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Most players consider ''Pirates'' to be a solidly enjoyable game, one that's fairly complex but not fantastically deep, with a a good spread of features to keep players engaged. The biggest downside is the sparse voicework, which consists of clips lifted from the movies, but lack any enthusiasm or game-specific callouts. As with other tables by Creator/DennisNordman, ''Pirates'' is a pin that's less about technical wizardry and more about simply having a fun time on the high seas.



* {{Pirate}}: Well, being based on ''Film/PiratesOfTheCaribbean'' and all...

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* {{Pirate}}: Well, being based on ''Film/PiratesOfTheCaribbean'' ''Franchise/PiratesOfTheCaribbean'' and all...

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* EverythingsBetterWithSpinning: Shooting Port Royal drops the pinball onto a spinning compass that flings it about, hitting targets along the perimeter.


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* SpectacularSpinning: Shooting Port Royal drops the pinball onto a spinning compass that flings it about, hitting targets along the perimeter.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: Jack the Monkey, of course.
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* SecondaryAdaptation: The game is based on the ''Pirates of the Caribbean'' film series, itself (loosely) based on [[Ride/PiratesOfTheCaribbean ride of the same name]] at many Ride/DisneyThemeParks.
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* ScoreMultuplier: Shooting balls into the spinning compass will double, triple, or quadruple scoring while there are one, two, or three balls in there, respectively.

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* ScoreMultuplier: ScoreMultiplier: Shooting balls into the spinning compass will double, triple, or quadruple scoring while there are one, two, or three balls in there, respectively.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pirates-of-the-caribbean-pinball_4144.jpg]]
[[caption-width-right:350:''Yo ho yo ho, a pirate's life for me...'']]

''Pirates of the Caribbean'' is an [[PhysicalPinballTables arcade pinball game]] designed by Creator/DennisNordman and illustrated by Kevin O'Connor. It was released in 2006 by Creator/SternPinball, coinciding with the release of the second Franchise/PiratesOfTheCaribbean movie, ''Dead Man's Chest''.

The game puts the player in the boots of Captain Jack Sparrow as he stumbles through various misadventures. Engage in sword fights, fire on Port Royal, collect your pirates, then play Liar's Dice and assemble a crew of 100 souls. Prove your mettle by shooting the pirate ship on the playfield and sinking it, then Fight Davy Jones, Destroy the Kraken, and use the Key to open the Dead Man's Chest. Along the way, you'll Catch the Wind and collect various bits of Treasure, but only the Pirate King will be able to complete the eight tasks and four points of the Compass to invoke Four Winds Multiball and come out on top of the Gauntlet of Pirates.

Most players consider ''Pirates'' to be a solidly enjoyable game, one that's fairly complex but not fantastically deep, with a a good spread of features to keep players engaged. The biggest downside is the sparse voicework, which consists of clips lifted from the movies, but lack any enthusiasm or game-specific callouts. As with other tables by Creator/DennisNordman, ''Pirates'' is a pin that's less about technical wizardry and more about simply having a fun time on the high seas.

Not to be confused with Creator/JerseyJackPinball's [[Pinball/PiratesOfTheCaribbeanJerseyJack later pinball adaptation]] of the series, or the ''Pirates of the Caribbean'' home pinball game by Creator/JohnPopadiuk and Zizzle Toys,
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!!''Pirates of the Caribbean'' demonstrate the following tropes:
%% * BeatStillMyHeart: The heart inside the Dead Man's Chest does this.
* CreditsGag: During the AttractMode, entering a secret flipper button combination[[note]]Both flippers, then 7L, 1R, 1L, 1R, 13L, 1R, 1R[[/note]] displays a secret credits sequence showing the development team as pirates.
* CriticalStaffingShortage: Referenced in the "All Pirates" mode, where the player must gather six named pirates[[note]]Clanker, Oldhaddy, Kolenkio, Maccus, Patch and Crash[[/note]] (the minimum number needed to sail the ''Black Pearl'').
* EjectTheLoser: Sinking a ship causes it to collapse on itself and drop below the playfield in a comically-abrupt manner that resembles a Creator/MontyPython animated sequence. [[https://www.youtube.com/watch?v=pQ0PnPlx9Bk&t=14s See it here.]]
* EverythingsBetterWithMonkeys: Jack the Monkey, of course.
* EverythingsBetterWithSpinning: Shooting Port Royal drops the pinball onto a spinning compass that flings it about, hitting targets along the perimeter.
%% * {{Flynning}}: Done for the "Sword Fight" mode.
* GiantSquid: The Kraken, obviously.
* GoldenSnitch: One of the cardinal direction compass awards is to maximize all Jackpots (to 2 million) for the remainder of the ball, and it happens to be the easiest of the four to light by far. Considering how frequently Jackpots are lit, and considering that the normal jackpot value builds up ''extremely'' slowly, most games come down to "how well you can do on the one ball you maximize Jackpots on".
* HeartbeatSoundtrack: Opening the Dead Man's Chest causes one to play, in time with the beating of the heart inside the chest.
* MatchSequence: A flaming torch is waved back and forth, revealing the match number.
* ObviousRulePatch: The pirate ship and Kraken on the playfield are surrounded by two large transparent plastic shields (dubbed "sneeze guards" by some players) to prevent airborne pinballs from landing in the mechanisms.
* {{Pirate}}: Well, being based on ''Film/PiratesOfTheCaribbean'' and all...
* PirateBooty: Shooting the left and right lanes collects treasure.
* ScoreMultuplier: Shooting balls into the spinning compass will double, triple, or quadruple scoring while there are one, two, or three balls in there, respectively.
* SpellingBonus: P-A-R-L-A-Y enables the ball saver, J-A-C-K completes Jack the Monkey, and K-E-Y opens the Dead Man's Chest. With the chest open, H-E-A-R-T enables Heart Multiball and collects the Heart Jackpot.
* WalkThePlank: One of the exits from the upper level is "Walk the Plank", which drops balls directly onto the main playfield.
* WizardMode: Completing all eight tasks for the Compass [[note]]each pair of tasks surrounding a compass direction will light that direction when they are both complete[[/note]] enables Four Winds Multiball. This starts as a four-ball multiball, where the goal is to freeze and collect the four Wind Jackpots. Do so without draining too many balls to begin the Gauntlet of Pirates; the player must repeatedly shoot the spinning disc at Port Royal to light one of the major shots, then shoot it to collect a Gauntlet Point. The player with the most Gauntlet Points is recognized as the Pirate King.
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