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** Uncle is established to be a former member of Dutch's gang, while the first game never revealed anything about him and implied he's just a random farmhand with whom John was drinking buddies with. This raises some awkwardness as Jack in ''I'' asks how John knows him despite growing with the gang, although it doesn't quite go into retcon territory.
** The 1899 Blackwater massacre was a mere background detail and had no ties to Heidi [=MacCourt=] or Dutch's gang, and existed mostly to give a reason why Landon Ricketts was in Mexico. This game establishes that Dutch's Boys were behind it and Heidi's murder triggered it.
** An inversion also happens: The heist during which John got left behind [[spoiler:was neither a bank or a ferry job like was implied in ''I'', but they both happen and Marston gets screwed in both (shot and imprisoned, respectively), and instead the camel's back broke during a robbery of an army train.]]

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** Uncle is established to be a former member of Dutch's gang, while gang. While the first game never revealed anything about him and implied he's just a random farmhand with whom John was drinking buddies with. This raises some awkwardness as Jack in ''I'' asks how John knows him despite growing with the gang, although it doesn't quite go into retcon territory.
** The 1899 Blackwater massacre was a mere background detail and had no ties to Heidi [=MacCourt=] [=McCourt=] or Dutch's gang, and existed mostly to give a reason why Landon Ricketts was in Mexico. This game establishes that Dutch's Boys were behind it and Heidi's murder triggered it.
** An inversion also happens: The heist during which John got shot and left behind [[spoiler:was neither a bank or to die [[spoiler: was not a ferry job like it was implied in ''I'', but they both it does happen and Marston gets screwed in both (shot and imprisoned, respectively), and instead the camel's back broke shot during a it. Instead the robbery of he got shot and left behind on was an army train.]]



** It’s not clear what exactly happened in Blackwater. The gist of it seems to be it was going well until Dutch was goaded into murdering the girl by Micah and things quickly went south from there. Javier says it was chaos but tries to downplay Dutch murdering the girl. He could very well just be trying to protect Dutch or Dutch could have needed to do it. It’s also never explicitly said what Arthur and Hosea were working on and/ or how big it’d be. Arthur makes it seem like a much safer real estate scam in his journal but not much else is stated beyond that. It’s also implied that the whole thing could have been a set up by the Pinkertons. Dutch’s speech that can be found in Horseshoe Overlook makes it sound like he knew it was going to be a bloodbath all along but the question is why he would have thought that.

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** It’s not clear what exactly happened in Blackwater. The gist of it seems to be it was going well until they got swarmed by Pinkerton's. Dutch was goaded into murdering the girl by Micah and things quickly went south from there. Javier says it was chaos but tries to downplay Dutch murdering the girl. He could very well just be trying to protect Dutch or Dutch could have needed to do it. It’s also never explicitly said what Arthur and Hosea were working on and/ or how big it’d be. Arthur makes it seem like a much safer real estate scam in his journal but not much else is stated beyond that. It’s also implied that the whole thing could have been a set up by the Pinkertons. Dutch’s speech that can be found in Horseshoe Overlook makes it sound like he knew it was going to be a bloodbath all along but the question is why he would have thought that.



*** The life and death of [[spoiler: his son Isaac is also left vague. All Arthur says is that he was a good kid who died of a robbery. He says Eliza was nineteen when she got pregnant which ,assuming they were the same age, would mean he would have been roughly the same age as Jack in the first game]]. It’s also not clear how long ago he died, [[spoiler: Arthur tells Jack and Rains Falls that it happened a long time ago.]]

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*** The life and death of [[spoiler: his son Isaac and lover Eliza is also left vague. All Arthur says is that he was a good kid who died of a robbery. and that he once taught him to fish. Considering Arthur compares Jack to Isaac, he was likely around Jack's age when he died. He says mentions Eliza was nineteen nineteen, but it's unknown if he means that that was her age when he met her or that was her age when she got pregnant which ,assuming they were the same age, would mean died.]] Considering Arthur also calls her "a good kid", he would may have been roughly the same age as Jack in the first game]]. significantly older than her. It’s also not clear how long ago he died, [[spoiler: Isaac died, as Arthur tells Jack and Rains Falls that it happened a long time ago.]]



** John's dead daughter is never seen nor referenced. It's unlikely she was born before Jack since John has issues believing Jack is his kid, and she cannot have been born after the gang breaks up since Javier knows about her[[note]]In ''I'', he taunts John by yelling something along the lines of "I hope your wife and child''ren'' rot in hell!"[[/note]]. It is possible that Javier just assumed that John would have more kids and that she lived and died during [[spoiler:the TimeSkip from 1899 to 1907]], but it's not explained in-game. However, [[spoiler:using the "sleep" function in Beecher's hope may trigger a cutscene of John and Abigail making small talk on the bed, and once the game returns they both are in their underwear regardless of what you were wearing beforehand implying they had sex. Considering that contraceptives weren't really a thing in the Wild West, it's not too farfetched to think of it as a nod to her.]]
** Venturing out to New Austin in the epilogue (which, it should be noted, is completely optional, save for a single story mission that takes place near the state's outskirts in Hennigan's Stead) makes no real sense, as [[spoiler:John implied in ''Redemption'' 1 that he's never been in the area, seemed unfamiliar with the [=MacFarlane=] Ranch and Armadillo, and needed an escort to Fort Mercer]]. It's been speculated that the existence of New Austin in ''II'' at all is mainly for the multiplayer portion.

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** John's dead daughter is never seen nor referenced. It's unlikely she was born before Jack since John has issues believing Jack is his kid, and she cannot have been born after the gang breaks up since Javier knows about her[[note]]In ''I'', he taunts John by yelling something along the lines of "I hope your wife and child''ren'' rot in hell!"[[/note]]. It is possible that Javier just assumed that John would have more kids and that she lived and died during [[spoiler:the TimeSkip from 1899 to 1907]], 1907 or died sometime between 1907 to 1911]], but it's not explained in-game. However, [[spoiler:using the "sleep" function in Beecher's hope may trigger a cutscene of John and Abigail making small talk on the bed, and once the game returns they both are in their underwear regardless of what you were wearing beforehand implying they had sex. Considering that contraceptives weren't really a thing in the Wild West, it's not too farfetched to think of it as a nod to her.]]
** Venturing out to New Austin in the epilogue (which, it should be noted, is completely optional, save for a single story mission that takes place near the state's outskirts in Hennigan's Stead) Stead and one side quest in Rio Bravo) makes no real sense, as [[spoiler:John implied in ''Redemption'' 1 that he's never been in the area, seemed unfamiliar with the [=MacFarlane=] Ranch and Armadillo, and needed an escort to Fort Mercer]]. It's been speculated that the existence of New Austin in ''II'' at all is mainly for the multiplayer portion.



** Before release, Rockstar mentioned that the game world is open from the start. This is technically true; ''you can go'' to West Elizabeth and New Austin before the game allows it, but you'll be faced by unlimited waves of Pinkertons that will hunt and gun you down. Every new area can be visited as soon as the prologue is over, though.

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** Downplayed. Before release, Rockstar mentioned that the game world is open from the start. This is technically true; ''you can go'' to West Elizabeth and New Austin before the game allows it, but you'll be faced by unlimited waves of Pinkertons that will hunt and gun you down.down. However, if you try to go to New Austin, you'll be killed by an invisible sniper. Every new area can be visited as soon as the prologue is over, though.



** The main story of the game takes place over a couple of months in early 1899. You can, of course, take quite a bit more time than that to actually complete the story in-game, with potentially hundreds of days passing.

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** The main story of the game takes place over a couple of few months in early 1899. You can, of course, take quite a bit more time than that to actually complete the story in-game, with potentially hundreds of days passing.



* GenreShift: The first half of Chapter 5 turns the game from a western sandbox to a [[spoiler:''[[VideoGame/{{Uncharted}}''-esque jungle adventure.]]

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* GenreShift: The first half of Chapter 5 turns the game from a western sandbox to a [[spoiler:''[[VideoGame/{{Uncharted}}''-esque [[spoiler:''[[VideoGame/{{Uncharted}}]]''-esque jungle adventure.]]



** Uncle doesn't seem to be a blood relative of anyone in the gang, yet everyone still refers to him as such.

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** Uncle doesn't seem to be isn't a blood relative of anyone in the gang, yet everyone still refers to him as such.
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** While wood-burning 1870s-style locomotives could still be found in the West, especially on short and narrow-gauge lines, most locomotives by 1899 were coal-burners of more modern design. Oddly, the locomotives in RDR2 are still more modern than those in the first game, which is set in 1911.

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** While wood-burning 1870s-style locomotives could still be found in the West, especially on short and narrow-gauge lines, most locomotives by 1899 were coal-burners of more modern design. Oddly, the locomotives in RDR2 [=RDR2=] are still more modern than those in the first game, which is set in 1911.

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** Texas Hold'em being the go-to version of poker. While it's possible that Texas Hold'em was invented by 1899 (the history of the game is rather obscure), it didn't become popular until at least 1925. Four or Five Card Stud would have been the go-to card game of the era.

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** Texas Hold'em being the go-to version of poker. While it's possible that Texas Hold'em was invented by 1899 (the history of the game is rather obscure), it didn't become popular until at least 1925. Four or Five or Seven Card Stud or straight draw poker would have been the go-to card game games of the era.



** The original Carcano 91 would have been around (at least in Italy), but in its 1891 form was a much longer rifle than the in-game model copied directly from the infamous "Lee Harvey Oswald" version.

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** The original Carcano 91 would have been around (at least in Italy), but in its 1891 form was a much longer rifle than the in-game model copied directly from the infamous "Lee Harvey Oswald" version. The Oswald connection also explains its being available only as asniper rifle, despite the actual Carcano being relatively inaccurate for its type.


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** While wood-burning 1870s-style locomotives could still be found in the West, especially on short and narrow-gauge lines, most locomotives by 1899 were coal-burners of more modern design. Oddly, the locomotives in RDR2 are still more modern than those in the first game, which is set in 1911.
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That's not what the trope is. First Person Ghost is for when the character you're playing in an FPS doesn't really feel like they're there (you can't see feet, etc). In RDR 2, you can see Arthur's feet, he appears in mirrors, he actually opens doors rather than them magically opening, etc.


* FirstPersonGhost: The game can be played from a first-person perspective. Like its ''GTA V'' sister game, Rockstar opted for using separate weapon and movement animations in order to better adapt combat to a different view.
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** A portion of "See the Fire in Your Eyes" plays when the gang travels to Horseshoe Overlook in the beginning of Chapter 2. The full thing plays again during the credits.

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** A portion of "See the Fire in Your Eyes" "Mountain Hymn" plays when the gang travels to Horseshoe Overlook in the beginning of Chapter 2. The full thing thing, with lyrics, plays again during the credits.
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* AKA47: The game uses a mix of real life gun names and BlandNameProduct names for guns closely modeled on real-life guns. Like ''VideoGame/GrandTheftAutoV'', the compedium uses fictional companies as stand-ins for real-life firearm manufacters, like "Buck" for Colt and "Lancaster" for Winchester. Consequently, the first game's Winchester and Henry repeaters were renamed "Lancaster" and "Lichfield" for the second installment; it's possible those companies raised trademark issues. (Springfield Arsenal was a government installation, and the Volcanic company is long defunct).

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* AKA47: The game uses a mix of real life gun names and BlandNameProduct names for guns closely modeled on real-life guns. Like ''VideoGame/GrandTheftAutoV'', the compedium uses fictional companies as stand-ins for real-life firearm manufacters, like "Buck" for Colt and "Lancaster" for Winchester. Consequently, the first game's Winchester and Henry repeaters were renamed "Lancaster" and "Lichfield" for the second installment; it's possible those companies raised trademark issues. (Springfield Arsenal Armory was a government installation, government-run manufacter[[note]]That has no relation to the modern-day Springfield Armory Inc.[[/note]], and the Volcanic company is long defunct).
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* BadassGrandpa: Hosea is a veteran gunslinger who made his mark as an outlaw during the golden age of the Wild West. By the time of the game, he's up there in age (55 when average lifespan for men was about 46), but can still handle himself in a shootout. He also still serves as the "brains" of the Van der Linde operation.
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** Tuberculosis doesn't quite work in real life the way it works in this game, presumably for the sake of time compression. First of all, only about 10% of people who get infected ever develop the disease and generally speaking if you make it two years without showing symptoms, you're in the clear. Although people [[spoiler: who smoke like Arthur]] do have a higher probability of it becoming active. Even today about 80% of people who live in the developing world carry the disease even though it can now be treated with a course of antibiotics. Second of all, even pre-antibiotics you had about 1/3 chance of being able to survive it so it wasn't an automatic death sentence. It varies how long it takes to start showing symptoms but presuming the game takes place over the course of a few months, [[spoiler: the time it takes for Arthur to start getting sick]] is accurate. What's not accurate is [[spoiler: how quickly it takes him to die]]. It usually takes several years for this to happen, not several months. Had it taken that long [[spoiler:for Arthur to die, it likely would have dragged the story out]], especially given that they were already working with pre-existing timeline.

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** Tuberculosis doesn't quite work in real life the way it works in this game, presumably for the sake of time compression. First of all, only about 10% of people who get infected ever develop the disease and generally speaking if you make it two years without showing symptoms, you're in the clear. Although people [[spoiler: who smoke like Arthur]] do have a higher probability of it becoming active. Even today about 80% of people who live in the developing world carry the disease even though it can now be treated with a course of antibiotics. Second of all, even pre-antibiotics you had about 1/3 chance of being able to survive it so it wasn't an automatic death sentence. It varies how long it takes to start showing symptoms but presuming the game takes place over the course of a few months, [[spoiler: the time it takes for Arthur to start getting sick]] is accurate. What's not accurate is [[spoiler: how quickly it takes him to die]]. It usually takes several years for this to happen, happen,[[note]] The average at the time was about five years [[/note]] not several months. Had it taken that long [[spoiler:for Arthur to die, it likely would have dragged the story out]], especially given that they were already working with pre-existing timeline.
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* DarkReprise: There's two different, creepy and aggressive remixes of "Unshaken" that can play during the ending.

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* DarkReprise: There's two different, creepy and aggressive There are a few different remixes of "Unshaken" that can play during the ending.



** Regardless of ending choice, if Arthur has low honor at the end of the story, a version of "Unshaken" with an ethereal, spooky instrumentation and a deep, bass-y choir plays at the very end of the mission.

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** Regardless of ending choice, if Arthur has low depending on Arthur's honor at the end of the story, a version of "Unshaken" "Unshaken", called "Crash of Worlds" by Rocco [=DeLuca=], either with an angelic, harmonic choir (high honor) or an ethereal, spooky instrumentation and a deep, bass-y choir (low honor) plays at the very end of the mission.



* EtherealChoir: [[spoiler:A reprise of "Unshaken" plays in the background during Arthur's final moments leading up to his death; depending on what you do with his honor, it can be either angelic or sinister.]]

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* EtherealChoir: [[spoiler:A reprise of "Unshaken" called "Crash of Worlds" plays in the background during Arthur's final moments leading up to his death; depending on what you do with his honor, it can be either angelic or sinister.]]
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** Why Dutch is there [[spoiler: at Micah’s hideout in the epilogue]] is also not explicitly explained. He says he’s there for “The same reason as you” to [[spoiler: John]] but that could mean he thinks [[spoiler: John is there for the money]] or that [[spoiler: he wants to kill Micah.]]

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** Why Dutch is there [[spoiler: at Micah’s hideout in the epilogue]] is also not explicitly explained. He says he’s there for “The same reason as you” to [[spoiler: John]] but that could mean he thinks [[spoiler: John is there for the money]] or that [[spoiler: he wants to kill Micah.]]Micah]]. WordOfStPaul says it's the latter.
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** Arthur writes in his journal after he and Hosea rob Seamus's cousin-in-law that robbing family is low even for him.
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* TheAlcoholic: The Van der Linde gang sure has some notable alcoholics. Uncle is rarely found without a drink in his hand, Karen becomes one later in the story and, in the Epilogue, [[spoiler:is presumed to have drunk herself to death]]. Bill Williamson is almost always seen with a drink in his hand and is quite prone to ''AlcoholInducedIdiocy''. Perhaps the biggest example of an alcoholic is Reverend Swanson who's, almost literally, never seen sober around camp. [[spoiler:He does get better in chapter 5 and quits drinking altogether.]]

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* TheAlcoholic: The Van der Linde gang sure has some notable alcoholics. Uncle is rarely found without a drink in his hand, Karen becomes one later in the story and, in the Epilogue, [[spoiler:is presumed to have drunk herself to death]]. Bill Williamson is almost always seen with a drink in his hand and is quite prone to ''AlcoholInducedIdiocy''.AlcoholInducedIdiocy. Perhaps the biggest example of an alcoholic is Reverend Swanson who's, almost literally, never seen sober around camp. [[spoiler:He does get better in chapter 5 6 and quits drinking altogether.]]
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** There are 3 treasure map "chains" in the game, and the third and last one of each gives you a few gold bars. Once you find them all, you have a total of 11 gold bars, each worth 500$. If you know where every map and treasure is, you can complete all three chains as soon as free roam opens up. With the pre-order DLC map chain[[note]]Just one map and a riddle after that[[/note]] you can find 4 more, rising the total to 15 Gold bars, giving you a free 7500 dollars. In addition, finding all 9 treasures in the main game also completes the explorer challenges, allowing you to buy a set of equipment that boosts your max health from any trapper. Memorizing each location makes repeat playthroughs a breeze as far as money is concerned, and even the camp upgrades can be covered with around 4-5 bars.

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* GreenAesop: Killing too many animals in quick succession results in honor loss. Most easily seen by shooting down a flock of birds in a single deadeye use and/or by dynamite fishing.



** Talismans require other materials than just the trophy from the legendary animal to be crafted, some only require VendorTrash that can be robbed/looted from [=NPCs=] but three are unique items that only spawn once in certain locations [[note]]The Old Brass Compass, Abalone Shell Fragment, and Cobalt Petrified Wood[[/note]] and two others are rewards from questlines [[note]]The Vintage Civil War Handcuffs and the Quartz Chunk[[/note]]. What's worse is those unique items [[LostForever can be sold]].

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** Talismans require The owl talisman is a reward you get by beating an optional late-game mission without killing anyone, and slows down all core drain by 15%. Every other materials than just talisman avoids this, as the trophy from the legendary animal to be crafted, some only require VendorTrash that can be robbed/looted from [=NPCs=] but three are unique required items that only spawn once in certain locations [[note]]The Old Brass Compass, Abalone Shell Fragment, and Cobalt Petrified Wood[[/note]] and two others are rewards from questlines [[note]]The Vintage Civil War Handcuffs and the Quartz Chunk[[/note]]. What's worse is those unique items [[LostForever can cannot be sold]].sold.
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** Tuberculosis doesn't quite the way it works in this game, presumably for the sake of time compression. First of all, only about 10% of people who get infected ever develop the disease and generally speaking if you make it two years without showing symptoms, you're in the clear. Although people [[spoiler: who smoke like Arthur]] do have a higher probability of it becoming active. Even today about 80% of people who live in the developing world carry the disease even though it can now be treated with a course of antibiotics. Second of all, even pre-antibiotics you had about 1/3 chance of being able to survive it so it wasn't an automatic death sentence. It varies how long it takes to start showing symptoms but presuming the game takes place over the course of a few months, [[spoiler: the time it takes for Arthur to start getting sick]] is accurate. What's not accurate is [[spoiler: how quickly it takes him to die.]] It usually takes several years for this to happen, not several months. Had it taken that long [[spoiler: Arthur to die, it would have likley would have drug the story out ]], especially given that they were already working with pre-exsisting timeline.

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** Tuberculosis doesn't quite work in real life the way it works in this game, presumably for the sake of time compression. First of all, only about 10% of people who get infected ever develop the disease and generally speaking if you make it two years without showing symptoms, you're in the clear. Although people [[spoiler: who smoke like Arthur]] do have a higher probability of it becoming active. Even today about 80% of people who live in the developing world carry the disease even though it can now be treated with a course of antibiotics. Second of all, even pre-antibiotics you had about 1/3 chance of being able to survive it so it wasn't an automatic death sentence. It varies how long it takes to start showing symptoms but presuming the game takes place over the course of a few months, [[spoiler: the time it takes for Arthur to start getting sick]] is accurate. What's not accurate is [[spoiler: how quickly it takes him to die.]] die]]. It usually takes several years for this to happen, not several months. Had it taken that long [[spoiler: [[spoiler:for Arthur to die, it likely would have likley would have drug dragged the story out ]], out]], especially given that they were already working with pre-exsisting pre-existing timeline.

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* ArtisticLicenseBiology: Dutch's horse, The Count, is said to be an Albino Arabian Stallion. In real life, horses cannot carry true albinism due to Lethal White Syndrome. Albino horses are born with non-functioning colons and die within a few days of birth.

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* ArtisticLicenseBiology: ArtisticLicenseBiology:
** Tuberculosis doesn't quite the way it works in this game, presumably for the sake of time compression. First of all, only about 10% of people who get infected ever develop the disease and generally speaking if you make it two years without showing symptoms, you're in the clear. Although people [[spoiler: who smoke like Arthur]] do have a higher probability of it becoming active. Even today about 80% of people who live in the developing world carry the disease even though it can now be treated with a course of antibiotics. Second of all, even pre-antibiotics you had about 1/3 chance of being able to survive it so it wasn't an automatic death sentence. It varies how long it takes to start showing symptoms but presuming the game takes place over the course of a few months, [[spoiler: the time it takes for Arthur to start getting sick]] is accurate. What's not accurate is [[spoiler: how quickly it takes him to die.]] It usually takes several years for this to happen, not several months. Had it taken that long [[spoiler: Arthur to die, it would have likley would have drug the story out ]], especially given that they were already working with pre-exsisting timeline.
**
Dutch's horse, The Count, is said to be an Albino Arabian Stallion. In real life, horses cannot carry true albinism due to Lethal White Syndrome. Albino horses are born with non-functioning colons and die within a few days of birth.
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* BlamingTheRailroadedPlayerCharacter: Arthur catches flak from his fellow gang members several time for botched missions over which the player had no choice but to go along in order to advance the story.

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* BlamingTheRailroadedPlayerCharacter: BlamedForBeingRailroaded: Arthur catches flak from his fellow gang members several time for botched missions over which the player had no choice but to go along in order to advance the story.
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** Toward the end of Chapter 6, [[spoiler:Arthur gets ambushed and injured by Micah while in his final stages of TB. You have to fight off Micah for as long as you can, and if you went with John, you'll have to crawl over to Micah's revolver in the final part of the fight ''[[AdvancingBossOfDoom while he's chasing after you]]'']].

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** Toward the end of Chapter 6, [[spoiler:Arthur gets ambushed and injured by Micah while in his final stages of TB. You have to fight off Micah for as long as you can, and if you went with John, you'll have to crawl over to Micah's revolver in the final part of the fight ''[[AdvancingBossOfDoom while he's chasing after you]]'']].you]]''; if you went for the loot, you'll have to dodge his {{Finishing Move}}s via knife attack (though, depending on your honor, Arthur will either get a few more cuts and stab wounds (low) or none at all (high))]].

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** Sometime after collecting the debt from Thomas Downes, Edith may visit the camp as a random encounter and tell Thomas [[spoiler:is dead]]. Arthur even expresses regret about how things turned out. However, Arthur is also told this little fact in a story mission cutscene later in yhe game, and acts like it's new information to him.

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** Sometime after collecting the debt from Thomas Downes, Edith may visit the camp as a random encounter and tell Thomas [[spoiler:is dead]]. Arthur even expresses regret about how things turned out. However, Arthur is also told this little fact in a story mission cutscene later in yhe the game, and acts the game treats like it's new information to him.the first time he hears about it.


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* JackOfAllStats: The bow is designed to be the swiss army knife of hunting; it has the most variats of special ammunition, all designed to take down different animals with minimal damage to the pelt. It's downsides are its slow speed, stamina drain, and the requirement that most of said special ammunition has to be crafted.
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** Sometime after collecting the debt from Thomas Downes, Edith may visit the camp as a random encounter and tell Thomas [[spoiler:is dead]]. Arthur even expresses regret about how things turned out. However, Arthur is also told this little fact in a story mission cutscene later in yhe game, and acts like it's new information to him.
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** In the final mission before the Epilogue of the first and second game, Edgar Ross leads an army of government men to kill members of the Van der Linde gang at their respective home/hideout. In the first game, its the U.S. Army attacking Beecher's Hope to kill John with Uncle being an added collateral casualty. In the second game, its the Pinkerton Detective Agency attacking Beaver Hollow to kill any gang members that haven't already fled or have been executed already.
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** When John is holding Javier at gunpoint in ''Redemption'' 1, he says the following: "Now, I ain't the judge, but as it turns out, it's you or me. The way I see it, it might as well be you". In ''II'', Dutch says nearly the same thing ("It is either us, or him! I figured it might as well be him.") after [[spoiler:a shocked John admonishes him for drowning Angelo Bronte]], changing the context of the original line to John deliberately quoting Dutch.

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** When John is holding Javier at gunpoint in ''Redemption'' 1, he says the following: "Now, I ain't the judge, but as it turns out, it's you or me. The way I see it, it might as well be you". In ''II'', Dutch says nearly the same thing ("It is was either us, or him! I figured it might as well be him.") after [[spoiler:a shocked John admonishes him for drowning Angelo Bronte]], changing the context of the original line to John deliberately quoting Dutch.
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wording cleanup and clarification


** Hunting. Each animal's (sans legendary) condition is measured in 3 stars, and trappers and Pearson require the best, 3 star-ones. However, animals spawn in all 3 conditions, and it can take a good while before the animal spawns and even longer to find a perfect specimen. After this, you need to get a one-hit kill with a weapon that fits the animal (small caliber for small animals, powerful guns for predators, for example), and hope the bullet hits the hitbox you were aiming for. And even after this, if you die or a stray bullet hits the animal on your horse, it's either gone or damaged respectively. It can be made easier with a few tricks and a trinket, [[note]]The legendary deer trinket adds an extra star upon skinning, although it will never go above the one the animal spawned with and excessive damage won't be fixed, and unlike carcasses, skins cannot be damaged after they're put on the horse[[/note]] but the spawnrates cannot be affected.

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** Hunting. Each animal's (sans legendary) condition is measured in 3 stars, star levels, and trappers and Pearson require the best, 3 star-ones."Perfect" condition pelts/carcasses (3 stars). However, animals spawn in all 3 conditions, and it can take a good while before the animal spawns and even longer to find a perfect specimen. After this, you need to get a one-hit kill with a weapon that fits the animal (small caliber for small animals, powerful guns rifles/bow for predators, for example), and hope the bullet shot hits the hitbox vitals you were aiming for. And even after this, if you die or a stray bullet hits the animal carcass on your horse, it's either gone it'll be lost or damaged respectively. It Your odds can be made easier improved with a few tricks and a trinket, [[note]]The legendary deer trinket adds an extra gives a roughly 10% chance of the pelt going up a star level upon skinning, although it will never go above the one the animal spawned with and excessive damage won't be fixed, and unlike carcasses, skins cannot be damaged after they're put on the horse[[/note]] but the spawnrates cannot be affected.

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* CameraScrew: Cougar and Wolf attacks cause the camera to follow them for a few seconds. Unfortunately, it overrides all other camera control (at least in free aim mode), so before you get the chance to fire back you'll probably be mauled by said animal or it's friends.



* LuckBasedMission: The Gambler Challenges. Already based on games of chance, successfully completing the challenges means not just winning, but winning in specific ways which can take a lot of time and effort. Challenge 8 in particular is frustrating for many players. It requires hitting 3 times and winning a hand of blackjack. You have to do this 3 times. Even if you get five cards, the dealer could win or tie. There are players who got it in 20 minutes, and others that have spent hours with nothing to show for it. The other challenges have some degree of skill involved, but this one is entirely luck based.

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* LuckBasedMission: LuckBasedMission:
**
The Gambler Challenges. Already based on games of chance, successfully completing the challenges means not just winning, but winning in specific ways which can take a lot of time and effort. Challenge 8 in particular is frustrating for many players. It requires hitting 3 times and winning a hand of blackjack. You have to do this 3 times. Even if you get five cards, the dealer could win or tie. There are players who got it in 20 minutes, and others that have spent hours with nothing to show for it. The other challenges have some degree of skill involved, but this one is entirely luck based.
** Hunting. Each animal's (sans legendary) condition is measured in 3 stars, and trappers and Pearson require the best, 3 star-ones. However, animals spawn in all 3 conditions, and it can take a good while before the animal spawns and even longer to find a perfect specimen. After this, you need to get a one-hit kill with a weapon that fits the animal (small caliber for small animals, powerful guns for predators, for example), and hope the bullet hits the hitbox you were aiming for. And even after this, if you die or a stray bullet hits the animal on your horse, it's either gone or damaged respectively. It can be made easier with a few tricks and a trinket, [[note]]The legendary deer trinket adds an extra star upon skinning, although it will never go above the one the animal spawned with and excessive damage won't be fixed, and unlike carcasses, skins cannot be damaged after they're put on the horse[[/note]] but the spawnrates cannot be affected.

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* BadPeopleAbuseAnimals: If Arthur, [[spoiler:or John]], kills an animal and doesn't bother to skin or collect it, he will lose a small amount of honor. Killing domesticated animals, like cattle, oxen, pigs, goats, sheep, chickens, dogs or cats, causes the same amount of honor loss as killing an innocent. If he gets caught doing so, the crime is called Animal Cruelty. Too bad that some of the stuff that Pearson and the Trapper make requires the hides/feathers from some of these items. And then there's Micah, and whatever it was he did to Jack's first dog....

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* BadPeopleAbuseAnimals: If Arthur, [[spoiler:or John]], kills an animal animal, either by just plain shooting it or running it over, and doesn't bother to skin or collect it, he will lose a small amount of honor. Killing domesticated animals, like cattle, oxen, pigs, goats, sheep, chickens, dogs or cats, causes the same amount of honor loss as killing an innocent. If he gets caught doing so, the crime is called Animal Cruelty. Too bad that some of the stuff that Pearson and the Trapper make requires the hides/feathers from some of these items. And then there's Micah, and whatever it was he did to Jack's first dog....dog....
** While honor will still be lost for killing a domesticated animal, the criminal aspect can be reduced by killing those that belong to criminals and other normally hostile types.
** Likewise, when possible, after running them over, or overshooting them, just simply skin or collect and break-down the animal afterwards, to prevent honor loss. Afterwards, just donate the meat and/or carcass, to the camp, for provisions.

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* DontGoInTheWoods: Tall Trees, the aptly-named coniferous forest west of Blackwater, is an absolute death trap. It's used as a home base by the Skinner Brothers, a sadistic gang of ruthless psychopaths that loves to abduct travelers, strip them naked, torture them horribly and flay them alive before leaving their carcasses in massive, bloody piles by the side of the road. Especially in the early stages of the epilogue, it's nigh-impossible to ride through these woods without stumbling upon such grotesque horrors, or being attacked by the Skinners yourself. By the 1911 the Skinners seem to have disbanded or moved away, as in the original game there's nothing particularly dangerous in Tall Trees but the occasional bear or wolf.

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* DontGoInTheWoods: Tall Trees, the aptly-named coniferous forest west of Blackwater, is an absolute death trap. It's used as a home base by the Skinner Brothers, a sadistic gang of ruthless psychopaths that loves to abduct travelers, strip them naked, torture them horribly and flay them alive before leaving their carcasses in massive, bloody piles by the side of the road. Especially in the early stages of the epilogue, it's nigh-impossible to ride through these woods without stumbling upon such grotesque horrors, or being attacked by the Skinners yourself. By the 1911 the Skinners seem to have disbanded or moved away, as in the original game there's nothing particularly dangerous in Tall Trees but the occasional bear or wolf.


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* InCaseYouForgotWhoWroteIt: As usual, with "Rockstar Games Presents" on the cover.
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*DontGoInTheWoods: Tall Trees, the aptly-named coniferous forest west of Blackwater, is an absolute death trap. It's used as a home base by the Skinner Brothers, a sadistic gang of ruthless psychopaths that loves to abduct travelers, strip them naked, torture them horribly and flay them alive before leaving their carcasses in massive, bloody piles by the side of the road. Especially in the early stages of the epilogue, it's nigh-impossible to ride through these woods without stumbling upon such grotesque horrors, or being attacked by the Skinners yourself. By the 1911 the Skinners seem to have disbanded or moved away, as in the original game there's nothing particularly dangerous in Tall Trees but the occasional bear or wolf.
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* BuryMeNotOnTheLonePrairie: In an easily missable conversation Arthur states that he wants to be buried facing west, "so [he] can watch the sunset and think about all the times [they] had." [[spoiler:While he dies facing, and watching, the rising sun (High Honor), Charles finds his body and buries him facing west, towards the setting sun.]]

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* BuryMeNotOnTheLonePrairie: In an easily missable conversation Arthur states that he wants to be buried facing west, "so [he] can watch the sunset setting sun and think about remember all the fine times [they] had.had that way." [[spoiler:While he dies facing, and watching, the rising sun (High Honor), Charles finds his body and buries him facing west, towards the setting sun.]]



** In an early chapter, [[spoiler:when Hosea asks Arthur how he's going to die, Arthur tells him to "Just face me west, so I can watch the sunset and think about all the times we had." These words become a contrast in the High Honor ending of Chapter 6 (if you go with John) when, instead of being a bad man who watches the sunset and reminisces about the old days of being an outlaw, Arthur becomes a good man who looks forward to a better future in store while watching the sunrise on the mountaintop and dying at peace with himself. However, it would later be revealed in the epilogue that Charles laid Arthur's body to rest on the quiet hilltop in a grave that perfectly faces the evening sun, thus fulfilling Arthur's request to Hosea.]]

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** In an early chapter, [[spoiler:when Hosea asks Arthur how he's going to die, die or be buried, Arthur tells him to "Just face "Face me west, to the west so I can watch the sunset setting sun and think about remember all the fine times we had.had that way." These words become a contrast in the High Honor ending of Chapter 6 (if you go with John) when, instead of being a bad man who watches the sunset and reminisces about the old days of being an outlaw, Arthur becomes a good man who looks forward to a better future in store while watching the sunrise on the mountaintop and dying at peace with himself. However, it would later be revealed in the epilogue that Charles laid Arthur's body to rest on the quiet hilltop in a grave that perfectly faces the evening sun, thus fulfilling Arthur's request to Hosea.]]
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* BuryMeNotOnTheLonePrairie: In an easily missable conversation Arthur states that he wants to be buried facing west, "so [he] can watch the sunset and think about all the times [they] had." [[spoiler:While he dies facing, and watching, the rising sun (High Honor), Charles finds his body and buries him facing west, towards the setting sun.]]

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* BaitAndSwitchComment: Most of the "Greet-Greet-Antagonize" dialogue chains involve these. For example, Arthur may first compliment an NPC for having a "kind face", before clarifiying it's "the kind I'd like to punch!"



** Also averted, as your horse has to take a dump on some occasions, and you have to clean up after it.

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** Also averted, as your horse has to take a dump on some occasions, and you have to clean up after it.can occasionally seen emptying itself. Of course, being an animal it doesn't care where.

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