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Both Metallica fans and pinball players regard the ''Metallica'' pin as a respectably balanced table, one that is both approachable and fun for casual players while having lots of depth for experts. The game is jammed with numerous references to the band and its lengthy legacy, the comic art by fan artist "Dirty" Donny Gillies is an eye-grabbing cornucopia, and the music and sound effects are as bombastic as one would expect. The band often brings a table with them on tours (Kirk Hammett is a longtime pinball enthusiast), and additional tables are kept near their studios and hangouts for games between sessions.

to:

Both Metallica fans and pinball players regard the ''Metallica'' pin as a respectably balanced table, one that is both approachable and fun for casual players while having lots of depth for experts. The game is jammed with numerous references to the band and its lengthy legacy, the comic art by fan artist "Dirty" Donny Gillies is an eye-grabbing cornucopia, and the music and sound effects are as bombastic as one would expect. The band often brings a table with them on tours (Kirk Hammett is a longtime pinball enthusiast), and additional tables are kept near their studios and hangouts for games between sessions.
sessions.






* BigElectricSwitch: There are several of them around the playfield, and must be hit to start Electric Chair Multiball.
-->'''Sparky:''' “Juice me up!”

to:

* %%* BigElectricSwitch: There are several of them around the playfield, and must be hit to start Electric Chair Multiball.
-->'''Sparky:''' %%-->'''Sparky:''' “Juice me up!”



* BuriedAlive: Of a sort -- the Hammer hits captured pinballs into a coffin beneath the playfield.
* ClusterFBomb: The entire band, frequently and unabashedly.

to:

* BuriedAlive: Of a sort -- the Hammer hits captured pinballs into a coffin beneath the playfield.
* ClusterFBomb: The entire band, frequently and unabashedly.If the game is left uncensored, the band curses frequently.



* DieLaughing[=/=]ElectricTorture: Subverted by Sparky, who enjoys being strapped into the electric chair but doesn't actually die from it.

to:

* DieLaughing[=/=]ElectricTorture: Subverted by Sparky, who enjoys being ElectricTorture: Sparky's strapped into the an electric chair but doesn't actually die from it.and frequently shocked. That said, he survives it and is TooKinkyToTorture anyway.



* HarmlessElectrocution: Sparky, who merrily bobs his head during Electric Chair Multiball.
* IdiosyncraticComboLevels
-->'''Kirk:''' "Fast scoring... faster scoring... ''really fucking fast'' scoring!”

to:

* HarmlessElectrocution: Sparky, who merrily bobs his head during Electric Chair Multiball.
*
is largely unaffected by the many electric shocks he receives.
%%*
IdiosyncraticComboLevels
-->'''Kirk:''' %%-->'''Kirk:''' "Fast scoring... faster scoring... ''really fucking fast'' scoring!”



* LimitedSpecialCollectorsUltimateEdition: In addition to the basic ("Pro") table, ''Metallica'' is available in two Premium Editions, "Monsters" and "Road Case", and a "Master of Puppets" Limited Edition. These add playfield spinners, LED lighting, a rising Grave Marker, the Hammer and Casket, an animated Snake head, more detailed metalwork, and a mirrored backglass.



* MatchSequence: The Snake gets an unpleasant expression, then [[VomitDiscretionShot vomits on the display,]] leaving the Match Number behind.
* MediumAwareness:

to:

* MatchSequence: The Snake gets an unpleasant expression, then [[VomitDiscretionShot vomits on the display,]] display]], leaving the Match Number match number behind.
* MediumAwareness:MediumAwareness: The band calls attention to their participation in a pinball game.



* NothingButSkulls: It wouldn't be Metallica without lots of scary-looking skulls all over the place.

to:

* %%* NothingButSkulls: It wouldn't be Metallica without lots of scary-looking skulls all over the place.



* RealSongThemeTune: The game includes twelve songs for the player to choose from, including "Creeping Death," "One," "Master of Puppets," "Battery," "For Whom the Bell Tolls," and "Fade To Black".
** ExpansionPack: Nine months after the game was originally released, Stern Pinball conducted a fan poll for two more songs to be added via software update. The winners were "Ride the Lightning" and "Blackened".
* ReptilesAreAbhorrent: The Snake isn't there just for decor.
-->'''Snake:''' “I’m fucking hungry, hungry for your balls!”
* RuleOfScary: Combined with a heavy dose of BlackHumor.

to:

* RealSongThemeTune: The game includes twelve songs for the player to choose from, including "Creeping Death," "One," "Master of Puppets," "Battery," "For Whom the Bell Tolls," and "Fade To Black".
** ExpansionPack: Nine months after the game was originally released, Stern Pinball conducted a fan poll for two more songs to be added via software update. The winners were "Ride the Lightning" and "Blackened".
*
%%* ReptilesAreAbhorrent: The Snake isn't there just for decor.
-->'''Snake:''' %%-->'''Snake:''' “I’m fucking hungry, hungry for your balls!”
* %%* RuleOfScary: Combined with a heavy dose of BlackHumor.



* SoundEffectBleep: Used to sanitize the quotes when Adult Mode is disabled.

to:

* SoundEffectBleep: Used Bleeps are used to sanitize the quotes when Adult Mode is disabled.



* SpidersAreScary: Black spiders with red guitar silhouettes decorate the playfield.
* SssssnakeTalk: The Snake talks like this.

to:

* SpidersAreScary: Black spiders with red guitar silhouettes decorate the playfield.
playfield, adding to the overall macabre and edgy atmosphere of the artwork.
* SssssnakeTalk: The Snake talks like this.elongates his "S" sounds.



* TooKinkyToTorture: Sparky enjoys the electric chair too much.

to:

* TooKinkyToTorture: Sparky enjoys the is enthused by electric chair too much.torture



* VideoGameCrueltyPotential: Electrocuting Sparky is needed to activate certain modes, and one of the end-of-ball bonuses is based on how many times you've electrocute him. Furthermore, electrocuting Sparky seven times during a single ball lights all shots for a Super Jackpot.
* VomitIndiscretionShot: The Snake vomits up the pinball to start Snake Multiball.
** Also used during the MatchSequence, above.

to:

* VideoGameCrueltyPotential: Electrocuting Sparky is needed to activate certain modes, and one of the end-of-ball bonuses is based on how many times you've electrocute him. Furthermore, electrocuting Sparky seven times during a single ball lights all shots for a Super Jackpot.
Jackpot. That said, [[TooKinkyToTorture he doesn't mind it]].
* VomitIndiscretionShot: VomitIndiscretionShot:
**
The Snake vomits up the pinball to start Snake Multiball.
** Also used during the MatchSequence, above.where he instead pukes onto the "camera" on the display.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/metallica-pinball_1004.jpg]]
[[caption-width-right:350:"Master of Puppets" edition shown]]

->'''James:''' “Metal up your ass!”

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/metallica-pinball_1004.jpg]]
org/pmwiki/pub/images/metallica_pinball_transparent.png]]
[[caption-width-right:350:"Master of Puppets" edition shown]]

shown here.]]

->'''James:''' “Metal "Metal up your ass!”
ass!"


** The final Wizard Mode is "End of the Line", and is enabled by performing Crank It Up five times. It begins with a two-ball multiball, and ends after you drain both balls or make all of the main shots. If one ball is drained, it can be recovered by shooting all of the flashing Spider shots before a timer runs out.

to:

** The final Wizard Mode is "End of the Line", and which is enabled by performing basically the fifth Crank It Up five times. mode. It begins with a two-ball multiball, and ends after you drain both balls or make four-ball multiball. Completing all of the main shots. If one ball is drained, it can be recovered by shooting all of the flashing Spider lit shots awards a Super Jackpot based on your previous Crank It Up mode scores, and that Super Jackpot keeps growing every time it's collected. Like the other Crank It Up modes, you can exit early (once down to a single ball) and take a (very) large jackpot, or risk it to build it up further and try to collect it before the song ends. If you had even one decent Crank It Up, it's not uncommon to score billions on this mode even if you may have started it with less than a timer runs out.billion.


** The second sub-Wizard Mode is "Crank It Up", which is started by scoring fifteen shots on each of the Grave Marker, Sparky, Snake, and Casket targets, then shooting the scoop. During Crank It Up, each ramp or loop adds a Jackpot, with a 15 million bonus for making enough shots. Hitting the four major shots and then the scoop allows you to either finish the mode and collect the points or keep going for more.

to:

** The second sub-Wizard Mode is "Crank It Up", which is started by scoring fifteen twelve shots on each of the Grave Marker, Sparky, Snake, and Casket targets, then shooting the scoop. During Crank "Crank It Up, Up" offers a selection of four different modes tied to four different songs. A jackpot builds up as you complete the tasks for each ramp or loop adds a Jackpot, with a mode. Complete all the tasks to add 15 million bonus for making enough shots. to the jackpot. Hitting the four major shots and then the scoop allows you to either finish the mode and collect the points jackpot, or risk it and keep going for more.more. The mode lasts for the entire duration of a song and the jackpot must be cashed out before it ends.

Added DiffLines:

* NonIndicativeDifficulty: In high-level tournament play, a common solution to the GoldenSnitch mentioned above is to set the difficulty of achieving Crank it Up to its ''easiest'' setting. Since most high level players are very likely to achieve Crank it Up on the default settings anyway, reducing the requirements to light it up greatly reduces having to sit through lots of "grinding" to get there otherwise. And it doesn't change the fact that Crank it Up is a ''very'' high-risk, high-reward mode. Overall this change makes the game much more ''interesting'' without necessarily making it that much ''easier''.


'''Metallica''' is an [[PhysicalPinballTables arcade pinball game]] designed by Creator/JohnBorg, programmed by Lyman Sheats and Lonnie Ropp, and released by Creator/SternPinball in 2013.

to:

'''Metallica''' ''Metallica'' is an [[PhysicalPinballTables arcade pinball game]] designed by Creator/JohnBorg, programmed by Lyman Sheats and Lonnie Ropp, and released by Creator/SternPinball in 2013.


* GoldenSnitch: One of the biggest criticisms towards the game is how disproportionately valuable Electric Chair Multiball is compared to the other non-Wizard modes, as it's both high-scoring and easy to achieve. This typically causes players to abandon everything else on the table in favor of shooting Sparky repeatedly (seriously, watch ''any'' competitive video of this table to see this in action), and because of that, it's more common than not that the winner of most games is whoever could hit Sparky the most.

to:

* GoldenSnitch: One of the biggest criticisms towards the game is how disproportionately valuable Electric Chair Multiball is compared to the other non-Wizard modes, as it's both high-scoring and easy to achieve. start. This typically causes players to abandon everything else on the table in favor of shooting Sparky repeatedly (seriously, watch ''any'' competitive video of this table to see this in action), and because of that, it's more common than not that the winner of most games is determined by whoever could hit Sparky the most.most (and if not, it's because they happened to hit a bunch of other stuff accidentally in the pursuit of hitting Sparky, thus triggering a different mode). This also tends to make it one of the most boring games to watch, especially in a competitive environment.

Added DiffLines:

* GoldenSnitch: One of the biggest criticisms towards the game is how disproportionately valuable Electric Chair Multiball is compared to the other non-Wizard modes, as it's both high-scoring and easy to achieve. This typically causes players to abandon everything else on the table in favor of shooting Sparky repeatedly (seriously, watch ''any'' competitive video of this table to see this in action), and because of that, it's more common than not that the winner of most games is whoever could hit Sparky the most.


* ScoreMultiplier: Scores can be multiplied 2x for 20 seconds during any multiball by hitting the four Pick targets and then shooting the snake. Scores can also be multiplied by 2x by spelling F-U-E-L and shooting the hole behind that target. Stacking both multiplies scores by *4x*.

to:

* ScoreMultiplier: Scores can be multiplied 2x for 20 seconds during any multiball by hitting the four Pick targets and then shooting the snake. Scores can also be multiplied by 2x by spelling F-U-E-L and shooting the hole behind that target. Stacking both multiplies scores by *4x*.''4x''.

Added DiffLines:

* ScoreMultiplier: Scores can be multiplied 2x for 20 seconds during any multiball by hitting the four Pick targets and then shooting the snake. Scores can also be multiplied by 2x by spelling F-U-E-L and shooting the hole behind that target. Stacking both multiplies scores by *4x*.


* MatchSequence: The Snake gets an unpleasant expression, then [[VOmitDiscretionShot vomits on the display,]] leaving the Match Number behind.

to:

* MatchSequence: The Snake gets an unpleasant expression, then [[VOmitDiscretionShot [[VomitDiscretionShot vomits on the display,]] leaving the Match Number behind.

Added DiffLines:

* MatchSequence: The Snake gets an unpleasant expression, then [[VOmitDiscretionShot vomits on the display,]] leaving the Match Number behind.


Added DiffLines:

** Also used during the MatchSequence, above.


Naturally, the game is centered on the world-famous ThrashMetal band Music/{{Metallica}} and their music. Advance the Fuel Gauge to start Fuel mode for double scores, use the Hammer to smash pinballs into the Coffin underneath the playfield, then raise the Grave Marker and prove yourself the Master of Puppets. Get the band members' guitar picks, feed the Snake, then throw the switch on Sparky's electric chair to Ride the Lightning. Good players can spell METALLICA to bring Justice For All, great players will use prodigious reflexes to Seek and Destroy, but only the best will Crank It Up and reach the End of the Line, accompanied by over a dozen of the band's best songs and original quotes from Lars, James, Kirk, and Robert.

to:

Naturally, the game is centered on the world-famous ThrashMetal HeavyMetal band Music/{{Metallica}} and their music. Advance the Fuel Gauge to start Fuel mode for double scores, use the Hammer to smash pinballs into the Coffin underneath the playfield, then raise the Grave Marker and prove yourself the Master of Puppets. Get the band members' guitar picks, feed the Snake, then throw the switch on Sparky's electric chair to Ride the Lightning. Good players can spell METALLICA to bring Justice For All, great players will use prodigious reflexes to Seek and Destroy, but only the best will Crank It Up and reach the End of the Line, accompanied by over a dozen of the band's best songs and original quotes from Lars, James, Kirk, and Robert.


* PromotedFanboy: Before doing the artwork on Stern's ''Metallica'' pinball, "Dirty" Donny Gillies, a freelance artist, had previously customized an ''Pinball/{{Earthshaker}}'' pinball game into a ''Metallica'' game for the band.


* VomitDiscretionShot: The Snake vomits up the pinball to start Snake Multiball.

to:

* VomitDiscretionShot: VomitIndiscretionShot: The Snake vomits up the pinball to start Snake Multiball.

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