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** ''AG'' is made using the same engine as ''ToT II'' and by keeping the latter's low level aspects, more of the budget/time could be spend on the high level aspects.

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** ''AG'' is made using the same engine as ''ToT ''[=ToT=] II'' and by keeping the latter's low level aspects, more of the budget/time could be spend on the high level aspects.

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* '''Enforced''': The Karma Meter in ''[[JustForFun/TalesOfTroperia ToT]] II'' was so iconic that fans would revolt if Trope Co. released a game, even in a different series, without it. So the producers require that it be included.

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* '''Enforced''': '''Enforced''':
**
The Karma Meter in ''[[JustForFun/TalesOfTroperia ToT]] II'' was so iconic that fans would revolt if Trope Co. released a game, even in a different series, without it. So the producers require that it be included.included.
** ''AG'' is made using the same engine as ''ToT II'' and by keeping the latter's low level aspects, more of the budget/time could be spend on the high level aspects.
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* '''Straight''': TropeCo/TropeCo develops two [[RolePlayingGame RPG]] series: HighFantasy ''Tales of Troperia'' and SpaceOpera ''Antropeda Galaxy''. After its success in ''Tales of Troperia II'', they implement a KarmaMeter in ''Antropeda Galaxy II''.
* '''Exaggerated''': ''AG II'' is mechanically a carbon copy of ''[=ToT=] II'' in every way.

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* '''Straight''': TropeCo/TropeCo develops two [[RolePlayingGame RPG]] series: HighFantasy ''Tales of Troperia'' ''JustForFun/TalesOfTroperia'' and SpaceOpera ''Antropeda Galaxy''. After its success in ''Tales of Troperia ''JustForFun/TalesOfTroperia II'', they implement a KarmaMeter in ''Antropeda Galaxy II''.
* '''Exaggerated''': ''AG II'' is mechanically a carbon copy of ''[=ToT=] ''[[JustForFun/TalesOfTroperia ToT]] II'' in every way.



* '''Subverted''': The Karma Meter appears to be identical, but it actually functions differently and attempting to play the same way as in ''[=ToT=] II'' will have opposite results.

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* '''Subverted''': The Karma Meter appears to be identical, but it actually functions differently and attempting to play the same way as in ''[=ToT=] ''[[JustForFun/TalesOfTroperia ToT]] II'' will have opposite results.



* '''Zig-Zagged''': The successful Karma Meter from ''[=ToT=] II'' is implemented in ''AG II'', but functions differently, meaning that if you attempt to play the same way to reach the karma level of your choice, you'll end up with different results...in the ''UI''. Due to a bug in the engine shared by the games, ''AG II'' still reads the Karma Meter like ''[=ToT=] II'', meaning the in-game results do not match your apparent karma level.

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* '''Zig-Zagged''': The successful Karma Meter from ''[=ToT=] ''[[JustForFun/TalesOfTroperia ToT]] II'' is implemented in ''AG II'', but functions differently, meaning that if you attempt to play the same way to reach the karma level of your choice, you'll end up with different results...in the ''UI''. Due to a bug in the engine shared by the games, ''AG II'' still reads the Karma Meter like ''[=ToT=] ''[[JustForFun/TalesOfTroperia ToT]] II'', meaning the in-game results do not match your apparent karma level.



* '''Enforced''': The Karma Meter in ''[=ToT=] II'' was so iconic that fans would revolt if Trope Co. released a game, even in a different series, without it. So the producers require that it be included.

to:

* '''Enforced''': The Karma Meter in ''[=ToT=] ''[[JustForFun/TalesOfTroperia ToT]] II'' was so iconic that fans would revolt if Trope Co. released a game, even in a different series, without it. So the producers require that it be included.
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* '''Deconstructed''':
* '''Reconstructed''':

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* '''Deconstructed''':
'''Deconstructed''': The propensity for copying mechanics from the sister series leads to each series becoming mechanically and thematically identical, making any differences InNameOnly.
* '''Reconstructed''':'''Reconstructed''': With the games becoming too similar, the developers decide to change up how the games interpret the mechanics, keeping it the same from the source, but changing up how the mechanics work in the other. The games remain distinct, and the fans are pleased with the result.
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* '''Justified''':

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* '''Justified''':'''Justified''': The KarmaMeter was widely well-received, so TropeCo/TropeCo includes it in their games.
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'''Basic Trope''': A game creator borrows a successful element from one of their series to use in another.

* '''Straight''': TropeCo/TropeCo develops two [[RolePlayingGame RPG]] series: HighFantasy ''Tales of Troperia'' and SpaceOpera ''Antropeda Galaxy''. After its success in ''Tales of Troperia II'', they implement a KarmaMeter in ''Antropeda Galaxy II''.
* '''Exaggerated''': ''AG II'' is mechanically a carbon copy of ''[=ToT=] II'' in every way.
* '''Downplayed''': The Karma Meter is brought over, but it functions much differently between the games.
* '''Justified''':
* '''Inverted''': Technically impossible, as it the element would simply be borrowed in the opposite direction.
* '''Subverted''': The Karma Meter appears to be identical, but it actually functions differently and attempting to play the same way as in ''[=ToT=] II'' will have opposite results.
* '''Double Subverted''': ...but applying common sense to the karma gains will still allow you to reach the level you desire.
* '''Parodied''':
* '''Zig-Zagged''': The successful Karma Meter from ''[=ToT=] II'' is implemented in ''AG II'', but functions differently, meaning that if you attempt to play the same way to reach the karma level of your choice, you'll end up with different results...in the ''UI''. Due to a bug in the engine shared by the games, ''AG II'' still reads the Karma Meter like ''[=ToT=] II'', meaning the in-game results do not match your apparent karma level.
* '''Averted''': The two games are completely different and no elements are shared between them.
* '''Enforced''': The Karma Meter in ''[=ToT=] II'' was so iconic that fans would revolt if Trope Co. released a game, even in a different series, without it. So the producers require that it be included.
* '''Lampshaded''': ''AG II'' party member [[QuirkyBard Quinn Byrd]] comments upon gaining karma "man, they're just straight up copying features now, aren't they?"
* '''Exploited''':
* '''Defied''':
* '''Discussed''':
* '''Conversed''':
* '''Deconstructed''':
* '''Reconstructed''':
* '''Played for Laughs''':
* '''Played for Drama''':

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