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* '''Deconstructed''': The problems of PoorPredictableRock and CripplingOverspecialization this entails are brought up: without ability to work metal, Earth Empire remains [[IncrediblyLamePun dirt]] poor; Metal Monarchy, with no ability to grow food, is always on brink of starvation; Fiefdom of Fire had problems with uncontrolled fires caused by beginning mages and no-one can stop them; Lightning Lands have no idea what to do with their powers out of combat, turning them into {{Proud Warrior Race Guy}}s.

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* '''Deconstructed''': The problems of PoorPredictableRock and CripplingOverspecialization this entails are brought up: without ability to work metal, Earth Empire remains [[IncrediblyLamePun [[{{Pun}} dirt]] poor; Metal Monarchy, with no ability to grow food, is always on brink of starvation; Fiefdom of Fire had problems with uncontrolled fires caused by beginning mages and no-one can stop them; Lightning Lands have no idea what to do with their powers out of combat, turning them into {{Proud Warrior Race Guy}}s.
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** [[WitchSpecies Magic is tied to ethnic descent; people who share common ethnic ancestry have the same type of magic.]]

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** [[WitchSpecies [[MageSpecies Magic is tied to ethnic descent; people who share common ethnic ancestry have the same type of magic.]]
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** Since the nations are divided by magic, wind mage [[BlowYouAway Faye]] has nowhere to go.
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** [[WitchSpecies Magic is tied to ethnic descent, people who share common ethnic ancestry have the same type of magic.]]

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** [[WitchSpecies Magic is tied to ethnic descent, descent; people who share common ethnic ancestry have the same type of magic.]]
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** [[WitchSpecies Magic is tied to ethnic descent, people who share common ethnic ancestry have the same type of magic.]]
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* '''Exaggerated''': Earth Empire is {{Ruritania}} of Golems; Fiefdom of Fire is constantly burning group of volcanoes with [[FierySalamander Salamanders]] and Phoenixes as only inhabitants; Lightning Lands are in perpetual state of lightning storm and only {{Energy Being}}s live there; and Metal Monarchy is fully plated with metal and inhabited by robots.
* '''Downplayed''': The four countries aren't all that different, but they have universities of different types of magic and use their respective elements [[SigilSpam excessively]] on their flags, seals etc.

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* '''Exaggerated''': The Earth Empire is a {{Ruritania}} of Golems; Golems, the Fiefdom of Fire is a constantly burning group of volcanoes with [[FierySalamander Salamanders]] and Phoenixes as its only inhabitants; inhabitants, the Lightning Lands are in a perpetual state of lightning storm and only {{Energy Being}}s live there; there, and the Metal Monarchy is fully plated with metal and inhabited by robots.
* '''Downplayed''': The four countries aren't all that different, but they have universities of for different types of magic and use their respective elements [[SigilSpam excessively]] on their flags, seals etc.



** Four types of magic cancel each other, so each group keeps to themselves.
** Elements they wield are important parts of citizens' national identity.

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** Four The four types of magic cancel each other, so each group keeps to themselves.
** Elements The elements they wield are important parts of citizens' national identity.



** FantasticRacism prevents lightning mages from settling in Fiefdom of Fire; the same is true for every other nation.

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** FantasticRacism prevents lightning mages from settling in the Fiefdom of Fire; the same is true for every other nation.



* '''Subverted''': At a first glance it seems like nations are divided based on magic schools, but it turns out that it's a historical artifact and the magicians have been mixed in all for nations for a long time already.

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* '''Subverted''': At a first glance it seems like nations are divided based on magic schools, but it turns out that it's a historical artifact and the magicians have been mixed in all for nations for a long time already.
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* '''Defied''': The budding Eath Empire deliberately conquers all countries equally to avoid CripplingOverspecialization.

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* '''Defied''': The budding Eath Empire deliberately conquers Republic takes all countries equally mages in to avoid CripplingOverspecialization.

Changed: 45

Removed: 96

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* '''Plotted A Good Waste''': What happens if a fire-controlling mage is born in Metal Monarchy?



[[ElementalNation Here]] to return to the main page.

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[[ElementalNation Here]] Back to return to the main page.ElementalNation

Changed: 4

Removed: 164

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* '''Zig Zagged''':
** A confusing mess that would justify any professional writer being taken out and shot.
** The work sometimes plays the trope straight, and other times it does not.

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* '''Zig Zagged''':
** A confusing mess that would justify any professional writer being taken out and shot.
** The work sometimes plays the trope straight, and other times it does not.
Zagged''': ???
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** Magic comes from the land, and different lands give different types of magic; sooner or later, people living on one type of land will turn into ElementalNation.

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** Magic comes from the land, and different lands give different types of magic; sooner or later, people living on one type of land will turn into ElementalNation.an Elemental Nation.
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** Magic comes from the land, and different lands give different types of magic; sooner or later, people living on one type of land will turn into {{Elemental Nation|s}}.

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** Magic comes from the land, and different lands give different types of magic; sooner or later, people living on one type of land will turn into {{Elemental Nation|s}}.ElementalNation.

Added: 170

Changed: 7

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** Elements they wield is an important part of citizens' national identity.

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** Elements they wield is an are important part parts of citizens' national identity.


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** Magic comes from the land, and different lands give different types of magic; sooner or later, people living on one type of land will turn into {{Elemental Nation|s}}.
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* '''Straight''': The world is divided into Earth Empire, Fiefdom of Fire, Lightning Lands and Metal Monarchy. Each of them has only the type of mages their name implies.

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* '''Straight''': The world is divided into [[DishingOutDirt Earth Empire, Empire]], [[PlayingWithFire Fiefdom of Fire, Fire]], [[ShockAndAwe Lightning Lands Lands]] and [[ExtraOreDinary Metal Monarchy.Monarchy]]. Each of them has only the type of mages their name implies.



* '''Downplayed''': The four countries aren't all that different, but they have universities of different types of magic and use their respective elements [[SygilSpam excessively]] on their flags, seals etc.

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* '''Downplayed''': The four countries aren't all that different, but they have universities of different types of magic and use their respective elements [[SygilSpam [[SigilSpam excessively]] on their flags, seals etc.
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Added DiffLines:

'''Basic Trope''': Each nation in the setting is based on one type of magic, and only one.
* '''Straight''': The world is divided into Earth Empire, Fiefdom of Fire, Lightning Lands and Metal Monarchy. Each of them has only the type of mages their name implies.
* '''Exaggerated''': Earth Empire is {{Ruritania}} of Golems; Fiefdom of Fire is constantly burning group of volcanoes with [[FierySalamander Salamanders]] and Phoenixes as only inhabitants; Lightning Lands are in perpetual state of lightning storm and only {{Energy Being}}s live there; and Metal Monarchy is fully plated with metal and inhabited by robots.
* '''Downplayed''': The four countries aren't all that different, but they have universities of different types of magic and use their respective elements [[SygilSpam excessively]] on their flags, seals etc.
* '''Justified''':
** Four types of magic cancel each other, so each group keeps to themselves.
** Elements they wield is an important part of citizens' national identity.
** Other lands are inhospitable to practicioners of other types of magic.
** FantasticRacism prevents lightning mages from settling in Fiefdom of Fire; the same is true for every other nation.
* '''Inverted''': Rather than many nations, each with its own magic type, there's one Elemental Empire practicing all kinds of magic.
* '''Subverted''': At a first glance it seems like nations are divided based on magic schools, but it turns out that it's a historical artifact and the magicians have been mixed in all for nations for a long time already.
* '''Double Subverted''': Mages of non-national schools are very much a minority and over the course of the story they're phased out of the nations.
* '''Parodied''': The world is divided into four nations: Sushi States, Masala Monarchy, Hot-Dog Hegemony and Princedom of Pizza, all of which have their national foods as the only dish you can eat there.
* '''Zig Zagged''':
** A confusing mess that would justify any professional writer being taken out and shot.
** The work sometimes plays the trope straight, and other times it does not.
* '''Averted''':
** There's only one system of magic and one way of practising it.
** The four countries are Tropetania, Playwith, Lampshade Lands and Tropesof Legend; none associate themselves with any of seven magic systems and mages of all types are spread evenly among them.
** There's no magic system in the world, period.
* '''Enforced''': Directors of a show decide to divide the countries based on types of magic they practice so that they'd be easily recognizable by the viewers.
* '''Lampshaded''': "It's simple: one country, one magic. At least it's easy to see who's from where."
* '''Invoked''': When creating the world, the gods decide to divide the people according to magics they use.
* '''Exploited''': [[PoorPredictableRock Knowing exactly what their enemies can do]], the generals of Metal Monarchy create a plan to invade the Fiefdom of Fire and it goes on without a hitch.
* '''Defied''': The budding Eath Empire deliberately conquers all countries equally to avoid CripplingOverspecialization.
* '''Discussed''': At a peace conference following a CivilWar between practicioners of different forms of magic, somebody proposes to divide the contested country into lands of those mages.
* '''Conversed''': "The basis of the show is that every nation has its own element, so you can quickly know who's from where just by watching them fight."
* '''Implied''': Old world map has ancient countries marked with elemental symbols.
* '''Deconstructed''': The problems of PoorPredictableRock and CripplingOverspecialization this entails are brought up: without ability to work metal, Earth Empire remains [[IncrediblyLamePun dirt]] poor; Metal Monarchy, with no ability to grow food, is always on brink of starvation; Fiefdom of Fire had problems with uncontrolled fires caused by beginning mages and no-one can stop them; Lightning Lands have no idea what to do with their powers out of combat, turning them into {{Proud Warrior Race Guy}}s.
* '''Reconstructed''': Four nations figure out a way to stop their problems with their native elements; for example, Fiefdom of Fire's mages are trained how to control forest fires and direct them away from population centres.
* '''Plotted A Good Waste''': What happens if a fire-controlling mage is born in Metal Monarchy?
* '''Played For Laughs''': A character from Fiefdom of Fire is HotBlooded {{LARGE HAM}} who's hair is [[IncendiaryExponent always on fire]] and who says "FIRE!" every second sentence. When said to be annoying, he claims that everyone in his country is like this.
* '''Played For Drama''': Elemental-caused cultural differences are too big to allow for any constructive cooperation between nations.
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[[ElementalNation Here]] to return to the main page.
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