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Commented out ZC Es and removed opinion from the description.


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



''Defender'' was released at a time when pinball games were on the decline, and Williams only managed to sell an anemic 369 tables. Players who've take the time to learn its unorthodox gameplay praise it for its fast speed and unconventional challenges, making this a game that fetches high prices in a niche collectors' market.

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''Defender'' was released at a time when pinball games were on the decline, and Williams only managed to sell an anemic 369 tables. Players who've take the time to learn its unorthodox gameplay praise it for its fast speed and unconventional challenges, making this a game that fetches high prices in a niche collectors' market.\n




* AlienInvasion

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\n* %%* AlienInvasion



* MooksButNoBosses: As with the video game, you fight against {{Mooks}} of all sorts, but there is nothing resembling a Boss to be seen.
* NintendoHard: The ''Defender'' pin can be this to some players, especially if they are not aware of its wave-based level gameplay or the manually-activated Reverse kickback. If an operator removes the center post between the flippers, the game becomes even harder as a result.
* PlanetLooters: The Landers.
* SmartBomb: Activated by pressing a second button on the right side of the cabinet, it destroys all enemies currently on the playfield.
* SpaceIsNoisy: Averted; unlike other pinball games of the era, ''Defender'' does not include any background sound effects, to emulate its VideoGame source. Some players found the silence mildly unnerving.

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* MooksButNoBosses: As with the video game, you fight against {{Mooks}} of all sorts, but there is nothing resembling a Boss boss to be seen.
* NintendoHard: The ''Defender'' pin can be this to some players, especially if they are not aware of its wave-based level gameplay or and the manually-activated Reverse kickback.kickback tend to trip up unaware players. If an operator removes the center post between the flippers, the game becomes even harder as a result.
* %%* PlanetLooters: The Landers.
* SmartBomb: Activated by pressing a second button on the right side of the cabinet, cabinet; it destroys all enemies currently on the playfield.
* SpaceIsNoisy: Averted; unlike other pinball games of the era, ''Defender'' does not include any background sound effects, to emulate its VideoGame source. Some players found the silence mildly unnerving.



* WarpZone: Hitting the Warp target takes the player ahead three levels.

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* WarpZone: Hitting the Warp target takes the player ahead three levels.levels.
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Couldn't find a transparent image of the entire machine, so the backglass will have to suffice.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/defender-pinball_1334.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/defender-pinball_1334.jpg]]
org/pmwiki/pub/images/defender_pinball.jpg]]
%%[[caption-width-right:350:some caption text]]
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Defender''' is a PhysicalPinballTable designed by Creator/BarryOursler and Creator/JoeKaminkow, and illustrated by Constantino and Jeanine Mitchell. It was released in 1982 by Creator/WilliamsElectronics as a PinballSpinoff of their popular ''VideoGame/{{Defender}}'' arcade game.

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'''Defender''' ''Defender'' is a PhysicalPinballTable designed by Creator/BarryOursler and Creator/JoeKaminkow, and illustrated by Constantino and Jeanine Mitchell. It was released in 1982 by Creator/WilliamsElectronics as a PinballSpinoff of their popular ''VideoGame/{{Defender}}'' arcade game.
Is there an issue? Send a MessageReason:
None


''Defender'' was released at a time when pinball games were on the decline, and Williams only managed to sell an anemic 369 tables. Players who've take the time to learn its unorthodox gameplay praise it for its fast speed and unconventional challenges, making this a game that fetches high prices in the collectors' market.

to:

''Defender'' was released at a time when pinball games were on the decline, and Williams only managed to sell an anemic 369 tables. Players who've take the time to learn its unorthodox gameplay praise it for its fast speed and unconventional challenges, making this a game that fetches high prices in the a niche collectors' market.

Added: 415

Changed: 9

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'''Defender''' is a PhysicalPinballTable designed by Creator/BarryOursler and Joe Kaminkow, and illustrated by Constantino and Jeanine Mitchell. It was released in 1982 by Creator/WilliamsElectronics as a PinballSpinoff of their popular ''VideoGame/{{Defender}}'' arcade game.

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'''Defender''' is a PhysicalPinballTable designed by Creator/BarryOursler and Joe Kaminkow, Creator/JoeKaminkow, and illustrated by Constantino and Jeanine Mitchell. It was released in 1982 by Creator/WilliamsElectronics as a PinballSpinoff of their popular ''VideoGame/{{Defender}}'' arcade game.


Added DiffLines:

* MooksButNoBosses: As with the video game, you fight against {{Mooks}} of all sorts, but there is nothing resembling a Boss to be seen.
* NintendoHard: The ''Defender'' pin can be this to some players, especially if they are not aware of its wave-based level gameplay or the manually-activated Reverse kickback. If an operator removes the center post between the flippers, the game becomes even harder as a result.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/defender-pinball_1334.jpg]]



* WarpZone: Hitting the Warp target takes the player ahead three levels.

to:

* WarpZone: Hitting the Warp target takes the player ahead three levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Defender''' is a PhysicalPinballTable designed by Creator/BarryOursler and Joe Kaminkow, and illustrated by Constantino and Jeanine Mitchell. It was released in 1982 by Creator/WilliamsElectronics as a PinballSpinoff of their popular ''VideoGame/{{Defender}}'' arcade game.

While other LicensedPinballTables of the time simply themed a generic table with the licensee's images and ideas, ''Defender'' attempted to replicate the video game's rules and structures into a pinball paradigm. In each wave, the player must protect ten Humanoids from being abducted by Landers and turned into Mutants; take too long to destroy the Landers, and Baiters will pop up from the playfield to thwart your shots. Hit the Pods to access the Warp target, then shoot down the Swarmers to open the Stargate. Skillful players will judiciously use Smart Bombs to destroy all enemies, while a well-timed press of the Reverse button will save wayward balls from draining down the left outlane.

''Defender'' was released at a time when pinball games were on the decline, and Williams only managed to sell an anemic 369 tables. Players who've take the time to learn its unorthodox gameplay praise it for its fast speed and unconventional challenges, making this a game that fetches high prices in the collectors' market.

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!! The ''Defender'' pinball demonstrates the following tropes:

* AlienInvasion
* AsteroidsMonster: The Pods, which unleash Swarmers when hit.
* DoorToBefore: The Stargate returns balls from draining down the right outlane and returns it to the plunger.
* PlanetLooters: The Landers.
* SmartBomb: Activated by pressing a second button on the right side of the cabinet, it destroys all enemies currently on the playfield.
* SpaceIsNoisy: Averted; unlike other pinball games of the era, ''Defender'' does not include any background sound effects, to emulate its VideoGame source. Some players found the silence mildly unnerving.
* StalkedByTheBell: Like its video game namesake, Baiters will appear to interfere with the player if he takes too long to destroy the Landers.
* WarpZone: Hitting the Warp target takes the player ahead three levels.

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