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'''Rafando:''' ...You do seem to have a... an impressive record of fatalities credited to you... ''[Smiles nervously]'' A truly... remarkable record. ''[Guards [[ScrewThisImOuttaHere flee]]]'' Where are you going?! He's unarmed! --You ''are'' unarmed?
to:
'''Rafando:''' ...You do seem to have a... an impressive record of fatalities credited to you... ''[Smiles nervously]'' A truly... remarkable record. ''[Guards [[ScrewThisImOuttaHere flee]]]'' Where are you going?! He's unarmed! --You ''are'' unarmed?
unarmed?\\
'''The Doctor:''' Always.\\
'''Rafando:''' ''[Thumps the still-typing Fatality Index in frustration]'' ...You stand alone.\\
'''The Doctor:''' Often.\\
'''Rafando:''' ''You're'' the one who should be afraid!''\\
'''The Doctor:''' Never.\\
'''Rafando:''' ...Have a nice day, then. ''[{{Beat}}] [Flees]''
-->--''Series/DoctorWho'', "[[Recap/DoctorWhoS36E6Extremis Extremis]]"
'''The Doctor:''' Always.\\
'''Rafando:''' ''[Thumps the still-typing Fatality Index in frustration]'' ...You stand alone.\\
'''The Doctor:''' Often.\\
'''Rafando:''' ''You're'' the one who should be afraid!''\\
'''The Doctor:''' Never.\\
'''Rafando:''' ...Have a nice day, then. ''[{{Beat}}] [Flees]''
-->--''Series/DoctorWho'', "[[Recap/DoctorWhoS36E6Extremis Extremis]]"
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->'''Rafando:''' You cannot do this. You will not leave this planet alive!\\
'''The Doctor:''' Do me a favour. The Fatality Index -- look up ''The Doctor''.\\
'''Rafando:''' You have an entry, just like any other sentient being.\\
'''The Doctor:''' Under ''Cause of Death''.\\
'''Rafando:''' ...You do seem to have a... an impressive record of fatalities credited to you... ''[Smiles nervously]'' A truly... remarkable record. ''[Guards [[ScrewThisImOuttaHere flee]]]'' Where are you going?! He's unarmed! --You ''are'' unarmed?
'''The Doctor:''' Do me a favour. The Fatality Index -- look up ''The Doctor''.\\
'''Rafando:''' You have an entry, just like any other sentient being.\\
'''The Doctor:''' Under ''Cause of Death''.\\
'''Rafando:''' ...You do seem to have a... an impressive record of fatalities credited to you... ''[Smiles nervously]'' A truly... remarkable record. ''[Guards [[ScrewThisImOuttaHere flee]]]'' Where are you going?! He's unarmed! --You ''are'' unarmed?
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Changed line(s) 35,36 (click to see context) from:
-->--'''[[http://projectnes.blogspot.com/2010/11/ironically-i-forgot-90-of-how-to-play.html Phil Sandifer]]'''
to:
-->--'''[[http://projectnes.blogspot.com/2010/11/ironically-i-forgot-90-of-how-to-play.html Phil El Sandifer]]'''
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-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-rogerrabbit.htm Soltenga]]''' on ''Film/WhoFramedRogerRabbit'' ({{NES}})
to:
-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-rogerrabbit.htm Soltenga]]''' on ''Film/WhoFramedRogerRabbit'' ({{NES}})
(UsefulNotes/{{NES}})
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->'''[[Creator/BenCroshaw Yahtzee]]''': I'm surprised there are less bullshit deaths than {{Sierra}} games usually have -- ''(a dragon appears and decapitates him)'' -- whoop, spoke too soon.
to:
->'''[[Creator/BenCroshaw Yahtzee]]''': I'm surprised there are less bullshit deaths than {{Sierra}} Creator/{{Sierra}} games usually have -- ''(a dragon appears and decapitates him)'' -- whoop, spoke too soon.
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-->-- '''TomCruise''' [[http://herocomplex.latimes.com/movies/edge-of-tomorrow-tom-cruise-on-dying-for-doug-liman-in-sci-fi-thriller/#/0 on making]] ''Film/EdgeOfTomorrow''
to:
-->-- '''TomCruise''' '''Creator/TomCruise''' [[http://herocomplex.latimes.com/movies/edge-of-tomorrow-tom-cruise-on-dying-for-doug-liman-in-sci-fi-thriller/#/0 on making]] ''Film/EdgeOfTomorrow''
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-> [[VideoGame/MegaMan I is for Ice Man,]] [[ElementalRockPaperScissors whose best friend was hot]]
to:
-> [[VideoGame/MegaMan [[VideoGame/MegaMan1 I is for Ice Man,]] [[ElementalRockPaperScissors whose best friend was hot]]
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-->"50 Ways To Say Goodbye", Train
to:
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-->--''VideoGame/TheImmortal'', box of SegaGenesis version
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-->--''VideoGame/TheImmortal'', box of SegaGenesis UsefulNotes/SegaGenesis version
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-> [[VideoGame/EccoTheDolphin E is for Ecco,]] [[CrossesTheLineTwice and he was delicious]]
to:
-> [[VideoGame/EccoTheDolphin E is for Ecco,]] [[CrossesTheLineTwice [[TakeThatScrappy and he was delicious]]
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This is why it pays to check your tropes.
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-> [[VideoGame/QBert Q is for Q*Bert,]] [[MindYourStep who fell down the stairs]]
to:
-> [[VideoGame/QBert Q is for Q*Bert,]] [[MindYourStep [[StaircaseTumble who fell down the stairs]]
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Why are there two lines at the end?
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----
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I now know which Final Fantasy that actually happened in.
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-> [[VideoGame/FinalFantasy A is for Aerith,]] [[ImpaledWithExtremePrejudice stabbed right through the tummy]]
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-> [[VideoGame/FinalFantasy [[VideoGame/FinalFantasyVII A is for Aerith,]] [[ImpaledWithExtremePrejudice stabbed right through the tummy]]
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-> ''(Chorus)''
to:
-> ''(Chorus)''
''[[https://www.youtube.com/watch?v=52MRy_RXJWU (Chorus)]]''
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-> ''(Chorus)''
to:
-> ''(Chorus)''
''[[https://www.youtube.com/watch?v=52MRy_RXJWU (Chorus)]]''
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-> ''(Chorus)''
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-> ''(Chorus)''''[[https://www.youtube.com/watch?v=52MRy_RXJWU (Chorus)]]''
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[[folder:The Game Over Tinies]]
%%First pothole is for the game relevant to the death, even if it's from a side series. Second pothole pertains to the death itself. Please maintain this format.
-> [[VideoGame/FinalFantasy A is for Aerith,]] [[ImpaledWithExtremePrejudice stabbed right through the tummy]]
-> [[VideoGame/SuperMarioBros B is for Bowser,]] whose bridgework was crummy
-> [[VideoGame/ChronoTrigger C is for Crono,]] [[TimeyWimeyBall or was that his double?]]
-> D is for Dhalsim, [[RubberMan who had yoga trouble]]
-> [[VideoGame/EccoTheDolphin E is for Ecco,]] [[CrossesTheLineTwice and he was delicious]]
-> [[VideoGame/{{Frogger}} F is for Frogger,]] who got too ambitious
-> [[VideoGame/TheLegendOfZelda G is for Ganon,]] who gained too much weight
-> [[VideoGame/TeamFortress2 H is for Heavy,]] [[TrademarkFavoriteFood whose sandvich was bait]]
-> ''(Chorus)''
-> [[VideoGame/MegaMan I is for Ice Man,]] [[ElementalRockPaperScissors whose best friend was hot]]
-> [[VideoGame/EarthwormJim J is for Jim,]] who the early bird caught
-> [[VideoGame/{{Kirby}} K is for Kirby,]] [[SpikesOfDoom popped like a balloon]]
-> [[VideoGame/TheLegendOfZeldaMajorasMask L is for Link,]] [[ColonyDrop who was crushed by the moon]]
-> [[VideoGame/MarioKart M is for Mario]] [[TheAllegedCar (faulty transmission)]]
-> [[VideoGame/TheLegendOfZeldaOcarinaOfTime N is for Navi,]] [[DrivenToSuicide why wouldn't they listen?]]
-> [[VideoGame/TheLegendOfZelda O is for Old Man,]] [[HeroicSacrifice who needed that sword]]
-> [[VideoGame/PacMan P is for Pac-Man,]] [[StalkerWithACrush who Blinky adored]]
-> ''(Chorus)''
-> [[VideoGame/QBert Q is for Q*Bert,]] [[MindYourStep who fell down the stairs]]
-> [[VideoGame/{{Rayman}} R is for Rayman,]] [[EnsembleDarkhorse since nobody cares]]
-> [[VideoGame/SonicTheHedgehog S is for Sonic,]] [[SuperDrowningSkills who needed some air]]
-> [[VideoGame/SonicTheHedgehog2 T is for Tails,]] [[KickTheDog who also was there]]
-> U is for Ultros, done in by chlorine
-> V is for Voldo, whose shave was too clean
-> [[VideoGame/WarioWare W is for Wario,]] [[{{Sequelitis}} with too many 'Wares]]
-> [[VideoGame/MegaManX X is for X,]] [[EverythingsWorseWithBears assaulted by bears]]
-> [[VideoGame/SuperMarioWorld Y is for Yoshi,]] [[WhatTheHellHero who had a bad friend]]
-> [[VideoGame/TheLegendOfZelda Z is for Zelda,]] [[BeCarefulWhatYouWishFor who wished for THE END]]
-> ''(Chorus)''
[[/folder]]
----
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-->--'''''WebAnimation/ZeroPunctuation''''' on ''Tesla Effect: A TexMurphy Adventure''
to:
-->--'''''WebAnimation/ZeroPunctuation''''' on ''Tesla Effect: A TexMurphy Videogame/TexMurphy Adventure''
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->You start the game out in Eddie's office... Then when you get outside, you can take a wallet for trading at shops, but a [[DeathByLookingUp potted plant]] will drop down, and you instantly lose a life if it clonks you. No lifebars, just lives, which really bites considering how easy it is to be killed by [[EverythingTryingToKillYou a passing rat or snake]]]. There are animals just about everywhere you go who leap at you if you get too close, and they sometimes guard helpful items, so you need a corresponding distraction item to lure them away... Of course, there are dark caverns that require you to find a light, just like the [[TheProblemWithLicensedGames not-part from the film]] where Eddie had to go bumbling about in caves for about half an hour before finding a piece of the will.
to:
->You start the game out in Eddie's office... Then when you get outside, you can take a wallet for trading at shops, but a [[DeathByLookingUp potted plant]] will drop down, and you instantly lose a life if it clonks you. No lifebars, just lives, which really bites considering how easy it is to be killed by [[EverythingTryingToKillYou a passing rat or snake]]].snake]]. There are animals just about everywhere you go who leap at you if you get too close, and they sometimes guard helpful items, so you need a corresponding distraction item to lure them away... Of course, there are dark caverns that require you to find a light, just like the [[TheProblemWithLicensedGames not-part from the film]] where Eddie had to go bumbling about in caves for about half an hour before finding a piece of the will.
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-"There's an old joke of {{famous last words}} in ''TabletopGame/DungeonsAndDragons''. The first two items on the list are 'I open the door' and 'I don't open the door.' The joke being that death comes without any real warning or ability to prevent it in ''D&D''... I don't think there's a single adventure game I played with my mother without a save file called '[[ThisIsGonnaSuck We who are about to die]]' -- a save file to be utilized whenever you are about to enter an area of such obvious danger that the odds of your not doing something that randomly kills you are basically zero. Somehow, improbably, we mistook this for fun.
to:
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-->--'''''[[http://www.youtube.com/watch?v=dySUiUxqgew#t=3067s Let's Drown Out]]''''' ''{{VideoGame/Manhunter}}''
->''"I was on a roof, I tried to open a gate, but clicking it just dumped me to the Game over screen without explanation. I assumed it was electrified, and only realized after solving the puzzle that, no, there was just a big scary dog behind the gate. ''On the roof.'' Presumably after having been parachuted in by the 117th Big Scary Dog Airborne Division. And which had apparently killed me the moment line-of-sight was established with his electrified Eukanuba farts."''
-->--'''''WebAnimtion/ZeroPunctuation''''' on ''Tesla Effect: A TexMurphy Adventure''
->''"There's an old joke of {{famous last words}} in ''TabletopGame/DungeonsAndDragons''. The first two items on the list are 'I open the door' and 'I don't open the door.' The joke being that death comes without any real warning or ability to prevent it in ''D&D''. ''D&D'', as a historical phenomenon, evolved in tandem with {{adventure game}}s, so the comparison is apt.... I don't think there's a single adventure game I played with my mother without a save file called '[[DeadManWalking We who are about to die]]' -- a save file to be utilized whenever you are about to enter an area of such obvious danger that the odds of your not doing something that randomly kills you are basically zero. Somehow, improbably, we mistook this for fun."''
->''"I was on a roof, I tried to open a gate, but clicking it just dumped me to the Game over screen without explanation. I assumed it was electrified, and only realized after solving the puzzle that, no, there was just a big scary dog behind the gate. ''On the roof.'' Presumably after having been parachuted in by the 117th Big Scary Dog Airborne Division. And which had apparently killed me the moment line-of-sight was established with his electrified Eukanuba farts."''
-->--'''''WebAnimtion/ZeroPunctuation''''' on ''Tesla Effect: A TexMurphy Adventure''
->''"There's an old joke of {{famous last words}} in ''TabletopGame/DungeonsAndDragons''. The first two items on the list are 'I open the door' and 'I don't open the door.' The joke being that death comes without any real warning or ability to prevent it in ''D&D''. ''D&D'', as a historical phenomenon, evolved in tandem with {{adventure game}}s, so the comparison is apt.... I don't think there's a single adventure game I played with my mother without a save file called '[[DeadManWalking We who are about to die]]' -- a save file to be utilized whenever you are about to enter an area of such obvious danger that the odds of your not doing something that randomly kills you are basically zero. Somehow, improbably, we mistook this for fun."''
to:
-->--'''''WebAnimtion/ZeroPunctuation'''''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''Tesla Effect: A TexMurphy Adventure''
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to:
->You start the game out in Eddie's office... Then when you get outside, you can take a wallet for trading at shops, but a [[DeathByLookingUp potted plant]] will drop down, and you instantly lose a life if it clonks you. No lifebars, just lives, which really bites considering how easy it is to be killed by [[EverythingTryingToKillYou a passing rat or snake]]]. There are animals just about everywhere you go who leap at you if you get too close, and they sometimes guard helpful items, so you need a corresponding distraction item to lure them away... Of course, there are dark caverns that require you to find a light, just like the [[TheProblemWithLicensedGames not-part from the film]] where Eddie had to go bumbling about in caves for about half an hour before finding a piece of the will.
-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-rogerrabbit.htm Soltenga]]''' on ''Film/WhoFramedRogerRabbit'' ({{NES}})
-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-rogerrabbit.htm Soltenga]]''' on ''Film/WhoFramedRogerRabbit'' ({{NES}})
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Changed line(s) 34 (click to see context) from:
->''"There's an old joke of {{famous last words}} in ''DungeonsAndDragons''. The first two items on the list are 'I open the door' and 'I don't open the door.' The joke being that death comes without any real warning or ability to prevent it in ''D&D''. ''D&D'', as a historical phenomenon, evolved in tandem with {{adventure game}}s, so the comparison is apt.... I don't think there's a single adventure game I played with my mother without a save file called '[[DeadManWalking We who are about to die]]' -- a save file to be utilized whenever you are about to enter an area of such obvious danger that the odds of your not doing something that randomly kills you are basically zero. Somehow, improbably, we mistook this for fun."''
to:
->''"There's an old joke of {{famous last words}} in ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. The first two items on the list are 'I open the door' and 'I don't open the door.' The joke being that death comes without any real warning or ability to prevent it in ''D&D''. ''D&D'', as a historical phenomenon, evolved in tandem with {{adventure game}}s, so the comparison is apt.... I don't think there's a single adventure game I played with my mother without a save file called '[[DeadManWalking We who are about to die]]' -- a save file to be utilized whenever you are about to enter an area of such obvious danger that the odds of your not doing something that randomly kills you are basically zero. Somehow, improbably, we mistook this for fun."''
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->''"“[[HaveANiceDeath It’s fun coming up with new ways to kill yourself]]. I told the stunt guys, ‘Watch [[WesternAnimation/WileECoyoteAndTheRoadrunner Wile E. Coyote cartoons.]] It’s not violent enough!’”
-->-- '''TomCruise''' [[http://herocomplex.latimes.com/movies/edge-of-tomorrow-tom-cruise-on-dying-for-doug-liman-in-sci-fi-thriller/#/0 on making]] ''Film/EdgeOfTomorrow''
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->'''[[Creator/BenCroshaw Yahtzee]]''': I'm surprised there are less bullshit deaths than {{Sierra}} games usually have -- ''(a dragon appears and decapitates him)'' -- whoop, spoke too soon.
-->--'''''[[http://www.youtube.com/watch?v=dySUiUxqgew#t=3067s Let's Drown Out]]''''' ''{{VideoGame/Manhunter}}''
-->--'''''[[http://www.youtube.com/watch?v=dySUiUxqgew#t=3067s Let's Drown Out]]''''' ''{{VideoGame/Manhunter}}''
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Changed line(s) 31,33 (click to see context) from:
->''" I have a friend who we joke cannot make a character unless he actually rips out a small part of his soul to imbue the character with life, so intensely dedicated is his character creation. I am less fond of the process, but strangely drawn to games like the original ''{{TabletopGame/Traveller}}'', where, memorably, you can die during character creation, which seems to me to be such a perfect example of the inherent madness of [=RPGs=]."''
-->--'''[[http://projectnes.blogspot.com/2011/01/become-whipporwill-dragon-warrior.html Phil Sandifer]]'''
-->--'''[[http://projectnes.blogspot.com/2011/01/become-whipporwill-dragon-warrior.html Phil Sandifer]]'''
to:
-->--'''[[http://projectnes.blogspot.
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Changed line(s) 31,33 (click to see context) from:
->''" I have a friend who we joke cannot make a character unless he actually rips out a small part of his soul to imbue the character with life, so intensely dedicated is his character creation. I am less fond of the process, but strangely drawn to games like the original ''{{TabletopGame/Traveller}}'', where, memorably, you can die during character creation, which seems to me to be such a perfect example of the inherent madness of RPGs."''
-->--'''[[http://projectnes.blogspot.com/2010/11/ironically-i-forgot-90-of-how-to-play.html Phil Sandifer]]'''
-->--'''[[http://projectnes.blogspot.com/2010/11/ironically-i-forgot-90-of-how-to-play.html Phil Sandifer]]'''
to:
->''" I have a friend who we joke cannot make a character unless he actually rips out a small part of his soul to imbue the character with life, so intensely dedicated is his character creation. I am less fond of the process, but strangely drawn to games like the original ''{{TabletopGame/Traveller}}'', where, memorably, you can die during character creation, which seems to me to be such a perfect example of the inherent madness of RPGs.[=RPGs=]."''
-->--'''[[http://projectnes.blogspot.com/2010/11/ironically-i-forgot-90-of-how-to-play.com/2011/01/become-whipporwill-dragon-warrior.html Phil Sandifer]]'''
-->--'''[[http://projectnes.blogspot.
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->''" I have a friend who we joke cannot make a character unless he actually rips out a small part of his soul to imbue the character with life, so intensely dedicated is his character creation. I am less fond of the process, but strangely drawn to games like the original ''{{TabletopGame/Traveller}}'', where, memorably, you can die during character creation, which seems to me to be such a perfect example of the inherent madness of RPGs."''
-->--'''[[http://projectnes.blogspot.com/2010/11/ironically-i-forgot-90-of-how-to-play.html Phil Sandifer]]'''
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Changed line(s) 29 (click to see context) from:
-->--'''''WebAnimtion/ZeroPunctuation''''' on ''Tesla Effect: A TextMurphy Adventure''
to:
-->--'''''WebAnimtion/ZeroPunctuation''''' on ''Tesla Effect: A TextMurphy TexMurphy Adventure''
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Deleted line(s) 1,6 (click to see context) :
->''RIP Bob, Killed by elementary physics''
->--One of the many ways to die in ''VideoGame/{{NetHack}}''
->''"Over 30 wickedly cunning, fully-animated deaths await the unwary"''
-->--''VideoGame/TheImmortal'', box of SegaGenesis version
->--One of the many ways to die in ''VideoGame/{{NetHack}}''
->''"Over 30 wickedly cunning, fully-animated deaths await the unwary"''
-->--''VideoGame/TheImmortal'', box of SegaGenesis version
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->''RIP Bob, Killed by elementary physics''
->--One of the many ways to die in ''VideoGame/{{NetHack}}''
->''"Over 30 wickedly cunning, fully-animated deaths await the unwary"''
-->--''VideoGame/TheImmortal'', box of SegaGenesis version
->''"I was on a roof, I tried to open a gate, but clicking it just dumped me to the Game over screen without explanation. I assumed it was electrified, and only realized after solving the puzzle that, no, there was just a big scary dog behind the gate. ''On the roof.'' Presumably after having been parachuted in by the 117th Big Scary Dog Airborne Division. And which had apparently killed me the moment line-of-sight was established with his electrified Eukanuba farts."''
-->--'''''WebAnimtion/ZeroPunctuation''''' on ''Tesla Effect: A TextMurphy Adventure''
->--One of the many ways to die in ''VideoGame/{{NetHack}}''
->''"Over 30 wickedly cunning, fully-animated deaths await the unwary"''
-->--''VideoGame/TheImmortal'', box of SegaGenesis version
->''"I was on a roof, I tried to open a gate, but clicking it just dumped me to the Game over screen without explanation. I assumed it was electrified, and only realized after solving the puzzle that, no, there was just a big scary dog behind the gate. ''On the roof.'' Presumably after having been parachuted in by the 117th Big Scary Dog Airborne Division. And which had apparently killed me the moment line-of-sight was established with his electrified Eukanuba farts."''
-->--'''''WebAnimtion/ZeroPunctuation''''' on ''Tesla Effect: A TextMurphy Adventure''
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->She went down in an airplane
->Fried getting suntanned
->Fell in a cement mixer full of quicksand
->Help me, help me, I'm no good at goodbyes!
->She met a shark under water
->Fell and no one caught her
->I returned everything I ever bought her
->Help me, help me, I'm all out of lies
->And ways to say you died
->She was caught in a mudslide
->Eaten by a lion
->Got run over by a crappy purple Scion
->Help me, help me, I'm no good at goodbyes!
->She dried up in the desert
->Drowned in a hot tub
->Danced to death at an east side night club
->Help me, help me, I'm all out of lies
->And ways to say you died
-->"50 Ways To Say Goodbye", Train
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->--One of the many ways to die in ''{{NetHack}}''
to:
->--One of the many ways to die in ''{{NetHack}}''''VideoGame/{{NetHack}}''
->''"Over 30 wickedly cunning, fully-animated deaths await the unwary"''
-->--''VideoGame/TheImmortal'', box of SegaGenesis version
->''"Over 30 wickedly cunning, fully-animated deaths await the unwary"''
-->--''VideoGame/TheImmortal'', box of SegaGenesis version