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* An entire game console was infamous for having this happen with most of its games. The ''NintendoSixtyFour'', due to how difficult it was to develop games for (thanks to the cartridge unit and many other odd hardware design choices), was notorious for its games being constantly delayed. The situation became so bad, in fact, that Nintendo frequently tried to justify it by saying that they believed in quality over quantity. Even though, aside from those developed by Nintendo and Rare, a good portion of the system's games were at best SoOkayItsAverage and at worst SoBadItsHorrible.
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** It's rumored that it's actually because of rumored Microsoft policy that requires the Xbox 360 version of a game to be released after another version only a month at max later than another version or it would require exclusive content for the 360 version.
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* The ''Franchise/TheLegendOfZelda'' games are pretty bad at this, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was initially slated for June 2005 for the Gamecube release but ended up being a Wii launch title, on November 2006, 17 months later after having the release date pushed back no less than 5 times. With the exception of ''VideoGame/TheLegendOfZeldaMajorasMask'' this is standard for the games
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' shows what happens when they stick to the schedule as the dev team had to axe 3 dungeons from the final version to ensure it would be ready for the Game Cube release which they have used as evidence of why they should keep pushing back their deadlines if what they'll end up publishing isn't what they envisioned.
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* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer, but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release. As a multiplatform game. Called ''VideoGame/FinalFantasyXV''.

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* In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer, trailer and a promise of "Coming soon", but production hadn't even started yet. In 2009, the first actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'', they confirmed that the game would eventually see release. As a multiplatform game. Called ''VideoGame/FinalFantasyXV''. Still with no release date.
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* ''VideoGame/FinalFantasyXV'' was first shown in 2006 as ''Versus XIII'' for PS3, only to suffer 7 years of schedule slip till it became XV for PS4.

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* ''VideoGame/FinalFantasyXV'' was In 2006, Square Enix announced a game for [=PS3=] called ''Final Fantasy Versus XIII'' with an elaborate trailer, but production hadn't even started yet. In 2009, the first shown actual gameplay footage is shown. After this, very little is said about the game other than the occasional trailer and the promise that it still exists in 2006 as spite of a lot of the staff being pulled away to work on other projects. The game would not go into full production until 2011, by which time the next set of consoles were already being talked about internally. At E3 2013, a full eight years after the initial announcement of ''Versus XIII'' for PS3, only to suffer 7 years of schedule slip till it became XV for PS4.XIII'', they confirmed that the game would eventually see release. As a multiplatform game. Called ''VideoGame/FinalFantasyXV''.
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* ''VideoGame/StarCitizen'' was announced for a November 2014 release but has had the date pushed back to early 2015.

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** After a 12-year wait, ''VideoGame/StarcraftIIWingsOfLiberty'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg 1P, you will have to purchase a full-blown MissionPackSequel called ''Heart of the Swarm'', which, nearly two years after ''Wings of Liberty'''s release, is still in development; open beta was announced (not started, announced) in August 2012. And ''Legacy of the Void'', the Toss campaign, is still a gleam in Blizzard's eye. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original.
*** In fairness, while ''SC1'' gave you three races with 10 missions each, ''Wings of Liberty'' shipped with a Terran campaign 26 missions all on its own, which has been praised for its thorough and creative design.
** Averted with ''VideoGame/WorldOfWarcraft'': Cataclysm when it was released prior to 2011 on December 7, 2010. It was an ObviousBeta compared to other expansions, but after ''Burning Crusade'' had to be pushed back to 2007 (Original release date was sometime in November 2006) and the game was ''playable'', that they could launch it.
* Creator/{{Valve|Software}}, the developers of ''VideoGame/{{Half-Life}}'', ''VideoGame/TeamFortress2'', and ''VideoGame/Left4Dead'' are particularly infamous for continued delays on their release dates - so much so that their fandom has coined the term "[[http://developer.valvesoftware.com/wiki/Valve_Time Valve Time]]" to refer to the manner in which they can single-handedly dilate time around themselves. This is probably mostly thanks to Valve's loose internal corporate structure, where no-one has a single, set-in-stone role to play in the company. They claim it is due to their attempts to produce high-quality games that are fun, and the developer commentary often mentions features that were not fun that had to be discarded, which certainly consumes time.

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** After a 12-year wait, ''VideoGame/StarcraftIIWingsOfLiberty'' ''VideoGame/StarCraftIIWingsOfLiberty'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg 1P, you will have to purchase a full-blown MissionPackSequel called ''Heart ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm'', Swarm]]'', which, nearly was still in development two years after ''Wings of Liberty'''s release, is still in development; ; open beta was announced (not started, announced) in August 2012.2012 and it finally released in March 2013. And ''Legacy of the Void'', the Toss campaign, is still a gleam in Blizzard's eye. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original.
*** In fairness,
original. (On the other hand, while ''SC1'' gave you three races with 10 missions each, ''Wings of Liberty'' shipped with a Terran campaign 26 missions all on its own, which has been praised for its thorough and creative design.
own.)
** Averted with ''VideoGame/WorldOfWarcraft'': Cataclysm ''VideoGame/WorldOfWarcraft: Cataclysm'' when it was released prior to 2011 on December 7, 2010. It was an ObviousBeta compared to other expansions, but after ''Burning Crusade'' had to be pushed back to 2007 (Original release date was sometime in November 2006) and the game was ''playable'', that they could launch it.
* Creator/{{Valve|Software}}, the developers of ''VideoGame/{{Half-Life}}'', ''VideoGame/HalfLife'', ''VideoGame/TeamFortress2'', and ''VideoGame/Left4Dead'' are particularly infamous for continued delays on their release dates - so much so that their fandom has coined the term "[[http://developer.valvesoftware.com/wiki/Valve_Time Valve Time]]" to refer to the manner in which they can single-handedly dilate time around themselves. This is probably mostly thanks to Valve's loose internal corporate structure, where no-one has a single, set-in-stone role to play in the company. They claim it is due to their attempts to produce high-quality games that are fun, and the developer commentary often mentions features that were not fun that had to be discarded, which certainly consumes time. Even Valve's own wiki pokes fun at it:
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** Oh, and since ''Rebirth'' will be Steam-exclusive, other people are also joking that Egosoft is running on Valve time.
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* ''"[[JohnRomero Come hell or high water]], the [[VideoGame/{{Daikatana}} game]] will be done on February 15, 1999."'' Well, it wasn't. (It finally was in April 14, 2000.)

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* Daikatana: In 1997, an ad is released that promises that "John Romero's about to make you his bitch". At E3 1997, a Christmas release is promised and missed. Christmas 1998 was promised and missed. Eventually, Romero claims that ''"[[JohnRomero Come hell or high water]], the [[VideoGame/{{Daikatana}} game]] will be done on February 15, 1999."'' Well, it wasn't. (It finally was in April 14, 2000.)
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* ''VideoGame/DukeNukemForever'' is [[DevelopmentHell the epitome]] [[{{Vaporware}} of this trope]], as it was "coming soon" for 14 years before finally being released in June 2011 (and even then that was a setback of one month, a fact the developers readily lampshaded). It took transferring property of the game from 3DRealms to Gearbox to make it happen.

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* ''VideoGame/DukeNukemForever'' is [[DevelopmentHell the epitome]] [[{{Vaporware}} of this trope]], as it was "coming soon" for 14 years before finally being released in June 2011 (and even then that was a setback of (after suffering one month, last one month delay, a fact the developers readily lampshaded). It took transferring property of the game from 3DRealms to Gearbox to make it happen.
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* ''Creator/ArtixEntertainment'' has neglected to update both MechQuest and HeroSmash in terms of storyline, instead opting to add items and minor bugfixes. WarpForce has been confirmed as an OrphanedSeries.

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* ''Creator/ArtixEntertainment'' has neglected to update both MechQuest ''VideoGame/MechQuest'' and HeroSmash in terms of storyline, instead opting to add items and minor bugfixes. WarpForce has been confirmed as an OrphanedSeries.
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* ''VideoGame/FinalFantasyVersusXIII'' is slowly becoming the next ''Duke Nukem Forever'' for the longest delayed title. The game was first shown in 2006 and no more information was released since, except for updated visuals, scenes, etc. Every time people ask Square-Enix about the game, [[ShrugOfGod the company usually gives vague answers or just shrug their shoulders]].

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* ''VideoGame/FinalFantasyVersusXIII'' is slowly becoming the next ''Duke Nukem Forever'' for the longest delayed title. The game ''VideoGame/FinalFantasyXV'' was first shown in 2006 and no more information was released since, except as ''Versus XIII'' for updated visuals, scenes, etc. Every time people ask Square-Enix about the game, [[ShrugOfGod the company usually gives vague answers or just shrug their shoulders]].PS3, only to suffer 7 years of schedule slip till it became XV for PS4.
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* ''VideoGame/FinalFantasyVersusXIII'' is slowly becoming the next ''Duke Nukem Forever'' for the longest delayed title. The game was first shown in 2006 and no more information was released since, except for updated visuals, scenes, etc. Every time people ask Square-Enix about the game, [[ShrugOfGod the company usually gives vague answers or just shrug their shoulders]].
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** After a 12-year wait, ''StarcraftII: Wings of Liberty'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg 1P, you will have to purchase a full-blown MissionPackSequel called ''Heart of the Swarm'', which, nearly two years after ''Wings of Liberty'''s release, is still in development; open beta was announced (not started, announced) in August 2012. And ''Legacy of the Void'', the Toss campaign, is still a gleam in Blizzard's eye. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original.

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** After a 12-year wait, ''StarcraftII: Wings of Liberty'' ''VideoGame/StarcraftIIWingsOfLiberty'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg 1P, you will have to purchase a full-blown MissionPackSequel called ''Heart of the Swarm'', which, nearly two years after ''Wings of Liberty'''s release, is still in development; open beta was announced (not started, announced) in August 2012. And ''Legacy of the Void'', the Toss campaign, is still a gleam in Blizzard's eye. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original.

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* ''VideoGame/SuperSmashBros Brawl'' was announced in 2006 and set for a 2007 release. But because they already had one third-party character in the game ([[VideoGame/MetalGearSolid Snake]]), and fans demanded another third-party character to be added (Franchise/SonicTheHedgehog), the game had to be delayed until Feb. 2008. Then when February was near, the game was delayed until March because they wanted to work out some bugs in the online system, and so the game finally saw a release in March.

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* ''VideoGame/SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' was announced in 2006 and set for a 2007 release. But because they already had one third-party character in the game ([[VideoGame/MetalGearSolid ([[Franchise/MetalGear Snake]]), and fans demanded another third-party character to be added (Franchise/SonicTheHedgehog), the game had to be delayed until Feb. 2008. Then when February was near, the game was delayed until March because they wanted to work out some bugs in the online system, system (although the online was still very buggy even in the finished product), and so the game finally saw a release in March.



* ''VideoGame/GearsOfWar3'' was set for release in Spring 2011 but ended up being pushed back to September 2011. Officially it was to polish the game and work out balancing issues with the multiplayer (don't go there) but for most it seemed like a blatant attempt to get it released around the holiday season.

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* ''VideoGame/GearsOfWar3'' was set for release in Spring 2011 but ended up being pushed back to September 2011. Officially it was to polish the game and work out balancing issues with the multiplayer (don't ([[FlameBait don't go there) there]]) but for most it seemed like a blatant attempt to get it released around the holiday season.


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* ''VideoGame/RaymanLegends'' was announced in early 2012 as a WiiU launch title. Later in the year, when the [=WiiU=] was nearing launch, it was delayed until February 2013, because the game still wasn't finished yet. Then when February neared, the game was delayed until September, because Ubisoft wanted to make things fair for the other gamers and port it to other consoles too.
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'''Actual''': [[CrowningMomentOfFunny Coincident with the]] [[http://en.wikipedia.org/wiki/Rapture Rapture]] (no, not [[VideoGame/BioShock that one]])

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'''Actual''': [[CrowningMomentOfFunny Coincident with the]] [[http://en.wikipedia.org/wiki/Rapture Rapture]] (no, not [[VideoGame/BioShock [[Franchise/BioShock that one]])
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* WorkingDesigns was notorious for this. ADVFilms delayed the Arc the Lad anime to come out the same time as the game; at that point they had already been late so often that the GenreSavvy could have predicted that wouldn't work. MagicKnightRayearth also ended up being the last game for the SegaSaturn because of various delays.
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* ''VideoGame/GearsOfWar3'' was set for release in Spring 2011 but ended up being pushed back to September 2011. Officially it was to polish the game and work out balancing issues with the multiplayer (don't go there) but for most it seemed like a blatant attempt to get it released around the holiday season.
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* ''Creator/ArtixEntertainment'' has neglected to update both MehQuest and HeroSmash in terms of storyline, instead opting to add items and minor bugfixes. WarpForce has been confirmed as an OrphanedSeries.

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* ''Creator/ArtixEntertainment'' has neglected to update both MehQuest MechQuest and HeroSmash in terms of storyline, instead opting to add items and minor bugfixes. WarpForce has been confirmed as an OrphanedSeries.
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* ''Creator/ArtixEntertainment'' has neglected to update both MehQuest and HeroSmash in terms of storyline, instead opting to add items and minor bugfixes. WarpForce has been confirmed as an OrphanedSeries.

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fact fix, expansion


* ''VideoGame/XRebirth'' was initially announced for a late 2012 release, but is now expected in mid-2013 or thereabouts. The devs and beta testers are barred from talking freely about it thanks to non-disclosure agreements, meaning some fans are half-convinced it's become {{vaporware}} based on the lack of information. CBJ, the one dev who visits the forum on a regular basis, consistently denies this to be the case.

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* ''VideoGame/XRebirth'' was initially announced for a late 2012 fourth quarter 2011 release, but is now expected in mid-2013 or thereabouts. The devs and beta testers are barred from talking freely about it thanks to non-disclosure agreements, agreements imposed by the publisher, meaning some fans are half-convinced it's become {{vaporware}} based on the lack of information. CBJ, the one dev who visits the forum on a regular basis, consistently denies this to be the case. HypeBacklash is starting to set in, especially when one ill-advised poster [[GodwinsLaw compared the news blackout to a Nazi regime]]. [[SarcasmMode Yeah, the moderators loved that...]] (Factor in that ''[[DudeNotFunny Egosoft is based in Germany]]''.)
----

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* ''Black Mesa'', the fan remake of ''VideoGame/{{Half-Life|1}}'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012.

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* ''Black Mesa'', ''VideoGame/BlackMesa'', the fan remake of ''VideoGame/{{Half-Life|1}}'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until around when it was finally released in late 2012.2012.
** The September 2012 released wasn't even the entire game. The last four chapters (the Xen section) have yet to be completed.
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* ''VideoGame/XRebirth'' was initially announced for a late 2012 release, but is now expected in mid-2013 or thereabouts. The devs and beta testers are barred from talking freely about it thanks to non-disclosure agreements, meaning some fans are half-convinced it's become {{vaporware}} due to a lack of information. CBJ, the one dev who visits the forum on a regular basis, consistently denies this to be the case.

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* ''VideoGame/XRebirth'' was initially announced for a late 2012 release, but is now expected in mid-2013 or thereabouts. The devs and beta testers are barred from talking freely about it thanks to non-disclosure agreements, meaning some fans are half-convinced it's become {{vaporware}} due to a based on the lack of information. CBJ, the one dev who visits the forum on a regular basis, consistently denies this to be the case.
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* ''VideoGame/MetalGearSolid4GunsOfThePatriots''. A 2006 trailer announced it would be released in 2007, but it wasn't released until 2008.

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* ''VideoGame/MetalGearSolid4GunsOfThePatriots''. A 2006 trailer announced it would be released in 2007, but it wasn't released until 2008.2008.
* ''VideoGame/XRebirth'' was initially announced for a late 2012 release, but is now expected in mid-2013 or thereabouts. The devs and beta testers are barred from talking freely about it thanks to non-disclosure agreements, meaning some fans are half-convinced it's become {{vaporware}} due to a lack of information. CBJ, the one dev who visits the forum on a regular basis, consistently denies this to be the case.
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* ''Black Mesa'', the fan remake of ''Half-Life'', released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until very recently, with the current release date set for September 14th 2012.

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* ''Black Mesa'', the fan remake of ''Half-Life'', ''VideoGame/{{Half-Life|1}}'' on the Source engine, released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date until very recently, with the current release date set for September 14th around when it was finally released in late 2012.
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* ''Black Mesa'', the fan remake of ''Half-Life'', released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date.

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* ''Black Mesa'', the fan remake of ''Half-Life'', released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date.date until very recently, with the current release date set for September 14th 2012.

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** After a 12 year wait, ''[[{{Starcraft}} Starcraft II: Wings of Liberty]]'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg Single Player, you will have to purchase a full-blown MissionPackSequel called ''Heart of the Swarm'', which, nearly two years after ''Wings of Liberty'''s release, is still in development and is not even expected to hit beta until late 2012. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original.

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** After a 12 year 12-year wait, ''[[{{Starcraft}} Starcraft II: ''StarcraftII: Wings of Liberty]]'' Liberty'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg Single Player, 1P, you will have to purchase a full-blown MissionPackSequel called ''Heart of the Swarm'', which, nearly two years after ''Wings of Liberty'''s release, is still in development and is not even expected to hit development; open beta until late was announced (not started, announced) in August 2012. And ''Legacy of the Void'', the Toss campaign, is still a gleam in Blizzard's eye. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original.original.
*** In fairness, while ''SC1'' gave you three races with 10 missions each, ''Wings of Liberty'' shipped with a Terran campaign 26 missions all on its own, which has been praised for its thorough and creative design.
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* ''Black Mesa'', the fan remake of ''Half-Life'', released a trailer claiming the game would be released in 2009. This claim stood until early 2010 when they stopped giving any estimates on a release date.
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* ''VideoGame/DukeNukemForever'' is [[DevelopmentHell the epitome]] [[{{Vaporware}} of this trope]], as it was "coming soon" for 14 years before finally being released in June 2011 (and even then that was a setback of one month, a fact the developers readily lampshaded). It took transferring property of the game from 3DRealms to Gearbox to make it happen.
* All {{Creator/Blizzard|Entertainment}} products have a release time of "Soon" (TM). ''VideoGame/DiabloIII'' began development in 2001 shortly after the release of the ''Diablo II'' expansion pack. It would be ''eleven years'' before it would finally release. It wasn't officially announced until 2008, and then didn't hit beta until 2011, before finally releasing in 2012.
** Meanwhile, the long-promised 1.13 patch for ''Diablo II'' took ''two years'' to come out after its previous patch, finally dropping in 2010. Then again, it's impressive that Blizzard continued to patch a game that was, at that point, nine years old.
** After a 12 year wait, ''[[{{Starcraft}} Starcraft II: Wings of Liberty]]'' was released, only to have ''one'' of the three races (Terran) come with a Single Player campaign. In order to play Zerg Single Player, you will have to purchase a full-blown MissionPackSequel called ''Heart of the Swarm'', which, nearly two years after ''Wings of Liberty'''s release, is still in development and is not even expected to hit beta until late 2012. By contrast, ''Brood War'', a "mere" ExpansionPack, came out the same year as the original ''Starcraft'' with all three races given fully playable single player campaigns, just like in the original.
** Averted with ''VideoGame/WorldOfWarcraft'': Cataclysm when it was released prior to 2011 on December 7, 2010. It was an ObviousBeta compared to other expansions, but after ''Burning Crusade'' had to be pushed back to 2007 (Original release date was sometime in November 2006) and the game was ''playable'', that they could launch it.
* Creator/{{Valve|Software}}, the developers of ''VideoGame/{{Half-Life}}'', ''VideoGame/TeamFortress2'', and ''VideoGame/Left4Dead'' are particularly infamous for continued delays on their release dates - so much so that their fandom has coined the term "[[http://developer.valvesoftware.com/wiki/Valve_Time Valve Time]]" to refer to the manner in which they can single-handedly dilate time around themselves. This is probably mostly thanks to Valve's loose internal corporate structure, where no-one has a single, set-in-stone role to play in the company. They claim it is due to their attempts to produce high-quality games that are fun, and the developer commentary often mentions features that were not fun that had to be discarded, which certainly consumes time.
-->'''Valve time for ''[[{{Vaporware}} Episode 3]]''''':\\
'''Announcement''': [[http://www.gamespot.com/pc/action/halflife2episode2ob/news.html?sid=6151796 Christmas of 2007]]\\
'''Actual''': [[CrowningMomentOfFunny Coincident with the]] [[http://en.wikipedia.org/wiki/Rapture Rapture]] (no, not [[VideoGame/BioShock that one]])
** Averted with ''VideoGame/Left4Dead2''. Valve intentionally released the game on a fixed schedule (literally a year after the first game was released) to prove they can release on time. Fans to this day still argue whether or not this was a good thing, due to several issues the game brought up.
*** Valve Time kicked in for The Passing DLC, although not too extreme. It was announced to be released around March 2010 and it got delayed by a month. The Cold Stream DLC was a much bigger example of Valve Time; the beta was released in March of 2011 and several release date windows were posted and passed (end of summer, on Halloween, and end of the year) and the full version wasn't released until July of ''2012''. Even the Xbox 360 version wasn't released on time due to some update problems and would be released a week later. This left Xbox owners extremely upset due to all the waiting.
** In some cases like the above, there's also "[[InvertedTrope Reverse]] Valve Time".
*** Due to the (relatively) long time between the release of ''VideoGame/TheElderScrollsVSkyrim'' and the Mod API for said game, and the fact that the hold up seems to be due to problems with incorporating Steamworks support, its become a minor meme to say that Bethesda is running on Valve Time.
* Krin, the guy responsible for the ''VideoGame/{{Sonny}}'' games has no definite release date for ''Sonny 3''. Members on the Armor Games forums frequently speculate when ''Sonny 3'' will come out. For a time, people actually thought the guy was dead.
* ''"[[JohnRomero Come hell or high water]], the [[VideoGame/{{Daikatana}} game]] will be done on February 15, 1999."'' Well, it wasn't. (It finally was in April 14, 2000.)
* ''VideoGame/SuperSmashBros Brawl'' was announced in 2006 and set for a 2007 release. But because they already had one third-party character in the game ([[VideoGame/MetalGearSolid Snake]]), and fans demanded another third-party character to be added (Franchise/SonicTheHedgehog), the game had to be delayed until Feb. 2008. Then when February was near, the game was delayed until March because they wanted to work out some bugs in the online system, and so the game finally saw a release in March.
** ''VideoGame/KidIcarusUprising'' also went through several delays too. It was initially announced in 2010 as a launch title for the Nintendo3DS, but when the 3DS's launch neared, it was delayed until August of that year. August came around, and the game was delayed until November or December. Then it was delayed until early 2012, which was when it was finally released.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots''. A 2006 trailer announced it would be released in 2007, but it wasn't released until 2008.

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