Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** The townsfolk suffer from Alzheimer, it can be annoying at times… [[SelfDemonstratingArticle oh before I forget, the townsfolk suffer from Alzheimer, it can be annoying at times…]]
to:
** The townsfolk suffer from Alzheimer, it can be annoying at times… [[SelfDemonstratingArticle oh before I forget, the townsfolk suffer from Alzheimer, it can be annoying at times…]]times…]] [[RunningGag oh, Before I forget,…]]
** [[RepetitiveAudioGlitch The NPC robot characters are stuck in a watch-dog-loop]]. [[note]]Meaning they keep rebooting mid start up, but get far enough into it to speak at least part of their start up phrase(s).[[/note]]
** [[RepetitiveAudioGlitch The NPC robot characters are stuck in a watch-dog-loop]]. [[note]]Meaning they keep rebooting mid start up, but get far enough into it to speak at least part of their start up phrase(s).[[/note]]
Is there an issue? Send a MessageReason:
Loads And Loads Of Characters is no longer a trope
Changed line(s) 28 (click to see context) from:
** "There's not enough disc space to give [[LoadsAndLoadsOfCharacters so many]] characters full dialogue."
to:
** "There's not enough disc space to give [[LoadsAndLoadsOfCharacters so many]] many characters full dialogue."
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The townsfolk suffer from Alzheimer, it can be annoying at times… [[SelfDemonstratingArticle oh before I forget, the townsfolk suffer from Alzheimer, it can be annoying at times…]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* '''Implied''': ???
to:
* '''Implied''': ???TheHero replies to an NPC, "I heard you the first time!".
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* '''Enforced''': "Most players will only talk to these guys once, so why waste money paying the writer to come up with additional dialogue?"
to:
* '''Enforced''': '''Enforced''':
** "Most players will only talk to these guys once, so why waste money paying the writer to come up with additionaldialogue?"dialogue?"
** "We don't have the time to give these characters full dialogue."
** "There's not enough disc space to give [[LoadsAndLoadsOfCharacters so many]] characters full dialogue."
** "Most players will only talk to these guys once, so why waste money paying the writer to come up with additional
** "We don't have the time to give these characters full dialogue."
** "There's not enough disc space to give [[LoadsAndLoadsOfCharacters so many]] characters full dialogue."
* '''Implied''': ???
Changed line(s) 44,50 (click to see context) from:
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%
%%
%%
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%
%%
%%
to:
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%
%%
%%
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,20 (click to see context) from:
-->'''Bob''': "Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!"\\
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"\\
'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"\\
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"\\
'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"\\
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
to:
-->'''Bob''': "Excuse Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!"\\
way!\\
'''NPC''':"Hello, Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"\\
yours?\\
'''Bob''':"I I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"\\
by?\\
'''NPC''':"Hello, Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"yours?
'''NPC''':
'''Bob''':
'''NPC''':
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
** The NPCs are actually ''sentient.''
to:
** The NPCs [=NPCs=] are actually ''sentient.''
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* '''Averted''': The only [=NPCs=] in the game are the ones involved in cutscenes; the player never gets to talk to them directly.
to:
* '''Averted''': [=NPCs=] get a healthy amount of dialog to cycle through.
** The only [=NPCs=] in the game are the ones involved in cutscenes; the player never gets to talk to them directly.
** The only [=NPCs=] in the game are the ones involved in cutscenes; the player never gets to talk to them directly.
Is there an issue? Send a MessageReason:
None
* '''Played For Laughs''': The [=NPCs=] have built ''an entire language'' that works using only singular phrases like this. Several languages, technically, and one of the more dynamic characters mentions that there's good money to be made in translating.
* '''Played For Drama''': The [=NPCs=] can only repeat their MadnessMantra.
* '''Played For Drama''': The [=NPCs=] can only repeat their MadnessMantra.
Changed line(s) 44,46 (click to see context) from:
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
to:
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
%%
%%
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
** The game employs a thesaurus, so the NPC doesn't say the exact same thing every time you talk to him... just different phrases with the same meaning.
to:
** The game employs a thesaurus, thesaurus-like algorithm, so the NPC doesn't say the exact same thing every time you talk to him... just different phrases with the same meaning.
Deleted line(s) 45 (click to see context) :
%%* '''Plotted A Good Waste''': ???
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* '''Defied''': The game employs a thesaurus, so the NPC doesn't say the exact same thing every time you talk to him... just different phrases with the same meaning.
to:
* '''Defied''': '''Defied''':
** The game employs a thesaurus, so the NPC doesn't say the exact same thing every time you talk to him... just different phrases with the same meaning.
** The game employs a thesaurus, so the NPC doesn't say the exact same thing every time you talk to him... just different phrases with the same meaning.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* '''Defied''':
to:
* '''Defied''':'''Defied''': The game employs a thesaurus, so the NPC doesn't say the exact same thing every time you talk to him... just different phrases with the same meaning.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* '''Reconstructed''': NPC dialogue isn't a precise repeat of the same dialogue, but is more or less the same thing; they simply don't feel the need to say anything else to the Hero.
Is there an issue? Send a MessageReason:
Added standarized \'Playing With Wiki\' template
Changed line(s) 16,21 (click to see context) from:
-->'''Bob''': "Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!"
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
-->'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
* '''Deconstructed''': The [=NPCs=] are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
* '''Reconstructed''': ???
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
-->'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
* '''Deconstructed''': The [=NPCs=] are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
* '''Reconstructed''': ???
to:
-->'''Bob''': "Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!"
-->'''NPC''':way!"\\
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what'syours?"
-->'''Bob''':yours?"\\
'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walkby?"
-->'''NPC''':by?"\\
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what'syours?"
* '''Deconstructed''': The [=NPCs=] are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
* '''Reconstructed''': ???yours?"
-->'''NPC''':
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's
-->'''Bob''':
'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walk
-->'''NPC''':
'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's
* '''Deconstructed''': The [=NPCs=] are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
* '''Reconstructed''': ???
* '''Deconstructed''': The [=NPCs=] are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
Changed line(s) 34,39 (click to see context) from:
::"You can click this link and go back to WelcomeToCorneria!"
::"Thanks, but I wanted to go to my watchlist."
::"You can click this link and go back to WelcomeToCorneria!"
::"Okay..."
::"You can click this link and go back to WelcomeToCorneria!"
----
::"Thanks, but I wanted to go to my watchlist."
::"You can click this link and go back to WelcomeToCorneria!"
::"Okay..."
::"You can click this link and go back to WelcomeToCorneria!"
----
to:
::"Thanks,
"Thanks, but I wanted to go to my watchlist.
::"You
"You can click this link and go back to WelcomeToCorneria!"\\
"Okay..."\\
"You can click this link and go back to WelcomeToCorneria!"
::"You can click this link and go back to WelcomeToCorneria!"
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
** The NPCs never repeat the same phrase. They will say something else if necessary.
to:
** The NPCs [=NPCs=] never repeat the same phrase. They will say something else if necessary.
Is there an issue? Send a MessageReason:
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': The ''major characters'' can only say one phrase each.
to:
* '''Exaggerated''': '''Exaggerated''':
** The ''major characters'' can only say one phrase each.
** The ''major characters'' can only say one phrase each.
Changed line(s) 6 (click to see context) from:
* '''Justified''': The townsfolk have been cursed by an eccentric evil wizard.
to:
* '''Justified''': '''Justified''':
** The townsfolk have been cursed by an eccentric evil wizard.
** The townsfolk have been cursed by an eccentric evil wizard.
Changed line(s) 8 (click to see context) from:
* '''Inverted''': The [=NPCs=] are fully interactive, each one having their own DialogueTree and RelationshipValues.
to:
* '''Inverted''': '''Inverted''':
** The [=NPCs=] are fully interactive, each one having their own DialogueTree and RelationshipValues.
** The [=NPCs=] are fully interactive, each one having their own DialogueTree and RelationshipValues.
Changed line(s) 25 (click to see context) from:
* '''Defied''': The TokenEvilTeammate scares away each NPC after they've spoken once.
to:
* '''Defied''': '''Defied''':
** The TokenEvilTeammate scares away each NPC after they've spoken once.
** The TokenEvilTeammate scares away each NPC after they've spoken once.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The NPCs never repeat the same phrase. They will say something else if necessary.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* '''Exploited''': The BigBad kidnaps one of the characters right in front of several townsfolk, and then captures the rest, because the NPCs can't warn the player.
to:
* '''Exploited''': The BigBad kidnaps one of the characters right in front of several townsfolk, and then captures the rest, because the NPCs [=NPCs=] can't warn the player.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
** The play characters only ever say one line, and they say it to everyone they meet.
to:
** The play player characters only ever say one line, and they say it to everyone they meet.
Is there an issue? Send a MessageReason:
None
** There is one line of dialogue said by everyone in AdventureTown.
** The townsfolk only know a bit of the language the main character speaks, so they have no choice but to repeat the only phrase they know over and over.
** The play characters only ever say one line, and they say it to everyone they meet.
Changed line(s) 21 (click to see context) from:
* '''Exploited''': ???
to:
* '''Exploited''': ???The BigBad kidnaps one of the characters right in front of several townsfolk, and then captures the rest, because the NPCs can't warn the player.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
-->'''Bob''': "Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!"
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
-->'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
-->'''Bob''': "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?"
-->'''NPC''': "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?"
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
Back to WelcomeToCorneria
to:
::"Thanks, but I wanted to go to my watchlist."
::"You can click this link and go back to WelcomeToCorneria!"
::"Okay..."
::"You can click this link and go back to WelcomeToCorneria!"
Is there an issue? Send a MessageReason:
I\'m pretty sure I\'ve played a game where that happened
Changed line(s) 5 (click to see context) from:
* '''Justified''': ???
to:
* '''Justified''': ???The townsfolk have been cursed by an eccentric evil wizard.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* '''Averted''': There are no [=NPCs=].
to:
* '''Averted''': There The only [=NPCs=] in the game are no [=NPCs=].the ones involved in cutscenes; the player never gets to talk to them directly.