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'''Basic Trope''': A hero with remarkable personal magnetism wins friends and allies with astonishing ease.

to:

'''Basic Trope''': A hero with remarkable personal magnetism wins gains friends and allies with astonishing ease.
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** Hiro's an AffablyEvil / FauxAffablyEvil ManipulativeBastard VillainWithGoodPublicity.

to:

** Hiro's [[IronicName Hiro's]] an AffablyEvil / FauxAffablyEvil VillainWithGoodPublicity[=/=]FauxAffablyEvil ManipulativeBastard VillainWithGoodPublicity.with many friends and/or allies.
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** Hiro's had even greater share of social moments of embarrassment than many others would like to admit themselves, but he's resolved to learn from his goofs, to the point he's a master at navigating around them.

to:

** Hiro's had an even greater share of social moments of embarrassment than many others would like to admit themselves, but he's resolved to learn from his goofs, goofs to the point he's a master at navigating around them.



** Hiro [[HeroWithBadPublicity inadvertently antagonises whoever he met]], and he only made enemies in his entire life.

to:

** Hiro [[HeroWithBadPublicity inadvertently antagonises antagonizes whoever he met]], and he only made enemies in his entire life.



* '''Enforced''': The studio doesn't want to waste time with giving every character motivations to join in with the plot, so they just make Hire really likeable, so people just follow him.

to:

* '''Enforced''': The studio doesn't want to waste time with giving every character motivations to join in with the plot, so they just make Hire really likeable, likable, so people just follow him.



** "I'm not gonna let any of you follow me in my quest. [[IWorkAlone I'm a loner]]."

to:

** "I'm not gonna let any of you follow me in on my quest. [[IWorkAlone I'm a loner]]."



** Hiro's personal magnetism is literally his only strength. In actuality, he has FeetOfClay when it matters most, and his followers suffer for mistaking style for substance.

to:

** Hiro's personal magnetism is literally his only strength. In actuality, he has FeetOfClay when it matters most, and his followers suffer for from mistaking style for substance.



** It turns out that being under Hiro's leadership has more positives than negatives. Sure, his followers become a little dependent on him, but in exchange, they become a lot more competent at their unique skills, and even begin to take on leadership roles of their own.

to:

** It turns out that being under Hiro's leadership has more positives than negatives. Sure, his followers become a little dependent on him, but in exchange, they become a lot more competent at their unique skills, skills and even begin to take on leadership roles of their own.
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** Hiro has a superpower that allows him to subconsciously befriend people faster.
** Hiro is a character from a video game or a tabletop game with [[TheSixStats a maxed out Charisma/Diplomacy stat]], thus allowing him to recruit allies and influence people much easier than a normal person would be able to.

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** Hiro can be won as a friend and ally with astonishing ease.



* '''Enforced''': ???
* '''Lampshaded''': ???

to:

* '''Enforced''': ???
The studio doesn't want to waste time with giving every character motivations to join in with the plot, so they just make Hire really likeable, so people just follow him.
* '''Lampshaded''': ???"Wow, Hiro, you attract people like you're the player character in a game or something!"
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* '''Straight''': Steve has no trouble making new friends in no time at all.
* '''Exaggerated''': Steve manages to influence and charm pretty much anyone he meets to become his friend or follower or like him a lot, including those that didn't even know him a minute ago.
* '''Downplayed''': People see Steve as a charismatic person, but he still has to put as much effort as anyone when recruiting allies and making friends.

to:

* '''Straight''': Steve [[MeaningfulName Hiro]] has no trouble making new friends in no time at all.
* '''Exaggerated''': Steve Hiro manages to influence and charm pretty much anyone he meets to become his friend or follower or like him a lot, including those that didn't even know him a minute ago.
* '''Downplayed''': People see Steve Hiro as a charismatic person, but he still has to put as much effort as anyone when recruiting allies and making friends.



** Steve managed to learn great social skills early on and had a kind of personality, conviction and passion people can't help but be drawn to, thus his unconsciously mastered charisma.
** Steve used to be a lonely, socially awkward child, so he became interested in finding out how social dynamics work.
** Steve's had one similar role model or more in his life and it's about the role of nurture.
** Steve's had even greater share of social moments of embarrassment than many others would like to admit themselves, but he's resolved to learn from his goofs, to the point he's a master at navigating around them.

to:

** Steve Hiro managed to learn great social skills early on and had a kind of personality, conviction and passion people can't help but be drawn to, thus his unconsciously mastered charisma.
** Steve Hiro used to be a lonely, [[SociallyAwkwardHero socially awkward child, child]], so he became interested in finding out how social dynamics work.
** Steve's Hiro's had one similar role model or more in his life and it's about the role of nurture.
** Steve's Hiro's had even greater share of social moments of embarrassment than many others would like to admit themselves, but he's resolved to learn from his goofs, to the point he's a master at navigating around them.



** Steve naturally bores, repels and/or comes across as a joke to everyone he meets.
** Steve [[HeroWithBadPublicity inadvertently antagonises whoever he met]], and he only made enemies in his entire life.
** Steve's an AffablyEvil / FauxAffablyEvil ManipulativeBastard VillainWithGoodPublicity.

to:

** Steve Hiro naturally bores, repels and/or comes across as a joke to everyone he meets.
** Steve Hiro [[HeroWithBadPublicity inadvertently antagonises whoever he met]], and he only made enemies in his entire life.
** Steve's Hiro's an AffablyEvil / FauxAffablyEvil ManipulativeBastard VillainWithGoodPublicity.



** Steve does have his less desirable qualities, too.
** Steve only appears to be this, only to turn out to be a {{Jerkass}}, a bore or just indifferent to things around him.
** Steve's not necessarily a ''bad'' leader, but his teammates are [[HitchHikerHeroes more attracted to the cause he's pursuing]], rather than to him personally. Within the group itself, he's really not that important.

to:

** Steve Hiro does have his less desirable qualities, too.
** Steve Hiro only appears to be this, only to turn out to be a {{Jerkass}}, a bore or just indifferent to things around him.
** Steve's Hiro's not necessarily a ''bad'' leader, but his teammates are [[HitchHikerHeroes more attracted to the cause he's pursuing]], rather than to him personally. Within the group itself, he's really not that important.



** However, Steve grows out of them.

to:

** However, Steve Hiro grows out of them.



** Steve manages to turn his flaws into his advantage.

to:

** Steve Hiro manages to turn his flaws into his advantage.



* '''Zig Zagged''': Alice, TheLancer is the magnetic one. The team follows Steve because they love Alice.
* '''Averted''': Steve isn't any more magnetic than other people.

to:

* '''Zig Zagged''': Alice, TheLancer is the magnetic one. The team follows Steve Hiro because they love Alice.
* '''Averted''': Steve Hiro isn't any more magnetic than other people.



* '''Invoked''': Rena seriously wants her son to grow up to be a success, especially socially, so she patiently raises him to be this.
* '''Exploited''': Steve knows how inspiring he is, and uses his charisma to accomplish things he couldn't do alone.

to:

* '''Invoked''': Rena Hiro's mother seriously wants her son to grow up to be a success, especially socially, so she patiently raises him to be this.
* '''Exploited''': Steve Hiro knows how inspiring he is, and uses his charisma to accomplish things he couldn't do alone.



** "I'm no people-expert, Maggie, much less a good persuader, so stop pleading me to help you, because I can't, pure and simple".

to:

** "I'm no people-expert, Maggie, Alice, much less a good persuader, so stop pleading me to help you, because I can't, pure and simple".



** Steve becomes the ''only'' thing holding the group together, and as soon as anything happens to take him out of his leadership position, [[WeWereYourTeam the group disbands.]]
** Steve's magnetism is a form of MoreThanMindControl, which starts to have a negative effect on those around them as they lose their independence, whether Steve wants that to happen or not.
** Steve starts to [[FaceHeelTurn abuse]] his influence over his followers to make them do things that they would morally object to otherwise.
** Steve's personal magnetism is literally his only strength. In actuality, he has FeetOfClay when it matters most, and his followers suffer for mistaking style for substance.

to:

** Steve Hiro becomes the ''only'' thing holding the group together, and as soon as anything happens to take him out of his leadership position, [[WeWereYourTeam the group disbands.]]
** Steve's Hiro's magnetism is a form of MoreThanMindControl, which starts to have a negative effect on those around them as they lose their independence, whether Steve Hiro wants that to happen or not.
** Steve Hiro starts to [[FaceHeelTurn abuse]] his influence over his followers to make them do things that they would morally object to otherwise.
** Steve's Hiro's personal magnetism is literally his only strength. In actuality, he has FeetOfClay when it matters most, and his followers suffer for mistaking style for substance.



** Steve takes advantage of his position as a leader to train [[TheLancer someone else]] to [[TakeUpMySword take charge of the group if anything happens to him.]]
** It turns out that being under Steve's leadership has more positives than negatives. Sure, his followers become a little dependent on him, but in exchange, they become a lot more competent at their unique skills, and even begin to take on leadership roles of their own.
** Not only does Steve have an influential effect on his followers, but his followers also have [[MoralityChain an effect]] on ''him,'' which keeps him from undergoing a FaceHeelTurn because he couldn't betray his team like that.

to:

** Steve Hiro takes advantage of his position as a leader to train [[TheLancer someone else]] to [[TakeUpMySword take charge of the group if anything happens to him.]]
** It turns out that being under Steve's Hiro's leadership has more positives than negatives. Sure, his followers become a little dependent on him, but in exchange, they become a lot more competent at their unique skills, and even begin to take on leadership roles of their own.
** Not only does Steve Hiro have an influential effect on his followers, but his followers also have [[MoralityChain an effect]] on ''him,'' which keeps him from undergoing a FaceHeelTurn because he couldn't betray his team like that.
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** Steve inadvertently antagonise whoever he met, and he only made enemies in his entire life.

to:

** Steve [[HeroWithBadPublicity inadvertently antagonise antagonises whoever he met, met]], and he only made enemies in his entire life.
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Added DiffLines:

** Steve inadvertently antagonise whoever he met, and he only made enemies in his entire life.
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Added DiffLines:

** Steve's not necessarily a ''bad'' leader, but his teammates are [[HitchHikerHeroes more attracted to the cause he's pursuing]], rather than to him personally. Within the group itself, he's really not that important.
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Added DiffLines:

** Steve's personal magnetism is literally his only strength. In actuality, he has FeetOfClay when it matters most, and his followers suffer for mistaking style for substance.
Is there an issue? Send a MessageReason:
None


* '''Downplayed''': People see Steve as a charasmatic person, but he still has to put as much effort as anyone when recruiting allies and making friends.

to:

* '''Downplayed''': People see Steve as a charasmatic charismatic person, but he still has to put as much effort as anyone when recruiting allies and making friends.
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None


* '''Downplayed''': ???

to:

* '''Downplayed''': ???People see Steve as a charasmatic person, but he still has to put as much effort as anyone when recruiting allies and making friends.



* '''Exploited''': ???

to:

* '''Exploited''': ???Steve knows how inspiring he is, and uses his charisma to accomplish things he couldn't do alone.
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None


** Not only does Steve have an influential effect on his followers, but his followers also have an effect on ''him,'' which keeps him from undergoing a FaceHeelTurn because he couldn't betray his team like that.

to:

** Not only does Steve have an influential effect on his followers, but his followers also have [[MoralityChain an effect effect]] on ''him,'' which keeps him from undergoing a FaceHeelTurn because he couldn't betray his team like that.

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Changed: 126

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* '''Defied''': "I'm no people-expert, Maggie, much less a good persuader, so stop pleading me to help you, because I can't, pure and simple".

to:

* '''Defied''': '''Defied''':
**
"I'm no people-expert, Maggie, much less a good persuader, so stop pleading me to help you, because I can't, pure and simple".simple".
** "I'm not gonna let any of you follow me in my quest. [[IWorkAlone I'm a loner]]."

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Added standarized \'Playing With Wiki\' template


* '''Downplayed''': ???



* '''Deconstructed''':
** Steve becomes the ''only'' thing holding the group together, and as soon as anything happens to take him out of his leadership position, [[WeWereYourTeam the group disbands.]]
** Steve's magnetism is a form of MoreThanMindControl, which starts to have a negative effect on those around them as they lose their independence, whether Steve wants that to happen or not.
** Steve starts to [[FaceHeelTurn abuse]] his influence over his followers to make them do things that they would morally object to otherwise.
* '''Reconstructed''':
** Steve takes advantage of his position as a leader to train [[TheLancer someone else]] to [[TakeUpMySword take charge of the group if anything happens to him.]]
** It turns out that being under Steve's leadership has more positives than negatives. Sure, his followers become a little dependent on him, but in exchange, they become a lot more competent at their unique skills, and even begin to take on leadership roles of their own.
** Not only does Steve have an influential effect on his followers, but his followers also have an effect on ''him,'' which keeps him from undergoing a FaceHeelTurn because he couldn't betray his team like that.



* '''Defied''': ''I'm no people-expert, Maggie, much less a good persuader, so stop pleading me to help you, because I can't, pure and simple.''

to:

* '''Defied''': ''I'm "I'm no people-expert, Maggie, much less a good persuader, so stop pleading me to help you, because I can't, pure and simple.''simple".



* '''Deconstructed''':
** Steve becomes the ''only'' thing holding the group together, and as soon as anything happens to take him out of his leadership position, [[WeWereYourTeam the group disbands.]]
** Steve's magnetism is a form of MoreThanMindControl, which starts to have a negative effect on those around them as they lose their independence, whether Steve wants that to happen or not.
** Steve starts to [[FaceHeelTurn abuse]] his influence over his followers to make them do things that they would morally object to otherwise.
* '''Reconstructed''':
** Steve takes advantage of his position as a leader to train [[TheLancer someone else]] to [[TakeUpMySword take charge of the group if anything happens to him.]]
** It turns out that being under Steve's leadership has more positives than negatives. Sure, his followers become a little dependent on him, but in exchange, they become a lot more competent at their unique skills, and even begin to take on leadership roles of their own.
** Not only does Steve have an influential effect on his followers, but his followers also have an effect on ''him,'' which keeps him from undergoing a FaceHeelTurn because he couldn't betray his team like that.



----

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--------
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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** Steve's an AffablyEvil / EvillyAffable ManipulativeBastard VillainWithGoodPublicity.

to:

** Steve's an AffablyEvil / EvillyAffable FauxAffablyEvil ManipulativeBastard VillainWithGoodPublicity.
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None


* '''Zig Zagged''': ???

to:

* '''Zig Zagged''': ???Alice, TheLancer is the magnetic one. The team follows Steve because they love Alice.

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Changed: 746

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* '''Justified''': Steve managed to learn great social skills early on and had a kind of personality, conviction and passion people can't help but be drawn to, thus his unconsciously mastered charisma.
** Alternatively, Steve used to be a lonely, socially awkward child, so he became interested in finding out how social dynamics work.

to:

* '''Justified''': '''Justified''':
**
Steve managed to learn great social skills early on and had a kind of personality, conviction and passion people can't help but be drawn to, thus his unconsciously mastered charisma.
** Alternatively, Steve used to be a lonely, socially awkward child, so he became interested in finding out how social dynamics work.



* '''Inverted''': Steve naturally bores, repels and/or comes across as a joke to everyone he meets.

to:

* '''Inverted''': '''Inverted''':
**
Steve naturally bores, repels and/or comes across as a joke to everyone he meets.



* '''Subverted''': Steve does have his less desirable qualities, too.

to:

* '''Subverted''': '''Subverted''':
**
Steve does have his less desirable qualities, too.



* '''Double Subverted''': However, Steve grows out of them.
** Alternatively, it turns out to be a slanderous lie from some jealous scumbag.
** Or Steve manages to turn his flaws into his advantage.

to:

* '''Double Subverted''': Subverted''':
**
However, Steve grows out of them.
** Alternatively, it It turns out to be a slanderous lie from some jealous scumbag.
** Or Steve manages to turn his flaws into his advantage.
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None


** Steve takes advantage of his position as a leader to train [[TheLancer someone else]] to take charge of the group if anything happens to him.

to:

** Steve takes advantage of his position as a leader to train [[TheLancer someone else]] to [[TakeUpMySword take charge of the group if anything happens to him.]]
Is there an issue? Send a MessageReason:
None


** Not only does Steve have an influential effect on his followers, but his followers also have an effect on ''him,'' which keeps him from undergoing a FaceHeelTurn that he would have had if he had been alone.

to:

** Not only does Steve have an influential effect on his followers, but his followers also have an effect on ''him,'' which keeps him from undergoing a FaceHeelTurn that because he would have had if he had been alone.couldn't betray his team like that.
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Added DiffLines:

* '''Reconstructed''':
** Steve takes advantage of his position as a leader to train [[TheLancer someone else]] to take charge of the group if anything happens to him.
** It turns out that being under Steve's leadership has more positives than negatives. Sure, his followers become a little dependent on him, but in exchange, they become a lot more competent at their unique skills, and even begin to take on leadership roles of their own.
** Not only does Steve have an influential effect on his followers, but his followers also have an effect on ''him,'' which keeps him from undergoing a FaceHeelTurn that he would have had if he had been alone.

Added: 510

Changed: 175

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* '''Deconstructed''': Steve becomes the ''only'' thing holding the group together, and as soon as anything happens to take him out of his leadership position, [[WeWereYourTeam the group disbands.]]

to:

* '''Deconstructed''': '''Deconstructed''':
**
Steve becomes the ''only'' thing holding the group together, and as soon as anything happens to take him out of his leadership position, [[WeWereYourTeam the group disbands.]]]]
** Steve's magnetism is a form of MoreThanMindControl, which starts to have a negative effect on those around them as they lose their independence, whether Steve wants that to happen or not.
** Steve starts to [[FaceHeelTurn abuse]] his influence over his followers to make them do things that they would morally object to otherwise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''Deconstructed''': Steve becomes the ''only'' thing holding the group together, and as soon as anything happens to take him out of his leadership position, [[WeWereYourTeam the group disbands.]]
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* '''Parodied''': ???

to:

* '''Parodied''': ???He's literally magnetic and people have to join him because they're stuck.
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* '''Double Subverted''': However, Steve overcomes them or has done so.

to:

* '''Double Subverted''': However, Steve overcomes them or has done so.grows out of them.

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