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* In ''VideoGame/IdolShowdown'', at the end of the Virtual Frontier mode, you fight ERROR Sora, a bizarre, glitchy copy of the original Tokino Sora, as the final boss. What makes her this tropes is that she has a whopping ''3250 HP'' (about three times more than that of a regular player and then some) and is able to not only use regular Sora's attacks, but also briefly transform into the other characters to use their attacks too (and all those attacks have been buffed up considerably), as well as use every single collab in the game. Her attack damage is also increased, meaning that getting hit by Coco's Essence of Dragon Drop will most likely take off a third of your lifebar. However, because she's fought in what's basically the fighting game equivalent of a roguelike, there's a good chance that the player themself has plenty of buffs and items equipped in order to even the odds.

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* In ''VideoGame/IdolShowdown'', at the end of the Virtual Frontier mode, you fight ERROR Sora, a bizarre, glitchy copy of the original Tokino Sora, as the final boss. What makes her this tropes trope is that she has a whopping ''3250 HP'' (about three times more than that of a regular player and then some) and is able to not only use regular Sora's attacks, but also briefly transform into the other characters to use their attacks too (and all those attacks have been buffed up considerably), as well as use every single collab in the game. Her attack damage is also increased, meaning that getting hit by Coco's Essence of Dragon Drop will most likely take off a third of your lifebar. However, because she's fought in what's basically the fighting game equivalent of a roguelike, there's a good chance that the player themself has plenty of buffs and items equipped in order to even the odds.
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*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out dynamite packs that explode after a while. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporaily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].

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*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out dynamite packs that explode after a while. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporaily temporarily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].
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** As of the ''Next Fes'' update, ERROR Sora has since been removed from Virtual Frontier and is now only fought in arcade mode. However, three new bosses have since replaced her as the potential last boss of the Virtual Frontier mode, each with their own cheap gimmicks. To wit:

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** As of the ''Next Fes'' update, ERROR Sora has since been removed from Virtual Frontier and is now only fought in arcade mode. However, three new bosses have since replaced her as the potential last boss of the Virtual Frontier mode, each with their own cheap gimmicks. Each one also has more HP than ERROR Sora had[[note]]specifically, Flayon has 5000 HP, while Kronii has 4000. Kurokami is the exception, having a meager 2500, although considering that you have to fight a {{Kaiju}} alongside her, that's not exactly very comforting. What's more, doing certain milestones will ''buff their HP up even more''[[/note]]. To wit:
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*** The best thing about all this is that all of the above bosses, including the aforementioned ERROR Sora[[note]]Kurokami and Fubuzilla are the sole exception to this, presumably due to the [[DualBoss mechanics]] [[BackgroundBoss involved]] in their fight[[/note]], can be unlocked in the in-game store and be played as in different modes, ''including arcade and Virtual Frontier!''. Selecting them involves choosing a certain character's cosplay in a certain order[[note]]3-1-2 in that order. The selectable bosses are respectively ERROR Sora for Sora, R-TRUS for Ollie and Kronii for Ina[[/note]].

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*** The best thing about all this is that all of the above bosses, including the aforementioned ERROR Sora[[note]]Kurokami and Fubuzilla are the sole exception to this, presumably due to the [[DualBoss mechanics]] [[BackgroundBoss involved]] in their fight[[/note]], can be unlocked in the in-game store and be played as in different modes, ''including arcade and Virtual Frontier!''. Frontier!'' Selecting them involves choosing a certain character's cosplay in a certain order[[note]]3-1-2 in that order. The selectable bosses are respectively ERROR Sora for Sora, R-TRUS for Ollie and Kronii for Ina[[/note]]. Yeah, just try and pick one of those jerks in a versus match without getting yelled at...

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*** First off is Machina X Flayon, who fights in a scaled-down version of his R-TRUS mech. Even when scaled down, said mech is still twice as large as the rest of the cast, giving his attacks a bigger reach. He also has SuperAmor equipped[[note]]makes sense, given that he's in a mecha[[/note]], letting him tank your attacks while he either starts pelting you with missiles or smack you with his missile launcher. He can also call in explosive drones to support him and has a grab that can do considerable damage if you get too close, which he can follow up with a beam explosion to really put the hurt on you. That said, he can be staggered out of his armour state if hit enough times, giving you a chance to combo him.

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*** First off is Machina X Flayon, who fights in a scaled-down version of his R-TRUS mech. Even when scaled down, said mech is still twice as large as the rest of the cast, giving his attacks a bigger reach. He He's also has SuperAmor equipped[[note]]makes ImmuneToFlinching[[note]]makes sense, given that he's in a mecha[[/note]], letting him tank your attacks while he either starts pelting you with missiles or smack you with his missile launcher. He can also call in explosive drones to support him and has a grab that can do considerable damage if you get too close, which he can follow up with a beam explosion to really put the hurt on you. That said, he can be staggered out of his armour state if hit enough times, giving you a chance to combo him.



*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too has SuperAmor on her, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out dynamite packs that explode after a while. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporaily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].

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*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too has SuperAmor on her, is ImmuneToFlinching, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out dynamite packs that explode after a while. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporaily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].Magneto]].
*** The best thing about all this is that all of the above bosses, including the aforementioned ERROR Sora[[note]]Kurokami and Fubuzilla are the sole exception to this, presumably due to the [[DualBoss mechanics]] [[BackgroundBoss involved]] in their fight[[/note]], can be unlocked in the in-game store and be played as in different modes, ''including arcade and Virtual Frontier!''. Selecting them involves choosing a certain character's cosplay in a certain order[[note]]3-1-2 in that order. The selectable bosses are respectively ERROR Sora for Sora, R-TRUS for Ollie and Kronii for Ina[[/note]].
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** As of the ''Next Fes'' update, ERROR Sora has since been removed from Virtual Frontier and is now only fought in arcade mode. However, three new bosses have since replaced her as the potential last boss of the Virtual Frontier mode, each with their own cheap gimmicks. To wit:
*** First off is Machina X Flayon, who fights in a scaled-down version of his R-TRUS mech. Even when scaled down, said mech is still twice as large as the rest of the cast, giving his attacks a bigger reach. He also has SuperAmor equipped[[note]]makes sense, given that he's in a mecha[[/note]], letting him tank your attacks while he either starts pelting you with missiles or smack you with his missile launcher. He can also call in explosive drones to support him and has a grab that can do considerable damage if you get too close, which he can follow up with a beam explosion to really put the hurt on you. That said, he can be staggered out of his armour state if hit enough times, giving you a chance to combo him.
*** Next is Kurokami, Fubuki Shirakami's darker self, who's now accompanied by a giant fox {{Kaiju}} called Fubuzilla. This particular fight is unique in that you're fighting both Kurokami and Fubuzilla at once (albeit one at a time). To start with, Fubuzilla hangs about in the background and has several attacks that cover a large amount of space, such as claw swipes, slamming the ground with its paws and trying to crush you with its tail. It will also summon small creatures to kamikaze attack you as well, forcing you to stay on your toes. On occasion, it will leap even further into the background and fire off several large beams at you for massive damage, which you must avoid, all the while summoning more kamikaze creatures to harass you. Once you eventually deplete its lifebar, Kurokami will hop in to fight you. In her case, she mostly fights using the same moveset as Fubuki's, but with a few twists of her own. Also worth mentioning is that as you fight her, Fubuzilla's lifebar will gradually refill. Once that's full, Kurokami will hop out and force you to fight Fubuzilla again. As such, defeating Fubuzilla itself won't guarantee you a win - you need to defeat Kurokami herself for both of them to truly bite it.
*** Lastly is Ouro Kronii, who more than lives up to her title of Warden of Time. Like with Flayon, she too has SuperAmor on her, letting her tank your attacks while she does her own (although she too can be staggered out of them if hit enough times). Many of her attacks consist of projectile spam, such as firing clock hands at you or tossing out dynamite packs that explode after a while. Her normals also have a longer reach thanks to her clock hands, as does her attack where she spins a clock hand around herself, which can in turn be followed up with more clock hands that home in on you. She also loves to TeleportSpam, warping away from you to attack you elsewhere. What's more, she can freely float around the arena, keeping herself just out of reach from you while she pelts you with projectiles. Lastly, if she fully charges her spinning clock attack, then she'll temporaily freeze time and fire several clock hands at you. Fighting Kronii is almost like fighting [[VideoGame/MortalKombat11 Kronika]] or [[VideoGame/XMenChildrenOfTheAtom CotA Magneto]].

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** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from ''VideoGame/{{Schwarzerblitz}}''[[note]]either as Mystery Johnson or as someone else in a ''Schwarzerblitz''-themed costume[[/note]], you'll fight that game's arcade boss Donner Misterkay instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.

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** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from ''VideoGame/{{Schwarzerblitz}}''[[note]]either as Mystery Johnson or as someone else in a ''Schwarzerblitz''-themed costume[[/note]], you'll fight that game's arcade boss Donner Misterkay instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.


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* In ''VideoGame/IdolShowdown'', at the end of the Virtual Frontier mode, you fight ERROR Sora, a bizarre, glitchy copy of the original Tokino Sora, as the final boss. What makes her this tropes is that she has a whopping ''3250 HP'' (about three times more than that of a regular player and then some) and is able to not only use regular Sora's attacks, but also briefly transform into the other characters to use their attacks too (and all those attacks have been buffed up considerably), as well as use every single collab in the game. Her attack damage is also increased, meaning that getting hit by Coco's Essence of Dragon Drop will most likely take off a third of your lifebar. However, because she's fought in what's basically the fighting game equivalent of a roguelike, there's a good chance that the player themself has plenty of buffs and items equipped in order to even the odds.
** Following the Kureiji Ollie update, ERROR Sora would eventually be added as the final boss of the reworked arcade mode, where other than having her HP nerfed to a more manageable 1250, she performs more or less the same as before. Unfortunately, because arcade mode isn't a roguelike, this also means that she gets to keep all the traits that made her overpowered while the player doesn't, meaning that they'll have to defeat her through their own skill alone.
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** Making it through Arcade Mode on Normal or higher will make you fight Boss Sylvan. While he spends the first round not using some of his moves (and suffering from occasional bouts of ArtificialStupidity), during the second round he'll permanently enter [[SuperMode Full House Mode]], turning him into a MasterOfAll and giving him infinite use of his devastating Deck Slicer move, which normally drains the Full House gauge with each use. In addition, this also makes it so his "All In" super is always at full power, taking half your health off if it hits you.

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** Making it through Arcade Mode on Normal or higher will make you fight Boss Sylvan.Sylvan Blackjack. While he spends the first round not using some of his moves (and suffering from occasional bouts of ArtificialStupidity), during the second round he'll permanently enter [[SuperMode Full House Mode]], turning him into a MasterOfAll and giving him infinite use of his devastating Deck Slicer move, which normally drains the Full House gauge with each use. In addition, this also makes it so his "All In" super is always at full power, taking half your health off if it hits you.



** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from ''VideoGame/{{Schwarzerblitz}}'', you'll fight that game's arcade boss Donner instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.

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** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from ''VideoGame/{{Schwarzerblitz}}'', ''VideoGame/{{Schwarzerblitz}}''[[note]]either as Mystery Johnson or as someone else in a ''Schwarzerblitz''-themed costume[[/note]], you'll fight that game's arcade boss Donner Misterkay instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.

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** Beating Arcade Mode under certain conditions will unlock an additional battle against the Masked Oni, a LightningBruiser with a practically unreactable overhead attack giving him unparalleled mixup potential. What really makes him this trope though is that he has

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** Beating Arcade Mode under certain conditions will unlock an additional battle against the Masked Oni, a LightningBruiser with a practically unreactable overhead attack giving him unparalleled mixup potential. potential.
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What really makes him this trope though is that he has
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* ''VideoGame/SuikoEnbu'' has Chao Gai as its boss. At first, his attacks are only slightly stronger than all the other fighters and isn't too much trouble. Win a round against him however, and, just like with Rugal and Krizalid in the ''KOF'' series, he'll take on a much stronger form and use new attacks that are much harder to counter or avoid. One particular attack he can use in this form is an anergy beam that deals out considerable damage, moreso at point blank range, and is able to reach the player character no matter how far they are from him.
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* ''Mighty Morphin' Power Rangers: The Fighting Edition'' has [[Film/MightyMorphinPowerRangers Ivan Ooze]]: he's unaffected by gravity, can't be thrown, has a normal attack which knocks the opponent clear across the screen if not blocked, his other moves (3 normals and 2 specials) are all projectiles, with the specials being multiple homing projectiles (with priority over '''all other fireballs'''), and one of his specials makes him invincible for about 2 seconds. So what's supposed to offset these advantages? He can't block, and he has no super. Too bad his invincibility special more than makes up for not being able to block, and his specials do so much damage that he doesn't need a super.

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* ''Mighty Morphin' Power Rangers: The Fighting Edition'' has [[Film/MightyMorphinPowerRangers [[Film/MightyMorphinPowerRangersTheMovie Ivan Ooze]]: he's unaffected by gravity, can't be thrown, has a normal attack which knocks the opponent clear across the screen if not blocked, his other moves (3 normals and 2 specials) are all projectiles, with the specials being multiple homing projectiles (with priority over '''all other fireballs'''), and one of his specials makes him invincible for about 2 seconds. So what's supposed to offset these advantages? He can't block, and he has no super. Too bad his invincibility special more than makes up for not being able to block, and his specials do so much damage that he doesn't need a super.
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* VideoGame/{{Duels of Fortune}} is notable for its high amount of SNK Bosses, most of which are fought in Mission Mode. In addition to many of these bosses having their own powerful moves, there's also a "Boss Mode" that increases the character's damage by 50%, in addition to giving them a bit more health and allowing them to Reverse Beat as many times as they want in a combo. Some characters also get additional properties. When playing through Arcade Mode on Hard difficulty, in addition to the bosses listed below, the penultimate fight is also against a character in Boss Mode. Going down the list:

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* VideoGame/{{Duels of Fortune}} ''VideoGame/DuelsOfFortune'' is notable for its high amount of SNK Bosses, most of which are fought in Mission Mode. In addition to many of these bosses having their own powerful moves, there's also a "Boss Mode" that increases the character's damage by 50%, in addition to giving them a bit more health and allowing them to Reverse Beat as many times as they want in a combo. Some characters also get additional properties. When playing through Arcade Mode on Hard difficulty, in addition to the bosses listed below, the penultimate fight is also against a character in Boss Mode. Going down the list:



** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from VideoGame/{{Schwarzerblitz}}, you'll fight that game's arcade boss Donner instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.

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** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from VideoGame/{{Schwarzerblitz}}, ''VideoGame/{{Schwarzerblitz}}'', you'll fight that game's arcade boss Donner instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.
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Fixed a mistake I noticed immediately after making the edit.


** "A Rolling Rampage" is the only mission so far to have been nerfed by the devs, and it's still quite hard. The mission has you facing off against Zorb, who has a variety of long-ranged attacks and several hard-to-avoid unblockables, not to mention the Wrath Beam, a powerful laser that used to be even better before the aforementioned nerf.

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** "A Rolling Rampage" is one of the only mission so far few missions to have been nerfed by the devs, and it's still quite hard. The mission has you facing off against Zorb, who has a variety of long-ranged attacks and several hard-to-avoid unblockables, not to mention the Wrath Beam, a powerful laser that used to be even better before the aforementioned nerf.
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Added example(s) from Duels of Fortune

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* VideoGame/{{Duels of Fortune}} is notable for its high amount of SNK Bosses, most of which are fought in Mission Mode. In addition to many of these bosses having their own powerful moves, there's also a "Boss Mode" that increases the character's damage by 50%, in addition to giving them a bit more health and allowing them to Reverse Beat as many times as they want in a combo. Some characters also get additional properties. When playing through Arcade Mode on Hard difficulty, in addition to the bosses listed below, the penultimate fight is also against a character in Boss Mode. Going down the list:
** Making it through Arcade Mode on Normal or higher will make you fight Boss Sylvan. While he spends the first round not using some of his moves (and suffering from occasional bouts of ArtificialStupidity), during the second round he'll permanently enter [[SuperMode Full House Mode]], turning him into a MasterOfAll and giving him infinite use of his devastating Deck Slicer move, which normally drains the Full House gauge with each use. In addition, this also makes it so his "All In" super is always at full power, taking half your health off if it hits you.
** Beating Arcade Mode under certain conditions will unlock an additional battle against the Masked Oni, a LightningBruiser with a practically unreactable overhead attack giving him unparalleled mixup potential. What really makes him this trope though is that he has
** As of Version 0.3.0, going through Arcade Mode on Hard with a GuestFighter from VideoGame/{{Schwarzerblitz}}, you'll fight that game's arcade boss Donner instead of Sylvan. While he's thankfully nowhere near as tough as he is in his home game, he still excels at both rushdown and zoning, and he can spend his whole meter on a OneHitKill move.
** In the mission "Shoot for the Stars", you must face Shooting Star. While he lacks mobility options, he has a wide variety of zoning tools that he will spam relentlessly. In addition, his super, "Starry Night", is unblockable and very difficult to dodge, so youor only real chance at avoiding it is by hitting through its armor on startup.
** "The Tiny Terror" pits you against Tiny Evil Clyde, whose moves aren't that bad (other than his rather long ranged command grab), but he makes up for it with his incredible speed. Most of his attacks involve him jumping around at high speeds, and you can't ring him out, either. He also has a practically unreactable overhead.
** "A Rolling Rampage" is the only mission so far to have been nerfed by the devs, and it's still quite hard. The mission has you facing off against Zorb, who has a variety of long-ranged attacks and several hard-to-avoid unblockables, not to mention the Wrath Beam, a powerful laser that used to be even better before the aforementioned nerf.
** "A Tough Pill to Swallow" is the final mission unlocked, and fittingly has you facing quite the hard boss. The Pill has many powerful mid-range moves (and an unreactable overhead), a hard-to-dodge projectile (that's also an overhead), and can touch-of-death you from halfway across the screen with repeated use of its shotgun. On the plus side, it's pretty slow.
** While not fought in a boss mission, "Imposter Showdown" has you face Boss Callowman, whose "Villain Vanquisher" super is a OneHitKill when he's at full meter. The rest of his moveset is relatively unchanged aside from the increased damage, though.
** Version 0.0.3 added the mission "Face Your Fears", which allows you to fight The Mask, a small target that can fly and summon minions to pester you. On the second round, minions will be swarming the screen near-constantly, making getting consistent combos on Mask quite hard. In addition, if left alone long enough, it will transform into [[GoldenSuperMode Golden Mask]], increasing the damage it does and giving it a new super where it heals itself. Prior to a nerf, it was also a DamageSpongeBoss with higher health than [[MightyGlacier Baron]].
** Version 0.2.0 would add the mission "Shady Business", in which Shade is fought. Similar to Shooting Star, he has a lot of zoning tools and can fill the screen with projectiles, but he's also smaller and faster, and one of his projectiles [[InterfaceScrew inverts your controls]]. During the second round, he grows giant, throwing volleys upon volleys of projectiles but becoming more predictable.
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*** Yukari Yakumo is also a brutal example (again). Her very first spellcard may not look like much but the projectiles move in a specific pattern that makes it impossible to counterattack. If you're hit once, the next projectile will get you the precise moment you recover, leaving no time to block. If you attack after a successful dodge, you will have no time to block, and once you're hit before your attack connects, it's negated.

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*** Yukari Yakumo is also a brutal example (again). Her very first spellcard may not look like much but the projectiles move in a specific pattern that makes it impossible to counterattack. If you're hit once, the next projectile will get you the precise moment you recover, leaving no time to block. If you attack after a successful dodge, you will have no time to block, and once you're hit before your attack connects, it's negated. And it doesn't get any much better later; out of the 3-5 spellcards that she uses, the only one that is even remotely fair is the second one.
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* The final incarnation of Rahu in the [=GameCube=] ''VideoGame/CustomRobo''. Rahu takes only ~20% damage a typical robo would take, so right out the gate it effectively has almost 5 times the HP of any other robo. On top of that it's a Lightning Sky model with 2 Airdashes instead of usual one, so it can literally fly loops around the massive Arena on a single jump, making it a pain to hit and allowing easy hit and runs. It's gun does ludicrous damage with such a massive AoE that's nearly impossible to avoid unless you use one of the four pieces of cover, and it's Pods are 3 ground hugging seeker missiles that last a long time, forcing you to keep moving lest they knock you out of said cover. To top it off, it's "nearly" immune to Knockdown so you cannot knock it out with your gun to negate it's massive AoE rounds as you can any other Robo. Actually, the only way to knock it out is with your melee ranged charge attack, which not only requires you to get up close and personal with something that outruns and outguns you several times over, it's also the worst thing you can do. It recovers ''instantly'' from all knockdown effects and recovering from knockdown grants a few seconds of MercyInvincibility. Rahu still gets all the benefits and is immune to the stun time normally associated with knockdown. Even outnumbering it three-to-one your chances of victory are slim. [[RandomNumberGod If he decides to focus on your allies]], he'll [[CurbStompBattle quickly stomp them]] then when he comes for you, you'll be powerless to stop him one-on-one. And as if THAT weren't bad enough, if you wind up dying, [[WeCannotGoOnWithoutYou your teammates just give up fighting, even if they're still healthy enough to continue!]]

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* The final incarnation of Rahu in the [=GameCube=] ''VideoGame/CustomRobo''. Rahu takes only ~20% damage a typical robo would take, so right out the gate it effectively has almost 5 times the HP of any other robo. On top of that it's a Lightning Sky model with 2 Airdashes instead of usual one, so it can literally fly loops around the massive Arena on a single jump, making it a pain to hit and allowing easy hit and runs. It's gun does ludicrous damage with such a massive AoE [=AoE=] that's nearly impossible to avoid unless you use one of the four pieces of cover, and it's Pods are 3 ground hugging seeker missiles that last a long time, forcing you to keep moving lest they knock you out of said cover. To top it off, it's "nearly" immune to Knockdown so you cannot knock it out with your gun to negate it's massive AoE [=AoE=] rounds as you can any other Robo. Actually, the only way to knock it out is with your melee ranged charge attack, which not only requires you to get up close and personal with something that outruns and outguns you several times over, it's also the worst thing you can do. It recovers ''instantly'' from all knockdown effects and recovering from knockdown grants a few seconds of MercyInvincibility. Rahu still gets all the benefits and is immune to the stun time normally associated with knockdown. Even outnumbering it three-to-one your chances of victory are slim. [[RandomNumberGod If he decides to focus on your allies]], he'll [[CurbStompBattle quickly stomp them]] then when he comes for you, you'll be powerless to stop him one-on-one. And as if THAT weren't bad enough, if you wind up dying, [[WeCannotGoOnWithoutYou your teammates just give up fighting, even if they're still healthy enough to continue!]]
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* ''VideoGame/LethalLeague'' gives us Doombox, [[spoiler:an AxCrazy boombox-bot who reveals himself to be the boombox at the bottom of the screen before facing you]] at the end of challenge mode. The first thing you might notice that Doombox is twice as large as your character, which gives him a bigger reach for hitting the ball (and admittedly makes him a bigger target). There's also the size of the aforementioned ball, which is way bigger than usual, making it likely that you might get smacked by it before you know it. Another thing to notice is that while you gain one bar of special energy per hit, Doombox can gain ''two'', allowing him access to his special earlier. Speaking of which, said special allows him to send the ball flying right towards you, regardless of how he hits it. One more thing is that if you manage to hit him it won't knock him out; you have to completely empty his health meter before he truly bites it. And to make his SNKBoss[[BuffySpeak -ness]] even more apparent, he can only be selected by a cheat code, and even then he gets one or two {{Nerf}}s.[[note]]Gets [[OneHitKO One-Hit KO'd]] just like everyone else, for example.[[/note]] By comparison, his appearance in the sequel (which has him PromotedToPlayable into a regular character, though he has to be unlocked first) isn't quite as overpowered other than hitting the ball harder than usual.

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* ''VideoGame/LethalLeague'' gives us Doombox, [[spoiler:an AxCrazy boombox-bot who reveals himself to be the boombox at the bottom of the screen before facing you]] at the end of challenge mode. The first thing you might notice that Doombox is twice as large as your character, which gives him a bigger reach for hitting the ball (and admittedly makes him a bigger target). There's also the size of the aforementioned ball, which is way bigger than usual, making it likely that you might get smacked by it before you know it. Another thing to notice is that while you gain one bar of special energy per hit, Doombox can gain ''two'', allowing him access to his special earlier. Speaking of which, said special allows him to send the ball flying right towards you, regardless of how he hits it. One more thing is that if you manage to hit him it won't knock him out; you have to completely empty his health meter before he truly bites it. And to make his SNKBoss[[BuffySpeak -ness]] even more apparent, he can only be selected by a cheat code, and even then he gets one or two {{Nerf}}s.[[note]]Gets [[OneHitKO One-Hit KO'd]] just like everyone else, for example.[[/note]] By comparison, his appearance in the sequel as the boss (which has him PromotedToPlayable into a regular character, though he has to be unlocked first) isn't quite as overpowered other than hitting the ball harder than usual.
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*** [[Series/KamenRiderFaiz Faiz and Kaixa]]: Faiz is lightning-fast, and if he's not shooting at you from across the stage, then he's [[DeathofaThousandCuts slashing you in the face until you die]]. Ditto for Kaixa---who also [[CarFu runs you over with his ride]] if he feels like it.

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*** [[Series/KamenRiderFaiz [[Series/KamenRider555 Faiz and Kaixa]]: Faiz is lightning-fast, and if he's not shooting at you from across the stage, then he's [[DeathofaThousandCuts slashing you in the face until you die]]. Ditto for Kaixa---who also [[CarFu runs you over with his ride]] if he feels like it.
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Bonus Boss is a disambiguation


** Update 3.2 introduced [[BonusBoss Springtron]], a [[RobotMe robotic replica of Spring Man]] that shows up before the fight with Max Brass in Grand Prix Mode if you're doing ''too'' well (as in, you haven't lost a single round) on Difficulty 4 or higher. He's slow and weak under normal circumstances, but his signature ability is a shockwave that, in order, disables your incoming arms, charges his arms, and makes him really fast, as well as the traditional deflect shockwave that the original Spring Man has. Good Luck. If you're playing Co-op mode, [[FromBadToWorse you'll fight TWO Springtrons!]]

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** Update 3.2 introduced [[BonusBoss Springtron]], Springtron, a [[RobotMe robotic replica of Spring Man]] that shows up before the fight with Max Brass in Grand Prix Mode if you're doing ''too'' well (as in, you haven't lost a single round) on Difficulty 4 or higher. He's slow and weak under normal circumstances, but his signature ability is a shockwave that, in order, disables your incoming arms, charges his arms, and makes him really fast, as well as the traditional deflect shockwave that the original Spring Man has. Good Luck. If you're playing Co-op mode, [[FromBadToWorse you'll fight TWO Springtrons!]]



* Robo in ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI]]'', appears as the FinalBoss of the "Falling Wonder" storyline, and BonusBoss in the Arcade Mode. It's essentially a HumongousMecha that covers the entire circular arena. Robo doesn't move at all, so its Heat counter never rises, and takes minimal damage. It also has three phases, much like the bosses in the first Suguri game, and gets more aggresive with each one, spamming lasers in all directions, or placing obstacles that can't be flown through. When low on energy, it fires [[WaveMotionGun a massive blast]] that deals huge damage, even with the Heat counter on 0, so the best chance to defeat it is to treat it as your typical ShootEmUp boss instead of a FightingGame boss.

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* Robo in ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI]]'', appears as the FinalBoss of the "Falling Wonder" storyline, and BonusBoss an OptionalBoss in the Arcade Mode. It's essentially a HumongousMecha that covers the entire circular arena. Robo doesn't move at all, so its Heat counter never rises, and takes minimal damage. It also has three phases, much like the bosses in the first Suguri game, and gets more aggresive with each one, spamming lasers in all directions, or placing obstacles that can't be flown through. When low on energy, it fires [[WaveMotionGun a massive blast]] that deals huge damage, even with the Heat counter on 0, so the best chance to defeat it is to treat it as your typical ShootEmUp boss instead of a FightingGame boss.



* ''VideoGame/UminekoGoldenFantasia'' (A spin-off game of ''VisualNovel/UminekoWhenTheyCry'') has one of these after beating Arcade on Hard difficulty without losing a single round. In it, you get a [[BonusBoss Final Battle]] "to end the game", where you have to fight against two [[EvilTwin Black]] [[AnthropomorphicPersonification Battlers]] on the same team. As if the difficulty level isn't enough, he also gains life from damage dealt (which is usually a 100% heal), recovers life over time, takes little damage, does [[SuperStrength gigantic damage]], crushes defense within a few hits, has infinite Special Meter and auto guard (can block while attacking or even while taking damage). And while you need to change your character using a usually risky and highly-punishable move to activate one of your two special abilities for a short period of time, Black Battler has eight of those special abilities ALWAYS active.

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* ''VideoGame/UminekoGoldenFantasia'' (A spin-off game of ''VisualNovel/UminekoWhenTheyCry'') has one of these after beating Arcade on Hard difficulty without losing a single round. In it, you get a [[BonusBoss Final Battle]] Battle "to end the game", where you have to fight against two [[EvilTwin Black]] [[AnthropomorphicPersonification Battlers]] on the same team. As if the difficulty level isn't enough, he also gains life from damage dealt (which is usually a 100% heal), recovers life over time, takes little damage, does [[SuperStrength gigantic damage]], crushes defense within a few hits, has infinite Special Meter and auto guard (can block while attacking or even while taking damage). And while you need to change your character using a usually risky and highly-punishable move to activate one of your two special abilities for a short period of time, Black Battler has eight of those special abilities ALWAYS active.
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* ''[[VideoGame/VirtualOn Virtual-On Ontario Tangram]]'' has the titular Tangram as its final boss. She attacks in waves, with the first wave consisting of various projectiles and the second phase consisting of her eye shooting several high damage blasts at you as well as a [[EyeBeam laser beam]] that will leave you in dire straits, if not finish you off outright. What really puts Tangram on this list however is that is that she requires you to AttackItsWeakPoint during the second phase as attacking the shell she's in during the first phase will result in ScratchDamage... and [[TimedMission and you can't win by ring out or you'll get the bad ending]]. Over the course of the 90 second match, Tangram exposes her eye ''twice'', meaning that if you can't inflict at least 50% damage to her both times, you're better off intentionally losing so that you can try again rather than having to start all over. If you haven't gotten the hang of Turbo moves (or realized that [[GuideDangIt they exist]], you ''will'' if you want any chance at defeating Tangram.

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* ''[[VideoGame/VirtualOn Virtual-On Ontario Tangram]]'' has the titular Tangram as its final boss. She attacks in waves, with the first wave consisting of various projectiles and the second phase consisting of her eye shooting several high damage blasts at you as well as a [[EyeBeam laser beam]] that will leave you in dire straits, if not finish you off outright. What really puts Tangram on this list however is that is that she requires you to AttackItsWeakPoint during the second phase as attacking the shell she's in during the first phase will result in ScratchDamage... and [[TimedMission and you can't win by ring time out or you'll get the bad ending]]. Over the course of the 90 second match, Tangram exposes her eye ''twice'', meaning that if you can't inflict at least 50% damage to her both times, you're better off intentionally losing so that you can try again rather than having to start all over. If you haven't gotten the hang of Turbo moves (or realized that [[GuideDangIt they exist]], exist]]), you ''will'' if you want any chance at defeating Tangram.
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* ''[[VideoGame/VirtualOn Virtual-On Ontario Tangram]]'' has the titular Tangram as its final boss. She attacks in waves, with the first wave consisting of various projectiles and the second phase consisting of her eye shooting several high damage blasts at you as well as a [[EyeBeam laser beam]] that will leave you in dire straits, if not finish you off outright. What really puts Tangram on this list however is that is that she requires you to AttackItsWeakPoint during the second phase as attacking the shell she's in during the first phase will result in ScratchDamage... and [[TimedMission and you can't win by ring out or you'll get the bad ending]]. Over the course of the 90 second match, Tangram exposes her eye ''twice'', meaning that if you can't inflict at least 50% damage to her both times, you're better off intentionally losing so that you can try again rather than having to start all over. If you haven't gotten the hang of Turbo moves (or realized that [[GuideDangIt they exist]], you ''will'' if you want any chance at defeating Tangram.

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** ''VideoGame/TouhouSuimusouImmaterialAndMissingPower'' has preliminary boss Yukari Yakumo and her ''Infinite Speed Flying Object''[[note]]unblockable and ungrazeable beams that give you about half a second to read and dodge[[/note]], and FinalBoss Suika Ibuki's ''Pandemonium''[[note]]DeathInAllDirections at its finest[[/note]].
*** Everybody is a more dangerous opponent in Story Mode (where these two are bosses); the gameplay consists of bouts of normal combat with your adversary interspersed between trying to dodge one of her souped-up, perpetual-use spell cards while getting enough attacks through to knock her out of the casting trance. They also get more life and some armoring. Yukari and Suika simply take this well beyond any of the regular Story Mode characters.

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** ''VideoGame/TouhouSuimusouImmaterialAndMissingPower'' has preliminary In ''VideoGame/TouhouSuimusouImmaterialAndMissingPower'', technically every character counts as one in Story Mode. While the first two stages only give bosses two spellcards, it keeps increasing until Stage 7 boss Yukari Yakumo has six (although Stage 6 and her 7 bosses are the same for almost everyone). Each lifebar will have a spellcard which can be either a way stronger of the playable version's spell card, or a completely new one. Unlike the player character, however, the AI is not limited by the usual limits and will keep using it until that lifebar is drained, and sometimes just straight up having massive damage reduction and being ImmuneToFlinching outside of specific parts of the spellcard cycle. Depending on the spellcards the character has, this can range from somewhat annoying but still rather fair (such as Marisa spamming ''Stardust Reverie'' or Alice's ''Artful Sacrifice'' throwing multiple dolls) [[ThatOneAttack/TouhouProject to things that feel like they were meticulously hand-crafted just to burn an entire life]] (Youmu's ''Double Wheel of Pain'', Remilia's ''Queen of Midnight'', Yukari's ''Infinite Speed Flying Object''[[note]]unblockable and ungrazeable beams that give you about half a second to read and dodge[[/note]], and FinalBoss Suika Ibuki's ''Pandemonium''[[note]]DeathInAllDirections at its finest[[/note]].
*** Everybody is a more dangerous opponent in Story Mode (where these two are bosses); the gameplay consists
Object'' or Suika's ''Night Parade of bouts of normal combat with your adversary interspersed between trying to dodge one of her souped-up, perpetual-use spell cards while getting enough attacks through to knock her out of the casting trance. They also get more life and some armoring. Yukari and Suika simply take this well beyond any of the regular Story Mode characters.One Million Demons'').
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* [[MeaningfulName Final]] from ''VideoGame/TheBlackHeart'' is a somewhat downplayed example. He has numerous advantages such as super armour for tanking your attacks, eye lasers that are hard to block, grabs that do immense damage (one of which is a super that, once done, will summon clones of your character that you must deal with before resuming your fight with him) and a super laser that's not only hard to react to and even harder to properly block, but is always followed up with a screen-filling attack that takes half your life meter off. Thankfully, he also has some weaknesses; his grabs can be blocked, he can be temporarily stunned with a few hits, and he never even bothers to block your attacks.
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* ''{{VideoGame/MUGEN}}'', the fighting GameMaker, obviously has several hundred of these. It's a good place to find most of the other entries on this list. There's also an entire cottage industry devoted to producing overpowered, nigh-invulnerable characters, many seemingly written for the express purpose of beating someone else's overpowered, nigh-invulnerable character. This makes for an SNK Boss Arms Race of sorts. Some of the most noteworthy examples include:

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* ''{{VideoGame/MUGEN}}'', the fighting GameMaker, obviously has several hundred of these. It's a good place to find most of the other entries on this list. There's also an entire cottage industry devoted to producing overpowered, nigh-invulnerable characters, many seemingly written for the express purpose of beating [=and/or=] having flashier moves than someone else's overpowered, nigh-invulnerable character. This makes for an SNK Boss Arms Race of sorts. Some of the most noteworthy examples include:
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*** Also leads to a couple of moments of rage, where he shouldn't be able to tell the name. For example, ''VisualNovel/FateStayNight'' has a character in Mugen called Archer, only his real name is [[spoiler: Shirou Emiya]], only that isn't his birth name, and is actually the name he was given [[spoiler: after the grail fire of ''LightNovel/FateZero'' wiped out a large portion of the city he lived in, with him as the only survivor who can't remember anything before the fire.]] Meaning Light can kill characters using an alias of an alias of a completely unknown name.

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*** Also leads to a couple of moments of rage, where he shouldn't be able to tell the name. For example, ''VisualNovel/FateStayNight'' has a character in Mugen called Archer, only his real name is [[spoiler: Shirou Emiya]], only that isn't his birth name, and is actually the name he was given [[spoiler: after the grail fire of ''LightNovel/FateZero'' ''Literature/FateZero'' wiped out a large portion of the city he lived in, with him as the only survivor who can't remember anything before the fire.]] Meaning Light can kill characters using an alias of an alias of a completely unknown name.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


*** [[Series/KamenRiderAgito Gills and Another Agito]], both made by KEI166, are [[AllThereIntheManual described in their readme files as]] unstable. It's not an understatement. Gills will [[WrestlerinAllOfUs piledrive you into the floor]], [[WhipItGood whip you around]] and stomp on your head---and that's BEFORE you get hit with the finishing move. Another Agito, meanwhile, just stands there at first---until you get a centimeter too close to him and he busts out a seven-hit combo, grabs you and throws you to the floor like a sack of dirty laundry or turns his back on you and THEN counters into another seven-hit combo.

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*** [[Series/KamenRiderAgito Gills and Another Agito]], both made by KEI166, are [[AllThereIntheManual described in their readme files as]] unstable. It's not an understatement. Gills will [[WrestlerinAllOfUs piledrive you into the floor]], [[WhipItGood whip you around]] around and stomp on your head---and that's BEFORE you get hit with the finishing move. Another Agito, meanwhile, just stands there at first---until you get a centimeter too close to him and he busts out a seven-hit combo, grabs you and throws you to the floor like a sack of dirty laundry or turns his back on you and THEN counters into another seven-hit combo.
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* In the first renditions of ''VideoGame/MeltyBlood'', we had Aoko Aozaki. She was pretty much a FightingGame version of a ''Franchise/TouhouProject character, BeamSpam included. She was later balanced as a normal character and given a new moveset. There was also the secret boss Giant Akiha, who was a parody of [[VideoGame/XMenVsStreetFighter Apoca]][[VideoGame/MarvelSuperHeroesVsStreetFighter lypse]], who did an insane amount of damage. A later revision replaced G-Akiha with Neko-Arc, a small, deformed cat version of Arcueid which had attacks with absolute priority. Also, she was small and very hard to hit.

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* In the first renditions of ''VideoGame/MeltyBlood'', we had Aoko Aozaki. She was pretty much a FightingGame version of a ''Franchise/TouhouProject ''Franchise/TouhouProject'' character, BeamSpam included. She was later balanced as a normal character and given a new moveset. There was also the secret boss Giant Akiha, who was a parody of [[VideoGame/XMenVsStreetFighter Apoca]][[VideoGame/MarvelSuperHeroesVsStreetFighter lypse]], who did an insane amount of damage. A later revision replaced G-Akiha with Neko-Arc, a small, deformed cat version of Arcueid which had attacks with absolute priority. Also, she was small and very hard to hit.

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