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* ''VideoGame/CoolCoolToon'' has a yellow werewolf named Kamio, whose transformations are caused by strong emotions rather than the moon and [[AlternateIdentityAmnesia cause temporary amnesia for his human form]].
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* ''VideoGame/Skylanders'': As evidenced by Wolfgang and his twin brother Sal, the werewolves of Skylands are large, humanoid wolves with broad shoulders and brown fur. Wolfgang's backstory also states he was physically transformed into a werewolf due to his internal rage at being shunned by Skylands' greatest music aficionados.

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* ''VideoGame/Skylanders'': ''VideoGame/{{Skylanders}}'': As evidenced by Wolfgang and his twin brother Sal, the werewolves of Skylands are large, humanoid wolves with broad shoulders and brown fur. Wolfgang's backstory also states he was physically transformed into a werewolf due to his internal rage at being shunned by Skylands' greatest music aficionados.
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* ''VideoGame/Skylanders'': As evidenced by Wolfgang and his twin brother Sal, the werewolves of Skylands are large, humanoid wolves with broad shoulders and brown fur. Wolfgang's backstory also states he was physically transformed into a werewolf due to his internal rage at being shunned by Skylands' greatest music aficionados.
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* ''VideoGame/{{Wolfchild}}'': The titular Wolfchild is a bio-engineered supersoldier whose transformation is controlled by power rings attached over Saul Morrow's shoulders. Wolfchild can fire psychic bolts of energy from his fists but will transform back into a human if he takes enough damage, forcing Saul to rely on his fists or grenades for combat. Saul can transform back into Wolfchild if he collects a power orb adorned with a lightning bolt.
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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races. They are also {{CursedWithAwesome}} as the Worgen curse makes them immune to the plague of undeath.

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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races. They are also {{CursedWithAwesome}} {{Cursed With Awesome}} as the Worgen curse makes them immune to the plague of undeath.
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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races. They are also ''CursedWithAwesome'' as the Worgen curse makes them immune to the plague of undeath.

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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races. They are also ''CursedWithAwesome'' {{CursedWithAwesome}} as the Worgen curse makes them immune to the plague of undeath.
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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races. They are also [[CursedWithAwesome]] as the Worgen curse makes them immune to the plague of undeath.

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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races. They are also [[CursedWithAwesome]] ''CursedWithAwesome'' as the Worgen curse makes them immune to the plague of undeath.
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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races.

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* ''VideoGame/WorldOfWarcraft'': The Worgen of Gilneas are the Man-Wolf variety, and have a... storied history. Worgen lore as a whole stretches back to the War of the Satyr, several thousand years before any of the games. Night elven druids who worshipped the wolf ancient Goldrinn could take on a wolf form that filled them with rage and was difficult to control. They attempted to stabilize it by drawing upon the power of Elune, the moon goddess, through a magical scythe. This had the opposite effect, twisting and {{Shapeshifter Mode Lock}}ing them into an insane manwolf form. The other druids, fearing their power and insanity, sealed them away in the Emerald Dream (another dimension). Many years later, the Gilnean sorcerer Arugal learned about and summoned some of the worgen as an attempt to drive back [[ZombieApocalypse the undead Scourge]]. After the war, the beasts escaped into the nature and continued to inflict the curse in their blood. The playable worgen in Cataclysm are (mostly) Gilnean humans, who are infected with the worgen curse after the assault on the city of Gilneas. The curse usually locks the victim into a feral state permanently, but a recently transformed worgen can still be rescued if the infectees are given [[AppliedPhlebotinum a potion]]. Thanks to help from modern night elves and the scythe that created the worgen in the first place, the Gilneans later regained complete control over their minds, and [[VoluntaryShapeshifting control over their bodies]] as long as they don't feel certain emotions (pain, excitement, etc). Funnily enough, the bear and cat forms of worgen druids physically resemble werewolves of the Dire Wolf variety. For gameplay purposes, though, the abilities that they have in these forms are identical to those of the other druid races. They are also [[CursedWithAwesome]] as the Worgen curse makes them immune to the plague of undeath.
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** ''VideoGame/FinalFantasyXII'': The Werewolf enemies are going to be about ten times your level when you first see them in the Giza Plains. Their [[MonsterCompendium bestiary]] fluff states that they [[WasOnceAMan were once people]] who were transformed after eating cursed meat. A mid-game variant called the Humbaba has a similar origin story, with their creation being the result of drinking a potion made from a specific type of horn. The other two {{Palette Swaps}}, the Zaghnal and the Yeti, have no such supernatural origins.

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** ''VideoGame/FinalFantasyXII'': The Werewolf enemies are going to be about ten times your level when you first see them in the Giza Plains. Their [[MonsterCompendium bestiary]] fluff states that they [[WasOnceAMan were once people]] who were transformed after eating cursed meat. A mid-game variant called the Humbaba has a similar origin story, with their creation being the result of drinking a potion made from a specific type of horn. The other two {{Palette Swaps}}, Swap}}s, the Zaghnal and the Yeti, have no such supernatural origins.
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* ''VideoGame/AlteredBeast'': The first (and also the last) beast that the player can turn into is a Werewolf -- [[http://www.i-mockery.com/shorts/altered-beast/3.gif preceded by a]] TransformationSequence -- which is a muscular and furry man with a wolf head.

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* ''VideoGame/AlteredBeast'': ''VideoGame/AlteredBeast1988'': The first (and also the last) beast that the player can turn into is a Werewolf -- [[http://www.i-mockery.com/shorts/altered-beast/3.gif preceded by a]] TransformationSequence -- which is a muscular and furry man with a wolf head.
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trope was disambiguated


* ''VideoGame/StarOcean'': [[SpellMyNameWithAnS Tinek/T'Nique/whatever]] Arcana is part of a race called lycanthropes, and transforms into a werewolf before every battle. He isn't explored very much, but he does say in Private Actions that he has to train constantly so he doesn't lose his senses and go berserk while transformed.

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* ''VideoGame/StarOcean'': [[SpellMyNameWithAnS [[InconsistentSpelling Tinek/T'Nique/whatever]] Arcana is part of a race called lycanthropes, and transforms into a werewolf before every battle. He isn't explored very much, but he does say in Private Actions that he has to train constantly so he doesn't lose his senses and go berserk while transformed.
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* ''VideoGame/SonicUnleashed'': Sonic is transformed into the Were''hog'' when the power of the Chaos Emeralds is forcibly drained from him and used to release Dark Gaia, causing him to get infused with Dark Gaia's energy. In addition to being a hedgehog/wolf hybrid, he maintains his true personality, albeit with a feral streak, rather than turning into a savage beast like [[EldritchAbomination Dark Gaia]]'s minions, and it's noted that Sonic's [[HeroicWillpower sheer willpower and good heart]] are what allows him to keep his mental state at night.

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* ''VideoGame/SonicUnleashed'': Sonic is transformed into the Were''hog'' when the power of the Chaos Emeralds is forcibly drained from him and used to release Dark Gaia, causing him to get infused with Dark Gaia's energy. Unlike traditional werewolves, the Werehog manifests every night, regardless of the moon phase (although in ''WebAnimation/SonicNightOfTheWerehog'', Sonic is still his hedgehog self at night, and the Werehog only manifests at the full moon). In addition to being a hedgehog/wolf hybrid, he Sonic maintains his true personality, personality as the Werehog, albeit with a feral streak, rather than turning into a savage beast like [[EldritchAbomination Dark Gaia]]'s minions, and it's noted that Sonic's [[HeroicWillpower sheer willpower and good heart]] are what allows him to keep his mental state at night.
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* ''VideoGame/BlazBlue'': Valkenhayn R. Hellsing, Rachel's [[MemeticBadass Badass]] BattleButler is a werewolf. Contrary to most examples, he's very cultured and cool-headed (he ''is'' a butler, after all). He can also change into either a full wolf ''or'' a wolfman, or even just change a single part of his body to attack with. As a playable character he can switch between human and full wolf form, with the wolf form being faster and having access to some different moves but it can't block and constantly drains a meter which recharges when in human form. The wolfman form comes out for his [[FinishingMove Astral Heat]].

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* ''VideoGame/BlazBlue'': ''Franchise/BlazBlue'': Valkenhayn R. Hellsing, Rachel's [[MemeticBadass Badass]] BattleButler is a werewolf. Contrary to most examples, he's very cultured and cool-headed (he ''is'' a butler, after all). He can also change into either a full wolf ''or'' a wolfman, or even just change a single part of his body to attack with. As a playable character he can switch between human and full wolf form, with the wolf form being faster and having access to some different moves but it can't block and constantly drains a meter which recharges when in human form. The wolfman form comes out for his [[FinishingMove Astral Heat]].
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renamed trope


* ''VideoGame/CastlevaniaLegacyOfDarkness'' has a "Man-beast", Cornell, as one of the playable characters. Very little is given about the race, but what can be inferred from the text, a Man-Beast is different from a werewolf in that they're usually not evil because their powers are usually sealed away and can only transform after TrainingFromHell. Cornell, unusually, has the ability to shoot endless [[RazorWind blades of wind]] from his hands even as a human. In ''VideoGame/CastlevaniaJudgment'', he also gained the ability to [[MakeMeWannaShout howl out blasts of supersonic waves]]. His rival, another Manbeast who was a werelion, sold his soul for the power to become a werechimera. One of the forms Alucard can shapeshift into in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' is that of a wolf. Both wargs and werewolves are featured in the series proper. Werewolves, however, have a few pyrokinetic skills.

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* ''VideoGame/CastlevaniaLegacyOfDarkness'' has a "Man-beast", Cornell, as one of the playable characters. Very little is given about the race, but what can be inferred from the text, a Man-Beast is different from a werewolf in that they're usually not evil because their powers are usually sealed away and can only transform after TrainingFromHell. Cornell, unusually, has the ability to shoot endless [[RazorWind blades of wind]] from his hands even as a human. In ''VideoGame/CastlevaniaJudgment'', he also gained the ability to [[MakeMeWannaShout [[SuperScream howl out blasts of supersonic waves]]. His rival, another Manbeast who was a werelion, sold his soul for the power to become a werechimera. One of the forms Alucard can shapeshift into in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' is that of a wolf. Both wargs and werewolves are featured in the series proper. Werewolves, however, have a few pyrokinetic skills.
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'': One of the main "dual nature" gimmicks is that Link transforms into a wolf when he enters the Twilight Realm, and then is able to transform into a wolf [[VoluntaryShapeshifting whenever he wants]] after obtaining the Master Sword. It's quite an impressive step up from the unarmed, pink bunny he turned into in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'''s Dark World.

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'': One of the main "dual nature" gimmicks is that Link transforms into a wolf when he enters the Twilight Realm, and then is able to transform into a wolf [[VoluntaryShapeshifting whenever he wants]] after obtaining the [[SwordOfPlotAdvancement Master Sword.Sword]]. It's quite an impressive step up from the unarmed, pink bunny he turned into in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'''s Dark World.
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* The werewolves in ''VideoGame/MinionMasters'' are either minions which were given Lycanthropy and had their health drop to or below 50% or werewolves from the get-go. In the latters case, there is a werewolf who is also a witch.
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* ''VideoGame/SwordOfMana'': Werewolf-type enemies are humanoid lupine monsters that fight like brawlers and use {{Kamehame Hadoken}}s and [[HomingProjectile homing]] [[{{Lunacy}} moon-elemental]] magic to strike at a distance. Count Lee's butlers are werewolf Mavoles who act as {{Mini Boss}}es in his manor and have a more humanoid appearance when not in combat, though they could never be mistaken for ordinary humans.

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* ''Videogame/{{Bloodborne}}'' has them as the result of the Scourge of Beasts, a [[ZombieApocalypse werewolf apocalypse]] plague which gradually transforms its victims from mere humans, to slightly altered UncannyValley dwellers, to gradually-[[BuffySpeak wolfier]] mutants who gradually acquire nonhuman features, followed by others that aren't even werewolflike anymore, like electrified wolf skeletons and gigantic, [[HellIsThatNoise screaming]] monsters that could devour whole crowds in one bite... and aside from the werewolves themselves, there's also the fact that the Scourge of Beasts originates from humans injecting themselves with blood [[spoiler: [[TouchedByVorlons touched by]] [[EldritchAbomination the Great Ones,]] [[MarsNeedsWomen baby crazy]] alien gods,]] and subsequently getting a bad reaction, being consumed by their own base instincts.

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* ''Videogame/{{Bloodborne}}'' has them as ''Videogame/{{Bloodborne}}''
** Werewolves are
the result of the Scourge of Beasts, a [[ZombieApocalypse werewolf apocalypse]] plague which gradually transforms its victims from mere humans, to slightly altered UncannyValley dwellers, to gradually-[[BuffySpeak wolfier]] mutants who gradually acquire nonhuman features, followed by others that aren't even werewolflike anymore, like electrified wolf skeletons and gigantic, [[HellIsThatNoise screaming]] monsters that could devour whole crowds in one bite... and aside from the werewolves themselves, there's also the fact that the Scourge of Beasts originates from humans injecting themselves with blood [[spoiler: [[TouchedByVorlons touched by]] [[EldritchAbomination the Great Ones,]] [[MarsNeedsWomen baby crazy]] alien gods,]] and subsequently getting a bad reaction, being consumed by their own base instincts.
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** On the subject of appearance, the Beast Scourge which creates Bloodborne's werewolves also has many variations. The only real consistency is that infection will usually twist the infectee's body into some horrible, misshapen thing that doesn't even always resemble a wolf. It goes without saying but there are no attractive werewolves in this setting, only ones that look slightly less unpleasant than others. How beastly you get appears to directly proportional to how much blood you've consumed prior to transformation as the "default" form of Beasts is incredibly hairy humans with claws and fangs like you see in Old Yharnam.
** Darkbeasts are a strange variety that deserves some elaboration. For some unknown reason, certain infected mutate into super beasts that possess [[ShockAndAwe electrokinesis]] and are damn hard to kill. Darkbeasts seem to possess increased intelligence as one in particular is able to communicate with the player after even transforming and even switch between a [[TranshumanTreachery beast and a human to accomplish goals]]. Paarl and his counterpart in the Chalice Dungeons are the aforementioned wolf skeletons and are somehow still alive, or at the very least undead through some means.

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** The series and background lore contains a variety of lycanthropic[[note]]Yes, this should ''technically'' only refer to werewolves, as "lycan" comes from the Greek word for "wolf", but it is frequently used to refer to ''all'' were-creatures creatures in-universe[[/note]] creatures. [[OurWerewolvesAreDifferent Werewolves]] are easily the most ubiquitous throughout Tamriel and have appeared in the most games (including ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', and ''[[VideoGame/TheElderScrollsOnline Online]]''), each of which offers the option of the PlayerCharacter becoming a werewolf.

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** The series and background lore contains a variety of lycanthropic[[note]]Yes, lycanthropic[[note]]The InUniverse book "On Lycanthropy" acknowledges that yes, this should ''technically'' only refer to werewolves, as "lycan" comes from the Greek word for means "wolf", but it is frequently used as a catch-all to refer to ''all'' were-creatures creatures in-universe[[/note]] in Tamriel[[/note]] creatures. [[OurWerewolvesAreDifferent Werewolves]] are easily the most ubiquitous throughout Tamriel and have appeared in the most games (including ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', and ''[[VideoGame/TheElderScrollsOnline Online]]''), each of which offers the option of the PlayerCharacter becoming a werewolf.

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