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->''Breath of the Wild'' offers little in the way of tutorials, waypoints, or any other form of in-game hand-holding. [[TropesAreNotBad This is actually one of its most enjoyable features]]; as you learn from your experiences, you will obtain [[CrowningMomentOfAwesome a powerful and genuine sense of accomplishment]]. [[GoodNewsBadNews The flipside of this]] is that there are many genuine challenges to overcome, particularly [[BossInMookClothing tough opponents]], [[GuideDangIt complex puzzles]], and [[WhereWasIGoingAgain navigational conundrums]]. This is ''not'' an easy game.

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->''Breath of the Wild'' offers little in the way of tutorials, waypoints, or any other form of in-game hand-holding. [[TropesAreNotBad This is actually one of its most enjoyable features]]; as you learn from your experiences, you will obtain [[CrowningMomentOfAwesome a powerful and genuine sense of accomplishment]].accomplishment. [[GoodNewsBadNews The flipside of this]] is that there are many genuine challenges to overcome, particularly [[BossInMookClothing tough opponents]], [[GuideDangIt complex puzzles]], and [[WhereWasIGoingAgain navigational conundrums]]. This is ''not'' an easy game.

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->''"Then, in the mid 80s, we see the focus shifting back towards consoles, with the NES. Games start to take on the structure of having a set amount of stages and with this change the role of difficulty is transformed. Now the challenge becomes: 'How do we stretch out a 30-minute game into something that will take months to complete?' The solution? 'Nah! Just put a bunch of stupid fucking bullshit everywhere.' Cheap-ass one-hit kills, oblique puzzles, broken enemy spawns, impossible jumps, enemies that constantly knock you off a ledge. Go dig up an NES and tell me how many of those games you can actually complete. None of 'em! Don't lie, you probably can't even complete [[VideoGame/BubbleBobble Bubble Bobble]]. Even the titles that were directed specifically at younger children make [[VideoGame/DarkSouls Dark Souls]] look like fucking [[VideoGame/DuckTales DuckTales]] except that [[VideoGame/DuckTales DuckTales]] is probably harder. Going forward, however, games would continue to become more and more approachable as developers found out that people actually like to win."''
-->--'''LetsPlay/{{Videogamedunkey}}''', [[https://www.youtube.com/watch?v=MY-_dsTlosI "Difficulty in Videogames Part 2"]]

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->''"It's as if they programmed the game and then said: 'You know what? It needs an Expert setting'. And then they programmed it, but forgot to add it in the menus. It's a theory, but it's the best guess I can come up with. Why else would they make the game so fucking hard?!"''
-->-- '''WebVideo/TheAngryVideoGameNerd''', this time on ''VideoGame/GhostsNGoblins''


-->--'''{{Deadpool}}''', after defeating [[VideoGame/GhostsNGoblins Arthur]] in ''VideoGame/MarvelVsCapcom3''

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-->--'''{{Deadpool}}''', -->--'''ComicBook/{{Deadpool}}''', after defeating [[VideoGame/GhostsNGoblins Arthur]] in ''VideoGame/MarvelVsCapcom3''

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->''"Easy? It was on easy? That's their idea of fucking '''EASY?!''' Are they out of their minds?"''
-->-- '''WebVideo/TheAngryVideoGameNerd''', realizing that he'd been struggling on the easiest difficulty setting of the UsefulNotes/SegaGenesis port of ''VideoGame/DarkCastle''


->The plane fight is hair-pullingly rough as Mega Man has to hop [[PlatformHell from tiny platform to tiny platform]], dodging rocket fists that'll plummet him to instant doom, all while trying to land a shot at the plane's weak point. Topped with a brutal level design, this is possibly the hardest stage ever produced in the series. And this was developed for kids in Japan that couldn't afford [[SuperFamicom a new console?]]

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->The plane fight is hair-pullingly rough as Mega Man has to hop [[PlatformHell from tiny platform to tiny platform]], dodging rocket fists that'll plummet him to instant doom, all while trying to land a shot at the plane's weak point. Topped with a brutal level design, this is possibly the hardest stage ever produced in the series. And this was developed for kids in Japan that couldn't afford [[SuperFamicom [[UsefulNotes/SuperFamicom a new console?]]


-->-- '''Evan''', ''{{Superbad}}''

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-->-- '''Evan''', ''{{Superbad}}''
''{{Film/Superbad}}''

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-> Good luck! ''You'll need it!''
-->--'''The host''', ''VideoGame/SmashTV''

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->'''Crash Course'''
->''Breath of the Wild'' offers little in the way of tutorials, waypoints, or any other form of in-game hand-holding. [[TropesAreNotBad This is actually one of its most enjoyable features]]; as you learn from your experiences, you will obtain [[CrowningMomentOfAwesome a powerful and genuine sense of accomplishment]]. [[GoodNewsBadNews The flipside of this]] is that there are many genuine challenges to overcome, particularly [[BossInMookClothing tough opponents]], [[GuideDangIt complex puzzles]], and [[WhereWasIGoingAgain navigational conundrums]]. This is ''not'' an easy game.
-->--Excerpt from ''VideoGame/TheLegendOfZeldaBreathOfTheWild - The Complete Official Guide''.


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->''This shit is so HARD! (storms off)''
-->'''Creator/Brentalfloss''', "My VideoGame/MegaMan9 Review In 5 Seconds"


'''Gabriel:''' Do you know how you learned that ([[FrickinLaserBeams laser cannon]]) was there in the last game? You jumped down, and you got shot, and you hard to start again.\\

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'''Gabriel:''' Do you know how you learned that ([[FrickinLaserBeams laser cannon]]) was there in the last game? You jumped down, and you got shot, and you hard had to start again.\\

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->When video game magazines featured high scores from the game for the first time ''[in 1996]'', readers were shocked to see no one had actually succeeded in beating the game. The ruthless level of difficulty became legendary among gamers at the time.
-->--''VideoGame/BattleGaregga Rev.2016'' official website


->Everything in ''Dick Tracy'' seems deliberately crafted to be as agonizing and unfun as possible...the {{NES}} game is [[TheProblemWithLicensedGames best fitted with concrete galoshes and sunk to the bottom of the lake]] nearest to you.

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->Everything in ''Dick Tracy'' seems deliberately crafted to be as agonizing and unfun as possible...the {{NES}} UsefulNotes/{{NES}} game is [[TheProblemWithLicensedGames best fitted with concrete galoshes and sunk to the bottom of the lake]] nearest to you.



-->--'''[[http://www.hardcoregaming101.net/lastactionhero/lastactionhero.htm Audun Sorlie]]''' on ''Film/LastActionHero'' ({{SNES}})

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-->--'''[[http://www.hardcoregaming101.net/lastactionhero/lastactionhero.htm Audun Sorlie]]''' on ''Film/LastActionHero'' ({{SNES}})
(UsefulNotes/{{SNES}})


-->--'''Dr. Ingram K. Daugh''', ''[[VideoGame/DonPachi DoDonPachi]] Maximum'', basically saying "We at CAVE have produced many balls-hard BulletHell games and we're proud of it."

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-->--'''Dr. Ingram K. Daugh''', ''[[VideoGame/DonPachi DoDonPachi]] Maximum'', basically saying "We at CAVE Creator/{{CAVE}} have produced many balls-hard BulletHell games and we're proud of it."

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-> With a [[MoreDakka limitless stock of bullets in the compartments of these weapons]], [[BulletHell our firepower is unparalleled in coverage and destructive strength]]! These munitions have beaten back the [[{{Determinator}} repeated attacks]] of lone wolf pilots and our achievements have earned us a top position within [[ShootEmUp our industry]].
-->--'''Dr. Ingram K. Daugh''', ''[[VideoGame/DonPachi DoDonPachi]] Maximum'', basically saying "We at CAVE have produced many balls-hard BulletHell games and we're proud of it."

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