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Pinball.Breakshot was moved to Pinball.Breakshot 1996 by another troper, so I'm updating the wicks to match.


** The upper playfield lock area pays homage to ''{{Pinball/Breakshot}}''.

to:

** The upper playfield lock area pays homage to ''{{Pinball/Breakshot}}''.''Pinball/Breakshot1996''.
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Zen Studios loves pinball, and it shows in their borrowing of physical objects present in notable pinball machines. Some are so similar in structure that they might as well be {{Spiritual Successor}}s.

[[folder:''Pinball FX'']]
* The split-level design with a series of parallel rollovers just above the path sending the ball down in ''Xtreme'' is a shared design element with ''Pinball/BlackKnight'' and ''Pinball/BlackKnight2000'', if not a mirrored version of the latter.
* ''Speed Machine'' is a direct mirror to ''Pinball/WhiteWater''.
* ''Agents'' is a direct mirror to ''Pinball/StarTrekTheNextGeneration''.
* ''Buccaneer'' is a direct playfield copy of ''Pinball/TheAddamsFamily''.
* ''Rocky & Bullwinkle'' is a direct mirror to ''{{Pinball/Sorcerer}}''.
* ''Street Fighter 2'' is a direct mirror to the playfield of ''Pinball/MedievalMadness''.
* ''Nightmare Mansion'' copies the main playfield from ''Pinball/HighSpeed''. Its lower playfield is similar to ''Pinball/BlackHole''.
[[/folder]]

[[folder:Current Zen Originals]]
* ''El Dorado'':
** The upper playfield that the player controls greatly resembles ''Pinball/IndianaJonesThePinballAdventure''.
* ''Tesla'':
** The plunger lane in is identical in structure to that of ''Pinball/TalesOfTheArabianNights''.
** It also has a mini-playfield with magnetic flippers much like the Powerfield in ''Pinball/TwilightZone''.
** The overall playfield layout is mirrored from ''Pinball/TheShadow''.
** One multiball mode is called Steam Frenzy, which oddly exists [[VideoGame/ProPinballFantasticJourney in another digital pinball game.]]
** The first portion of the Chain Reaction mode is the Mist magnetic ball from ''Pinball/BramStokersDracula''.
* ''V12'':
** The playfield layout pays tribute to ''Pinball/RoadShow''.
* ''Shaman'':
** The three spinners are located around the center of the playfield, similarly to ''{{Pinball/Whirlwind}}''.
** The moving ramp functions exactly like ''Pinball/NoGoodGofers''.
** The upper playfield layout is similar to World Poker Tour.
* ''Paranormal'':
** The main playfield is mirrored from ''Pinball/TheMachineBrideOfPinbot'', rotating block included.
** The vertical playfield where the backglass would normally be comes from ''Pinball/BanzaiRun''.
** The Chupacabra captive ball functions very similarly to the Map Room in ''Pinball/IndianaJonesStern''.
** The area beneath the main flippers with a spinner shot comes from ''Blackwater 100''.
** The levitating ball is likely based off the levitating ball in ''Pinball/PinballMagic''.
* ''Earth Defense'':
** The playfield is identical to that of ''Pinball/JudgeDredd'', complete with orbiting ramp.
* ''VideoGame/SorcerersLair'':
** The outlane gates function just like the right outlane gate in ''Pinball/SpaceShuttle''.
* ''Secrets of the Deep'':
** The upper playfield features a ball tied to on a lowering arm, like ''Pinball/{{JunkYard}}''.
** The split playfield style is a homage to ''Grand Lizard''.
** The bowl above the right inlane is a reference to ''Pinball/CreatureFromTheBlackLagoon''.
* ''Pasha'':
** The theme is a direct reference to ''Pinball/TalesOfTheArabianNights''.
** The playfield layout is a direct mirror from ''Pinball/TwilightZone''.
* ''Adventure Land'':
** The layout, overall, pays tribute to ''Pinball/StarTrekTheNextGeneration''.
** The ramp extensions function like ''Pinball/TheFlintstones''.
[[/folder]]

[[folder:Marvel]]
* ''Wolverine'':
** The weapons bay works just like the heart ramp in ''Pinball/TheMachineBrideOfPinbot''.
** The overall shot layout functions similarly to ''Pinball/AttackFromMars''.
** The Claw Save functions exactly like ''Franchise/ANightmareOnElmStreet''.
* ''VideoGame/SpiderManZenStudios'':
** A tribute to ''Pinball/Terminator2JudgmentDay'': Shooting the Doc Ock hole during the Doc Ock fight gives this quote on the DMD:
--> Doc Ock: "GET OUT"
* ''Blade'':
** When you finish the WizardMode and defeat Dracula, Blade says "[[Videogame/CastlevaniaIISimonsQuest What a horrible night to have a curse]]".
** Hannibal directly mentions [[Pinball/Terminator2JudgmentDay Payback Time]] in a mode that requires timing the ball launch from the gun at a specific target.
** The music and video used in the night-time / battle sequences also pays homage to the "vampire club" scene at the beginning of [[Film/{{Blade}} the original film]].
* ''Iron Man'':
** SHIELD Multiball functions very similarly, if not exactly the same way, as ''Pinball/AttackFromMars'''s multiball mode.
* ''Ghost Rider'':
** The skill shot is a direct reference to ''{{Pinball/Pinbot}}''.
** The jump ramp & loop is also a feature in ''Pinball/NoFear''.
** The reverse mini-playfield is taken from ''Pinball/BugsBunnysBirthdayBall''.
** The shotgun feature functions similarly to the cannon from ''Pinball/Terminator2JudgmentDay''.
* ''Moon Knight'':
** The playfield layout closely resembles ''Riverboat Gambler''.
** The looping habitrail around the bottom is similar to ''Pinball/BatmanForever'', though there are other pinball games like ''{{Pinball/Hurricane}}'' that utilize this style as well.
** The upper flipper shot to the Moon is taken directly from ''Transporter The Rescue''.
* ''X-Men'':
** The targets located just beneath Magneto largely resemble those from ''Pinball/AttackFromMars''.
** The flipper layout near the top of the game, with an upper left flipper and additional top right flipper, resembles the one from ''Pinball/JudgeDredd''.
** The skill shot and bumper area appear to be reminiscent of ''Road Show''.
* ''Infinity Gauntlet'':
** The layout is similar to that of ''Frank Thomas' Big Hurt''.
** The Soul World playfield is taken directly from ''Pinball/TwilightZone'', with drop targets on the sides and Kray-Tor defending the exit.
** A second plunger can be accessed on the left side, which is also a special feature of ''Pinball/FunHouse1990'' and ''Pinball/RoadShow''.
** Shots to the Gauntlet have 5 exits that divert the ball to different areas of the playfield, a feature previously seen with the Cryo-Claw in ''Pinball/DemolitionMan''.
** The dual WizardMode system, in which there is a mini-wizard mode for failing at least one mission and a true wizard mode for beating every mission, may remind players of ''Pinball/MonsterBash''.
* ''Fear Itself'':
** The outermost playfield area functions like ''{{Pinball/NASCAR}}''. The drain beneath the flippers functions this way as well.
** The Neutral Ball functions like the Powerball in ''Pinball/TwilightZone'', unaffected by magnets.
* ''Fantastic Four'':
** The sign on the upper-left of the playfield is built similarly and in a similar location to the rotating jungle in ''Pinball/GilligansIsland''.
** The Invisible Flip mechanic is a reference to the Phantom Flip mechanic in ''Monster Bash'', although it does not exactly behave the same way.
* ''Captain America'':
** The semicircular captive ball lane in may have been based on the identical one in ''Pinball/BabyPacMan'', as it's also in the same location on the playfield.
** The Howlers' sinkhole, with its accompanying standup target, shares its structure and location with a scoop on ''Pinball/TheLordOfTheRings'' (which is in turn based on the Catapult up-kicker in ''Pinball/MedievalMadness'').
** The right ramp functions similarly to ''Pinball/Rescue911''.
* ''Venom'':
** The layout is a combination of both ''Blackwater 100'' and ''{{Pinball/Centaur}}''.
** Its Carnage mini-playfield is inspired by the main playfield of ''Pinball/{{Varkon}}''.
* ''VideoGame/{{Deadpool|ZenStudios}}'':
** The criss-crossing ramp design that's a signature of Creator/MarkRitchie, particularly the kind used in ''Pinball/FishTales'', though it functions differently.
** The Blind Al Mode can turn off the lights and provides you with a glowing ball, much like how ''Viper Night Drivin''' works.
** Ball locks are placed to the middle-left and middle-right out in the open, like with ''Pinball/StarWarsEpisodeI''.
* ''Guardians of the Galaxy'':
** The ball lock on the lower-right of the playfield is based on the TARDIS in ''Pinball/DoctorWho''.
** The skill shot involves pressing the launch button when a moving target passes by a stationary reticule, which was previously used in some of Creator/DataEast's games, including ''[[Pinball/StarTrekDataEast Star Trek]]''.
** The left Guardians ramp is inspired by ''Pinball/GunsNRosesDataEast''.
* ''Ant-Man'':
** The playfield of is a mirrored version of ''Pinball/TheatreOfMagic''.
** Ant-Man's helmet follows the ball like Homer's head in ''Pinball/TheSimpsonsPinballParty''.
** The Pym capsule acts similarly to the Menagerie ball in ''Pinball/CirqusVoltaire''.
** During single-ball play and Pym Multiball, the Pym ball acts similar to the Powerball in ''Pinball/TwilightZone''.
** The spinner rules, where the value can be increased by making enough shots to the right orbit before making the left orbit, resemble the ones from ''Pinball/NineBall''.
* ''Avengers: Age of Ultron'':
** The playfield is mirrored from ''Pinball/ThePartyZone''.
* ''Marvel's Women of Power - Champions'':
** When the "Bombshell" mode is activated, a magnet activates at the center of the playfield. [[Creator/PatLawlor Feel the Power!]]
** The video mode also bears some resemblance to that of Pinball/JohnnyMnemonic.
** The detail on the spinner is the wheel from ''Series/WheelOfFortune''.
* ''Marvel's Women of Power - A-Force'':
** The playfield greatly resembles ''Radical''.
[[/folder]]

[[folder:''Star Wars'']]
* ''Film/TheEmpireStrikesBack'':
** The central area with the spinners, loop, and flipper layout resembles ''Pinball/F14Tomcat''.
* ''Boba Fett'':
** The playfield strongly resembles ''Pinball/MedievalMadness''.
** The dual plunger lane feature is a nod to ''Pinball/TwilightZone''.
** Two ramps raise and lower where the orbits are located. This is similarly featured in ''Pinball/TheChampionPub''.
** A second plunger can be accessed on the left side, which is also a special feature of ''Pinball/FunHouse1990'' and ''Pinball/RoadShow''.
* ''Film/ReturnOfTheJedi'':
** The lower left area is similar to that of the ''Pinball/TheWizardOfOz's'' State Fair bumper with five targets, as well as the left upper playfield loop.
* ''Darth Vader'':
** The playfield is mirrored directly from ''Pinball/RollerCoasterTycoon''.
* ''Starfighter Assault'':
** Ramps to an upper playfield with three bumpers with a return to an inlane is a direct inspiration from ''VideoGame/FullTiltPinball''.
* ''Han Solo'':
** The crane is based off of the Glove toy in ''Pinball/JohnnyMnemonic''.
** The lower playfield area has a familiar inlane/outlane setup, as with ''Pinball/CirqusVoltaire''. Even the pop bumper raises and lowers here.
* ''Masters of the Force'':
** Both holocrons borrow from the Trunk on ''Pinball/TheatreOfMagic'' and the slam ramp from ''Pinball/NoGoodGofers''.
** The layout is similar to that of ''Pinball/Stargate'', including a very similar SkillShot.
* ''Film/TheForceAwakens'':
** The left ramp normally leads to a section that diverts the ball to one of three exits, a feature similarly seen in ''Pinball/StarTrekDataEast''.
* ''Might of the First Order''
** The name of the wizard mode is none other than "Rule the Universe", a tribute to ''Attack From Mars''.
* ''The Last Jedi'':
** The upper playfield lock area pays homage to ''{{Pinball/Breakshot}}''.
* ''Solo: A Star Wars Story'':
** The crossing ramps and center captive ball area bear great resemblance to ''Pinball/FishTales''.
** The skill shot used is a cross-playfield jump into one of two circular areas, a feature similarly seen in ''{{Pinball/Comet}}''.
[[/folder]]

[[folder:Other licenses]]
* ''Portal'':
** The plunger lane is identical in structure to that of ''Pinball/TalesOfTheArabianNights'', but with a twist: the Skill Shot target now cycles between slots.
* ''Super League Football'':
** It is admitted on the blog that ''Super League Football'' is a WholePlotReference of ''Pinball/WorldCupSoccer''.
* ''VideoGame/PlantsVsZombiesPinball'':
** Chomper, when not used as a kickback, acts similarly to the cannon in ''Pinball/Terminator2JudgmentDay'' and ''Pinball/{{ACDC}}''.
* ''The Walking Dead'':
** The Everett mini-playfield has a layout very similar to the attic in ''Pinball/HauntedHouse'', including a pair of flippers that point away from each other.
** "A New Day" is a mode centered around the bumpers that asks you to earn a certain score within a time limit with scoring greatly increased, traits it shares in common with ''Pinball/MonsterBash'''s "Mummy Mayhem."
* ''South Park - Super Sweet Pinball'':
** The playfield is mirrored directly from ''Pinball/TheSimpsonsPinballParty''.
* ''Archer'':
** The playfield mirrors ''Pinball/SwordsOfFury''.
* ''Family Guy'':
** The Chris side ramp shot functions very similarly to the Warp ramp from ''Pinball/StarTrekStern''.
* ''Aliens'':
** The upper playfield layout is similar to ''Pinball/TheWizardOfOz''.
* ''Film/JurassicPark'':
** The left ramp has gates that open and close, and pays homage to the first ''Pinball/JurassicParkDataEast'' machine that had this detail.
[[/folder]]

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