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* TraumaTeamUnderTheKnife has the GUILT diseases being based very real and VERY [[NightmareFuel frightening]] diseases not well known by the average joe. Also it subverts the idea of using a Defibrillator to get a pulse during the first game (which is a HUGE nono in reviving a person's heart)

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* TraumaTeamUnderTheKnife TraumaCenterUnderTheKnife has the GUILT diseases being based very real and VERY [[NightmareFuel frightening]] diseases not well known by the average joe. Also it subverts the idea of using a Defibrillator to get a pulse during the first game (which is a HUGE nono in reviving a person's heart)
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** [[http://art-eater.com/2012/02/a-buddhists-guide-to-asuras-wrath-part-2-weapons-the-bishops-staff-and-hungry-ghosts/ The Second]] and [[http://art-eater.com/2012/03/a-buddhists-guide-to-asuras-wrath-part-3-weapons-the-vajra/ The third]] parts get even more specific.

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** [[http://art-eater.com/2012/02/a-buddhists-guide-to-asuras-wrath-part-2-weapons-the-bishops-staff-and-hungry-ghosts/ The Second]] and [[http://art-eater.com/2012/03/a-buddhists-guide-to-asuras-wrath-part-3-weapons-the-vajra/ The third]] parts get even more specific.specific.
* TraumaTeamUnderTheKnife has the GUILT diseases being based very real and VERY [[NightmareFuel frightening]] diseases not well known by the average joe. Also it subverts the idea of using a Defibrillator to get a pulse during the first game (which is a HUGE nono in reviving a person's heart)
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* On the subject of Pripyat, the ''{{STALKER}}: Shadow of Chernobyl'' team definitely did the research (including several trips to the exclusion zone). Overlay the map of the Chernobyl Nuclear Power Plant from the game and the real one from Google Earth, for instance. Also, Pripyat is * almost* dead on. Other locations (Agroprom, for instance) are uncanny. Seeing photographs of the building that Agroprom is based on is chilling. Even the faded mural on a side wall is the same as in game

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* On the subject of Pripyat, the ''{{STALKER}}: ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' team definitely did the research (including several trips to the exclusion zone). Overlay the map of the Chernobyl Nuclear Power Plant from the game and the real one from Google Earth, for instance. Also, Pripyat is * almost* dead on. Other locations (Agroprom, for instance) are uncanny. Seeing photographs of the building that Agroprom is based on is chilling. Even the faded mural on a side wall is the same as in game
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*** The artwork by Atlus' master designer and prolific series artist Kazuma Kaneko makes it even more delightful, giving ''every'' single monster its own spin while retaining a deep and clear understanding of ''who'' they are supposed to be. Even when ''ShinMegamiTensei'' games choose to derive its characters from popular culture, such as the [[GhostRider Hell Biker]], or [[AliceInWonderland Alice]], they're treated with care and attention to detail.

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*** The artwork by Atlus' master designer and prolific series artist Kazuma Kaneko makes it even more delightful, giving ''every'' single monster its own spin while retaining a deep and clear understanding of ''who'' they are supposed to be. Even when ''ShinMegamiTensei'' games choose to derive its characters from popular culture, such as the [[GhostRider Hell Biker]], or [[AliceInWonderland [[Literature/AliceInWonderland Alice]], they're treated with care and attention to detail.
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Fixed some apostrophes.


* The 90's Windows game ''OdellDownUnder'' has surprisingly detailed information on a number of aquatic species found in the Great Barrier Reef. Every time you start a game or a new round in a game there's an info screen which gives you details about the fish you're playing as. The whole point of the game, in fact, is to keep your fish alive by having it eat what it actually eats, avoid predators, and get cleaned by cleaner fish. The sharks didn't always need cleaner fish however, thanks to the remoras that live on sharks and eat their parasites. There was even an in-game fish encyclopedia on the title screen that gave detail on other lifeforms you couldn't play as like plankton and algae.

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* The 90's '90s Windows game ''OdellDownUnder'' has surprisingly detailed information on a number of aquatic species found in the Great Barrier Reef. Every time you start a game or a new round in a game there's an info screen which gives you details about the fish you're playing as. The whole point of the game, in fact, is to keep your fish alive by having it eat what it actually eats, avoid predators, and get cleaned by cleaner fish. The sharks didn't always need cleaner fish however, thanks to the remoras that live on sharks and eat their parasites. There was even an in-game fish encyclopedia on the title screen that gave detail on other lifeforms you couldn't play as like plankton and algae.



* ''VideoGame/{{Portal 2}}'': Valve did extensive period research to accurately recreate the look and feel of the 50's, 70's, and 80's-era Aperture Laboratories facilities deep beneath the modern Enrichment Center. They also initially located the facility in a real abandoned salt mine in Cleveland, Ohio, although the game itself mysteriously {{retcon}}s this to be in Michigan. But the ultimate example is found in the FinalBoss battle, where it is an important detail (that very nearly fell victim to RealityIsUnrealistic) that the portal gun's "shots" travel at the speed of light. [[spoiler:Question: What's 1.4 seconds away at the speed of light? Answer: The Moon.]] Also, [[MundaneMadeAwesome the amount of experimentation and research they put into deducing that smooth jazz is in fact the funniest type of music]].

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* ''VideoGame/{{Portal 2}}'': Valve did extensive period research to accurately recreate the look and feel of the 50's, 70's, 1950s, '70s, and 80's-era '80s-era Aperture Laboratories facilities deep beneath the modern Enrichment Center. They also initially located the facility in a real abandoned salt mine in Cleveland, Ohio, although the game itself mysteriously {{retcon}}s this to be in Michigan. But the ultimate example is found in the FinalBoss battle, where it is an important detail (that very nearly fell victim to RealityIsUnrealistic) that the portal gun's "shots" travel at the speed of light. [[spoiler:Question: What's 1.4 seconds away at the speed of light? Answer: The Moon.]] Also, [[MundaneMadeAwesome the amount of experimentation and research they put into deducing that smooth jazz is in fact the funniest type of music]].
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** Also, all of the nine were real characters that disappeared over the Crusades. Only a couple were believed to have been assassinated.
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* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No Mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with [[EvilForeigner Mohammed Hassan]] being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.

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* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No Mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with [[EvilForeigner ForeignWrestlingHeel Mohammed Hassan]] Hassan being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.
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* The original ''{{Age of Empires}}'' allowed you to click on any unit, piece of rock, shrub etc - then expand into an encyclopediac background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth.
** Similarly, its successor ''Age of Mythology'' has a massive encyclopaedia dedicated to the mythological creatures. Right down to listing not just the names of the original Valkyries, but ''what each name meant''.

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* The original ''{{Age ''VideoGame/{{Age of Empires}}'' Empires|I}}'' allowed you to click on any unit, piece of rock, shrub etc - then expand into an encyclopediac background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth.
** Similarly, its successor ''Age of Mythology'' ''VideoGame/AgeOfMythology'' has a massive encyclopaedia dedicated to the mythological creatures. Right down to listing not just the names of the original Valkyries, but ''what each name meant''.
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*** If you read the credits, you will notice that they actually consult real organizations for the blind for all their Braille plaques.
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* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with [[EvilForeigner Mohammed Hassan]] being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.

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* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No mercy'' Mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with [[EvilForeigner Mohammed Hassan]] being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.

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* Similarly, ''VideoGame/MassEffect'' has ''reams'' of encyclopedic info on how everything in the Mass Effect universe works, and it makes a fairly clear distinction between what's supposed to be realistic and where the AppliedPhlebotinum in the form of the eponymous mass effect comes in. There's far more to read than you'll ever have to to successfully finish the game.
** It must be said that some of it is just very good {{Handwaving}}, though. For example, the titular "mass effect" caused by element zero is more or less impossible, at least with our current understanding of physics. On the other hand, a lot of thought clearly went into the ramifications of such a substance, and its effects are consistent in-universe.

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* Similarly, ''VideoGame/MassEffect'' has ''reams'' of encyclopedic info on how everything in the Mass Effect universe works, and it makes a fairly works. It's clear distinction between what's supposed to be realistic and where the AppliedPhlebotinum in the form of the eponymous mass effect comes in. There's far more to read than you'll ever have to to successfully finish the game.
** It must be said
that some a lot of it is just very good {{Handwaving}}, though. For example, the titular "mass effect" caused by element zero is more or less impossible, at least with our current work went into understanding of physics. On the other hand, a lot of thought clearly went into the ramifications of such the mass effect, even if the effect itself (gravitational fields arising from currents flowing through a substance, and its effects new element) is impossible given current works of physics. If it could exist, a lot of the things described in the game are consistent in-universe.very plausible.
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** The ''GoldenSun'' series in general is ''very'' good at geography and history. Many of the {{WackyWaysideTribe}}s and villages are FantasyCounterpartCulture versions of real historical places and cultures, right down to architecture and, if you looked at the stoves/ovens, [[FoodPorn local cuisine]].

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** The ''GoldenSun'' series in general is ''very'' good at geography and history. Many of the {{WackyWaysideTribe}}s {{Wacky Wayside Tribe}}s and villages are FantasyCounterpartCulture versions of real historical places and cultures, right down to with reasonably-authentic architecture and, if you looked at the stoves/ovens, [[FoodPorn local cuisine]].

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** ZUN also knows a bit about spiders. Yamame Kurodani's design and behavior seem to be based on Japanese orb weavers, genus ''Argiope'', which are [[WasActuallyFriendly actually quite docile, outgoing, and harmless to humans despite their scary appearance and often vivid coloring]].


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** The ''GoldenSun'' series in general is ''very'' good at geography and history. Many of the {{WackyWaysideTribe}}s and villages are FantasyCounterpartCulture versions of real historical places and cultures, right down to architecture and, if you looked at the stoves/ovens, [[FoodPorn local cuisine]].
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* The two ''{{Buffy}}'' games on {{XBOX}}, the first in particular, are very accurate in capturing the look, feel, and humor of the series. Numerous references,{{CallBack}}s, and {{CallForward}}s are used, as are most of the voice actors.

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* The two ''{{Buffy}}'' games on {{XBOX}}, the first in particular, are very accurate in capturing the look, feel, and humor of the series. Numerous references,{{CallBack}}s, references, [[CallBack Call Backs]], and {{CallForward}}s [[CallForward Call Forwards]] are used, as are most of the voice actors.
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* In [[{{Halo}} Halo 3]], there is a cutscene near the end of the level "The Ark," where 343 Guilty Spark mentions how they are "2[[superscript:18]] light-years from the galactic core" (of the Milky Way). This adds up 262,144 light-years. The Milky Way is only 100,000 light-years in diameter. Nerds rejoiced.

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* In [[{{Halo}} Halo 3]], ''VideoGame/{{Halo3}}'', there is a cutscene near the end of the level "The Ark," where 343 Guilty Spark mentions how they are "2[[superscript:18]] light-years from the galactic core" (of the Milky Way). This adds up 262,144 light-years. The Milky Way is only 100,000 light-years in diameter. Nerds rejoiced.



* ''VideoGame/GoldenSunDarkDawn'''s summon sequences include several notable corrections to the... erm... [[SadlyMythtaken liberties they'd taken]] with the first two games' summons, though most are still [[SadlyMythtaken quite inaccurate]].

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* ''VideoGame/GoldenSunDarkDawn'''s ''VideoGame/GoldenSunDarkDawn''[='s=] [[SummonMagic summon sequences sequences]] include several notable corrections to the... erm... [[SadlyMythtaken liberties they'd taken]] with the first two games' summons, though most are still [[SadlyMythtaken quite inaccurate]].



* At times, ''VideoGame/{{MOTHER 3}}'' takes a little time out to justify some 'RealityIsUnrealistic' moments (which, in a game that is very much a WidgetSeries, is saying something), such as explaining that there are types of [[SavePoint frog]] that ''can'' survive in desert climates, or that [[MoleMiner mole tunnels]] actually can be incredibly complex in real life (even [[AntiPoopSocking encouraging the player]] to go and mole-watching sometime).

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* At times, ''VideoGame/{{MOTHER 3}}'' takes a little time out to justify some 'RealityIsUnrealistic' moments (which, in a game that is very much a WidgetSeries, is saying something), such as explaining that there are types of [[SavePoint frog]] that ''can'' survive in desert climates, or that [[MoleMiner mole tunnels]] actually can be incredibly complex in real life (even [[AntiPoopSocking encouraging the player]] to go and do some mole-watching sometime).



* Shogun 2: TotalWar uses a woodblock printing art style all over the place. Creative Assembly had their artists study traditional techniques for over a year to get it right.
* The two {{Buffy}} games on XBOX, the first in particular, are very accurate in capturing the look, feel and humor of the series. Numerous references and Call Backs\Call Forwards are used, as are most of the voice actors.
** Two of the KimPossible games for the Game Boy Advance; ''Drakken's Demise'' and especially ''Team Possible,'' play almost as lost episodes of the series. It starts with the same type of zany plot the show is famous for (a plot to steal Kim's photo album to lead her into a trap set by Monkey Fist, then the album taken by the Senors to a night club in space) and it goes uphill from there.
* Westwood's [[DuneII Dune]] [[EmperorBattleForDune Games]] depart heavily from the Duniverse with regards to storyline, factions and characterisation. That said, the dialogue in particular is so chock full of tiny references and nods to the books that one gets the feeling that with all the liberties taken, the makers still knew the books by heart.
** They also managed to replicate DavidLynch's style to a tee during cutscenes.
* CyberConnect2 and AsurasWrath, most definitely: [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ This page]] describes the extensive amounts of Buddhist symbolism in the game, and inspirations for its visuals. Just for example, the way the Demigods are injured is made to resemble the damage done to old Buddhist gilt lacquer statues.

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* Shogun ''Shogun 2: TotalWar TotalWar'' uses a woodblock printing art style all over the place. Creative Assembly had their artists study traditional techniques for over a year to get it right.
* The two {{Buffy}} ''{{Buffy}}'' games on XBOX, {{XBOX}}, the first in particular, are very accurate in capturing the look, feel feel, and humor of the series. Numerous references references,{{CallBack}}s, and Call Backs\Call Forwards {{CallForward}}s are used, as are most of the voice actors.
** Two of the KimPossible ''KimPossible'' games for the Game Boy Advance; GameBoyAdvance; ''Drakken's Demise'' and especially ''Team Possible,'' play almost as lost episodes of the series. It starts with the same type of zany plot the show is famous for (a plot to steal Kim's photo album to lead her into a trap set by Monkey Fist, then the album taken by the Senors to a night club in space) and it goes uphill from there.
* Westwood's [[DuneII Dune]] [[EmperorBattleForDune Games]] ''[[DuneII Dune]]'' ''[[EmperorBattleForDune Games]]'' depart heavily from the Duniverse with regards to storyline, factions and characterisation. That said, the dialogue in particular is so chock full of tiny references and nods to the books that one gets the feeling that with all the liberties taken, the makers still knew the books by heart.
** They also managed to replicate DavidLynch's DavidLynch[='s=] style to a tee during cutscenes.
* CyberConnect2 and AsurasWrath, ''AsurasWrath'', most definitely: [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ This page]] describes the extensive amounts of Buddhist symbolism in the game, and inspirations for its visuals. Just for example, the way the Demigods are injured is made to resemble the damage done to old Buddhist gilt lacquer statues.
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** The series also generally averts SomewhereAPaleontologistIsCrying, [[RuleOfCool design details aside.]] As given information is accurate and the series draws upon a somewhat wider range of species than most media (an anomalocaris-like biped, A eurypterid, crinoids, Archelon etc.).

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** The series also generally averts SomewhereAPaleontologistIsCrying, [[RuleOfCool design details aside.]] As aside]], as given information is accurate and the series draws upon a somewhat wider range of species than most media (an anomalocaris-like biped, A a eurypterid, crinoids, Archelon ''Archelon'', etc.).



** Less annoyingly, the military tends to get a realistic presentation in the games, though it goes back and forth. Solid/Naked Snake's [[RuleOfCool CQC]] is completely ridiculous, but it's pleasing to watch the normal soldiers move and act as whole squads, with the squad leader even giving them hand signals. In ''[[MetalGearSolid4 Guns of the Patriots]],'' the advantages conferred by the SOP system are logical extensions of basic teamwork and squad tactics instead of magical {{gamebreaker}}s, to the point where experienced veterans, or even well-trained newbies ''without'' SOP can defeat less experienced combatants who are using it.

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** Less annoyingly, the military tends to get a realistic presentation in the games, though it goes back and forth. Solid/Naked Snake's [[RuleOfCool CQC]] is completely ridiculous, but it's pleasing to watch the normal soldiers move and act as whole squads, with the squad leader even giving them hand signals. In ''[[MetalGearSolid4 Metal Gear Solid 4: Guns of the Patriots]],'' the advantages conferred by the SOP system are logical extensions of basic teamwork and squad tactics instead of magical {{gamebreaker}}s, to the point where experienced veterans, or even well-trained newbies ''without'' SOP can defeat less experienced combatants who are using it.
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** They tend to show their work on most of the other mythology as well. In addition to the demon/persona designs mentioned above, they sometimes work it into the plot; for instance, one sidequest in ''StrangeJourney'' involves [[http://en.wikipedia.org/wiki/Hariti Hariti]] getting a hankering for [[EatsBabies babies]] and requesting that you find a pomegranate to keep her cravings in check, since she's sworn off them.

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** They tend to show their work on most of the other mythology as well. In addition to the demon/persona designs mentioned above, they sometimes work it into the plot; for instance, one sidequest in ''StrangeJourney'' involves [[http://en.wikipedia.org/wiki/Hariti Hariti]] getting a hankering for [[EatsBabies babies]] and requesting that you find a pomegranate to keep her cravings in check, since she's sworn off them. And the person who gives you said fruit for Hariti? Why, it's none other than [[http://en.wikipedia.org/wiki/Persephone Persephone]]. And they're just two of ''[[LoadsAndLoadsOfCharacters many]]'' denizens in the ''ShinMegamiTensei'' universe.
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** He sure did read up on the KeyOfSolomon. The magic circles used in the series do show the meaning they're suppose to represent.
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*** ArtisticLicense, yo.
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** Cappadocia, as we see it rendered in ''AssassinsCreedRevelations'' is also particularly impressive.

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** Cappadocia, as we see it rendered in ''AssassinsCreedRevelations'' ''VideoGame/AssassinsCreedRevelations'' is also particularly impressive.
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* ''VideoGame/{{Portal 2}}'': Valve did extensive period research to accurately recreate the look and feel of the 50's, 70's, and 80's-era Aperture Laboratories facilities deep beneath the modern Enrichment Center. They also initially located the facility in a real abandoned salt mine in Cleveland, Ohio, although the game itself mysteriously {{retcon}}s this to be in Michigan. But the ultimate example is found in the FinalBoss battle, where it is an important detail (that very nearly fell victim to RealityIsUnrealistic) that the portal gun's "shots" travel at the speed of light. [[spoiler:Question: What's 1.4 seconds away at the speed of light? Answer: The Moon.]] Also, [[WhatDoYouMeanItsNotAwesome the amount of experimentation and research they put into deducing that smooth jazz is in fact the funniest type of music]].

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* ''VideoGame/{{Portal 2}}'': Valve did extensive period research to accurately recreate the look and feel of the 50's, 70's, and 80's-era Aperture Laboratories facilities deep beneath the modern Enrichment Center. They also initially located the facility in a real abandoned salt mine in Cleveland, Ohio, although the game itself mysteriously {{retcon}}s this to be in Michigan. But the ultimate example is found in the FinalBoss battle, where it is an important detail (that very nearly fell victim to RealityIsUnrealistic) that the portal gun's "shots" travel at the speed of light. [[spoiler:Question: What's 1.4 seconds away at the speed of light? Answer: The Moon.]] Also, [[WhatDoYouMeanItsNotAwesome [[MundaneMadeAwesome the amount of experimentation and research they put into deducing that smooth jazz is in fact the funniest type of music]].

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*** The accuracy is also prevalent in how the different meanings are portrayed differently in both 3 and 4, but still being accurate. Even further, ''Persona 3 Portible''[='=]s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ([[spoiler:Ryoji Mochizuki]]), Moon ([[spoiler:Shinjiro Aragaki]]) and Strength (Koromaru) Arcana.

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*** The accuracy is also prevalent in how the different meanings are portrayed differently in both 3 and 4, but still being accurate. Even further, ''Persona 3 Portible''[='=]s Portable''[='=]s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ([[spoiler:Ryoji Mochizuki]]), Moon ([[spoiler:Shinjiro Aragaki]]) and Strength (Koromaru) Arcana.



** And the main ''ShinMegamiTensei'' series uses a fair bit of actual Gnostic mythology. As much as the setting's FantasyKitchenSink allows them to.

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** * And the main ''ShinMegamiTensei'' series uses a fair bit of actual Gnostic mythology. As much as the setting's FantasyKitchenSink allows them to.to.
** They tend to show their work on most of the other mythology as well. In addition to the demon/persona designs mentioned above, they sometimes work it into the plot; for instance, one sidequest in ''StrangeJourney'' involves [[http://en.wikipedia.org/wiki/Hariti Hariti]] getting a hankering for [[EatsBabies babies]] and requesting that you find a pomegranate to keep her cravings in check, since she's sworn off them.
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*** Despite what the games would have you belive at first glance, the entire universe is well thought out, such as with the workings of all weapons, in the novels. In fact, I cannot think of one thing in the fiction that is technically not possible.

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*** Despite what the games would have you belive at first glance, the entire universe is well thought out, such as with the workings of all weapons, in the novels. In fact, I cannot think of one thing in the fiction that is technically not possible.
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** The Pripyat mission actually shows either a rather glaring DidNotDoTheResearch, or possibly relied on the {{Rule of Cool}} to permit reorganizing the city. In the mission, you rappel out of the back of the hotel, run down some streets, down some alleys, through some buildings, through some coutyards, through some more buildings, and out through the pool on the way to the iconic ferris wheel. In the real Pripyat you can remove every step after rappelling out of the back of the hotel... Because you're there. Okay, you have a short little walk across the park, maybe a hundred yards, top. Ironically, their effort to show their work by including every landmark made it ''less'' accurate.
** Actually it is pretty accurate; when you fly away in the helicopter at the end of the mission, you pass right by the burning hotel building, which is very close to the ferris wheel. The reason you have to go through all the buildings and courtyards is because there's stuff in the way and you're trying to lose the hordes of Russian mercenaries trying to kill you, so you have to take the detour.
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* [[http://art-eater.com/2012/02/a-buddhists-guide-to-asuras-wrath-part-2-weapons-the-bishops-staff-and-hungry-ghosts/ The Second]] and [[http://art-eater.com/2012/03/a-buddhists-guide-to-asuras-wrath-part-3-weapons-the-vajra/ The third]] parts get even more specific.

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* ** [[http://art-eater.com/2012/02/a-buddhists-guide-to-asuras-wrath-part-2-weapons-the-bishops-staff-and-hungry-ghosts/ The Second]] and [[http://art-eater.com/2012/03/a-buddhists-guide-to-asuras-wrath-part-3-weapons-the-vajra/ The third]] parts get even more specific.
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** They also managed to replicate DavidLynch's style to a tee during cutscenes.

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** They also managed to replicate DavidLynch's style to a tee during cutscenes.cutscenes.
* CyberConnect2 and AsurasWrath, most definitely: [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ This page]] describes the extensive amounts of Buddhist symbolism in the game, and inspirations for its visuals. Just for example, the way the Demigods are injured is made to resemble the damage done to old Buddhist gilt lacquer statues.
* [[http://art-eater.com/2012/02/a-buddhists-guide-to-asuras-wrath-part-2-weapons-the-bishops-staff-and-hungry-ghosts/ The Second]] and [[http://art-eater.com/2012/03/a-buddhists-guide-to-asuras-wrath-part-3-weapons-the-vajra/ The third]] parts get even more specific.

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* Westwood's DuneII and EmperorBattleForDune had lots of liberties taken with regards to the Duniverse, be it the story, characterisation or the factions. That said, all the games are also chock full of tiny references, nods and pointers to the books. One gets the sense that for the liberties taken, the makers were still very much informed about Dune.

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* Westwood's DuneII and EmperorBattleForDune had lots of liberties taken [[DuneII Dune]] [[EmperorBattleForDune Games]] depart heavily from the Duniverse with regards to the Duniverse, be it the story, characterisation or the factions. storyline, factions and characterisation. That said, all the games are also dialogue in particular is so chock full of tiny references, references and nods and pointers to the books. One books that one gets the sense feeling that for with all the liberties taken, the makers were still very much informed about Dune.knew the books by heart.
** They also managed to replicate DavidLynch's style to a tee during cutscenes.
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** Two of the KimPossible games for the Game Boy Advance; ''Drakken's Demise'' and especially ''Team Possible,'' play almost as lost episodes of the series. It starts with the same type of zany plot the show is famous for (a plot to steal Kim's photo album to lead her into a trap set by Monkey Fist, then the album taken by the Senors to a night club in space) and it goes uphill from there.

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** Two of the KimPossible games for the Game Boy Advance; ''Drakken's Demise'' and especially ''Team Possible,'' play almost as lost episodes of the series. It starts with the same type of zany plot the show is famous for (a plot to steal Kim's photo album to lead her into a trap set by Monkey Fist, then the album taken by the Senors to a night club in space) and it goes uphill from there.there.
*Westwood's DuneII and EmperorBattleForDune had lots of liberties taken with regards to the Duniverse, be it the story, characterisation or the factions. That said, all the games are also chock full of tiny references, nods and pointers to the books. One gets the sense that for the liberties taken, the makers were still very much informed about Dune.
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They did it, so it was possible


* For ''LANoire'', Team Bondi and Rockstar used over [[BeyondTheImpossible 180,000 photographs]] to map out and detail 1947 Los Angeles.

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* For ''LANoire'', Team Bondi and Rockstar used over [[BeyondTheImpossible 180,000 photographs]] photographs to map out and detail 1947 Los Angeles.
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* SidMeier. Reading his manuals for the original ''RailroadTycoon'' and ''[[VideoGame/SidMeiersPirates Pirates!]]'', for example, was downright educational. The original ''Pirates!'' even forced the player to figure out where they were by using a sextant to identify only their latitude and land masses to get their bearing. See ''AlphaCentauri'' below for more evidence of Meier's diligence.
* ''ShadowHearts: Covenant'' has the Gallery of the Dead, which could also be called "Learn Cyrillic! With Princess Anastasia".
** Which just seems odd compared to the game's approach to history, which has all of the accuracy of ''A Knight's Tale''.
* ''SidMeiersAlphaCentauri'' shows off all the work they put on creating plausible future technology through the detailed descriptions of the TechTree's scientific advancements, as well as through the fictional quotes of [[EncyclopediaExposita books written by the faction leaders]].
** Not to mention the huge amounts of [[AllThereInTheManual data collected to make the general idea of the planet and its lifeforms plausible]].
** The fascinating part is that very little of the actual science has been outright disproven yet.
* The designers of ''[=~Assassin's Creed~=]'' put a huge amount of effort into studying the layout of the 12th century cities the characters would be exploring, including a lot of still-recognisable landmarks.
** The sequel goes even farther: every noteworthy person in Ezio's life and every important or noteworthy location in the various cities has a small database entry that you can view when near that person/place. They're not needed for completing the game, nor are they required for any reason at all, but they're interesting to read and sometimes contain funny/snarky commentary.
** The flying machine is also based on Leonardo's designs.
*** Likewise, the sequel had extensive attention paid to depicting late-fifteenth-century Florence, and Venice (San Gimignano and Forli being far less prominent), with several players and their friends/families commenting on how they'd visited those very locations in real life only to find them accurately (for the time) replicated in the game.
**** Leonardo's War Machines in Brotherhood were based on his [[http://www.cracked.com/article_18407_9-inventions-that-prove-leonardo-da-vinci-was-supervillain_p2.html actual designs]]. As were the flying machine and parachutes.
** Cappadocia, as we see it rendered in ''AssassinsCreedRevelations'' is also particularly impressive.
* Similarly, ''VideoGame/MassEffect'' has ''reams'' of encyclopedic info on how everything in the Mass Effect universe works, and it makes a fairly clear distinction between what's supposed to be realistic and where the AppliedPhlebotinum in the form of the eponymous mass effect comes in. There's far more to read than you'll ever have to to successfully finish the game.
** It must be said that some of it is just very good {{Handwaving}}, though. For example, the titular "mass effect" caused by element zero is more or less impossible, at least with our current understanding of physics. On the other hand, a lot of thought clearly went into the ramifications of such a substance, and its effects are consistent in-universe.
* ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby, Sapphire, and Emerald]]'' have a side-quest to catch the legendary golems (Regirock, Regice, and Registeel) which involves reading the Braille language. The Pokémon games have a tendency to drop little educational bits in, like museums and space launch centers. In addition, many Pokémon have Pokédex entries that refer to real-life animals.
** ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'' also have Braille plaques in dungeons.
** The series also generally averts SomewhereAPaleontologistIsCrying, [[RuleOfCool design details aside.]] As given information is accurate and the series draws upon a somewhat wider range of species than most media (an anomalocaris-like biped, A eurypterid, crinoids, Archelon etc.).
* The makers of ''QuestForGlory 4'' have a lot of knowledge regarding Tarot cards, so you get several lengthy (though fairly impressive) fortune telling sequences giving the proper card combinations for the hero's past, present, and future, most of the important characters in the game, and the possible endings.
* ''VideoGame/MetalGearSolid'' loves doing this to the point where it starts messing with the dialog. We ''know'' you researched Aleut languages. In retrospect, it was probably a bad decision, because any attempt to write this knowledge into the story makes for some really awkward dialog.
** Less annoyingly, the military tends to get a realistic presentation in the games, though it goes back and forth. Solid/Naked Snake's [[RuleOfCool CQC]] is completely ridiculous, but it's pleasing to watch the normal soldiers move and act as whole squads, with the squad leader even giving them hand signals. In ''[[MetalGearSolid4 Guns of the Patriots]],'' the advantages conferred by the SOP system are logical extensions of basic teamwork and squad tactics instead of magical {{gamebreaker}}s, to the point where experienced veterans, or even well-trained newbies ''without'' SOP can defeat less experienced combatants who are using it.
*** Actually, the CQC featured in the games was developed by the series' military advisor, Motosada Mori, a former mercenary and SWAT instructor. He explains in an [[http://www.konami.jp/gs/game/mgs3/english/system_cqc.html interview]] that it is best used in built-up areas during situations where there are multiple enemies close to you. He goes on to explain that it is a high level professional tactic that requires extensive experience with knives and firearms and will not necessarily work to your advantage in a fight. He also stated that it is best suited for use by Special Forces personnel. In other words, while it is a very useful technique, it doesn't make you [[NighInvulnerability nigh invincible]] in hand-to-hand combat as portrayed in the games.
** The ''MetalGearSolid2'' credits include a team of people under "Research/Justification". Which means they hire people ''specifically'' to put this trope in.
*** ''Metal Gear Solid 2'' also delves so deeply into meme theory that some institutions use it to ''teach'' meme theory. And your mom said video games would never teach you anything.
** Sometimes, it gets to the point where a character's only purpose is to demonstrate the amount of research that went into making the game. Nastasha from ''MetalGearSolid'' was pretty much there to spout off technical info on nuclear weapons and the equipment you picked up, as well as ranting about nuclear proliferation. Sigint got this role in the third game as well. Both characters have worked for intelligence agencies and are on hand as experts, and [[spoiler: Sigint went on to become the head of DARPA]], so it makes sense that their role is pretty much to spout random facts.
** While a lot of the information about genes in ''MGS'' is [[DidNotDoTheResearch inaccurate]], it's justified by the fact that Liquid does most of the ranting (according to WordOfGod, he doesn't have a very firm grasp on the subject matter), and the ultimate point of Naomi's personal story is that she's putting too much faith in genetics because it's her only hope of finding out who she is and where she came from. The stuff that they ''didn't'' get wrong is astoundingly well-researched.
** Apparently writer/director HideoKojima is excessively fond of this trope, as his prior work ''VisualNovel/{{Policenauts}}'', in addition to being unavailable in English, deterred fan translations because of the precise technical terminology used in the Japanese release of the game, including the results of research in biology, astronautics, and history. In fact, an independent translator named Marc Laidlaw (the same guy who wrote the entire plot of HalfLife), spent time with a number of textbooks and other sources of research in an attempt to decipher the decidedly native-centric text dump which included college level colloquialisms and kanji.
* The head admin of the MMO ''{{Lusternia}}'' is a writer, and he is ''very'' good at researching the aspects of real-world mythology that were incorporated into the game. For example, the skillset known as "Highmagic" is an extended love-letter to Kabbalah, with each individual skill accurately corresponding to an aspect of the Sephirot (Hod, Keter, Yesod, etc).
* It may not be particularly useful information you're learning, but the fictional language of the ''{{Myst}}'' games isn't a cypher or random gibberish- it's [[ConLang an actual consistent, working language with its own syntax, suffixes, prefixes, etc]]. It's apparently somewhat similar in structure to Hebrew.
** The sequel, ''Riven'', requires you to figure out the D'ni numeral system (which uses a base 25 counting system) as part of solving a puzzle.
*** Even more impressive, the D'ni numbering system is actually a multiple-base number system, which utilizes a base-5 system to construct its numerals, and a base 25 system to allow for the concatenation of numerals to create numbers over 25.
* ''VideoGame/{{Persona 3}}'''s class sequences involve being lectured (and often quizzed) on actual grammar, history, and the like (although on a 6th or 7th grade level); in FES, this is expanded to include a real discussion of tarot cards and paganism that's mostly on the level.
** Additionally, the personas you can obtain in the same game are all real mythological figures, drawn from everything from Vodou gods, to Judeo-Christian figures, to creatures and characters of Greek and Roman legends. The in-game compendium offers short descriptions of where each persona comes from.
*** The artwork by Atlus' master designer and prolific series artist Kazuma Kaneko makes it even more delightful, giving ''every'' single monster its own spin while retaining a deep and clear understanding of ''who'' they are supposed to be. Even when ''ShinMegamiTensei'' games choose to derive its characters from popular culture, such as the [[GhostRider Hell Biker]], or [[AliceInWonderland Alice]], they're treated with care and attention to detail.
*** This has the added effect of people learning sometimes [[DroppedABridgetOnHim shocking]] truths about popular deities that appear in other games. Like, say, [[FinalFantasy Shiva]].
** Both ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' are also highly notable for getting one specific thing right that ''so many'' works across multiple mediums get wrong: TarotMotifs. The "Social Links" are all built around specific major tarot arcana, and if you play them out and pay attention, you'll realize that, yes, these are in fact accurate representations of what the arcana are meant to reflect, even for the often misrepresented ones.
*** And this does include [[spoiler:Death in ''Persona 3'', which can look like it's being misrepresented as a "oh god end of the world thing" at first. Especially if you're attentive to what's ''really'' going on, you'll realize the motif is being used exactly right [[WhamEpisode and it'll probably blow your mind]].]]
*** The accuracy is also prevalent in how the different meanings are portrayed differently in both 3 and 4, but still being accurate. Even further, ''Persona 3 Portible''[='=]s female route (that some would dismiss as fanservice) still sticks to the representations of the arcana in the new social links. Notably, it gives a new and deeper meaning for the Fortune ([[spoiler:Ryoji Mochizuki]]), Moon ([[spoiler:Shinjiro Aragaki]]) and Strength (Koromaru) Arcana.
** The Persona series also shows a sound grasp of Jungian psychiatric theory. "Persona" and "Shadow" are obvious, but Philemon being named after a character from Jung's ''Red Book'' (and serving much the same purpose!) makes it clear that the developers paid attention.
** And the main ''ShinMegamiTensei'' series uses a fair bit of actual Gnostic mythology. As much as the setting's FantasyKitchenSink allows them to.
* The original visual novel of PhantomOfInferno went into ''obsessive'' detail on the guns the characters used. ''Obsessive.'' It's borderline disturbing. It was toned down in the US DVD-play release of the game (which removed the option of letting you choose which gun you wanted to use) and was (thankfully) skipped in the anime.
* ''[=SimAnt=]'' has two lengthy, chapters on ants in the User's Manual, plus famous quotes about ants and an appendix full of scientific terms. To top it off, they included [[HurricaneOfPuns an unreasonable number of ant puns]]. It's freaking f''ant''astic.
** Moving away from all this ''ant''agonism, other early ''Sim'' games such as ''[=SimEarth=]'', ''A-Train'' and ''[=SimFarm=]'' have lengthy sections at the ends of their manuals devoted to the subject of the game (Earth science, the history of railways, a study of farming...). And they're all pretty damn awesome.
** This seemed to be more common in the '90s, as ''Lords of the Realm'' and ''Jane's Fighters Anthology'' both came with a pamplet describing certain 12th century castles and their histories in the case of the former, and flight and air combat tactics and principles in the case of the latter (in fact the "pamphlet" was a book a few hundred pages long in the case of the Jane's game, which is not suprising given Jane's role in the game).
*** This was also for {{copy protection}} purposes: the game would ask you to enter a certain word on a certain line on a certain page to keep playing.
** In certain countries such as Japan, the game 'GranTurismo 4' came with a booklet a couple hundred pages long, that was filled with expertise from professional drivers describing basic racing strategies, and car dynamics and so on.
**** Speaking of 'GranTurismo'', the creator of the game was a former professional driver himself, who just won 1st place in his class of [[http://www.joystiq.com/2011/06/26/gran-turismo-creator-kazunori-yamauchi-wins-class-victory-in-rea/ sports cars]].
* ''AstroBoy: Omega Factor'' for the GBA sets itself up as prime AdaptationDistillation through this trope, including as many characters from the original works as narratively possible, along with an extended character biography section, which includes information about their first appearances, and sensical justifications for any changes that have been made for appearance in the game.
* The 90's Windows game ''OdellDownUnder'' has surprisingly detailed information on a number of aquatic species found in the Great Barrier Reef. Every time you start a game or a new round in a game there's an info screen which gives you details about the fish you're playing as. The whole point of the game, in fact, is to keep your fish alive by having it eat what it actually eats, avoid predators, and get cleaned by cleaner fish. The sharks didn't always need cleaner fish however, thanks to the remoras that live on sharks and eat their parasites. There was even an in-game fish encyclopedia on the title screen that gave detail on other lifeforms you couldn't play as like plankton and algae.
* ''Jigsaw'', a time-travel InteractiveFiction game, includes extensive footnotes regarding the history (and ArtisticLicense) involved. Several of the puzzles require or strongly encourage detailed knowledge of the Enigma machine, the works of Marcel Proust, and how to fly a B-29 bomber.
* ''VideoGame/DeusEx'' knew its paranoid conspiracies. Not only was it chock full of every conceivable conspiracy theory from MJ-12 to the Illuminati to aliens at Area 51, but it was also crammed full of real philosophical concepts and ideals, from Santayana to Nietzsche. Visit the AI in Morgan Everett's base if you need a small example of the research involved.
* The ''{{Call of Duty}}'' series tends to focus on real historical military operations. Even the entirely fictional ''ModernWarfare'' inserted some historical realism by using real buildings and structures featured in a level set in Pripyat, in the Chernobyl evacuation zone, and factoring them into the gameplay. After [[spoiler:sniping Imran Zakhaev from the top floor of the Pripyat hotel which had been infiltrated in the previous level]], the player and his spotter must move through the abandoned city's cultural center and streets, at the end going from the public swimming pool to the Pripyat Ferris wheel [[spoiler:where they'll have to hold out until the helicopter's arrival]].
** The Pripyat mission actually shows either a rather glaring DidNotDoTheResearch, or possibly relied on the {{Rule of Cool}} to permit reorganizing the city. In the mission, you rappel out of the back of the hotel, run down some streets, down some alleys, through some buildings, through some coutyards, through some more buildings, and out through the pool on the way to the iconic ferris wheel. In the real Pripyat you can remove every step after rappelling out of the back of the hotel... Because you're there. Okay, you have a short little walk across the park, maybe a hundred yards, top. Ironically, their effort to show their work by including every landmark made it ''less'' accurate.
** Actually it is pretty accurate; when you fly away in the helicopter at the end of the mission, you pass right by the burning hotel building, which is very close to the ferris wheel. The reason you have to go through all the buildings and courtyards is because there's stuff in the way and you're trying to lose the hordes of Russian mercenaries trying to kill you, so you have to take the detour.
* On the subject of Pripyat, the ''{{STALKER}}: Shadow of Chernobyl'' team definitely did the research (including several trips to the exclusion zone). Overlay the map of the Chernobyl Nuclear Power Plant from the game and the real one from Google Earth, for instance. Also, Pripyat is * almost* dead on. Other locations (Agroprom, for instance) are uncanny. Seeing photographs of the building that Agroprom is based on is chilling. Even the faded mural on a side wall is the same as in game
* ''VideoGame/{{Xenogears}}'' did more than their share of homework when it comes to depicting [[UsefulNotes/{{Gnosticism}} the Gnostic religion]]. Extra surprising when you consider [[CrystalDragonJesus Japan's usual accuracy]] when it comes to Christian topics.
* The ''VideoGame/{{Xenosaga}}'' games have vast in-game databases that are updated with both real world and fictional information on matters biographical, historical and scientific.
** More importantly, nearly all of the {{technobabble}} in ''VideoGame/{{Xenosaga}}'' is ''real'' or at least researched - you couldn't ''really'' use the EPR paradox for FTL communication, but how many [=RPG=]s would even suggest you could?
* ''EternalSonata'' has, between chapters, historical accounts of Chopin's life, with real life photographs of scenery in the background.
* Silicon Knights redid a level in ''EternalDarkness'' because they found out that ''stained glass'' didn't exist in the time period it took place in.
* ''VideoGame/{{Fallout 1}}'', particularly, features this trope, as well as {{lampshading}} the setting's resident mutants; many are specifically assumed to be artificial. Sufficient (and rewarding) exploration reveals a detailed and clear description of how a mutagenic artificial virus designed to combat biological warfare interferes with the anaphase stage of cell division; this is, in many ways, the single most unrealistic and fantastic element of this plot point, but the game ''clearly'' takes its biology very seriously. Well, up to a point.
** This was also the game that began its manual with three pages on the precise effects, graded by the scale of the bomb, of a nuclear detonation. Biology wasn't the only thing ''VideoGame/{{Fallout}}'' took seriously.
** When Bethesda Studios took over the production of ''VideoGame/{{Fallout 3}}'', they based it in WashingtonDC. Their studios are based in a suburb of Washington, DC (Bethesda, Maryland; yes, we know, not a very creative name). This is why the landscape is so detailed: they know the area. Gamers based in the DC metro area noticed and praised Bethesda for it.
*** [[http://www.rand.org/images/washington_metromap.gif This]] is a map of the real Washington, D.C. subway system. [[http://fallout.wikia.com/wiki/Map This]] is a map of the Fallout 3 version. The game wasn't meant to be ''perfect'' in its representation of D.C. (the real National Mall is much, much larger than the in-game version, for example, and there's a practical explanation for that), but Bethesda nailed little details beautifully, right down to the architectural styles of random buildings. Please pay a visit to D.C. and then go back to play the game. SceneryPorn.
*** Actually, Bethesda was founded in Bethesda MD, but has since moved to Rockville MD. The attention to detail isn't just in the map, take a look at the western horizon in the game. Those gently rolling mountains don't just look like the Appalachian and Blue Ridge...
** [[VideoGame/FalloutNewVegas Fallout: New Vegas]]: [[TheEmpire Caesar's Legion]], full stop. Their founder and leader, a former [[TheFederation New California Republic]] citizen and member of a society that was dedicated to preserving knowledge in the [[AfterTheEnd post-apocalyptic wasteland]], explicitly [[PuttingOnTheReich modeled them on the Roman Empire]], and he did his homework.
*** He formed the Legion by uniting several tribes and forming them into a militaristic government and state.
*** He compares his conquests in Arizona to the historical Caesar's conquest of Gaul, and his return to conquer the [=NCR=] to the crossing of the Rubicon.
*** The Legion not only [[AltumVidetur all speak Latin]], but also pronounce it correctly, using only hard Cs and pronouncing Vs as Ws. All but the most educated people west of the Colorado continue to call Caesar "See-zer," but the Legionaries use the historically accurate "Kai-zar."
*** The Legion uses historical Roman Legion ranks and organization, not just the more famous centurions and their centuries, but also more obscure ranks, such as the decanus, commander of the eight-man contubernium.
*** They also portrayed the Frumentarii, Roman 'military intelligence', an organization very rarely mentioned in fiction or popular books about Imperial Rome and usually known only by people interested in ancient history. Sure, the Frumentarii in game are much more sinister than their real-life counterparts (who were more intelligence analysts and tax collectors than [[StateSec secret police]]) but then again, they had to fit a 'tribal' nature of Ceasar's Legion.
*** They use the denarius silver coin as their currency, as well as the golden aureus, which is worth 25 denarii in-game, just as it was in ancient Rome.
*** They practice historical punishments such as crucifixion and decimation.
* The makers of ''VideoGame/GabrielKnight'' appear to love research more than life itself. While the information is both useful and interesting, you'll be very glad that the game has provided you with a tape recorder that allows you to play back all the conversations that Gabriel has had with various Voodoo experts.
* Developers of ''CommandAndConquer Tiberium Wars'' contacted MIT students for input on the propagation of Tiberium, and even have a mocked-up scientific paper on the subject.
* The original ''{{Age of Empires}}'' allowed you to click on any unit, piece of rock, shrub etc - then expand into an encyclopediac background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth.
** Similarly, its successor ''Age of Mythology'' has a massive encyclopaedia dedicated to the mythological creatures. Right down to listing not just the names of the original Valkyries, but ''what each name meant''.
* ''WorldInConflict'' does a frankly superb job of depicting downtown Seattle circa 1989. This would be expected if Massive Entertainment was one of the multiple developers based in the area, but they're ''Swedish''. They even play with it by having the invading Soviets [[spoiler: blow up the Kingdome, which was demolished in reality a few years before the game's release.]]
* In ''TheConduit'', there was a crapload of research to find all of the [[http://www.gamefaqs.com/boards/genmessage.php?board=947068&topic=50205836 conspiracy theories]] that were used to tie the story together.
** Similarly, the WashingtonDC settings in the game are duplicated with surprising fidelity, down to the [[http://www.examiner.com/x-14946-DC-Video-Game-Trailers-Examiner~y2009m6d30-Invasion-on-the-Blue-Line signage for the Metro subway system.]]
* ''InfinityTheQuestForEarth'' features newtonian flight physics (no SpaceFriction here!) and includes, within it's procedurally generated 200-400 billion stars, the several dozen thousand that we know of, in an accurate position. However, it does occasionally [[YouFailPhysicsForever fail physics forever]] in that it ignores most of the effect of relativity, notably time dilatation when approaching the speed of light. However, this probably constitutes an AcceptableBreaksFromReality, as there is probably no way to simulate time dilatation without making everyone else move in slo-mo - and if you introduce various people, all moving at the speed of light in their frame of reference, it's probably impossible to accurately represent it to everyone involved.
* ''DwarfFortress'' is probably the only game in existence for which a geology textbook is a good substitute for a strategy guide. The steps for creating alloys and certain types of glass are also 100% accurate, and most existing [[HandWave abstractions]] are temporary or [[RuleOfCool deliberate]].
** If you look at the game files, it actually accounts for the specific heat of rocks and metals. (Some of which are actually wrong as of the current version, but will be fixed with the next release.) Talk about science!
** Temperature has been implemented. Toady is now working on developing a magic system and making your livestock require food, and has indicated a longer-term goal of fixing the economy mechanics to account for things like supply/demand and inflation.
* The person who made Hymmnos for ''ArTonelico'' put some seriously extreme effort at making a language. [[http://conlang.wikia.com/wiki/Hymmnos See here.]]
* By the end of the Wii survival horror game ''CursedMountain'', you'll probably know all about the Tibetan afterlife.
* The shipwreck-diving game ''Sea Rogue'' has a manual which lists hundreds of shipwrecks ranging from Viking boats from circa 1000 AD to the Titanic. The developers themselves include a disclaimer that this is not, and cannot be, all completely accurate information, but it is very impressive.
* The [[Trivia/SegaSuperstars achievement list]] for ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]''. Someone at Sumo Digital clearly had too much fun delving into {{Sega}} lore to write up their names.
* ''BrothersInArms'' series, the games show off an incredible amount of historical documents in their extras section, on-site photo of rural France areas (and comparision between their own in-game buildings and their real life counterparts). The military advisor for Gearbox Software is a retired veteran general.
* EuropaUniversalis (the third one at least) is both played straight and subverted. Go to Europe, and you find an amazingly accurate map of 1400s Europe, complete with a plethora of HolyRomanEmpire one-province minor nations. Go to Asia, and you find a Japan that is not only consistently unified from 1399 to 1821, but lumped into an "East Asian" (whatever that means) culture group with China and Korea. You can tell why it's called ''Europa'' Universalis.
** Even in Europe, though, there are errors - Hungary is included in the "West Slavic" culture group, and a few things are changed for balance reasons.
** There are many {{game mod}}s that help fix most of the DidNotDoTheResearch, most notably ''Magna Mundi'' (which is ''made of'' ShownTheirWork).
* ''{{Spider-Man Web of Shadows}}'' showed a bit too much work. At one point, {{Wolverine}} suspects Spider-Man is an imposter. During the following boss fight, he stops periodically to ask trivia questions. Said trivia questions are very obscure references to continuity...which can lead to problems since your answers will effect the KarmaMeter.
** [[http://www.youtube.com/watch?v=lfvQLFVtlJY Obligatory film link here]]. And when Spidey says "That's not in my online wiki entry." he isn't even lying. As per typing this, his parent's names[[hottip:*:Richard and Mary]] are not in the Spider-Man article.
* ''VideoGame/TatsunokoVsCapcom'' does ''a lot'' of research in regards to the material of Tatsunoko, which is a given, considering that the people who worked were fans of the shows.
* ''EpicMickey'' is built on this. The secondary protagonist hasn't had a film appearance in 70 years (neither has one of the villains, Dr. XXX), your allies the Gremlins haven't even been in a finished Disney film, and even things as insignificant as the barrels are based on Disney history.
* ''[[VideoGame/LEGOAdaptationGame LEGO Batman]]'' does a lot of it, the Bat Computer has a lot of information on it, showing facts about the RoguesGallery and even facts about Villains you don't even ''know'' about, such as Penguin's father dying from pneumonia on a rainy day, and Penguin's mom forced him to carry an umbrella.
* ''{{Touhou}}'': The amount of mythology that ZUN is familiar with isn't generally apparent in the main games, where the emphasis is more on creating something fun. But in the [[AllThereInTheManual side materials]] it can get a bit nuts, with plots based on obscure Shinto rituals (and now Bhuddism, too).
** And the fandom takes this UpToEleven, with doujinshi plots often hinging on or driven by more obscure pieces of the lore about the youkai characters.
** ZUN also knows a bit about spiders. Yamame Kurodani's design and behavior seem to be based on Japanese orb weavers, genus ''Argiope'', which are [[WasActuallyFriendly actually quite docile, outgoing, and harmless to humans despite their scary appearance and often vivid coloring]].
* ''UminekoNoNakuKoroNi''. OK, cabbala doesn't work exactly that way, but the author obviously did some research, as he uses some basic and not well-known concepts of magic (like, "a part equals the whole").
* THQ are huge wrestling fans and they put in a staggering amount of work to get the storylines and angles as accurate as possible. ''No mercy'' faithfully recreated the [=McMahon=]\Helmsley era, Smackdown! had accurate depictions of everything from the draft to Booker T and Golddust, and Smackdown vs Raw? Well, the Legends Tour begins with [[EvilForeigner Mohammed Hassan]] being detained at the airport, then goes on to make digs at the MontrealScrewjob, a recreation of the legendary Hell in a Cell with Mankind and TheUndertaker, StoneColdSteveAustin playing to the crowd, the list goes on.
* In [[{{Halo}} Halo 3]], there is a cutscene near the end of the level "The Ark," where 343 Guilty Spark mentions how they are "2[[superscript:18]] light-years from the galactic core" (of the Milky Way). This adds up 262,144 light-years. The Milky Way is only 100,000 light-years in diameter. Nerds rejoiced.
** Although it ''can'' be a bit of [[CaptainObvious Well Duh]] statement, as if they were 1/2 the light-years closer to the Milky Way, they would be burnt up by the Halo Array.
*** Despite what the games would have you belive at first glance, the entire universe is well thought out, such as with the workings of all weapons, in the novels. In fact, I cannot think of one thing in the fiction that is technically not possible.
* ''[[VisualNovel/NineHoursNinePersonsNineDoors Nine Hours, Nine Persons, Nine Doors]]'': A lot of concepts:
** The Gigantic was an actual sister ship to the Titanic, along with William Thomas Stead and Morgan Robertson.
** [[spoiler: Sheldrake was, and is a real person, and is the creator of the pseudoscientific theory of Morphogenetic Fields.]]
** [[spoiler: Prosopagnosia is an actual neurological disability.]]
** [[spoiler: Ice-9 is, of course nonexistant, but was created in the 1963 Kurt Vonnegut novel, Cat's Cradle.]]
** [[spoiler: Not to mention the mystery of crystalised glycerine.]]
* ''VideoGame/{{Portal 2}}'': Valve did extensive period research to accurately recreate the look and feel of the 50's, 70's, and 80's-era Aperture Laboratories facilities deep beneath the modern Enrichment Center. They also initially located the facility in a real abandoned salt mine in Cleveland, Ohio, although the game itself mysteriously {{retcon}}s this to be in Michigan. But the ultimate example is found in the FinalBoss battle, where it is an important detail (that very nearly fell victim to RealityIsUnrealistic) that the portal gun's "shots" travel at the speed of light. [[spoiler:Question: What's 1.4 seconds away at the speed of light? Answer: The Moon.]] Also, [[WhatDoYouMeanItsNotAwesome the amount of experimentation and research they put into deducing that smooth jazz is in fact the funniest type of music]].
* ''VideoGame/AgeOfMythology'' has an entire in game encyclopedia that has some pretty in depth descriptionf for all soldiers, buildings, heroes, monsters, trees, animals, technologies and pretty much everyhing that can be selected. Fictional characters and joke units have corresponding descriptions, but the rest are pretty accurate.
* ''VideoGame/GoldenSunDarkDawn'''s summon sequences include several notable corrections to the... erm... [[SadlyMythtaken liberties they'd taken]] with the first two games' summons, though most are still [[SadlyMythtaken quite inaccurate]].
* For ''LANoire'', Team Bondi and Rockstar used over [[BeyondTheImpossible 180,000 photographs]] to map out and detail 1947 Los Angeles.
* The team behind the ''VideoGame/RedBaron'' series did a considerable amount of research into WorldWarOne combat aviation, and it shows in the attention to detail given to the physics engine and the aircraft designs. They also included a great deal of supplementary information. Much of it is solely educational flavor, but a significant portion consists of tactics and maneuvers which are quite useful in-game.
* At times, ''VideoGame/{{MOTHER 3}}'' takes a little time out to justify some 'RealityIsUnrealistic' moments (which, in a game that is very much a WidgetSeries, is saying something), such as explaining that there are types of [[SavePoint frog]] that ''can'' survive in desert climates, or that [[MoleMiner mole tunnels]] actually can be incredibly complex in real life (even [[AntiPoopSocking encouraging the player]] to go and mole-watching sometime).
* There's a PlayStation2 game called ''Dogs's Life'', where you play as a dog named Jake and can control other dogs. A focus point about the game was making sure the dogs act like dogs, instead of the cartoony dogs we're used to. The dogs are quite accurate both in design, size, and behavior. They trot like they should, move like they should, and generally act like dogs aside from a few RuleOfFunny moments.
* Shogun 2: TotalWar uses a woodblock printing art style all over the place. Creative Assembly had their artists study traditional techniques for over a year to get it right.
* The two {{Buffy}} games on XBOX, the first in particular, are very accurate in capturing the look, feel and humor of the series. Numerous references and Call Backs\Call Forwards are used, as are most of the voice actors.
** Two of the KimPossible games for the Game Boy Advance; ''Drakken's Demise'' and especially ''Team Possible,'' play almost as lost episodes of the series. It starts with the same type of zany plot the show is famous for (a plot to steal Kim's photo album to lead her into a trap set by Monkey Fist, then the album taken by the Senors to a night club in space) and it goes uphill from there.

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