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Couldn't find a transparent image of the entire machine, so the backglass will have to suffice.
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Changed line(s) 1,3 (click to see context) from:
[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/pinball-cyclone_152.jpg]]
[[caption-width-right:319:Ride the Cyclone!]]
[[caption-width-right:319:Ride the Cyclone!]]
to:
[[caption-width-right:319:Ride
[[caption-width-right:350:Ride the Cyclone!]]
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Changed line(s) 14,15 (click to see context) from:
A digital version is available for ''VideoGame/ThePinballArcade''.
to:
A digital version is was available for ''VideoGame/ThePinballArcade''.
''VideoGame/ThePinballArcade'' before their license to all Williams/Bally tables expired on July 1, 2018.
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Changed line(s) 10,11 (click to see context) from:
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the Cyclone ramp shot. Players who are asked to rank the tables in the series often consider this the best of the three.
to:
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated simple table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the Cyclone ramp shot. Players who are asked to rank the tables in the series often consider this the best of the three.
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Changed line(s) 38 (click to see context) from:
* ScoreMultiplier: Completing the upper lanes starts double scoring for 20 seconds (or adds 20 seconds to the timer if it is currently running).
to:
* ScoreMultiplier: Completing the upper 1-2-3 lanes at the top starts double scoring for 20 seconds (or adds 20 seconds to the timer if it is currently running).
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Changed line(s) 38 (click to see context) from:
* ScoreMultiplier: Completing the upper lanes starts double scoring for 20 seconds (or adds that much to the time if it is currently running)
to:
* ScoreMultiplier: Completing the upper lanes starts double scoring for 20 seconds (or adds that much 20 seconds to the time timer if it is currently running)running).
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* ScoreMultiplier: Completing the upper lanes starts double scoring for 20 seconds (or adds that much to the time if it is currently running)
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None
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* VariableMix: The instrumentation of the music changes depending on which ball the player is on.
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Changed line(s) 4,5 (click to see context) from:
->'''Barker:''' "Hurry, hurry! Step right up!"
to:
->'''Barker:''' "Hurry, "You, sir! And you, madam! Hurry, hurry! Step right up!"
Changed line(s) 22 (click to see context) from:
-->'''Barker:''' "Hey, you with the face!"
to:
-->'''Barker:''' "Hey, Hey, you with the face!"face!
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* DrugsAreBad: On the backglass, Nancy Reagan is wearing a red T-shirt reading "Say No To Drugs".
to:
* DrugsAreBad: On the backglass, Nancy Reagan is wearing a red T-shirt reading "Say No To to Drugs".
Changed line(s) 27,30 (click to see context) from:
-->"Hurry, hurry!"
-->"Step right up!"
-->"Hey, you!"
-->"With the face!"
-->"Step right up!"
-->"Hey, you!"
-->"With the face!"
to:
-->"Hurry, hurry!"
-->"Stephurry!"\\
"Step rightup!"
-->"Hey, you!"
-->"Withup!"\\
"Hey, you!"\\
"With the face!"
-->"Step
"Step right
-->"Hey, you!"
-->"With
"Hey, you!"\\
"With the face!"
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-->'''Barker:''' Ya pays your money, ya takes your chances!
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Changed line(s) 14,15 (click to see context) from:
On March 20, 2015, [=FarSight=] Studios [[https://www.facebook.com/pinballarcade/posts/893897043964690 announced]] that ''[=Cyclone=]'' will be joining the roster of tables for ''VideoGame/ThePinballArcade''.
to:
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On March 20, 2015, [=FarSight=] Studios [[https://www.facebook.com/pinballarcade/posts/893897043964690 announced]] that ''[=Cyclone=]'' will be joining the roster of tables for ''VideoGame/ThePinballArcade''.
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Changed line(s) 30 (click to see context) from:
** The rollercoaster riders on the backglass include President RonaldReagan, his wife Nancy, and Rex (the family dog).
to:
** The rollercoaster riders on the backglass include President RonaldReagan, UsefulNotes/RonaldReagan, his wife Nancy, and Rex (the family dog).
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* WheelOfDecisions: The Mystery Wheel, which gives out a random award.
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* MadLibsDialogue: As in many pinball games. Here, the Barker speaks this way:
-->"Hurry, hurry!"
-->"Step right up!"
-->"Hey, you!"
-->"With the face!"
-->"Hurry, hurry!"
-->"Step right up!"
-->"Hey, you!"
-->"With the face!"
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None
Changed line(s) 12,13 (click to see context) from:
A sequel, ''Pinball/{{Hurricane}},'' was released three years later.
to:
A sequel, ''Pinball/{{Hurricane}},'' was released three years later.
later. Has no relation to ''Pinball/{{Whirlwind}}''.
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A sequel, ''Pinball/{{Hurricane}},'' was released three years later.
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Changed line(s) 29 (click to see context) from:
* SequelEscalation
to:
* SequelEscalationSequelEscalation: ''Cyclone'' is ''Comet'' with a circus and '''two''' rollercoasters!
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Changed line(s) 8,9 (click to see context) from:
Once again, this game takes players for a day at the AmusementPark for an assortment of fun and thrills. Ride the Shuttle Train into the park, knock down the ducks at the Shooting Gallery, then g to the Ball Toss and knock down the cats. For more fun, push your way into the Spook-House and spin the Mystery Wheel on the backglass, then pop out through the Boomerang. There's a Ferris Wheel if you need a break, but the park's main attractions are the twin coasters -- ride the Cyclone three times for the Jackpot, then jump on Comet five times for a million points.
to:
Once again, this game takes players for a day at the AmusementPark for an assortment of fun and thrills. Ride the Shuttle Train into the park, knock down the ducks at the Shooting Gallery, then g get to the Ball Toss and knock down the cats. For more fun, push your way into the Spook-House and spin the Mystery Wheel on the backglass, then pop out through the Boomerang. There's a Ferris Wheel if you need a break, but the park's main attractions are the twin coasters -- ride the Cyclone three times for the Jackpot, then jump on Comet five times for a million points.
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None
Changed line(s) 4,5 (click to see context) from:
->'''Carnival Barker:''' "Hurry, hurry! Step right up!"
to:
* TheComputerShallTauntYou: A mild version, courtesy of the carnival barker.
-->'''Barker:''' "Hey, you with the face!"
-->'''Barker:''' "Hey, you with the face!"
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* NonIronicClown: The Mystery Wheel on the backglass is operated by a clown, while another on the cabinet sides is selling balloons.
to:
* NonIronicClown: NonIronicClown:
** The Mystery Wheel on the backglass is operated by aclown, while another clown.
** A large clown face appears on thecabinet playfield, with the flippers being two of his fingers.
** A clown can be seen on the sidesis selling of the cabinet, giving out balloons.
** The Mystery Wheel on the backglass is operated by a
** A large clown face appears on the
** A clown can be seen on the sides
Deleted line(s) 27 (click to see context) :
-->"Ya paid your money, ya takes your chances."
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->'''Carnival Barker:''' "We have a winner!"
to:
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Changed line(s) 8,11 (click to see context) from:
Once again, this game takes players for a day at the AmusementPark for an assortment of fun and thrills. Ride the Shuttle Train into the park, knock down the ducks at the Shooting Gallery, then g to the Ball Toss and knock down the cats. For more fun, push your way into the Spook-House and spin the Mystery Wheel on the backglass, then pop out through the Boomerang. There's a Ferris Wheel if you need a break, but the park's main attractions are the twin coasters -- ride the ''Cyclone'' for the Jackpot, then jump on ''Comet'' and go for a million points.
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the ''Cyclone'' ramp shot. Players who are asked to rank the tables in the series often consider this the best of the three.
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the ''Cyclone'' ramp shot. Players who are asked to rank the tables in the series often consider this the best of the three.
to:
Once again, this game takes players for a day at the AmusementPark for an assortment of fun and thrills. Ride the Shuttle Train into the park, knock down the ducks at the Shooting Gallery, then g to the Ball Toss and knock down the cats. For more fun, push your way into the Spook-House and spin the Mystery Wheel on the backglass, then pop out through the Boomerang. There's a Ferris Wheel if you need a break, but the park's main attractions are the twin coasters -- ride the ''Cyclone'' Cyclone three times for the Jackpot, then jump on ''Comet'' and go Comet five times for a million points.
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the''Cyclone'' Cyclone ramp shot. Players who are asked to rank the tables in the series often consider this the best of the three.
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the
* ContinuityNod: The Comet rollercoaster and its million-point shot are from the earlier ''Pinball/{{Comet}}'' table.
* DrugsAreBad: On the backglass, Nancy Reagan is wearing a red T-shirt reading "Say No To Drugs".
* FerrisWheelDateMoment[=/=]FirstKiss: Seen on the ferris wheel, naturally.
* DrugsAreBad: On the backglass, Nancy Reagan is wearing a red T-shirt reading "Say No To Drugs".
* FerrisWheelDateMoment[=/=]FirstKiss: Seen on the ferris wheel, naturally.
Changed line(s) 18,19 (click to see context) from:
** The rollercoaster riders on the backglass include President RonaldReagan and his wife Nancy.
** The folks attending the park include the Comeheads and MrT.
** The folks attending the park include the Comeheads and MrT.
to:
** The rollercoaster riders on the backglass include President RonaldReagan and RonaldReagan, his wife Nancy.
Nancy, and Rex (the family dog).
** The folks attending the park include theComeheads Film/{{Coneheads}} and MrT.Creator/MrT.
** The folks attending the park include the
-->"Ya paid your money, ya takes your chances."
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->'''Carnival Barker:''' "We have a winner!"
to:
->'''Carnival Barker:''' "We have a winner!"
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[[quoteright:319:http://static.tvtropes.org/pmwiki/pub/images/pinball-cyclone_152.jpg]]
[[caption-width-right:319:Ride the Cyclone!]]
->'''Carnival Barker:''' "Hurry, hurry! Step right up!"
''Cyclone'' is a PhysicalPinballTable designed by Creator/BarryOursler and illustrated by Creator/PythonAnghelo. It was released by Creator/WilliamsElectronics in 1988, and is the second game in their "rollercoaster" series (after ''Pinball/{{Comet}}'').
Once again, this game takes players for a day at the AmusementPark for an assortment of fun and thrills. Ride the Shuttle Train into the park, knock down the ducks at the Shooting Gallery, then g to the Ball Toss and knock down the cats. For more fun, push your way into the Spook-House and spin the Mystery Wheel on the backglass, then pop out through the Boomerang. There's a Ferris Wheel if you need a break, but the park's main attractions are the twin coasters -- ride the ''Cyclone'' for the Jackpot, then jump on ''Comet'' and go for a million points.
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the ''Cyclone'' ramp shot. Players who are asked to rank the tables in the series often consider this the best of the three.
----
!!The ''Cyclone'' pinball demonstrates the following tropes:
* AmusementPark
* TheCameo: The carnival barker is pinball designer Creator/MarkRitchie.
* NoCelebritiesWereHarmed:
** The rollercoaster riders on the backglass include President RonaldReagan and his wife Nancy.
** The folks attending the park include the Comeheads and MrT.
* NonIronicClown: The Mystery Wheel on the backglass is operated by a clown, while another on the cabinet sides is selling balloons.
* SkillShot: Use a gentle plunge to launch the ball into the middle hole of the Shuttle Train.
* TopDownView: The playfield is seen from high overhead, looking down on on the crowds.
* {{Zonk}}: One of the prizes on the Mystery Wheel is "Zilch", which is worth nothing.
----
->'''Carnival Barker:''' "We have a winner!"
[[caption-width-right:319:Ride the Cyclone!]]
->'''Carnival Barker:''' "Hurry, hurry! Step right up!"
''Cyclone'' is a PhysicalPinballTable designed by Creator/BarryOursler and illustrated by Creator/PythonAnghelo. It was released by Creator/WilliamsElectronics in 1988, and is the second game in their "rollercoaster" series (after ''Pinball/{{Comet}}'').
Once again, this game takes players for a day at the AmusementPark for an assortment of fun and thrills. Ride the Shuttle Train into the park, knock down the ducks at the Shooting Gallery, then g to the Ball Toss and knock down the cats. For more fun, push your way into the Spook-House and spin the Mystery Wheel on the backglass, then pop out through the Boomerang. There's a Ferris Wheel if you need a break, but the park's main attractions are the twin coasters -- ride the ''Cyclone'' for the Jackpot, then jump on ''Comet'' and go for a million points.
As with ''Pinball/{{Comet}},'' ''Cyclone'' is a relatively uncomplicated table, without any multiball or deep rules, though its objectives are somewhat more complex than its predecessor. It became one of Williams' top-ten bestselling tables, and is still praised by players for its fun, lighthearted, and challenging gameplay, particularly the ''Cyclone'' ramp shot. Players who are asked to rank the tables in the series often consider this the best of the three.
----
!!The ''Cyclone'' pinball demonstrates the following tropes:
* AmusementPark
* TheCameo: The carnival barker is pinball designer Creator/MarkRitchie.
* NoCelebritiesWereHarmed:
** The rollercoaster riders on the backglass include President RonaldReagan and his wife Nancy.
** The folks attending the park include the Comeheads and MrT.
* NonIronicClown: The Mystery Wheel on the backglass is operated by a clown, while another on the cabinet sides is selling balloons.
* SkillShot: Use a gentle plunge to launch the ball into the middle hole of the Shuttle Train.
* TopDownView: The playfield is seen from high overhead, looking down on on the crowds.
* {{Zonk}}: One of the prizes on the Mystery Wheel is "Zilch", which is worth nothing.
----
->'''Carnival Barker:''' "We have a winner!"