adverbs). According to [[https://en.wikipedia.org/wiki/Head-directionality_parameter Wikipedia]], no language is strictly head-initial or head-final in every category—it is a ''pattern'', not an exceptionless rule.
!!'''Linguistic Change'''
For bonus points as far as naturalism is concerned, you can put your language through the hourglass. There are three main types of linguistic change: '''Sound change''', '''lexical change''', and '''grammatical change'''.
!!!'''Sound change'''
These are optional, and could be placed under the phonology section (though the nesting would be a problem), but are recommended to add some organicity to your language. First, however, we're going to make a short aside about a resource for sound changes, the ''[[https://dl.dropboxusercontent.com/u/17784007/Index.pdf Index Diachronica]]''; the sound changes in this section are sourced from it[[note]]the use of greater-than ( > ) or less-than ( < ) signs in this article is influenced more by academic literature; in the ''Index'', you'll see arrows used instead, but for the purposes of that document they mean the same thing (even though in academia they don't)[[/note]]. The ''Index Diachronica'' is a compendium of sound changes suggested to have happened in real languages; if you want to get a sense of naturalistic sound changes, this is a good place to start. The major drawback is that there is no way to search it easily[[note]]an artifact of the fact that it is coded in a typesetting program called [=LaTeX=][[/note]]. To understand how to use the ''Index'' (and to write your own sound changes), it may be helpful to see examples of sound changes written.

Here is a very simple sound change, from Anglo-Frisian to Old English:

ɑ̃ː > õː

What this means is that the original vowel *ɑ̃ː (in Anglo-Frisian) becomes the vowel õː in Old English, without condition—that is, it becomes õː everywhere.

Here's another sound change, this time from West Germanic to Anglo-Frisian:

h > Ø / V_V

This change means that the original *h sound of West Germanic is deleted in Anglo-Frisian. Note the part after the slash—this is the conditioning of the sound changes. A capital V means a vowel, and the null sign indicates nothing or zero. The underscore indicates that this is where the original sound was found.

From West Germanic to Anglo-Frisian again, introducing a few more concepts:

{u,i} > Ø / _# ! VC_

The fact that there are two sounds in brackets means that both have the same outcome—''i.e.'', both *u and *i become zero. The hashtag indicates a word boundary; since the underscore comes before the hashtag, it means that this happens at the end of a word (note that there's nothing stopping you from having sound changes apply across word boundaries—Celtic languages such as Irish got their eclipsis processes this way). The exclamation point means "except", and a capital C stands for any consonant, so this rule does not apply if the sound comes after a vowel-consonant sequence. Therefore, one can say that "the vowels *u and *i become zero at the end of a word unless following a vowel-consonant sequence".
!!!'''Lexical change'''
This is just how the meanings of words change over time.
!!!'''Grammatical change'''
!'''Extra Credit'''
!!'''The Greats'''
* '''J.R.R. Tolkien'''. Tolkien's so-called "secret vice" led to '''Franchise/TheLordOfTheRings''' with its many languages. Why does Middle-Earth feel so alive? In large part because of its languages.
* '''David J. Peterson''', full stop. The former president of the Language Creation Society, he created Dothraki for ''Series/GameOfThrones'' as well as the languages used in ''Film/ThorTheDarkWorld'', ''Series/{{Defiance}}'', ''Series/StarCrossed'', and ''Series/The100''.
* Marc Okrand's Klingon, created for the ''Franchise/StarTrek'' universe. While not really a naturalistic language, its cultural influence is considerable and looking at how utterly different it is can be useful and/or at least instructive and inspirational.
!!'''The Epic Fails'''
!'''Resources/Further Reading'''
* David J. Peterson's '''''The Art of Language Invention''''' deals with conlanging and features many relevant examples from both natural and constructed languages.
* The '''[[http://concepticon.clld.org/ Concepticon]]''' is a good way to build a starting vocabulary for a conlang.
* The '''[[http://aveneca.com/cbb/index.php New Conlang Bulletin Board]]''', a community for language creators.
* Marc Rosenfelder's '''''A Conlanger's Lexipedia''''' provides ideas on coining words with etymologies attested in natural languages.
* '''[[http://www.etymonline.com/ Etymonline]]''', a database about the origins of words in English.
* "'''[[http://dedalvs.conlang.org/notes/ergativity.php Ergativity]]'''", by David J. Peterson. Notes on how to derive (split-)ergative languages from languages that were originally nominative-accusative.
* '''[[http://www.frathwiki.com/Main_Page FrathWiki]]''', a conlanging wiki.
* The aforementioned '''''[[https://dl.dropboxusercontent.com/u/17784007/Index.pdf Index Diachronica]]''''' is a resource for those interested in naturalistic sound changes.
* Marc Rosenfelder's '''''[[http://www.zompist.com/kit.html Language Construction Kit]]''''' is a good starting place for those who want to build their own languages. Rosenfelder literally wrote the book on conlanging—the Kit is available in two volumes.
* '''[[http://www.omniglot.com/ Omniglot]]''', a source for looking at the various writing systems of the world (and invented ones).
* redditor /u/yaesen's "'''[[https://www.reddit.com/r/neography/comments/2kxofa/on_generating_ideograms/ On Generating Ideograms]]'''" can [[ExactlyWhatItSaysOnTheTin help with creating ideograms]].
* '''[[http://gesc19764.pwp.blueyonder.co.uk/vowels/vowel_systems.html A Survey of some Vowel Systems]]''' is a good resource for making your vowels naturalistic.
* '''[[https://en.wikipedia.org/wiki/Main_Page Wikipedia]]''' has a large amount of information on linguistics topics.
* The '''[[http://wals.info/ World Atlas of Language Structures]] (WALS)''' is a database of the features of natural languages. One can find data sets and examples there and can even compare multiple features across languages, which can be useful in getting ideas on how to proceed if a language already has certain features.
* Marc Rosenfelder's page on '''[[http://www.zompist.com/yingzi/yingzi.htm yingzi]]''' is a good place to start for those of you who want to create logograms.
* The '''[[http://www.incatena.org/index.php Zompist Bulletin Board]]''', run by Marc Rosenfelder, is a community of conlangers (as well as a forum for his own projects, such as the world of Almea).
people
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So you've decided to create a conlang, whether to add some depth to your own setting or because you were paid to do so for someone else (lucky!). You love to read ''Literature/TheLordOfTheRings'' and watch stuff like ''Franchise/StarTrek'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/GameOfThrones'', and ''Film/ThorTheDarkWorld'', so you've decided to craft your own language.

to:

So you've decided to create a conlang, whether to add some depth to your own setting or because you were paid to do so for someone else (lucky!). You love to read ''Literature/TheLordOfTheRings'' and watch stuff like ''Franchise/StarTrek'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/GameOfThrones'', ''Series/{{Defiance}}'', ''Series/GameOfThrones'', and ''Film/ThorTheDarkWorld'', so you've decided to craft your own language.



* VSO ([[https://wiki.dothraki.org/Syntax#Topicality.2C_Emphasis_and_the_Old_Word_Order Old]] [[LiveActionTV/GameOfThrones Dothraki]])

to:

* VSO ([[https://wiki.dothraki.org/Syntax#Topicality.2C_Emphasis_and_the_Old_Word_Order Old]] [[LiveActionTV/GameOfThrones [[Series/GameOfThrones Dothraki]])



* '''David J. Peterson''', full stop. The former president of the Language Creation Society, he created Dothraki for ''LiveActionTV/GameOfThrones'' as well as the languages used in ''Film/ThorTheDarkWorld'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/StarCrossed'', and ''LiveActionTV/The100''.

to:

* '''David J. Peterson''', full stop. The former president of the Language Creation Society, he created Dothraki for ''LiveActionTV/GameOfThrones'' ''Series/GameOfThrones'' as well as the languages used in ''Film/ThorTheDarkWorld'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/StarCrossed'', ''Series/{{Defiance}}'', ''Series/StarCrossed'', and ''LiveActionTV/The100''.''Series/The100''.
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So you've decided to create a conlang, whether to add some depth to your own setting or because you were paid to do so for someone else (lucky!). You love to read ''Literature/LordOfTheRings'' and watch stuff like ''Franchise/StarTrek'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/GameOfThrones'', and ''Film/ThorTheDarkWorld'', so you've decided to craft your own language.

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So you've decided to create a conlang, whether to add some depth to your own setting or because you were paid to do so for someone else (lucky!). You love to read ''Literature/LordOfTheRings'' ''Literature/TheLordOfTheRings'' and watch stuff like ''Franchise/StarTrek'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/GameOfThrones'', and ''Film/ThorTheDarkWorld'', so you've decided to craft your own language.

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!!!'''International Phonetic Alphabet'''
The IPA is a valuable tool for displaying how words in a conlang are pronounced. It works by giving each pure phoneme sound a single letter. For instance /g/ represents a hard g sound, and never a soft g sound. Some sounds may instead be represented by two letters if they are actually . For instance, the 'ch' sound is represented as /tʃ/ because it's actually made up of a 't' and 'sh' sound. The 'ow' sound (as in n'''ow''') is represented as /aʊ/ because it's actually a combination of an 'ah' and an 'oo' sound merged together. A compound vowel sound like this is called a diphthong.

IPA is fairly intuitive for consonants. The main oddity is /j/, which represents the 'y' in '''y'''es. A few other symbols are brought in, such as /ʃ/ for the 'sh' sound. The vowels are trickier. English uses 5 vowels (and sometimes 'y' as well) to represent 4 times as many vowel sounds, including about 12 that aren't diphthongs. Not only that, but IPA is based off how the vowels were pronounced in Latin. English has significantly deviated from this, thanks to the Great Vowel Shift. For instance, the vowel sound in s'''ee''' is represented by /i/, because that's how "i" was pronounced in Latin.



There are many, many possible consonants. There are slightly less many vowels.

One thing you're going to want to do to keep your phonology naturalistic is not to just dump a pile of random consonants and vowels into your language. There tends to be some form of symmetry in consonant inventories, though you don't have to have ''complete'' symmetry; gaps in consonant systems are perfectly naturalistic as long as you don't go overboard. In terms of vowels, central vowels are rarer, and you usually have an equal or greater number of front vowels than back vowels[[note]]though this constraint does not always hold; some of the [[https://en.wikipedia.org/wiki/Uto-Aztecan_languages Uto-Aztecan]] and [[https://en.wikipedia.org/wiki/Gbe_languages Gbe]] languages are exceptions[[/note]].

to:

There are many, many possible consonants. There are slightly less many vowels.

vowels. A realistic conlang is unlikely to use exact same set of sounds as English.[[note]]The English "th" sound is actually quite rare, for instance.[[/note]] A conlang that is designed to sound exotic or alien, like Klingon, may include some unusual consonants while missing out common sounds like 'k'.

One thing you're going to want to do to keep your phonology naturalistic is not to just dump a pile of random consonants and vowels into your language. There tends to be some form of symmetry in consonant inventories, though you don't have to have ''complete'' symmetry; gaps in consonant systems are perfectly naturalistic as long as you don't go overboard. In terms overboard.

*'''Voiced or Voiceless...''' On a consonants chart, consonants come in pairs. For instance, /s/ is the voiceless counterpart to the voiced consonant /z/. Two counterparts like this may sometimes get swapped into each other. . Most languages don't bother having this contrast for nasal consonants, but Icelandic is one that does.
*'''...or aspirated?''' [[TakeAThirdOption There is a third option]] for stop consonants. They can be aspirated too. English has both the aspirated /pʰ/ sound and the non-aspirated voiceless /p/. This is the different between the 'p' sounds in '''p'''ie and s'''p'''y. You don't notice, because English doesn't treat the sounds as contrasting. But some do. Chinese, in particular, draws a distinction between aspirated and non-aspirated stops and not between voiced/voiceless stops. This is why Beijing is written with a b, even though English-speakers might think the sound is more like a p. The older spelling
of vowels, Peking reflects this.
*'''The "r" sound:''' The weak 'r' sound found in most varieties of English is actually very rare. This is represented as /ɹ/.[[note]]However, for English, /r/ is often used instead of /ɹ/ to save effort.[[/note]] Languages more often have a tapped r /ɾ/, employ TrrrillingRrrs with /r/ or a guttural /ʁ/. Spanish has two r sounds.

Vowels are often divided into front vowels ("ee", "eh"), back vowels ("oo", "oh") and
central vowels (which tend to sound duller). "ah" sounds can count as either, though most often as back vowels. Central vowels are rarer, and you usually have an equal or greater number of front vowels than back vowels[[note]]though this constraint does not always hold; some of the [[https://en.wikipedia.org/wiki/Uto-Aztecan_languages Uto-Aztecan]] and [[https://en.wikipedia.org/wiki/Gbe_languages Gbe]] languages are exceptions[[/note]].exceptions[[/note]].
*How many vowel sounds a language have can vary considerably. As mentioned already, English has quite a lot of monophthongs (i.e. vowel sounds that aren't diphthongs). Most other Germanic languages have a fairly big inventory. Others have less; Spanish only really has 5, while Arabic gets by with ''3''.
*Languages that are stressed-timed tend to have more vowels. This means that syllables vary in length depending on stress. Unstressed syllables will often use duller vowel sounds than the stressed syllables. In languages that are syllable-timed, every syllable is the same length. This is partly why Spanish only needs 5 vowel sounds. Compare the English pronunciation of "fajita" (fuh-HEE-tuh) with the Spanish pronunciation (fah-hee-tah).
*Despite having so many vowel sounds, English does miss out a few. These include the "ö" and "ü" sounds from German (actually two pairs of long and short sounds).
*Some languages such as Chinese make use of the tone that a vowel is said with. Thus "ma" can mean mother, "hemp", "horse" or "scold", depending on the intonation it is said with.
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One thing you're going to want to do to keep your phonology naturalistic is not to just dump a pile of random consonants and vowels into your language. There tends to be some form of symmetry in consonant inventories, though you don't have to have ''complete'' symmetry; gaps in consonant systems are perfectly naturalistic as long as you don't go overboard. In terms of vowels, central vowels are rarer, and you usually have an equal or greater number of front vowels than back vowels[[note]]though this constraint does not always hold; some of the [[https://en.wikipedia.org/wiki/Uto-Aztecan_languages Uto-Aztecan]] and [[https://en.wikipedia.org/wiki/Gbe_languages Gbe]] languages are exceptions]].

to:

One thing you're going to want to do to keep your phonology naturalistic is not to just dump a pile of random consonants and vowels into your language. There tends to be some form of symmetry in consonant inventories, though you don't have to have ''complete'' symmetry; gaps in consonant systems are perfectly naturalistic as long as you don't go overboard. In terms of vowels, central vowels are rarer, and you usually have an equal or greater number of front vowels than back vowels[[note]]though this constraint does not always hold; some of the [[https://en.wikipedia.org/wiki/Uto-Aztecan_languages Uto-Aztecan]] and [[https://en.wikipedia.org/wiki/Gbe_languages Gbe]] languages are exceptions]].exceptions[[/note]].

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!!'''Writing'''
!!'''Casting Director'''
!!'''Stunt Department'''

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!!'''Writing'''
!!'''Casting Director'''
!!'''Stunt Department'''
!!!'''Grammatical change'''
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Added DiffLines:

So you've decided to create a conlang, whether to add some depth to your own setting or because you were paid to do so for someone else (lucky!). You love to read ''Literature/LordOfTheRings'' and watch stuff like ''Franchise/StarTrek'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/GameOfThrones'', and ''Film/ThorTheDarkWorld'', so you've decided to craft your own language.

First, be sure to check out SoYouWantTo/WriteAStory for basic advice that holds across ''all'' genres. Then, get look over a rundown of the genre-specific tropes that will help you, hurt you, and guide you on your way.

A few notes before we begin:
* The focus of this article is on ''naturalistic'' conlangs—that is, languages with an aim to look realistic, especially as compared to other languages of the world. You are of course free to create non-naturalistic languages—[[Franchise/StarTrek Klingon]] is one, as is Lojban, although these will for the most part not be focused on here.
* This article uses the International Phonetic Alphabet, or [=IPA=], to represent sounds.
* The user who started this article, Tropers/IuraCivium, will probably make reference to some of his languages over the course of the article. If you wish to expand this article, feel free to use examples from your own languages.

!'''Necessary Tropes'''
!'''Choices, Choices'''
What you're probably going to want to do is start with the ''phonology'', the sound of the language, first. You can have ideas for other aspects of the language in question before you start, but the sounds are going to be necessary for actually making parts of the language[[note]]unless you're specifically going for a writing-only language, of course[[/note]].

Once you have this done, you can start with the ''grammar'' (or ''syntax''). To a first approximation, this is how the language works internally—how you put the pieces together to encode relations between the words. This topic covers things like word order, syntactic alignment, typology, and grammatical number.

Next (or concurrently), you can work on ''morphology''. This is the shapes of the functional bits of the words in your language—prefixes, suffixes, infixes, function words, consonant mutation, things of that nature.

Should you want to, you can try working on a method of ''writing'' your language.
!'''Pitfalls'''
* '''Don't try to do or have everything.''' There is a lot of different sounds and concepts in linguistics. Don't try to shove everything into a language. This is not to say you can't have languages that involve a lot of sounds or concepts—just don't bite off more than you can chew.
* '''Think about the pieces you have and how they fit together.''' You may find that, instead of adding a new piece to the language, you can express an idea using pieces you already have. If sounds change along with the grammar, think about what logical patterns they might fit.
* '''It is a good idea to avoid TranslationYes.''' This should be self-explanatory. (Of course, if you're making, say, a joke language, feel free to ignore this.)
* '''Don't be afraid to make mistakes or change your language.''' It is good to have ideas as to where you're going with a conlang, but don't let them crush your creativity. If something happens to be unwieldy, be open to changing it. If something happens to present an interesting option for your language, consider seeing where it goes.
!'''Potential Subversions'''
!'''Conlangers' Lounge'''
!!'''Suggested Themes and Aesops'''
!!'''Potential Motifs'''
!!'''Suggested Plots'''
!'''Departments'''
!!'''Phonology'''
This is the sound set of your language and how the sounds work together. There's two major types of sounds, ''consonants'' and ''vowels'', as well as things like ''stress'', ''tone'', and ''phonation''. In addition, there are things like ''syllables'', ''prosody'', and ''sandhi''.
!!!'''Consonants, vowels, and the sonority hierarchy'''
There are many, many possible consonants. There are slightly less many vowels.

One thing you're going to want to do to keep your phonology naturalistic is not to just dump a pile of random consonants and vowels into your language. There tends to be some form of symmetry in consonant inventories, though you don't have to have ''complete'' symmetry; gaps in consonant systems are perfectly naturalistic as long as you don't go overboard. In terms of vowels, central vowels are rarer, and you usually have an equal or greater number of front vowels than back vowels[[note]]though this constraint does not always hold; some of the [[https://en.wikipedia.org/wiki/Uto-Aztecan_languages Uto-Aztecan]] and [[https://en.wikipedia.org/wiki/Gbe_languages Gbe]] languages are exceptions]].
!!!'''The syllable'''
A syllable can be divided into two parts: The ''onset'', or everything before the vowel[[note]]or syllabic consonant[[/note]], and the ''rhyme'' (or ''rime''), which is everything from the vowel to the end. Rhymes can be further divided into two parts, the ''nucleus'', which is typically a vowel, and the ''coda'', which can either be consonant(s) or nothing. Linguistically, languages have a tendency to have larger onsets than codas[[note]]although, of course, there's a possible exception: In at least one analysis, [[https://en.wikipedia.org/wiki/Upper_Arrernte_language Arrernte]] only has coda consonants[[/note]].
!!!'''Prosody'''
This is sort of the rhythm and intonation of speech when a language is spoken. American English, for example, likes to have a tonal upshift at the end of questions, and stress matters in words (think ''próceeds'' versus ''procéeds'').
!!!'''Sandhi'''
!!'''Grammar'''
!!!'''Word Order'''
Given three grammatical categories (Subject, Verb, and Object), there are six main word orders:
*SVO (English)
*SOV (a tendency in Proto-Indo-European)
*VSO ([[https://wiki.dothraki.org/Syntax#Topicality.2C_Emphasis_and_the_Old_Word_Order Old]] [[LiveActionTV/GameOfThrones Dothraki]])
*VOS (Ngade n Tim Ar, one of Tropers/IuraCivium's conlangs)
*OVS ([[Franchise/StarTrek Klingon]])
*OSV (Proto-Wekoq, one of Tropers/IuraCivium's conlangs)

One can also have no dominant word order. Latin, especially Latin poetry, exhibits this word order; most of the work is taken up by the inflectional endings of the words[[note]]looking at you, Cicero, beginning your very long sentence with the direct object[[/note]].

There is an additional class called ''[[https://en.wikipedia.org/wiki/Topic-prominent_language topic-prominent]]'' or ''topic-comment'', though the subject and topic need not be the same thing. Wikipedia has examples of possible word orders in such languages.
!!!'''Animacy Hierarchy'''
An animacy hierarchy is a set of rules governing what subjects can act on what objects or what actors can have certain roles in a sentence. [[https://en.wikipedia.org/wiki/Animacy Wikipedia]] gives the typical hierarchy as:

* 1
* 2
* 3
* names
* people
* nonhuman animates
* inanimates

where "1", "2", and "3" stand for those respective grammatical persons.

In essence, objects can appear in the agent role only if the patient role, if any, is either in the same tier or lower of the hierarchy—''e.g.'', a general word for a person can appear as the agent if an inanimate object is the patient, but not the other way around. Getting around this can be done in one of several ways—you can have suppletive words that appear higher on the hierarchy than their referents "should"; you can invent morphological processes to keep the roles or order of the words the same, but change the meaning; or you can forbid it entirely and have such concepts handled with semantics or circumlocutions.
!!!'''Alignment'''
It is useful to list several relevant terms for this section:
* '''A'''gent
* '''E'''xperiencer
* '''O'''bject
* '''P'''atient
* '''S'''ubject

There are some different possible ways for you to align your syntax.
* '''Nominative-accusative'''. A and E are marked the same (nominative), P is marked differently (accusative).
* '''Ergative-absolutive'''. P and E are marked the same (absolutive), A is marked differently (ergative).
* '''Transitive-intransitive'''. A and P are marked the same (transitive), E is marked differently (intransitive).
* '''Tripartite'''. A (agent), E (experiencer), and P (patient) are all marked differently.
* '''Split-ergative'''. Appears as ergative-absolutive sometimes, nominative-accusative in others, typically dependent upon the tense of the verb.
* '''Austronesian''' (''a.k.a.'' '''Philippine''' or '''direct-inverse'''). Nouns take either a "direct" marking if they're the subject or an "indirect" marking if they aren't, and the verb tells you what role the noun plays.
* '''Active-stative'''. Nouns that are the subject of an intransitive verb can either be in the A or E role, depending on certain conditions. There are two subtypes:
** ''Split-S'', where the role is a quirk of the particular verb in question.
** ''Fluid-S'', where you can use either, but there is a difference in connotation depending on whether the noun is marked for the A or E role.
!!!'''Typology'''
!!!'''Head-directionality'''
This is a fancy way of saying "does the main part of the concept come at the beginning or the end of the phrase?". In ''head-initial'' languages, the important word tends to come at the beginning of the phrase (for instance, nouns precede adjectives, verbs precede adverbs). In ''head-final'' languages, the opposite is true (nouns tend to follow adjectives, verbs tend to follow adverbs). According to [[https://en.wikipedia.org/wiki/Head-directionality_parameter Wikipedia]], no language is strictly head-initial or head-final in every category—it is a ''pattern'', not an exceptionless rule.
!!'''Linguistic Change'''
For bonus points as far as naturalism is concerned, you can put your language through the hourglass. There are three main types of linguistic change: '''Sound change''', '''lexical change''', and '''grammatical change'''.
!!!'''Sound change'''
These are optional, and could be placed under the phonology section (though the nesting would be a problem), but are recommended to add some organicity to your language. First, however, we're going to make a short aside about a resource for sound changes, the ''[[https://dl.dropboxusercontent.com/u/17784007/Index.pdf Index Diachronica]]''; the sound changes in this section are sourced from it[[note]]the use of greater-than ( > ) or less-than ( < ) signs in this article is influenced more by academic literature; in the ''Index'', you'll see arrows used instead, but for the purposes of that document they mean the same thing (even though in academia they don't)[[/note]]. The ''Index Diachronica'' is a compendium of sound changes suggested to have happened in real languages; if you want to get a sense of naturalistic sound changes, this is a good place to start. The major drawback is that there is no way to search it easily[[note]]an artifact of the fact that it is coded in a typesetting program called [=LaTeX=][[/note]]. To understand how to use the ''Index'' (and to write your own sound changes), it may be helpful to see examples of sound changes written.

Here is a very simple sound change, from Anglo-Frisian to Old English:

ɑ̃ː > õː

What this means is that the original vowel *ɑ̃ː (in Anglo-Frisian) becomes the vowel õː in Old English, without condition—that is, it becomes õː everywhere.

Here's another sound change, this time from West Germanic to Anglo-Frisian:

h > Ø / V_V

This change means that the original *h sound of West Germanic is deleted in Anglo-Frisian. Note the part after the slash—this is the conditioning of the sound changes. A capital V means a vowel, and the null sign indicates nothing or zero. The underscore indicates that this is where the original sound was found.

From West Germanic to Anglo-Frisian again, introducing a few more concepts:

{u,i} > Ø / _# ! VC_

The fact that there are two sounds in brackets means that both have the same outcome—''i.e.'', both *u and *i become zero. The hashtag indicates a word boundary; since the underscore comes before the hashtag, it means that this happens at the end of a word (note that there's nothing stopping you from having sound changes apply across word boundaries—Celtic languages such as Irish got their eclipsis processes this way). The exclamation point means "except", and a capital C stands for any consonant, so this rule does not apply if the sound comes after a vowel-consonant sequence. Therefore, one can say that "the vowels *u and *i become zero at the end of a word unless following a vowel-consonant sequence".
!!!'''Lexical change'''
This is just how the meanings of words change over time.
!!'''Writing'''
!!'''Casting Director'''
!!'''Stunt Department'''
!'''Extra Credit'''
!!'''The Greats'''
* '''J.R.R. Tolkien'''. Tolkien's so-called "secret vice" led to '''Franchise/TheLordOfTheRings''' with its many languages. Why does Middle-Earth feel so alive? In large part because of its languages.
* '''David J. Peterson''', full stop. The former president of the Language Creation Society, he created Dothraki for ''LiveActionTV/GameOfThrones'' as well as the languages used in ''Film/ThorTheDarkWorld'', ''LiveActionTV/{{Defiance}}'', ''LiveActionTV/StarCrossed'', and ''LiveActionTV/The100''.
* Marc Okrand's Klingon, created for the ''Franchise/StarTrek'' universe. While not really a naturalistic language, its cultural influence is considerable and looking at how utterly different it is can be useful and/or at least instructive and inspirational.
!!'''The Epic Fails'''
!'''Resources/Further Reading'''
* David J. Peterson's '''''The Art of Language Invention''''' deals with conlanging and features many relevant examples from both natural and constructed languages.
* The '''[[http://concepticon.clld.org/ Concepticon]]''' is a good way to build a starting vocabulary for a conlang.
* The '''[[http://aveneca.com/cbb/index.php New Conlang Bulletin Board]]''', a community for language creators.
* Marc Rosenfelder's '''''A Conlanger's Lexipedia''''' provides ideas on coining words with etymologies attested in natural languages.
* '''[[http://www.etymonline.com/ Etymonline]]''', a database about the origins of words in English.
* "'''[[http://dedalvs.conlang.org/notes/ergativity.php Ergativity]]'''", by David J. Peterson. Notes on how to derive (split-)ergative languages from languages that were originally nominative-accusative.
* '''[[http://www.frathwiki.com/Main_Page FrathWiki]]''', a conlanging wiki.
* The aforementioned '''''[[https://dl.dropboxusercontent.com/u/17784007/Index.pdf Index Diachronica]]''''' is a resource for those interested in naturalistic sound changes.
* Marc Rosenfelder's '''''[[http://www.zompist.com/kit.html Language Construction Kit]]''''' is a good starting place for those who want to build their own languages. Rosenfelder literally wrote the book on conlanging—the Kit is available in two volumes.
* '''[[http://www.omniglot.com/ Omniglot]]''', a source for looking at the various writing systems of the world (and invented ones).
* redditor /u/yaesen's "'''[[https://www.reddit.com/r/neography/comments/2kxofa/on_generating_ideograms/ On Generating Ideograms]]'''" can [[ExactlyWhatItSaysOnTheTin help with creating ideograms]].
* '''[[http://gesc19764.pwp.blueyonder.co.uk/vowels/vowel_systems.html A Survey of some Vowel Systems]]''' is a good resource for making your vowels naturalistic.
* '''[[https://en.wikipedia.org/wiki/Main_Page Wikipedia]]''' has a large amount of information on linguistics topics.
* The '''[[http://wals.info/ World Atlas of Language Structures]] (WALS)''' is a database of the features of natural languages. One can find data sets and examples there and can even compare multiple features across languages, which can be useful in getting ideas on how to proceed if a language already has certain features.
* Marc Rosenfelder's page on '''[[http://www.zompist.com/yingzi/yingzi.htm yingzi]]''' is a good place to start for those of you who want to create logograms.
* The '''[[http://www.incatena.org/index.php Zompist Bulletin Board]]''', run by Marc Rosenfelder, is a community of conlangers (as well as a forum for his own projects, such as the world of Almea).

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