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** It's a ''game.'' [[RuleOfFun People play games for fun.]] Games can still be fun without any storyline.
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A Justified Trope is about in-story reasons for the trope.


* '''Justified''': The gameplay is so good that no plot is needed.

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* '''Justified''': The gameplay is so good that no plot is needed.characters are {{Blood Knight}}s who fight each other simply because they enjoy it as much as the player does.

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* '''Deconstructed''': [=EoMSR=] fans had hopes of a good story; however, when all they got was nothing, they panned the game, keeping other gamers from even trying it.
* '''Reconstructed''': ... but eventually, gamers decide to give [=EoMSR=] a second chance, and they discover that, despite its lack of plot, it's actually a great, yet [[NintendoHard really hard]], BulletHell game, and [=EoMSR=] becomes a CultClassic. Alternatively, the sequel to [=EoMSR=] finally has a real plot, attracting the fans back to the series.


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%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
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* '''Justified''': People play games for fun and the experience, so, no story is necessary.

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* '''Justified''': People play games for fun and the experience, so, The gameplay is so good that no story plot is necessary.needed.
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** It started as an internal TechDemoGame that turned out good enough to be released without adding a plot, so they didn't even bother.
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** They made this game to munch quarters, not to tell a story.
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* '''Averted''': '''Mia's Rancorous Expedition: Saving Ollie''', or [=MRE:SO=], has a good balance between story and gameplay, as it unfolds the story in cutscenes between stages.

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* '''Averted''': '''Mia's ''Mia's Rancorous Expedition: Saving Ollie''', Ollie'', or [=MRE:SO=], has a good balance between story and gameplay, as it unfolds the story in cutscenes between stages.
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* '''Inverted''': ''Reality's Style Manual of Everything'', or [=RSMoE=], is a VisualNovel-styled game with a deep story, and there is no gameplay outside of [[Gamebooks choosing between the actions listed in front of you]] and the occasional typing into a textbox.

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* '''Inverted''': ''Reality's Style Manual of Everything'', or [=RSMoE=], is a VisualNovel-styled game with a deep story, and there is no gameplay outside of [[Gamebooks [[{{Gamebooks}} choosing between the actions listed in front of you]] and the occasional typing into a textbox.

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* '''Inverted''': [=EoMSR=] is a VisualNovel-styled game with a deep story, and it focuses on the story rather than gameplay.

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* '''Inverted''': [=EoMSR=] ''Reality's Style Manual of Everything'', or [=RSMoE=], is a VisualNovel-styled game with a deep story, and it focuses on there is no gameplay outside of [[Gamebooks choosing between the story rather than gameplay.actions listed in front of you]] and the occasional typing into a textbox.



* '''Averted''': [=EoMSR=] has a good balance between story and gameplay, as it unfolds the story in cutscenes between stages.

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* '''Averted''': [=EoMSR=] '''Mia's Rancorous Expedition: Saving Ollie''', or [=MRE:SO=], has a good balance between story and gameplay, as it unfolds the story in cutscenes between stages.



** The characters are [[AdaptationalBadass powerful fighters who were non-combatants in their source materials]], and the programmers thought it would be fun to throw them into a game, give them powers and make them fight.

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** The characters in ''Reality's Ring Of Absolute Chaos'' are [[AdaptationalBadass powerful fighters who were non-combatants in their source materials]], the original RSMoE]], and the programmers thought it would be fun to throw them into a game, give them powers and make them fight.fight for a non-canon spinoff.



* '''Discussed''': "What are we fighting over?" "It doesn't matter!"

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* '''Discussed''': "What are we fighting over?" "It doesn't matter!"matter! Just keep shooting!"



* '''Played For Horror''': [=EoMSR=] [[NothingIsScarier uses its lack of plot]], alongside ominous sounds and disturbing visuals, to create a truly visceral horror experience the likes of which BulletHell has never seen before.



%%* '''Implied''':

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%%* '''Implied''':'''Implied''': ???
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* '''Straight''': In the VideoGame/{{Touhou}}-styled BulletHell game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control a heroine fighting other danmaku-throwing characters for no particular reason.

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* '''Straight''': In the VideoGame/{{Touhou}}-styled ''Franchise/TouhouProject''-styled BulletHell game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control a heroine fighting other danmaku-throwing characters for no particular reason.
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* '''Exploited''': ???

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* '''Exploited''': ???Because of how popular [=EoMSR=] is, a creator of a future BulletHell game decides that there's no need to "waste time" telling a story if people will still buy the game.

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'''Basic Trope''': A game, movie, etc, has no plot or story, it's just about the experience.

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'''Basic Trope''': A game, movie, etc, has no plot or story, not even an ExcusePlot, because it's just about the experience.



* '''Inverted''': [=EoMSR=] is a VisualNovel-styled game with a deep story, and it focuses in the story rather than in gameplay.

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* '''Inverted''': [=EoMSR=] is a VisualNovel-styled game with a deep story, and it focuses in on the story rather than in gameplay.



** The game seems to have no plot at first, but a story is gradually uncovered as you progress through the game.



** The manga is nothing but a bunch of fanservice.
* '''Parodied''': [=EoMSR=] is [[MindScrew an incoherent mess of stages]], where the setting, and sometimes the rules, the bosses, and the gameplay itself, change abruptly, leaving the player really confused.
* '''Zigzagged''': Expanding the '''Parodied''' example, [=EoMSR=] has no introduction, but it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has NoEnding, or at worst, a GainaxEnding.

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** The manga is nothing but a bunch of fanservice.
non-canon {{fanservice}}.
* '''Parodied''': [=EoMSR=] is an [[MindScrew an incoherent mess of stages]], where the setting, and sometimes the rules, the bosses, and the gameplay itself, change abruptly, leaving the player really confused.
* '''Zigzagged''': Expanding the '''Parodied''' example, [=EoMSR=] has no introduction, but it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has NoEnding, or at worst, a GainaxEnding.



** The characters are [[AdaptationalBadass powerful fighters who were non-combatants in their source materials]], and the programmers thought it would be fun to throw them into a game, give them powers and make them fight.

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** The creator has no writers working on the game, and has no talent in writing stories.
** The characters are [[AdaptationalBadass powerful fighters who were non-combatants in their source materials]], and the programmers thought it would be fun to throw them into a game, give them powers and make them fight.



* '''Conversed''': "[=EoMSR=] is an excellent BulletHell game, although It'd have been great if they explained why the heroine is fighting all those characters with danmaku".
* '''Deconstructed''': [=EoMSR=] fans had hopes of a good story; however, when all they got was an ExcusePlot, they detracted from the game, keeping other Gamers from even trying it.

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* '''Conversed''': "[=EoMSR=] is an excellent BulletHell game, although It'd it'd have been great if they explained why the heroine is fighting all those characters with danmaku".
* '''Deconstructed''': [=EoMSR=] fans had hopes of a good story; however, when all they got was an ExcusePlot, nothing, they detracted from panned the game, keeping other Gamers gamers from even trying it.



%%* '''Implied''': The creator has no writers working on the game, and has no talent in writing stories.

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%%* '''Implied''': The creator has no writers working on the game, and has no talent in writing stories.'''Implied''':
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* '''Invoked''': ???

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* '''Invoked''': ???"You don't need to tell a story to make a good game."



* '''Discussed''': ???

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* '''Discussed''': ???"What are we fighting over?" "It doesn't matter!"



* '''Reconstructed''': ... but eventually, gamers decide to give [=EoMSR=] a second chance, and they discover that, despite its lack of plot, it's actually a great, yet [[NintendoHard really hard]], BulletHell game, and [=EoMSR=] becomes a CultClassic. Alternatively, the sequel to [=EoMSR] finally has a real plot, attracting the fans back to the series.

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* '''Reconstructed''': ... but eventually, gamers decide to give [=EoMSR=] a second chance, and they discover that, despite its lack of plot, it's actually a great, yet [[NintendoHard really hard]], BulletHell game, and [=EoMSR=] becomes a CultClassic. Alternatively, the sequel to [=EoMSR] [=EoMSR=] finally has a real plot, attracting the fans back to the series.



%%* '''Implied''': ???

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%%* '''Implied''': ???The creator has no writers working on the game, and has no talent in writing stories.
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** A game that doesn’t even have characters is revealed to have a complex plot by the creators that [[BroadStrokes has very little to do with the game itself.]]
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* '''Discussed''': Bob asks why doesn’t tic-tac-toe have a plot?”

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* '''Discussed''': Bob asks why doesn’t tic-tac-toe have a plot?”???

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** A game that doesn’t even have characters is revealed to have a complex plot by the creators that [[BroadStrokes has very little to do with the game itself.]]



* '''Discussed''': ???

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* '''Discussed''': ???Bob asks why doesn’t tic-tac-toe have a plot?”

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* '''Subverted''': Despite not telling anything throughout the game, the ending somehow tries to explain your heroine's reasons to fight other characters.
* '''Double-Subverted'''... But abruptly it ends with a black screen and the words "[[AWinnerIsYou Congratulations. THE END.]]"

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* '''Subverted''': '''Subverted''':
**
Despite not telling anything throughout the game, the ending somehow tries to explain your heroine's reasons to fight other characters.
** The developers made an official manga which explains the story.
* '''Double-Subverted'''... '''Double-Subverted''':
**
But abruptly it ends with a black screen and the words "[[AWinnerIsYou Congratulations. THE END.]]" ]]"
** The manga is nothing but a bunch of fanservice.
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Added another example for Reconstructed.


* '''Deconstructed''': [=EoMSR=] fans had hopes of a good story, however, when all they got was an ExcusePlot, they detracted from the game, keeping other Gamers from even trying it.
* '''Reconstructed''': ... but eventually, Gamers decide to give [=EoMSR=] a second chance, and they discover that, despite its lack of plot, it's actually a great, yet [[NintendoHard really hard]], BulletHell game, and [=EoMSR=] becomes a CultClassic.

to:

* '''Deconstructed''': [=EoMSR=] fans had hopes of a good story, story; however, when all they got was an ExcusePlot, they detracted from the game, keeping other Gamers from even trying it.
* '''Reconstructed''': ... but eventually, Gamers gamers decide to give [=EoMSR=] a second chance, and they discover that, despite its lack of plot, it's actually a great, yet [[NintendoHard really hard]], BulletHell game, and [=EoMSR=] becomes a CultClassic.CultClassic. Alternatively, the sequel to [=EoMSR] finally has a real plot, attracting the fans back to the series.
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* '''Straight''': In the BulletHell game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control a heroine fighting other danmaku-throwing characters for no particular reason.

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* '''Straight''': In the VideoGame/{{Touhou}}-styled BulletHell game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control a heroine fighting other danmaku-throwing characters for no particular reason.



* '''Zigzagged''': Expanding the '''Parodied''' example, [=EoMSR=] has no introduction, but it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has NoEnding, or at best, a GainaxEnding.

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* '''Zigzagged''': Expanding the '''Parodied''' example, [=EoMSR=] has no introduction, but it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has NoEnding, or at best, worst, a GainaxEnding.

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* '''Invoked''': ???
* '''Exploited''': ???



* '''Discussed''': ???



%% Not sure how to deal with the following ones, as they need a defined plot and characters.
%% '''Invoked'''
%% '''Exploited'''
%% '''Discussed'''
%% '''Implied'''
%% '''Played For Laughs'''
%% '''Played For Drama'''



Back to NoPlotNoProblem.

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Back to NoPlotNoProblem.NoPlotNoProblem
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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%% Not sure how to deal with the following ones, as they need a defined plot and characters.
%% '''Invoked'''
%% '''Exploited'''
%% '''Discussed'''
%% '''Implied'''
%% '''Played For Laughs'''
%% '''Played For Drama'''
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Big correction.


* '''Straight''': In the VideoGame/{{Touhou}}-styled ShootEmUp game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control one of three heroines (Among a {{Miko}}, a CuteWitch, or a [[KnifeNut knife-throwing]] [[{{Meido}} maid]]), fighting other danmaku-throwing characters for no particular reason.

to:

* '''Straight''': In the VideoGame/{{Touhou}}-styled ShootEmUp BulletHell game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control one of three heroines (Among a {{Miko}}, a CuteWitch, or a [[KnifeNut knife-throwing]] [[{{Meido}} maid]]), heroine fighting other danmaku-throwing characters for no particular reason.
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Minor correction.


* '''Straight''': In the VideoGame/{{Touhou}}-styled ShootEmUp game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control a heroine fighting other danmaku-throwing characters for no particular reason.
* '''Exaggerated''': [=EoMSR=] not only has no story, it has no narrative or defined characters, it's just a piece of mood.

to:

* '''Straight''': In the VideoGame/{{Touhou}}-styled ShootEmUp game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control one of three heroines (Among a heroine {{Miko}}, a CuteWitch, or a [[KnifeNut knife-throwing]] [[{{Meido}} maid]]), fighting other danmaku-throwing characters for no particular reason.
* '''Exaggerated''': [=EoMSR=] not only has no story, plot attached, it has no narrative or defined characters, it's just a piece of mood.mood piece.



* '''Zigzagged''': [=EoMSR=] has no introduction, and it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has NoEnding, or at best, a GainaxEnding.

to:

* '''Zigzagged''': Expanding the '''Parodied''' example, [=EoMSR=] has no introduction, and but it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has NoEnding, or at best, a GainaxEnding.
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Was bored and wanted to start a new "Playing With" page.

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'''Basic Trope''': A game, movie, etc, has no plot or story, it's just about the experience.
* '''Straight''': In the VideoGame/{{Touhou}}-styled ShootEmUp game ''Editing of Magical Self-Redaction'' (Or [=EoMSR=] for short), you control a heroine fighting other danmaku-throwing characters for no particular reason.
* '''Exaggerated''': [=EoMSR=] not only has no story, it has no narrative or defined characters, it's just a piece of mood.
* '''Downplayed''': [=EoMSR=] has an ExcusePlot mentioned [[AllThereInTheManual in the manual]], but it's never expanded in-game.
* '''Justified''': People play games for fun and the experience, so, no story is necessary.
* '''Inverted''': [=EoMSR=] is a VisualNovel-styled game with a deep story, and it focuses in the story rather than in gameplay.
* '''Subverted''': Despite not telling anything throughout the game, the ending somehow tries to explain your heroine's reasons to fight other characters.
* '''Double-Subverted'''... But abruptly it ends with a black screen and the words "[[AWinnerIsYou Congratulations. THE END.]]"
* '''Parodied''': [=EoMSR=] is [[MindScrew an incoherent mess of stages]], where the setting, and sometimes the rules, the bosses, and the gameplay itself, change abruptly, leaving the player really confused.
* '''Zigzagged''': [=EoMSR=] has no introduction, and it regularly gives vague hints about the reasons of your heroine in random cutscenes, and it has NoEnding, or at best, a GainaxEnding.
* '''Averted''': [=EoMSR=] has a good balance between story and gameplay, as it unfolds the story in cutscenes between stages.
* '''Enforced''':
** The programmers focused all their efforts on the gameplay and the fun factor, so they didn't worry about telling a story.
** There is NoBudget to pay for writers.
** The characters are [[AdaptationalBadass powerful fighters who were non-combatants in their source materials]], and the programmers thought it would be fun to throw them into a game, give them powers and make them fight.
* '''Lampshaded''': "Why am I fighting?"
* '''Defied''': The programmers want to tell a story through their game, so they focused their efforts on the plot, the characters and the narrative (Of course, without being careless about the gameplay).
* '''Conversed''': "[=EoMSR=] is an excellent BulletHell game, although It'd have been great if they explained why the heroine is fighting all those characters with danmaku".
* '''Deconstructed''': [=EoMSR=] fans had hopes of a good story, however, when all they got was an ExcusePlot, they detracted from the game, keeping other Gamers from even trying it.
* '''Reconstructed''': ... but eventually, Gamers decide to give [=EoMSR=] a second chance, and they discover that, despite its lack of plot, it's actually a great, yet [[NintendoHard really hard]], BulletHell game, and [=EoMSR=] becomes a CultClassic.

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