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\n----[[quoteright:350:[[VideoGame/{{Bloodborne}} https://static.tvtropes.org/pmwiki/pub/images/hunter_vs_scourge_beast_header_6.jpg]]]]
[[caption-width-right:350:some caption text]]
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* ''VideoGame/BalaceraBrothers'' have an albino werewolf boss in the graveyard level, [[WerewolvesAreDogs seemingly acting as a guard dog to the main villain Nugnur]]. It doesn't attack with bites like most media depictions of werewolves, instead using a HandBlast on the heroes and can even BeamSpam it's attacks.
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** While not called werebeasts or werecreatures, ''VideoGame/FireEmblemTellius'' has Laguz: a race of people who can shift from human-like forms into animal forms. When in human form, they still have certain animal-like physical traits, such as tails, wings, ears, and colored stripes on their faces. Varieties include cat, tiger, lion, [[OurWerewolvesAreDifferent wolf]], hawk, raven, heron, and [[OurDragonsAreDifferent dragon]].

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** While not called werebeasts or werecreatures, ''VideoGame/FireEmblemTellius'' has ''VideoGame/FireEmblemPathOfRadiance'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' have Laguz: a race of people who can shift from human-like forms into animal forms. When in human form, they still have certain animal-like physical traits, such as tails, wings, ears, and colored stripes on their faces. Varieties include cat, tiger, lion, [[OurWerewolvesAreDifferent wolf]], hawk, raven, heron, and [[OurDragonsAreDifferent dragon]].



** In ''VideoGame/TalesOfZestiria[=/=][[VideoGame/TalesOfBerseria Berseria]]'' dilogy, werewolves, "rougarou"[[note]]likely a corruption of "loup garou"[[/note]] and lycanthropes are all UndergroundMonkey versions of the same type of hellions/daemons. They are former people, who were [[TheCorruption corrupted]] by the Malevolence. They look like classic human-wolf hybrids, but seemingly can't turn back without being purified (or [[ThisWasHisTrueForm dying]]).
* ''VideoGame/{{Touhou}}'':

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** In ''VideoGame/TalesOfZestiria[=/=][[VideoGame/TalesOfBerseria Berseria]]'' dilogy, duology, werewolves, "rougarou"[[note]]likely a corruption of "loup garou"[[/note]] and lycanthropes are all UndergroundMonkey versions of the same type of hellions/daemons. They are former people, who were [[TheCorruption corrupted]] by the Malevolence. They look like classic human-wolf hybrids, but seemingly can't turn back without being purified (or [[ThisWasHisTrueForm dying]]).
* ''VideoGame/{{Touhou}}'':''Franchise/TouhouProject'':
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** In ''VideoGame/FireEmblemFates'', the nation of Nohr has the Wolfskin, who can transform into giant ogre-like werewolves, while the {{Kitsune}} of Hoshido are well, [[ExactlyWhatItSaysOnTheTin Kitsune]].

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** In ''VideoGame/FireEmblemFates'', the nation of Nohr has the Wolfskin, who can transform into giant ogre-like werewolves, while the {{Kitsune}} of Hoshido are well, [[ExactlyWhatItSaysOnTheTin Kitsune]].werewolves.
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* ''VideoGame/TalesSeries'':
** ''VideoGame/TalesOfTheTempest'' has the Leymon - a separate race of people who can turn into human-beast hybrids. Their beast forms most commonly resemble wolves, although bear-like Leymon also exist. The protagonist, Caius, is a HalfHumanHybrid, and thus can't turn into his beast form willingly, and is only able to do so under an emotional pressure.
** In ''VideoGame/TalesOfZestiria[=/=][[VideoGame/TalesOfBerseria Berseria]]'' dilogy, werewolves, "rougarou"[[note]]likely a corruption of "loup garou"[[/note]] and lycanthropes are all UndergroundMonkey versions of the same type of hellions/daemons. They are former people, who were [[TheCorruption corrupted]] by the Malevolence. They look like classic human-wolf hybrids, but seemingly can't turn back without being purified (or [[ThisWasHisTrueForm dying]]).
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** A playable human, Woodie, turns into a giant beaver under the full moon or when he cuts down too many trees in succession, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown, although [[OhNoNotAgain Lucy's reaction]] implies it predates the events of the game. A later update to ''Don't Starve Together'' added consumable items to both Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[NationalAnimalStereotypes why do you ask?]]).

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** A playable human, Woodie, turns into a giant beaver under the full moon or when he cuts down too many trees in succession, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown, although [[OhNoNotAgain Lucy's reaction]] implies it predates the events of the game. A later update to ''Don't Starve Together'' added consumable items to both force Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[NationalAnimalStereotypes why do you ask?]]).

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* ''VideoGame/{{Borderlands}}'' has Were-Skags in the first DLC[[note]]Skags are pretty wolf-like, coming in varieties like "Pup" and "Alpha", but possess armor plating and heads like Venus fly traps, which open vertically.[[/note]]

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* ''VideoGame/{{Borderlands}}'' has Were-Skags in the first DLC[[note]]Skags DLC; Skags are pretty wolf-like, coming in varieties like "Pup" and "Alpha", but possess armor plating and heads like Venus fly traps, which open vertically.[[/note]]



* The pig folk in ''VideoGame/DontStarve'' turn monstrous and aggressive under the full moon or when fed monster products, complete with howling... er, squealing... at the moon. ''Hamlet'''s playable pig character, Wilba, has a royal heirloom to ward off transformation at cost of the SanityMeter.
** A playable human, Woodie, turns into a giant beaver under the full moon, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown; although [[OhNoNotAgain Lucy's reaction]] implies it predates the events of the game. ''Don't Starve Together'''s recent update adds consumable items to force Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[NationalAnimalStereotypes why do you ask?]]).

to:

* ''VideoGame/DontStarve'':
**
The pig folk in ''VideoGame/DontStarve'' pigfolk turn monstrous and aggressive under the full moon or when fed monster products, meat, complete with howling... er, squealing... at the moon. ''Hamlet'''s playable pig character, Wilba, has a royal heirloom to ward off transformation at cost of the SanityMeter.
** A playable human, Woodie, turns into a giant beaver under the full moon, moon or when he cuts down too many trees in succession, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown; unknown, although [[OhNoNotAgain Lucy's reaction]] implies it predates the events of the game. A later update to ''Don't Starve Together'''s recent update adds Together'' added consumable items to force both Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[NationalAnimalStereotypes why do you ask?]]).



* ''VideoGame/DwarfFortress'' includes were-everythings[[note]]Well every non-sapient mammal and reptile in the game[[/note]], including weresheep, werekoalas, and weregoats. To be specific, during the generation of a world's history, peasants will sometimes profane a god's temple. The god of the temple will then {{curse}} them into turning into a randomly chosen creature when the moon is full. The curse's victim then runs away from their town and finds a hole in the ground out in the wilderness to live in. Sometimes when the full moon comes out they'll go back to the town and bite someone to make new were-whatevers, who will in turn flee into the wilderness and inhabit their own hole-in-the-ground. If you let world generation go on for long enough the wilderness around a town with a temple can become absolutely infested with were-giraffes/zebras/platypi. They occasionally attack in fortress mode, where any dwarf they wound will turn into a werebeast later, which can mean Fun as you drive away that weresquirrel only to end up with a fortress full of them next full moon.
** In adventure mode, you can turn your character into a werebeast by profaning a temple (but save beforehand, because it could also turn you into a vampire). Being a werebeast is CursedWithAwesome (especially if you get a nice were-animal) because it's a CurseThatCures (and the only way to regenerate broken limbs and cure spine damage) and does not take away control of your character, although everyone except werebeasts of your same type will become hostile to you when you transform.

to:

* ''VideoGame/DwarfFortress'' includes were-everythings[[note]]Well every non-sapient mammal and reptile in the game[[/note]], including weresheep, werekoalas, and weregoats. To be specific, during the generation of a world's history, peasants will sometimes profane a god's temple. The god of the temple will then {{curse}} them into turning into a randomly chosen creature when the moon is full. The curse's victim then runs away from their town and finds a hole in the ground out in the wilderness to live in. Sometimes when the full moon comes out they'll go back to the town and bite someone to make new were-whatevers, who will in turn flee into the wilderness and inhabit their own hole-in-the-ground. If you let world generation go on for long enough the wilderness around a town with a temple can become absolutely infested with were-giraffes/zebras/platypi. They occasionally attack in fortress mode, where any dwarf they wound will turn into a werebeast later, which can mean Fun as you drive away that weresquirrel only to end up with a fortress full of them next full moon.
**
moon. In adventure mode, you can turn your character into a werebeast by profaning a temple (but save beforehand, because it could also turn you into a vampire). Being a werebeast is CursedWithAwesome (especially if you get a nice were-animal) because it's a CurseThatCures (and the only way to regenerate broken limbs and cure spine damage) and does not take away control of your character, although everyone except werebeasts of your same type will become hostile to you when you transform.



* In ''VideoGame/TheLegendOfZeldaALinkToThePast'': When people enter the Dark World, they turn into an animal (real or fantasy) that reflects their personality. Link becomes a pink bunny rabbit but keeps his trademark tunic.
** Similarly in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Link turns into a wolf when exposed to Twilight, rather than a ghost like everyone else, because of the shielding effects of the Triforce of Courage.

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* In ''VideoGame/TheLegendOfZeldaALinkToThePast'': When people enter the Dark World, they turn into an animal (real or fantasy) that reflects their personality. Link becomes a pink bunny rabbit but keeps his trademark tunic.
** Similarly in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', * ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Link turns into a wolf when exposed to Twilight, rather than a ghost like everyone else, because of the shielding effects of the Triforce of Courage.



* In ''VideoGame/SonicUnleashed'', Franchise/SonicTheHedgehog can turn into Sonic the ''Werehog'' at night [[spoiler:thanks to absorbing some of the energy of the EldritchAbomination Eggman releases at the start of the game]]. During his transformation, Sonic is a bigger, furrier, and werewolfish version of himself with huge stretchy arms. He's nowhere near as fast as he is in his normal form, but he is ''much'' stronger.
** Unlike most examples of lycanthropy, or even the other possessed people in the game, he's able to fully control himself aside from increased aggression and a bit of moodiness. Why? Could it be that annoying magical sidekick on his shoulder protecting him? Actually no, it's because Sonic the Hedgehog is ''just that awesome''.
* Keine Kamishirasawa from ''VideoGame/{{Touhou}}'' is a were-[[http://en.wikipedia.org/wiki/Bai_Ze hakutaku]], a mythological beast that appears to wise and just rulers to dispense advice. Her transformation is limited to [[LittleBitBeastly a pair of pointy horns, a bushy tail]], and a change in hair (and dress) color, from blue to green. That's because she wasn't born a were-hakutaku, but acquired that trait.

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* In ''VideoGame/SonicUnleashed'', Franchise/SonicTheHedgehog can turn into Sonic the ''Werehog'' at night [[spoiler:thanks thanks to absorbing some of the energy of the EldritchAbomination [[EldritchAbomination Dark Gaia]] while Eggman releases at the start of the game]]. was releasing it. During his transformation, Sonic is a bigger, furrier, and werewolfish version of himself with huge stretchy arms. He's arms; he's nowhere near as fast as he is in his normal form, but he is ''much'' stronger.
** Unlike most examples of lycanthropy, or even the other possessed people in the game,
stronger. In addition, unlike everyone else afflicted by Dark Gaia, who become compelled to act on their deeper emotions and desires, he's able to fully control himself aside from increased aggression and a bit of moodiness. Why? Could it be that annoying magical sidekick on due to his shoulder protecting him? Actually no, it's because Sonic the Hedgehog is ''just that awesome''.
HeroicWillpower.
* ''VideoGame/{{Touhou}}'':
**
Keine Kamishirasawa from ''VideoGame/{{Touhou}}'' is a were-[[http://en.wikipedia.org/wiki/Bai_Ze hakutaku]], a mythological beast that appears to wise and just rulers to dispense advice. Her transformation is limited to [[LittleBitBeastly a pair of pointy horns, a bushy tail]], and a change in hair (and dress) color, from blue to green. That's because she wasn't born a were-hakutaku, but acquired that trait.



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Fixed Bulletin Problem


** ''VideoGame/WorldOfWarcraft'' has the Worgen. The original Worgen were Night Elves who followed the Wild God Goldrinn, and tried to channel his rage through a druid form that they called the Pack Form. This ended badly, their minds couldn't handle the ferocity. They developed amnesia, and went about trying to bite people when the moon was full. The other elves, exterminated them and forbade the use of Goldrinn's powers. Much later however, humans from the Kingdom of Gilneas discovered the Pack Form. Similar to the original elves, this group also developed amnesia and engaged in cannibalism. However, a Gilnean alchemist then discovered a potion which could return a Worgen's memories and help them regain control of their transformations...temporarily. Long enough however, for a brave adventurer to complete a ritual that helped all the Worgen regain control permanently. Rather conveniently, the Worgen form also made the Gilneans immune to the Curse of Undeath: convenient, because they were currently being invaded by the Forsaken. Although Gilneas was lost, Sylvanas' plan of adding to her army by raising the dead Gilneans was foiled: so the fight ended in a stalemate. The Night Elves were impressed by the Gilneans managing to gain control of the Pack Form: and therefore argued for them to be brought into The Alliance. While King Varian Wrynn at first refused, due to the prior actions of Gilnean King Greymane, he was convinced to bring them into the Alliance after a near-death experience during a hunting trip and a spiritual encounter with Goldrinn. Worgen have been a playable race since the Cataclysm expansion.

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** * ''VideoGame/WorldOfWarcraft'' has the Worgen. The original Worgen were Night Elves who followed the Wild God Goldrinn, and tried to channel his rage through a druid form that they called the Pack Form. This ended badly, their minds couldn't handle the ferocity. They developed amnesia, and went about trying to bite people when the moon was full. The other elves, exterminated them and forbade the use of Goldrinn's powers. Much later however, humans from the Kingdom of Gilneas discovered the Pack Form. Similar to the original elves, this group also developed amnesia and engaged in cannibalism. However, a Gilnean alchemist then discovered a potion which could return a Worgen's memories and help them regain control of their transformations...temporarily. Long enough however, for a brave adventurer to complete a ritual that helped all the Worgen regain control permanently. Rather conveniently, the Worgen form also made the Gilneans immune to the Curse of Undeath: convenient, because they were currently being invaded by the Forsaken. Although Gilneas was lost, Sylvanas' plan of adding to her army by raising the dead Gilneans was foiled: so the fight ended in a stalemate. The Night Elves were impressed by the Gilneans managing to gain control of the Pack Form: and therefore argued for them to be brought into The Alliance. While King Varian Wrynn at first refused, due to the prior actions of Gilnean King Greymane, he was convinced to bring them into the Alliance after a near-death experience during a hunting trip and a spiritual encounter with Goldrinn. Worgen have been a playable race since the Cataclysm expansion.
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* In ''VideoGame/{{Bayonetta}}'', the main character has the ability to transform into a black panther at will, granting her cheetah-like speed. Likewise, the character Jeanne (a fellow witch in the game) can transform into a red lynx.

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* In ''VideoGame/{{Bayonetta}}'', the main character has the ability to transform into a black panther at will, granting her cheetah-like speed. Likewise, the character Jeanne (a fellow witch in the game) Jeanne can transform into a red lynx.



** A playable human, Woodie, turns into a giant beaver under the full moon, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown; although [[OhNoNotAgain Lucy's reaction]] implies it predates the events of the game. ''Don't Starve Together'''s recent update adds consumable items to force Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[CanadaEh why do you ask?]]).

to:

** A playable human, Woodie, turns into a giant beaver under the full moon, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown; although [[OhNoNotAgain Lucy's reaction]] implies it predates the events of the game. ''Don't Starve Together'''s recent update adds consumable items to force Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[CanadaEh [[NationalAnimalStereotypes why do you ask?]]).
Is there an issue? Send a MessageReason:
None



to:

** ''VideoGame/WorldOfWarcraft'' has the Worgen. The original Worgen were Night Elves who followed the Wild God Goldrinn, and tried to channel his rage through a druid form that they called the Pack Form. This ended badly, their minds couldn't handle the ferocity. They developed amnesia, and went about trying to bite people when the moon was full. The other elves, exterminated them and forbade the use of Goldrinn's powers. Much later however, humans from the Kingdom of Gilneas discovered the Pack Form. Similar to the original elves, this group also developed amnesia and engaged in cannibalism. However, a Gilnean alchemist then discovered a potion which could return a Worgen's memories and help them regain control of their transformations...temporarily. Long enough however, for a brave adventurer to complete a ritual that helped all the Worgen regain control permanently. Rather conveniently, the Worgen form also made the Gilneans immune to the Curse of Undeath: convenient, because they were currently being invaded by the Forsaken. Although Gilneas was lost, Sylvanas' plan of adding to her army by raising the dead Gilneans was foiled: so the fight ended in a stalemate. The Night Elves were impressed by the Gilneans managing to gain control of the Pack Form: and therefore argued for them to be brought into The Alliance. While King Varian Wrynn at first refused, due to the prior actions of Gilnean King Greymane, he was convinced to bring them into the Alliance after a near-death experience during a hunting trip and a spiritual encounter with Goldrinn. Worgen have been a playable race since the Cataclysm expansion.
Is there an issue? Send a MessageReason:
"were-creatures creatures"? Fixed by deleting one occurrence of 'creatures'.


** The series and background lore contains a variety of lycanthropic[[note]]Yes, this should ''technically'' only refer to werewolves, as "lycan" comes from the Greek word for "wolf", but is is frequently used to refer to ''all'' were-creatures creatures in-universe[[/note]] creatures. [[OurWerewolvesAreDifferent Werewolves]] are the most ubiquitous throughout Tamriel and have appeared in the most games (including ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', and ''[[VideoGame/TheElderScrollsOnline Online]]''), each of which offers the option of the PlayerCharacter becoming a werewolf. Wereboars also appear in ''Daggerfall'', with the the PC again having the option of becoming one. Werebears are noted throughout the lore and finally make an appearance in ''Skyrim''[='s=] ''Dragonborn'' expansion, but the PC cannot become one. ''Online'' adds werebats, but once again, the PC cannot become one. The series' lore also mentions werelions, werecrocodiles, werevultures and even [[UnreliableNarrator possibly]] weresharks, but these have so far not appeared in the series.

to:

** The series and background lore contains a variety of lycanthropic[[note]]Yes, this should ''technically'' only refer to werewolves, as "lycan" comes from the Greek word for "wolf", but is is frequently used to refer to ''all'' were-creatures creatures in-universe[[/note]] creatures. [[OurWerewolvesAreDifferent Werewolves]] are the most ubiquitous throughout Tamriel and have appeared in the most games (including ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', and ''[[VideoGame/TheElderScrollsOnline Online]]''), each of which offers the option of the PlayerCharacter becoming a werewolf. Wereboars also appear in ''Daggerfall'', with the the PC again having the option of becoming one. Werebears are noted throughout the lore and finally make an appearance in ''Skyrim''[='s=] ''Dragonborn'' expansion, but the PC cannot become one. ''Online'' adds werebats, but once again, the PC cannot become one. The series' lore also mentions werelions, werecrocodiles, werevultures and even [[UnreliableNarrator possibly]] weresharks, but these have so far not appeared in the series.
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* The tie-in game for ''[[WesternAnimation/TheCurseOfTheWereRabbit Wallace & Gromit: The Curse of the Were-Rabbit]]'' went whole hog with this. In addition to the titular Were-Rabbit, it had Were-Weasels, Were-Chickens, Were-Badgers, Were-Hedgehogs, Were-Slugs, Were-Rats, and even ''Were-Garden Gnomes!''

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* The tie-in game for ''[[WesternAnimation/TheCurseOfTheWereRabbit Wallace & Gromit: The Curse of the Were-Rabbit]]'' went whole hog with this. In addition to the titular Were-Rabbit, it had Were-Weasels, Were-Chickens, Were-Badgers, Were-Hedgehogs, Were-Slugs, Were-Rats, and even ''Were-Garden Gnomes!''Gnomes!''

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** While not called werebeasts or werecreatures, ''VideoGame/FireEmblemTellius'' has Laguz: a race of people who can shift from human-like forms into animal forms. When in human form, they still have certain animal-like physical traits, such as tails, wings, ears, and colored stripes on their faces. Varieties include cat, tiger, lion, [[WereWolf wolf]], hawk, raven, heron, and [[OurDragonsAreDifferent dragon]].
** ''VideoGame/FireEmblemAwakening'' features the Taguel--essentially giant were''rabbits'' [[SuspiciouslySimilarSubstitute who are very similar to the Laguz]]; Panne mentions in her support with the Avatar that there used to be other varieties of Taguel before they were all but wiped out.

to:

** While not called werebeasts or werecreatures, ''VideoGame/FireEmblemTellius'' has Laguz: a race of people who can shift from human-like forms into animal forms. When in human form, they still have certain animal-like physical traits, such as tails, wings, ears, and colored stripes on their faces. Varieties include cat, tiger, lion, [[WereWolf [[OurWerewolvesAreDifferent wolf]], hawk, raven, heron, and [[OurDragonsAreDifferent dragon]].
** ''VideoGame/FireEmblemAwakening'' features the Taguel--essentially Taguel -- essentially giant were''rabbits'' [[SuspiciouslySimilarSubstitute who are very similar to the Laguz]]; Panne mentions in her support with the Avatar that there used to be other varieties of Taguel before they were all but wiped out.
Is there an issue? Send a MessageReason:
None


** A playable human, Woodie, turns into a giant beaver under the full moon, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown; although his axe's reaction ("Not again!") implies it predates the events of the game. ''Don't Starve Together'''s recent update adds consumable items to force Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[CanadaEh why do you ask?]]).

to:

** A playable human, Woodie, turns into a giant beaver under the full moon, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown; although his axe's reaction ("Not again!") [[OhNoNotAgain Lucy's reaction]] implies it predates the events of the game. ''Don't Starve Together'''s recent update adds consumable items to force Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[CanadaEh why do you ask?]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The pig folk in ''VideoGame/DontStarve'' turn monstrous and aggressive under the full moon or when fed monster products, complete with howling... er, squealing... at the moon. ''Hamlet'''s playable pig character, Wilba, has a royal heirloom to ward off transformation at cost of the SanityMeter.
** A playable human, Woodie, turns into a giant beaver under the full moon, and can prolong his monstrous shape by chewing on logs, which won't provoke Treeguards like normally cutting trees does. ''Why'' Woodie is like this is still unknown; although his axe's reaction ("Not again!") implies it predates the events of the game. ''Don't Starve Together'''s recent update adds consumable items to force Woodie's transformation and change into a [[FragileSpeedster goose]] or a [[MightyGlacier moose]] instead (why, yes, he ''is'' Canadian, [[CanadaEh why do you ask?]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In adventure mode, you can turn your character into a werebeast by profaning a temple (but save beforehand, because it could also turn you into a vampire). Being a werebeast is CursedWithAwesome (especially if you get a nice were-animal) because it's a CurseThatCures (and the only way to regenerate broken limbs and cure spine damage) and does not take away control of your character, although everyone except werebeasts of your same type will become hostile to you when you transform.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DwarfFortress'' includes were-everythings[[note]]Well every non-sapient mammal and reptile in the game[[/note]], including weresheep, werekoalas, and weregoats. To be specific, during the generation of a world's history, peasants will sometimes profane a god's temple. The god of the temple will then {{curse}} them into turning into a randomly chosen creature when the moon is full. The curse's victim then runs away from their town and finds a hole in the ground out in the wilderness to live in. Sometimes when the full moon comes out they'll go back to the town and bite someone to make new were-whatevers, who will in turn flee into the wilderness and inhabit their own hole-in-the-ground. If you let world generation go on for long enough the wilderness around a town with a temple can become absolutely infested with were-giraffes/zebras/platypi.

to:

* ''VideoGame/DwarfFortress'' includes were-everythings[[note]]Well every non-sapient mammal and reptile in the game[[/note]], including weresheep, werekoalas, and weregoats. To be specific, during the generation of a world's history, peasants will sometimes profane a god's temple. The god of the temple will then {{curse}} them into turning into a randomly chosen creature when the moon is full. The curse's victim then runs away from their town and finds a hole in the ground out in the wilderness to live in. Sometimes when the full moon comes out they'll go back to the town and bite someone to make new were-whatevers, who will in turn flee into the wilderness and inhabit their own hole-in-the-ground. If you let world generation go on for long enough the wilderness around a town with a temple can become absolutely infested with were-giraffes/zebras/platypi. They occasionally attack in fortress mode, where any dwarf they wound will turn into a werebeast later, which can mean Fun as you drive away that weresquirrel only to end up with a fortress full of them next full moon.
Is there an issue? Send a MessageReason:
As seen in the manga Wild and Horned Hermit, Kagerou always has wolf-like characteristics.


** Kagerou Imaizumi is a were-Honshu wolf (an extinct subspecies of the grey wolf) who [[LittleBitBeastly takes on characteristics of a wolf]] during the full moon, and can turn into an actual wolf during her spell cards. She's a calm, composed person, and remains so even when transformed, although she's somewhat insecure about how hairy she gets when she transforms.

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** Kagerou Imaizumi is a were-Honshu wolf (an extinct subspecies of the grey wolf) who [[LittleBitBeastly takes on has characteristics of a wolf]] during the full moon, and can turn into an actual wolf during her spell cards. the full moon. She's a calm, composed person, and remains so even when transformed, although she's somewhat insecure about how hairy she gets when she transforms.gets.
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* In ''VideoGame/SonicUnleashed'', Franchise/SonicTheHedgehog can turn into Sonic the ''Werehog'' at night. During his transformation, Sonic is a bigger, furrier, and werewolfish version of himself with huge stretchy arms. He's nowhere near as fast as he is in his normal form, but he is ''much'' stronger.
** Unlike most examples of lycanthropy, or even the other possessed people in the game, he's able to fully control himself. Why? Could it be that annoying magical sidekick on his shoulder protecting him? Actually no, it's because Sonic the Hedgehog is ''[[CanonSue just that awesome]]''.

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* In ''VideoGame/SonicUnleashed'', Franchise/SonicTheHedgehog can turn into Sonic the ''Werehog'' at night.night [[spoiler:thanks to absorbing some of the energy of the EldritchAbomination Eggman releases at the start of the game]]. During his transformation, Sonic is a bigger, furrier, and werewolfish version of himself with huge stretchy arms. He's nowhere near as fast as he is in his normal form, but he is ''much'' stronger.
** Unlike most examples of lycanthropy, or even the other possessed people in the game, he's able to fully control himself. himself aside from increased aggression and a bit of moodiness. Why? Could it be that annoying magical sidekick on his shoulder protecting him? Actually no, it's because Sonic the Hedgehog is ''[[CanonSue just ''just that awesome]]''.awesome''.
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* ''VideoGame/AlteredBeast'' includes a stage wherepower-ups transform the player into a weretiger, which provides extra strength and firepower.

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* Collecting enough power-ups in ''VideoGame/AlteredBeast'' includes a stage wherepower-ups transform transforms the player into a weretiger, which provides werebeast, providing extra strength and firepower.firepower. The exact form varies from stage to stage, and the transformed player fights a monster summoned by the BigBad at the end of the stage.



* ''VideoGame/DragonAgeOrigins'' a variety of werebeasts. Most werebeasts are actually humans or animals possessed by demons from [[SpiritWorld the Fade]] and subsequently mutated.

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* ''VideoGame/DragonAgeOrigins'' has a variety of werebeasts. Most werebeasts are actually humans or animals possessed by demons from [[SpiritWorld the Fade]] and subsequently mutated.
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No linking to Charater pages.


** In terms of the details of the condition, like [[OurVampiresAreDifferent Vampirism]], Lycanthropy is [[ViralTransformation technically a disease]] and can be spread through any wound inflicted by an infected individual. It is easily cured within the first few days of being contracted, but once it fully progresses, it becomes far more difficult to cure. There are also rare instances of the disease being hereditary. The exact effects of the disease vary greatly between individuals and regions. The most common effect is an [[InvoluntaryShapeshifter involuntary transformation]] into a humanoid beast form at night, with the frequency of the transformation varying from nightly to monthly. Other individuals have the ability to [[SuperMode transform voluntarily]]. For those who transform involuntarily, they must commonly [[HorrorHunger kill a sentient being]] during the night or risk returning to their mortal form in an extremely weakened state. Lycanthropy is a creation of Hircine, the [[OurGodsAreDifferent Daedric Prince]] of [[TheWildHunt the Hunt]], who bestows it as a blessing. He considers were-creatures to be the epitome of [[HuntingTheMostDangerousGame the nature of a hunt]]. During the night, they are vicious beasts who hunt their prey. During the day, they [[TheHunterBecomesTheHunted become the hunted]] to the very same prey. Were-creatures also have a spiritual connection to Hircine, as he [[YourSoulIsMine claims their souls]] upon death to forever serve in his realm of Oblivion, known as the Hunting Grounds. Additional details are available on the ''Elder Scrolls'' "[[Characters/TheElderScrollsOtherRaces Other Races]]" sub-page.

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** In terms of the details of the condition, like [[OurVampiresAreDifferent Vampirism]], Lycanthropy is [[ViralTransformation technically a disease]] and can be spread through any wound inflicted by an infected individual. It is easily cured within the first few days of being contracted, but once it fully progresses, it becomes far more difficult to cure. There are also rare instances of the disease being hereditary. The exact effects of the disease vary greatly between individuals and regions. The most common effect is an [[InvoluntaryShapeshifter involuntary transformation]] into a humanoid beast form at night, with the frequency of the transformation varying from nightly to monthly. Other individuals have the ability to [[SuperMode transform voluntarily]]. For those who transform involuntarily, they must commonly [[HorrorHunger kill a sentient being]] during the night or risk returning to their mortal form in an extremely weakened state. Lycanthropy is a creation of Hircine, the [[OurGodsAreDifferent Daedric Prince]] of [[TheWildHunt the Hunt]], who bestows it as a blessing. He considers were-creatures to be the epitome of [[HuntingTheMostDangerousGame the nature of a hunt]]. During the night, they are vicious beasts who hunt their prey. During the day, they [[TheHunterBecomesTheHunted become the hunted]] to the very same prey. Were-creatures also have a spiritual connection to Hircine, as he [[YourSoulIsMine claims their souls]] upon death to forever serve in his realm of Oblivion, known as the Hunting Grounds. Additional details are available on the ''Elder Scrolls'' "[[Characters/TheElderScrollsOtherRaces Other Races]]" sub-page.
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* The tie-in game for [[WesternAnimation/TheCurseOfTheWereRabbit Wallace & Gromit: The Curse of the Were-Rabbit]] went whole hog with this. In addition to the titular Were-Rabbit, it had Were-Weasels, Were-Chickens, Were-Badgers, Were-Hedgehogs, Were-Slugs, Were-Rats, and even ''Were-Garden Gnomes!''

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* The tie-in game for [[WesternAnimation/TheCurseOfTheWereRabbit ''[[WesternAnimation/TheCurseOfTheWereRabbit Wallace & Gromit: The Curse of the Were-Rabbit]] Were-Rabbit]]'' went whole hog with this. In addition to the titular Were-Rabbit, it had Were-Weasels, Were-Chickens, Were-Badgers, Were-Hedgehogs, Were-Slugs, Were-Rats, and even ''Were-Garden Gnomes!''
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* ''VideoGame/VampireTheMasqueradeBloodlines'' includes werebatlike creatures and weresharks which come as a GiantSpaceFleaFromNowhere event.

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* ''VideoGame/VampireTheMasqueradeBloodlines'' includes werebatlike creatures and weresharks which come as a GiantSpaceFleaFromNowhere event.event.
* The tie-in game for [[WesternAnimation/TheCurseOfTheWereRabbit Wallace & Gromit: The Curse of the Were-Rabbit]] went whole hog with this. In addition to the titular Were-Rabbit, it had Were-Weasels, Were-Chickens, Were-Badgers, Were-Hedgehogs, Were-Slugs, Were-Rats, and even ''Were-Garden Gnomes!''
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None

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* ''VideoGame/LeagueOfLegends'' has the vastayah. A variety of races born from the mixture of humans and a race of form changers, that range all from humans with animal features like tails or feathers, to animals capable of human speech.
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** The series and background lore contains a variety of lycanthropic[[note]]Yes, this should ''technically'' only refer to werewolves, as "lycan" comes from the Greek word for "wolf", but is is frequently used to refer to ''all'' were-creatures creatures in-universe[[/note]] creatures. [[OurWerewolvesAreDifferent Werewolves]] are the most ubiquitous throughout Tamriel and have appeared in the most games (including ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', and ''[[VideoGame/TheElderScrollsOnline Online]]''), each of which offers the option of the PlayerCharacter becoming a werewolf. Wereboars also appear in ''Daggerfall'', with the the PC again having the option of becoming one. Werebears are noted throughout the lore and finally make an appearance in ''Skyrim''[[='s=]] ''Dragonborn'' expansion, but the PC cannot become one. ''Online'' adds werebats, but once again, the PC cannot become one. The series' lore also mentions werelions, werecrocodiles, werevultures and even [[UnreliableNarrator possibly]] weresharks, but these have so far not appeared in the series.

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** The series and background lore contains a variety of lycanthropic[[note]]Yes, this should ''technically'' only refer to werewolves, as "lycan" comes from the Greek word for "wolf", but is is frequently used to refer to ''all'' were-creatures creatures in-universe[[/note]] creatures. [[OurWerewolvesAreDifferent Werewolves]] are the most ubiquitous throughout Tamriel and have appeared in the most games (including ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', and ''[[VideoGame/TheElderScrollsOnline Online]]''), each of which offers the option of the PlayerCharacter becoming a werewolf. Wereboars also appear in ''Daggerfall'', with the the PC again having the option of becoming one. Werebears are noted throughout the lore and finally make an appearance in ''Skyrim''[[='s=]] ''Skyrim''[='s=] ''Dragonborn'' expansion, but the PC cannot become one. ''Online'' adds werebats, but once again, the PC cannot become one. The series' lore also mentions werelions, werecrocodiles, werevultures and even [[UnreliableNarrator possibly]] weresharks, but these have so far not appeared in the series.
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None


* ''Franchise/TheElderScrolls'' universe features a variety of therianthropic creatures, including werewolves, wereboars, werelions, werecrocodiles, werebears werevultures and even [[UnreliableNarrator possibly]] weresharks. Apart from werewolves, werebears and wereboars, all of these were only mentioned in the in-universe book "On Lycanthropy" in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''.
** Werebears finally make an appearance in ''Dragonborn'', the second DLC for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.
** While the information in ''On Lycanthropy'' is obviously outdated, seeing as what it stated was the dominant strain in the province of Skyrim is ''completely'' absent from the game of ''Skyrim'' (up until the ''Dragonborn'' DLC, which doesn't even take place in Skyrim, and in fact had been visited and confirmed as werebear-free in a previous game), one thing it says is consistently indicated by the games: werewolves are the most ubiquitous, common form of lycanthropy in Tamriel, and that is why it is traditionally called lycanthropy even if it only strictly should refer to werewolves.

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* ''Franchise/TheElderScrolls'' universe features ''Franchise/TheElderScrolls'':
** The series and background lore contains
a variety of therianthropic creatures, including lycanthropic[[note]]Yes, this should ''technically'' only refer to werewolves, wereboars, as "lycan" comes from the Greek word for "wolf", but is is frequently used to refer to ''all'' were-creatures creatures in-universe[[/note]] creatures. [[OurWerewolvesAreDifferent Werewolves]] are the most ubiquitous throughout Tamriel and have appeared in the most games (including ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', and ''[[VideoGame/TheElderScrollsOnline Online]]''), each of which offers the option of the PlayerCharacter becoming a werewolf. Wereboars also appear in ''Daggerfall'', with the the PC again having the option of becoming one. Werebears are noted throughout the lore and finally make an appearance in ''Skyrim''[[='s=]] ''Dragonborn'' expansion, but the PC cannot become one. ''Online'' adds werebats, but once again, the PC cannot become one. The series' lore also mentions werelions, werecrocodiles, werebears werevultures and even [[UnreliableNarrator possibly]] weresharks. Apart from werewolves, werebears and wereboars, all of weresharks, but these were only mentioned have so far not appeared in the in-universe book "On Lycanthropy" in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''.
series.
** Werebears finally make an appearance in ''Dragonborn'', In terms of the second DLC for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.
** While
details of the information in ''On Lycanthropy'' condition, like [[OurVampiresAreDifferent Vampirism]], Lycanthropy is obviously outdated, seeing as what it stated was [[ViralTransformation technically a disease]] and can be spread through any wound inflicted by an infected individual. It is easily cured within the dominant strain in first few days of being contracted, but once it fully progresses, it becomes far more difficult to cure. There are also rare instances of the province disease being hereditary. The exact effects of Skyrim is ''completely'' absent from the game of ''Skyrim'' (up until the ''Dragonborn'' DLC, which doesn't even take place in Skyrim, disease vary greatly between individuals and in fact had been visited and confirmed as werebear-free in a previous game), one thing it says is consistently indicated by the games: werewolves are the regions. The most ubiquitous, common effect is an [[InvoluntaryShapeshifter involuntary transformation]] into a humanoid beast form at night, with the frequency of lycanthropy the transformation varying from nightly to monthly. Other individuals have the ability to [[SuperMode transform voluntarily]]. For those who transform involuntarily, they must commonly [[HorrorHunger kill a sentient being]] during the night or risk returning to their mortal form in Tamriel, and that an extremely weakened state. Lycanthropy is why a creation of Hircine, the [[OurGodsAreDifferent Daedric Prince]] of [[TheWildHunt the Hunt]], who bestows it is traditionally called lycanthropy even if it only strictly should refer as a blessing. He considers were-creatures to werewolves.be the epitome of [[HuntingTheMostDangerousGame the nature of a hunt]]. During the night, they are vicious beasts who hunt their prey. During the day, they [[TheHunterBecomesTheHunted become the hunted]] to the very same prey. Were-creatures also have a spiritual connection to Hircine, as he [[YourSoulIsMine claims their souls]] upon death to forever serve in his realm of Oblivion, known as the Hunting Grounds. Additional details are available on the ''Elder Scrolls'' "[[Characters/TheElderScrollsOtherRaces Other Races]]" sub-page.
Is there an issue? Send a MessageReason:
None


* Pictured on the main OurWerebeastsAreDifferent page are the animal forms of the Norn race from ''GuildWars2'', they have a pantheon of animal spirits that they worship, but venerate four above all the rest for directly aiding them in an exodus from their homeland, besides the bear and wolf (they lack boar in-game, interestingly) pictured above, there's also the raven and snow leopard forms.

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* Pictured on the main OurWerebeastsAreDifferent page are the animal forms of the Norn race from ''GuildWars2'', ''VideoGame/GuildWars2'', they have a pantheon of animal spirits that they worship, but venerate four above all the rest for directly aiding them in an exodus from their homeland, besides the bear and wolf (they lack boar in-game, interestingly) pictured above, there's also the raven and snow leopard forms.
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* ''VideoGame/NetHack'' has wererats and werejackals in addition to the usual werewolves. All three types can infect you with their flavor of lycanthropy.

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* ''VideoGame/NetHack'' has wererats and werejackals in addition to the usual werewolves. All three types can infect you with their flavor of lycanthropy. If you happen to have [[VoluntaryShapeshifting polymorph control]], you can choose not to change forms when the time comes.
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different worlds


** ''VideoGame/FireEmblemAwakening'' features the Taguel--essentially giant were''rabbits'' who are possibly the last descendents of the Laguz; Panne mentions in her support with the Avatar that there used to be other varieties of Taguel before they were all but wiped out.
** In ''VideoGame/FireEmblemFates'', the nation of Nohr has the Wolfskin, who can transform into giant ogre-like werewolves, while the {{Kitsune}} of Hoshido are well, Kitsune.

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** ''VideoGame/FireEmblemAwakening'' features the Taguel--essentially giant were''rabbits'' [[SuspiciouslySimilarSubstitute who are possibly very similar to the last descendents of the Laguz; Laguz]]; Panne mentions in her support with the Avatar that there used to be other varieties of Taguel before they were all but wiped out.
** In ''VideoGame/FireEmblemFates'', the nation of Nohr has the Wolfskin, who can transform into giant ogre-like werewolves, while the {{Kitsune}} of Hoshido are well, Kitsune.[[ExactlyWhatItSaysOnTheTin Kitsune]].



* ''VideoGame/VampireTheMasqueradeBloodlines'' includes werebatlike creatures and weresharks which come as a GiantSpaceFleaFromNowhere event.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' includes werebatlike creatures and weresharks which come as a GiantSpaceFleaFromNowhere event.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FireEmblemFates'', the nation of Nohr has the Garou, who can transform into giant ogre-like werewolves, while the Fox Spirits of Hoshido are more akin to traditional {{Kitsune}}.

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** In ''VideoGame/FireEmblemFates'', the nation of Nohr has the Garou, Wolfskin, who can transform into giant ogre-like werewolves, while the Fox Spirits {{Kitsune}} of Hoshido are more akin to traditional {{Kitsune}}.well, Kitsune.

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