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Starting with Season 4, the team can choose to [[DoubleTheDollard double the total value]] of any one question by pressing a gold "Free Fall Plus" disk while the balls are falling.

to:

Starting with Season 4, the team can choose to [[DoubleTheDollard [[DoubleTheDollars double the total value]] of any one question by pressing a gold "Free Fall Plus" disk while the balls are falling.



** Starting with Season 4, the team can double the total value of any one question in the Free Fall round.

to:

** Starting with Season 4, the team can [[DoubleTheDollars double the total value value]] of any one question in the Free Fall round.
Is there an issue? Send a MessageReason:
None


Starting with Season 4, the team can choose to double the total value of any one question by pressing a gold "Free Fall Plus" disk while the balls are falling.

to:

Starting with Season 4, the team can choose to [[DoubleTheDollard double the total value value]] of any one question by pressing a gold "Free Fall Plus" disk while the balls are falling.
Is there an issue? Send a MessageReason:
None


* AllForNothing: Sometimes the final round ends with the player losing all the money they’ve earned, and unless their isolated teammate signs the contract...they’re sunk. This happened to much dismay on the January 22nd, 2018 show, which played up a "everything rests on one decision" trailer... and led audiences on.

to:

* AllForNothing: Sometimes the final round ends with the player losing all the money they’ve earned, and unless their isolated teammate signs the contract... they’re sunk. This happened to much dismay on the January 22nd, 2018 show, which played up a "everything rests on one decision" trailer... and led audiences on.
Is there an issue? Send a MessageReason:
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At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and seven green balls[[note]]in the first two seasons, two balls from two tubes chosen by the contestant[[/note]], one from each tube, are played in a "[=SuperDrop=]" to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, Wall to answer the upcoming questions, and seven green balls[[note]]in the first two seasons, two balls from two tubes chosen by the contestant[[/note]], one from each tube, are played in a "[=SuperDrop=]" to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop [=SuperDrop=] is played after the third question to reduce the bank.
Is there an issue? Send a MessageReason:
None


At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "[=SuperDrop=]" is performed where seven green balls[[note]]in the first two seasons, two balls from two zones chosen by the contestant[[/note]], one from each tube, are released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "[=SuperDrop=]" is performed where seven green balls[[note]]in the first two seasons, two balls from two zones tubes chosen by the contestant[[/note]], one from each tube, are released played in a "[=SuperDrop=]" to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.
Is there an issue? Send a MessageReason:
None


At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "{{SuperDrop}}" is performed where seven green balls[[note]]in the first two seasons, two balls from two zones chosen by the contestant[[/note]], one from each tube, are released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "{{SuperDrop}}" "[=SuperDrop=]" is performed where seven green balls[[note]]in the first two seasons, two balls from two zones chosen by the contestant[[/note]], one from each tube, are released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.
Is there an issue? Send a MessageReason:
None


At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "{{SuperDrop}}" is played where seven green balls[[note]]two balls from two zones chosen by the contestant, in the first two seasons[[/note]], one from each tube, are released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "{{SuperDrop}}" is played performed where seven green balls[[note]]two balls[[note]]in the first two seasons, two balls from two zones chosen by the contestant, in the first two seasons[[/note]], contestant[[/note]], one from each tube, are released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.
Is there an issue? Send a MessageReason:
None


At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "SuperDrop", seven green balls[[note]]two balls in the first two seasons[[/note]], one from each tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "SuperDrop", "{{SuperDrop}}" is played where seven green balls[[note]]two balls from two zones chosen by the contestant, in the first two seasons[[/note]], one from each tube, is are released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.
Is there an issue? Send a MessageReason:
None


At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", seven green balls, one from each tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.

The third round is played the same way, except that there are four green and four red balls at the start and end, with the contestant choosing which tubes to drop them from, four choices per question, and a maximum slot value of $1 million. After the third question, the isolated player is given a choice to accept a guaranteed payout (the Free Fall total, plus $20,000 per correct answer in the second and third rounds), or reject it in favor of the final bank total (which could be higher, lower, or even nothing). The decision is made by either signing or tearing up a contract sent into the booth via pneumatic tube. The isolated player then returns to the stage to reveal their decision and learn the number of correct answers, the payout, and the final bank total.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", "SuperDrop", seven green balls, balls[[note]]two balls in the first two seasons[[/note]], one from each tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is played after the third question to reduce the bank.

The third round is played the same way, except that there are four green and four red balls at the start and end, with the contestant choosing which tubes to drop them from, from (the balls are now dropped one at a time), four choices per question, and a maximum slot value of $1 million. After the third question, the isolated player is given a choice to accept a guaranteed payout (the Free Fall total, plus $20,000 per correct answer in the second and third rounds), or reject it in favor of the final bank total (which could be higher, lower, or even nothing). The decision is made by either signing or tearing up a contract sent into the booth via pneumatic tube. The isolated player then returns to the stage to reveal their decision and learn the number of correct answers, the payout, and the final bank total.
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Up To Eleven is a defunct trope


* LetsGetDangerous: The second and third questions on each round have "Double-Up" and "Triple-Up" options, where the outside contestant can elect to have two or three balls dropped respectively instead of one. The potential effect on the bank (and, in some cases, the possibility of having it completely wiped out) goes up considerably, especially in the third round. Taken UpToEleven in the final round where ''[[FourIsDeath four]]'' red balls are required to be dropped, and determine the fate of your winnings.

to:

* LetsGetDangerous: The second and third questions on each round have "Double-Up" and "Triple-Up" options, where the outside contestant can elect to have two or three balls dropped respectively instead of one. The potential effect on the bank (and, in some cases, the possibility of having it completely wiped out) goes up considerably, especially in the third round. Taken UpToEleven Exaggerated in the final round where ''[[FourIsDeath four]]'' red balls are required to be dropped, and determine the fate of your winnings.
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* RecycledInSpace: FOX's 2019 show ''Series/SpinTheWheel'', which is basically ''The Wall'' [-WITH A WHEEL-]! See that page for more details.

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* RecycledInSpace: FOX's The 2019 FOX show ''Series/SpinTheWheel'', which is basically ''The Wall'' [-WITH A WHEEL-]! See that page for more details.
Is there an issue? Send a MessageReason:
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* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel'', which is basically ''The Wall'' [-WITH A WHEEL-]! See that page for more details.

to:

* RecycledInSpace / SpiritualSequel: RecycledInSpace: FOX's 2019 show ''Series/SpinTheWheel'', which is basically ''The Wall'' [-WITH A WHEEL-]! See that page for more details.
Is there an issue? Send a MessageReason:
None


* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel'', which is basically ''TheWall'' [-WITH A WHEEL-]! See that page for more details.

to:

* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel'', which is basically ''TheWall'' ''The Wall'' [-WITH A WHEEL-]! See that page for more details.
Is there an issue? Send a MessageReason:
None


* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel'', which is almost like a carbon copy. See that page for more details.

to:

* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel'', which is almost like a carbon copy. basically ''TheWall'' [-WITH A WHEEL-]! See that page for more details.
Is there an issue? Send a MessageReason:
None


* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel''. See that page for more details.

to:

* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel''.''Series/SpinTheWheel'', which is almost like a carbon copy. See that page for more details.
Is there an issue? Send a MessageReason:
None


* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel''.

to:

* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel''. See that page for more details.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecycledInSpace / SpiritualSequel: FOX's 2019 show ''Series/SpinTheWheel''.
Is there an issue? Send a MessageReason:
None


* ButThouMust[=/=]FourIsDeath: The final round requires four red balls to be dropped no matter what, one from each slot chosen at the start of it. [[LuckBasedMission Good luck predicting where they’ll end up]], as there’s a chance you’ll lose most or all of your bank.

to:

* ButThouMust[=/=]FourIsDeath: ButThouMust / FourIsDeath: The final round requires four red balls to be dropped no matter what, one from each slot chosen at the start of it. [[LuckBasedMission Good luck predicting where they’ll end up]], as there’s a chance you’ll lose most or all of your bank.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/12965470_g.jpg]]
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Added DiffLines:

* EarnYourHappyEnding: Probably one of the most unsubtle invocations in all media. They intentionally cast people who have spent their lives helping others and making big changes in their community so you'll be more likely to cheer for them if they win big.
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At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", seven green balls, one from each tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is player after the third question to reduce the bank.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", seven green balls, one from each tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is player played after the third question to reduce the bank.



* AllForNothing: Sometimes the final round ends with the player losing all the money they’ve earned, and unless their isolated teammate signs the contract...they’re sunk. This happened to much dismay on the January 22nd, 2018 show, which played up a "everything rests on one decision" trailer... and lead audiences on.

to:

* AllForNothing: Sometimes the final round ends with the player losing all the money they’ve earned, and unless their isolated teammate signs the contract...they’re sunk. This happened to much dismay on the January 22nd, 2018 show, which played up a "everything rests on one decision" trailer... and lead led audiences on.



* ButThouMust[=/=]FourIsDeath: The final round requires four red balls to be dropped no matter what, one from each slot chosen at the start of it. [[LuckBasedMission Good luck hoping where they’ll end up]], as there’s a chance you’ll lose most or all of your bank.

to:

* ButThouMust[=/=]FourIsDeath: The final round requires four red balls to be dropped no matter what, one from each slot chosen at the start of it. [[LuckBasedMission Good luck hoping predicting where they’ll end up]], as there’s a chance you’ll lose most or all of your bank.



* WhoWantsToBeWhoWantsToBeAMillionaire: Much of the show qualifies, although Hardwick stays loose and energetic (still nowhere near how he is on ''Series/AtMidnight'' of course, but still)

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* WhoWantsToBeWhoWantsToBeAMillionaire: Much of the show qualifies, although Hardwick stays loose and energetic (still nowhere near how he is on ''Series/AtMidnight'' of course, but still)still).

Added: 1166

Changed: 986

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At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", seven green balls, one from each tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is player after the third question to reduce the bank.

to:

Starting with Season 4, the team can choose to double the total value of any one question by pressing a gold "Free Fall Plus" disk while the balls are falling.

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", seven green balls, one from each tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000) $250,000 in seasons 1-3, $150,000 in season 4) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is player after the third question to reduce the bank.


Added DiffLines:

** Starting with Season 4, the team can double the total value of any one question in the Free Fall round.
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Added DiffLines:

*BlinkingLightsOfVictory: The entire studio flashes gold colors when a pair of contestants rack up and accept a large sum of money.
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The Wall (film) redirects to The Wall (album)


Not to be confused with [[Music/TheWall anything]] [[Film/TheWall to do]] with Music/PinkFloyd.

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Not to be confused with [[Music/TheWall anything]] [[Film/TheWall anything to do]] with Music/PinkFloyd.

Added: 69

Changed: 377

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* ButThouMust[=/=]FourIsDeath: The final round requires four red balls to be dropped no matter what, one from each slot chosen throughout the episode. [[LuckBasedMission Good luck hoping where they’ll end up]], as there’s a chance you’ll lose everything.
* GameShowHost: Chris Hardwick

to:

* ButThouMust[=/=]FourIsDeath: The final round requires four red balls to be dropped no matter what, one from each slot chosen throughout at the episode. start of it. [[LuckBasedMission Good luck hoping where they’ll end up]], as there’s a chance you’ll lose everything.
most or all of your bank.
* GameShowHost: Chris HardwickHardwick.



* SceneryPorn: The Wall itself, which is massive and also a screen (video footage accompanies each question too, which is shown on the Wall).
* TutorialLevel: Free Fall serves as a rare game show example of one.

to:

* NonStandardGameOver: Finish the Free Fall round with nothing in the bank, and your game ends immediately.
* SceneryPorn: The Wall itself, which is massive and also a combination screen and pegboard (video footage accompanies each question too, which is shown on the Wall).
* TutorialLevel: Free Fall serves as a rare game show example of one.
Is there an issue? Send a MessageReason:
None


At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", seven green balls, one from each slot, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is player after the third question to reduce the bank.

The third round is played the same way, except that there are four green and four red balls at the start and end, four choices per question, and a maximum slot value of $1 million. After the third question, the isolated player is given a choice to accept a guaranteed payout (the Free Fall total, plus $20,000 per correct answer in the second and third rounds), or reject it in favor of the final bank total (which could be higher, lower, or even nothing). The decision is made by either signing or tearing up a contract sent into the booth via pneumatic tube. The isolated player then returns to the stage to reveal their decision and learn the number of correct answers, the payout, and the final bank total.

to:

At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and the "Super Drop", seven green balls, one from each slot, tube, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. A negative Super Drop is player after the third question to reduce the bank.

The third round is played the same way, except that there are four green and four red balls at the start and end, with the contestant choosing which tubes to drop them from, four choices per question, and a maximum slot value of $1 million. After the third question, the isolated player is given a choice to accept a guaranteed payout (the Free Fall total, plus $20,000 per correct answer in the second and third rounds), or reject it in favor of the final bank total (which could be higher, lower, or even nothing). The decision is made by either signing or tearing up a contract sent into the booth via pneumatic tube. The isolated player then returns to the stage to reveal their decision and learn the number of correct answers, the payout, and the final bank total.
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At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and two "free" green balls are released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. Two red balls are dropped after the third question to reduce the bank.

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At the start of the second round, one teammate is put in a SoundProofBooth behind the Wall, and two "free" the "Super Drop", seven green balls are balls, one from each slot, is released to add money to the bank. Three questions are then played, each with three multiple-choice answers. Before each question, the onstage player is shown the three possible answers, and can choose which of the seven tubes at the top of the board to use for launching a ball. Now, lower values are primarily near the left of the board, and higher values (maximum $250,000) are near the right -- so the player must choose a tube accordingly based on their confidence in the possible question under the presumption that the balls would likely fall into a slot near where it was dropped. Dropped balls turn green for a correct answer, or red for a miss. On the second and third questions, the onstage player can "Double Up" (play two balls) or "Triple Up" (play three balls), respectively. Two red balls are dropped A negative Super Drop is player after the third question to reduce the bank.
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An Creator/{{NBC}} GameShow in which a couple play against a gigantic pachinko machine for a melodramatic chance at "life-changing" money. With [[Series/AtMidnight Chris Hardwick]], and [[UsefulNotes/NationalBasketballAssociation LeBron James]] producing for some reason.

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An Creator/{{NBC}} GameShow in which a couple play against a gigantic pachinko machine for a melodramatic chance at "life-changing" money. With [[Series/AtMidnight Chris Chris]] [[Series/SingledOut Hardwick]], and [[UsefulNotes/NationalBasketballAssociation LeBron James]] producing for some reason.

Removed: 209

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* {{Rickroll}}: Invoked ''and'' mentioned by Hardwick when the video for "Never Gonna Give You Up" is played to accompany a question about the song (What ''doesn't'' Music/RickAstley say he's never gonna do?).
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* {{Rickroll}}: Invoked ''and'' mentioned by name when "Never Gonna Give You Up" is the topic of one question (specifically about what Rick Astley ''doesn't'' say he's never gonna do?), and of course, the video gets played to introduce it.

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* {{Rickroll}}: Invoked ''and'' mentioned by name Hardwick when the video for "Never Gonna Give You Up" is the topic of one played to accompany a question (specifically about what Rick Astley the song (What ''doesn't'' Music/RickAstley say he's never gonna do?), and of course, the video gets played to introduce it.do?).

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