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Changed line(s) 1 (click to see context) from:
Zuma is an Aztec styled game, so it is obviously scary at sometimes, but it more more than that.
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Zuma is an Aztec styled game, so it is it's obviously scary at sometimes, but it more it's much more than that.
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Changed line(s) 13 (click to see context) from:
* A majority of debuffs applied by the bosses make the frog look like it's deathly sick. It's a very unpleasant sight, and it's difficult not to feel sorry for the amphbian at the same time.
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* A majority of debuffs applied by the bosses make the frog look like it's deathly sick. It's a very unpleasant sight, and it's difficult not to feel sorry for the amphbian amphibian at the same time.
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Changed line(s) 13 (click to see context) from:
* Majority of debuffs applied by bosses make the frog look like it's deathly sick. It's a very unpleasant sight, and it's difficult not to feel sorry for the amphbian at the same time.
to:
* Majority A majority of debuffs applied by the bosses make the frog look like it's deathly sick. It's a very unpleasant sight, and it's difficult not to feel sorry for the amphbian at the same time.
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Changed line(s) 12 (click to see context) from:
* Kolo Kamari, mosquito god of pestilence's constant SlasherSmile. Especially combined with how he constantly stares at the player wide-eyed.
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* Kolo Kamari, mosquito god of pestilence's constant SlasherSmile. Especially combined with how he constantly stares at the player wide-eyed.wide-eyed.
* Majority of debuffs applied by bosses make the frog look like it's deathly sick. It's a very unpleasant sight, and it's difficult not to feel sorry for the amphbian at the same time.
* Majority of debuffs applied by bosses make the frog look like it's deathly sick. It's a very unpleasant sight, and it's difficult not to feel sorry for the amphbian at the same time.
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Forgot to add a reason for the previous modification. Just to say that I still remember what the double thumps feel like, nearly twenty years later
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Added DiffLines:
*** Plus, just to stress the player even more, every incremential jaw opening is accompanied by a heartbeat/thumping noise. And some levels have ''two'' skulls, which can lead to [[HellIsThatNoise a scary superposition of thumping]] if they happen to activate at the same time...
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An interview found in Pop Cap Hits Vol. 2 reveals that's not the case.
Deleted line(s) 5,6 (click to see context) :
* The game over chant sound effect is done in a creepy voice, and says that the narrator is the king.
-->'''Narrator Gods:''' THEY CALL ME KING!
-->'''Narrator Gods:''' THEY CALL ME KING!
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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** You also see the skull open [[GhostlyGape its maw]] [[VolumetricMouth wider and wider]] as the balls gradually get closer, and it's straight in the UncannyValley.
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** You also see the skull open [[GhostlyGape its maw]] [[VolumetricMouth wider and wider]] as the balls gradually get closer, and it's straight in the UncannyValley. closer.
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Changed line(s) 13 (click to see context) from:
* Kolo Kamari, inesct god of pestilence's constant SlasherSmile. Especially combined with how he constantly stares at the player wide-eyed.
to:
* Kolo Kamari, inesct mosquito god of pestilence's constant SlasherSmile. Especially combined with how he constantly stares at the player wide-eyed.
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Changed line(s) 9,10 (click to see context) from:
* When you defeat Kahtiki Khan, he tells you you broke his jaw forever.
* When defeating Zhaka Mu in his shadow frog form, he fades away until all you see is his face glowing in the darkness.
* When defeating Zhaka Mu in his shadow frog form, he fades away until all you see is his face glowing in the darkness.
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* The redesigned skull is much more frightening than the original was. What with its angrier expression and added fangs. Also when the skull eats the balls, it grows until its bigger than the frog, than eats it in one bite while [[EvilLaugh laughing evilly.]]
* When you defeatKahtiki Khatiki Khan, he tells you you broke his jaw forever.
* When defeating Zhaka Mu in his shadow frog form, he fades away until all you see is his face glowing in thedarkness.darkness.
* The ominous chanting after you defeat a boss. The black background with angry tiki faces certainly doesn't help.
* Kolo Kamari, inesct god of pestilence's constant SlasherSmile. Especially combined with how he constantly stares at the player wide-eyed.
* When you defeat
* When defeating Zhaka Mu in his shadow frog form, he fades away until all you see is his face glowing in the
* The ominous chanting after you defeat a boss. The black background with angry tiki faces certainly doesn't help.
* Kolo Kamari, inesct god of pestilence's constant SlasherSmile. Especially combined with how he constantly stares at the player wide-eyed.
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Changed line(s) 6 (click to see context) from:
-->'''Narrator Gods:''' THEY CALL ME KING!
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-->'''Narrator Gods:''' THEY CALL ME KING!KING!
* Just at the start of the game, the skull might scare some people.
* When you defeat Kahtiki Khan, he tells you you broke his jaw forever.
* When defeating Zhaka Mu in his shadow frog form, he fades away until all you see is his face glowing in the darkness.
* Just at the start of the game, the skull might scare some people.
* When you defeat Kahtiki Khan, he tells you you broke his jaw forever.
* When defeating Zhaka Mu in his shadow frog form, he fades away until all you see is his face glowing in the darkness.
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Changed line(s) 4 (click to see context) from:
** You also see the skull open [[GhostlyGape it's maw]] [[VolumetricMouth wider and wider]] as the balls gradually get closer, and it's straight in the UncannyValley.
to:
** You also see the skull open [[GhostlyGape it's its maw]] [[VolumetricMouth wider and wider]] as the balls gradually get closer, and it's straight in the UncannyValley.
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None
Changed line(s) 3 (click to see context) from:
* The music when the balls are getting closer to the skull can sometimes give some players [[ParanoiaFuel anxiety and paranoia]]. It doesn’t help with the fact that when the skull eats the balls, he sucks them in and the frog spins, getting brighter and then pops.
to:
* The ominous music that plays when the balls are getting closer to the skull can sometimes give some players [[ParanoiaFuel anxiety and paranoia]]. It doesn’t help with the fact that when the skull eats the balls, he it sucks them in and the frog spins, getting brighter and then pops.pops.
** You also see the skull open [[GhostlyGape it's maw]] [[VolumetricMouth wider and wider]] as the balls gradually get closer, and it's straight in the UncannyValley.
** You also see the skull open [[GhostlyGape it's maw]] [[VolumetricMouth wider and wider]] as the balls gradually get closer, and it's straight in the UncannyValley.
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Changed line(s) 1 (click to see context) from:
Zuma is an Aztec styled game, so it’s obviously scary at sometimes, but it’s more than that
to:
Zuma is an Aztec styled game, so it’s it is obviously scary at sometimes, but it’s it more more than thatthat.
Changed line(s) 4 (click to see context) from:
* The game over chant sound effect is said in a ghostly way and says that the narrator is the king.
to:
* The game over chant sound effect is said done in a ghostly way creepy voice, and says that the narrator is the king.
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Changed line(s) 4 (click to see context) from:
* The game over chant sound effect surely is traumatic.
to:
* The game over chant sound effect surely is traumatic.said in a ghostly way and says that the narrator is the king.
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Changed line(s) 5 (click to see context) from:
-->'''Narrator Gods''' THEY CALL ME KING!
to:
-->'''Narrator Gods''' Gods:''' THEY CALL ME KING!
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Changed line(s) 5 (click to see context) from:
-->'''Narrator Gods''' THEY CA-AL ME KIIING!
to:
-->'''Narrator Gods''' THEY CA-AL CALL ME KIIING!KING!
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Changed line(s) 4 (click to see context) from:
* The game over sound effect surely is traumatic.
to:
* The game over chant sound effect surely is traumatic.traumatic.
-->'''Narrator Gods''' THEY CA-AL ME KIIING!
-->'''Narrator Gods''' THEY CA-AL ME KIIING!
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Added DiffLines:
Zuma is an Aztec styled game, so it’s obviously scary at sometimes, but it’s more than that
----
* The music when the balls are getting closer to the skull can sometimes give some players [[ParanoiaFuel anxiety and paranoia]]. It doesn’t help with the fact that when the skull eats the balls, he sucks them in and the frog spins, getting brighter and then pops.
* The game over sound effect surely is traumatic.
----
* The music when the balls are getting closer to the skull can sometimes give some players [[ParanoiaFuel anxiety and paranoia]]. It doesn’t help with the fact that when the skull eats the balls, he sucks them in and the frog spins, getting brighter and then pops.
* The game over sound effect surely is traumatic.