Follow TV Tropes

Following

History Recap / TheAngryVideoGameNerdSeasonThree

Go To

OR

Is there an issue? Send a MessageReason:
None


The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.

to:

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero (Creator/CesarRomero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.



[--Featured games: ''Dracula'' (Vic20), ''Dracula'' (2600), ''Dracula'' (NES), ''Dracula: Crazy Vampire'' (GBC), ''Sesame Street's Count'' (NES), ''Bram Stoker's Dracula'' (NES, SNES, and Sega CD)--]\\

to:

[--Featured games: ''Dracula'' (Vic20), (Platform/Vic20), ''Dracula'' (2600), ''Dracula'' (NES), ''Dracula: Crazy Vampire'' (GBC), ''Sesame Street's Count'' (NES), ''Bram Stoker's Dracula'' (NES, SNES, and Sega CD)--]\\

Added: 18778

Changed: 21860

Removed: 20351

Is there an issue? Send a MessageReason:
Per how the seasons are officially divided


[[folder:Chronologically Confused About the ''Legend of Zelda'' Timeline]]

to:

[[folder:Chronologically Confused About [[folder:Virtual Boy]]
[--Featured Virtual Boy games: ''Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld'', and ''Jack Bros.''[[labelnote:*]]Appeared on
the ''Legend extended version of Zelda'' Timeline]]this episode[[/labelnote]]--]\\



Originally intended as a lost episode, James decided to release this to the public despite thinking that the Nerd would be out of character. He makes it clear that by this time, Twilight Princess was the newest game. It should also be noted that this was before Skyward Sword, and thus before Nintendo did establish an official timeline for the series.

to:

Originally intended The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to [=N64=] and [=PS1=]), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a lost episode, James decided portable console due to release this to its faulty design, including how the public despite thinking that battery pack is attached on the Nerd would controller (which can be out of character. He makes it clear that by this time, Twilight Princess was replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the newest game. It should also be noted that this table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before Skyward Sword, he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each game, he is immediately disappointed at the lack of colors, seeing how the system only outputs red
and thus before Nintendo did establish black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an official timeline option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the series.hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds that the game plays similar to Gauntlet and is very fun to play through, and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that the original purpose of the hardware was to immerse the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video noting that in spite of the years since, no one really cares for VR anymore, and maybe it's for the best.
[[/folder]]

[[folder:''Wizard of Oz'' (SNES)]]



The Nerd began to discuss about the first two Legend of Zelda games, then starts to talk about how the rest of the games contributed to a rather unclear, inconsistent timeline, starting with A Link to the Past, a prequel to the first two games, then Link's Awakening which is implied to be a sequel to the prequel. He would then mention how Ocarina of Time is another prequel. Then Majora's Mask, which is a sequel to the young Link's prequel.

The Nerd dives in further as he talks about how the chronology got messed up even further with the release of Wind Waker, taking place after Ocarina of Time where the land of Hyrule had flooded to prevent Ganon from resurfacing, and how other games tend to go further back in chronology, and how some others, such as the Four Swords games, have no clear place in the timeline. He ends up talking about how everyone had attempted to piece the whole timeline together, leaving some games out, or including them in different orders, and he confines to the fact that the chronology of the game is a gigantic mess.

In the end, The Nerd does concede on the fact that the Zelda games are intended to be played on their own, as in it is not required to understand any other game in the franchise in order to enjoy the latest installment, which he considers to be a good thing for anyone new to the series. He also commends the fans for attempting such a task, but reassures them that this is a task that does not require a loss of sleep.

to:

The Nerd began to discuss about the first two Legend of Zelda games, then starts to talk about mentions how the rest of the games contributed to a rather unclear, inconsistent timeline, starting with A Link to the Past, a prequel to the first two games, then Link's Awakening which ''Film/TheWizardOfOz'' is implied to such a well known movie phenomena that it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be a sequel to the prequel. He would then mention how Ocarina of Time is another prequel. Then Majora's Mask, which is a sequel to the young Link's prequel.

The Nerd dives in further
that bad. As soon as he talks about how turns it on, he is baffled by the chronology got messed up even further with poor demonstration at the release of Wind Waker, taking place after Ocarina of Time where the land of Hyrule had flooded to prevent Ganon from resurfacing, and how other games tend to go further back in chronology, and how some others, such as the Four Swords games, have no clear place in the timeline. He start up screen (whoever played Dorothy ends up talking about jumping into the water and dying). With how everyone had attempted to piece poorly the whole timeline together, leaving some games out, or including them in different orders, and he confines to the fact that the chronology introduction of the game is a gigantic mess.

In
was presented only further made the end, The Nerd does concede on the fact that the Zelda games are intended skeptical, and it gets worse from there.
%%Had
to be played on their own, as in it is not required stop here due to understand any other game in the franchise in order to enjoy the latest installment, which he considers to be a good thing for anyone new to the series. He also commends the fans for attempting such a task, but reassures them that this is a task that does not require a loss of sleep.time



[[folder:''Rambo'']]
[--Featured games: ''Rambo'' (NES), ''Rambo'' (SMS), ''Rambo 3'' (SMS)--]\\

to:

[[folder:''Rambo'']]
[[folder:Doublevision]]
[--Featured games: ''Rambo'' (NES), ''Rambo'' (SMS), ''Rambo 3'' (SMS)--]\\consoles: Intellivision and Colecovision--]\\



With the new Rambo movie on the horizon, the Nerd decides to celebrate by playing Rambo for NES. He immediately finds the game to play similar to Zelda 2: The Adventure of Link (although at the time of release, ''Zelda 2'' was not out in the west, but it was released in Japan, thus giving credence to the Rambo game knocking off Zelda 2). The Nerd is pretty upset at the fact that the cover falsely advertises Rambo shooting a machine gun, when the majority of the game has you fighting all sorts of insects and animals with your knife, and variations of those knives. However, you do eventually fight the appropriate enemies and get a machine gun, but that doesn't happen until the end of the game.

The Nerd also complains about questionable game design, in regards to how in some important areas, you can go right forever (unless you talk to an important character), but when going left, it takes you somewhere different. Other game design choices involve falling off of a bridge when you get hit (forcing you to start all the way back to get back on the bridge), and how it closely follows the movie but also takes too many liberties with it at the same time. A lot of the cut-scenes are recreations of the scenes in the movie, which is good, but the Nerd argues that they followed the movie too closely and did not focus a lot of effort in the game itself. In fact, he wondered out loud why the developers designed Rambo as a third-rate Zelda 2 clone, as oppose to being similar to Contra.

After a glitch occurred that sent the Nerd to the beginning of the game, he decides to skip to the end boss with a password, but he ends up ranting against how needlessly long the password system is and how multiple characters look too similar to other characters, thus making it likely to mess up the input. After beating the final boss, and turning Murdock into a frog (no, really), he decides to destroy the cartridge.

As a bonus, he decided to look at a couple more Rambo games, namely Rambo for the Sega Master System. He is pleasantly surprised to find the game to behave more like an action shooter, which happens to play similar to Ikari Warriors, complete with similar issues, but is otherwise much more playable. Then he looks at Rambo 3 for the same console, which uses the light gun. Unfortunately, his light gun didn't work, causing him to end the review prematurely.

After all that, he expresses excitement over wanting to see Rambo 4... only to recall that the movie title was changed to John Rambo (which he recalled making a joke about in a previous episode). He discusses why this was a bad move, even mentioning how much worse it is with the new movie simply called "Rambo." He angrily wonders out loud about how when a person says they are going to see Rambo, would they mean Rambo as in the first movie? Rambo: First Blood Part II? Or Rambo, the fourth movie? His mind ends up imploding afterward.

!!This episode contains examples of:
* FunnyBackgroundEvent: When preparing to destroy the cartridge, one can see a tin on the shelf labelled, 'Fish asshole' with the claim that it's 'a low-fat snack'.
* UpdatedRerelease: Sort of; The DVD and Blu-Ray versions of this video had all the movie clips removed.



[[folder:Virtual Boy]]
[--Featured Virtual Boy games: ''Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld'', and ''Jack Bros.''[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\

to:

[[folder:Virtual Boy]]
[--Featured Virtual Boy games: ''Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber,
[[folder:''The Wizard'' and ''Super Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld'', Bros 3'' (NES)]]
[--DVD
and ''Jack Bros.''[[labelnote:*]]Appeared on the extended version of Blu-Ray versions omit The Wizard from this episode[[/labelnote]]--]\\episode due to copyright concerns.--]\\



The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to [=N64=] and [=PS1=]), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each game, he is immediately disappointed at the lack of colors, seeing how the system only outputs red and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds that the game plays similar to Gauntlet and is very fun to play through, and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that the original purpose of the hardware was to immerse the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video noting that in spite of the years since, no one really cares for VR anymore, and maybe it's for the best.

to:

The Nerd goes into decides to review a good game for once: ''Super Mario Bros 3.'' He recounts all the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to [=N64=] and [=PS1=]), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, good memories he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each
for this game, he is immediately disappointed at even going so far as calling it the lack of colors, seeing how the system only outputs red and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard best game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. NES. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds
recalls that the game plays similar was hyped before it was announced, transitioning into a review of a Universal film called: ''Film/TheWizard''.

The plot of the film is about a little boy named Jimmy who wants
to Gauntlet go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and is very fun run off to play through, reach California. The divorced mother hires a man to find her sons, whereas the father and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

the eldest son is competing with him to find them first. The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists notes that this movie was more well remembered for its product placement overshadowing the original purpose rest of the hardware film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was to immerse awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video power glove (even noting that in spite this section of the years since, no one really cares for VR anymore, film could had been re-edited and maybe it's repackaged as a commercial for the best.power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."



[[folder:''Wizard of Oz'' (SNES)]]

to:

[[folder:''Wizard of Oz'' (SNES)]][[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\



The Nerd mentions how ''Film/TheWizardOfOz'' is such a well known movie phenomena that it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorothy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.
%%Had to stop here due to time

to:

The Nerd decides to go over each NES accessory that was featured in the previous episode (except for the power glove, which had its own episode). He starts with the zapper. He went through three different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the inconsistencies with the light guns is due to him using a flat CRT display.

The Nerd would then go on about the Miracle Piano, finding it to be a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and
mentions how ''Film/TheWizardOfOz'' it is such fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, which is nothing more than a well known movie phenomena piece of plastic that you can mount the NES controller to supposedly make it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be easier to tap the buttons faster (which he adds that bad. As soon as if he turns it on, needed that, he is baffled by would just use the poor demonstration at the start up screen (whoever played Dorothy ends up jumping into the water and dying). NES Advantage or NES Max, both of which have turbo functions). With how poorly the introduction Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the game was presented only further made in-game audio.

The worst of em is the Roll & Rocker, as
the Nerd skeptical, was unable to find a game that actually made it work. It is designed to have it control the D-Pad by tilting on it, but the functions are inconsistent. Also, the only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the accessory moot.

Finally, he goes on the U-Force. Similar to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd actually finds it to be very functional
and interesting to use. Especially of note that it gets worse from there.
%%Had to stop here due to time
also has plastic accessories that somehow make the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, the Nerd has noted that he did miss one accessory, but he concedes that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook "You know what's next."]]



[[folder:Doublevision]]
[--Featured consoles: Intellivision and Colecovision--]\\

to:

[[folder:Doublevision]]
[[folder:''Indiana Jones'' Trilogy]]
[--Featured consoles: Intellivision games: ''Indiana Jones: Raiders of the Lost Ark'' (2600), ''Indiana Jones and Colecovision--]\\the Temple of Doom'' (NES), ''Indiana Jones and the Last Crusade'' (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), ''Indiana Jones and the Last Crusade'' (Ubisoft ver.) (NES), and ''Indiana Jones: The Greatest Adventures'' (SNES)--]\\



The Nerd gathered some video games based on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

The Nerd is confused at first as he discovers that Indy does not move. He soon learns that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. The Nerd finds the game to be quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that the manual is required to understand how this game works[[/labelnote]]. He would complain about a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game starts making more sense to him, the Nerd finds the overall objective to be cumbersome to get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays the game, he finds that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps being too difficult to pull off. He also finds the boss to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, but finds the continuity inconsistent as the same adult Indy sprite is used regardless of the level. This left the Nerd complaining that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. The boring boss drove the Nerd to remove the cartridge and whip it.

The Nerd is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes that the game plays much like the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).



[[folder:''The Wizard'' and ''Super Mario Bros 3'' (NES)]]
[--DVD and Blu-Ray versions omit The Wizard from this episode due to copyright concerns.--]\\

to:

[[folder:''The Wizard'' [[folder:''Star Trek'']]
[[/folder]]

[[folder:''Superman'']]
[--Featured games: ''Superman'' (2600),
and ''Super Mario Bros 3'' (NES)]]
[--DVD and Blu-Ray versions omit The Wizard from this episode due to copyright concerns.--]\\
''Superman'' (NES)--]\\



The Nerd decides to review a good game for once: ''Super Mario Bros 3.'' He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into a review of a Universal film called: ''Film/TheWizard''.

The plot of the film is about a little boy named Jimmy who wants to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and run off to reach California. The divorced mother hires a man to find her sons, whereas the father and the eldest son is competing with him to find them first. The Nerd notes that this movie was more well remembered for its product placement overshadowing the rest of the film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even noting that this section of the film could had been re-edited and repackaged as a commercial for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."
[[/folder]]

[[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\

to:

The Nerd decides to review [---"It's a good game for once: ''Super Mario Bros 3.'' He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into bird! It's a review of plane! No, it's a Universal film called: ''Film/TheWizard''.

The plot of the film is about a little boy named Jimmy who wants to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and run off to reach California. The divorced mother hires a man to find her sons, whereas the father and the eldest son is competing with him to find them first. The Nerd notes that this movie was more well remembered for its product placement overshadowing the rest of the film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even noting that this section of the film could had been re-edited and repackaged as a commercial for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."
[[/folder]]

[[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\
''shitty game!''"---]\\



The Nerd decides to go over each NES accessory that was featured in the previous episode (except for the power glove, which had its own episode). He starts with the zapper. He went through three different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the inconsistencies with the light guns is due to him using a flat CRT display.

The Nerd would then go on about the Miracle Piano, finding it to be a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and mentions how it is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, which is nothing more than a piece of plastic that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds that if he needed that, he would just use the NES Advantage or NES Max, both of which have turbo functions). With the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as the Nerd was unable to find a game that actually made it work. It is designed to have it control the D-Pad by tilting on it, but the functions are inconsistent. Also, the only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the accessory moot.

Finally, he goes on the U-Force. Similar to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd actually finds it to be very functional and interesting to use. Especially of note that it also has plastic accessories that somehow make the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, the Nerd has noted that he did miss one accessory, but he concedes that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook "You know what's next."]]

to:

The Nerd decides to go over each NES accessory that was featured in the previous episode (except load up Superman for the power glove, which Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had its own episode). He starts been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of
the zapper. odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He went also finds the controls to be an issue, where up is jump, and down is used to go through three doors. He is also left unimpressed when he turns into Superman, which does give him access to different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, abilities, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that how the inconsistencies with the light guns game is a mockery due to him using how Superman has to use a flat CRT display.

subway for transportation. The Nerd would then go on about the Miracle Piano, finding it to be eventually faces a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and mentions how it is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, boss, which is nothing more than a piece of plastic that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds that if he needed that, he would just use the NES Advantage or NES Max, both of which have turbo functions). With the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as the Nerd was unable to find a
game that actually made it work. It is designed to have it control calls the D-Pad by tilting on it, but Zod Gang. Then his mind starts going all over the functions are inconsistent. Also, place once the only way to use the other buttons is if you plug in a regular NES controller, making the whole point plot of the accessory moot.

Finally, he goes on the U-Force. Similar
next stage was to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the discover why stock prices had fallen. The Nerd actually finds it to be very functional and interesting to use. Especially of note argues that it also has plastic accessories that somehow a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

game. In the end, he throws it out of the window.

Convinced that all Superman games are bad,
the Nerd has noted does bring up several myspace posts and e-mails that he did miss one accessory, but he caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like his [[SequelHook "You know what's next."]]
next video will be on Superman 64.]]



[[folder:''Indiana Jones'' Trilogy]]
[--Featured games: ''Indiana Jones: Raiders of the Lost Ark'' (2600), ''Indiana Jones and the Temple of Doom'' (NES), ''Indiana Jones and the Last Crusade'' (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), ''Indiana Jones and the Last Crusade'' (Ubisoft ver.) (NES), and ''Indiana Jones: The Greatest Adventures'' (SNES)--]\\

to:

[[folder:''Indiana Jones'' Trilogy]]
[[folder:''Superman 64'']]
[--Featured games: ''Indiana Jones: Raiders of game: ''Superman''... on the Lost Ark'' (2600), ''Indiana Jones and Commodore 64![[labelnote:*]]Of course, he does review the Temple of Doom'' (NES), ''Indiana Jones and the Last Crusade'' (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), ''Indiana Jones and the Last Crusade'' (Ubisoft ver.) (NES), and ''Indiana Jones: The Greatest Adventures'' (SNES)--]\\infamous ''Superman 64'' afterward[[/labelnote]]--]\\



The Nerd gathered some video games based on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

The Nerd is confused at first as he discovers that Indy does not move. He soon learns that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. The Nerd finds the game to be quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that the manual is required to understand how this game works[[/labelnote]]. He would complain about a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game starts making more sense to him, the Nerd finds the overall objective to be cumbersome to get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays the game, he finds that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps being too difficult to pull off. He also finds the boss to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, but finds the continuity inconsistent as the same adult Indy sprite is used regardless of the level. This left the Nerd complaining that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. The boring boss drove the Nerd to remove the cartridge and whip it.

The Nerd is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes that the game plays much like the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).

to:

The Nerd gathered some video games based announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He is annoyed by the load times in the game, in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can third stage due to being unable to progress thanks to being knocked back by several enemies with no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

recovery time.

The Nerd is confused at first as he discovers does recall that Indy does not move. the game everyone wanted him to do is, in fact, the N64 version of Superman. He soon learns decided to do it only because he likes you a lot. But don't take that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. too seriously. The Nerd finds the game to be quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that the manual is required to understand how this actual title of the game works[[/labelnote]]. He would complain about is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations games made available to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game starts making more sense to him, the Nerd finds the overall objective to be cumbersome to console, he is not surprised by this association. When he does get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays
the game, he finds himself annoyed by the objective, that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps
being too difficult to pull off. He also finds the boss fly through a series of rings (only allowed to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, miss up to two), but finds the continuity inconsistent as task to be really difficult due to the same adult Indy sprite overly-sensitive flying controls and the really strict time limit. When he is used regardless able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the level. This left game, he is redoing the Nerd complaining first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. first part repeats yet again.

The boring boss drove the Nerd to remove is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge and whip it.

The Nerd
straight into the sun.

It should be noted that this
is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes episode that was filmed in the game plays much like upper floor of James' home before the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy set was moved to the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).basement.



[[folder:''Star Trek'']]
[[/folder]]

[[folder:''Superman'']]
[--Featured games: ''Superman'' (2600), and ''Superman'' (NES)--]\\

to:

[[folder:''Star Trek'']]
[[/folder]]

[[folder:''Superman'']]
[[folder:''Batman'' Part 1]]
[--Featured games: ''Superman'' (2600), ''Batman: The Caped Crusader'' (C64), ''Batman'' (NES), ''Batman Returns'' (SNES, Sega CD, and ''Superman'' (NES)--]\\Lynx), ''The New Adventures of Batman & Robin'' (SNES), ''Batman Forever'' (SNES)--]\\



[---"It's a bird! It's a plane! No, it's a ''shitty game!''"---]\\

to:

[---"It's The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a bird! It's certain direction, and then the button in order to perform a plane! No, it's variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of
a ''shitty game!''"---]\\great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.
[[/folder]]

[[folder:''Batman'' Part 2]]
[--Featured games: ''Batman: Return of the Joker'' (NES, and GB), and ''Batman: Revenge of the Joker'' (GEN)--]\\



The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He also finds the controls to be an issue, where up is jump, and down is used to go through doors. He is also left unimpressed when he turns into Superman, which does give him access to different abilities, but also finds how the game is a mockery due to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the next stage was to discover why stock prices had fallen. The Nerd argues that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the game. In the end, he throws it out of the window.

Convinced that all Superman games are bad, the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that his [[SequelHook next video will be on Superman 64.]]

to:

With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go much more straight forward than the first NES game, playing much closer to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, simple side scrolling platform game, only now Batman is equipped with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman),
a special bat-gun, which puts the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture off that Batman is big. now going around shooting people. He also finds the controls game to be an issue, where up is jump, and absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls down is used to go through doors. He is also left unimpressed when very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, he turns into Superman, which does give him access to different abilities, but also finds how find the game is a mockery due music to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot be really good, even if one of the next stage was to discover why stock prices had fallen. The Nerd argues tracks remind him of a song from Mega Man 2. He also commented that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of all the game. bosses, except the Joker, are really easy to beat. In the end, he throws doesn't consider it out a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return of the window.

Convinced
Joker, for Gameboy.

The Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) and the cumbersome controls
that all Superman games are bad, make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests grappling hook instead, made it impossible for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt
the Nerd politely concedes before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, and announces remarks that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his [[SequelHook next video will be on Superman 64.]]rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.



[[folder:''Superman 64'']]
[--Featured game: ''Superman''... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous ''Superman 64'' afterward[[/labelnote]]--]\\
\\
The Nerd announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He is annoyed by the load times in the game, in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the third stage due to being unable to progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted him to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you a lot. But don't take that too seriously. The Nerd does clarify that the actual title of the game is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of the games made available to the console, he is not surprised by this association. When he does get to the game, he finds himself annoyed by the objective, that being to fly through a series of rings (only allowed to miss up to two), but finds the task to be really difficult due to the overly-sensitive flying controls and the really strict time limit. When he is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the game, he is redoing the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the first part repeats yet again.

The Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge straight into the sun.

It should be noted that this is the last episode that was filmed in the upper floor of James' home before the set was moved to the basement.

to:

[[folder:''Superman 64'']]
[--Featured game: ''Superman''... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous ''Superman 64'' afterward[[/labelnote]]--]\\
\\
The Nerd announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He
[[folder:''Deadly Towers'' (NES)]]
This
is annoyed by the load times in the game, a special episode in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the third stage due decides to being unable allow his fans to progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted
submit lines for him to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you at an e-mail address, and would patch together a lot. But don't take that too seriously. The Nerd does clarify that the actual title script using most of the game is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of the games made available to the console, he is not surprised by this association. When he does get to the game, he finds himself annoyed by the objective, that being to fly through a series of rings (only allowed to miss up to two), but finds the task to be really difficult due to the overly-sensitive flying controls lines provided and the really strict time limit. When he is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the game, he is redoing the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the first part repeats yet again.

The Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge straight into the sun.

It should be noted that this is the last episode that was filmed in the upper floor of James' home before the set was moved to the basement.
act them all out.



[[folder:''Batman'' Part 1]]
[--Featured games: ''Batman: The Caped Crusader'' (C64), ''Batman'' (NES), ''Batman Returns'' (SNES, Sega CD, and Lynx), ''The New Adventures of Batman & Robin'' (SNES), ''Batman Forever'' (SNES)--]\\
\\
The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a certain direction, and then the button in order to perform a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.

to:

[[folder:''Batman'' Part 1]]
[--Featured games: ''Batman: The Caped Crusader'' (C64), ''Batman'' (NES), ''Batman Returns'' (SNES, Sega CD, and Lynx), ''The New Adventures of Batman & Robin'' (SNES), ''Batman Forever'' (SNES)--]\\
\\
The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a certain direction, and then the button in order to perform a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.
[[folder:''Battletoads'' (NES)]]



[[folder:''Batman'' Part 2]]
[--Featured games: ''Batman: Return of the Joker'' (NES, and GB), and ''Batman: Revenge of the Joker'' (GEN)--]\\

to:

[[folder:''Batman'' Part 2]]
[[folder:''Dick Tracy'' (NES)]]
[[/folder]]

[[folder:''Dracula'']]
[--Featured games: ''Batman: Return of the Joker'' ''Dracula'' (Vic20), ''Dracula'' (2600), ''Dracula'' (NES), ''Dracula: Crazy Vampire'' (GBC), ''Sesame Street's Count'' (NES), ''Bram Stoker's Dracula'' (NES, SNES, and GB), and ''Batman: Revenge of the Joker'' (GEN)--]\\Sega CD)--]\\



With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd finds the game to be much more straight forward than the first NES game, playing much closer to a simple side scrolling platform game, only now Batman is equipped with a special bat-gun, which puts the Nerd off that Batman is now going around shooting people. He also finds the game to be absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls down very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, he does find the music to be really good, even if one of the tracks remind him of a song from Mega Man 2. He also commented that all the bosses, except the Joker, are really easy to beat. In the end, he doesn't consider it a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return of the Joker, for Gameboy.

The Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) and the cumbersome controls that make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the grappling hook instead, made it impossible for him to pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt the Nerd before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, and remarks that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.



[[folder:''Deadly Towers'' (NES)]]
This is a special episode in which the Nerd decides to allow his fans to submit lines for him at an e-mail address, and would patch together a script using most of the lines provided and act them all out.

to:

[[folder:''Deadly Towers'' (NES)]]
This is a special episode in which the Nerd decides to allow his fans to submit lines for him at an e-mail address, and would patch together a script using most
[[folder:''Frankenstein'']]
[--Featured games: ''Mary Shelly's Frankenstein'' (SNES), ''The Adventures
of the lines provided and act them all out.Mr. Frank'' (SNES), ''[[VideoGame/{{FrankensteinTheMonsterReturns}} Frankenstein]]'' (NES)--]\\
\\



[[folder:''Battletoads'' (NES)]]

to:

[[folder:''Battletoads'' (NES)]][[folder:CD-I Part 1 -- ''Hotel Mario'']]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."



[[folder:''Dick Tracy'' (NES)]]
[[/folder]]

[[folder:''Dracula'']]
[--Featured games: ''Dracula'' (Vic20), ''Dracula'' (2600), ''Dracula'' (NES), ''Dracula: Crazy Vampire'' (GBC), ''Sesame Street's Count'' (NES), ''Bram Stoker's Dracula'' (NES, SNES, and Sega CD)--]\\
\\
[[/folder]]

[[folder:''Frankenstein'']]
[--Featured games: ''Mary Shelly's Frankenstein'' (SNES), ''The Adventures of Mr. Frank'' (SNES), ''[[VideoGame/{{FrankensteinTheMonsterReturns}} Frankenstein]]'' (NES)--]\\
\\
[[/folder]]

[[folder:CD-I Part 1 -- ''Hotel Mario'']]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."
[[/folder]]


Added DiffLines:

[[/folder]]

[[folder:''Michael Jackson's Moonwalker'' (GEN)]]
The Nerd introduces ''Michael Jackson's Moonwalker'' as an idea that seems laughable, but in the context of the 80s, when Michael Jackson dominated pop culture, it was only fitting that the King of Pop have his own video game. ''Moonwalker'' on the Genesis (based loosely on the arcade game of the same name, which was based off of the "Smooth Criminal" segment of [[Film/{{Moonwalker}} the movie]]) was a big deal, since few games allowed players to take control of a celebrity, making it a big draw to the Genesis as a launch title (and one of the first Genesis games the Nerd ever played).

The first level opens to Michael entering the speakeasy from the iconic music video of "Smooth Criminal", which also serves as the level's theme song. The objective of each level is to fight off enemies and rescue all of the children. The Nerd finds it confusing that there are so many kidnappers and so many children hidden in doors, windows, and other parts of the scenery. The Nerd finds it frustrating that you cannot proceed through the level until ''every'' child has been found and rescued, made worse by later stages having a non-linear structure, and one stage having both children and deadly respawning bombs hidden in car trunks. Michael's main kicking attack is also ineffective against smaller enemies.

Michael has a slew of other abilities, such as tossing his hat as a projectile, grabbing his crotch, and moonwalking, most of which serve no purpose. Michael has a special attack where he can force all enemies on-screen to dance, defeating them instantly; but using it requires sacrificing half of your health, making it TooAwesomeToUse. The Nerd considers it worth it sometimes to see the enemies (human and otherwise) break into dance.

There is an invincibility power-up in the form of a shooting star. There is no way to know ahead of time when it will appear, and it goes by quickly, so it is very easy to miss. If the player is lucky enough to get it, it will transform Michael into a robot capable of flying, shooting lasers, and lobbing bombs. The only downside is that Michael cannot rescue children as a robot and must wait until his transformation ends to proceed through the level as a result.

Each level seems to have different obtuse rules for how to play. One that proves particularly frustrating is the caverns, where there is no indication that walls in the background can be broken to proceed. Another is the streets, where Michael must open manholes, which requires him to do his spinning move.

After finding all the children, the player must proceed to the boss fight. To get to the boss, players are guided by Bubbles the Monkey, who points in the ''very'' general direction the player must travel. Once the boss is found, he runs away and sends several mooks after Michael. The Nerd finds it frustrating that he has to jump through so many hoops to get to the final fight of a stage, all while there are no enemies to fight until then, which the Nerd compares unfavorably to Dracula's castle from ''Simon's Quest''. The boss can even damage Michael while being invincible himself, screwing the player if they run into him unexpectedly (which is all too possible, since the game is finicky about where you need to stand to initiate the boss fight). Worse still, dying at the boss fight requires players to wall all the way back to where he appears. This proves frustrating for the Nerd in the graveyard level, since the theme used for the stage is '''''not''''' "Thriller", even if the player uses their special attack on the zombies and makes them do the dance from the "Thriller" music video. Rumor has it that only some copies of the game have "Thriller" in them, and the Nerd is unlucky enough to own a copy that instead uses "Another Part of Me" and "Billy Jean". The zombie boss fights are also frustrating, since the zombies come in such large groups that surviving their onslaught is difficult: not even the special attack is very useful, especially since, as previously noted, it drains your health.

It is at this point that the Nerd loses it, wreaking havoc in his room before transforming into a black cat (ala the music video for "Black and White") and walking away.
[[/folder]]

[[folder:''Milon's Secret Castle'' (NES)]]
Is there an issue? Send a MessageReason:
None


The Nerd mentions how ''Film/TheWizardOfOz'' is such a well known movie phenomena that it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.

to:

The Nerd mentions how ''Film/TheWizardOfOz'' is such a well known movie phenomena that it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorthy Dorothy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.
Is there an issue? Send a MessageReason:
None


[--Featured games: ''Mary Shelly's Frankenstein'' (SNES), ''The Adventures of Mr. Frank'' (SNES), ''Frankenstein'' (NES)--]\\

to:

[--Featured games: ''Mary Shelly's Frankenstein'' (SNES), ''The Adventures of Mr. Frank'' (SNES), ''Frankenstein'' ''[[VideoGame/{{FrankensteinTheMonsterReturns}} Frankenstein]]'' (NES)--]\\
Is there an issue? Send a MessageReason:
Disambiguating/moving pages. Consensus received from this thread.


From the start, there is not much hope for this game being decent in any way: the game begins with animated cutscenes that have gone on to be the stuff of internet infamy, featuring a depiction of Link so corny and annoying, it puts [[WesternAnimation/TheLegendOfZelda his American cartoon counterpart]] to shame. Not helping matters is the instruction manual; only ten pages long and offering the barest minimum of information, in comparison to the NES titles' lengthy and descriptive booklets.

to:

From the start, there is not much hope for this game being decent in any way: the game begins with animated cutscenes that have gone on to be the stuff of internet infamy, featuring a depiction of Link so corny and annoying, it puts [[WesternAnimation/TheLegendOfZelda [[WesternAnimation/TheLegendOfZelda1989 his American cartoon counterpart]] to shame. Not helping matters is the instruction manual; only ten pages long and offering the barest minimum of information, in comparison to the NES titles' lengthy and descriptive booklets.
Is there an issue? Send a MessageReason:
None


[[/folder]]

[[folder:''Michael Jackson's Moonwalker'' (GEN)]]
The Nerd introduces ''Michael Jackson's Moonwalker'' as an idea that seems laughable, but in the context of the 80s, when Michael Jackson dominated pop culture, it was only fitting that the King of Pop have his own video game. ''Moonwalker'' on the Genesis (based loosely on the arcade game of the same name, which was based off of the "Smooth Criminal" segment of [[Film/{{Moonwalker}} the movie]]) was a big deal, since few games allowed players to take control of a celebrity, making it a big draw to the Genesis as a launch title (and one of the first Genesis games the Nerd ever played).

The first level opens to Michael entering the speakeasy from the iconic music video of "Smooth Criminal", which also serves as the level's theme song. The objective of each level is to fight off enemies and rescue all of the children. The Nerd finds it confusing that there are so many kidnappers and so many children hidden in doors, windows, and other parts of the scenery. The Nerd finds it frustrating that you cannot proceed through the level until ''every'' child has been found and rescued, made worse by later stages having a non-linear structure, and one stage having both children and deadly respawning bombs hidden in car trunks. Michael's main kicking attack is also ineffective against smaller enemies.

Michael has a slew of other abilities, such as tossing his hat as a projectile, grabbing his crotch, and moonwalking, most of which serve no purpose. Michael has a special attack where he can force all enemies on-screen to dance, defeating them instantly; but using it requires sacrificing half of your health, making it TooAwesomeToUse. The Nerd considers it worth it sometimes to see the enemies (human and otherwise) break into dance.

There is an invincibility power-up in the form of a shooting star. There is no way to know ahead of time when it will appear, and it goes by quickly, so it is very easy to miss. If the player is lucky enough to get it, it will transform Michael into a robot capable of flying, shooting lasers, and lobbing bombs. The only downside is that Michael cannot rescue children as a robot and must wait until his transformation ends to proceed through the level as a result.

Each level seems to have different obtuse rules for how to play. One that proves particularly frustrating is the caverns, where there is no indication that walls in the background can be broken to proceed. Another is the streets, where Michael must open manholes, which requires him to do his spinning move.

After finding all the children, the player must proceed to the boss fight. To get to the boss, players are guided by Bubbles the Monkey, who points in the ''very'' general direction the player must travel. Once the boss is found, he runs away and sends several mooks after Michael. The Nerd finds it frustrating that he has to jump through so many hoops to get to the final fight of a stage, all while there are no enemies to fight until then, which the Nerd compares unfavorably to Dracula's castle from ''Simon's Quest''. The boss can even damage Michael while being invincible himself, screwing the player if they run into him unexpectedly (which is all too possible, since the game is finicky about where you need to stand to initiate the boss fight). Worse still, dying at the boss fight requires players to wall all the way back to where he appears. This proves frustrating for the Nerd in the graveyard level, since the theme used for the stage is '''''not''''' "Thriller", even if the player uses their special attack on the zombies and makes them do the dance from the "Thriller" music video. Rumor has it that only some copies of the game have "Thriller" in them, and the Nerd is unlucky enough to own a copy that instead uses "Another Part of Me" and "Billy Jean". The zombie boss fights are also frustrating, since the zombies come in such large groups that surviving their onslaught is difficult: not even the special attack is very useful, especially since, as previously noted, it drains your health.

It is at this point that the Nerd loses it, wreaking havoc in his room before transforming into a black cat (ala the music video for "Black and White") and walking away.
[[/folder]]

[[folder:''Milon's Secret Castle'' (NES)]]

Added: 20303

Changed: 21630

Removed: 14464

Is there an issue? Send a MessageReason:
None


[[folder:Virtual Boy]]
[--Featured Virtual Boy games: ''Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld'', and ''Jack Bros.''[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\

to:

[[folder:Virtual Boy]]
[--Featured Virtual Boy games: ''Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld'', and ''Jack Bros.''[[labelnote:*]]Appeared on
[[folder:Chronologically Confused About the extended version ''Legend of this episode[[/labelnote]]--]\\Zelda'' Timeline]]



The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to [=N64=] and [=PS1=]), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each game, he is immediately disappointed at the lack of colors, seeing how the system only outputs red and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds that the game plays similar to Gauntlet and is very fun to play through, and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that the original purpose of the hardware was to immerse the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video noting that in spite of the years since, no one really cares for VR anymore, and maybe it's for the best.
[[/folder]]

[[folder:''Wizard of Oz'' (SNES)]]

to:

The Originally intended as a lost episode, James decided to release this to the public despite thinking that the Nerd goes into the transition from the 16-Bit generation would be out of gaming onto the newer generation (from Genesis and SNES to [=N64=] and [=PS1=]), where he mentions about the Virtual Boy (originally called the VR32) character. He makes it clear that came during by this time, Twilight Princess was the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects newest game. It should also be noted that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This this was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each game, he is immediately disappointed at the lack of colors, seeing how the system only outputs red
Skyward Sword, and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as thus before Nintendo did establish an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical official timeline for the hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds that the game plays similar to Gauntlet and is very fun to play through, and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that the original purpose of the hardware was to immerse the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video noting that in spite of the years since, no one really cares for VR anymore, and maybe it's for the best.
[[/folder]]

[[folder:''Wizard of Oz'' (SNES)]]
series.



The Nerd mentions how ''Film/TheWizardOfOz'' is such a well known movie phenomena that it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.
%%Had to stop here due to time

to:

The Nerd mentions began to discuss about the first two Legend of Zelda games, then starts to talk about how ''Film/TheWizardOfOz'' the rest of the games contributed to a rather unclear, inconsistent timeline, starting with A Link to the Past, a prequel to the first two games, then Link's Awakening which is such implied to be a well known movie phenomena that it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. sequel to the prequel. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon would then mention how Ocarina of Time is another prequel. Then Majora's Mask, which is a sequel to the young Link's prequel.

The Nerd dives in further
as he turns it on, he is baffled by talks about how the poor demonstration at chronology got messed up even further with the start up screen (whoever played Dorthy release of Wind Waker, taking place after Ocarina of Time where the land of Hyrule had flooded to prevent Ganon from resurfacing, and how other games tend to go further back in chronology, and how some others, such as the Four Swords games, have no clear place in the timeline. He ends up jumping into talking about how everyone had attempted to piece the water whole timeline together, leaving some games out, or including them in different orders, and dying). With how poorly he confines to the introduction fact that the chronology of the game was presented only further made is a gigantic mess.

In
the end, The Nerd skeptical, and does concede on the fact that the Zelda games are intended to be played on their own, as in it gets worse from there.
%%Had
is not required to stop here due understand any other game in the franchise in order to time enjoy the latest installment, which he considers to be a good thing for anyone new to the series. He also commends the fans for attempting such a task, but reassures them that this is a task that does not require a loss of sleep.



[[folder:Doublevision]]
[--Featured consoles: Intellivision and Colecovision--]\\

to:

[[folder:Doublevision]]
[[folder:''Rambo'']]
[--Featured consoles: Intellivision and Colecovision--]\\games: ''Rambo'' (NES), ''Rambo'' (SMS), ''Rambo 3'' (SMS)--]\\



With the new Rambo movie on the horizon, the Nerd decides to celebrate by playing Rambo for NES. He immediately finds the game to play similar to Zelda 2: The Adventure of Link (although at the time of release, ''Zelda 2'' was not out in the west, but it was released in Japan, thus giving credence to the Rambo game knocking off Zelda 2). The Nerd is pretty upset at the fact that the cover falsely advertises Rambo shooting a machine gun, when the majority of the game has you fighting all sorts of insects and animals with your knife, and variations of those knives. However, you do eventually fight the appropriate enemies and get a machine gun, but that doesn't happen until the end of the game.

The Nerd also complains about questionable game design, in regards to how in some important areas, you can go right forever (unless you talk to an important character), but when going left, it takes you somewhere different. Other game design choices involve falling off of a bridge when you get hit (forcing you to start all the way back to get back on the bridge), and how it closely follows the movie but also takes too many liberties with it at the same time. A lot of the cut-scenes are recreations of the scenes in the movie, which is good, but the Nerd argues that they followed the movie too closely and did not focus a lot of effort in the game itself. In fact, he wondered out loud why the developers designed Rambo as a third-rate Zelda 2 clone, as oppose to being similar to Contra.

After a glitch occurred that sent the Nerd to the beginning of the game, he decides to skip to the end boss with a password, but he ends up ranting against how needlessly long the password system is and how multiple characters look too similar to other characters, thus making it likely to mess up the input. After beating the final boss, and turning Murdock into a frog (no, really), he decides to destroy the cartridge.

As a bonus, he decided to look at a couple more Rambo games, namely Rambo for the Sega Master System. He is pleasantly surprised to find the game to behave more like an action shooter, which happens to play similar to Ikari Warriors, complete with similar issues, but is otherwise much more playable. Then he looks at Rambo 3 for the same console, which uses the light gun. Unfortunately, his light gun didn't work, causing him to end the review prematurely.

After all that, he expresses excitement over wanting to see Rambo 4... only to recall that the movie title was changed to John Rambo (which he recalled making a joke about in a previous episode). He discusses why this was a bad move, even mentioning how much worse it is with the new movie simply called "Rambo." He angrily wonders out loud about how when a person says they are going to see Rambo, would they mean Rambo as in the first movie? Rambo: First Blood Part II? Or Rambo, the fourth movie? His mind ends up imploding afterward.

!!This episode contains examples of:
* FunnyBackgroundEvent: When preparing to destroy the cartridge, one can see a tin on the shelf labelled, 'Fish asshole' with the claim that it's 'a low-fat snack'.
* UpdatedRerelease: Sort of; The DVD and Blu-Ray versions of this video had all the movie clips removed.



[[folder:''The Wizard'' and ''Super Mario Bros 3'' (NES)]]
[--DVD and Blu-Ray versions omit The Wizard from this episode due to copyright concerns.--]\\

to:

[[folder:''The Wizard'' and ''Super [[folder:Virtual Boy]]
[--Featured Virtual Boy games: ''Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber,
Mario Bros 3'' (NES)]]
[--DVD
Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld'', and Blu-Ray versions omit The Wizard from ''Jack Bros.''[[labelnote:*]]Appeared on the extended version of this episode due to copyright concerns.--]\\episode[[/labelnote]]--]\\



The Nerd decides to review a good game for once: ''Super Mario Bros 3.'' He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into a review of a Universal film called: ''Film/TheWizard''.

The plot of the film is about a little boy named Jimmy who wants to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and run off to reach California. The divorced mother hires a man to find her sons, whereas the father and the eldest son is competing with him to find them first. The Nerd notes that this movie was more well remembered for its product placement overshadowing the rest of the film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even noting that this section of the film could had been re-edited and repackaged as a commercial for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."

to:

The Nerd decides to review a good game for once: ''Super Mario Bros 3.'' He recounts all goes into the good memories transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to [=N64=] and [=PS1=]), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had for this to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each
game, even going so far as calling it he is immediately disappointed at the best lack of colors, seeing how the system only outputs red and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the NES. hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He recalls also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds
that the game was hyped before it was announced, transitioning into a review of a Universal film called: ''Film/TheWizard''.

The plot of the film is about a little boy named Jimmy who wants
plays similar to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution Gauntlet and run off is very fun to reach California. The divorced mother hires a man to find her sons, whereas the father play through, and the eldest son is competing with him to find them first. does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd notes go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that this movie was more well remembered for its product placement overshadowing the rest original purpose of the film, with its heavy focus on displaying various NES games, making references hardware was to them, and even showing off immerse the Play Choice-10 cabinets (essentially player in the NES at gaming environment, as if they were really there, but focused too much on the arcade). The Nerd even notes that not only 3D aspects instead. He concludes the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even video noting that this section in spite of the film could had been re-edited years since, no one really cares for VR anymore, and repackaged as a commercial maybe it's for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."
best.



[[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\

to:

[[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\
[[folder:''Wizard of Oz'' (SNES)]]



The Nerd decides to go over each NES accessory that was featured in the previous episode (except for the power glove, which had its own episode). He starts with the zapper. He went through three different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the inconsistencies with the light guns is due to him using a flat CRT display.

The Nerd would then go on about the Miracle Piano, finding it to be a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and mentions how it is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, which is nothing more than a piece of plastic that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds that if he needed that, he would just use the NES Advantage or NES Max, both of which have turbo functions). With the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as the Nerd was unable to find a game that actually made it work. It is designed to have it control the D-Pad by tilting on it, but the functions are inconsistent. Also, the only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the accessory moot.

Finally, he goes on the U-Force. Similar to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd actually finds it to be very functional and interesting to use. Especially of note that it also has plastic accessories that somehow make the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, the Nerd has noted that he did miss one accessory, but he concedes that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook "You know what's next."]]

to:

The Nerd decides to go over each NES accessory that was featured in the previous episode (except for the power glove, which had its own episode). He starts with the zapper. He went through three different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the inconsistencies with the light guns is due to him using a flat CRT display.

The Nerd would then go on about the Miracle Piano, finding it to be a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and
mentions how it ''Film/TheWizardOfOz'' is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, which is nothing more than such a piece of plastic well known movie phenomena that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that if bad. As soon as he needed that, turns it on, he would just use is baffled by the NES Advantage or NES Max, both of which have turbo functions). poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). With how poorly the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead introduction of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as
game was presented only further made the Nerd was unable to find a game that actually made it work. It is designed to have it control the D-Pad by tilting on it, but the functions are inconsistent. Also, the only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the accessory moot.

Finally, he goes on the U-Force. Similar to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd actually finds it to be very functional
skeptical, and interesting it gets worse from there.
%%Had
to use. Especially of note that it also has plastic accessories that somehow make the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, the Nerd has noted that he did miss one accessory, but he concedes that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook "You know what's next."]]
stop here due to time



[[folder:''Indiana Jones'' Trilogy]]
[--Featured games: ''Indiana Jones: Raiders of the Lost Ark'' (2600), ''Indiana Jones and the Temple of Doom'' (NES), ''Indiana Jones and the Last Crusade'' (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), ''Indiana Jones and the Last Crusade'' (Ubisoft ver.) (NES), and ''Indiana Jones: The Greatest Adventures'' (SNES)--]\\

to:

[[folder:''Indiana Jones'' Trilogy]]
[[folder:Doublevision]]
[--Featured games: ''Indiana Jones: Raiders of the Lost Ark'' (2600), ''Indiana Jones consoles: Intellivision and the Temple of Doom'' (NES), ''Indiana Jones and the Last Crusade'' (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), ''Indiana Jones and the Last Crusade'' (Ubisoft ver.) (NES), and ''Indiana Jones: The Greatest Adventures'' (SNES)--]\\Colecovision--]\\



The Nerd gathered some video games based on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

The Nerd is confused at first as he discovers that Indy does not move. He soon learns that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. The Nerd finds the game to be quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that the manual is required to understand how this game works[[/labelnote]]. He would complain about a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game starts making more sense to him, the Nerd finds the overall objective to be cumbersome to get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays the game, he finds that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps being too difficult to pull off. He also finds the boss to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, but finds the continuity inconsistent as the same adult Indy sprite is used regardless of the level. This left the Nerd complaining that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. The boring boss drove the Nerd to remove the cartridge and whip it.

The Nerd is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes that the game plays much like the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).



[[folder:''Star Trek'']]
[[/folder]]

[[folder:''Superman'']]
[--Featured games: ''Superman'' (2600), and ''Superman'' (NES)--]\\

to:

[[folder:''Star Trek'']]
[[/folder]]

[[folder:''Superman'']]
[--Featured games: ''Superman'' (2600),
[[folder:''The Wizard'' and ''Superman'' (NES)--]\\''Super Mario Bros 3'' (NES)]]
[--DVD and Blu-Ray versions omit The Wizard from this episode due to copyright concerns.--]\\



[---"It's a bird! It's a plane! No, it's a ''shitty game!''"---]\\

to:

[---"It's The Nerd decides to review a bird! It's good game for once: ''Super Mario Bros 3.'' He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into a plane! No, it's review of a ''shitty game!''"---]\\Universal film called: ''Film/TheWizard''.

The plot of the film is about a little boy named Jimmy who wants to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and run off to reach California. The divorced mother hires a man to find her sons, whereas the father and the eldest son is competing with him to find them first. The Nerd notes that this movie was more well remembered for its product placement overshadowing the rest of the film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even noting that this section of the film could had been re-edited and repackaged as a commercial for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."
[[/folder]]

[[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\



The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He also finds the controls to be an issue, where up is jump, and down is used to go through doors. He is also left unimpressed when he turns into Superman, which does give him access to different abilities, but also finds how the game is a mockery due to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the next stage was to discover why stock prices had fallen. The Nerd argues that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the game. In the end, he throws it out of the window.

Convinced that all Superman games are bad, the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that his [[SequelHook next video will be on Superman 64.]]

to:

The Nerd decides to load up Superman go over each NES accessory that was featured in the previous episode (except for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge power glove, which had been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, its own episode). He starts with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of
the odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. zapper. He also finds the controls to be an issue, where up is jump, and down is used to go went through doors. He is also left unimpressed when he turns into Superman, which does give him access to three different abilities, zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds how it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the game inconsistencies with the light guns is a mockery due to how Superman has to use him using a subway for transportation. flat CRT display.

The Nerd eventually faces would then go on about the Miracle Piano, finding it to be a boss, functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and mentions how it is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, which is nothing more than a piece of plastic that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds that if he needed that, he would just use the NES Advantage or NES Max, both of which have turbo functions). With the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as the Nerd was unable to find a
game calls that actually made it work. It is designed to have it control the Zod Gang. Then his mind starts going all over D-Pad by tilting on it, but the place once functions are inconsistent. Also, the plot only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the next stage was accessory moot.

Finally, he goes on the U-Force. Similar
to discover why stock prices had fallen. The the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd argues actually finds it to be very functional and interesting to use. Especially of note that a child shouldn't have to know anything about stocks and presumably gave up trying to it also has plastic accessories that somehow make sense of the game. games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, he throws it out of the window.

Convinced that all Superman games are bad,
the Nerd does bring up several myspace posts and e-mails has noted that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely he did miss one accessory, but he concedes and announces that his he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook next video will be on Superman 64.]]"You know what's next."]]



[[folder:''Superman 64'']]
[--Featured game: ''Superman''... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous ''Superman 64'' afterward[[/labelnote]]--]\\

to:

[[folder:''Superman 64'']]
[[folder:''Indiana Jones'' Trilogy]]
[--Featured game: ''Superman''... on games: ''Indiana Jones: Raiders of the Commodore 64![[labelnote:*]]Of course, he does review Lost Ark'' (2600), ''Indiana Jones and the infamous ''Superman 64'' afterward[[/labelnote]]--]\\Temple of Doom'' (NES), ''Indiana Jones and the Last Crusade'' (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), ''Indiana Jones and the Last Crusade'' (Ubisoft ver.) (NES), and ''Indiana Jones: The Greatest Adventures'' (SNES)--]\\



The Nerd announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He is annoyed by the load times in the game, in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the third stage due to being unable to progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted him to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you a lot. But don't take that too seriously. The Nerd does clarify that the actual title of the game is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of the games made available to the console, he is not surprised by this association. When he does get to the game, he finds himself annoyed by the objective, that being to fly through a series of rings (only allowed to miss up to two), but finds the task to be really difficult due to the overly-sensitive flying controls and the really strict time limit. When he is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the game, he is redoing the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the first part repeats yet again.

The Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge straight into the sun.

It should be noted that this is the last episode that was filmed in the upper floor of James' home before the set was moved to the basement.

to:

The Nerd announces gathered some video games based on the Indiana Jones trilogy... then stops and realize that he'll finally cover (at the time of the review's release) that it can no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

The Nerd is confused at first as he discovers that Indy does not move. He soon learns that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. The Nerd finds
the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He is annoyed by the load times be quite complex for its own good[[labelnote:*]]Much later in the game, in which each load time takes up between 15 seconds to a minute and a half. When series, he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the third stage due to being unable to progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted him to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you a lot. But don't take that too seriously. The Nerd
does clarify that the actual title manual is required to understand how this game works[[/labelnote]]. He would complain about a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game is simply called ''Superman'', but does mention starts making more sense to him, the Nerd finds the overall objective to be cumbersome to get to and concedes that due to Nintendo's habit of assigning ''64'' to a lot finding the real lost ark would be easier. He would then say "this is one of the few games made available to where you can actually beat, whereas most of them are about getting a high score [...] the console, way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As
he is not surprised by this association. When he does get to plays the game, he finds himself annoyed by the objective, that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps
being too difficult to fly through a series of rings (only allowed pull off. He also finds the boss to miss up to two), be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, but finds the task to be really difficult due to continuity inconsistent as the overly-sensitive flying controls and the really strict time limit. When he same adult Indy sprite is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part used regardless of the game, he is redoing level. This left the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds Nerd complaining that the first part repeats yet again.

game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. The boring boss drove the Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws to remove the cartridge straight into the sun.

It should be noted that this
and whip it.

The Nerd
is upset by the last episode two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes that was filmed in the upper floor of James' home before game plays much like the set was moved to Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy the basement.action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).



[[folder:''Batman'' Part 1]]
[--Featured games: ''Batman: The Caped Crusader'' (C64), ''Batman'' (NES), ''Batman Returns'' (SNES, Sega CD, and Lynx), ''The New Adventures of Batman & Robin'' (SNES), ''Batman Forever'' (SNES)--]\\

to:

[[folder:''Batman'' Part 1]]
[[folder:''Star Trek'']]
[[/folder]]

[[folder:''Superman'']]
[--Featured games: ''Batman: The Caped Crusader'' (C64), ''Batman'' (NES), ''Batman Returns'' (SNES, Sega CD, ''Superman'' (2600), and Lynx), ''The New Adventures of Batman & Robin'' (SNES), ''Batman Forever'' (SNES)--]\\''Superman'' (NES)--]\\



The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a certain direction, and then the button in order to perform a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.
[[/folder]]

[[folder:''Batman'' Part 2]]
[--Featured games: ''Batman: Return of the Joker'' (NES, and GB), and ''Batman: Revenge of the Joker'' (GEN)--]\\

to:

The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in [---"It's a certain direction, and then the button in order to perform bird! It's a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of
plane! No, it's a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.
[[/folder]]

[[folder:''Batman'' Part 2]]
[--Featured games: ''Batman: Return of the Joker'' (NES, and GB), and ''Batman: Revenge of the Joker'' (GEN)--]\\
''shitty game!''"---]\\



With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd finds the game to be much more straight forward than the first NES game, playing much closer to a simple side scrolling platform game, only now Batman is equipped with a special bat-gun, which puts the Nerd off that Batman is now going around shooting people. He also finds the game to be absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls down very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, he does find the music to be really good, even if one of the tracks remind him of a song from Mega Man 2. He also commented that all the bosses, except the Joker, are really easy to beat. In the end, he doesn't consider it a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return of the Joker, for Gameboy.

The Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) and the cumbersome controls that make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the grappling hook instead, made it impossible for him to pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt the Nerd before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, and remarks that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.

to:

With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be much more straight forward than the first NES game, playing much closer barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go to a simple side scrolling platform game, only now Batman is equipped phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with a special bat-gun, which puts nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman),
the Nerd off that Batman finds the graphic design to be weird, as in all the characters are small but all the furniture is now going around shooting people. big. He also finds the game controls to be absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls an issue, where up is jump, and down very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, is used to go through doors. He is also left unimpressed when he turns into Superman, which does find give him access to different abilities, but also finds how the music game is a mockery due to be really good, even if one how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the tracks remind him of a song from Mega Man 2. He also commented next stage was to discover why stock prices had fallen. The Nerd argues that all a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the bosses, except the Joker, are really easy to beat. game. In the end, he doesn't consider throws it a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return out of the Joker, for Gameboy.

The
window.

Convinced that all Superman games are bad, the
Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) does bring up several myspace posts and the cumbersome controls e-mails that make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the grappling hook instead, made it impossible caught his attention. A huge, numerous amounts of requests for him to pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt
review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, politely concedes and remarks announces that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.
[[SequelHook next video will be on Superman 64.]]



[[folder:''Deadly Towers'' (NES)]]
This is a special episode in which the Nerd decides to allow his fans to submit lines for him at an e-mail address, and would patch together a script using most of the lines provided and act them all out.

to:

[[folder:''Deadly Towers'' (NES)]]
This
[[folder:''Superman 64'']]
[--Featured game: ''Superman''... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous ''Superman 64'' afterward[[/labelnote]]--]\\
\\
The Nerd announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He
is a special episode annoyed by the load times in the game, in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd decides ends up quitting on the third stage due to allow his fans being unable to submit lines for progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted
him at an e-mail address, and would patch together to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you a script using most lot. But don't take that too seriously. The Nerd does clarify that the actual title of the lines provided game is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of the games made available to the console, he is not surprised by this association. When he does get to the game, he finds himself annoyed by the objective, that being to fly through a series of rings (only allowed to miss up to two), but finds the task to be really difficult due to the overly-sensitive flying controls and act them all out.the really strict time limit. When he is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the game, he is redoing the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the first part repeats yet again.

The Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge straight into the sun.

It should be noted that this is the last episode that was filmed in the upper floor of James' home before the set was moved to the basement.



[[folder:''Battletoads'' (NES)]]

to:

[[folder:''Battletoads'' (NES)]][[folder:''Batman'' Part 1]]
[--Featured games: ''Batman: The Caped Crusader'' (C64), ''Batman'' (NES), ''Batman Returns'' (SNES, Sega CD, and Lynx), ''The New Adventures of Batman & Robin'' (SNES), ''Batman Forever'' (SNES)--]\\
\\
The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a certain direction, and then the button in order to perform a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.



[[folder:''Dick Tracy'' (NES)]]
[[/folder]]

[[folder:''Dracula'']]
[--Featured games: ''Dracula'' (Vic20), ''Dracula'' (2600), ''Dracula'' (NES), ''Dracula: Crazy Vampire'' (GBC), ''Sesame Street's Count'' (NES), ''Bram Stoker's Dracula'' (NES, SNES, and Sega CD)--]\\

to:

[[folder:''Dick Tracy'' (NES)]]
[[/folder]]

[[folder:''Dracula'']]
[[folder:''Batman'' Part 2]]
[--Featured games: ''Dracula'' (Vic20), ''Dracula'' (2600), ''Dracula'' (NES), ''Dracula: Crazy Vampire'' (GBC), ''Sesame Street's Count'' (NES), ''Bram Stoker's Dracula'' ''Batman: Return of the Joker'' (NES, SNES, and Sega CD)--]\\GB), and ''Batman: Revenge of the Joker'' (GEN)--]\\



With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd finds the game to be much more straight forward than the first NES game, playing much closer to a simple side scrolling platform game, only now Batman is equipped with a special bat-gun, which puts the Nerd off that Batman is now going around shooting people. He also finds the game to be absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls down very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, he does find the music to be really good, even if one of the tracks remind him of a song from Mega Man 2. He also commented that all the bosses, except the Joker, are really easy to beat. In the end, he doesn't consider it a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return of the Joker, for Gameboy.

The Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) and the cumbersome controls that make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the grappling hook instead, made it impossible for him to pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt the Nerd before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, and remarks that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.



[[folder:''Frankenstein'']]
[--Featured games: ''Mary Shelly's Frankenstein'' (SNES), ''The Adventures of Mr. Frank'' (SNES), ''Frankenstein'' (NES)--]\\
\\

to:

[[folder:''Frankenstein'']]
[--Featured games: ''Mary Shelly's Frankenstein'' (SNES), ''The Adventures
[[folder:''Deadly Towers'' (NES)]]
This is a special episode in which the Nerd decides to allow his fans to submit lines for him at an e-mail address, and would patch together a script using most
of Mr. Frank'' (SNES), ''Frankenstein'' (NES)--]\\
\\
the lines provided and act them all out.



[[folder:CD-I Part 1 -- ''Hotel Mario'']]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."

to:

[[folder:CD-I Part 1 -- ''Hotel Mario'']]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."
[[folder:''Battletoads'' (NES)]]


Added DiffLines:

[[folder:''Dick Tracy'' (NES)]]
[[/folder]]

[[folder:''Dracula'']]
[--Featured games: ''Dracula'' (Vic20), ''Dracula'' (2600), ''Dracula'' (NES), ''Dracula: Crazy Vampire'' (GBC), ''Sesame Street's Count'' (NES), ''Bram Stoker's Dracula'' (NES, SNES, and Sega CD)--]\\
\\
[[/folder]]

[[folder:''Frankenstein'']]
[--Featured games: ''Mary Shelly's Frankenstein'' (SNES), ''The Adventures of Mr. Frank'' (SNES), ''Frankenstein'' (NES)--]\\
\\
[[/folder]]

[[folder:CD-I Part 1 -- ''Hotel Mario'']]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."
[[/folder]]
Is there an issue? Send a MessageReason:
None


The Nerd mentions how the Wizard of Oz is such a well known movie phenomena that it got a Super Nintendo adaptation. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.

to:

The Nerd mentions how the Wizard of Oz ''Film/TheWizardOfOz'' is such a well known movie phenomena that it got [[VideoGame/TheWizardOfOz a Super Nintendo adaptation.adaptation]]. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.
Is there an issue? Send a MessageReason:
None


The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to N64 and PS1), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

to:

The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to N64 [=N64=] and PS1), [=PS1=]), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).
Is there an issue? Send a MessageReason:
None


Season 3 was hosted exclusively on GameTrailers, until a year later when they were re-released on youtube.

to:

Season 3 was hosted exclusively on GameTrailers, [=GameTrailers=], until a year later when they were re-released on youtube.
Website/YouTube.
Is there an issue? Send a MessageReason:
None


In order to items, players had to strike them with their sword, much unlike previous Zelda games where you could collect items by merely walking into them. Since players need ruppees very badly in this game to get items needed to progress, this quickly becomes tedious. These items include bombs for killing tough enemies and blowing up boulders (which can take as many as ten bombs to break), oil lanterns for lighting darkened areas (which are frustratingly common), and ropes for reaching higher areas (but can only be used once for each rope in your inventory). Since dying forces you to start a stage over from the beginning, and some stages cannot be completed without ropes, this means going back to the store on a nearly constant basis to buy more ropes.

to:

In order to collect items, players had to strike them with their sword, much unlike previous Zelda games where you could collect items by merely walking into them. Since players need ruppees very badly in this game to get items needed to progress, this quickly becomes tedious. These items include bombs for killing tough enemies and blowing up boulders (which can take as many as ten bombs to break), oil lanterns for lighting darkened areas (which are frustratingly common), and ropes for reaching higher areas (but can only be used once for each rope in your inventory). Since dying forces you to start a stage over from the beginning, and some stages cannot be completed without ropes, this means going back to the store on a nearly constant basis to buy more ropes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Zelda: Wand of Gamelon'' had been a game the Nerd long dreaded reviewing. Released at the same time as ''Link: The Faces of Evil'', the Nerd thought ''Wand of Gamelon'' would be an interesting game due to the fact that players actually assumed the role of Princess Zelda instead of trying to save her as Link, especially considering her name is in the titles of all of the games in the series. In addition, the game was a 2D sidescroller in the same vain as ''Zelda II: The Adventure of Link'', which was the only game of the main series to feature such gameplay.

From the start, there is not much hope for this game being decent in any way: the game begins with animated cutscenes that have gone on to be the stuff of internet infamy, featuring a depiction of Link so corny and annoying, it puts [[WesternAnimation/TheLegendOfZelda his American cartoon counterpart]] to shame. Not helping matters is the instruction manual; only ten pages long and offering the barest minimum of information, in comparison to the NES titles' lengthy and descriptive booklets.

The game only appears to use two of the three buttons on the CD-I's controllers, regardless of what model of controller you use. Jumping is accomplished by pressing up on the D-pad, which can be exhausting after some time, and can lead to accidental jumping when simply trying to move to either side. As for the face buttons; one attacks with a sword, and a second is for everything else, from opening doors to opening the player's inventory to using equipped items. This proves to be a pain in the ass; the inventory is brought up by pressing down to crouch and the correct button, but being in front of a door causes you to go through the door regardless of whether you're crouching. In addition, players had to stand in a very exact spot to enter doors, lest they accidentally use their equipped item.

In order to items, players had to strike them with their sword, much unlike previous Zelda games where you could collect items by merely walking into them. Since players need ruppees very badly in this game to get items needed to progress, this quickly becomes tedious. These items include bombs for killing tough enemies and blowing up boulders (which can take as many as ten bombs to break), oil lanterns for lighting darkened areas (which are frustratingly common), and ropes for reaching higher areas (but can only be used once for each rope in your inventory). Since dying forces you to start a stage over from the beginning, and some stages cannot be completed without ropes, this means going back to the store on a nearly constant basis to buy more ropes.

Making one's way through the stages is a chore in and of itself; since players cannot jump down through the level, they need to walk completely off of a pathway to move down, but when contending with enemies too short to hit, this can lead to accidentally jumping back up onto a path you already traversed in your attempt to avoid such enemies. This problem is exasperated by graphics that give little indication as to what terrain is and isn't traversable.

Talking to [=NPCs=] requires players to hit them with their sword, not that they would want to; conversing with [=NPCs=] plays more of the game's infamous cutscenes with god-awful voice acting.

Your sword attacks have a pitiful range. All too often, you'll take damage just as the enemy gets within range of your sword. Enemies that attack from above and below are even harder to contend with. With no MercyInvincibility, this can lead to your death in a matter of seconds. Not helping matters is the top of the screen acting as a ceiling, impeding your jumps. By comparison, the boss battles are easy to the point of triviality with the right items, only needing one hit to slay. The Nerd nearly loses it after defeating one such boss and being treated to a cutscene where the boss cries "YOU'VE KILLED ME!" before melting into a puddle of goo with only his beating heart left intact, after which Zelda simply grins and says "Good!"

In spite of the game being an assault on his sanity, the Nerd presses on, since he has made it up to the final boss: Ganon. The CD-I version of Ganon looks absolutely ridiculous, and is also ridiculously easy to defeat; all you need do is throw the Wand of Gamelon at him to win the game.

The Nerd concludes that ''Zelda: Wand of Gamelon'', in spite of its decent music and colorful graphics, is a "mixed bag"; specifically, a trash bag of various disgusting refuse and detritus. To make matters worse, there are still two more CD-I games to review...


Added DiffLines:


''Link: The Faces of Evil'' is practically the same game as ''Zelda: Wand of Gamelon'', except with players controlling Link instead of Zelda. The one major addition to the game is the addition of snowballs and fireballs as items, which are used to defeat some enemies that are immune to all other forms of attack. Outside of these differences (which make inventory management and usage even more tedious), the problems with ''Zelda: Wand of Gamelon'' are still present and accounted for.

Next is ''Zelda's Adventure'', released a year after the infamous Zelda CD-I duology. As opposed to the previous games, it uses live-action cinematics and digitized graphics, and is a top-down action-adventure game in the same vain as the mainstream Zelda games. It plays better than its predecessors, yet is still overall mediocre; load times are present and constant, since the game needs to load every time the screen moves, a voice-over constantly talks to you unsolicited in a manner that would make Navi envious, and inventory usage remains tedious. Purchasing items from stores is likewise tedious, requiring players to go into their inventory and select their ruppees to buy items from vendors. Worse still, players can only equip one item at a time, as opposed to two in other Zelda games, and players had to scroll through their inventory to find items instead of them being on one screen.

The save system does not appear to work, and the graphics make it cryptic as to what terrain you can traverse.

The Nerd reaches his wits' end, incredulous at how the Zelda CD-I games could fuck up Zelda so badly. In his rage, he chucks the Zelda CD-I games away, then ''Hotel Mario'', then proceeds to do the same to the CD-I as the episodes end with a montage of the Zelda CD-I games set to a rendition of the main Zelda theme played in farts.

Added: 3609

Changed: 591

Is there an issue? Send a MessageReason:
None


boo

to:

booThe Nerd introduces ''Michael Jackson's Moonwalker'' as an idea that seems laughable, but in the context of the 80s, when Michael Jackson dominated pop culture, it was only fitting that the King of Pop have his own video game. ''Moonwalker'' on the Genesis (based loosely on the arcade game of the same name, which was based off of the "Smooth Criminal" segment of [[Film/{{Moonwalker}} the movie]]) was a big deal, since few games allowed players to take control of a celebrity, making it a big draw to the Genesis as a launch title (and one of the first Genesis games the Nerd ever played).

The first level opens to Michael entering the speakeasy from the iconic music video of "Smooth Criminal", which also serves as the level's theme song. The objective of each level is to fight off enemies and rescue all of the children. The Nerd finds it confusing that there are so many kidnappers and so many children hidden in doors, windows, and other parts of the scenery. The Nerd finds it frustrating that you cannot proceed through the level until ''every'' child has been found and rescued, made worse by later stages having a non-linear structure, and one stage having both children and deadly respawning bombs hidden in car trunks. Michael's main kicking attack is also ineffective against smaller enemies.

Michael has a slew of other abilities, such as tossing his hat as a projectile, grabbing his crotch, and moonwalking, most of which serve no purpose. Michael has a special attack where he can force all enemies on-screen to dance, defeating them instantly; but using it requires sacrificing half of your health, making it TooAwesomeToUse. The Nerd considers it worth it sometimes to see the enemies (human and otherwise) break into dance.

There is an invincibility power-up in the form of a shooting star. There is no way to know ahead of time when it will appear, and it goes by quickly, so it is very easy to miss. If the player is lucky enough to get it, it will transform Michael into a robot capable of flying, shooting lasers, and lobbing bombs. The only downside is that Michael cannot rescue children as a robot and must wait until his transformation ends to proceed through the level as a result.

Each level seems to have different obtuse rules for how to play. One that proves particularly frustrating is the caverns, where there is no indication that walls in the background can be broken to proceed. Another is the streets, where Michael must open manholes, which requires him to do his spinning move.

After finding all the children, the player must proceed to the boss fight. To get to the boss, players are guided by Bubbles the Monkey, who points in the ''very'' general direction the player must travel. Once the boss is found, he runs away and sends several mooks after Michael. The Nerd finds it frustrating that he has to jump through so many hoops to get to the final fight of a stage, all while there are no enemies to fight until then, which the Nerd compares unfavorably to Dracula's castle from ''Simon's Quest''. The boss can even damage Michael while being invincible himself, screwing the player if they run into him unexpectedly (which is all too possible, since the game is finicky about where you need to stand to initiate the boss fight). Worse still, dying at the boss fight requires players to wall all the way back to where he appears. This proves frustrating for the Nerd in the graveyard level, since the theme used for the stage is '''''not''''' "Thriller", even if the player uses their special attack on the zombies and makes them do the dance from the "Thriller" music video. Rumor has it that only some copies of the game have "Thriller" in them, and the Nerd is unlucky enough to own a copy that instead uses "Another Part of Me" and "Billy Jean". The zombie boss fights are also frustrating, since the zombies come in such large groups that surviving their onslaught is difficult: not even the special attack is very useful, especially since, as previously noted, it drains your health.

It is at this point that the Nerd loses it, wreaking havoc in his room before transforming into a black cat (ala the music video for "Black and White") and walking away.

Added: 17

Changed: 235

Is there an issue? Send a MessageReason:
None


[[foldercontrol]]



[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld, and Jack Bros.[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\

to:

[--Featured Virtual Boy games: Mario ''Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld, Waterworld'', and Jack ''Jack Bros.[[labelnote:*]]Appeared ''[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\



[[folder:Wizard of Oz (SNES)]]

to:

[[folder:Wizard [[folder:''Wizard of Oz Oz'' (SNES)]]



[[folder:The Wizard and Super Mario Bros 3 (NES)]]

to:

[[folder:The Wizard [[folder:''The Wizard'' and Super ''Super Mario Bros 3 3'' (NES)]]



The Nerd decides to review a good game for once: Super Mario Bros 3. He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into a review of a Universal film called: The Wizard.

to:

The Nerd decides to review a good game for once: Super ''Super Mario Bros 3. 3.'' He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into a review of a Universal film called: The Wizard.
''Film/TheWizard''.



[[folder:Indiana Jones Trilogy]]
[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (NES), Indiana Jones and the Last Crusade (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Last Crusade (Ubisoft ver.) (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\

to:

[[folder:Indiana Jones [[folder:''Indiana Jones'' Trilogy]]
[--Featured games: Indiana ''Indiana Jones: Raiders of the Lost Ark Ark'' (2600), Indiana ''Indiana Jones and the Temple of Doom Doom'' (NES), Indiana ''Indiana Jones and the Last Crusade Crusade'' (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana ''Indiana Jones and the Last Crusade Crusade'' (Ubisoft ver.) (NES), and Indiana ''Indiana Jones: The Greatest Adventures Adventures'' (SNES)--]\\



[[folder:Star Trek]]

to:

[[folder:Star Trek]][[folder:''Star Trek'']]



[[folder:Superman]]
[--Featured games: Superman (2600), and Superman (NES)--]\\

to:

[[folder:Superman]]
[[folder:''Superman'']]
[--Featured games: Superman ''Superman'' (2600), and Superman ''Superman'' (NES)--]\\



[[folder:Superman 64]]
[--Featured game: Superman... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\

to:

[[folder:Superman 64]]
[[folder:''Superman 64'']]
[--Featured game: Superman... ''Superman''... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous Superman 64 ''Superman 64'' afterward[[/labelnote]]--]\\



[[folder:Batman Part 1]]
[--Featured games: Batman: The Caped Crusader (C64), Batman (NES), Batman Returns (SNES, SegaCD, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\

to:

[[folder:Batman [[folder:''Batman'' Part 1]]
[--Featured games: Batman: ''Batman: The Caped Crusader Crusader'' (C64), Batman ''Batman'' (NES), Batman Returns ''Batman Returns'' (SNES, SegaCD, Sega CD, and Lynx), The ''The New Adventures of Batman & Robin Robin'' (SNES), Batman Forever ''Batman Forever'' (SNES)--]\\



[[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\

to:

[[folder:Batman [[folder:''Batman'' Part 2]]
[--Featured games: Batman: ''Batman: Return of the Joker Joker'' (NES, and GB), and Batman: ''Batman: Revenge of the Joker Joker'' (GEN)--]\\



[[folder:Deadly Towers (NES)]]

to:

[[folder:Deadly Towers [[folder:''Deadly Towers'' (NES)]]



[[folder:Battletoads (NES)]]

to:

[[folder:Battletoads [[folder:''Battletoads'' (NES)]]



[[folder:Dick Tracy (NES)]]

to:

[[folder:Dick Tracy [[folder:''Dick Tracy'' (NES)]]



[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\

to:

[[folder:Dracula]]
[[folder:''Dracula'']]
[--Featured games: Dracula ''Dracula'' (Vic20), Dracula ''Dracula'' (2600), Dracula ''Dracula'' (NES), Dracula: ''Dracula: Crazy Vampire Vampire'' (GBC), Sesame ''Sesame Street's Count Count'' (NES), Bram ''Bram Stoker's Dracula Dracula'' (NES, SNES, and Sega CD)--]\\



[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\

to:

[[folder:Frankenstein]]
[[folder:''Frankenstein'']]
[--Featured games: Mary ''Mary Shelly's Frankenstein Frankenstein'' (SNES), The ''The Adventures of Mr. Frank Frank'' (SNES), Frankenstein ''Frankenstein'' (NES)--]\\



[[folder:CD-I Part 1 -- Hotel Mario]]

to:

[[folder:CD-I Part 1 -- Hotel Mario]]''Hotel Mario'']]



[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]

to:

[[folder:CD-I Part 2 -- Zelda: ''Zelda: Wand of Gamelon]]Gamelon'']]



[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]

to:

[[folder:CD-I Part 3 -- Link: ''Link: The Faces of Evil Evil'' & Zelda's Adventure]]''Zelda's Adventure'']]



[--Featured games: Exodus: Journey to the Promise Land (NES), Noah's Ark (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua (NES), Menace Beach (NES), Sunday Funday (NES), Moses The Exodus (CDI), David and Goliath (CDI), and The Story of Samson (CDI)--]\\

to:

[--Featured games: Exodus: ''Exodus: Journey to the Promise Land Land'' (NES), Noah's Ark ''Noah's Ark'' (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua ''Joshua'' (NES), Menace Beach ''Menace Beach'' (NES), Sunday Funday ''Sunday Funday'' (NES), Moses ''Moses The Exodus Exodus'' (CDI), David ''David and Goliath Goliath'' (CDI), and The ''The Story of Samson Samson'' (CDI)--]\\



[[folder:Michael Jackson's Moonwalker (GEN)]]

to:

[[folder:Michael [[folder:''Michael Jackson's Moonwalker Moonwalker'' (GEN)]]



[[folder:Milon's Secret Castle (NES)]]

to:

[[folder:Milon's [[folder:''Milon's Secret Castle Castle'' (NES)]]

Added: 17371

Changed: 23187

Removed: 22173

Is there an issue? Send a MessageReason:
None


[[folder:Chronologically Confused About the Legend of Zelda Timeline]]

to:

[[folder:Chronologically Confused About [[folder:Virtual Boy]]
[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld, and Jack Bros.[[labelnote:*]]Appeared on
the Legend extended version of Zelda Timeline]]this episode[[/labelnote]]--]\\



Originally intended as a lost episode, James decided to release this to the public despite thinking that the Nerd would be out of character. He makes it clear that by this time, Twilight Princess was the newest game. It should also be noted that this was before Skyward Sword, and thus before Nintendo did establish an official timeline for the series.

to:

Originally intended The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to N64 and PS1), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a lost episode, James decided portable console due to release this to its faulty design, including how the public despite thinking that battery pack is attached on the Nerd would controller (which can be out of character. He makes it clear that by this time, Twilight Princess was replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the newest game. It should also be noted that this table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before Skyward Sword, he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each game, he is immediately disappointed at the lack of colors, seeing how the system only outputs red
and thus before Nintendo did establish black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an official timeline option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the series.hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds that the game plays similar to Gauntlet and is very fun to play through, and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that the original purpose of the hardware was to immerse the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video noting that in spite of the years since, no one really cares for VR anymore, and maybe it's for the best.
[[/folder]]

[[folder:Wizard of Oz (SNES)]]



The Nerd began to discuss about the first two Legend of Zelda games, then starts to talk about how the rest of the games contributed to a rather unclear, inconsistent timeline, starting with A Link to the Past, a prequel to the first two games, then Link's Awakening which is implied to be a sequel to the prequel. He would then mention how Ocarina of Time is another prequel. Then Majora's Mask, which is a sequel to the young Link's prequel.

The Nerd dives in further as he talks about how the chronology got messed up even further with the release of Wind Waker, taking place after Ocarina of Time where the land of Hyrule had flooded to prevent Ganon from resurfacing, and how other games tend to go further back in chronology, and how some others, such as the Four Swords games, have no clear place in the timeline. He ends up talking about how everyone had attempted to piece the whole timeline together, leaving some games out, or including them in different orders, and he confines to the fact that the chronology of the game is a gigantic mess.

In the end, The Nerd does concede on the fact that the Zelda games are intended to be played on their own, as in it is not required to understand any other game in the franchise in order to enjoy the latest installment, which he considers to be a good thing for anyone new to the series. He also commends the fans for attempting such a task, but reassures them that this is a task that does not require a loss of sleep.

to:

The Nerd began to discuss about the first two Legend of Zelda games, then starts to talk about mentions how the rest Wizard of the games contributed to a rather unclear, inconsistent timeline, starting with A Link to the Past, a prequel to the first two games, then Link's Awakening which Oz is implied to such a well known movie phenomena that it got a Super Nintendo adaptation. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be a sequel to the prequel. He would then mention how Ocarina of Time is another prequel. Then Majora's Mask, which is a sequel to the young Link's prequel.

The Nerd dives in further
that bad. As soon as he talks about how turns it on, he is baffled by the chronology got messed up even further with poor demonstration at the release of Wind Waker, taking place after Ocarina of Time where the land of Hyrule had flooded to prevent Ganon from resurfacing, and how other games tend to go further back in chronology, and how some others, such as the Four Swords games, have no clear place in the timeline. He start up screen (whoever played Dorthy ends up talking about jumping into the water and dying). With how everyone had attempted to piece poorly the whole timeline together, leaving some games out, or including them in different orders, and he confines to the fact that the chronology introduction of the game is a gigantic mess.

In
was presented only further made the end, The Nerd does concede on the fact that the Zelda games are intended skeptical, and it gets worse from there.
%%Had
to be played on their own, as in it is not required stop here due to understand any other game in the franchise in order to enjoy the latest installment, which he considers to be a good thing for anyone new to the series. He also commends the fans for attempting such a task, but reassures them that this is a task that does not require a loss of sleep.time



[[folder:Rambo]]
[--Featured games: Rambo (NES), Rambo (SMS), Rambo 3 (SMS)--]\\

to:

[[folder:Rambo]]
[[folder:Doublevision]]
[--Featured games: Rambo (NES), Rambo (SMS), Rambo 3 (SMS)--]\\consoles: Intellivision and Colecovision--]\\



With the new Rambo movie on the horizon, the Nerd decides to celebrate by playing Rambo for NES. He immediately finds the game to play similar to Zelda 2: The Adventure of Link (although at the time of release, Zelda 2 was not out in the west, but it was released in Japan, thus giving credence to the Rambo game knocking off Zelda 2). The Nerd is pretty upset at the fact that the cover falsely advertises Rambo shooting a machine gun, when the majority of the game has you fighting all sorts of insects and animals with your knife, and variations of those knives. However, you do eventually fight the appropriate enemies and get a machine gun, but that doesn't happen until the end of the game.

The Nerd also complains about questionable game design, in regards to how in some important areas, you can go right forever (unless you talk to an important character), but when going left, it takes you somewhere different. Other game design choices involve falling off of a bridge when you get hit (forcing you to start all the way back to get back on the bridge), and how it closely follows the movie but also takes too many liberties with it at the same time. A lot of the cut-scenes are recreations of the scenes in the movie, which is good, but the Nerd argues that they followed the movie too closely and did not focus a lot of effort in the game itself. In fact, he wondered out loud why the developers designed Rambo as a third-rate Zelda 2 clone, as oppose to being similar to Contra.

After a glitch occurred that sent the Nerd to the beginning of the game, he decides to skip to the end boss with a password, but he ends up ranting against how needlessly long the password system is and how multiple characters look too similar to other characters, thus making it likely to mess up the input. After beating the final boss, and turning Murdock into a frog (no, really), he decides to destroy the cartridge.

As a bonus, he decided to look at a couple more Rambo games, namely Rambo for the Sega Master System. He is pleasantly surprised to find the game to behave more like an action shooter, which happens to play similar to Ikari Warriors, complete with similar issues, but is otherwise much more playable. Then he looks at Rambo 3 for the same console, which uses the light gun. Unfortunately, his light gun didn't work, causing him to end the review prematurely.

After all that, he expresses excitement over wanting to see Rambo 4... only to recall that the movie title was changed to John Rambo (which he recalled making a joke about in a previous episode). He discusses why this was a bad move, even mentioning how much worse it is with the new movie simply called "Rambo." He angrily wonders out loud about how when a person says they are going to see Rambo, would they mean Rambo as in the first movie? Rambo: First Blood Part II? Or Rambo, the fourth movie? His mind ends up imploding afterward.

!!This episode contains examples of:
* UpdatedRerelease: Sort of; The DVD and Blu-Ray versions of this video had all the movie clips removed.



[[folder:Virtual Boy]]
[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld, and Jack Bros.[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\

to:

[[folder:Virtual Boy]]
[--Featured Virtual Boy games:
[[folder:The Wizard and Super Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld, Bros 3 (NES)]]
[--DVD
and Jack Bros.[[labelnote:*]]Appeared on the extended version of Blu-Ray versions omit The Wizard from this episode[[/labelnote]]--]\\episode due to copyright concerns.--]\\



The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to N64 and PS1), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each game, he is immediately disappointed at the lack of colors, seeing how the system only outputs red and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds that the game plays similar to Gauntlet and is very fun to play through, and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that the original purpose of the hardware was to immerse the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video noting that in spite of the years since, no one really cares for VR anymore, and maybe it's for the best.

to:

The Nerd goes into decides to review a good game for once: Super Mario Bros 3. He recounts all the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to N64 and PS1), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, good memories he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each
for this game, he is immediately disappointed at even going so far as calling it the lack of colors, seeing how the system only outputs red and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard best game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. NES. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds
recalls that the game plays similar was hyped before it was announced, transitioning into a review of a Universal film called: The Wizard.

The plot of the film is about a little boy named Jimmy who wants
to Gauntlet go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and is very fun run off to play through, reach California. The divorced mother hires a man to find her sons, whereas the father and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

the eldest son is competing with him to find them first. The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists notes that this movie was more well remembered for its product placement overshadowing the original purpose rest of the hardware film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was to immerse awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video power glove (even noting that in spite this section of the years since, no one really cares for VR anymore, film could had been re-edited and maybe it's repackaged as a commercial for the best.power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."



[[folder:Wizard of Oz (SNES)]]

to:

[[folder:Wizard of Oz (SNES)]][[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\



The Nerd mentions how the Wizard of Oz is such a well known movie phenomena that it got a Super Nintendo adaptation. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.
%%Had to stop here due to time

to:

The Nerd decides to go over each NES accessory that was featured in the previous episode (except for the power glove, which had its own episode). He starts with the zapper. He went through three different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the inconsistencies with the light guns is due to him using a flat CRT display.

The Nerd would then go on about the Miracle Piano, finding it to be a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and
mentions how it is fun to use, but can be really noisy due to all the Wizard stomping. He then complains about the Speedboard, which is nothing more than a piece of Oz is such a well known movie phenomena plastic that you can mount the NES controller to supposedly make it got a Super Nintendo adaptation. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be easier to tap the buttons faster (which he adds that bad. As soon as if he turns it on, needed that, he is baffled by would just use the poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). NES Advantage or NES Max, both of which have turbo functions). With how poorly the introduction Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the game was presented only further made in-game audio.

The worst of em is the Roll & Rocker, as
the Nerd skeptical, was unable to find a game that actually made it work. It is designed to have it control the D-Pad by tilting on it, but the functions are inconsistent. Also, the only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the accessory moot.

Finally, he goes on the U-Force. Similar to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd actually finds it to be very functional
and interesting to use. Especially of note that it gets worse from there.
%%Had to stop here due to time
also has plastic accessories that somehow make the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, the Nerd has noted that he did miss one accessory, but he concedes that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook "You know what's next."]]



[[folder:Doublevision]]
[--Featured consoles: Intellivision and Colecovision--]\\

to:

[[folder:Doublevision]]
[[folder:Indiana Jones Trilogy]]
[--Featured consoles: Intellivision games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and Colecovision--]\\the Temple of Doom (NES), Indiana Jones and the Last Crusade (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Last Crusade (Ubisoft ver.) (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\



The Nerd gathered some video games based on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

The Nerd is confused at first as he discovers that Indy does not move. He soon learns that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. The Nerd finds the game to be quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that the manual is required to understand how this game works[[/labelnote]]. He would complain about a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game starts making more sense to him, the Nerd finds the overall objective to be cumbersome to get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays the game, he finds that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps being too difficult to pull off. He also finds the boss to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, but finds the continuity inconsistent as the same adult Indy sprite is used regardless of the level. This left the Nerd complaining that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. The boring boss drove the Nerd to remove the cartridge and whip it.

The Nerd is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes that the game plays much like the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).



[[folder:The Wizard and Super Mario Bros 3 (NES)]]
[--DVD and Blu-Ray versions omit The Wizard from this episode due to copyright concerns.--]\\

to:

[[folder:The Wizard [[folder:Star Trek]]
[[/folder]]

[[folder:Superman]]
[--Featured games: Superman (2600),
and Super Mario Bros 3 (NES)]]
[--DVD and Blu-Ray versions omit The Wizard from this episode due to copyright concerns.--]\\
Superman (NES)--]\\



The Nerd decides to review a good game for once: Super Mario Bros 3. He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into a review of a Universal film called: The Wizard.

The plot of the film is about a little boy named Jimmy who wants to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and run off to reach California. The divorced mother hires a man to find her sons, whereas the father and the eldest son is competing with him to find them first. The Nerd notes that this movie was more well remembered for its product placement overshadowing the rest of the film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even noting that this section of the film could had been re-edited and repackaged as a commercial for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."
[[/folder]]

[[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\

to:

The Nerd decides to review [---"It's a good game for once: Super Mario Bros 3. He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into bird! It's a review of plane! No, it's a Universal film called: The Wizard.

The plot of the film is about a little boy named Jimmy who wants to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and run off to reach California. The divorced mother hires a man to find her sons, whereas the father and the eldest son is competing with him to find them first. The Nerd notes that this movie was more well remembered for its product placement overshadowing the rest of the film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even noting that this section of the film could had been re-edited and repackaged as a commercial for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."
[[/folder]]

[[folder:NES Accessories]]
[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\
''shitty game!''"---]\\



The Nerd decides to go over each NES accessory that was featured in the previous episode (except for the power glove, which had its own episode). He starts with the zapper. He went through three different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the inconsistencies with the light guns is due to him using a flat CRT display.

The Nerd would then go on about the Miracle Piano, finding it to be a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and mentions how it is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, which is nothing more than a piece of plastic that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds that if he needed that, he would just use the NES Advantage or NES Max, both of which have turbo functions). With the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as the Nerd was unable to find a game that actually made it work. It is designed to have it control the D-Pad by tilting on it, but the functions are inconsistent. Also, the only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the accessory moot.

Finally, he goes on the U-Force. Similar to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd actually finds it to be very functional and interesting to use. Especially of note that it also has plastic accessories that somehow make the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, the Nerd has noted that he did miss one accessory, but he concedes that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook "You know what's next."]]

to:

The Nerd decides to go over each NES accessory that was featured in the previous episode (except load up Superman for the power glove, which Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had its own episode). He starts been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of
the zapper. odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He went also finds the controls to be an issue, where up is jump, and down is used to go through three doors. He is also left unimpressed when he turns into Superman, which does give him access to different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, abilities, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that how the inconsistencies with the light guns game is a mockery due to him using how Superman has to use a flat CRT display.

subway for transportation. The Nerd would then go on about the Miracle Piano, finding it to be eventually faces a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and mentions how it is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, boss, which is nothing more than a piece of plastic that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds that if he needed that, he would just use the NES Advantage or NES Max, both of which have turbo functions). With the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as the Nerd was unable to find a
game that actually made it work. It is designed to have it control calls the D-Pad by tilting on it, but Zod Gang. Then his mind starts going all over the functions are inconsistent. Also, place once the only way to use the other buttons is if you plug in a regular NES controller, making the whole point plot of the accessory moot.

Finally, he goes on the U-Force. Similar
next stage was to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the discover why stock prices had fallen. The Nerd actually finds it to be very functional and interesting to use. Especially of note argues that it also has plastic accessories that somehow a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

game. In the end, he throws it out of the window.

Convinced that all Superman games are bad,
the Nerd has noted does bring up several myspace posts and e-mails that he did miss one accessory, but he caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like his [[SequelHook "You know what's next."]]
next video will be on Superman 64.]]



[[folder:Indiana Jones Trilogy]]
[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (NES), Indiana Jones and the Last Crusade (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Last Crusade (Ubisoft ver.) (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\

to:

[[folder:Indiana Jones Trilogy]]
[[folder:Superman 64]]
[--Featured games: Indiana Jones: Raiders of game: Superman... on the Lost Ark (2600), Indiana Jones and Commodore 64![[labelnote:*]]Of course, he does review the Temple of Doom (NES), Indiana Jones and the Last Crusade (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Last Crusade (Ubisoft ver.) (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\infamous Superman 64 afterward[[/labelnote]]--]\\



The Nerd gathered some video games based on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

The Nerd is confused at first as he discovers that Indy does not move. He soon learns that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. The Nerd finds the game to be quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that the manual is required to understand how this game works[[/labelnote]]. He would complain about a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game starts making more sense to him, the Nerd finds the overall objective to be cumbersome to get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays the game, he finds that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps being too difficult to pull off. He also finds the boss to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, but finds the continuity inconsistent as the same adult Indy sprite is used regardless of the level. This left the Nerd complaining that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. The boring boss drove the Nerd to remove the cartridge and whip it.

The Nerd is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes that the game plays much like the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).

to:

The Nerd gathered some video games based announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He is annoyed by the load times in the game, in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can third stage due to being unable to progress thanks to being knocked back by several enemies with no longer be called a trilogy, much to his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600.

recovery time.

The Nerd is confused at first as he discovers does recall that Indy does not move. the game everyone wanted him to do is, in fact, the N64 version of Superman. He soon learns decided to do it only because he likes you a lot. But don't take that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. too seriously. The Nerd finds the game to be quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that the manual is required to understand how this actual title of the game works[[/labelnote]]. He would complain about is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of GuideDangIt puzzles and solutions to progress in the game, as well as odd item combinations games made available to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game starts making more sense to him, the Nerd finds the overall objective to be cumbersome to console, he is not surprised by this association. When he does get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays
the game, he finds himself annoyed by the objective, that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level design to be a complete mess, as it appears to be designed as a birds-eye perspective as you descend from a mountain, but actually finds that it's un-decisive as to if it wants one or the other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game to be annoying to play at certain parts, he does appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

While the Nerd does find the graphics on Indy to be decent, he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps
being too difficult to pull off. He also finds the boss fly through a series of rings (only allowed to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, miss up to two), but finds the continuity inconsistent as task to be really difficult due to the same adult Indy sprite overly-sensitive flying controls and the really strict time limit. When he is used regardless able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the level. This left game, he is redoing the Nerd complaining first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. first part repeats yet again.

The boring boss drove the Nerd to remove is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge and whip it.

The Nerd
straight into the sun.

It should be noted that this
is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes episode that was filmed in the game plays much like upper floor of James' home before the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy set was moved to the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).basement.



[[folder:Star Trek]]
[[/folder]]

[[folder:Superman]]
[--Featured games: Superman (2600), and Superman (NES)--]\\

to:

[[folder:Star Trek]]
[[/folder]]

[[folder:Superman]]
[[folder:Batman Part 1]]
[--Featured games: Superman (2600), Batman: The Caped Crusader (C64), Batman (NES), Batman Returns (SNES, SegaCD, and Superman (NES)--]\\Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\



[---"It's a bird! It's a plane! No, it's a ''shitty game!''"---]\\

to:

[---"It's The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a bird! It's certain direction, and then the button in order to perform a plane! No, it's variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of
a ''shitty game!''"---]\\great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.
[[/folder]]

[[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\



The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He also finds the controls to be an issue, where up is jump, and down is used to go through doors. He is also left unimpressed when he turns into Superman, which does give him access to different abilities, but also finds how the game is a mockery due to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the next stage was to discover why stock prices had fallen. The Nerd argues that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the game. In the end, he throws it out of the window.

Convinced that all Superman games are bad, the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that his [[SequelHook next video will be on Superman 64.]]

to:

With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go much more straight forward than the first NES game, playing much closer to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, simple side scrolling platform game, only now Batman is equipped with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman),
a special bat-gun, which puts the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture off that Batman is big. now going around shooting people. He also finds the controls game to be an issue, where up is jump, and absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls down is used to go through doors. He is also left unimpressed when very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, he turns into Superman, which does give him access to different abilities, but also finds how find the game is a mockery due music to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot be really good, even if one of the next stage was to discover why stock prices had fallen. The Nerd argues tracks remind him of a song from Mega Man 2. He also commented that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of all the game. bosses, except the Joker, are really easy to beat. In the end, he throws doesn't consider it out a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return of the window.

Convinced
Joker, for Gameboy.

The Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) and the cumbersome controls
that all Superman games are bad, make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests grappling hook instead, made it impossible for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt
the Nerd politely concedes before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, and announces remarks that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his [[SequelHook next video will be on Superman 64.]]rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.



[[folder:Superman 64]]
[--Featured game: Superman... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\
The Nerd announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He is annoyed by the load times in the game, in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the third stage due to being unable to progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted him to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you a lot. But don't take that too seriously. The Nerd does clarify that the actual title of the game is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of the games made available to the console, he is not surprised by this association. When he does get to the game, he finds himself annoyed by the objective, that being to fly through a series of rings (only allowed to miss up to two), but finds the task to be really difficult due to the overly-sensitive flying controls and the really strict time limit. When he is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the game, he is redoing the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the first part repeats yet again.

The Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge straight into the sun.

It should be noted that this is the last episode that was filmed in the upper floor of James' home before the set was moved to the basement.

to:

[[folder:Superman 64]]
[--Featured game: Superman... on the Commodore 64![[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\
The Nerd announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He
[[folder:Deadly Towers (NES)]]
This
is annoyed by the load times in the game, a special episode in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the third stage due decides to being unable allow his fans to progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted
submit lines for him to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you at an e-mail address, and would patch together a lot. But don't take that too seriously. The Nerd does clarify that the actual title script using most of the game is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of the games made available to the console, he is not surprised by this association. When he does get to the game, he finds himself annoyed by the objective, that being to fly through a series of rings (only allowed to miss up to two), but finds the task to be really difficult due to the overly-sensitive flying controls lines provided and the really strict time limit. When he is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the game, he is redoing the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the first part repeats yet again.

The Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge straight into the sun.

It should be noted that this is the last episode that was filmed in the upper floor of James' home before the set was moved to the basement.
act them all out.



[[folder:Batman Part 1]]
[--Featured games: Batman: The Caped Crusader (C64), Batman (NES), Batman Returns (SNES, SegaCD, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\
The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a certain direction, and then the button in order to perform a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.

to:

[[folder:Batman Part 1]]
[--Featured games: Batman: The Caped Crusader (C64), Batman (NES), Batman Returns (SNES, SegaCD, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\
The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a certain direction, and then the button in order to perform a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.
[[folder:Battletoads (NES)]]



[[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\

to:

[[folder:Batman Part 2]]
[[folder:Dick Tracy (NES)]]
[[/folder]]

[[folder:Dracula]]
[--Featured games: Batman: Return of the Joker Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and GB), and Batman: Revenge of the Joker (GEN)--]\\Sega CD)--]\\



With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd finds the game to be much more straight forward than the first NES game, playing much closer to a simple side scrolling platform game, only now Batman is equipped with a special bat-gun, which puts the Nerd off that Batman is now going around shooting people. He also finds the game to be absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls down very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, he does find the music to be really good, even if one of the tracks remind him of a song from Mega Man 2. He also commented that all the bosses, except the Joker, are really easy to beat. In the end, he doesn't consider it a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return of the Joker, for Gameboy.

The Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) and the cumbersome controls that make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the grappling hook instead, made it impossible for him to pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt the Nerd before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, and remarks that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.



[[folder:Deadly Towers (NES)]]
This is a special episode in which the Nerd decides to allow his fans to submit lines for him at an e-mail address, and would patch together a script using most of the lines provided and act them all out.

to:

[[folder:Deadly Towers (NES)]]
This is a special episode in which the Nerd decides to allow his fans to submit lines for him at an e-mail address, and would patch together a script using most
[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures
of the lines provided and act them all out.Mr. Frank (SNES), Frankenstein (NES)--]\\
\\



[[folder:Battletoads (NES)]]

to:

[[folder:Battletoads (NES)]][[folder:CD-I Part 1 -- Hotel Mario]]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."



[[folder:Dick Tracy (NES)]]

to:

[[folder:Dick Tracy (NES)]][[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]



[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\

to:

[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\
[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]



[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\

to:

[[folder:Frankenstein]]
[[folder:Bible Games 2]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Exodus: Journey to the Promise Land (NES), Noah's Ark (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua (NES), Menace Beach (NES), Sunday Funday (NES), Moses The Exodus (CDI), David and Goliath (CDI), and The Story of Mr. Frank (SNES), Frankenstein (NES)--]\\Samson (CDI)--]\\



The Nerd is pissed over the flow of Bible-related games that he has in his possession. He begins with Exodus for the NES. While he doesn't consider the game to be awful due to it being a fairly simple puzzle game, he does note how long and monotonous it is, and ends up quitting due to how he had to travel into a maze in one level to collect a piece, but then has to walk all the way back to get to the exit. Afterward, he plays Noah's Ark, which confused him at first considering he knows two games of the same title. That is when he notices the Konami logo on it, prompting him to play the game. He is surprised to find that the game is actually enjoyable, in spite of some of its issues, such as strong enemies and bonus levels that send you all the way back in the level. He then moves on to Joshua, only to find that it is the same game as Exodus, which has him note that both games are actually clones of an original game called Crystal Mines.

The Nerd goes into Color Dreams, a company who is known for making unlicensed NES games, before they would rename their company Wisdom Tree. He shows off a bit of Menace Beach, which was rereleased as Sunday Funday, before going into that version of the game. He makes note that Menace Beach is a bad game, but it is pretty interesting for the fact that there are cut-scenes involving a woman the protagonist has to rescue where her clothes rot away the more you progress, stopping at her underwear. As for Sunday Funday, the Nerd was dismayed at the fact that it includes two additional games. One being a mini game that involves catching fish and throwing them up to an electric eel, with the only connection to Christianity being the bible verses thrown in. The other is simply a karaoke song. In the game proper, it is just the same as the original with the graphics changed (Ninjas are now kids, and Elvis-lookalikes are now plumbers), and the damsel in distress is instead replaced with a teacher who is constantly nagging you to get to Sunday School. The Nerd gets increasingly frustrated as he finds the level design to be seriously flawed to the point that it works against him.

Unable to progress, he decides to "flip the shit switch, [and] turn up the diarrhea dial" as he pulls out a bunch of CDI games. As it turns out, all three of the games are the same, with the only difference being one main game each. The CDI games has a compilation of elementary-level mini-games, scriptures from the bible, cut-scenes that go into the bible, and even karaoke songs. The three main games are as follows: Moses involves navigating a maze in a pyramid; David and Goliath is played out like a board game; Samson is another point and click adventure where you have to take a quiz here and there.

The Nerd, convinced that he has no other games to review in this category, did note that there is a Gameboy cart called the King James Bible, as he heard that it is literally just the bible, and decides to end the review there.



[[folder:CD-I Part 1 -- Hotel Mario]]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."

to:

[[folder:CD-I Part 1 -- Hotel Mario]]
The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."
[[folder:Michael Jackson's Moonwalker (GEN)]]
boo



[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]
[[/folder]]

[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]
[[/folder]]

[[folder:Bible Games 2]]
[--Featured games: Exodus: Journey to the Promise Land (NES), Noah's Ark (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua (NES), Menace Beach (NES), Sunday Funday (NES), Moses The Exodus (CDI), David and Goliath (CDI), and The Story of Samson (CDI)--]\\
\\
The Nerd is pissed over the flow of Bible-related games that he has in his possession. He begins with Exodus for the NES. While he doesn't consider the game to be awful due to it being a fairly simple puzzle game, he does note how long and monotonous it is, and ends up quitting due to how he had to travel into a maze in one level to collect a piece, but then has to walk all the way back to get to the exit. Afterward, he plays Noah's Ark, which confused him at first considering he knows two games of the same title. That is when he notices the Konami logo on it, prompting him to play the game. He is surprised to find that the game is actually enjoyable, in spite of some of its issues, such as strong enemies and bonus levels that send you all the way back in the level. He then moves on to Joshua, only to find that it is the same game as Exodus, which has him note that both games are actually clones of an original game called Crystal Mines.

The Nerd goes into Color Dreams, a company who is known for making unlicensed NES games, before they would rename their company Wisdom Tree. He shows off a bit of Menace Beach, which was rereleased as Sunday Funday, before going into that version of the game. He makes note that Menace Beach is a bad game, but it is pretty interesting for the fact that there are cut-scenes involving a woman the protagonist has to rescue where her clothes rot away the more you progress, stopping at her underwear. As for Sunday Funday, the Nerd was dismayed at the fact that it includes two additional games. One being a mini game that involves catching fish and throwing them up to an electric eel, with the only connection to Christianity being the bible verses thrown in. The other is simply a karaoke song. In the game proper, it is just the same as the original with the graphics changed (Ninjas are now kids, and Elvis-lookalikes are now plumbers), and the damsel in distress is instead replaced with a teacher who is constantly nagging you to get to Sunday School. The Nerd gets increasingly frustrated as he finds the level design to be seriously flawed to the point that it works against him.

Unable to progress, he decides to "flip the shit switch, [and] turn up the diarrhea dial" as he pulls out a bunch of CDI games. As it turns out, all three of the games are the same, with the only difference being one main game each. The CDI games has a compilation of elementary-level mini-games, scriptures from the bible, cut-scenes that go into the bible, and even karaoke songs. The three main games are as follows: Moses involves navigating a maze in a pyramid; David and Goliath is played out like a board game; Samson is another point and click adventure where you have to take a quiz here and there.

The Nerd, convinced that he has no other games to review in this category, did note that there is a Gameboy cart called the King James Bible, as he heard that it is literally just the bible, and decides to end the review there.

to:

[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]
[[/folder]]

[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]
[[/folder]]

[[folder:Bible Games 2]]
[--Featured games: Exodus: Journey to the Promise Land (NES), Noah's Ark (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua (NES), Menace Beach (NES), Sunday Funday (NES), Moses The Exodus (CDI), David and Goliath (CDI), and The Story of Samson (CDI)--]\\
\\
The Nerd is pissed over the flow of Bible-related games that he has in his possession. He begins with Exodus for the NES. While he doesn't consider the game to be awful due to it being a fairly simple puzzle game, he does note how long and monotonous it is, and ends up quitting due to how he had to travel into a maze in one level to collect a piece, but then has to walk all the way back to get to the exit. Afterward, he plays Noah's Ark, which confused him at first considering he knows two games of the same title. That is when he notices the Konami logo on it, prompting him to play the game. He is surprised to find that the game is actually enjoyable, in spite of some of its issues, such as strong enemies and bonus levels that send you all the way back in the level. He then moves on to Joshua, only to find that it is the same game as Exodus, which has him note that both games are actually clones of an original game called Crystal Mines.

The Nerd goes into Color Dreams, a company who is known for making unlicensed NES games, before they would rename their company Wisdom Tree. He shows off a bit of Menace Beach, which was rereleased as Sunday Funday, before going into that version of the game. He makes note that Menace Beach is a bad game, but it is pretty interesting for the fact that there are cut-scenes involving a woman the protagonist has to rescue where her clothes rot away the more you progress, stopping at her underwear. As for Sunday Funday, the Nerd was dismayed at the fact that it includes two additional games. One being a mini game that involves catching fish and throwing them up to an electric eel, with the only connection to Christianity being the bible verses thrown in. The other is simply a karaoke song. In the game proper, it is just the same as the original with the graphics changed (Ninjas are now kids, and Elvis-lookalikes are now plumbers), and the damsel in distress is instead replaced with a teacher who is constantly nagging you to get to Sunday School. The Nerd gets increasingly frustrated as he finds the level design to be seriously flawed to the point that it works against him.

Unable to progress, he decides to "flip the shit switch, [and] turn up the diarrhea dial" as he pulls out a bunch of CDI games. As it turns out, all three of the games are the same, with the only difference being one main game each. The CDI games has a compilation of elementary-level mini-games, scriptures from the bible, cut-scenes that go into the bible, and even karaoke songs. The three main games are as follows: Moses involves navigating a maze in a pyramid; David and Goliath is played out like a board game; Samson is another point and click adventure where you have to take a quiz here and there.

The Nerd, convinced that he has no other games to review in this category, did note that there is a Gameboy cart called the King James Bible, as he heard that it is literally just the bible, and decides to end the review there.
[[folder:Milon's Secret Castle (NES)]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The Nerd goes through a brief history of the Philips CD-I system. It started when Nintendo tried to strike a deal with Philips to make a CD-based add-on for the Super NES, which never happened. Nintendo attempted to do the same with Sony, which resulted in them making the Playstation. Philips, however, made their own CD-based video game console, but they were given permission from Nintendo to produce video games using their franchises. The Nerd would also go through three CD-I models, two of which were non-functional, and the one that does work is as big as a VCR, even bigger than the Atari 5200. The front controller port was non-functional, but the back port worked (which could mean the front is intended for the second player). There were also four controllers, one being a wireless controller included with the system, but it is badly designed and unplayable with action games. After a brief over view of the games for the console, being that most of them were educational games, he goes straight into reviewing Hotel Mario.

The Nerd finds the cut-scenes to be quite cheesy, similar to that of the Super Mario Bros Super Show. While the graphics and sounds are acceptable, he finds the general gameplay to be very disappointing, being that you are in a hotel and you have to shut all the doors in order to progress. Somehow, this ends up being more frustrating than it sounds due to the doors constantly reopening in random spots. While he doesn't really find the game to be awful, in fact he compared it to arcade games in the early 80s and considers the game to be good in that regard, he argues that this isn't a Mario game that anyone would expect considering the time period and advancement in gaming at the time. He also mentioned how there was originally going to be a direct sequel to Super Mario World for the CD-I, but it was canceled in favor of this game. "End of story."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

With the Nerd all tied up and holding an NES controller, the Joker inserts the NES game: Batman: Return of the Joker, for the NES by Sunsoft. The Nerd finds the game to be much more straight forward than the first NES game, playing much closer to a simple side scrolling platform game, only now Batman is equipped with a special bat-gun, which puts the Nerd off that Batman is now going around shooting people. He also finds the game to be absurdly hard thanks to some unfair elements in level design (such as a ceiling trap that falls down very quickly the moment you step under it. StupidityIsTheOnlyOption here. Otherwise, he does find the music to be really good, even if one of the tracks remind him of a song from Mega Man 2. He also commented that all the bosses, except the Joker, are really easy to beat. In the end, he doesn't consider it a bad game, which prompted the Joker to force a Gameboy in his hands, and the game, Batman: Return of the Joker, for Gameboy.

The Nerd finds the game to play much like the first NES game, except now you have a grappling hook. Once again, he likes the music, but the title screen reminds him of Mega Man 2 once again. Unfortunately, the faulty level design (considerably worse than the NES game) and the cumbersome controls that make wall jumping surprisingly difficult to do, and sometimes makes Batman draw the grappling hook instead, made it impossible for him to pass the first level. He remarked that this game had to be made by the Joker himself.

The Joker decides to taunt the Nerd before making him play Batman: Revenge of the Joker, for the Sega Genesis. The Nerd did appreciate the visuals present, and remarks that the game is a remake of the NES version of Return of the Joker. However, some elements of the game changed, such as Batman being able to kick, and boxes now take more hits, but go down quicker with the kick. What holds him up is the nigh-invincible gargoyle statue that shoots projectiles, and require a seemingly countless amount of hits before dying (the Nerd was unable to determine how many, so he assumed the gargoyle just dies whenever it wants). After encountering a few more, he finds himself unable to pass the first stage again. Having had enough, he goes into his rage-breaking point and manages to break out of his bindings. He then proceeds to fight the Joker.

As the two exchange attacks in the style of the Adam West Batman series, the tone soon shifts as the Nerd fights back harder, beating down the Joker to the ground, before taking all the Batman games he hated and, quite literally, showing all of them up Joker's ass.


Added DiffLines:

This is a special episode in which the Nerd decides to allow his fans to submit lines for him at an e-mail address, and would patch together a script using most of the lines provided and act them all out.

Added: 2446

Changed: 29

Is there an issue? Send a MessageReason:
None


[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\

to:

[--Featured games: Batman Batman: The Caped Crusader (C64), Batman (NES), Batman Returns (SNES, GEN, SegaCD, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\


Added DiffLines:

The Nerd dresses up as Batman (the Christian Bale version) so that he can do justice to the variety of games he is about to cover. He starts with Batman: The Caped Crusader for the Commodore 64. He gets annoyed by the game pretty quickly due to the awkward control scheme, in which you have to push the joystick in a certain direction, and then the button in order to perform a variety of attacks or access the menu. In the end, he ends up giving up and slamming the game floppy disc to the ground.

He would then cover Batman for the NES, and talks about how much of a great game it is, being a fairly simple side-scrolling platformer game similar to Ninja Gaiden. The game is fun to play, although it is quite hard. He also looks over the sequel, Batman Returns for the SNES. While it is a simple beat em up, it is quite satisfying to play. He then talks about the Sega CD version. It looks visually amazing for its time, but the driving sequences proved to be too monotonous and difficult to sit through, so he ends up quitting before throwing the disc to a wall[[labelnote:*]]What James didn't know is that the driving scenes can be disabled in the options menu[[/labelnote]]. He then talks about the Atari Lynx version of the game, but finds it difficult to see what you are doing due to the poor graphic quality, and how the game is too difficult for the platform of choice. The Nerd then goes onto the New Adventures of Batman & Robin for the Super NES. It is another beat em up game with platforming elements, but he does find the game to be fun and does appreciate some of the trickier elements of the platforming, deciding that this game is good.

The last game he covers is Batman Forever for the Super NES. He finds that the game is incredibly similar to Mortal Kombat in play-style (even noting that Acclaim, who published Batman Forever, handled the Mortal Kombat ports around the time of this game's release). He finds the play-style to be more of a hindrance than intuitive, as well as how the controls to perform certain actions are needlessly complex (such as up slightly before select to shoot a grappling hook up, and down and R to jump down a platform). He soon gets enraged at how awful the controls were before deciding that this is the worst Batman game he's ever played. Right after that, the Joker appears (Caesar Romero ver., played by Mike Matei) and decides to subdue the Nerd and force him to play more bad Batman games.

Added: 2671

Changed: 1083

Is there an issue? Send a MessageReason:
None


%%(I have to finish this later) He does find the graphics on Indy to be decent, but everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals).

to:

%%(I have to finish this later) He While the Nerd does find the graphics on Indy to be decent, but he notes that everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals).visuals[[labelnote:*]]For comparison sake, the Game Gear is basically a portable Sega Master System, which is not that much more sophisticated as the NES[[/labelnote]]). The game does not provide him a whip to use, leaving Indy to punch as his only attack. He also finds the level design to be even more flawed, with shallow water somehow harming Indy, and some of the jumps being too difficult to pull off. He also finds the boss to be incredibly tedious with a really long life bar yet having a very simple pattern. After being that stage, he does get the whip, which has the Nerd realize that the game is indeed following along with the movie, but finds the continuity inconsistent as the same adult Indy sprite is used regardless of the level. This left the Nerd complaining that the game should had either follow the movie, or give him the whip. He comes across another boss, who is just an Indian shooting from his bow, but also has a very long life bar. The boring boss drove the Nerd to remove the cartridge and whip it.

The Nerd is upset by the last two bad NES games, but does bring up a really good Indiana Jones game: Indiana Jones: The Greatest Adventures, for Super NES. He notes that the game plays much like the Super Star Wars games, except it condenses all three Indiana Jones films in one big package. He does enjoy the action style game play, how the game faithfully follows the movies, and gets amused by the liberties the films take (such as how the end boss is the skeleton of the villain of Last Crusade).



[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\

to:

[--Featured game: Superman [[spoiler: Superman... on the Commodore 64!]][[labelnote:*]]Of 64![[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\


Added DiffLines:

The Nerd announces that he'll finally cover the game everyone has asked him to do. Superman. On Commodore 64. He briefly looks over the commodore 64 computer system before putting the game on. He is annoyed by the load times in the game, in which each load time takes up between 15 seconds to a minute and a half. When he does get to the game, he does find it to be enjoyable, playing more like a vertical and horizontal shooter. Later on, it does get more annoying, as the Nerd ends up quitting on the third stage due to being unable to progress thanks to being knocked back by several enemies with no recovery time.

The Nerd does recall that the game everyone wanted him to do is, in fact, the N64 version of Superman. He decided to do it only because he likes you a lot. But don't take that too seriously. The Nerd does clarify that the actual title of the game is simply called ''Superman'', but does mention that due to Nintendo's habit of assigning ''64'' to a lot of the games made available to the console, he is not surprised by this association. When he does get to the game, he finds himself annoyed by the objective, that being to fly through a series of rings (only allowed to miss up to two), but finds the task to be really difficult due to the overly-sensitive flying controls and the really strict time limit. When he is able to complete it, he is blind sided by a text box that basically tells him to stop a car from running a civilian over, but because the box came and went quickly, he wasn't able to comprehend the objective, and when he failed, he had to start over from the first part. When he did complete this part of the game, he is redoing the first part again in a different stage, and then redoing the second part, and then decided to quit when he finds that the first part repeats yet again.

The Nerd is so angered by how poorly Superman 64 was handled that he goes into an anger-induced rant before he takes the cartridge, flies into space like Superman, and throws the cartridge straight into the sun.

It should be noted that this is the last episode that was filmed in the upper floor of James' home before the set was moved to the basement.
Is there an issue? Send a MessageReason:
None


&&(I have to finish this later) He does find the graphics on Indy to be decent, but everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals).

to:

&&(I %%(I have to finish this later) He does find the graphics on Indy to be decent, but everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game gear version had more colorful visuals).

Added: 2913

Changed: 4591

Removed: 699

Is there an issue? Send a MessageReason:
None


[[/folder]]

[[folder:Star Trek]]
[[/folder]]

[[folder:Superman]]
[--Featured games: Superman (2600), and Superman (NES)--]\\



[---"It's a bird! It's a plane! No, it's a ''shitty game!''"---]\\
\\
The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He also finds the controls to be an issue, where up is jump, and down is used to go through doors. He is also left unimpressed when he turns into Superman, which does give him access to different abilities, but also finds how the game is a mockery due to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the next stage was to discover why stock prices had fallen. The Nerd argues that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the game. In the end, he throws it out of the window.

Convinced that all Superman games are bad, the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that his [[SequelHook next video will be on Superman 64.]]

to:

[---"It's a bird! It's a plane! No, it's a ''shitty game!''"---]\\
\\
The Nerd decides gathered some video games based on the Indiana Jones trilogy... then stops and realize that (at the time of the review's release) that it can no longer be called a trilogy, much to load up Superman his excitement as a new movie was on the way. He celebrates by reviewing Indiana Jones: Raiders of the Lost Ark for the Atari 2600. As 2600.

The Nerd is confused at first as
he gushes about how awesome Superman is, he is immediately disappointed when he discovers that Indy does not move. He soon learns that Indy can only move with the second controller (along with using items), where as the first controller scrolls through the inventory and can drop items to pick up later. The Nerd finds the game to be barren. The objective is quite complex for its own good[[labelnote:*]]Much later in the series, he does clarify that Clark Kent finds that the manual is required to understand how this game works[[/labelnote]]. He would complain about a bridge had been blown up because lot of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge GuideDangIt puzzles and carry off bad guys solutions to jail. The Nerd's major complaints consist of how dull and redundant progress in the game, as well as odd item combinations to achieve a completely different item (such as combining an hour glass with a rope to make a grappling hook). As the game is, with nothing exciting going on at all.

Soon, he moves on
starts making more sense to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman), him, the Nerd finds the graphic overall objective to be cumbersome to get to and concedes that finding the real lost ark would be easier. He would then say "this is one of the few games where you can actually beat, whereas most of them are about getting a high score [...] the way you have to feel around walls and shit, kind of like Indiana Jones. <beat> Well they got me there."

The Nerd then moves on to Indiana Jones and the Temple of Doom for NES (based on the Taito release), but discovers that there are two versions of the game, except the differences are really minor, save that one is unlicensed and the other is officially licensed for the NES. As he plays the game, he finds that he is unable to kill anyone with the whip, but does gain an inventory of weapons, which to equip requires the use of holding start and the D-Pad. He finds the overall level
design to be weird, a complete mess, as in all the characters are small it appears to be designed as a birds-eye perspective as you descend from a mountain, but all the furniture is big. He also actually finds that it's un-decisive as to if it wants one or the controls other. The level design and annoying enemies soon drove him to hate this game. Before he moves on to the Last Crusade, he decides to remove and replace the Temple of Doom cartridge in the style of the infamous boulder scene, and even disembowel its heart.

In the extended version of the review, he would review Indiana Jones and the Last Crusade by Taito. While he does find the game
to be an issue, where up is jump, and down is used annoying to go through doors. He is also left unimpressed when play at certain parts, he turns into Superman, which does give him access appreciate how faithful it is to the film and admits that it is playable. However, he never intended to cover this game as he reveals that the one he remembered playing is a completely different abilities, game. As it turns out, there are two versions of the Last Crusade for NES, published by Taito and Ubisoft respectively. Despite looking very similar, the entire game is different. So he moves on to the Ubisoft version of the game, the one he actually remembers playing when he was younger.

&&(I have to finish this later) He does find the graphics on Indy to be decent,
but also finds everything else looks dull and monotonous, similar to that of a Gameboy game (even showing how the game is a mockery due to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the next stage was to discover why stock prices gear version had fallen. The Nerd argues that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the game. In the end, he throws it out of the window.

Convinced that all Superman games are bad, the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that his [[SequelHook next video will be on Superman 64.]]
more colorful visuals).



[[folder:Superman 64]]
[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\

to:

[[folder:Superman 64]]
[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\
[[folder:Star Trek]]



[[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\

to:

[[folder:Batman Part 1]]
[[folder:Superman]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, Superman (2600), and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\Superman (NES)--]\\



[[/folder]]

[[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\

to:

[[/folder]]

[[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\
[---"It's a bird! It's a plane! No, it's a ''shitty game!''"---]\\



The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He also finds the controls to be an issue, where up is jump, and down is used to go through doors. He is also left unimpressed when he turns into Superman, which does give him access to different abilities, but also finds how the game is a mockery due to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the next stage was to discover why stock prices had fallen. The Nerd argues that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the game. In the end, he throws it out of the window.

Convinced that all Superman games are bad, the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that his [[SequelHook next video will be on Superman 64.]]



[[folder:Deadly Towers (NES)]]

to:

[[folder:Deadly Towers (NES)]][[folder:Superman 64]]
[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\



[[folder:Battletoads (NES)]]

to:

[[folder:Battletoads (NES)]][[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\



[[folder:Dick Tracy (NES)]]

to:

[[folder:Dick Tracy (NES)]][[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\
\\



[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\

to:

[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\
[[folder:Deadly Towers (NES)]]



[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\
\\

to:

[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\
\\
[[folder:Battletoads (NES)]]



[[folder:CD-I Part 1 -- Hotel Mario]]

to:

[[folder:CD-I Part 1 -- Hotel Mario]][[folder:Dick Tracy (NES)]]



[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]

to:

[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]][[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\



[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]

to:

[[folder:CD-I Part 3 -- Link: [[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES),
The Faces Adventures of Evil & Zelda's Adventure]]Mr. Frank (SNES), Frankenstein (NES)--]\\
\\


Added DiffLines:

[[folder:CD-I Part 1 -- Hotel Mario]]
[[/folder]]

[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]
[[/folder]]

[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]
[[/folder]]

Added: 2738

Changed: 108

Is there an issue? Send a MessageReason:
None


[--Featured NES accessories: Zapper, Super Scope (SNES), Miracle Piano, Power Pad, Speedboard, Laser Scope, Roll & Rocker, and U-Force--]\\
\\
The Nerd decides to go over each NES accessory that was featured in the previous episode (except for the power glove, which had its own episode). He starts with the zapper. He went through three different zappers, which gave various results (one didn't work, and two of them tend to alternate when they work). He also uses the Super Scope for the Super NES, but also finds it to be unreliable, despite being wireless and relying on a sensor bar for functionality. He has mentioned that the inconsistencies with the light guns is due to him using a flat CRT display.

The Nerd would then go on about the Miracle Piano, finding it to be a functional piano, sans the metronome (present only from the TV), and even finding its packaged game to be entertaining. He then tries out the Power Pad, using it to play World Track Meet, and mentions how it is fun to use, but can be really noisy due to all the stomping. He then complains about the Speedboard, which is nothing more than a piece of plastic that you can mount the NES controller to supposedly make it easier to tap the buttons faster (which he adds that if he needed that, he would just use the NES Advantage or NES Max, both of which have turbo functions). With the Laser Scope, which is a headset with NES Zapper functionality. The zapper part is activated by voice instead of a trigger. The headphones can also be used for the in-game audio.

The worst of em is the Roll & Rocker, as the Nerd was unable to find a game that actually made it work. It is designed to have it control the D-Pad by tilting on it, but the functions are inconsistent. Also, the only way to use the other buttons is if you plug in a regular NES controller, making the whole point of the accessory moot.

Finally, he goes on the U-Force. Similar to the Power Glove, it is motion controlled based on the movement detected by its own sensors. Despite the similarities, the Nerd actually finds it to be very functional and interesting to use. Especially of note that it also has plastic accessories that somehow make the games even more functional with it (such as the power bar which makes punching in Punch-Out easier, and a flight-stick that's literally just a stick with fake buttons... which works perfectly fine)[[labelnote:*]]Although later in the series, at least two occasions had him note that this accessory is really bad[[/labelnote]].

In the end, the Nerd has noted that he did miss one accessory, but he concedes that he cannot cover every single one. Then he puts on a very familiar hat, with fitting music, and the like [[SequelHook "You know what's next."]]



[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Temple of Doom (Ubisoft ver.) (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\

to:

[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (NES), Indiana Jones and the Last Crusade (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Temple of Doom Last Crusade (Ubisoft ver.) (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[--DVD and Blu-Ray versions omit The Wizard from this episode due to copyright concerns.--]\\
\\
The Nerd decides to review a good game for once: Super Mario Bros 3. He recounts all the good memories he had for this game, even going so far as calling it the best game for the NES. He recalls that the game was hyped before it was announced, transitioning into a review of a Universal film called: The Wizard.

The plot of the film is about a little boy named Jimmy who wants to go to California to plant photos inside the Vinny the Dinosaur statue. His older brother breaks him out of a mental institution and run off to reach California. The divorced mother hires a man to find her sons, whereas the father and the eldest son is competing with him to find them first. The Nerd notes that this movie was more well remembered for its product placement overshadowing the rest of the film, with its heavy focus on displaying various NES games, making references to them, and even showing off the Play Choice-10 cabinets (essentially the NES at the arcade). The Nerd even notes that not only the introduction of Lucas was awesome, but being that he owned all 86 NES games (actually over 800 today), and proved his credibility by playing Rad Racer with the power glove (even noting that this section of the film could had been re-edited and repackaged as a commercial for the power glove). The Nerd would then mention how the climax featured Super Mario Bros 3, supposedly the first time it was ever revealed to the audience, and even shared some tips that the average player would otherwise never know on their own. While he has concluded that this movie was a mess, it was a fun watch that held its own sentimental quality.

Returning to the Super Mario Bros 3 review, he praised the game for how drastically it improved its gameplay, giving multiple paths, the numerous power-ups available, how you can stack power-ups for later, and especially how the two player mode has a balance of cooperative and competitive aspects to it (where two players can attempt to complete the game faster, or compete over coins and turns, etc). The Nerd did note that the game can get tough and unfair at some points, and started to notice some satanic references. He starts to take several clues from the game and pieces together that this game is possessed. Despite liking the game, the cartridge itself comes to life and starts to torment the Nerd, projectile vomiting at his face and taunting his mother as the Nerd tries to exorcise it (ala the Exorcist). He ends up summoning Super Mega Death Christ, who comes in to destroy the cartridge with a lot of guns and missiles.

The cartridge now busted, the demon starts to come out of it, starting an epic battle between it and Super Mega Death Christ. It starts possessing different video game consoles and accessories to sic it on him, only for the Nerd to quickly intervene with his new gear[[labelnote:*]](the Power-pad as his cape, the Laser Scope as his helmet and weapon, the Super Scope as his primary weapon, the power glove, NES zappers holstered, etc)[[/labelnote]]. As all out war ensued, the end result was the two of them obliterating the demon and all its minions. As the two rejoice, SMDC pondered loudly what all that stuff the Nerd is wearing, with him saying "Oh. All this shit? [[SequelHook I'll tell you all about it]]."

Added: 2971

Changed: 146

Is there an issue? Send a MessageReason:
None


[--Featured games: Noah's Ark (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua and the Holy Temple (NES), Willy Beamish (NES), Sunday Funday (NES), Moses (CDi), and King James Bible (GB)--]\\

to:

[--Featured games: Exodus: Journey to the Promise Land (NES), Noah's Ark (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua and the Holy Temple (NES), Willy Beamish Menace Beach (NES), Sunday Funday (NES), Moses (CDi), The Exodus (CDI), David and King James Bible (GB)--]\\Goliath (CDI), and The Story of Samson (CDI)--]\\


Added DiffLines:

The Nerd is pissed over the flow of Bible-related games that he has in his possession. He begins with Exodus for the NES. While he doesn't consider the game to be awful due to it being a fairly simple puzzle game, he does note how long and monotonous it is, and ends up quitting due to how he had to travel into a maze in one level to collect a piece, but then has to walk all the way back to get to the exit. Afterward, he plays Noah's Ark, which confused him at first considering he knows two games of the same title. That is when he notices the Konami logo on it, prompting him to play the game. He is surprised to find that the game is actually enjoyable, in spite of some of its issues, such as strong enemies and bonus levels that send you all the way back in the level. He then moves on to Joshua, only to find that it is the same game as Exodus, which has him note that both games are actually clones of an original game called Crystal Mines.

The Nerd goes into Color Dreams, a company who is known for making unlicensed NES games, before they would rename their company Wisdom Tree. He shows off a bit of Menace Beach, which was rereleased as Sunday Funday, before going into that version of the game. He makes note that Menace Beach is a bad game, but it is pretty interesting for the fact that there are cut-scenes involving a woman the protagonist has to rescue where her clothes rot away the more you progress, stopping at her underwear. As for Sunday Funday, the Nerd was dismayed at the fact that it includes two additional games. One being a mini game that involves catching fish and throwing them up to an electric eel, with the only connection to Christianity being the bible verses thrown in. The other is simply a karaoke song. In the game proper, it is just the same as the original with the graphics changed (Ninjas are now kids, and Elvis-lookalikes are now plumbers), and the damsel in distress is instead replaced with a teacher who is constantly nagging you to get to Sunday School. The Nerd gets increasingly frustrated as he finds the level design to be seriously flawed to the point that it works against him.

Unable to progress, he decides to "flip the shit switch, [and] turn up the diarrhea dial" as he pulls out a bunch of CDI games. As it turns out, all three of the games are the same, with the only difference being one main game each. The CDI games has a compilation of elementary-level mini-games, scriptures from the bible, cut-scenes that go into the bible, and even karaoke songs. The three main games are as follows: Moses involves navigating a maze in a pyramid; David and Goliath is played out like a board game; Samson is another point and click adventure where you have to take a quiz here and there.

The Nerd, convinced that he has no other games to review in this category, did note that there is a Gameboy cart called the King James Bible, as he heard that it is literally just the bible, and decides to end the review there.

Added: 3019

Changed: 451

Removed: 661

Is there an issue? Send a MessageReason:
None


\\
The Nerd mentions how the Wizard of Oz is such a well known movie phenomena that it got a Super Nintendo adaptation. He had some high hopes initially considering it's on Super Nintendo, so it couldn't possibly be that bad. As soon as he turns it on, he is baffled by the poor demonstration at the start up screen (whoever played Dorthy ends up jumping into the water and dying). With how poorly the introduction of the game was presented only further made the Nerd skeptical, and it gets worse from there.
%%Had to stop here due to time



[--Featured games: Superman (2600), and Superman (NES)--]
[[/folder]]

[[folder:Superman 64]]
[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\

to:

[--Featured games: Superman (2600), and Superman (NES)--]
[[/folder]]

[[folder:Superman 64]]
[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
(NES)--]\\



[[/folder]]

[[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\

to:

[[/folder]]

[[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
[---"It's a bird! It's a plane! No, it's a ''shitty game!''"---]\\



The Nerd decides to load up Superman for the Atari 2600. As he gushes about how awesome Superman is, he is immediately disappointed when he finds the game to be barren. The objective is that Clark Kent finds that a bridge had been blown up because of Lex Luthor, so he has to go to a phone booth to change into Superman. The player has to collect pieces of a bridge and carry off bad guys to jail. The Nerd's major complaints consist of how dull and redundant the game is, with nothing exciting going on at all.

Soon, he moves on to Superman on NES. On top of the odd introduction screen (with the statue of liberty talking to Superman), the Nerd finds the graphic design to be weird, as in all the characters are small but all the furniture is big. He also finds the controls to be an issue, where up is jump, and down is used to go through doors. He is also left unimpressed when he turns into Superman, which does give him access to different abilities, but also finds how the game is a mockery due to how Superman has to use a subway for transportation. The Nerd eventually faces a boss, which the game calls the Zod Gang. Then his mind starts going all over the place once the plot of the next stage was to discover why stock prices had fallen. The Nerd argues that a child shouldn't have to know anything about stocks and presumably gave up trying to make sense of the game. In the end, he throws it out of the window.

Convinced that all Superman games are bad, the Nerd does bring up several myspace posts and e-mails that caught his attention. A huge, numerous amounts of requests for him to review ''Superman 64''. After a minute of going through roughly half a hundred posts, the Nerd politely concedes and announces that his [[SequelHook next video will be on Superman 64.]]



[[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\

to:

[[folder:Batman Part 2]]
[[folder:Superman 64]]
[--Featured games: Batman: Return of game: Superman [[spoiler: on the Joker (NES, and GB), and Batman: Revenge of Commodore 64!]][[labelnote:*]]Of course, he does review the Joker (GEN)--]\\infamous Superman 64 afterward[[/labelnote]]--]\\



[[folder:Deadly Towers (NES)]]

to:

[[folder:Deadly Towers (NES)]][[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\



[[folder:Battletoads (NES)]]

to:

[[folder:Battletoads (NES)]][[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\
\\



[[folder:Dick Tracy (NES)]]

to:

[[folder:Dick Tracy [[folder:Deadly Towers (NES)]]



[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\

to:

[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\
[[folder:Battletoads (NES)]]



[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\
\\

to:

[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\
\\
[[folder:Dick Tracy (NES)]]



[[folder:CD-I Part 1 -- Hotel Mario]]

to:

[[folder:CD-I Part 1 -- Hotel Mario]][[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\



[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]

to:

[[folder:CD-I Part 2 -- Zelda: Wand [[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures
of Gamelon]]Mr. Frank (SNES), Frankenstein (NES)--]\\
\\



[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]

to:

[[folder:CD-I Part 3 1 -- Link: The Faces of Evil & Zelda's Adventure]]Hotel Mario]]


Added DiffLines:

[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]
[[/folder]]

[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]
[[/folder]]

Added: 3776

Changed: 17

Is there an issue? Send a MessageReason:
None



!!This episode contains examples of:
* UpdatedRerelease: Sort of; The DVD and Blu-Ray versions of this video had all the movie clips removed.



[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Golf, 3D Tetris, Waterworld, and Jack Bros[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\

to:

[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Vertical Force, Golf, 3D Tetris, Waterworld, and Jack Bros[[labelnote:*]]Appeared Bros.[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\


Added DiffLines:

The Nerd goes into the transition from the 16-Bit generation of gaming onto the newer generation (from Genesis and SNES to N64 and PS1), where he mentions about the Virtual Boy (originally called the VR32) that came during the transition to succeed the Gameboy brand with the promise of virtual reality gameplay and 3D effects that can be taken anywhere and observed within the eye pieces. The product ended up in failure and was discontinued indefinitely. The Nerd then observes the system itself and finds it completely impractical as a portable console due to its faulty design, including how the battery pack is attached on the controller (which can be replaced with an proprietary AC adapter) but can be easily removed when it's pressed against the table. Despite this, he does give the console a fair shot (although in order to record it, he had to zoom into the eye piece[[labelnote:*]]This was before he got a Windows PC, meaning he didn't have easy access to an emulator[[/labelnote]]).

As he looks into each game, he is immediately disappointed at the lack of colors, seeing how the system only outputs red and black, which lacks variety and is really harmful to the eyes. He also doesn't like how games like Mario Tennis isn't really a virtual reality game, but more of a standard game that happens to be on virtual boy. This becomes a pattern as just about every game on the system doesn't make any attempt to behave as a kind of game where you feel like you are part of the environment. The exceptions include Telero-Boxer and Red Alarm, which one is a first-person boxing game, and the other offers a first person view as an option. He is favorable to other games, namely Wario Land and Puzzle Bomber, but complain about the fact that they're on virtual boy at all. He also doesn't like how other games are just impractical for the hardware, such as Mario Clash, which has about 100 levels, and Golf, where you have 16 holes to play on. Both of which should NOT be on virtual boy due to how long these games can last, and can be real harmful for your vision. Some games don't even provide a proper 3D effect, such as 3D Tetris. He also notes that there was originally suppose to be a link cable to connect both virtual boy systems for two player games (namely Puzzle Bomber), but was never released due to the console getting discontinued.

The last game he plays is Water World, the only movie-based game available on the system. While it does play similar to Defender, it is rather sickening to the eye, very repetitive, and is the dullest game out of the whole library. Afterward, he explains that the system flopped in less than a year, and then showed that he has the entire library of games in his one hand, showing the lack of support for the system. He did mention that he left out Jack Bros since he doesn't have it, and assumes that "it's rare, it's probably expensive, and it isn't work jack shit."

In the updated version of the review, he does end up including Jack Bros thanks to a fan having donated the game. He finds that the game plays similar to Gauntlet and is very fun to play through, and does have some interesting 3D effects. Otherwise, it's another game that should not be on virtual boy.

The Nerd go on further about how while the virtual boy did make attempts to show off some 3D effects, he insists that the original purpose of the hardware was to immerse the player in the gaming environment, as if they were really there, but focused too much on the 3D aspects instead. He concludes the video noting that in spite of the years since, no one really cares for VR anymore, and maybe it's for the best.

Added: 5543

Changed: 1617

Removed: 966

Is there an issue? Send a MessageReason:
None


[[/folder]]

[[folder:Rambo]]
[--Featured games: Rambo (NES), Rambo (SMS), Rambo 3 (SMS)--]\\



[[/folder]]

[[folder:Virtual Boy]]
[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Golf, 3D Tetris, Waterworld, and Jack Bros[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\

to:

[[/folder]]

[[folder:Virtual Boy]]
[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Golf, 3D Tetris, Waterworld, and Jack Bros[[labelnote:*]]Appeared on the extended version of
Originally intended as a lost episode, James decided to release this episode[[/labelnote]]--]\\to the public despite thinking that the Nerd would be out of character. He makes it clear that by this time, Twilight Princess was the newest game. It should also be noted that this was before Skyward Sword, and thus before Nintendo did establish an official timeline for the series.



The Nerd began to discuss about the first two Legend of Zelda games, then starts to talk about how the rest of the games contributed to a rather unclear, inconsistent timeline, starting with A Link to the Past, a prequel to the first two games, then Link's Awakening which is implied to be a sequel to the prequel. He would then mention how Ocarina of Time is another prequel. Then Majora's Mask, which is a sequel to the young Link's prequel.

The Nerd dives in further as he talks about how the chronology got messed up even further with the release of Wind Waker, taking place after Ocarina of Time where the land of Hyrule had flooded to prevent Ganon from resurfacing, and how other games tend to go further back in chronology, and how some others, such as the Four Swords games, have no clear place in the timeline. He ends up talking about how everyone had attempted to piece the whole timeline together, leaving some games out, or including them in different orders, and he confines to the fact that the chronology of the game is a gigantic mess.

In the end, The Nerd does concede on the fact that the Zelda games are intended to be played on their own, as in it is not required to understand any other game in the franchise in order to enjoy the latest installment, which he considers to be a good thing for anyone new to the series. He also commends the fans for attempting such a task, but reassures them that this is a task that does not require a loss of sleep.



[[folder:Wizard of Oz (SNES)]]
[[/folder]]

[[folder:Doublevision]]
[--Featured consoles: Intellivision and Colecovision--]\\

to:

[[folder:Wizard of Oz (SNES)]]
[[/folder]]

[[folder:Doublevision]]
[[folder:Rambo]]
[--Featured consoles: Intellivision and Colecovision--]\\games: Rambo (NES), Rambo (SMS), Rambo 3 (SMS)--]\\



With the new Rambo movie on the horizon, the Nerd decides to celebrate by playing Rambo for NES. He immediately finds the game to play similar to Zelda 2: The Adventure of Link (although at the time of release, Zelda 2 was not out in the west, but it was released in Japan, thus giving credence to the Rambo game knocking off Zelda 2). The Nerd is pretty upset at the fact that the cover falsely advertises Rambo shooting a machine gun, when the majority of the game has you fighting all sorts of insects and animals with your knife, and variations of those knives. However, you do eventually fight the appropriate enemies and get a machine gun, but that doesn't happen until the end of the game.

The Nerd also complains about questionable game design, in regards to how in some important areas, you can go right forever (unless you talk to an important character), but when going left, it takes you somewhere different. Other game design choices involve falling off of a bridge when you get hit (forcing you to start all the way back to get back on the bridge), and how it closely follows the movie but also takes too many liberties with it at the same time. A lot of the cut-scenes are recreations of the scenes in the movie, which is good, but the Nerd argues that they followed the movie too closely and did not focus a lot of effort in the game itself. In fact, he wondered out loud why the developers designed Rambo as a third-rate Zelda 2 clone, as oppose to being similar to Contra.

After a glitch occurred that sent the Nerd to the beginning of the game, he decides to skip to the end boss with a password, but he ends up ranting against how needlessly long the password system is and how multiple characters look too similar to other characters, thus making it likely to mess up the input. After beating the final boss, and turning Murdock into a frog (no, really), he decides to destroy the cartridge.

As a bonus, he decided to look at a couple more Rambo games, namely Rambo for the Sega Master System. He is pleasantly surprised to find the game to behave more like an action shooter, which happens to play similar to Ikari Warriors, complete with similar issues, but is otherwise much more playable. Then he looks at Rambo 3 for the same console, which uses the light gun. Unfortunately, his light gun didn't work, causing him to end the review prematurely.

After all that, he expresses excitement over wanting to see Rambo 4... only to recall that the movie title was changed to John Rambo (which he recalled making a joke about in a previous episode). He discusses why this was a bad move, even mentioning how much worse it is with the new movie simply called "Rambo." He angrily wonders out loud about how when a person says they are going to see Rambo, would they mean Rambo as in the first movie? Rambo: First Blood Part II? Or Rambo, the fourth movie? His mind ends up imploding afterward.



[[folder:The Wizard and Super Mario Bros 3 (NES)]]

to:

[[folder:The Wizard and Super [[folder:Virtual Boy]]
[--Featured Virtual Boy games:
Mario Bros 3 (NES)]]Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Golf, 3D Tetris, Waterworld, and Jack Bros[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\
\\



[[folder:NES Accessories]]

to:

[[folder:NES Accessories]][[folder:Wizard of Oz (SNES)]]



[[folder:Indiana Jones Trilogy]]
[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Temple of Doom (Ubisoft ver.) (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\

to:

[[folder:Indiana Jones Trilogy]]
[[folder:Doublevision]]
[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones consoles: Intellivision and the Temple of Doom (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Temple of Doom (Ubisoft ver.) (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\Colecovision--]\\
\\



[[folder:Star Trek]]

to:

[[folder:Star Trek]][[folder:The Wizard and Super Mario Bros 3 (NES)]]



[[folder:Superman]]
[--Featured games: Superman (2600), and Superman (NES)--]

to:

[[folder:Superman]]
[--Featured games: Superman (2600), and Superman (NES)--]
[[folder:NES Accessories]]



[[folder:Superman 64]]
[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\

to:

[[folder:Superman 64]]
[[folder:Indiana Jones Trilogy]]
[--Featured game: Superman [[spoiler: on games: Indiana Jones: Raiders of the Commodore 64!]][[labelnote:*]]Of course, he does review Lost Ark (2600), Indiana Jones and the infamous Superman 64 afterward[[/labelnote]]--]\\
\\
Temple of Doom (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Temple of Doom (Ubisoft ver.) (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\



[[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\

to:

[[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\
[[folder:Star Trek]]



[[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\
\\

to:

[[folder:Batman Part 2]]
[[folder:Superman]]
[--Featured games: Batman: Return of the Joker (NES, Superman (2600), and GB), and Batman: Revenge of the Joker (GEN)--]\\
\\
Superman (NES)--]



[[folder:Deadly Towers (NES)]]

to:

[[folder:Deadly Towers (NES)]][[folder:Superman 64]]
[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\



[[folder:Battletoads (NES)]]

to:

[[folder:Battletoads (NES)]][[folder:Batman Part 1]]
[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\



[[folder:Dick Tracy (NES)]]

to:

[[folder:Dick Tracy (NES)]][[folder:Batman Part 2]]
[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\
\\



[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\

to:

[[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\
[[folder:Deadly Towers (NES)]]



[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\
\\

to:

[[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\
\\
[[folder:Battletoads (NES)]]



[[folder:CD-I Part 1 -- Hotel Mario]]

to:

[[folder:CD-I Part 1 -- Hotel Mario]][[folder:Dick Tracy (NES)]]



[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]

to:

[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]][[folder:Dracula]]
[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\



[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]

to:

[[folder:CD-I Part 3 -- Link: [[folder:Frankenstein]]
[--Featured games: Mary Shelly's Frankenstein (SNES),
The Faces Adventures of Evil & Zelda's Adventure]]Mr. Frank (SNES), Frankenstein (NES)--]\\
\\


Added DiffLines:

[[folder:CD-I Part 1 -- Hotel Mario]]
[[/folder]]

[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]
[[/folder]]

[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]
[[/folder]]
Is there an issue? Send a MessageReason:
None


[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\

to:

[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (Taito ver.)[[labelnote:*]]Only in the extended version[[/labelnote]] (NES), Indiana Jones and the Temple of Doom (Ubisoft ver.) (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[--Featured games: Rambo (NES), Rambo (SMS), Rambo 3 (SMS)--]\\
\\


Added DiffLines:

[--Featured Virtual Boy games: Mario Tennis, Virtual Pinball, Telero-Boxer, Red Alarm, Wario Land, Puzzle Bomber, Mario Clash, Baseball, Golf, 3D Tetris, Waterworld, and Jack Bros[[labelnote:*]]Appeared on the extended version of this episode[[/labelnote]]--]\\
\\


Added DiffLines:

[--Featured consoles: Intellivision and Colecovision--]\\
\\


Added DiffLines:

[--Featured games: Indiana Jones: Raiders of the Lost Ark (2600), Indiana Jones and the Temple of Doom (NES), Indiana Jones and the Last Crusade (NES), and Indiana Jones: The Greatest Adventures (SNES)--]\\


Added DiffLines:

[--Featured games: Superman (2600), and Superman (NES)--]


Added DiffLines:

[--Featured game: Superman [[spoiler: on the Commodore 64!]][[labelnote:*]]Of course, he does review the infamous Superman 64 afterward[[/labelnote]]--]\\
\\


Added DiffLines:

[--Featured games: Batman (C64), Batman (NES), Batman Returns (SNES, GEN, and Lynx), The New Adventures of Batman & Robin (SNES), Batman Forever (SNES)--]\\
\\


Added DiffLines:

[--Featured games: Batman: Return of the Joker (NES, and GB), and Batman: Revenge of the Joker (GEN)--]\\
\\


Added DiffLines:

[--Featured games: Dracula (Vic20), Dracula (2600), Dracula (NES), Dracula: Crazy Vampire (GBC), Sesame Street's Count (NES), Bram Stoker's Dracula (NES, SNES, and Sega CD)--]\\
\\


Added DiffLines:

[--Featured games: Mary Shelly's Frankenstein (SNES), The Adventures of Mr. Frank (SNES), Frankenstein (NES)--]\\
\\


Added DiffLines:

[--Featured games: Noah's Ark (NES)[[labelnote:*]]An officially licensed game by Konami, not to be confused with the Bible Adventures game[[/labelnote]], Joshua and the Holy Temple (NES), Willy Beamish (NES), Sunday Funday (NES), Moses (CDi), and King James Bible (GB)--]\\
\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Season 3 was hosted exclusively on GameTrailers, until a year later when they were re-released on youtube.

[[folder:Chronologically Confused About the Legend of Zelda Timeline]]
[[/folder]]

[[folder:Rambo]]
[[/folder]]

[[folder:Virtual Boy]]
[[/folder]]

[[folder:Wizard of Oz (SNES)]]
[[/folder]]

[[folder:Doublevision]]
[[/folder]]

[[folder:The Wizard and Super Mario Bros 3 (NES)]]
[[/folder]]

[[folder:NES Accessories]]
[[/folder]]

[[folder:Indiana Jones Trilogy]]
[[/folder]]

[[folder:Star Trek]]
[[/folder]]

[[folder:Superman]]
[[/folder]]

[[folder:Superman 64]]
[[/folder]]

[[folder:Batman Part 1]]
[[/folder]]

[[folder:Batman Part 2]]
[[/folder]]

[[folder:Deadly Towers (NES)]]
[[/folder]]

[[folder:Battletoads (NES)]]
[[/folder]]

[[folder:Dick Tracy (NES)]]
[[/folder]]

[[folder:Dracula]]
[[/folder]]

[[folder:Frankenstein]]
[[/folder]]

[[folder:CD-I Part 1 -- Hotel Mario]]
[[/folder]]

[[folder:CD-I Part 2 -- Zelda: Wand of Gamelon]]
[[/folder]]

[[folder:CD-I Part 3 -- Link: The Faces of Evil & Zelda's Adventure]]
[[/folder]]

[[folder:Bible Games 2]]
[[/folder]]

Top