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Bonus Boss is a disambiguation


** Nabarta Type-0, otherwise considered PP-inefficient, does have its uses; namely, tanking multi-hit attacks, which cannot otherwise be negated with Just Guard. Nabarta Type-0 has a niche of having always-active Just Guard, so it can break through multi-hit attacks with ease. [[BonusBoss Demon Phaleg]] after she TurnsRed is especially notable in this case, as all of her attacks hit one to three times per hit, allowing Nabarta Type-0 to deal a ridiculous amount of damage with an Ice-specialized Force tree.

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** Nabarta Type-0, otherwise considered PP-inefficient, does have its uses; namely, tanking multi-hit attacks, which cannot otherwise be negated with Just Guard. Nabarta Type-0 has a niche of having always-active Just Guard, so it can break through multi-hit attacks with ease. [[BonusBoss Demon Phaleg]] Phaleg after she TurnsRed is especially notable in this case, as all of her attacks hit one to three times per hit, allowing Nabarta Type-0 to deal a ridiculous amount of damage with an Ice-specialized Force tree.
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** ''EPISODE 5''[='=]s Buster Quests feature a weapon called the "Buster Ram", a giant, cannon-mounted lance that has the power to destroy large structures that otherwise wouldn't be able to be destroyed. [[VideoGame/PhantasyStarNova Two guesses as to where this weapon comes from.]]

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** ''EPISODE 5''[='=]s Buster Quests feature a weapon called the "Buster Ram", a giant, cannon-mounted lance that has the power to destroy large structures that otherwise wouldn't be able to be destroyed. [[VideoGame/PhantasyStarNova Two guesses as to where this In the Japanese version, it is called a "Buster Pile", which makes it closely resemble the Pile weapon comes from.]]class from ''VideoGame/PhantasyStarNova''.
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** This trope is why the hard damage cap was implemented, to counteract players abusing specific Class combos and strategies in unintended ways (SU/GU being the main offender). This was eventually reversed in ''EPISODE 6'' as at that point PowerCreep had caught up and now virtually every class was capable of hitting the damage cap, so it was just removed going forward.

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** This trope is why the hard damage cap was implemented, to counteract players abusing specific Class combos and strategies in unintended ways (SU/GU being the main offender). This was eventually reversed in ''EPISODE 6'' as at that point PowerCreep had caught up and now virtually every class was is capable of hitting the damage cap, so it was just removed going forward.



* OldSaveBonus: In the Japanese version of the game, having your SEGA ID linked with both ''[=PSO2=]'' and ''VideoGame/IDOLAPhantasyStarSaga'' allows you to get Idola Points from playing the latter, up to 10,000 Idola Points a week. You can spend Idola Points at the Visiphone for some prizes, including Star Gems, the rare and powerful Idola-style Steak, and a variety of cosmetics based on the game, such as Lobby Actions, Room Items, and Music Discs.

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* OldSaveBonus: In the Japanese version of the game, having your SEGA ID linked with both ''[=PSO2=]'' and ''VideoGame/IDOLAPhantasyStarSaga'' allows you to get Idola Points from playing the latter, up to 10,000 Idola Points a week. You can spend Idola Points at the Visiphone for some prizes, including Star Gems, the rare and powerful Idola-style Steak, and a variety of cosmetics based on the game, such as Lobby Actions, Room Items, and Music Discs. This was ultimately removed from the game when ''IDOLA'' shut down, rendering it TemporaryOnlineContent.
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** This trope is why the hard damage cap was implemented, to counteract players abusing specific Class combos and strategies in unintended ways (SU/GU being the main offender).

to:

** This trope is why the hard damage cap was implemented, to counteract players abusing specific Class combos and strategies in unintended ways (SU/GU being the main offender). This was eventually reversed in ''EPISODE 6'' as at that point PowerCreep had caught up and now virtually every class was capable of hitting the damage cap, so it was just removed going forward.
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renamed to Clone Angst


** Xiao's theme is a rearrangement of Xion's theme, as he is Xion from a parallel universe. [[spoiler:Mother]] as well, [[CloningBlues and there's a good reason for the latter.]]

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** Xiao's theme is a rearrangement of Xion's theme, as he is Xion from a parallel universe. [[spoiler:Mother]] as well, [[CloningBlues and there's a good reason for the latter.]]
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Added DiffLines:

* SentencedWithoutTrial: Due to Luthor’s manipulations, at the climax of Episode 2, the Council of Six calls for a Code: ABYSS on the protagonist. They do this without giving the protagonist any sort of trial, [[spoiler:and on information that Luthor carefully manipulated to make it look like the protagonist was conspiring against the Oracle Fleet. Fortunately, the protagonist is able to clear their name when its discovered that Luthor had intended for them to fall as a distraction while he would try and fail to merge with Xion, to grant him the power of omniscience, with Luthor dying at the hands of Regius.]]
Tabs MOD

Removed: 534

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ObviousBeta: The update that pushed the ''VideoGame/PhantasyStarOnline2NewGenesis'' graphics engine and cosmetic update to the base game was released in March 2021. Despite being delayed a month due to noticeable issues with it during the first closed beta test for ''NGS'', the update pushed with several glaring problems, including multiple salon features being disabled due to buggy interactions, the new ''NGS'' face styles not functioning properly, and issues with sound effect balancing that weren't present before the update.
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** Take one look at the Blanc Noir camo and try not to mention that it looks almost exactly like [[LightNovel/SwordArtOnline Elucidator and Lambent Light]].

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** Take one look at the Blanc Noir camo and try not to mention that it looks almost exactly like [[LightNovel/SwordArtOnline [[Literature/SwordArtOnline Elucidator and Lambent Light]].

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