Follow TV Tropes

Following

History Sandbox / LeagueOfLegendsOToQ

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: His Pentakill skin replaces his axes with maces that he uses as drumsticks.



* DropTheHammer: He wields two hammers in battle. A larger one for his abilities (and also doubles as his anvil), and a smaller one he uses to forge his items.



* DropTheHammer: The weapon she carries, the Hammer of Orlon, is ''massive'', about three times her size. This is presumably the reason she doesn't realize she's really the chosen wielder of the hammer she's searching for, as it clearly doesn't look like it was designed for a yordle (hell, it makes most ''humans'' look small), but she still swings it with ease.
Is there an issue? Send a MessageReason:


* ForWantOfANail: Noxus Poppy, a skin [[RedAndBlackAndEvilAllOver that portrays her if she was allied with Noxus.]]
Is there an issue? Send a MessageReason:
Boobs Of Steel is no longer a trope.


* BoobsOfSteel: She is the most fighting-oriented Yordle, as well as the only one with a sizeable bust.

Changed: 186

Removed: 758

Is there an issue? Send a MessageReason:


* RatedMForManly: He is an enormous viking that dual-wields axes who just gets pissed off by your feeble attempts to kill him, [[ScreamingWarrior as you will hear]]. "The Call" cinematic depicts him breaking a falling chunk off a glacier several times larger than him by flexing his back.



* RatedMForManly: A stoic, giant, flaming demigod that sends everything around him soaring, and prefers to make his ''own'' items instead of paying money to other shopkeepers.
* RealMenEatMeat: To go along with his stoic RatedMForManly schtick.

to:

* RatedMForManly: A stoic, giant, flaming demigod that sends everything around him soaring, and prefers to make his ''own'' items instead of paying money to other shopkeepers.
* RealMenEatMeat: To go along with his stoic RatedMForManly macho schtick.



* RatedMForManly: If the fact he's basically a Spartan isn't enough, his spear throws used to ''always'' hit (though that was removed), and his ultimate is ''jumping into the air to drop down halfway across the map''. His rework somehow managed to make him even more hypermasculine by having him ''[[RageAgainstTheHeavens disdain gods]]'' which he knows exist and challenges them with his own strength.
Is there an issue? Send a MessageReason:
trope disambig


* BladeOnAStick: One with a magically imbued tip, specifically.
Is there an issue? Send a MessageReason:
Per TRS.


* BadassBaritone: As befitting a Freljordian demigod, Ornn speaks with a distinctively deep, rumbling baritone voice.



* GutturalGrowler: [[BadassBaritone He has a very deep and raspy, almost rippling voice]] that partially sounds like he's gargling underwater with shredded vocal chords.
Is there an issue? Send a MessageReason:
Sinkhole


Qiyana's alternate skins are Battle Boss Qiyana, [[DreamTeam True Damage Qiyana]], [[GoldenSuperMode Prestige True Damage Qiyana]], [[LadyOfWar Battle Queen Qiyana]], and [[ShockAndAwe Shockblade Qiyana]].\\

to:

Qiyana's alternate skins are Battle Boss Qiyana, [[DreamTeam True Damage Qiyana]], Qiyana, [[GoldenSuperMode Prestige True Damage Qiyana]], [[LadyOfWar Battle Queen Qiyana]], and [[ShockAndAwe Shockblade Qiyana]].\\
Is there an issue? Send a MessageReason:


* BareYourMidriff: As Woad Scout Quinn.
Is there an issue? Send a MessageReason:
Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: Originally the ''tenth'' in line for a seat in Ixtal's Yun Tal ruling caste, Qiyana's prowess in elemental magic allowed her to prove herself as superior to her sisters in the eyes of the masses, with [[PopularityPower the respect she possesses being described as more powerful than tradition]].

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Originally the ''tenth'' in line for a seat in Ixtal's Yun Tal ruling caste, Qiyana's prowess in elemental magic allowed her to prove herself as superior to her sisters in the eyes of the masses, with [[PopularityPower the respect she possesses being described as more powerful than tradition]].
Is there an issue? Send a MessageReason:
Mega Twintails is a disambig


* MegaTwintails: In her Battle Queen skin.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: [[DualWielding Two of them!]]
Is there an issue? Send a MessageReason:
Dewicked trope


* AutomaticCrossbows: Her WeaponOfChoice, hand-crafted from the horns of the tuskvore that killed her brother.

to:

* AutomaticCrossbows: Her WeaponOfChoice, weapon, hand-crafted from the horns of the tuskvore that killed her brother.
Is there an issue? Send a MessageReason:
dewicking Knife Nut per TRS


* KnifeNut: He wields a large, nasty-looking knife called the ''Bone Skewer'' that doubles as a harpoon.
Is there an issue? Send a MessageReason:


* MsFanservice: She wears a tiny [[MinidressOfPower minidress]] that both [[ImpossiblyLowNeckline completely bares her shoulders, including her cleavage]] and [[DangerouslyShortSkirt shows off her legs]], combined with sheer black tights. As soon as she was officially revealed, a large chunk of the fanbase instantly [[MaleGaze fixated on her rear]].

to:

* MsFanservice: She wears a tiny [[MinidressOfPower minidress]] that both [[ImpossiblyLowNeckline completely bares her shoulders, including her cleavage]] and [[DangerouslyShortSkirt shows off her legs]], legs, combined with sheer black tights. As soon as she was officially revealed, a large chunk of the fanbase instantly [[MaleGaze fixated on her rear]].
Is there an issue? Send a MessageReason:
Gradual Grinder has been merged to Damage Over Time, example is misuse.


* GradualGrinder: Orianna doesn't obliterate most of her target's health bar in a few seconds like many mages do later in the game, she deals takes chunks out of it over several ball movements (though her ultimate provides some fast burst). Averted if she gets sufficiently ahead and manages to land the ball onto a squishy; one Q>W combo can pop off half of their HP, while one Q>W>R combo can basically [[OneHitKill annihilate them in the blink of an eye]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
[[foldercontrol]]
[[folder:Olaf, the Berserker]]
!!Olaf of Lokfar
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/olaf_originalloading.jpg]]
[[caption-width-right:308:[-"Leave nothing behind!"-]]]

!!!'''Voiced by:''' Unknown (English/Normal), Riot Lomar (English/Brolaf), Vicente Gil (European Spanish), Paco Vaquero (European Spanish/Brolaf), Jesse Conde (Mexican Spanish), Masafumi Kimura (Japanese), Mauro Ramos (Brazilian Portuguese), Marcelo Garcia (Brazilian Portuguese/Brolaf), Jeong-Min Shim (Korean), Denis Bespaly (Russian)

->''"When you meet your ancestors, tell them Olaf sent you."''

An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. Hailing from the brutal Freljordian peninsula of Lokfar, he once received a prophecy foretelling his peaceful passing—a coward's fate, and a great insult among his people. Seeking death, and fueled by rage, he rampaged across the land, slaughtering scores of great warriors and legendary beasts in search of any opponent who could stop him. Now a brutal enforcer for the Winter's Claw, he seeks his end in the great wars to come.\\
\\
Olaf is a Diver champion who is built to recklessly attack without any sense of self-preservation, hacking and slashing his way through foes and getting stronger the closer to death he is.
* His passive, ''Berserker Rage'', grants Olaf increased attack speed for every percent of health he is missing.
* With his first ability, ''Undertow'', Olaf throws one of his axes in a target direction, damaging and slowing enemies it passes through. The axe is then left lodged in the ground or terrain at the end of its path for a few seconds, during which Olaf can pick it up to greatly reduce the cooldown of the ability.
* His second ability, ''Vicious Strikes'', makes Olaf enter a battle frenzy for a few seconds, granting him bonus attack speed and lifesteal, which heals him by a percentage of the damage dealt by his basic attacks, and also increasing healing on Olaf from all sources based on the amount of health he is missing.
* With his third ability, ''Reckless Swing'', Olaf strikes a nearby enemy with a powerful double-edged blow, dealing true damage to the target, but at the cost of also hurting himself; if the attack kills its target, Olaf will regain the health lost this way. Olaf's basic attacks reduce the cooldown of the ability.
* His ultimate ability, ''Ragnarok'', passively increases Olaf's armor and magic resistance. When activated, Olaf removes all crowd-control effects from himself, and for a few seconds becomes immune to crowd-control effects and gains a large attack damage bonus, as well as increased movement speed when moving towards a visible enemy champion, at the cost of losing the passive defensive bonus while the effect is active.
\\
Olaf's alternate skins include Forsaken Olaf, [[Myth/NorseMythology Glacial Olaf]], [[{{Fratbro}} Brolaf]], [[HeavyMetal Pentakill Olaf]], [[BlackKnight Marauder Olaf]], [[SupremeChef Butcher Olaf]], [[UsefulNotes/ProfessionalGaming SKT T1 Olaf]], [[TheDragonslayer Dragonslayer Olaf]], [[ThePaladin Sentinel Olaf]], and [[HeavyMetal Pentakill III: Lost Chapter Olaf]].\\
\\
In season 2 of ''Teamfight Tactics'', Olaf uses his Glacial Olaf skin and is a Tier 4 Glacial Berserker. His special ability is ''Ragnarok'', giving him a huge boost to his attack speed and lifesteal and making him immune to CC for the rest of the round. He was removed in season 3. He returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 4 Dragonsoul Slayer using his Dragonslayer Olaf skin. He retains ''Ragnarok'' as his ability, though rather than giving him lifesteal it instead causes Olaf's basic attacks to cleave in a cone in front of him for a percentage of his attack damage. He was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update as a Tier 1 Sentinel Skirmisher. His ability was changed to ''Berserker Rage'', which passively increases Olaf's attack speed based on his missing health and causes his basic attacks to heal him for a flat amount.
----
* ArmorPiercingAttack: Everyone has options for it, but he's pretty much the biggest utilizer of it in the game. His Reckless Swing ability does true damage, which is so armor-piercing it deals full damage regardless of enemy defenses, unless they have something that makes them invincible.
* AscendedMeme: Brolaf, [[https://www.youtube.com/watch?v=MnVLWKsO6CQ now a skin!]] Includes a reference to Garen's favorite battle cry. '''[[http://images.wikia.com/leagueoflegends/images/d/d5/Brolaf.ult1.ogg Bromacia]]'''!
* AttackAttackAttack: Due to his passive and buffing ability, the best tactic for surviving a fight with Olaf is to make sure he dies first or ignore him entirely. Going somewhere in between will probably allow him to slaughter you all at some point in the fight. This quality of his is even more potent early on in the game, specifically during the laning phase: against a careless opponent, or one who underestimates him, it's entirely possible for a skilled Olaf to [[CurbStompBattle secure first blood within minutes (if not less than that) of arriving in lane.]] Bonus points if the Olaf in question is packing [[KillItWithFire Ignite]].
* AxeBeforeEntering: His axe-throw usually hits you way before he appears on-screen.
* AnAxeToGrind: [[DualWielding Two of them!]]
* BarbarianLonghair: His hair is even longer than his impressive beard.
* TheBerserker: It's his title.
* TheBladeAlwaysLandsPointyEndIn: His axe when thrown, which being an axe probably makes more sense.
* BlessedWithSuck: He's damn good at fighting, but it frustrates him that he keeps slaying whatever he throws himself at so he has to wait for his glorious death in combat.
* BloodKnight: He's only truly alive when he's in the primal state of sheer, unadulterated violence.
* CastFromHitPoints: His Reckless Swing ability deals true damage to the target, and a portion of it back to Olaf. Considering his passive ability, this can be a ''good'' thing.
* CloseRangeCombatant: His Undertow throws an axe with some range, but make no mistake, that ability is there to slow enemies and keep them within maiming distance of Olaf as long as possible. This is not unlike many a melee carry.
* ContinuityNod: During the ''Rise of the Sentinels'', the Sentinel team encounters Olaf in the Freljord while he's in a crazed monster-killing rampage, but Lucian gets him in their good graces as he remembers him from their team-up in ''Shadow and Fortune''.
* DeathOfAThousandCuts: To pertain to the direct above, despite how people tend to build Olaf casually, his passive and overall kit encourage more auto-attack DPS than just simple raw damage, since he's a very good duelist if fed that's almost difficult to shake off in terms of attack pacing.
* DeathSeeker: Olaf's only desire is to die in battle, but he's so good at fighting that he just can't seem to find anything capable of killing him. This is Olaf's reason to be in ''Shadow and Fortune''. On hearing that there's some event involving some deadly, ghastly creatures down there in Bilgewater, Olaf pretty much took a temporary leave from Freljord and sailed all the way to Bilgewater for a chance to get killed in combat by the Shadow Isles' creatures. [[spoiler:He fails. Again.]]
* DefeatEqualsFriendship: In the middle of fighting Sejuani to an epic stalemate, she offered to let him join the Winter's Claw for his unmatched strength and he accepted.
* DifficultButAwesome: While otherwise fairly straightforward to play, Olaf's passive encourages you to flirt with death as long as possible in fights- turning and running when it would be sane to do so for most champions wastes a lot of its potential. Activating his ultimate as late as possible while combined with Vicious Strikes will make Olaf hit like a train [[{{Metaphorgotten}} that can't be encumbered from hitting more and gets healed from all of its hitting]]. Naturally, activating it too early or too late will be much less glorious.
* DoNotGoGentle: A variant in that he's not remotely afraid of death, but he's shaken by the idea that he would peacefully, but anticlimactically pass in his sleep from old age. Finding this an unacceptable way for him to die, he's since spent every moment of his waking life since [[GlorySeeker to earn a death worth remembering]], [[TheBerserker taking out whatever monsters he runs into in the process]].
* DropTheHammer: His Pentakill skin replaces his axes with maces that he uses as drumsticks.
* DualWielding: He holds two axes.
* EvilCounterpart: To Tryndamere, although the 'evilness' is based on the one Olaf supported (he supports the ruthless Sejuani, while Tryndamere supports the benevolent Ashe) rather than his own personality. They're both the right-hand men of their respective leaders in Freljord, and also BloodKnight manly close-combat warriors sporting CoolHelmet most dangerous when they're near death. Whereas Tryndamere's rage makes him impossible to kill, forcing his enemies to dedicate great deals of crowd control to hold him down until it wears off, Olaf's rage makes him impossible to affect with any form of crowd control, forcing his enemies to dedicate a great deal of damage to put him down through his durability while he rampages unimpeded.
* {{Flanderization}}: ''Shadow and Fortune'' introduced Olaf as being violently reckless, but still preserving a bit of cunning in his own barbaric way. ''Rise of the Sentinels'' ups a lot of [[DumbMuscle his simpleminded aggression]], with the Sentinels having way more trouble getting him out of ([[NiceJobBreakingItHero and later, into]]) his UnstoppableRage mode. He also began [[ThirdPersonPerson referring to himself in third person.]]
* FoeTossingCharge: He spotted Sejuani and her warband and decided he would fight her to finally get his warrior's death. Sejuani was amused, so she sent her warband after him to dispose of him -- what happened next was Olaf ''effortlessly'' carving a path through anyone between him and Sejuani.
* {{Fratbro}}: The Brolaf skin turns him into an immature dude who likes hot babes and chugging beer.
* HeavyMetal: His Pentakill skin reflects him as the drummer in the Pentakill band.
* HornyVikings: With the obligatory horned helmet.
* ICanStillFight: Normally, players are below half their maximum health would retreat to heal up. When Olaf's below half health, he's [[LetsGetDangerous just getting started]].
* ImplacableMan: His ultimate works well to making him this, making him immune to crowd-control effects. Even when it's not triggered, he gains a bonus to armor and resistance.
* TheJuggernaut: Slow as hell, but designed to plow right through your defenses and massacre everyone he comes across. His ultimate brings it up a few notches. Funnily enough, Olaf has one of the highest base movement speeds in the game, so he's not that slow. His lack of a true gap-closer, however, makes him more easily kited than those who have them, since he has to land his axes properly to keep chasing.
* KungFuSonicBoom: His battle with Sejuani rocked the glaciers with its force.
* MagikarpPower: At lower levels, the vast majority of ranged champions easily handle him on a one-vs-one basis, and his jungling is fairly risky since utilizing his potential to the fullest requires him to be constantly low on health and easily killed by an enemy champion plundering in on him. In a teamfight late-game with Olaf's build complete and his allies with him to stop the enemy from simply backing away, Olaf is a MightyGlacier with very few drawbacks of the "glacier" aspect being apparent.
* MightyGlacier: A melee-fighter whose damage tends to devastate whoever he hits, will do even ''more'' damage as he loses health... but he also has absolutely no innate mobility tools in his kit and completely relies on Undertow's slow to get to and from enemies.
* NotAfraidToDie: He believes that fear of death is for cowards and lesser men. Gameplay-wise it can be advantageous to adopt this attitude (up to a limit) to unexpectedly keep fighting and kill people who were expecting him to run away like would be sane for most champions.
* NoSell: If an enemy Olaf is chasing you down with Ragnarok active, don't bother trying to snare him or slow him down, just ''run''.
* OddFriendship: For an ambiguously sane, self-destructive BloodKnight, he sure seems to make a bunch of allies in odd places. After the events of ''Shadow and Fortune'', he lists Miss Fortune and Lucian as his allies as they partenered up during their incursion into the Shadow Isles. He later became a part of the Sentinels during the Ruined King saga (partnering up with Lucian again), where Gwen became immediately fascinated by him and his glorious DeathSeeker tendencies.
* OneManArmy: He could probably take on Sejuani's whole tribe if he didn't have to fight [[StoneWall her]].
* ThePigPen: ''Rise of the Sentinels'' [[RunningGag repeatedly]] calls attention to how he has by far the worst personal hygiene of all the Sentinel recruits following his endless pursuit of bloody battles. Even after Gwen [[HeCleansUpNicely gets him a fresh haircut and uniform]], he has no personal manners when it comes to [[{{Gasshole}} sounds coming out of his orifices]].
* {{Plunder}}: His original motivation in his older lore (when he was an outsider to Valoran instead of a native).
* ProudWarriorRaceGuy: A viking warrior of Lokfar.
* RatedMForManly: He is an enormous viking that dual-wields axes who just gets pissed off by your feeble attempts to kill him, [[ScreamingWarrior as you will hear]]. "The Call" cinematic depicts him breaking a falling chunk off a glacier several times larger than him by flexing his back.
* SchmuckBait: A competent Olaf knows that players have a tendency to pursue anything with low health, letting him bait them into a fight before gutting them with his passive. Also, go ahead and try to steal jungle farm from the enemy Olaf, [[WhatCouldPossiblyGoWrong he's at low health, what's the worst that could happen]]?
* ScreamingWarrior: When he activates his buffing abilities. This is a good sign to his enemies to watch out.
* SelfHarm: Reckless Swing is so reckless he hurts himself in the process. Given how Olaf works, in general, [[ViolationOfCommonSense this is not necessarily a bad thing.]]
* ShockAndAwe: Mildly; his Reckless Swing ability hits the target with a lightning bolt. His axes also gain a lightning aura-y effect when Vicious Strikes is up.
* SillinessSwitch: If one equips the Brolaf skin on him, he goes from vicious, rage-filled DeathSeeker viking to a loutish, immature boor that's basically a stereotypical fratboy wearing sandals, a beer-drinking helmet, and equips ''cardboard cutout'' axes from beer boxes.
* SpringtimeForHitler: The most desirable death for a Lokfar viking is to fall in glorious combat. The trouble is, Olaf can't seem to find his glorious death because he just keeps slaying whatever he throws himself at (man and beast alike), so he's frustrated how he's continually failing ''at failing''.
* StoneWall: How most professional players build him; due to his powerful DPS and his true damage Reckless Swing, as well as his overall lack of gap closers, most higher elo players find it better to build Olaf as a pure tank thanks to his ultimate's passive in order to disrupt enemy teams while his teammates can find a better focus, as well as being able to live longer overall. This can be said that it's usually more safe for him to build this way in the jungle; not only can Olaf get more farm efficiently from monsters with items specifically meant to tailor against them, but he can also mostly avoid most situations that involves frequently confronting enemy champions and thus be prompted to always have a form of offensive sustain (via life steal items), which often would apply more to Olaf when played in lane.
* TakingYouWithMe: Likely his best option is to turn around and try this if he's at low health and cornered without an escape. Because he gets stronger at lower health, he might even ''survive'' if it's only one opponent.
* TurnsRed: Right about at half HP he gets significantly more dangerous. As of 2013, even players that are unaware of this mechanic will know to run when he [[VisualPun ''literally'']] turns red in-game.
* UnstoppableForceMeetsImmovableObject: The Unstoppable Force to Sejuani's Immovable Object -- in case you're wondering what happens when the two clash, it's forceful enough to rock the entire glacier region they're in.
* UnstoppableRage: Get him to half health and watch him pop his ultimate. If he's not on your side, you best start running.
* ViewersAreGeniuses: The eastern character on the icon for Ragnarok means "power" in Chinese ("li") and Japanese ("chikara").
* ViolationOfCommonSense: If you see someone with less than half health running toward a full-health enemy looking for a fight, there are three possible explanations. 1) They are performing a HeroicSacrifice or acting as bait 2) They are not very good at this game 3) They are playing Olaf correctly.
* WhosLaughingNow: Most Olaf players will let you get them to at least half health before they chop you to pieces.
* YourMom: Twice from the Brolaf skin, the first as a joke and second as (lame) last words:
-->''[[http://images.wikia.com/leagueoflegends/images/6/60/Brolaf.joke1.ogg "I'm OP? Your ''mom'' is OP!"]]''
-->''[[http://images.wikia.com/leagueoflegends/images/d/d8/Brolaf.dying1.ogg (dying) "Your mom!"]]''
[[/folder]]

[[folder:Orianna, the Lady of Clockwork]]
!!Orianna Reveck
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/orianna_originalloading.jpg]]
[[caption-width-right:308:[-"We will kill your enemies. That will be fun."-]]]

!!!'''Voiced by:''' Heath Pennington (English), María Blanco (European Spanish), Adriana Nuñez (Mexican Spanish), Eri Yasui (Japanese), Aline Ghezzi (Brazilian Portuguese), Min-Jeong Kim (Korean), Marianne Schultz (Russian)

->''"When a moth emerges from its chrysalis, does it remember its life as a caterpillar?"''

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.\\
\\
Orianna is a Burst Mage champion who commands her floating hextech companion, ''The Ball'', as a focus for her abilities, deploying it to control key areas, support allies and harrass enemies. ''The Ball'' is by default attached to Orianna, and will automatically blink back to her if she moves too far away from it.
* Her passive, ''Clockwork Windup'', causes Orianna's basic attacks to deal bonus magic damage, which increases for each consecutive attack on the same enemy, stacking up to two times and losing all stacks if she switches targets.
* Her first ability, ''Command: Attack'', sends ''The Ball'' flying to a target location, dealing damage to enemies it passes through that is reduced for each enemy it hits beyond the first.
* Her second ability, ''Command: Dissonance'', emits an electric pulse from ''The Ball'', damaging nearby enemies and leaving behind an electric field for a few seconds that slows enemies and speeds up allies inside.
* Her third ability, ''Command: Protect'', passively increases the armor and magic resistance of the allied champion that ''The Ball'' is attached to. When activated, Orianna commands ''The Ball'' to dash to an allied champion, dealing damage to enemies in its path and attaching itself to them, granting them a shield.
* Her ultimate ability, ''Command: Shockwave'', releases a powerful shockwave from ''The Ball'' after a short delay, damaging surrounding enemies and flinging them into the air towards ''The Ball''.
\\
Orianna's alternate skins include [[{{Goth}} Gothic Orianna]], [[CreepyDoll Sewn Chaos Orianna]], [[Film/BladeRunner Bladecraft Orianna]], [[UsefulNotes/ProfessionalGaming TPA Orianna]], Winter Wonder Orianna, Heartseeker Orianna [[PowerOfTheVoid Dark Star Orianna]], Victorious Orianna, [[BeachEpisode Pool Party Orianna]], and [[BeeAfraid Orbeeanna]].\\
\\
In season 6 of ''Teamfight Tactics'', Orianna is a Tier 4 Clockwork Enchanter. Her ability, ''Command: Shockwave'', sends out her ball toward the largest cluster of units, then has it release a shockwave that shields all allies within two hexes while damaging and knocking up enemies in the same area, with enemies adjacent to the ball also being drawn towards it and stunned for a longer duration.
----
* AbnormalLimbRotationRange: All of Orianna's joints swivel freely, allowing her to do such things as easily wind her own key while still keeping her eyes directly on someone. She thinks nothing of it, but others find it disturbing.
* TheArtifact: Almost all of Orianna's more extreme creepy aspects are pretty much obsolete after her lore was revised to change her from a ReplacementGoldfish created by the original Orianna Reveck's mad father to the actual Orianna Reveck transformed into a clockwork girl. Even taking CyberneticsEatYourSoul into account, her creepier lines just don't fit her character any more.
* AttackDrone: The Ball is regularly launched at enemies.
* BondCreatures: The Ball protects Orianna and obeys her commands.
* ChronicHeroSyndrome: A combination of this trope and a heightened desire to explore the world is what sends her to Zaun, attempting to help civilians affected by a toxic gas explosion by supplying them with self-crafted respirators. Her giving her own respirator to one last dying child is what ultimately what does her in.
* ClockworkCreature: A dancing/fighting formerly-human-daughter.
* CompanionCube: Her ball, and to a lesser extent herself.
* CreepyDoll: Sewn Chaos Orianna.
* CyberneticsEatYourSoul: As Orianna gradually became more and more mechanized, her personality started to change, [[LossOfIdentity retaining her memories, but becoming distant from her former self.]] This culminates in her sacrificing her heart, her last organic component, in order to save her father's life, consequently removing the last traces of humanity in her. That being said, [[SubvertedTrope they might not have devoured her humanity]] ''[[SubvertedTrope entirely]]''. Her new lore explicitly states that she still loves her father even after giving up her heart and the last part of her humanity, and it's implied that she felt disappointment upon discovering that Fieram was just a mindless automaton and not an independently thinking being like her.
* DamageDiscrimination: Command: Dissonance either speeds up allies that walk over the area of effect or slows down and damages enemies that do the same.
* DanceBattler: Not in a typical sense though. Orianna does the dancing while the Ball does the fighting.
* DeathOfAThousandCuts: Getting hit by the Ball once or twice isn't highly worrying early on but a competent Orianna will make sure that it happens over and over again, slowly but surely wearing down an opponent's health as she farms comfortably from a distance. If she gets seriously fed, though, [[MagikarpPower one or two slices suddenly becomes a problem for her squishier opponents]].
* DifficultButAwesome: While Orianna's basics are easy to grasp, maximizing her effectiveness to the extent that she becomes the JackOfAllTrades of high-level mages requires a large amount of diligence and care. This is largely due to the fact ''The Ball'' makes a tremendous bulk of her power and her utility (except for her ''Clockwork Windup'' passive, [[MagikarpPower which is not to be ignored as games go on]]), meaning that players need to manage the positioning and focus of effectively two units at once, not helped by how [[GlassCannon fragile]] Orianna can be. The tradeoff is her immense versatility, packing high mid-late game damage for poke, burst, and waveclear, a powerful [=AoE=] ult for both initiation and disengaging, shielding, and movement speed buffs/debuffs, all of which are tremendously useful.
* DoAndroidsDream: Despite now being entirely a clockwork machine, she was once human, so she comprehends emotions/humanity, and is still implied to have some left remaining in her. In her short side-story, "Fieram," she's really not happy when she discovers that another clockwork automaton like her, who she believes to personally bond with, is just a mindless carnival attraction.
* EmergencyTransformation / WeCanRebuildHim: It wasn't an instant process, but after her body succumbed to Zaun's toxic air, her lungs were replaced with biomechanical filters powered by a windup crank. [[HopeSpot Then after a few months, the rest of her organs started failing.]]
* {{Expy}}: The mechanical distortion in her voice makes her sound like a character from ''Videogame/{{Portal}}''; either [=GLaDOS=] or the Turrets. The characteristic of her skills emanating from the Ball was supposedly inspired by [[Franchise/TouhouProject Youmu Konpaku]]. Her Bladecraft skin resembles R. Dorothy Wayneright from ''Anime/TheBigO''.
* EyelessFace: Her Sewn Chaos Orianna skin has X's sewn over the eyes.
* GradualGrinder: Orianna doesn't obliterate most of her target's health bar in a few seconds like many mages do later in the game, she deals takes chunks out of it over several ball movements (though her ultimate provides some fast burst). Averted if she gets sufficiently ahead and manages to land the ball onto a squishy; one Q>W combo can pop off half of their HP, while one Q>W>R combo can basically [[OneHitKill annihilate them in the blink of an eye]].
* ImprobableWeaponUser: She wields a hovering ball of magic and technology.
* ImpliedDeathThreat:
-->''[[http://images.wikia.com/leagueoflegends/images/3/3f/Oriana.taunt.ogg "I know what makes them tick. I know how to make the ticking STOP."]]''
* JackOfAllStats: A strange trope to apply to such a DifficultButAwesome champion with [[MechanicallyUnusualClass such unique mechanics]], but in professional play Orianna is considered the quintessential midlane mage, a sort of default that all mid players have to at least have basic competency on because she can fit into almost any team composition. She can provide poke, burst, wave clear, a powerful shield and her ult is devastatingly effective for both engaging and disengaging teamfights, making her arguably the single most versatile champion played in the mid lane position.
* MadScientistsBeautifulDaughter: While Corin isn't "mad," per se, he is a renowned, creative, but reclusive hextech craftsman who thought to replace Orianna's body parts with clockwork replicas in order to save her life. Orianna picked up his skills as well, gradually being able to maintain her own mechanical body and having created The Ball herself in order to protect both of them from burglars.
* MagikarpPower: Her autoattack passive is mostly ineffectual early game, but its bonus damage increases sixfold from levelling up (on top of the actual autoattack damage itself), and it ''also'' scales with the help Ability Power items. Her Command: Attack ability also evolves in potency over the course of the game from "Well that's annoying" damage to "Ow, my FACE!" damage.
* NotTheIntendedUse: Building Orianna as AD or building attack speed item to trigger her passive with her basic attacks. Really ''dangerous'' for Orianna due to her short basic attack range (not to mention, her spells have longer range than her basic attack), but has some very unique quirks to the build.
* ObliviouslyEvil: She isn't particularly evil, but she doesn't seem to be able to understand mortality in the same way that when she was human.
-->''Why do they keep breaking?''
* PuppetFighter: Orianna's playstyle hinges around this dynamic. While she herself has very limited power, it's made up for by the vast maneuverability and utility of The Ball, which must at least remain near her. A lot of her [[DifficultButAwesome difficulty, yet also her overall efficacy]] is built around keeping track of two units at once, rewarding those with the awareness to retain control around her and The Ball's surrounding radii.
* ReplacementGoldfish: In her old lore before the retcon, the playable Orianna was actually a replacement clockwork killing machine invented by Corin Reveck after the devastating loss of her original daughter, who died trying to make it into the League of Legends.
* {{Retcon}}: As originally conceived, the playable Orianna was actually a ReplacementGoldfish of a human Orianna who tragically died trying to make it into the League of Legends. With the League and the Institute of War being undone in a mass ContinuityReboot, the setup was significantly changed, namely making the human girl and the lady of clockwork one and the same.
* RobotGirl: Made of magic and clockwork, and the Uncanny Valley.
* SwissArmyWeapon: That is one useful ball.
* UncannyValley: In-universe, people find her empty imitation of life to be very unnerving. During her League Judgment, she casually performs blatantly inhuman actions, such as keeping her head locked on to the summoner speaking to her while her body contorts in physically impossible positions to wind her key. The observation noted that, while she is far more human looking than Blitzcrank (who's basically a big lumpy man-shaped robot), she looks far less ''alive.'' Her delighted squeal of glee on being accepted as a champion is described as "horrifying".
* WasOnceAMan: Post lore-retcon, Orianna the young aspiring dancer and the clockwork creature are one and the same, having [[EmergencyTransformation gradually phased out her human body parts for clockwork replacements in order to save her life.]]
* WalkingTheEarth: Growing up with dancer's tales in the theaters about distant lands of magic and wonder gave her inspiration to explore the world from a young age. [[BittersweetEnding By the time she's become a lifeless clockwork creature and leaves her father after saving his life, she gets a chance.]]
[[/folder]]

[[folder:Ornn, the Fire Below the Mountain]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/ornn.png]]
[[caption-width-right:308:[-"Fine. We go."-]]]

!!!'''Voiced by:''' Unknown (English), Héctor Checa (European Spanish), Enrique Cervantes (Mexican Spanish), Tsuyoshi Kurosawa (Japanese), Vicente Figueira (Brazilian Portuguese), Boek-Hyun Han (Korean), Mikhail Belyakovich (Russian)\\
'''Appears in:''' ''VideoGame/LegendsOfRuneterra'' (Cameo)

->''"I have said enough."''

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.\\
\\
Ornn is a Vanguard champion who forges powerful items for himself and his allies and helps to lock down enemies by extending the duration of disabling effects on them.
* His passive has several effects:
** ''Living Forge'' increases the health, armor, and magic resistance Ornn gains from all sources, and allows him to, instead of having to return to base to shop, forge his own items out on the battlefield, as long as he's out of combat.
** ''Master Craftsman'' allows Ornn to provide unique upgrades for his team's Mythic items. Upon reaching level thirteen, his Mythic item will be automatically upgraded, and for every level afterwards he can upgrade one item for his allies. In addition, every completed upgrade further increases the bonus stats from ''Living Forge''.
** ''Temper'' causes some of his abilities mark enemies as ''Brittle'', a unique effect that increases the duration of the next crowd-control to affect them, and causes them to take bonus damage based on their max health upon being crowd-controlled. Additionally, Ornn's basic attacks against ''Brittle'' enemies knocks them back.
* With his first ability, ''Volcanic Rupture'', Ornn slams the ground with his hammer, sending out a volcanic fissure in a target direction that damages and briefly slows enemies it passes through. After a short delay, a small magma pillar erupts at the end of the fissure, functioning as impassable terrain for a few seconds.
* His second ability, ''Bellows Breath'', makes Ornn slowly walk in a target direction for a short duration, becoming immune to crowd-control effects and belching out flames that damage enemies in front of him based on their max health. Enemies hit by the final spout of flames will be briefly marked as ''Brittle''.
* With his third ability, ''Searing Charge'', Ornn charges in a target direction, damaging enemies in his path and stopping upon hitting terrain, damaging and knocking-up nearby enemies and destroying player-made terrain.
* His ultimate ability, ''Call of the Forge God'', summons a massive lava ram at a target location that charges towards Ornn, damaging, slowing and marking enemies in its path as ''Brittle''. Ornn can reactivate the ability to charge into the ram, redirecting it in the direction he hits it and making it also knock-up enemies in its path.
\\
Ornn's alternate skins include [[ShockAndAwe Thunder Lord Ornn]] and Elderwood Ornn.\\
\\
In season 2 of ''Teamfight Tactics'', Ornn uses his Thunder Lord Ornn skin and is a Tier 1 Electric Warden. His special ability is ''Lightning Breath'', which deals damage to enemies in a cone in front of him and temporarily increases their chance to be critically struck. He was removed in season 3. He returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 5 Elderwood Vanguard Blacksmith using his Elderwood Ornn skin; Blacksmith is a unique class that allows Ornn to forge a unique Artifact item after participating in combat, taking a few turns to forge, though the duration can be reduced with Ornn's star level. Artifact items grant a unique mixture of stats and effects and can be equipped to any champion, though each champion can only be equipped with one Artifact item ay a time. His ability is ''Stampede'', which summons an elemental from behind the furthest enemy to charge towards Ornn, damaging and slowing the attack speed of enemies it hits. If the elemental makes contact with Ornn, he redirects it towards another distant enemy, dealing another instance of damage and stunning enemies hit.
----
* AttackOfTheFiftyFootWhatever: He summons a giant flaming ram to run his enemies through for his ultimate.
* ArchEnemy: Volibear. When he tried taking a piece of armor from Ornn, the two had an earth-shaking fight that resulted in the deaths of Ornn's followers. He's been out for Voli's head ever since.
* BadassBaritone: As befitting a Freljordian demigod, Ornn speaks with a distinctively deep, rumbling baritone voice.
* BadassTeacher: Which doubles as a heartwarming MythologyGag:
--> '''Ornn''': ''"I taught Doran everything he knows."''
* BeenThereShapedHistory: Quite literally in some cases. According to legend, he shaped the landscape of the Freljord and later brought snow to it. He also built Braum's door-shield, Fizz's trident, and Yorick's spade, as well as the bridge that spans the Howling Abyss.
* BloodKnight: While blacksmithing is Ornn's passion and he hates being away from his forge, he does enjoy a good brawl. Legend says he came into the world itching for a fight, and when trees and glaciers proved no challenge, he battled the very earth itself, allegedly shaping the landscape of the Freljord with his blows. After the land deemed him worthy of its secrets and revealed the strength of primordial fire, he took up smithing, which would define the rest of his life. Don't take that to mean that he's mellowed out, though.
-->''Fighting is my first language!''
* BondOneLiner: Has a variety of wry, simple lines when he makes kills, and even more should he fortunate enough to make a pentakill.
* BreathWeapon: ''Bellows Breath'' has him breathe fire.
* CainAndAbel: Ornn and Volibear were never friendly to begin with, but Ornn is more than willing to kill his brother now. When Ornn refused to smith weapons for Volibear's army, Volibear [[IShallTauntYou provoked]] a fight, the magnitude of which resulted in the [[KickTheDog inadvertent death of Ornn's followers]].
-->''I cannot choose my brother. Only the weapons to slay my brother.''
* CatchAndReturn: He does this with his own ultimate. It charges towards him upon first being cast, upon which Ornn can then charge into it to send it back towards his enemies to knock them up en-masse.
* {{Combos}}: If opponents are smart enough to stay away from walls and avoid ''Searing Charge's'' knock-up, Ornn can use ''Volcanic Rupture'' to create his own terrain. Applying ''Brittle'' first also rewards players with a good chunk of bonus damage and disable time.
* TheComicallySerious: Ornn has ''no'' sense of humor... which makes his comedic lines all the funnier.
* CreationMyth: While myth admits that he did not create the world, he had a major hand in shaping the Freljord as we recognize it today. He shaped the current landscape, brought snow to the GrimUpNorth, and several of his creations went onto become legends of their own.
* DeadpanSnarker: He has some wit about him. Especially when it involves his comments on the craftsmanship of items or even the structures on the Rift. He's also the first champ to have comments for being the only one alive in his team, which are also full of snark.
* TheDiscoveryOfFire: Volibear credits Ornn with gifting this to the humans of the Freljord. Knowing Ornn, he may not have even noticed until the Hearthbloods began to show him their attempts to emulate his forging skills.
* DropTheHammer: He wields two hammers in battle. A larger one for his abilities (and also doubles as his anvil), and a smaller one he uses to forge his items.
* DudeWheresMyRespect: ''Highly'' downplayed given Ornn is [[TheStoic exordinarily stoic]], but one of his movement lines is grumbling people say to go see Ornn to get things built but no one ever tells him thank you.
* ExactWords: When a devious troll conned Ornn into building a door to protect his riches forever, [[IGaveMyWord he built one]]. The troll quickly discovered that no one could get past the door, including him, and accused Ornn of trickery. Ornn said that he did just as the troll asked and made a door no one could get past; the troll's treasure would be safe from thieves forever.
-->''"But I cannot get inside!" Grubgrack cried. "And I stole nothing from you!"''
-->''"Time is more valuable than gold," Ornn said. "So you are a thief, and my work is as good as my word." Grubgrack tried for years to get back inside for his treasure, but the door never opened for him, and he could not even find the keyhole. With each attempt, the ram-headed door stared back at him, an eternal reminder of the time he cheated Ornn.''
* FireIceLightning: He's fire, Anivia is ice, and Volibear is lightning.
* FoeTossingCharge: Twofold. He can do it himself with ''Searing Charge'', which knocks enemies up if he slams into terrain, and his ultimate summon will do much the same once Ornn sends it back forward.
* GameplayAndStoryIntegration: He's perhaps the greatest blacksmith in the setting. The game allows you to forge nearly every item when playing him in the field and upgrade the items of his teammates.
* GeoEffects: ''Volcanic Rupture'' creates a small pillar at the end of its cast range for a few seconds. He can then charge into it with ''Searing Charge'' to knock up everyone near it. ''Searing Charge'' can also destroy terrain created by other players, such as Trundle's pillar or Anivia's ice wall.
* TheGreatestStoryNeverTold: Ornn's stories have been largely forgotten by the Freljord, but if the few tales that remain of him are anything to go by, he's played an instrumental part to the modern Freljord.
* HeavySleeper: He apparently slept through his house burning down. The fire raged for days, and he woke up atop a pile of ashes.
* HypocriticalHumor: He states that favoring one tool over another is childish but he loves his hammer.
-->''It is childish to favor one tool over another, but hammer is my favorite.''
* ICallItVera: Subverted. He says in one of his quotes that he doesn't name his weapons or tools, with one exception: the tool he forged from the star metal that the Three Sisters gave him to build the Howling Abyss Bridge. Since he used it to hammer, he named it [[ADogNamedDog Hammer]]. Hammer is his favorite creation.
* ImmuneToFlinching: While using ''Bellows Breath'', Ornn becomes mostly immune to crowd control[[note]]He specifically gains "displacement immunity", completely ignoring knockback/knockup, and stalling any immobilizing stuns on him until after his ability cast is complete, allowing him to completely ignore the stun if it expires fast enough[[/note]], allowing him to play defense while pushing a steady offense.
* {{Irony}}: Prefers working alone, but needs a team to get the most out of his abilities.
* IWasNeverHere: Finishing an upgrade for an ally may have him state "I didn't make that. You didn't buy it.", probably because Ornn doesn't want to be bothered by more people's requests after word spreads that he can make you something.
* JerkWithAHeartOfGold: ''Incredibly'' antisocial. He's pretty disdainful or indifferent toward everyone, preferring to be left alone to work, but he had a soft spot for the settlement of smiths who lived at the foot of his mountain long ago.
-->''Ornn never admitted that he admired the Hearthblood but, deep inside his chest, his volcanic heart churned with respect for the hardworking people. They did not kneel or offer him sacrificed flesh. They did not turn his words into scriptures and spread them across the land to people who did not want to hear them. Instead, they focused on their work in silence. They were imaginative, resourceful, and hardworking. These Hearthblood folks made Ornn smile, although nobody knew because they couldn’t see the smile underneath his beard.''
* JustSoStory: The landscape of the Freljord? The fact that there's snow? The Howling Abyss? All him.
* LaserGuidedKarma: Ornn was once very braggadocios about his forging skills (Ornn's idea of "bragging" being that he dared to appraise his own work with a single "good"). Karma[[note]]the philosophical concept, not the Ionian champion[[/note]] repaid this "bragging" by burning his house down as he slept...at least that's what Ornn thinks happened. In reality, it was a prank gone wrong by Anivia.
* LightningBruiser: Ornn is armed with a dash, plenty of crowd control, and high innate durability. His main drawback is that his damage is mostly reliant on his allies.
* MagikarpPower: Ornn is solid, but not particularly impressive at first, but gains a significant power spike when he reaches level 13 and upgrades his Mythic item. He can then improve the stats of his team one by one as he gives them upgraded items as well - and each upgrade boosts his own defenses even further.
* MagmaMan: Among his powers are the ability to create lava-based structures and [[SummonMagic elementals]], and he himself has a somewhat volcanic-inspired design.
* MajorInjuryUnderreaction: He wasn't hurt by it, but he had a underreaction to waking up to his house having burned down. He didn't even wake up during the fire, which lasted for ''days''.
* MechanicallyUnusualFighter: Changes the formula in a few ways. Not only does his passive and primarily gimmick defy the conventional rule that you can only buy items at base, he can also ''destroy'' player-created terrain instead of stopping on it or bypassing it, and extend the duration of his allies' crowd control.
* MiseryBuildsCharacter: Hard work is its own reward to Ornn.
-->''Backbreaking labor is life's greatest pleasure.''
* MundaneUtility: His joke animation has him fry an egg on his red-hot yet rock solid hand.
* {{Mythology}}: The ''[[http://universe.leagueoflegends.com/en_US/story/tales-of-ornn Lost Tales of Ornn]]'', which provide the majority of what we know about him, are framed as such.
* NinjaPirateZombieRobot: He's a fiery demigod blacksmith that looks like a half-ram half-walrus with a beard. Oh, and he can breathe fire.
* NonindicativeName: May complain "Still no water in the fountain." after respawning.
* TheOlderImmortal: Folklore describes Ornn as the firstborn of the Freljord demigods, which include Anivia and Volibear.
* OurDwarvesAreAllTheSame: Fits the trope in every way except appearance (see above). Gruff, practical, loves beer, lives underground, has a long beard, and is an unparalleled blacksmith.
* PlayingWithFire: Unlike most other Freljordians, who are usually [[AnIcePerson ice specialists]], Ornn prefers using fire to attack. In fact, his fire is so hot that, in one tale, he actually melts '''true ice'''.
* PhysicalGod: One of the mightiest beings on Runeterra and was inadvertently responsible for the shaping of Freljord's landscape, the imprisonment of the Watchers, and cataclysmic battles that turn mountain ranges into smoldering craters.
* RatedMForManly: A stoic, giant, flaming demigod that sends everything around him soaring, and prefers to make his ''own'' items instead of paying money to other shopkeepers.
* RealMenEatMeat: To go along with his stoic RatedMForManly schtick.
-->''The last time I ate a plant was never.''
* RedBaron: The Fire Beneath the Mountain, the Mountainsmith, the Shaping Hand.
* ShockAndAwe: His release skin replaces the fire effects with storm effects, which ironically is the element of his hated brother.
* ShroudedInMyth: Compared to Anivia and Volibear, very few remember the tales of Ornn, to the point that the Freljord at large has forgotten him.
* SiblingRivalry: Doesn't get along with his sister or his brother. In Anivia's case, it's a harmless enough feeling of indifference. In Volibear's case, it's mountain-sundering hatred for each other.
* SiblingYinYang: With Volibear's rework, their differences are made more stark.
** Ornn is a [[TerseTalker quiet]], [[UltimateBlacksmith party-buffing]], tank who is skilled at disruption and absorbing blows. He willingly helps mortals and in-fact, is fairly fond of them, even if he doesn't openly say it and he builds things that last for millennia that civilization still uses in the present.
** Volibear is an extremely loud, [[LargeHam hammy]], and extremely violent juggernaut who is excellent at dueling, steadily wearing down his opponents health and dogging them with attacks. The reworked Volibear hates humanity and civilization in-general and is more than open about that fact, wishing to tear down all civilization and return it to the wilderness it once was.
* SmugSuper: Some of his dialogue suggests that he views fighting on the Rift as a colossal waste of his time, and is extremely disappointed when the enemy team fails to put up a fight.
* TheStoic: Rarely deviates from the same dry tone, even when expressing disappointment or surprise. One of the only times that he raises his voice is when [[BerserkButton Volibear is involved]].
* SummonMagic: ''Call of the Forge God'' has him summon up a giant ram-shaped fire elemental from the earth to trample over enemies.
%% TacticalRockPaperScissors: With his siblings Anivia and Volibear. He can NoSell most of Anivia's arsenal by using ''Searing Charge'' to destroy her wall and using ''Bellows Breath'' to block her stun, while she herself has no mobility skills to dodge his own crowd control, especially his ultimate. However, he struggles against Volibear, who is an effective duelist and chaser who a pure tank like Ornn will have difficulty dealing enough damage to thanks to Volibear's passive, and his tankiness makes him a deadly target for Volibear's ''Frenzy'' active. Meanwhile, Volibear is very easily kited by Anivia, who can block his advance with her wall while using ''Flash Frost'' and ''Glacial Storm'' to stun and slow him, respectively.
* TerseTalker: He usually finds saying anything more than a disdainful grunt to be a waste of time which would be better spent forging.
* TrademarkFavoriteFood: Cherries and to a lesser extent, beer.
--> '''Ornn''': (On a first move) ''"The best meal is a herd of cattle, with dark beer, and cherries... Mmm."''
** If his line when attacking Gragas is an indication, maybe not such a lesser extent.
--> '''Ornn''': ''"Give me the ale, and no one gets hurt."''
** Tying into his cherries-preference, he's also surprisingly positive after drinking a potion (which are apparently cherry flavored).
* UltimateBlacksmith: His overall theme as a champion. In the lore, [[OmnidisciplinaryScientist his ability extends far beyond simple blacksmithing]]. He created the [[TakeItToTheBridge bridge]] that spans the Howling Abyss, [[ProngsOfPoseidon a powerful trident that became the symbol of a mer-king]] (Most likely Fizz; the trident was just an eating fork Ornn had discarded), the spade that became Yorick's, and the door that Braum would claim as a shield. In game, he can create any practically every item available, anything from swords to bows to armor to trinkets, stretching to the point of absurdity. He can forge ''books'' and ''cloth''. Later in game, he unlocks the ability to upgrade his allies' items, improving their stats beyond what's normally available in store.
** It's noted in the Lost Tales of Ornn that the items he crafts are at such a level of perfection that attempting to enchant them will in fact ''weaken'' the item. One of the Three Sisters (presumably Lissandra) doing this to the bridge over the Howling Abyss is the only reason it's falling apart by the time you see it in-game.
* UnitsNotToScale: Like Anivia and Volibear, Ornn is far, ''far'' bigger than he appears on Summoner's Rift.
* UnreliableNarrator: Not Ornn himself, but one must remember that the ''[[http://universe.leagueoflegends.com/en_US/story/tales-of-ornn Lost Tales of Ornn]]'', which provide the majority of what we know about him, are told from the perspective of an in-universe narrator in the style of {{mythology}}, and thus subject to bias as to the portrayal of other characters and interpretation of the actual events.
* UtilityPartyMember: While Ornn's direct combat abilities are nothing to sneeze at, he supports his allies indirectly by unlocking item upgrades for them and extending the duration of their crowd control by marking enemies with ''Brittle''.
[[/folder]][[folder:Pantheon, the Unbreakable Spear]]
!!Atreus
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/7b723253dd215833.jpg]]
[[caption-width-right:308:[-"In battle, we are reborn."-] ]]

!!!'''Voiced by:''' George Georgiou (English/Current), Gavin Hammon (English/Pre-VGU), Eduardo del Hoyo (European Spanish), Oliver Magaña (Mexican Spanish/Pre-VGU), Erick Selim (Mexican Spanish/Current), Creator/KentaMiyake (Japanese), Mário Tupinambá (Brazilian Portuguese/Pre-VGU), Marcelo Salsicha (Brazilian Portuguese/Current), Seong-Tae Park (Korean), Konstantin Karasik (Russian/1st Voice), Vsevolod Kuznetsov (Russian/Current)\\
'''Appears In:''' ''VideoGame/LegendsOfRuneterra''

->''"Here is my eternity... a day the gods will remember!"''

Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.\\
\\
Pantheon is a Diver champion who can engage from terrifying distances, crashing down into battle and focusing his attacks on a single enemy while his shield blocks retaliation.
* His passive, ''Mortal Will'', gains a stack whenever Pantheon attacks or uses an ability, up to five. Upon reaching five stacks, his next basic ability gains an enhanced effect.
* With his first ability, ''Comet Spear'', Pantheon either quickly thrusts his spear forward, damaging enemies in front of him and refunding half the ability's cooldown, or winds-up for a few seconds, moving at reduced speed, before throwing the spear in a target direction, damaging enemies in its path, with the range increasing the longer he charges; the damage dealt increases against foes that are low on health, but also decreases for enemies hit beyond the first. ''Mortal Will'' causes ''Comet Spear'' to deal bonus damage.
* His second ability, ''Shield Vault'', makes Pantheon leap at a nearby enemy and bash them with his shield, damaging and stunning them. ''Mortal Will'' causes his next basic attack to strike thrice for bonus damage.
* His third ability, ''Aegis Assault'', has Pantheon brace his shield in a target direction for a few seconds, moving at reduced speed, blocking damage from enemies in that direction and repeatedly stabbing with his spear, damaging enemies in front of him. When the effect ends, he slams his shield forward, dealing bonus damage to enemies in front of him. ''Mortal Will'' briefly increases Pantheon's movement speed when the ability ends.
* With his ultimate ability, ''Grand Starfall'', Pantheon briefly channels then leaps into the air out of sight, marking a location in a huge radius around him by throwing his spear there, which damages and slows nearby enemies. After a short delay, Pantheon crashes down at the chosen location, damaging enemies around him and instantly readying ''Mortal Will''. This ability also passively increases Pantheon's armor penetration.
\\
Pantheon's alternate skins include [[Myth/ClassicalMythology Myrmidon Pantheon]], [[TheApunkalypse Ruthless Pantheon]], [[Myth/ClassicalMythology Perseus Pantheon]], [[PoweredArmor Full Metal Pantheon]], Glaive Warrior Pantheon, [[TheDragonslayer Dragonslayer Pantheon]], [[ZombieApocalypse Zombie Slayer Pantheon]], [[SupremeChef Baker Pantheon]], [[TimePolice Pulsefire Pantheon]], [[BrainwashedAndCrazy Ruined Pantheon]], and [[GoldenSuperMode Prestige]] [[PhysicalGod Ascended Pantheon]].\\
\\
In season 1 of ''Teamfight Tactics'', Pantheon uses his Dragonslayer Pantheon skin and is a Tier 5 Dragon Guardian. His ''Grand Starfall'' ability causes him to leap into the air, briefly becoming untargetable, then fall towards the farthest enemy champion, stunning them and damaging everyone in his path. All enemies hit are also set ablaze, suffering reduced healing and extra damage over time for next few seconds. He was removed in season 2. He returns in season 5 using the same skin as a Tier 3 Dragonslayer Skirmisher. His ability was changed to ''Aegis Assault'', which braces Pantheon's shield for a few seconds, greatly reducing all damage he takes. He also repeatedly stabs forward for the duration, rapidly dealing a percentage of his attack damage to enemies in a cone and reducing their incoming healing. He was removed along with the Dragonslayer origin in the ''Dawn of Heroes'' mid-set update.\\
\\
In ''VideoGame/LegendsOfRuneterra'', Pantheon is a 4-mana 4/2 Targon Champion with Overwhelm, Barrier and Fated. When you have targeted allies in 5 different rounds he levels up, gaining +1/+1 and a random keyword for each round you have targeted an ally in so far in the game (any other level 2 copy you summon later will gain different random keywords again). His signature spell is Pantheon's Shield Vault. Prior to his release, the Aspect of War, who previously possessed Atreus to make Pantheon before it was slain by Aatrox, existed in the game in the form of [[https://leagueoflegends.fandom.com/wiki/The_Warrior_(Legends_of_Runeterra) The Warrior]], a 5-mana 5/5 Targon Celestial Follower with Challenger.
----
* AncestralWeapon: Much of his arsenal comprises of items wielded by the Aspect of War's previous hosts: his spear came from a host named Areion, his shield from another named Zeonia, and his cloak from yet another named Astraea.
* AndIMustScream: While Pantheon was in control of his body, Atreus was pushed back into the furthest corner of his own mind, having only vague memories of the time and was unable to do anything.
* ArchEnemy: Aatrox, who Atreus had gotten into two battles with -- one where Aatrox won and killed the Aspect of War, and another where Atreus won, chopped off Aatrox's sword arm and regained the Pantheon's power.
* ArtEvolution: Received a full visual-gameplay update in 2019, rebuilding his base design and [[VocalEvolution voiceover]], along with updated abilities and lore.
* AscendedMeme: In his original form, Pantheon's joke emote had him express [[RealMenWearPink his desire to become a baker]], which was ascended twice over: once in the form of the Baker Pantheon skin, and once more with his new joke following his 2019 VGU, where he spontaneously creates a loaf of bread from the sky.
* AttackAttackAttack:
** Pantheon's kit comes with a very effective way to get ''to'' an enemy, but no way to get ''away'' from them.
** Before he was Pantheon, Atreus considered a good offense the best defense and disliked Leona's preference for defending with minimal bloodshed.
* BackToBackBadasses: Atreus and Pylas fended off Rakkor invaders this way, a start of their friendship.
* BadassBoast: Had a few pre-2019 VGU, but now his dialogue is absolutely packed with lines that, coupled with his new voice talent, absolutely brim with sheer badassery. Many of which revolve around his dedication to defy and fight ''gods'' as ''a man''.
--> "They are called "gods", but when they die, you cannot hear their howls above the wind."
--> "I fight, until the blood takes the spear from my grasp, until I can only ''crawl''. And even then, you will not defeat me. Even then, ''I will spit in your face''."
* BalanceBuff: Pantheon received a VGU in 2019 largely to reimagine his visual design, but his gameplay was also given a direct modernization to improve his versatility while remaining true to his core as a strong, diving OneManArmy. As such, each of his current abilities are direct successors to one from pre-VGU:
** ''Mortal Will'' is an expansion of ''Aegis Protection'', a passive ability that established a rhythm of AD-casting to work with, encouraging him to combo basic attacks and abilities together. However, while ''Aegis Protection'' merely rewarded this with [[NoSell a block of a single incoming attack]], ''Mortal Will'' directly buffs Pantheon's next ability, giving him options to fight with that can be used in a more reliable, straightforward manner.
** ''Comet Spear'' reworked ''Spear Shot'' into a skillshot rather than a targeted ability, also integrating the passive [[InjuredVulnerability bonus damage on vulnerable targets]] found on his former ''Heartseeker Strike''. This gives the ability more wiggle room to be outplayed around by opponents, but also vastly more compacted in power than before, allowing it to feel more like an actual ''spear''.
** ''Aegis Assault'' amalgamates his ''Heartseeker Strike'' alongside the invulnerability state of ''Aegis Protection'', giving him a much more direct means of protecting himself while retaliating against foes.
** ''Grand Starfall'' is almost exactly the same as ''Grand Skyfall'', except ''Starfall'' slides Pantheon onto the edge of the ring he lands on rather than the exact center with ''Skyfall'', allowing him to more easier get the drop on enemies [[DeathFromAbove even if they realize he's about to come crashing in.]]
* BladeOnAStick: One with a magically imbued tip, specifically.
* BlasphemousBoast: A good deal of his voicelines openly challenge or even mock the various gods, godlike beings or religious leaders of the cast.
* BloodKnight: Even before he became the Aspect of War, Atreus was destined for battle, and the fact that he was very nearly ''cut in two'' has in no way diminished his love for a good fight.
* BreakTheBadass: Beaten and being put under the thrall of Viego did a number on Atreus' confidence that he's teetering on the DespairEventHorizon that Iula, the wife of his dead friend Pylas, had to talk him out of his despair ([[GetAHoldOfYourselfMan with some physical threats, because that's just the Rakkor way]]) and then he tried to search for his resolve again by re-climbing the summit of Mt. Targon. After somehow fighting with Leona again which got interrupted by a comet strike (presumably by Aurelion Sol), [[HesBack Atreus regained his old Pantheon powers after lying down on the bottom of the cliff surrounded with dead bodies caused by war.]]
* CarpetOfVirility: If you look closely, his in-game model has chest hair.
* TheCavalry: ''Grand Starfall'' can be used like this, although in a lesser fashion than some like Shen's ''Stand United'' due to not being a Global. An enemy is chasing an ally and is surely catching up to him. And suddenly, there's this huge circle appearing and the enemy will now have a choice: Retreat or pursuit anyway, and then get stomped with a Spartan of death for massive damage, and then said Spartan of Death proceeds to close the gap, stun, peel down the enemy's HP and possibly kill him, and the chased ally may just turn around and join in the fun, killing the enemy.
* ChainsawGood: In lieu of a traditional spear, Zombie Slayer Pantheon wields a chainsaw on a pole.
* CharacterDevelopment: Unlike with most champion relaunches (with the exception of Akali), Pantheon's rework is not a {{retcon}}ning of his prior self, but an ''advancement'' on it- his old lore as a Targonian warrior possessed by the Aspect of War is still canon, but now the Aspect has been slain, leaving a very much alive and angry Atreus in control of his body once again.
* ChefOfIron: Baker Pantheon. He uses a massive knife with butter on it for his spear, and a very large loaf of bread for his shield (which he bakes himself in his recall animation). Amusingly this characterization is still canon to his base form, where he summons a loaf of bread as his joke animation.
* {{Combos}}: He's mainly an AD caster, so he relies a lot on his abilities for most of his damage and utility.
* CrutchCharacter: Like many AD casters (especially with bruiser-assassins), Pantheon has very punishing poke and rushdown potential in the early game, and can get devastating should he get fed. Also like many AD casters, his scaling and overall relevance falls off as the game goes on, meaning that Pantheon players should end their games as soon as possible.
* DeathFromAbove: His ultimate also doubles as a free teleport.
* DefiantToTheEnd: After suffering a blow from Aatrox that ''killed'' the Aspect of War, the entirely human Atreus [[SpitefulSpit used the last of his strength to spit]] [[DidYouJustFlipOffCthulhu in the Darkin's face]].
* {{Determinator}}: His biggest strength when he was still Atreus, and it was what allowed him to successfully climb Mount Targon and eventually become Pantheon. Even after Pantheon took over his body, Atreus' mind persevered, and he continued to survive after being hit with a sword so large ''he was nearly cut in half diagonally,'' an act that ''killed the literal god inhabiting his body''.
* TheDreaded: Atreus as Pantheon is held in high regard, but the actual Aspect of War is looked upon with fear as [[WarGod by his very nature]], he brings conflict and destruction wherever he goes. When Viego rewawakens him in ''Rise of the Sentinels'', even Diana -- [[PhysicalGod the Aspect of the Moon]] -- is very hesitant to challenge him, especially as he becomes emboldened by the Black Mist.
* DynamicEntry:
** Few champions can top leaping halfway across the map then explosively power-sliding your way in as an entrance.
** His levelled up version in ''Videogame/LegendsOfRuneterra'' fits this trope as well; When a levelled up pantheon hits the board, he demands ''immediate'' attention as his smörgåsbord of keywords upon being summoned means he might just end the game there and then.
* EmpoweredBadassNormal: Zigzagged. Atreus was the last man standing on top of Mt. Targon and became completely subsumed when the Aspect of War inhabited his body. After Pantheon was killed in battle with Aatrox, Atreus regained control, won a rematch with the Darkin, and then inherited the power of the dead Aspect of War to use as his own.
* EmptyShell: What the Pantheon Aspect usually does to its hosts, unlike most Aspects which [[SharingABody merely merge into]] [[MentalFusion and became one with their mortal hosts]]. Atreus managed to retain his sense of self while possessed by Pantheon, and when the Aspect was slain, he regained not only his own powers but Pantheon's as well.
* {{Expy}}: [[Film/ThreeHundred FOR SPARTA!]] Also bears many similarities to [[Myth/ClassicalMythology Ares]], the [[WarGod Greek God of War]], and [[UnstoppableRage Achilles]], the main character of Homer's [[Literature/TheIliad The Iliad.]] The visual update's personality also bears similarity to Kratos of ''VideoGame/GodOfWar'', with their Greek basis, and hatred of gods.
* FireForgedFriends: Atreus did ''not'' get along with Pylas in the beginning, but after saving each other's lives in battle, they forgave each other and became friends.
* GrandTheftMe: Suffered this when the Aspect of War took over but emerged in his own right when Pantheon was killed.
* HumansAreSpecial: The only logical explanation for how Atreus managed to outlive a literal god ''and'' surpass another godlike being in battle. For as much as [[PunyEarthlings both the Aspect of War and Aatrox looked down on humanity]], [[HumansAreWarriors Atreus makes an excellent case for them]].
-->''"[[BadassBoast The heavens do not fear me because I am a god. They fear me because I am a man!]]"''
* HelmetsAreHardlyHeroic: Invoked by himself, but as an aversion of the trope. He does not wish to be seen as divine or anything more than human, and calls out for his fellow mortals to fight and prove how powerful humans can truly be. To that end, he wears his helmet in battle so that he is, in his words, "nothing more than a soldier, and ''nothing less''."
* HiddenDepths: When he meets Soraka, he treats her with great respect, no doubt having great admiration for her willingness to give up her immortality to help mortals, a goal he strives for now as well.
--> "If only your kind could see what you see, Soraka. They would weep for you, as you weep for us."
* ImpaledWithExtremePrejudice: How Aatrox managed to kill the Pantheon Aspect, yet Atreus survived. He still has a massive scar that runs across his entire torso to show for it.
* InASingleBound: Grand Starfall has him reach absurd distances with a single super jump.
* ItsRainingMen: If at any point you notice a huge field marking around you with a spear falling in it, ''get out of it'' before a cosmically-empowered Spartan comes crashing down from the sky onto you.
* JavelinThrower: Like Xin Zhao, Pantheon is perfectly fine with using his spear as a melee weapon. However, he's more effective throwing it with his Comet Spear.
* KilledOffForReal: As of his current lore, this is the fate of the original Pantheon, slain at the hands of Aatrox. In his place, Atreus inherited the aspect's name and powers, becoming the new Pantheon.
* LegacyCharacter: In an interesting way. The original Pantheon is the celestial aspect of war, a being of godlike power that has had multiple hosts across the centuries, with Atreus originally just the latest one. However, during a fight with Aatrox, Pantheon was actually KilledOffForReal while Atreus survived and inherited the late Aspect's powers. He has since then took the name of Pantheon for himself, but as a mere mortal rather than a god.
* LuckilyMyShieldWillProtectMe: ''Aegis Assault'' doesn't give him a typical life-bar shield, instead he gets a barrier that makes him outright invincible to all damage in a single direction, working in a similar manner to Braum's ''Unbreakable'', its most significant distinction is that [[ExactWords based on what "all damage in a single direction" means]], he can also resist area-of-effect damage.
* MrFanservice: With his [[{{Hunk}} ripped Spartan physique]], [[WalkingShirtlessScene lack of a shirt]], and beard, Pantheon is incredibly easy on the eyes.
* NamedWeapons: Several items in Pantheon's arsenal ([[AncestralWeapon most of which were passed down from previous hosts to the Aspect of War]]) carry names -- his spear is named "Skyfall", his shield is named "Aegis", his cloak is named "Solstice", and his helmet is called "Nova".
* NayTheist: Atreus detests all gods and godlike beings. He thinks mortals must stop looking up to them and depending on them, and that true strength can be found inside themselves.
* NotTheIntendedUse: Since his rework, Pantheon had seen a sizeable amount of play in the support position, taking advantage of his strong engage and surprising amount of high utility to combo alongside aggressive carries in a "kill lane," where the main goal is to [[ExactlyWhatItSaysOnTheTin keep killing the enemy laners]]. Riot eventually stepped in during preseason 11 as this playstyle ended up being at the expense of his toplane performance, giving him a minor rework to nudge him back to his home.
* PrimaryColorChampion: Pantheon is adorned in [[BlueIsHeroic blue]] and bright gold, and accented in fiery reds. Before his VGU, he more primarily stuck with [[RedIsHeroic red]], but was updated to better fit the [[StarPower celestial motifs]] of Mount Targon (as well as differentiate him from the primarily red and gold Leona).
* ProudWarriorRaceGuy: They don't call him the Aspect of ''War'' for nothing, after all. He also considers mortals as a whole this, because if mortals lose a fight, they die. When fighting mortal warriors or [[https://universe.leagueoflegends.com/en_US/story/pantheon-color-story/ when fellow mortals die alongside him]], he will shout their name so that all will remember, treating them with the same reverence and respect one would normally reserve for gods; the very thing he fights against.
* RageAgainstTheHeavens: Atreus has made it his mission to protect mortals from all gods and godlike beings that would mean them harm, no matter if they're Aspects, Ascended, Demigods, Darkin or Demons.
* RatedMForManly: If the fact he's basically a Spartan isn't enough, his spear throws used to ''always'' hit (though that was removed), and his ultimate is ''jumping into the air to drop down halfway across the map''. His rework somehow managed to make him even more hypermasculine by having him ''[[RageAgainstTheHeavens disdain gods]]'' which he knows exist and challenges them with his own strength.
* RealMenWearPink: [[http://images.wikia.com/leagueoflegends/images/9/9b/Pantheon.joke1.ogg His interest in being a baker]] [[http://images.wikia.com/leagueoflegends/images/1/10/Pantheon.joke2.ogg has been long-documented]]. In his new form, even Pantheon is not above using his power to materialize a freshly baked bread out of nowhere and proudly stating it to be 'his secret dream'.
* {{Retcon}}:
** When he was first launched, Pantheon was originally just a famed, but [[BadassNormal mortal]] warrior of the Rakkor tribe (formerly called the "Stanpar") in possession of ancient ancestral weapons. With the 2016 Mount Targon lore update, Pantheon is now the name of [[WarGod the Aspect of War]] who hijacked the body of a mortal soldier named Atreus.
** In 2019, he received another update, while retaining his 2016 lore; the Aspect of War has been slain by Aatrox, and Atreus has regained his body, now burning with a will to live and fight the gods to prove the strength of mortals.
* ShieldBash: ''Shield Vault'' has him do this while leaping onto his opponents, giving them a good second of being stunned on impact. He also finishes off his ''Aegis Assault'' with one of these for damage.
* ShockwaveStomp: No, moving slightly away from his ultimate target of impact won't save you. Do yourself a favor and clear the area fully.
* TheSpartanWay: Played with; he hails from an obvious fictional counterpart of Sparta that selects its warriors through a ritualized fight to the death, but it's half because of this trope and half because their food stores are constantly strained.
* StarPower: As of his 2019 VGU, Pantheon has a celestial motif containing this, similar to most other Aspects (to boot, he formerly had an ability called ''Grand Skyfall'', since reworked and renamed into ''Grand Starfall''). His bio reveals that the name Pantheon was less directly attributed to the Aspect of War, and more to the constellation of War that turned out to be one and the same with the deity.
* SupremeChef: After his pre-VGU joke gave popularity to Pantheon's interest in being a baker, Riot eventually released a "Baker Pantheon" skin. And he still wears his helmet, with the cook's hat sitting on top of it.
* UnexplainedAccent: Pantheon speaks with a distinctly Greek accent, which -- while it does help sell the obviously Spartan-influenced design -- is inexplicable in Runeterra as no other champion (Targonian or otherwise) shares it.
* VocalEvolution: As part of his [[ArtEvolution overall 2019 VGU]], Pantheon's new voiceover went in a sizably different direction, shifting from a standard, gruff ProudWarriorRaceGuy affect with a general American accent to [[WarriorPoet a much rougher, but poetic]] voice in a Greek-English accent.
* WalkingShirtlessScene: Pantheon wears no shirt into battle, [[{{Hunk}} showing off his ripped physique]], but also a huge scar across his chest as a reminder of his mortality.
* WarGod: Pantheon was the Aspect of War, with Atreus originally being his latest incarnation. However, with Pantheon dead, Atreus inherited his powers, and has now become the mortal embodiment of war, and is waging war ''against'' the gods.
* WarriorPoet: Atreus is quite well-spoken and frequently muses about the nature of gods and mortals.
--> "Brother to warriors resting beneath wheat. Son of battles a thousand times lost. I know who I am, and I will show the gods what I can become!"
* TheWorfEffect: Pantheon (or rather, [[LegacyCharacter Atreus taking on the Pantheon mantle]]) made a solid name for himself following his rebirth by slaying Aatrox, something his previous incarnation died failing to accomplish. Then came ''Rise of the Sentinels'' where Viego bested him in a straight-on duel, reviving the dormant Pantheon spirit.
* WorthyOpponent: He considers his opponents this. As opposed to looking down on them, as most champions do, he treats mortal enemies with respect.
-->"I will remember your name and shout it to the heavens."
* YouAreBetterThanYouThink: For all his disdain for gods and religious leaders in general, he does have a few nicer things to say, particularly to Leona and Diana.
--> (First Encounter with Leona): ''"Beneath Aspect and armor, you are more resilient than you know."''
--> (First Encounter with Diana): ''"The Lunari do not need a god. They need a leader."''
[[/folder]]

[[folder:Poppy, Keeper of the Hammer]]
[[note]]Poppy was one of the champions given a complete rework, the folder for reworked champions can be found at the [[Characters/LeagueOfLegendsOthers Others]] page[[/note]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/poppy_originalloading17.jpg]]
[[caption-width-right:308:[-"I'm no hero - just a Yordle with a hammer!"-]]]

!!!'''Voiced by:''' Creator/KateHiggins (English/Current), Danai Querol (European Spanish/Current), Pilar Coronado (European Spanish/Pre-VGU), Fernanda Robles (Mexican Spanish/Current), Creator/LauraTorres (Mexican Spanish/Pre-VGU), Creator/AyumiFujimura (Japanese), Marisa Leal (Brazilian Portuguese), Hyun-Ju Lee (Korean), Olga Pletneva (Russian/1st Voice), Maria Ivaschenko (Russian/Current)\\
'''Appears In:''' ''VideoGame/LegendsOfRuneterra''

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom’s enemies with every whirling strike.\\
\\
Poppy is a Warden champion who excels at both valiantly tackling a single enemy away from their team and using crowd-control to peel enemies away from her allies.
* Her passive, ''Iron Ambassador'', periodically causes Poppy's next basic attack to throw her buckler at the target from a distance, dealing bonus damage. The buckler then falls to the ground, where Poppy can pick it up to gain a shield based on her max health; enemy champions can walk over the buckler to destroy it. If the enhanced attack kills its target, the buckler bounces back to Poppy, immediately granting her the shield.
* Her first ability, ''Hammer Shock'', makes Poppy crush the ground in a target direction with her hammer, damaging enemies it hits based on their max health and slowing them. After a short delay, the crushed ground erupts, dealing damage to enemies inside again.
* Her second ability, ''Steadfast Presence'', passively increases Poppy's armor and magic resistance, doubled when low on health. When activated, Poppy briefly gains bonus movement speed and creates a barrier around her that stops enemy dashes, damaging, stopping and slowing enemies that attempt to dash through.
* With her third ability, ''Heroic Charge'', Poppy tackles a nearby enemy, dealing damage and carrying them with her a short distance. If they collide with terrain, the target takes bonus damage and is briefly stunned.
* With her ultimate ability, ''Keeper's Verdict'', Poppy starts charging-up her hammer for a few seconds, moving at reduced speed. When the ability is reactivated she smashes her hammer into the ground, sending out a shockwave in a target direction that erupts upon contact with an enemy champion, damaging and sending surrounding enemies flying a massive distance towards their base. The range of the shockwave and distance enemies are sent flying increase based on how long she charged up. If the ability is reactivated immediately without charging up, she will instead deal reduced damage to nearby enemies and briefly knock them up.
\\
Poppy's alternate skins include [[TheBlacksmith Blacksmith Poppy,]] [[BlackKnight Noxus Poppy]], [[Film/WillyWonkaAndTheChocolateFactory Lollipoppy,]] [[LivingToys Ragdoll Poppy]], [[KnightInShiningArmor Battle Regalia Poppy]], Scarlet Hammer Poppy, [[MagicalGirl Star Guardian Poppy]] Snow Fawn Poppy, [[{{Magitek}} Hextech Poppy]], Astronaut Poppy, and [[CuteWitch Bewitching Poppy]]. ''Legends of Runeterra'' exclusively includes [[SuperheroSchool Battle Academia Poppy]].\\
\\
In season 1 of ''Teamfight Tactics'', Poppy is a Tier 3 Yordle Knight. Her ability, ''Keeper's Verdict'', has her swing her hammer at the nearest foe, damaging them and knocking them up, (increasing to hitting 2 and 3 targets as her rank is increased). She was removed in season 2. She returns in season 3 using her Star Guardian Poppy skin as a Tier 1 Star Guardian Vanguard with ''Buckler Toss'' her new ability, which throws her buckler towards the farthest enemy before returning to her, damaging her target and granting Poppy a shield. She was removed in Season 4. She returns in season 5 using her Noxus Poppy skin as a Tier 1 Hellion Knight, with ''Buckler Toss'' returning as her ability. In season 6, she returns to using her base skin, retaining the same cost and ability as a Yordle Bodyguard, though the buckler's damage has been adjusted to scale with her armor instead.\\
\\
In ''VideoGame/LegendsOfRuneterra'', Poppy is a 4-mana 2/3 dual Bandle City and Demacia Yordle Champion who grants herself and all allies with equal or less Power than her +1/+1 whenever she attacks. When she has attacked alongside allied units 3 times she levels up, gaining +1/+1 and Impact, and granting herself and equal or lesser Power allies +2/+2 and 1 stack of Impact when she attacks instead. Her signature spell is Poppy's Keeper's Verdict.
----
* ActionGirl: Charges straight into the vanguard and starts bashing faces in. She's notable for being the only Yordle classified as a pure fighter (Rumble is a fighter-hybrid mix) before the release of Kled (who came out over 6 years after the release of Poppy) and she's female, no less.
* {{Animesque}}: Her visual update rework fits more into this, with cutesy wider eyes, a very young looking appearance, and even a snaggletooth.
* ApologeticAttacker: Poppy will express regret when she has to attack a fellow Demacian, or when she has to slay the dragon.
* AscendedMeme: Lollipoppy's infamous face lives on. Not only does it appear on a lollipop in Lollipoppy's new splash art, it also shows up [[http://1.bp.blogspot.com/-e8pGPnu3VXw/VlToZfkG2ZI/AAAAAAAAIyQ/g4bZ9LZYpeA/s1600/lollipoppy3.jpg in her dance emote.]]
* BadassAdorable: She's a Yordle warrior, and a melee bruiser to boot, of course she is.
* BalanceBuff: Release Poppy from 2010 was widely considered by fans and Rioters alike to have been one of the most poorly-designed champions in the game, with a staggering amount of [[StoneWall some of the most powerful defensive potential in the game]][[note]]Including a passive that outright halved any burst damage, increases to her resistances from dealing damage, and ''Diplomatic Immunity'', giving her [[NighInvulnerability immunity to damage]] ''[[NighInvulnerability and]]'' [[NighInvulnerability crowd control]] ''and'' gave her bonus damage against a target of her choosing, almost assuredly [[GlassCannon a squishy target in the backline that needed killing]][[/note]], forcing her to be balanced into having [[EarlyGameHell an abysmal early game]] that ensured she was either going to be a total game-breaker or a 30-minute-long liability. She was given a VGU just in time for season 6 that almost completely reimagined her (the sole ability she retained was ''Heroic Charge''), still retaining her impressively tanky fortitude, but [[MightyGlacier with more power anchored around delivering crowd control]] instead of [[PaddedSumoGameplay unflexible defensive stat-checking]].
* TheBigGuy: Fills this role on the [[MagicalGirl Star Guardians]] team- serious, focused and businesslike.
* BlownAcrossTheRoom: Her ult, Keeper's Verdict, can (when fully charged) knock enemy champions about a quarter of the way across ''the entire map'' (oddly, it will ''always'' blow them directly towards their own fountain)!
* BoobsOfSteel: She is the most fighting-oriented Yordle, as well as the only one with a sizeable bust.
* CannotTellAJoke: She ''tries'' (unlike her pre-rework self, who simply had NoSenseOfHumor), but Poppy can't get through a joke without messing up the punchline. Of course, it probably doesn't help that the jokes she tries to tell are by ''far'' the longest in the game, requiring you to input the /joke command about half a dozen times each.
* TheChooserOfTheOne: Poppy ''thinks'' she is this; she believes that her job is to find the proper wielder of her hammer and give it to them. But instead, she's...
* TheChosenOne: In truth, Poppy ''herself'' is the fabled hero who will lead Demacia to greatness. However, she's completely unaware of her status as such, which makes her quest to find the hero to wield the hammer both impossible and already done.
* ChronicHeroSyndrome: Poppy doesn't believe she's the hero destined to save Demacia, or worthy of wielding the Hammer or Orlon. But as long as she still has the hammer ''anyway'', then as long as people need her help. she won't hesitate to fight for what she knows is right.
* ColorCodedCharacters: On the [[MagicalGirl Star Guardians]] team, she's blue.
* CrutchCharacter: In stark contrast to her pre-reworked self, Poppy is a nightmare to lane against, bringing high damage and rather effective lockdown all throughout the laning phase, but she is practically forced to build tanky and she has relatively weak scalings, so the threat of her damage falls right off the map. She does, however, retain her utility as a wall between her team and the enemy's engage.
* CuteBruiser: She's even cuter than she was before post-rework- and even more of a bruiser.
* CuteLittleFang: Her visual update rework spots a snaggletooth on the left side of the mouth, highlighting her youthful and upbeat appearance.
* DropTheHammer: The weapon she carries, the Hammer of Orlon, is ''massive'', about three times her size. This is presumably the reason she doesn't realize she's really the chosen wielder of the hammer she's searching for, as it clearly doesn't look like it was designed for a yordle (hell, it makes most ''humans'' look small), but she still swings it with ease.
* FanservicePack: [[DownplayedTrope Downplayed]] as Poppy is one of the least-sexualised champions in the game, but her original design was stumpy, squat and frankly rather ugly (much moreso than pre-rework Tristana, who was always kinda cute), and her personality was dour and stoic. Post-rework she's [[BadassAdorable just as cute as she is tough]] with a perky, chipper and endearing personality.
* FoeTossingCharge: Her 'Heroic Charge' ability will knock back even champions twice (or ''ten times'') her size.
* ForWantOfANail: Noxus Poppy, a skin [[RedAndBlackAndEvilAllOver that portrays her if she was allied with Noxus.]]
* GirlishPigtails: Her hair is arranged with these, this might not fit her old model which is very stern, but after her update, it fits her more upbeat personality, and being a Yordle.
-->''[[http://images.wikia.com/leagueoflegends/images/5/59/Poppy.move19.ogg "Just had a thought - THREE pigtails!"]]''
* GlowingEyesOfDoom: Her Scarlet Hammer skin is actually quite menacing, largely due to these.
* GoThroughMe: Somewhat like Braum, Poppy is generally not intended to dive into the enemy team and disrupt them all, but is rather intended to protect her team's priority targets. Unlike Braum, she has no way to stop long-range harass, but she can easily prevent many melee engages with ''Steadfast Presence'' preventing dashes while ''Heroic Charge'' and ''Keeper's Verdict'' both serve as very effective methods to keep somebody far away from your team.
* HeroicSelfDeprecation: Poppy gets really down on herself over her supposed "failure" to find the hero who should wield the Hammer of Orlon.
* HumbleHero: Is referred as TheChosenOne who will bring Demacia to glory, but she never considered herself a hero.
* HypocriticalHumor: She claims to not get yordles on account of them apparently being too fluffy, despite the fact that she herself is a yordle.
* ICanStillFight: Steadfast Presence's passive works best when she has low health, practically doubling her armor and magic resistance when below a certain threshold.
* IgnorantOfTheCall: Her character is more or less centered around this trope. As far as Poppy is concerned, the hammer she wields with deadly effectiveness, isn't hers to wield and is supposed to go to the "real" hero. She simply thinks of herself as a delivery-girl for the hero, not the hero herself. And if monsters or bad guys get in her way, she's not about to let them stop her in her search.
* InertiaIsACruelMistress: Poppy is the first champion to weaponize this trope. She can conjure a field around her that blocks all dashing skills and deals damage to the offending champion
* {{Irony}}: Everything about her and the Hammer.
** Poppy is actually the destined hero she's searching for, but she is too humble to ever come to that conclusion. As such, she's been on an entirely pointless quest for hundreds of years.
** Demacia hates everything magic to the point they discriminate against anyone who can use it, but Poppy, destined to be their ultimate hero is a yordle, a magic being.
* KnightInShiningArmor: Battle Regalia Poppy pulls off the look.
* TheKnightsWhoSaySquee: Post-rework she's apparently starstruck on meeting Garen.
-->''[[http://images.wikia.com/leagueoflegends/images/7/77/Poppy.tauntGaren01.ogg "Oh, wow, Garen, do you think you could sign my shield?"]]''
* LightningBruiser: Activating her Steadfast Presence skill makes her pretty darn speedy.
* LighterAndSofter: Poppy's visual update fits into this. Her updated visuals makes Poppy look younger, cutesy, and more {{Animesque}} with brighter colors and her voice acting is more [[https://www.youtube.com/watch?v=5ccTikPtss4 upbeat, younger, and peppier]]. This is a stark contrast to her pre-rework self, where she's more serious and stern looking with a no-nonsense attitude.
* NoSenseOfDirection: In one of her movement quotes, she outright admits that she's gotten lost.
* NotTheIntendedUse:
** Less of a build choice and more of a mechanical one: Her ultimate, ''[[BlownAcrossTheRoom Keeper's Verdict]]'' was designed mainly for ejecting tank enemies out of teamfights to make way for the squishier priority targets, or to stall fights for a few moments. However, since this usually proves to be difficult to consistently pull off [[DifficultButAwesome (you require a full charge for maximum effect, restricting your movement speed, with an obvious indicator for your enemies, and the skillshot stops at the first champion hit with only a slight AOE effect)]], many players, including professionals half of the time, are content using it on its lowest charge as a slightly longer knock-up ability.
** Lethality Poppy. This build turns Poppy into a full-on assassin that can blow up a critical target provided she can get them into a wall. However, Poppy doesn't have any effective means of escape after killing her target, making the [[AwesomeButImpractical build less practical than building her as a tank or bruiser.]]
** On a downplayed note, Jungle Poppy. While Poppy is intended as a toplaner, she has healthy jungle clear speeds and sustain through her passive, making her an effective jungler that can counter many champions that are reliant on dashes or wall jumps. In recent times, bruiser builds have become more popular for this style than pure tank ones.
* OlderThanTheyLook: Poppy sounds young and peppy, and she's spry enough to run around the battlefield with Jarvan IV and tackle people into walls. She was also ''one of the founders of Demacia, making her centuries old.''
-->'''Galio:''' I like you, small blue thing. You're the one who doesn't change.
* PerkyGoth: Her Noxus Poppy skin gives her an EvilMakeover, but her voicelines are no less chipper and adorable than in her base skin.
* PintsizedPowerhouse: It doesn't matter how big a champ is, she can shove them with her charge. According to [[https://nexus.leagueoflegends.com/en-us/2016/11/yes-its-snowing/ Riot in 2017]], Poppy would be ''the physically strongest champion in the game'' if there were no constraints!
* {{Retcon}}: When she was originally created in 2010, Poppy was an {{Ambadassador}} between Bandle City and Demacia who earned her position after delivering a helm created by her late father for a Demacian general [[{{Determinator}} while fighting through intercepting Noxians]]. With her 2016 VGU, her backstory got a significant rewrite, notably downplaying her diplomatic ambassador angle and making her an ongoing seeker of TheChosenOne ([[TheUnchosenOne while possibly being it herself]]).
* SelectiveObliviousness: She received the hammer from Orlon, her friend and mentor, on his deathbed, along with Orlon's confession that the hammer had never been meant for him and he'd been searching for the one who was destined to wield it. Poppy thought she was inheriting the quest, failing to realize that ''she'' was the one Orlon had always been searching for.
** Her inability to understand that she's the destined one reaches near-critical levels in her lore story [[http://leagueoflegends.wikia.com/wiki/Poppy/Background 'The Slayer']], where she's tracking rumors of a famous monster slayer who is roaming across Demacia, bringing down dangerous monsters that are threatening the innocent. The slayer always seems to be one step ahead of her and all she encounters are more monsters and bandits, who she regularly has to slay herself. Eventually she comes to a festival being held in the slayer's honor, where a statue of the hero (who has supposedly insisted on remaining anonymous) is being unveiled based on eyewitness accounts of their appearance. While the statue is shaped like a classical Demacian hero (a seven-foot tall man rippling with muscles) it also has a pair of pigtails and wields a massive hammer. A child in the crowd even points her out as the slayer, only for her father to [[NotNowKiddo shush her]], saying that [[ExpectingSomeoneTaller she's too short to possibly be the hero]].
* TakeUpMySword: Well, hammer anyway.
* ThrowingYourShieldAlwaysWorks: Her passive ''Iron Ambassador'' throws her shield every few seconds when she attacks. If it kills the target it flies right back to her, otherwise it bounces onto the ground so she can pick it up again. Either way, when she gets it back she also gains a damage-absorbing shield.
* UndyingLoyalty: Shown to be ''very'' loyal to Jarvan IV.
* UseYourHead: Her post-rework CriticalHit animation has her headbutt the target.
* WhatHappenedToTheMouse: Poppy appeared in the [[https://www.youtube.com/watch?v=8PbhGt8XxSM "Ruination" cinematic]] fighting alongside Vayne around Demacia, ending with the two discovering a Sentinel landmark together, but then Poppy completely disappears. Even though Vayne becomes the Sentinels' first new recruit, appearing in the [[https://www.youtube.com/watch?v=tW6eHnIzpQM "Before Dawn"]] cinematic, the ''Rise of the Sentinels'' visual novel, and in the ''Steadfast Heart'' comic, Poppy is never seen or mentioned again.
* WhenAllYouHaveIsAHammer: Literally. Although she ''does'' [[ThrowingYourShieldAlwaysWorks have a shield as well]].
[[/folder]]

[[folder:Pyke, the Bloodharbor Ripper]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/b847a511170cb2ba_1.jpg]]
[[caption-width-right:308:[-"Sink 'em all."-]]]

!!!'''Voiced by:''' Darien Sills-Evans (English), Adolfo Pastor (European Spanish), Leonardo García (Mexican Spanish), Ryunosuke Watanuki (Japanese), Guilherme Lopes (Brazilian Portuguese), Lee Hyun (Korean), Arthur Vakha (Russian)\\
'''Appears In:''' ''VideoGame/LegendsOfRuneterra'', ''VideoGame/RuinedKing''

->''"There’s plenty of room for everyone at the bottom of the sea..."''

A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.\\
\\
Pyke is an Assassin champion who plays as an extremely aggressive support, gutting enemies like fish after his allies set them up for him and sharing in the spoils with any who aid him.
* His passive, ''Gift of the Drowned Ones'', stores a percentage of damage dealt by enemy champions to Pyke as "grey health", which quickly regenerates after he leaves the enemy team's vision. In addition, any bonus health that Pyke gains from items or effects is instead converted to attack damage.
* With his first ability, ''Bone Skewer'', Pyke either quickly thrusts his bone harpoon forward, damaging and slowing the closest enemy, or winds-up for a few seconds, moving at reduced speed, before throwing the bone harpoon in a target direction, damaging the first enemy it hits, pulling them towards Pyke and slowing them, with the range of the throw increasing the longer he charges-up.
* His second ability, ''Ghostwater Dive'', makes Pyke dive into spectral waters, briefly increasing his movement speed and camouflaging him, making him invisible except when close to an enemy champion or turret.
* His third ability, ''Phantom Undertow'', makes Pyke dash a short distance in a target direction, leaving behind a drowned phantom at the location he dashed from. After a short delay, the drowned phantom quickly rushes to Pyke's current position, stunning enemies in its path and damaging enemy champions it passes through.
* With his ultimate ability, ''Death from Below'', Pyke marks an X-shaped area at a target location and, after a short delay, blinks there and damages all enemy champions inside the X; enemies below a certain health threshold are instead immediately executed. If he succesfully executes an enemy champion this way, Pyke will be able to use the ability again for a few seconds, and him and the last ally that assisted him will gain bonus gold. If an enemy inside the X dies before Pyke strikes, he instead gains double the gold.
\\
Pyke's alternate skin include [[DishingOutDirt Sand Wraith Pyke]], Blood Moon Pyke, [[{{Cyberpunk}} PROJECT: Pyke]], [[SuperSoldier PsyOps]] [[PsychicPowers Pyke]], and [[ThePaladin Sentinel Pyke]].\\
\\
In season 1 of ''Teamfight Tactics'', Pyke is a Tier 2 Pirate Assassin. With his ''Phantom Undertow'' ability, he dashes to the furthest enemy and leaves behind a phantom. After a delay, the phantom follows to Pyke's locations, damaging and stunning all enemies it passes through. He was removed in season 2, before returning in season 4 as a Tier 2 Cultist Assassin with the same ability, using his Blood Moon skin. He gains the Slayer class in the ''Festival of Beasts'' mid-set update in addition to his existing traits. He was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update using his Sentinel Pyke skin as a Tier 2 Sentinel Assassin, once again with the same ability.\\
\\
In ''VideoGame/LegendsOfRuneterra'', Pyke is a 4-mana 2/3 Bilgewater Lurker Champion with Quick Attack and Lurk. When he Lurks, he transforms into Death from Below, a 4-mana Fast spell with Lurk that summons Pyke to strike an enemy. After allied copies of him have dealt a total of 15+ damage, Pyke levels up, gaining +1/+1 and the ability to strike the weakest enemy each time he kills an enemy. His signature spell is Pyke's Bone Skewer.\\
\\
Pyke is one of the playable champions appearing in ''Ruined King''.
----
* AdmiringTheAbomination: It appears that ever since his death, the only beings he seems to genuinely sympathize with anymore are the various aquatic beasts he fights on behalf of, finding kinship in their hunting prowess. This appreciation even extends beyond Bilgewater, and he's impressed by [[ThreateningShark Rek'Sai]] and her domination of the Shuriman deserts she hunts in.
-->'''Pyke''': Hmm... [[Film/JurassicPark clever girl]]...
* AffablyEvil: Pyke may be a bloodthirsty murderous undead, but as long as you're not (yet) on his list, or better yet, helping him execute somebody who is, he isn't above cracking a scathing joke or musing about the depths to those around.
* AntiFrustrationFeatures:
** Unlike most other {{Finishing Move}}s in the game, ''Death From Below'' instantly executes enemies under a flat max-HP threshold[[note]]Assuming they're not under an invincibility buff[[/note]]. When playing as Pyke, enemy lifebars are helpfully given a white marker to indicate where that threshold is, and those under it are given big red cross-through indicators to show that if your ult lands, it's a guaranteed kill. This feature was eventually implemented as a quality-of-life buff to champions with similar mechanics such as Urgot and Cho'Gath.
** If Draven gets the last assist on a ''Death From Below'' execute he'll gets the bonus gold from his adoration stacks all the same, ensuring that a Draven ADC can still get the most out of his passive when paired with Pyke support.
* AscendedMeme: A rather esoteric example. [[https://i.gyazo.com/2ded0347b6c7d2a3415c16d83f805808.mp4 Pyke gains 1 movement speed while crossing the river]], a reference to a [[https://www.reddit.com/r/leagueoflegends/comments/3abq0g/nami_no_longer_gains_1_movement_speed_in_river/csb8eya/ disproved]] urban legend that Nami once did the same thing.
* BackFromTheDead: His crew abandoned him and watched him drown, but he didn't stay dead for long.
* BaldOfEvil: A creepy looking fellow with no hair on his head to speak of.
* ContinuityCavalcade: [[https://www.artstation.com/artwork/XZZbn His classic splash art]] is a minor example. Created by Victor "[=3rdColossus=]" Maury, [[https://cdnb.artstation.com/p/assets/images/images/010/811/577/large/victor-maury-pykeeastereggs.jpg?1526361848 it contains many minor trinkets]] found in previous splash arts he also developed, including Dragon Trainer Tristana's necklace, Elderwood Hecarim's heart stone, and a button from Swain's collar. One of the drowned pirates in the background is even lifted from [[https://www.artstation.com/artwork/QKPlr an old fanart of pre-rework Gangplank]].
* ConsummateProfessional: Pyke plays with this given how he's driven by his bloodthirsty desire for [[MisplacedRetribution usually-misplaced revenge]] and [[GhostAmnesia the mental machinations of the jaull-fish]], but he definitely has the attitude, approaching his assassinations with a cold, yet professional frame of mind. This can be a good thing [[PetTheDog if he considers you useful enough to help in his mission]], as not only will this effectively put you off his kill list (for the time being, anyway), [[NobleDemon he'll ensure you get a cut of the spoils]].
* CreepyBlueEyes: Possesses empty, glowing, pale blue eyes.
* DamagedSoul: Already somewhat unhinged in life, undeath has left him even worse.
* DeadpanSnarker: Pyke is a very grim character, but he does have moments of dark sarcasm to himself.
-->''(upon respawning)'' "[[RevenantZombie I'm already dead]]. More death ain't gonna hurt."
* DeathOrGloryAttack: When using ''Death From Below'', you'd better be sure you are in a position to commit to using it, especially if there's more than one enemy champion for you to hit; when you use it on a champion that can resurrect or become invulnerable at the last minute, not only does it ''not'' count as a kill, but you've just wasted your Ult, and are likely exposed to getting killed by their teammates...and that's ''before'' you consider that you can still be killed in the middle of the Ult. It's also even more of a buzzkill whenever someone ''teleports'' away from the X.
* DissonantSerenity: Pyke is almost disturbingly calm for the vast majority of his lines. It's especially notable when executing an enemy with ''Death From Below'', where he sounds more like he's putting them to bed rather than condemning them to a watery grave.
-->''(softly)'' "No thrashing... sleeeeep."
* EarlyBirdCameo: Before his teaser, he could be seen poking his head out of the water 45 seconds into [[https://www.youtube.com/watch?v=RivYhVZp34Q&feature=youtu.be&t=45s the 2018 MSI announcement video]]. Eerily, he ''only'' appears in the video, being completely absent from the [[https://na.leagueoflegends.com/en/featured/msi-2018 website and wallpaper]].
* EldritchLocation: A few of Pyke's lines mention "The Swimming City", which based on context makes it sound like a euphemism for TheUnderworld, but it's been confirmed to be a real place -- it's not a literal city with structures "in the stone and steel and mortar sort of way," and yet is described to be alive and perpetually moving.
* EmpoweredBadassNormal: While alive he was considered an expert at hunting sea monsters, and death only made him stronger.
* EnemyMine: During the Ruined King saga, he was mentally reined in by [[EldritchAbomination Nagakaborous]] and [[ThePaladin the Sentinels of Light]], who briefly overrode his hunt against the captains of Bilgewater in order to gain his assistance in targeting their new common enemy: [[EvilOverlord Viego]].
* EvenEvilHasStandards:
** The in-universe justification for why executing enemies with ''Death From Below'' shares the gold gained from kills with allies; he may be a vengeful revenant, but those who help him achieve his goals will be rewarded.
--> ''"Crews share the wealth."''
** Lore wise we see in ''The Ruined King'' that Pyke actually has quite a few standards when it come to who he puts on his list and even where he will put them, really evil people go to the top while those who might still be redeemed go to the bottom with the possiblity of being removed always open. Pyke also takes free will into consideration he doesn't consider someone like Ahri list worthy because her killing is a predator acting on instict, no to be on his list you have to choose to be evil.
* {{Expy}}:
** His theme of being an oceanic creature of madness and the in-game mechanic of healing health while being unseen by enemies are reminiscent of VideoGame/Dota2's Slark.
** His backstory of having a list of people marked for death with intent on vengeance is similar to [[Literature/ASongOfIceAndFire Arya Stark's]] quest to kill everyone who has wronged her and her family. His background of piracy and pillage is also akin to that of the Ironborn of the Iron Islands. Heck, his name is also the name of the seat of the head of the Iron Islands, House Greyjoy of Pyke.
** His moveset, especially with his Q, make him a dead ringer for a certain [[Characters/MortalKombatHanzoHasashi yellow-clad ninja]] we all know and love...all that's missing is him yelling "Get over here!" to the unfortunate soul that's been hit with a charged ''Bone Skewer''.
* FinishingMove: His ultimate serves as an execute that can secure him and his allies an even kill. If it's successful, similar to Darius, he can reuse it in quick succession.
* {{Flanderization}}: Pyke's obedience towards his ever-updating kill list is amped up more in ''Rise of the Sentinels''. Usually he's depicted as following it out of a sense of [[ConsummateProfessional cold professionalism]] and his own deep-seated hatred towards captains, but in the event, the list itself seems to be his defining motivation, showing him [[BlindObedience acting on pursuing new names completely without question or hesitation]].
* TheFourthWallWillNotProtectYou: His [[https://www.youtube.com/watch?time_continue=30&v=UjX7FAwc7lw teaser video]] ends with him addressing the viewer, claiming that they "look familiar" as the camera snaps onto his face.
* FromNobodyToNightmare: From just one of many harpooners trying to eke out a living in Bilgewater (albeit one who had managed to make a bit of a name for himself) to a supernatural terror relentlessly and inexorably carving his way through the city.
* GhostAmnesia: In the lore, his list keeps changing to include new names, and not only does he assume they were always there, he remembers his death with the new person present at the scene. Part of this is due to the jaull controlling and using him as an attack dog feeding him new names, as well as undeath badly warping his mind in general.
* GhostPirate: Slightly less of a "ghost" and more of a RevenantZombie with spooky spectral powers, but he definitely looks the part.
* GlassCannon: High potential killing power and crowd control, but he's very limited in terms of defensive options. While he has very high base health and armor values for an assassin, his passive makes any bonus health he has convert directly into attack damage, preventing him from getting very beefy.
* GoodScarsEvilScars: Three large ones on his head, with one appearing to go all the way over his left eye.
* GutturalGrowler: [[BadassBaritone He has a very deep and raspy, almost rippling voice]] that partially sounds like he's gargling underwater with shredded vocal chords.
* HitAndRunTactics: Encouraged with his passive ability. He's barred from getting tanky and thus can't survive a direct brawl, and is instead meant to pick off enemies then slink back out of vision to quickly regain his health so he can do it all over again.
* HunterOfMonsters: He was this in life, and he was an unusually realistic (for a given definition of "realistic") {{deconstruction}} of one; his life was generally one of deprivation and cheap pleasures, the work was incredibly dangerous, disgusting, and physically taxing, the pay was mediocre at best and abysmal at worst, and exploitation by employers was just something to get used to. Pyke himself reflected his line of work, as even though he was well-known as one of the best in his line of work, he was a dirty, nasty wretch with no friends and an abrasive personality whose time off the clock was spent boozing and whoring.
* KillSteal: His ultimate uniquely [[AvertedTrope averts]] this scenario. One of the dangers of aggressive "kill" supports in bot lane is that ideally, the kill credit (and thus, all-important gold) should go to the marksman, and it can become easy as a high-damage kill support to accidentally get the last hit instead of them (of course, this might be an occasional necessary evil in order to secure a kill at all). ''Death From Below'' makes it so this isn't an issue, as any kills using it are then credited to your last assisting teammate, meaning you can freely and securely execute low-health enemies without having to worry about uneven gold distribution.
* KnifeNut: He wields a large, nasty-looking knife called the ''Bone Skewer'' that doubles as a harpoon.
* ALighterShadeOfBlack: As shown by being a playable party member in ''Ruined King'' and teaming up with the sentinels to fight the ruination, Pyke is willing to fight against greater threats than himself. Keep in mind that he's still a relentless killer who hunts pirates in Bilgewater.
* TheLongList: Not demonstrated in-game, but he has a long, ''long'' list of people he needs to avenge himself on, which he pulls out and unrolls when he taunts.
* LovesTheSoundOfScreaming: Says as much himself.
-->''"Every kill makes the voices louder, and I looooooooove what they're screaming."''
* MakingASplash: Being a drowned RevenantZombie, he has a grungy saltwater theme to him, similar to Nautilus. He dives into the water for ''Ghostwater Dive'', and the ghostly clone he forms with ''Phantom Undertow'' seems to be made of seawater (and according to his joke animation, he himself is also similarly made of water).
* MalevolentMaskedMan: A nasty customer, with a bandanna covering his face.
* TheManBehindTheMan: He's ''far'' too badly damaged to know it, but he was resurrected by the jaull as a supernatural attack dog, and most of the entries on his list were placed there by them.
* MechanicallyUnusualFighter:
** You read correctly, Pyke is classified as an [[GlassCannon assassin]] played as a [[SupportPartyMember support]], not just one or the other. He's a support in that once he has an opportune opening to catch opponents, he can ''really'' get in your face to lay down the CC for your team, and he's an assassin due to his unique ultimate that allows him to directly secure kills without having to worry about the negative effects of {{Kill Steal}}ing. He cannot, however, deal tons of damage without his team due to his [[GlassCannon lack of constant defense]] and dueling power, necessitating having to work with at least one teammate at a time. Think of him as being able to both start and end a fight, but has little to nothing for in between.
--->''(after a'' '''''[[TotalPartyKill pentakill]]''''''')'' "[[BondOneLiner Did I]] [[DeadpanSnarker support right?]]"
** His passive also significantly changes how stats interact with him, informing his overall playstyle. He ''cannot'' increase his health through items, it instead converting to damage, enforcing his status as a [[HitAndRunTactics hit-and-run-heavy]] GlassCannon assassin, seemingly to dissuade players from instead playing him as a solo brawler.
* MisplacedRetribution: It's said that he blames everyone in Bilgewater for what his former crew did. Even the ones who obviously had no part in it. The jaull has definitely added names to his list and may have also toyed with his memories to get him to take out people who they want gone.
* NinjaPirateZombieRobot: His initial concept was described as a "shark themed pirate-ninja guy that had a cape made of hooks". With his [[{{Cyborg}} PROJECT]] skin, he embodies just about everything literal about the trope name.
* NobleDemon: Pyke is a remorseless and terrifyingly effective killer, but the code for where he works his dirty business is entirely to do with clearing names off his kill list. If you're off the list, he'll leave you alone, and if you decide to ''help'' him, [[PetTheDog he'll make sure his crewmate gets their fair share of work and the rewards]]. This is still [[TeethClenchedTeamwork a very tenuous dynamic]] since he's ultimately subject to the whims of whatever inhuman creature is controlling him, but this is what allows him to be swayed into becoming [[ThePaladin a Sentinel of Light]].
* NotTheIntendedUse: Hoo boy did he get hit with this hard. Intended as a support, Pyke quickly became popular as a top, mid and jungler thanks to his good CC and base damage, stealth, extremely powerful healing passive - and that's not including his ultimate, an area-of-effect execute that grants bonus gold to assisting allies. He's since gone through a number of nerfs designed to force him back into the support role, but he still sees irregular play as a mid laner.
* OceanMadness: One of Pyke's central themes, and he has a lot of voice lines painting the depths of the ocean as an EldritchLocation that is responsible for what he has become.
-->''"I floated all the way to the bottom, found there ain't none."''
-->''"Bottom of the sea's the top of another world."''
-->''"Went too deep, the deep came back with me."''
-->''"The deeper I sank, the less I died."''
* PetTheDog:
** His whole "sharing gold with your allies" thing isn't just a game mechanic -- it represents [[NobleDemon a genuine sense of nobility]] (or at least professionalism) with helping him score his kills. If you pull your weight, you've earned it.
** ''VideoGame/RuinedKing'' shows this mentality extending to even normal conversations, as despite his supernatural lot in life, he's quite civil and even empathetic to a degree. Despite Miss Fortune being on [[GottaKillThemAll his list]], he insinuates that she's actually quite low on it and [[EnemyMine will gladly share a kill on Gangplank with her]]. He also affirms to [[NiceGuy Braum]] that he's "a fool", but honorable and off his list, and he even offers a semblance of comfort for [[ReluctantMonster Ahri]], letting her know that she's not evil just because [[HorrorHunger nature demands her to do unethical things.]]
--->'''Miss Fortune''': Our day may come, but today is not that day. Instead, how about a drink?\\
'''Pyke''': You're serious?\\
'''Miss Fortune''': A toast... to the strange fate that awaits us all, at the bottom of the sea.\\
'''Pyke''': I'll drink to that, Captain.
* RevenantZombie: Is explicitly referred to as "revenant", and he fits all the characteristics. He shows no signs of rotting or falling apart, he distinctively remembers his past life (especially how he died and those who abandoned him) and is driven by the single purpose of enacting revenge on his (he thinks) betrayers, though it is strongly implied that while he has definitely taken out members of his old crew, the jaull whose magic resurrected him are mostly just using him as a means to take out people on the surface. The Shadow Isles also explicitly have no pull on him, as the nature of his undeath has nothing to do with them.
* ScareChord: A [[PsychoStrings very shrill]] one plays right before ''Death From Below'' lands. He also gains similar fanfares after a kill streak, with the amount of {{Sting}}s based on how many he killed.
* ScaryBlackMan: Has a rather dark skin tone, and is one of the most terrifying characters in the game.
* ShameIfSomethingHappened: Said in a taunt to [[PrettyBoy Ezreal]]:
-->''"Pretty face! Shame if someone stuck a harpoon into it!"''
* SlouchOfVillainy: The recall animation for his Sand Wraith skin has him summon a giant sand throne (tossing aside the fancy pharaoh crook and pottery) just to do this.
* StealthExpert: ''Ghostwater Dive'' temporarily camouflages him, which he can use to set up flanks or quickly trigger his passive to heal himself.
* SupportPartyMember: An unusually very aggressive one. He's excellent in catching out enemy champions and securing the kills with his ultimate, but this is meant as setup and payoff for his team, who should ideally do the bulk of the damage that he alone lacks.
* TeethClenchedTeamwork: He makes it clear in a taunt to his allies that he doesn't like them, but he likes his enemies less.
-->''(taunting an ally)'' "You're not on my list yet. Keep it that way. ''({{beat}})'' Oh, wait, I wrote it on the back."
* TokenEvilTeammate: While the main squad of ''VideoGame/RuinedKing'' and the Sentinel squad in ''Rise of the Sentinels'' have a few champions [[AntiHero who definitely skew into moral grayness]], Pyke is among them despite being a [[OceanMadness half-crazed]] and [[RevenantZombie supernaturally-driven]] SerialKiller. [[EvenEvilHasStandards Even to him]], fighting off the threat of the Ruined King is worth [[EnemyMine temporarily halting his anti-captain vendetta]].
* UnreliableNarrator: Particularly in his short story, where he doesn't notice when his list and memories are changed.
* WoodenShipsAndIronMen: In life, Pyke was a hard, wretched man whose life was one of cheap booze, cheaper whores, bad pay for worse work, and whatever satisfaction he may have gained from the hunt had long since given way to a cold, mechanical, ruthless efficiency.
* YouShallNotEvadeMe: When tapped, ''Bone Skewer'' just has Pyke stabbing the opponent, possibly as a last-hit option; when it's held long enough on the other hand, he will throw his harpoon, and drag in the first opponent hit as if he were Scorpion.
[[/folder]]

[[folder:Qiyana, Empress of the Elements]]
!!Qiyana Yunalai
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/qiyanaloadscreenqiyana.jpg]]
[[caption-width-right:308:[-"You may now appreciate me."-]]]

!!!'''Voiced by:''' Creator/MontseHernandez (English), Lupita Leal (Mexican Spanish), Creator/AyanaTaketatsu (Japanese), Lia Mello (Brazilian Portuguese), Ha-Ru Kim (Korean), Julia Gorokhova (Russian)

->''"Some day, all this will be Ixaocan. A glorious empire, with an empress to fit."''

In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan -- and by that right, deserving of not only a city, but an empire.\\
\\
Qiyana is an Assassin champion who draws strength from the map's natural features --be it the rivers, the bushes or the rocks-- to cut through any who oppose her.
* The basis of Qiyana's kit is her second ability, ''Terrashape''. With it, Qiyana dashes a short distance in a target direction and draws an ''Element'' from the closest feature --either the river, a wall or brush-- into her weapon. While she has an ''Element'' equipped, Qiyana gains attack speed and damage and moves faster when close to sources of that ''Element''.
* Her passive, ''Royal Privilege'', causes Qiyana's attacks and abilities to deal bonus damage, with this effect only triggering on the same target once every few seconds. When Qiyana draws an ''Element'', this cooldown is reset on all enemies.
* Her first ability, ''Edge of Ixtal'', strikes with Qiyana's weapon a short distance in a target direction, damaging enemies she hits. Drawing an ''Element'' resets the ability's cooldown and transforms it into ''Elemental Wrath'', with Qiyana throwing her weapon in a target direction, damaging the first enemy it hits and enemies behind them and applying a different effect depending on what ''Element'' she currently has equipped:
** ''River'' freezes enemies the attack hits, briefly immobilizing them and then slowing them.
** ''Wall'' deals bonus damage to enemies below half health.
** ''Brush'' leaves a grass trail behind that makes Qiyana invisible and increases her movement speed.
* With her third ability, ''Audacity'', Qiyana dashes a fixed distance through a nearby enemy, damaging them.
* With her ultimate ability, ''Supreme Display of Talent'', Qiyana sends a windblast in a target direction, knocking back enemies it hits. If it collides with the river, brush or a wall, it creates an erupting shockwave either inside it (for the river or brush) or along its entire perimeter (for walls) that damages and stuns enemies inside.
\\
Qiyana's alternate skins are Battle Boss Qiyana, [[DreamTeam True Damage Qiyana]], [[GoldenSuperMode Prestige True Damage Qiyana]], [[LadyOfWar Battle Queen Qiyana]], and [[ShockAndAwe Shockblade Qiyana]].\\
\\
In season 2 of ''Teamfight Tactics'', Qiyana is a Tier 3 Variable Assassin, whose Origin matches the randomised element of the map. Her special ability is ''Edge of Ixtal'', which blasts a short line in front of her, damaging and stunning enemies hit.
----
* AlphaBitch: She's very condescendingly sassy towards those she considers below her... which is pretty much everyone.
* AmbitionIsEvil: Qiyana's brutal quest for the rulership of Ixaocan ironically illustrates why her having it would be a very bad idea.
* AsskickingEqualsAuthority: Originally the ''tenth'' in line for a seat in Ixtal's Yun Tal ruling caste, Qiyana's prowess in elemental magic allowed her to prove herself as superior to her sisters in the eyes of the masses, with [[PopularityPower the respect she possesses being described as more powerful than tradition]].
* BadassBoast: She's incredibly full of herself.
-->''"There will [[AlwaysSomeoneBetter always be someone who is better]]... [[BaitAndSwitch and that person is me]]."''
-->''"I will grant this place the privilege of being conquered by me!"''
* BeautyIsBad: [[https://old.reddit.com/r/leagueoflegends/comments/c6lxgd/after_stopping_the_reveal_pages_why_are_they/esqaakg/?context=3 Was specifically designed to fill in a "cute but evil" champion niche]]. She's very attractive, but behind her appearance is an incredibly power-hungry {{narcissist}} who intends to carve her path to rulership with blood.
* BlackSheep: In her own words, her parents rule Ixaocan with fairness and compassion. She dismisses this thinking as ''boring''.
* CainAndAbel: Non-lethal, but still present. She resents her older sisters for being groomed for the throne while she, being the tenth in line, was ignored, and even challenged her eldest sister, Inessa, to a duel just to prove herself superior, resulting in Inessa never being able to walk again.
-->''"One throne, nine sisters. [[ImpliedDeathThreat Nine tragic accidents waiting to happen.]]"''
* ChildProdigy: It's implied the mastery of individual elemental schools takes lifetimes of study for most Ixaocan mages. Qiyana mastered all known techniques when she was ''7''.
* TheConqueror: She wants to expand Ixtal across Runeterra, boldly challenging beings as powerful as Azir for their territory.
* CoolCrown: Wears a spiky tiara with [[GemEncrusted three gems in it]].
* CrutchCharacter: A Qiyana who gets her basic abilities already has free access to her most versatile tools for assassinations, and she's regularly encouraged to make aggressive trades and get kills early with them. Part of this is because her shortage of non-personal utility and focus on damage becomes more apparent as games go on (and especially if enemies start getting more tanky) which her scaling alone cannot compensate for, [[MagikarpPower so if she wants to dominate by late game]], she must start early.
* DifficultButAwesome: In terms of mechanics, Qiyana doesn't have as high a skill floor as most assassins, with the core of her diving with ''Audacity'' and an element-empowered ''Edge of Ixtal'', and perhaps a ''Supreme Display of Talent'' being straightforward, but effective. Where she gets tricky is figuring out the variables; knowing which element to draw at what time, how to execute the different plays with them, and what champions to use them on are all important, escalating as games develop with the map opening up and enemies becoming more defined in power. A decent Qiyana can make good dents in the enemy, but a seasoned, experienced Qiyana can utterly eviscerate them.
* EasterEgg: If she uses any emote within 10 seconds of killing an enemy, she'll instead perform a ''[[https://en.wikipedia.org/wiki/Dab_(dance) dab]]''.
* {{Egopolis}}: She decides to name the river after herself while walking through it.
* ElementalPowers: Differs from many other champions in that she can access more than one, but rather than any kind of traditional elemental structure, her elements correspond to the environment around her, namely the [[BlowYouAway wind]] from [[GreenThumb the brush]], [[AnIcePerson ice]] from [[MakingASplash the river]], and [[DishingOutDirt stone]] from rocky terrain. With her ultimate, she can also set things on [[HavingABlast explosive]] [[PlayingWithFire fire]].
* FieldPowerEffect: Her abilities allow her to claim different powers depending on the terrain.
* TheFightingNarcissist: Gives Draven and Aurelion Sol a run for their money in claiming the honor as the biggest example in the game, mixing a lot with an AlphaBitch attitude.
-->''"The best thing about [[MakingASplash water]]? My reflection."''
* GameplayAndStorySegregation: In lore, a mage. In game, an Attack Damage assassin, whose elemental magic just serves to give her a buff to her abilities.
* GlassCannon: Her AD-to-damage ratios encourage this kind of build, rushing in to deal massive damage before stealthing away or carving her way out. But if she's caught, she's finished.
* HartmanHips: Her incredibly wide hips (they're ''much'' wider than her shoulders) and impressive thighs are easily her most notable features.
* HiccupHijinks: Her joke emote has her attempt a BadassBoast, only to inopportunely hiccup during it. Twice!
* InsistentTerminology: A couple of her lines make it clear that she wants you to know it's an "ohmlatl" she wields, not a [[RingsOfDeath "ring-blade"]].
* ItsAllAboutMe: She's just as self-centered as Draven, rushing off to a battlefield and demanding that her servants carry her back on a palanquin and killing anything she believes to have disrespected her.
* JackOfAllTrades: Ability-wise, her kit is chock-full of damage, crowd control, mobility, and even stealth. Her kit is limited by the terrain around her when she picks a fight, as it determines which element she can use at any given time.
* {{Jerkass}}: Qiyana is a complete AlphaBitch and {{Narcissist}} who cares only for her own position.
* LackOfEmpathy: As shown in her short story ''[[https://universe.leagueoflegends.com/en_US/story/qiyana-color-story/ Fit to Rule]]'' when a village one of her sisters, Mara, is in charge of gets raided by Piltovans. She's more concerned with the fact that her sister was proven wrong in that she couldn't protect the village if she was in charge then the fact that half the village was slaughtered.
--> "[[BlatantLies I do not lack empathy.]] [[NotHelpingYourCase Other people just]] [[SmugSuper need to be better.]]"
* LaughablyEvil: She's a completely unapologetic AlphaBitch through and through, but her arrogance and ego is so prominent, it's comedic.
* MassiveNumberedSiblings: Has a whopping total of nine older sisters.
* MegaTwintails: In her Battle Queen skin.
* MightMakesRight: She's so powerful that she believes not only that it puts her above Ixaocan customs of royalty and leadership, but she can't be wrong, period.
-->''I'm not arrogant, I'm right.''
* MinidressOfPower: Her base skin, one which reveals everything from the cleavage up.
* MsFanservice: She wears a tiny [[MinidressOfPower minidress]] that both [[ImpossiblyLowNeckline completely bares her shoulders, including her cleavage]] and [[DangerouslyShortSkirt shows off her legs]], combined with sheer black tights. As soon as she was officially revealed, a large chunk of the fanbase instantly [[MaleGaze fixated on her rear]].
* MysticalWhiteHair: Her silvery-white hair denotes her power as a mage.
* {{Narcissist}}: Has several lines talking about her own perfection, demands constant praise and attention, and displays a noted LackOfEmpathy.
--> ''"(sigh) I wish there were someone else as perfect as me."''
* OneManArmy: She single-handedly raided the Piltover mining site encroaching on Ixtal's borders, killing all but one of its workers.
* ParentalNeglect: Due to her being the last in line of 9 other sisters, therefore the furthest away from the throne, Qiyana experienced the least amount of grooming and attention from her parents.
* {{Pride}}: Her constant desire for respect is one of her greatest motivations, and she'll do her damnest to earn it, regardless of any potential long-term consequences.
* RingsOfDeath: Her weapon is a large bladed hula-hoop with three points emerging from it, through which she channels her elemental powers. Realistically, it also has a handle on one section of the blade so she can hold it easily.
-->''"[[InsistentTerminology It's not a ring blade, it's an ohmlatl!]] Idiots."''
* RoyalBrat: Tenth in line for the throne and an incredibly SmugSuper who will do whatever it takes to secure the throne for herself.
* RoyalsWhoActuallyDoSomething: Currently holds a seat in the Yun Tal caste, with her ascent to becoming the ruler of Ixaocan described as inevitable. She is also their greatest elemental mage, serving to protect Ixtal from outlanders.
* SmugSuper: The most powerful known elemental mage in Ixtal, and it's almost comical how enormously egotistical she is.
* SpareToTheThrone: Tenth in line to the throne behind all her sisters and was groomed the least by her parents for future responsibilities, but her massive talent in elemental magic and the popular support she got as a result means that she's likely to take the throne anyways.
* SpoiledBrat: She may be the last in her line, but she's still a princess, and the treatment she's received has clearly gotten to her.
* YoungConqueror: A villainous example; Qiyana is an extremely capable mage and fighter with grand visions for Ixaocan, but she's also a SpoiledBrat and a borderline sociopath, with her path to power and her assertion of it being filled with lots and lots of violence.
[[/folder]]

[[folder:Quinn and Valor, Demacia's Wings]]
!!Quinn of Uwendale
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/quinn_originalloading.jpg]]
[[caption-width-right:308:[-"Justice takes wing."-]]]

!!!'''Voiced by:''' Lauren Mayhew (English), Yolanda Mateos (European Spanish), Creator/CristinaHernandez (Mexican Spanish), Creator/ToaYukinari (Japanese), Priscila Franco (Brazilian Portuguese), Hyun-Jeong Jo (Korean), Ramilya Iskander (Russian)\\
'''Appears In:''' ''VideoGame/LegendsOfRuneterra'', ''Literature/GarenFirstShield''

->''"Most soldiers only rely on their weapons. Few truly rely on each other."''

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom’s greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.\\
\\
Quinn is a Specialist champion who uses her eagle companion Valor to scout, track and focus her targets, and can take wing together with him to quickly fly around the map.
* Her passive, ''Harrier'', periodically causes Valor to swoop down on a nearby enemy, marking them as ''Vulnerable'' for a few seconds, which grants vision of the target and causes Quinn's next basic attack against them to deal bonus damage.
* Her first ability, ''Blinding Assault'', sends Valor flying in a target direction, stopping at the first enemy he hits, damaging them and other nearby enemies. The enemy that was hit also suffers nearsight for a short duration, losing allied vision and greatly reducing sight range, and is marked as ''Vulnerable''.
* Her second ability, ''Heightened Senses'', passively increases Quinn movement and attack speed for a short duration after attacking a ''Vulnerable'' target. When activated, Valor briefly reveals a large area around Quinn.
* With her third ability, ''Vault'', Quinn dashes to a nearby enemy, damaging and briefly slowing them, and then jumps back into attack range of them, marking them as ''Vulnerable''.
* With her ultimate ability, ''Behind Enemy Lines'', Quinn channels for a short duration, after which Valor flies down and picks Quinn up, carrying her around to grant her a massive movement speed bonus, which is briefly lost upon taking damage from an enemy champion, monster or turret. This lasts until Quinn reactivates the ability, attacks or uses ''Blinding Assault'' or ''Vault''; upon doing so, Quinn will perform a ''Skystrike'', blanketing her surroundings with arrows that damage nearby enemies and mark enemy champions as ''Vulnerable''.
\\
Quinn's alternate skins include [[ThePhoenix Phoenix Quinn]], Woad Scout Quinn, [[{{Pirate}} Corsair Quinn]], Heartseeker Quinn and [[ThePaladin Warden Quinn]].\\
\\
In season 6 of ''Teamfight Tactics'', Quinn uses her Corsair Quinn and is a Tier 2 Mercenary Challenger. Her ''Disarming Assault'' ability sends Valor to attack the enemy with the highest attack speed, damaging and disarming all enemies in an area around the target.\\
\\
In ''VideoGame/LegendsOfRuneterra'', Quinn is a 5-mana 3/5 Demacia Champion with Scout who also summons a copy of Valor (a 2/1 Demacia Follower costing 2 mana with Scout and Challenger) when she's summoned. When she's seen you attack 4 times she levels up, gaining +1/+1 and summoning an attacking copy of Valor which automatically challenges the strongest enemy unit every time she attacks. Her signature spell is Quinn's Blinding Assault.
----
* AbortedArc: Initially, [[https://twitter.com/devongiehl/status/1255624063696822273 Quinn was written as being heavily invested in pursuing Talon]], with the intent that the two could be built off as assassin {{foil}}s between Demacia and Noxus. However, there were little-to-no plans in actually developing this dynamic, and was largely abandoned as the years went on, especially after the game's ContinuityReboot.
* TheAce: Raised as a hunter in her remote village of Uwendale, she bypassed the years of training required to become a Demacian ranger-knight through sheer talent.
* AffirmativeActionGirl: Of sorts; it's generally believed that she was given the name "Quinn" just because the community had been complaining that Q was the only letter of the alphabet not yet represented by a champion. The name had already been suggested several times by members of the community to address this oversight before she was finally revealed.
--> '''[=RiotRuaan=]:''' We chose the name because it fit her. We wanted something short, pointed, and intelligent-sounding, and Quinn really fit the bill. It's also an androgynous name, we didn't want something overly-feminine. The fact that it starts with "Q" and finishes up our alphabet is a cool side bonus, though.
* AnimalEyeSpy: One of her abilities, using Valor to reveal the surrounding area, implies this.
-->''[[http://images.wikia.com/leagueoflegends/images/8/80/Quinn.move02.ogg "A bird's eye view is the best advantage."]]''
* AssistCharacter: Valor to Quinn, who swoops in for some of her abilities, including their ultimate, in which he carries her at high speeds. Before their preseason 2016 rework, they originally had an ultimate where Valor would completely swap out for her, temporarily serving as melee assassin.
* AutomaticCrossbows: Her WeaponOfChoice, hand-crafted from the horns of the tuskvore that killed her brother.
* AwesomeByAnalysis: Best shown in her journal-teaser: King Jarvan the Third's order to capture Talon for the murder of four Demacians, as well as attempting to strike at The King himself, was scribbled with notes pointing out the flaws in logic and why Talon likely wasn't behind said murders.
* BadassCape: Has a distinctive feathery/wing look to it.
* BadassNormal: Unlike other marksmen with magic or hextech augmented weapons, all she has is a custom-made crossbow, highly competent ranger skills, and a Badass eagle helping her out.
* BalanceBuff: Quinn was initially envisioned as being a deadly marksman-assassin fusion whose ideal gameplay fantasy was that of [[LongRangeFighter farming up and whittling down enemies from range as Quinn]] before hitting ''Tag Team'' [[SwitchOutMove to swap out with Valor]] -- who had increased movement speed, retained all of Quinn's abilities, [[CloseRangeCombatant but was solely melee-ranged]] -- before finally finishing the enemies off with ''Skystrike''. [[AwesomeButImpractical In practice, this wasn't reliable]] as this meant she was balanced around engaging at much closer range than most marksman, a very unnecessary risk given that [[GlassCannon she's still very squishy and lacks escapes.]] Her ultimate was significantly adjusted during the preseason 6 marksmen update, changed to the lower-cooldown, [[BoringButPractical purely utility-based]] ''Behind Enemy Lines'' that gives her some of the best roaming speed in the game, nowadays making her play more like a proper scout that can clear through the map at rapid speeds, thus orienting her assasination abilities onto her regular base kit[[note]]The other change the rework introduced was tweaking her ''Blinding Assault'' into ''Aerial Assault'', where instead of blinding enemies, it just [[PercentDamageAttack dealt bonus damage based off the target's max health]], but this was reverted after a single patch[[/note]].
* BareYourMidriff: As Woad Scout Quinn.
* TheBeastmaster: Eagle? check. Uses it in combat? Check.
* BlingOfWar: Quinn was promoted into the ranks of the elite in Demacia, and as such got herself the standard fare of royal blue and golden yellow armor. Even so, the colors are more subdued than Jarvan's or Garen's.
* BoringButPractical: Much of her kit is just utility: ''Heightened Senses'' gives vision while activated, and ''Behind Enemy Lines'' gives her bonus movement speed for roaming. This doesn't make them at all useless; vision is powerful for anyone, especially marksmen, and her movement speed is designed to make her phenomenal at roaming around the map and in between objectives.
* BottomlessMagazines: [[ZigZaggingTrope Zig-Zagged]] compared to the rest of game's projectile-shooting champions. One of her attack animations follows up with her racking her crossbow's firing mechanism back to mimic reloading, but she never actually run out of bolts...
* BringNewsBack: When she journeyed into the Freljord to see what the political situation was, she gave her notes to Valor to take back to Demacia when it looked like the Ice Witch would kill her. Subverted, since she lived to deliver her message in person, and Valor refused to leave her.
* CombatPragmatist: Has hints of this. At the very least, she has no problem commanding Valor to [[GoForTheEye Go For The Eyes]].
--> '''Quinn:''' ''[[http://images.wikia.com/leagueoflegends/images/6/6f/Quinn.Q2.ogg Gouge 'em, Valor!]]''
* CoolHelmet: Goes well with aforementioned BadassCape.
* DareToBeBadass: Her promotional materials and her in-game lines includes this: "Demacia needs heroes."
* DeathByOriginStory: Quinn's twin brother, Caleb. [[BrotherSisterTeam They originally desired to become Demacian knights together]], but Caleb perished at the hands of a giant tuskvore threatening their village.
* DudeNotFunny: [[invoked]]Her response to Valor's jokes is an exasperated outburst clearly along the lines of this trope, except when Garen is the subject... at which point she'll agree with Valor.
* [[EvilDetectingDog Evil Detecting Eagle]]: Valor [[LickedByTheDog likes]] [[TheHighQueen Ashe]], which is rare; on the other hand, he doesn't like [[GodSaveUsFromTheQueen Lissandra]] that much, and Quinn notes how similar she is to [[AristocratsAreEvil Demacia nobility]].
* ExposedToTheElements: Woad Scout Quinn is supposed to be a cold weather fighter? Riiiiiiiiiiight.
* {{Expy}}: The red hair, golden armor, green eyes and a Phoenix Valor all alludes to Quinn's phoenix skin looking like a [[VideoGame/{{Warcraft}} Blood Elf]] -- all she's missing is the pointy ears, and with her headgear being what it is, that's almost there too.
* EyeScream: One of her abilities has her send Valor to gouge the enemy's eyes to momentarily blind them. [[CombatPragmatist Handy for harassing other marksmen while preventing them from shooting back at her]].
* EveryoneHasStandards: She is uncomfortable with the fact that those born in Demacia with magical powers are taken away by the Mageseekers.
* ForestRanger: The forest isn't solely her jurisdiction and she's notably more armored than most examples, but she still greatly evokes the concept. She's the representative champion of Demacia's "ranger-knights", a special branch of the military specialized in reconnaissance and preserving Demacian wilderness.
* FragileSpeedster: She has less range and easily utilized damage than other marksmen, but her movement speed boosts and Vault ability let her run circles around those who don't outrange her. Her ultimate also grants her a huge movement speed boost, and can allow her to roam the map faster than nearly any other champion.
* HiddenBuxom: Corsair Quinn reveals that she's got a respectable breast size tucked away behind her usually modest attire.
* HiddenDepths: In 'Shield of Remembrance', she is disgusted by the Mageseekers' treatment of those who are perceived to have magical powers. She also laments the fact that the anti-magic sentiment is causing fear and distrust to spread throughout Demacia and in turn, bring the worst out of its people.
* HopeSpot: So you got away from Quinn and her team, only to hear "Valor, to me!" -- now an angry Demacian eagle is in hot pursuit and just revealed where you're hiding.
--> '''Quinn:''' ''[[http://images.wikia.com/leagueoflegends/images/a/a9/Quinn.R1.ogg NOW!]]''
* JackOfAllTrades: The sheer flexibility of her kit allows Quinn to be a good choice for basically any role barring support.
* LastOfHisKind: Valor is the only known Azurite Eagle, and they've long been thought extinct. Demacians are on the lookout for additional specimens in the hopes of rebuilding the species.
* KnockKnockJoke: Her jokes are all this. Or rather, ''Valor's'' jokes are all this. And all of them at the expense of fellow Demacian champions.
-->''(Valor perches on Quinn's arm and squawks)'' Who's there? ''(Valor squawks)'' Garen who? ''(Valor squawks)'' Yeah, I guess he ''does'' say that a lot.'
* NobleBirdOfPrey: Valor, her eagle companion.
* NonHumanSidekick: It's Quinn ''and'' Valor.
* NotTheIntendedUse: She was originally advertised at being a botlaner, but due to her relatively short range and focus on close-quarters assassination, players have found her to be a lot stronger virtually everywhere else. Riot has since decided to roll with it and primarily balance her like a top laner, though seeing her as a midlaner or even a jungler isn't unheard of.
* PerpetualMolt: Prominent in their [[https://www.youtube.com/watch?v=t947FXsTl9o login screen]].
* ThePhoenix: Her alternate skin, complete with flaming effects and combustion upon death.
* RainOfArrows: When Quinn switches back into combat at the end of her ultimate, she launches arrows in an area around her.
* ScarilyCompetentTracker: A little downplayed, but she was still able to track down an assassin who evaded an entire battalion of Demacia's finest.
-->''[[http://images.wikia.com/leagueoflegends/images/e/ec/Quinn.move09.ogg "There's always a trail."]]''
* ScrewTheRulesImDoingWhatsRight: While patrolling the border for any signs of Sylas and his followers, she lets a woman along with her daughter who is born with magical powers, escape from Demacia.
-->''"I’m uncomfortable with forcing a woman to stay and risk having her child taken simply because of a quirk of her bloodline."''
* SheFu: A vital part of her kit is her Vault ability, jumping into an enemy and then backflipping off them, damaging and slowing them in addition to marking them as vulnerable according to her passive. This tends to be her favored ability to improve against melee opponents with the lower cooldown making it... difficult at best for them to hope to effectively engage her for more than the instant before she uses Vault on them.
* SpeaksFluentAnimal: {{Downplayed|Trope}}; she and Valor can't actually speak with each other, but they understand each other intuitively enough that they might as well be talking.
--> '''[=RiotRuaan=]:''' Quinn doesn't "speak bird," but she does understand Valor. As a note, I know her [[KnockKnockJoke in-game jokes]] KIND of push this a bit too far, [[RuleOfFunny but we thought the idea was too funny to pass up.]]
* TagTeam: During her ultimate, Valor grabs Quinn in his claws, giving increased movement speed. Reactivating the ultimate will cause her to deal damage in an area.
* TrueCompanions: Despite Valor being an eagle, it doesn't get much truer -- as reflected in the quote above.
[[/folder]]

Top